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Global Mobile Gaming Market Report 2019, Competitive Landscape, Trends and Opportunities

June 2019 | 121 pages | ID: G029BC040C60EN
Maia Research

US$ 2,950.00

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The Mobile Gaming market has witnessed growth from USD XX million to USD XX million from 2014 to 2019. With the CAGR of X.X%, this market is estimated to reach USD XX million in 2026.

The report mainly studies the size, recent trends and development status of the Mobile Gaming market, as well as investment opportunities, government policy, market dynamics (drivers, restraints, opportunities), supply chain and competitive landscape. Technological innovation and advancement will further optimize the performance of the product, making it more widely used in downstream applications. Moreover, Porter's Five Forces Analysis (potential entrants, suppliers, substitutes, buyers, industry competitors) provides crucial information for knowing the Mobile Gaming market.

Major players in the global Mobile Gaming market include:
Ezjoy
Nubee
Garena
CubizoneM
Ini3 digital plc
Altitude Games
IGG
Asia soft
GM5
Moonton
Cib mall

On the basis of types, the Mobile Gaming market is primarily split into:
Android
iOS
Windows

On the basis of applications, the market covers:
Action/Adventure
Arcade
Strategy & Brain
Casino
Casual
Sport
Role Playing Games

Geographically, the report includes the research on production, consumption, revenue, market share and growth rate, and forecast (2014-2026) of the following regions:
United States
Europe (Germany, UK, France, Italy, Spain, Russia, Poland)
China
Japan
India
Southeast Asia (Malaysia, Singapore, Philippines, Indonesia, Thailand, Vietnam)
Central and South America (Brazil, Mexico, Colombia)
Middle East and Africa (Saudi Arabia, United Arab Emirates, Turkey, Egypt, South Africa, Nigeria)
Other Regions

Chapter 1 provides an overview of Mobile Gaming market, containing global revenue, global production, sales, and CAGR. The forecast and analysis of Mobile Gaming market by type, application, and region are also presented in this chapter.

Chapter 2 is about the market landscape and major players. It provides competitive situation and market concentration status along with the basic information of these players.

Chapter 3 provides a full-scale analysis of major players in Mobile Gaming industry. The basic information, as well as the profiles, applications and specifications of products market performance along with Business Overview are offered.

Chapter 4 gives a worldwide view of Mobile Gaming market. It includes production, market share revenue, price, and the growth rate by type.

Chapter 5 focuses on the application of Mobile Gaming, by analyzing the consumption and its growth rate of each application.

Chapter 6 is about production, consumption, export, and import of Mobile Gaming in each region.

Chapter 7 pays attention to the production, revenue, price and gross margin of Mobile Gaming in markets of different regions. The analysis on production, revenue, price and gross margin of the global market is covered in this part.

Chapter 8 concentrates on manufacturing analysis, including key raw material analysis, cost structure analysis and process analysis, making up a comprehensive analysis of manufacturing cost.

Chapter 9 introduces the industrial chain of Mobile Gaming. Industrial chain analysis, raw material sources and downstream buyers are analyzed in this chapter.

Chapter 10 provides clear insights into market dynamics.

Chapter 11 prospects the whole Mobile Gaming market, including the global production and revenue forecast, regional forecast. It also foresees the Mobile Gaming market by type and application.

Chapter 12 concludes the research findings and refines all the highlights of the study.

Chapter 13 introduces the research methodology and sources of research data for your understanding.

Years considered for this report:
Historical Years: 2014-2018
Base Year: 2019
Estimated Year: 2019
Forecast Period: 2019-2026
1 MOBILE GAMING MARKET OVERVIEW

1.1 Product Overview and Scope of Mobile Gaming
1.2 Mobile Gaming Segment by Type
  1.2.1 Global Mobile Gaming Production and CAGR (%) Comparison by Type (2014-2026)
  1.2.2 The Market Profile of Android
  1.2.3 The Market Profile of iOS
  1.2.4 The Market Profile of Windows
1.3 Global Mobile Gaming Segment by Application
  1.3.1 Mobile Gaming Consumption (Sales) Comparison by Application (2014-2026)
  1.3.2 The Market Profile of Action/Adventure
  1.3.3 The Market Profile of Arcade
  1.3.4 The Market Profile of Strategy & Brain
  1.3.5 The Market Profile of Casino
  1.3.6 The Market Profile of Casual
  1.3.7 The Market Profile of Sport
  1.3.8 The Market Profile of Role Playing Games
1.4 Global Mobile Gaming Market by Region (2014-2026)
  1.4.1 Global Mobile Gaming Market Size (Value) and CAGR (%) Comparison by Region (2014-2026)
  1.4.2 United States Mobile Gaming Market Status and Prospect (2014-2026)
  1.4.3 Europe Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.3.1 Germany Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.3.2 UK Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.3.3 France Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.3.4 Italy Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.3.5 Spain Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.3.6 Russia Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.3.7 Poland Mobile Gaming Market Status and Prospect (2014-2026)
  1.4.4 China Mobile Gaming Market Status and Prospect (2014-2026)
  1.4.5 Japan Mobile Gaming Market Status and Prospect (2014-2026)
  1.4.6 India Mobile Gaming Market Status and Prospect (2014-2026)
  1.4.7 Southeast Asia Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.7.1 Malaysia Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.7.2 Singapore Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.7.3 Philippines Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.7.4 Indonesia Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.7.5 Thailand Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.7.6 Vietnam Mobile Gaming Market Status and Prospect (2014-2026)
  1.4.8 Central and South America Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.8.1 Brazil Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.8.2 Mexico Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.8.3 Colombia Mobile Gaming Market Status and Prospect (2014-2026)
  1.4.9 Middle East and Africa Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.9.1 Saudi Arabia Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.9.2 United Arab Emirates Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.9.3 Turkey Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.9.4 Egypt Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.9.5 South Africa Mobile Gaming Market Status and Prospect (2014-2026)
    1.4.9.6 Nigeria Mobile Gaming Market Status and Prospect (2014-2026)
1.5 Global Market Size (Value) of Mobile Gaming (2014-2026)
  1.5.1 Global Mobile Gaming Revenue Status and Outlook (2014-2026)
  1.5.2 Global Mobile Gaming Production Status and Outlook (2014-2026)

2 GLOBAL MOBILE GAMING MARKET LANDSCAPE BY PLAYER

2.1 Global Mobile Gaming Production and Share by Player (2014-2019)
2.2 Global Mobile Gaming Revenue and Market Share by Player (2014-2019)
2.3 Global Mobile Gaming Average Price by Player (2014-2019)
2.4 Mobile Gaming Manufacturing Base Distribution, Sales Area and Product Type by Player
2.5 Mobile Gaming Market Competitive Situation and Trends
  2.5.1 Mobile Gaming Market Concentration Rate
  2.5.2 Mobile Gaming Market Share of Top 3 and Top 6 Players
  2.5.3 Mergers & Acquisitions, Expansion

3 PLAYERS PROFILES

3.1 Ezjoy
  3.1.1 Ezjoy Basic Information, Manufacturing Base, Sales Area and Competitors
  3.1.2 Mobile Gaming Product Profiles, Application and Specification
  3.1.3 Ezjoy Mobile Gaming Market Performance (2014-2019)
  3.1.4 Ezjoy Business Overview
3.2 Nubee
  3.2.1 Nubee Basic Information, Manufacturing Base, Sales Area and Competitors
  3.2.2 Mobile Gaming Product Profiles, Application and Specification
  3.2.3 Nubee Mobile Gaming Market Performance (2014-2019)
  3.2.4 Nubee Business Overview
3.3 Garena
  3.3.1 Garena Basic Information, Manufacturing Base, Sales Area and Competitors
  3.3.2 Mobile Gaming Product Profiles, Application and Specification
  3.3.3 Garena Mobile Gaming Market Performance (2014-2019)
  3.3.4 Garena Business Overview
3.4 CubizoneM
  3.4.1 CubizoneM Basic Information, Manufacturing Base, Sales Area and Competitors
  3.4.2 Mobile Gaming Product Profiles, Application and Specification
  3.4.3 CubizoneM Mobile Gaming Market Performance (2014-2019)
  3.4.4 CubizoneM Business Overview
3.5 Ini3 digital plc
  3.5.1 Ini3 digital plc Basic Information, Manufacturing Base, Sales Area and Competitors
  3.5.2 Mobile Gaming Product Profiles, Application and Specification
  3.5.3 Ini3 digital plc Mobile Gaming Market Performance (2014-2019)
  3.5.4 Ini3 digital plc Business Overview
3.6 Altitude Games
  3.6.1 Altitude Games Basic Information, Manufacturing Base, Sales Area and Competitors
  3.6.2 Mobile Gaming Product Profiles, Application and Specification
  3.6.3 Altitude Games Mobile Gaming Market Performance (2014-2019)
  3.6.4 Altitude Games Business Overview
3.7 IGG
  3.7.1 IGG Basic Information, Manufacturing Base, Sales Area and Competitors
  3.7.2 Mobile Gaming Product Profiles, Application and Specification
  3.7.3 IGG Mobile Gaming Market Performance (2014-2019)
  3.7.4 IGG Business Overview
3.8 Asia soft
  3.8.1 Asia soft Basic Information, Manufacturing Base, Sales Area and Competitors
  3.8.2 Mobile Gaming Product Profiles, Application and Specification
  3.8.3 Asia soft Mobile Gaming Market Performance (2014-2019)
  3.8.4 Asia soft Business Overview
3.9 GM5
  3.9.1 GM5 Basic Information, Manufacturing Base, Sales Area and Competitors
  3.9.2 Mobile Gaming Product Profiles, Application and Specification
  3.9.3 GM5 Mobile Gaming Market Performance (2014-2019)
  3.9.4 GM5 Business Overview
3.10 Moonton
  3.10.1 Moonton Basic Information, Manufacturing Base, Sales Area and Competitors
  3.10.2 Mobile Gaming Product Profiles, Application and Specification
  3.10.3 Moonton Mobile Gaming Market Performance (2014-2019)
  3.10.4 Moonton Business Overview
3.11 Cib mall
  3.11.1 Cib mall Basic Information, Manufacturing Base, Sales Area and Competitors
  3.11.2 Mobile Gaming Product Profiles, Application and Specification
  3.11.3 Cib mall Mobile Gaming Market Performance (2014-2019)
  3.11.4 Cib mall Business Overview

4 GLOBAL MOBILE GAMING PRODUCTION, REVENUE (VALUE), PRICE TREND BY TYPE

4.1 Global Mobile Gaming Production and Market Share by Type (2014-2019)
4.2 Global Mobile Gaming Revenue and Market Share by Type (2014-2019)
4.3 Global Mobile Gaming Price by Type (2014-2019)
4.4 Global Mobile Gaming Production Growth Rate by Type (2014-2019)
  4.4.1 Global Mobile Gaming Production Growth Rate of Android (2014-2019)
  4.4.2 Global Mobile Gaming Production Growth Rate of iOS (2014-2019)
  4.4.3 Global Mobile Gaming Production Growth Rate of Windows (2014-2019)

5 GLOBAL MOBILE GAMING MARKET ANALYSIS BY APPLICATION

5.1 Global Mobile Gaming Consumption and Market Share by Application (2014-2019)
5.2 Global Mobile Gaming Consumption Growth Rate by Application (2014-2019)
  5.2.1 Global Mobile Gaming Consumption Growth Rate of Action/Adventure (2014-2019)
  5.2.2 Global Mobile Gaming Consumption Growth Rate of Arcade (2014-2019)
  5.2.3 Global Mobile Gaming Consumption Growth Rate of Strategy & Brain (2014-2019)
  5.2.4 Global Mobile Gaming Consumption Growth Rate of Casino (2014-2019)
  5.2.5 Global Mobile Gaming Consumption Growth Rate of Casual (2014-2019)
  5.2.6 Global Mobile Gaming Consumption Growth Rate of Sport (2014-2019)
  5.2.7 Global Mobile Gaming Consumption Growth Rate of Role Playing Games (2014-2019)

6 GLOBAL MOBILE GAMING PRODUCTION, CONSUMPTION, EXPORT, IMPORT BY REGION (2014-2019)

6.1 Global Mobile Gaming Consumption by Region (2014-2019)
6.2 United States Mobile Gaming Production, Consumption, Export, Import (2014-2019)
6.3 Europe Mobile Gaming Production, Consumption, Export, Import (2014-2019)
6.4 China Mobile Gaming Production, Consumption, Export, Import (2014-2019)
6.5 Japan Mobile Gaming Production, Consumption, Export, Import (2014-2019)
6.6 India Mobile Gaming Production, Consumption, Export, Import (2014-2019)
6.7 Southeast Asia Mobile Gaming Production, Consumption, Export, Import (2014-2019)
6.8 Central and South America Mobile Gaming Production, Consumption, Export, Import (2014-2019)
6.9 Middle East and Africa Mobile Gaming Production, Consumption, Export, Import (2014-2019)

7 GLOBAL MOBILE GAMING PRODUCTION, REVENUE (VALUE) BY REGION (2014-2019)

7.1 Global Mobile Gaming Production and Market Share by Region (2014-2019)
7.2 Global Mobile Gaming Revenue (Value) and Market Share by Region (2014-2019)
7.3 Global Mobile Gaming Production, Revenue, Price and Gross Margin (2014-2019)
7.4 United States Mobile Gaming Production, Revenue, Price and Gross Margin (2014-2019)
7.5 Europe Mobile Gaming Production, Revenue, Price and Gross Margin (2014-2019)
7.6 China Mobile Gaming Production, Revenue, Price and Gross Margin (2014-2019)
7.7 Japan Mobile Gaming Production, Revenue, Price and Gross Margin (2014-2019)
7.8 India Mobile Gaming Production, Revenue, Price and Gross Margin (2014-2019)
7.9 Southeast Asia Mobile Gaming Production, Revenue, Price and Gross Margin (2014-2019)
7.10 Central and South America Mobile Gaming Production, Revenue, Price and Gross Margin (2014-2019)
7.11 Middle East and Africa Mobile Gaming Production, Revenue, Price and Gross Margin (2014-2019)

8 MOBILE GAMING MANUFACTURING ANALYSIS

8.1 Mobile Gaming Key Raw Materials Analysis
  8.1.1 Key Raw Materials Introduction
  8.1.2 Price Trend of Key Raw Materials
  8.1.3 Key Suppliers of Raw Materials
  8.1.4 Market Concentration Rate of Raw Materials
8.2 Manufacturing Cost Analysis
  8.2.1 Labor Cost Analysis
  8.2.2 Manufacturing Cost Structure Analysis
8.3 Manufacturing Process Analysis of Mobile Gaming

9 INDUSTRIAL CHAIN, SOURCING STRATEGY AND DOWNSTREAM BUYERS

9.1 Mobile Gaming Industrial Chain Analysis
9.2 Raw Materials Sources of Mobile Gaming Major Players in 2018
9.3 Downstream Buyers

10 MARKET DYNAMICS

10.1 Drivers
10.2 Restraints
10.3 Opportunities
  10.3.1 Advances in Innovation and Technology for Mobile Gaming
  10.3.2 Increased Demand in Emerging Markets
10.4 Challenges
  10.4.1 The Performance of Alternative Product Type is Getting Better and Better
  10.4.2 Price Variance Caused by Fluctuations in Raw Material Prices
10.5 Porter?s Five Forces Analysis
  10.5.1 Threat of New Entrants
  10.5.2 Threat of Substitutes
  10.5.3 Bargaining Power of Suppliers
  10.5.4 Bargaining Power of Buyers
  10.5.5 Intensity of Competitive Rivalry

11 GLOBAL MOBILE GAMING MARKET FORECAST (2019-2026)

11.1 Global Mobile Gaming Production, Revenue Forecast (2019-2026)
  11.1.1 Global Mobile Gaming Production and Growth Rate Forecast (2019-2026)
  11.1.2 Global Mobile Gaming Revenue and Growth Rate Forecast (2019-2026)
  11.1.3 Global Mobile Gaming Price and Trend Forecast (2019-2026)
11.2 Global Mobile Gaming Production, Consumption, Export and Import Forecast by Region (2019-2026)
  11.2.1 United States Mobile Gaming Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.2 Europe Mobile Gaming Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.3 China Mobile Gaming Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.4 Japan Mobile Gaming Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.5 India Mobile Gaming Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.6 Southeast Asia Mobile Gaming Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.7 Central and South America Mobile Gaming Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.8 Middle East and Africa Mobile Gaming Production, Consumption, Export and Import Forecast (2019-2026)
11.3 Global Mobile Gaming Production, Revenue and Price Forecast by Type (2019-2026)
11.4 Global Mobile Gaming Consumption Forecast by Application (2019-2026)

12 RESEARCH FINDINGS AND CONCLUSION

13 APPENDIX

13.1 Methodology
13.2 Research Data Source


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