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Global Video Game Market Report 2019, Competitive Landscape, Trends and Opportunities

June 2019 | 130 pages | ID: G31BD41C85DAEN
Maia Research

US$ 2,950.00

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The Video Game market has witnessed growth from USD XX million to USD XX million from 2014 to 2019. With the CAGR of X.X%, this market is estimated to reach USD XX million in 2026.

The report mainly studies the size, recent trends and development status of the Video Game market, as well as investment opportunities, government policy, market dynamics (drivers, restraints, opportunities), supply chain and competitive landscape. Technological innovation and advancement will further optimize the performance of the product, making it more widely used in downstream applications. Moreover, Porter's Five Forces Analysis (potential entrants, suppliers, substitutes, buyers, industry competitors) provides crucial information for knowing the Video Game market.

Major players in the global Video Game market include:
NetEase
Nintendo
Apple
Ncsoft
Sony
Tencent
Google
Microsoft
Cyber Agent
Activation Blizad
Nexon
Netmarble
Take Two Interactive
Konami
BandaiNamco
Mixi
Square Enix
Warner Bros
EA
Ubisoft

On the basis of types, the Video Game market is primarily split into:
Action
Adventure and Role Playing
Arcade
Strategy
Simulation
Driving
Other

On the basis of applications, the market covers:
Kids
Adults

Geographically, the report includes the research on production, consumption, revenue, market share and growth rate, and forecast (2014-2026) of the following regions:
United States
Europe (Germany, UK, France, Italy, Spain, Russia, Poland)
China
Japan
India
Southeast Asia (Malaysia, Singapore, Philippines, Indonesia, Thailand, Vietnam)
Central and South America (Brazil, Mexico, Colombia)
Middle East and Africa (Saudi Arabia, United Arab Emirates, Turkey, Egypt, South Africa, Nigeria)
Other Regions

Chapter 1 provides an overview of Video Game market, containing global revenue, global production, sales, and CAGR. The forecast and analysis of Video Game market by type, application, and region are also presented in this chapter.

Chapter 2 is about the market landscape and major players. It provides competitive situation and market concentration status along with the basic information of these players.

Chapter 3 provides a full-scale analysis of major players in Video Game industry. The basic information, as well as the profiles, applications and specifications of products market performance along with Business Overview are offered.

Chapter 4 gives a worldwide view of Video Game market. It includes production, market share revenue, price, and the growth rate by type.

Chapter 5 focuses on the application of Video Game, by analyzing the consumption and its growth rate of each application.

Chapter 6 is about production, consumption, export, and import of Video Game in each region.

Chapter 7 pays attention to the production, revenue, price and gross margin of Video Game in markets of different regions. The analysis on production, revenue, price and gross margin of the global market is covered in this part.

Chapter 8 concentrates on manufacturing analysis, including key raw material analysis, cost structure analysis and process analysis, making up a comprehensive analysis of manufacturing cost.

Chapter 9 introduces the industrial chain of Video Game. Industrial chain analysis, raw material sources and downstream buyers are analyzed in this chapter.

Chapter 10 provides clear insights into market dynamics.

Chapter 11 prospects the whole Video Game market, including the global production and revenue forecast, regional forecast. It also foresees the Video Game market by type and application.

Chapter 12 concludes the research findings and refines all the highlights of the study.

Chapter 13 introduces the research methodology and sources of research data for your understanding.

Years considered for this report:
Historical Years: 2014-2018
Base Year: 2019
Estimated Year: 2019
Forecast Period: 2019-2026
1 VIDEO GAME MARKET OVERVIEW

1.1 Product Overview and Scope of Video Game
1.2 Video Game Segment by Type
  1.2.1 Global Video Game Production and CAGR (%) Comparison by Type (2014-2026)
  1.2.2 The Market Profile of Action
  1.2.3 The Market Profile of Adventure and Role Playing
  1.2.4 The Market Profile of Arcade
  1.2.5 The Market Profile of Strategy
  1.2.6 The Market Profile of Simulation
  1.2.7 The Market Profile of Driving
  1.2.8 The Market Profile of Other
1.3 Global Video Game Segment by Application
  1.3.1 Video Game Consumption (Sales) Comparison by Application (2014-2026)
  1.3.2 The Market Profile of Kids
  1.3.3 The Market Profile of Adults
1.4 Global Video Game Market by Region (2014-2026)
  1.4.1 Global Video Game Market Size (Value) and CAGR (%) Comparison by Region (2014-2026)
  1.4.2 United States Video Game Market Status and Prospect (2014-2026)
  1.4.3 Europe Video Game Market Status and Prospect (2014-2026)
    1.4.3.1 Germany Video Game Market Status and Prospect (2014-2026)
    1.4.3.2 UK Video Game Market Status and Prospect (2014-2026)
    1.4.3.3 France Video Game Market Status and Prospect (2014-2026)
    1.4.3.4 Italy Video Game Market Status and Prospect (2014-2026)
    1.4.3.5 Spain Video Game Market Status and Prospect (2014-2026)
    1.4.3.6 Russia Video Game Market Status and Prospect (2014-2026)
    1.4.3.7 Poland Video Game Market Status and Prospect (2014-2026)
  1.4.4 China Video Game Market Status and Prospect (2014-2026)
  1.4.5 Japan Video Game Market Status and Prospect (2014-2026)
  1.4.6 India Video Game Market Status and Prospect (2014-2026)
  1.4.7 Southeast Asia Video Game Market Status and Prospect (2014-2026)
    1.4.7.1 Malaysia Video Game Market Status and Prospect (2014-2026)
    1.4.7.2 Singapore Video Game Market Status and Prospect (2014-2026)
    1.4.7.3 Philippines Video Game Market Status and Prospect (2014-2026)
    1.4.7.4 Indonesia Video Game Market Status and Prospect (2014-2026)
    1.4.7.5 Thailand Video Game Market Status and Prospect (2014-2026)
    1.4.7.6 Vietnam Video Game Market Status and Prospect (2014-2026)
  1.4.8 Central and South America Video Game Market Status and Prospect (2014-2026)
    1.4.8.1 Brazil Video Game Market Status and Prospect (2014-2026)
    1.4.8.2 Mexico Video Game Market Status and Prospect (2014-2026)
    1.4.8.3 Colombia Video Game Market Status and Prospect (2014-2026)
  1.4.9 Middle East and Africa Video Game Market Status and Prospect (2014-2026)
    1.4.9.1 Saudi Arabia Video Game Market Status and Prospect (2014-2026)
    1.4.9.2 United Arab Emirates Video Game Market Status and Prospect (2014-2026)
    1.4.9.3 Turkey Video Game Market Status and Prospect (2014-2026)
    1.4.9.4 Egypt Video Game Market Status and Prospect (2014-2026)
    1.4.9.5 South Africa Video Game Market Status and Prospect (2014-2026)
    1.4.9.6 Nigeria Video Game Market Status and Prospect (2014-2026)
1.5 Global Market Size (Value) of Video Game (2014-2026)
  1.5.1 Global Video Game Revenue Status and Outlook (2014-2026)
  1.5.2 Global Video Game Production Status and Outlook (2014-2026)

2 GLOBAL VIDEO GAME MARKET LANDSCAPE BY PLAYER

2.1 Global Video Game Production and Share by Player (2014-2019)
2.2 Global Video Game Revenue and Market Share by Player (2014-2019)
2.3 Global Video Game Average Price by Player (2014-2019)
2.4 Video Game Manufacturing Base Distribution, Sales Area and Product Type by Player
2.5 Video Game Market Competitive Situation and Trends
  2.5.1 Video Game Market Concentration Rate
  2.5.2 Video Game Market Share of Top 3 and Top 6 Players
  2.5.3 Mergers & Acquisitions, Expansion

3 PLAYERS PROFILES

3.1 NetEase
  3.1.1 NetEase Basic Information, Manufacturing Base, Sales Area and Competitors
  3.1.2 Video Game Product Profiles, Application and Specification
  3.1.3 NetEase Video Game Market Performance (2014-2019)
  3.1.4 NetEase Business Overview
3.2 Nintendo
  3.2.1 Nintendo Basic Information, Manufacturing Base, Sales Area and Competitors
  3.2.2 Video Game Product Profiles, Application and Specification
  3.2.3 Nintendo Video Game Market Performance (2014-2019)
  3.2.4 Nintendo Business Overview
3.3 Apple
  3.3.1 Apple Basic Information, Manufacturing Base, Sales Area and Competitors
  3.3.2 Video Game Product Profiles, Application and Specification
  3.3.3 Apple Video Game Market Performance (2014-2019)
  3.3.4 Apple Business Overview
3.4 Ncsoft
  3.4.1 Ncsoft Basic Information, Manufacturing Base, Sales Area and Competitors
  3.4.2 Video Game Product Profiles, Application and Specification
  3.4.3 Ncsoft Video Game Market Performance (2014-2019)
  3.4.4 Ncsoft Business Overview
3.5 Sony
  3.5.1 Sony Basic Information, Manufacturing Base, Sales Area and Competitors
  3.5.2 Video Game Product Profiles, Application and Specification
  3.5.3 Sony Video Game Market Performance (2014-2019)
  3.5.4 Sony Business Overview
3.6 Tencent
  3.6.1 Tencent Basic Information, Manufacturing Base, Sales Area and Competitors
  3.6.2 Video Game Product Profiles, Application and Specification
  3.6.3 Tencent Video Game Market Performance (2014-2019)
  3.6.4 Tencent Business Overview
3.7 Google
  3.7.1 Google Basic Information, Manufacturing Base, Sales Area and Competitors
  3.7.2 Video Game Product Profiles, Application and Specification
  3.7.3 Google Video Game Market Performance (2014-2019)
  3.7.4 Google Business Overview
3.8 Microsoft
  3.8.1 Microsoft Basic Information, Manufacturing Base, Sales Area and Competitors
  3.8.2 Video Game Product Profiles, Application and Specification
  3.8.3 Microsoft Video Game Market Performance (2014-2019)
  3.8.4 Microsoft Business Overview
3.9 Cyber Agent
  3.9.1 Cyber Agent Basic Information, Manufacturing Base, Sales Area and Competitors
  3.9.2 Video Game Product Profiles, Application and Specification
  3.9.3 Cyber Agent Video Game Market Performance (2014-2019)
  3.9.4 Cyber Agent Business Overview
3.10 Activation Blizad
  3.10.1 Activation Blizad Basic Information, Manufacturing Base, Sales Area and Competitors
  3.10.2 Video Game Product Profiles, Application and Specification
  3.10.3 Activation Blizad Video Game Market Performance (2014-2019)
  3.10.4 Activation Blizad Business Overview
3.11 Nexon
  3.11.1 Nexon Basic Information, Manufacturing Base, Sales Area and Competitors
  3.11.2 Video Game Product Profiles, Application and Specification
  3.11.3 Nexon Video Game Market Performance (2014-2019)
  3.11.4 Nexon Business Overview
3.12 Netmarble
  3.12.1 Netmarble Basic Information, Manufacturing Base, Sales Area and Competitors
  3.12.2 Video Game Product Profiles, Application and Specification
  3.12.3 Netmarble Video Game Market Performance (2014-2019)
  3.12.4 Netmarble Business Overview
3.13 Take Two Interactive
  3.13.1 Take Two Interactive Basic Information, Manufacturing Base, Sales Area and Competitors
  3.13.2 Video Game Product Profiles, Application and Specification
  3.13.3 Take Two Interactive Video Game Market Performance (2014-2019)
  3.13.4 Take Two Interactive Business Overview
3.14 Konami
  3.14.1 Konami Basic Information, Manufacturing Base, Sales Area and Competitors
  3.14.2 Video Game Product Profiles, Application and Specification
  3.14.3 Konami Video Game Market Performance (2014-2019)
  3.14.4 Konami Business Overview
3.15 BandaiNamco
  3.15.1 BandaiNamco Basic Information, Manufacturing Base, Sales Area and Competitors
  3.15.2 Video Game Product Profiles, Application and Specification
  3.15.3 BandaiNamco Video Game Market Performance (2014-2019)
  3.15.4 BandaiNamco Business Overview
3.16 Mixi
  3.16.1 Mixi Basic Information, Manufacturing Base, Sales Area and Competitors
  3.16.2 Video Game Product Profiles, Application and Specification
  3.16.3 Mixi Video Game Market Performance (2014-2019)
  3.16.4 Mixi Business Overview
3.17 Square Enix
  3.17.1 Square Enix Basic Information, Manufacturing Base, Sales Area and Competitors
  3.17.2 Video Game Product Profiles, Application and Specification
  3.17.3 Square Enix Video Game Market Performance (2014-2019)
  3.17.4 Square Enix Business Overview
3.18 Warner Bros
  3.18.1 Warner Bros Basic Information, Manufacturing Base, Sales Area and Competitors
  3.18.2 Video Game Product Profiles, Application and Specification
  3.18.3 Warner Bros Video Game Market Performance (2014-2019)
  3.18.4 Warner Bros Business Overview
3.19 EA
  3.19.1 EA Basic Information, Manufacturing Base, Sales Area and Competitors
  3.19.2 Video Game Product Profiles, Application and Specification
  3.19.3 EA Video Game Market Performance (2014-2019)
  3.19.4 EA Business Overview
3.20 Ubisoft
  3.20.1 Ubisoft Basic Information, Manufacturing Base, Sales Area and Competitors
  3.20.2 Video Game Product Profiles, Application and Specification
  3.20.3 Ubisoft Video Game Market Performance (2014-2019)
  3.20.4 Ubisoft Business Overview

4 GLOBAL VIDEO GAME PRODUCTION, REVENUE (VALUE), PRICE TREND BY TYPE

4.1 Global Video Game Production and Market Share by Type (2014-2019)
4.2 Global Video Game Revenue and Market Share by Type (2014-2019)
4.3 Global Video Game Price by Type (2014-2019)
4.4 Global Video Game Production Growth Rate by Type (2014-2019)
  4.4.1 Global Video Game Production Growth Rate of Action (2014-2019)
  4.4.2 Global Video Game Production Growth Rate of Adventure and Role Playing (2014-2019)
  4.4.3 Global Video Game Production Growth Rate of Arcade (2014-2019)
  4.4.4 Global Video Game Production Growth Rate of Strategy (2014-2019)
  4.4.5 Global Video Game Production Growth Rate of Simulation (2014-2019)
  4.4.6 Global Video Game Production Growth Rate of Driving (2014-2019)
  4.4.7 Global Video Game Production Growth Rate of Other (2014-2019)

5 GLOBAL VIDEO GAME MARKET ANALYSIS BY APPLICATION

5.1 Global Video Game Consumption and Market Share by Application (2014-2019)
5.2 Global Video Game Consumption Growth Rate by Application (2014-2019)
  5.2.1 Global Video Game Consumption Growth Rate of Kids (2014-2019)
  5.2.2 Global Video Game Consumption Growth Rate of Adults (2014-2019)

6 GLOBAL VIDEO GAME PRODUCTION, CONSUMPTION, EXPORT, IMPORT BY REGION (2014-2019)

6.1 Global Video Game Consumption by Region (2014-2019)
6.2 United States Video Game Production, Consumption, Export, Import (2014-2019)
6.3 Europe Video Game Production, Consumption, Export, Import (2014-2019)
6.4 China Video Game Production, Consumption, Export, Import (2014-2019)
6.5 Japan Video Game Production, Consumption, Export, Import (2014-2019)
6.6 India Video Game Production, Consumption, Export, Import (2014-2019)
6.7 Southeast Asia Video Game Production, Consumption, Export, Import (2014-2019)
6.8 Central and South America Video Game Production, Consumption, Export, Import (2014-2019)
6.9 Middle East and Africa Video Game Production, Consumption, Export, Import (2014-2019)

7 GLOBAL VIDEO GAME PRODUCTION, REVENUE (VALUE) BY REGION (2014-2019)

7.1 Global Video Game Production and Market Share by Region (2014-2019)
7.2 Global Video Game Revenue (Value) and Market Share by Region (2014-2019)
7.3 Global Video Game Production, Revenue, Price and Gross Margin (2014-2019)
7.4 United States Video Game Production, Revenue, Price and Gross Margin (2014-2019)
7.5 Europe Video Game Production, Revenue, Price and Gross Margin (2014-2019)
7.6 China Video Game Production, Revenue, Price and Gross Margin (2014-2019)
7.7 Japan Video Game Production, Revenue, Price and Gross Margin (2014-2019)
7.8 India Video Game Production, Revenue, Price and Gross Margin (2014-2019)
7.9 Southeast Asia Video Game Production, Revenue, Price and Gross Margin (2014-2019)
7.10 Central and South America Video Game Production, Revenue, Price and Gross Margin (2014-2019)
7.11 Middle East and Africa Video Game Production, Revenue, Price and Gross Margin (2014-2019)

8 VIDEO GAME MANUFACTURING ANALYSIS

8.1 Video Game Key Raw Materials Analysis
  8.1.1 Key Raw Materials Introduction
  8.1.2 Price Trend of Key Raw Materials
  8.1.3 Key Suppliers of Raw Materials
  8.1.4 Market Concentration Rate of Raw Materials
8.2 Manufacturing Cost Analysis
  8.2.1 Labor Cost Analysis
  8.2.2 Manufacturing Cost Structure Analysis
8.3 Manufacturing Process Analysis of Video Game

9 INDUSTRIAL CHAIN, SOURCING STRATEGY AND DOWNSTREAM BUYERS

9.1 Video Game Industrial Chain Analysis
9.2 Raw Materials Sources of Video Game Major Players in 2018
9.3 Downstream Buyers

10 MARKET DYNAMICS

10.1 Drivers
10.2 Restraints
10.3 Opportunities
  10.3.1 Advances in Innovation and Technology for Video Game
  10.3.2 Increased Demand in Emerging Markets
10.4 Challenges
  10.4.1 The Performance of Alternative Product Type is Getting Better and Better
  10.4.2 Price Variance Caused by Fluctuations in Raw Material Prices
10.5 Porter?s Five Forces Analysis
  10.5.1 Threat of New Entrants
  10.5.2 Threat of Substitutes
  10.5.3 Bargaining Power of Suppliers
  10.5.4 Bargaining Power of Buyers
  10.5.5 Intensity of Competitive Rivalry

11 GLOBAL VIDEO GAME MARKET FORECAST (2019-2026)

11.1 Global Video Game Production, Revenue Forecast (2019-2026)
  11.1.1 Global Video Game Production and Growth Rate Forecast (2019-2026)
  11.1.2 Global Video Game Revenue and Growth Rate Forecast (2019-2026)
  11.1.3 Global Video Game Price and Trend Forecast (2019-2026)
11.2 Global Video Game Production, Consumption, Export and Import Forecast by Region (2019-2026)
  11.2.1 United States Video Game Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.2 Europe Video Game Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.3 China Video Game Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.4 Japan Video Game Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.5 India Video Game Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.6 Southeast Asia Video Game Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.7 Central and South America Video Game Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.8 Middle East and Africa Video Game Production, Consumption, Export and Import Forecast (2019-2026)
11.3 Global Video Game Production, Revenue and Price Forecast by Type (2019-2026)
11.4 Global Video Game Consumption Forecast by Application (2019-2026)

12 RESEARCH FINDINGS AND CONCLUSION

13 APPENDIX

13.1 Methodology
13.2 Research Data Source


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