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Global Augmented Reality and Virtual Reality Hardware Market Report 2019, Competitive Landscape, Trends and Opportunities

June 2019 | 137 pages | ID: G7F15EB9EF35EN
Maia Research

US$ 2,950.00

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The Augmented Reality and Virtual Reality Hardware market has witnessed growth from USD XX million to USD XX million from 2014 to 2019. With the CAGR of X.X%, this market is estimated to reach USD XX million in 2026.

The report mainly studies the size, recent trends and development status of the Augmented Reality and Virtual Reality Hardware market, as well as investment opportunities, government policy, market dynamics (drivers, restraints, opportunities), supply chain and competitive landscape. Technological innovation and advancement will further optimize the performance of the product, making it more widely used in downstream applications. Moreover, Porter's Five Forces Analysis (potential entrants, suppliers, substitutes, buyers, industry competitors) provides crucial information for knowing the Augmented Reality and Virtual Reality Hardware market.

Major players in the global Augmented Reality and Virtual Reality Hardware market include:
CyberGlove Systems
Microsoft
Google
Vuzix
Samsung Electronics
Eon Reality
HTC
Sony
Vuzix Corporation
Facebook
GoPro
Pok?mon Company

On the basis of types, the Augmented Reality and Virtual Reality Hardware market is primarily split into:
Augmented Reality
Virtual Reality

On the basis of applications, the market covers:
Personal Use
Commercial Use
Others

Geographically, the report includes the research on production, consumption, revenue, market share and growth rate, and forecast (2014-2026) of the following regions:
United States
Europe (Germany, UK, France, Italy, Spain, Russia, Poland)
China
Japan
India
Southeast Asia (Malaysia, Singapore, Philippines, Indonesia, Thailand, Vietnam)
Central and South America (Brazil, Mexico, Colombia)
Middle East and Africa (Saudi Arabia, United Arab Emirates, Turkey, Egypt, South Africa, Nigeria)
Other Regions

Chapter 1 provides an overview of Augmented Reality and Virtual Reality Hardware market, containing global revenue, global production, sales, and CAGR. The forecast and analysis of Augmented Reality and Virtual Reality Hardware market by type, application, and region are also presented in this chapter.

Chapter 2 is about the market landscape and major players. It provides competitive situation and market concentration status along with the basic information of these players.

Chapter 3 provides a full-scale analysis of major players in Augmented Reality and Virtual Reality Hardware industry. The basic information, as well as the profiles, applications and specifications of products market performance along with Business Overview are offered.

Chapter 4 gives a worldwide view of Augmented Reality and Virtual Reality Hardware market. It includes production, market share revenue, price, and the growth rate by type.

Chapter 5 focuses on the application of Augmented Reality and Virtual Reality Hardware, by analyzing the consumption and its growth rate of each application.

Chapter 6 is about production, consumption, export, and import of Augmented Reality and Virtual Reality Hardware in each region.

Chapter 7 pays attention to the production, revenue, price and gross margin of Augmented Reality and Virtual Reality Hardware in markets of different regions. The analysis on production, revenue, price and gross margin of the global market is covered in this part.

Chapter 8 concentrates on manufacturing analysis, including key raw material analysis, cost structure analysis and process analysis, making up a comprehensive analysis of manufacturing cost.

Chapter 9 introduces the industrial chain of Augmented Reality and Virtual Reality Hardware. Industrial chain analysis, raw material sources and downstream buyers are analyzed in this chapter.

Chapter 10 provides clear insights into market dynamics.

Chapter 11 prospects the whole Augmented Reality and Virtual Reality Hardware market, including the global production and revenue forecast, regional forecast. It also foresees the Augmented Reality and Virtual Reality Hardware market by type and application.

Chapter 12 concludes the research findings and refines all the highlights of the study.

Chapter 13 introduces the research methodology and sources of research data for your understanding.

Years considered for this report:
Historical Years: 2014-2018
Base Year: 2019
Estimated Year: 2019
Forecast Period: 2019-2026
1 AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET OVERVIEW

1.1 Product Overview and Scope of Augmented Reality and Virtual Reality Hardware
1.2 Augmented Reality and Virtual Reality Hardware Segment by Type
  1.2.1 Global Augmented Reality and Virtual Reality Hardware Production and CAGR (%) Comparison by Type (2014-2026)
  1.2.2 The Market Profile of Augmented Reality
  1.2.3 The Market Profile of Virtual Reality
1.3 Global Augmented Reality and Virtual Reality Hardware Segment by Application
  1.3.1 Augmented Reality and Virtual Reality Hardware Consumption (Sales) Comparison by Application (2014-2026)
  1.3.2 The Market Profile of Personal Use
  1.3.3 The Market Profile of Commercial Use
  1.3.4 The Market Profile of Others
1.4 Global Augmented Reality and Virtual Reality Hardware Market by Region (2014-2026)
  1.4.1 Global Augmented Reality and Virtual Reality Hardware Market Size (Value) and CAGR (%) Comparison by Region (2014-2026)
  1.4.2 United States Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
  1.4.3 Europe Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.3.1 Germany Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.3.2 UK Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.3.3 France Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.3.4 Italy Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.3.5 Spain Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.3.6 Russia Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.3.7 Poland Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
  1.4.4 China Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
  1.4.5 Japan Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
  1.4.6 India Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
  1.4.7 Southeast Asia Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.7.1 Malaysia Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.7.2 Singapore Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.7.3 Philippines Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.7.4 Indonesia Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.7.5 Thailand Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.7.6 Vietnam Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
  1.4.8 Central and South America Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.8.1 Brazil Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.8.2 Mexico Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.8.3 Colombia Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
  1.4.9 Middle East and Africa Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.9.1 Saudi Arabia Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.9.2 United Arab Emirates Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.9.3 Turkey Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.9.4 Egypt Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.9.5 South Africa Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
    1.4.9.6 Nigeria Augmented Reality and Virtual Reality Hardware Market Status and Prospect (2014-2026)
1.5 Global Market Size (Value) of Augmented Reality and Virtual Reality Hardware (2014-2026)
  1.5.1 Global Augmented Reality and Virtual Reality Hardware Revenue Status and Outlook (2014-2026)
  1.5.2 Global Augmented Reality and Virtual Reality Hardware Production Status and Outlook (2014-2026)

2 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET LANDSCAPE BY PLAYER

2.1 Global Augmented Reality and Virtual Reality Hardware Production and Share by Player (2014-2019)
2.2 Global Augmented Reality and Virtual Reality Hardware Revenue and Market Share by Player (2014-2019)
2.3 Global Augmented Reality and Virtual Reality Hardware Average Price by Player (2014-2019)
2.4 Augmented Reality and Virtual Reality Hardware Manufacturing Base Distribution, Sales Area and Product Type by Player
2.5 Augmented Reality and Virtual Reality Hardware Market Competitive Situation and Trends
  2.5.1 Augmented Reality and Virtual Reality Hardware Market Concentration Rate
  2.5.2 Augmented Reality and Virtual Reality Hardware Market Share of Top 3 and Top 6 Players
  2.5.3 Mergers & Acquisitions, Expansion

3 PLAYERS PROFILES

3.1 CyberGlove Systems
  3.1.1 CyberGlove Systems Basic Information, Manufacturing Base, Sales Area and Competitors
  3.1.2 Augmented Reality and Virtual Reality Hardware Product Profiles, Application and Specification
  3.1.3 CyberGlove Systems Augmented Reality and Virtual Reality Hardware Market Performance (2014-2019)
  3.1.4 CyberGlove Systems Business Overview
3.2 Microsoft
  3.2.1 Microsoft Basic Information, Manufacturing Base, Sales Area and Competitors
  3.2.2 Augmented Reality and Virtual Reality Hardware Product Profiles, Application and Specification
  3.2.3 Microsoft Augmented Reality and Virtual Reality Hardware Market Performance (2014-2019)
  3.2.4 Microsoft Business Overview
3.3 Google
  3.3.1 Google Basic Information, Manufacturing Base, Sales Area and Competitors
  3.3.2 Augmented Reality and Virtual Reality Hardware Product Profiles, Application and Specification
  3.3.3 Google Augmented Reality and Virtual Reality Hardware Market Performance (2014-2019)
  3.3.4 Google Business Overview
3.4 Vuzix
  3.4.1 Vuzix Basic Information, Manufacturing Base, Sales Area and Competitors
  3.4.2 Augmented Reality and Virtual Reality Hardware Product Profiles, Application and Specification
  3.4.3 Vuzix Augmented Reality and Virtual Reality Hardware Market Performance (2014-2019)
  3.4.4 Vuzix Business Overview
3.5 Samsung Electronics
  3.5.1 Samsung Electronics Basic Information, Manufacturing Base, Sales Area and Competitors
  3.5.2 Augmented Reality and Virtual Reality Hardware Product Profiles, Application and Specification
  3.5.3 Samsung Electronics Augmented Reality and Virtual Reality Hardware Market Performance (2014-2019)
  3.5.4 Samsung Electronics Business Overview
3.6 Eon Reality
  3.6.1 Eon Reality Basic Information, Manufacturing Base, Sales Area and Competitors
  3.6.2 Augmented Reality and Virtual Reality Hardware Product Profiles, Application and Specification
  3.6.3 Eon Reality Augmented Reality and Virtual Reality Hardware Market Performance (2014-2019)
  3.6.4 Eon Reality Business Overview
3.7 HTC
  3.7.1 HTC Basic Information, Manufacturing Base, Sales Area and Competitors
  3.7.2 Augmented Reality and Virtual Reality Hardware Product Profiles, Application and Specification
  3.7.3 HTC Augmented Reality and Virtual Reality Hardware Market Performance (2014-2019)
  3.7.4 HTC Business Overview
3.8 Sony
  3.8.1 Sony Basic Information, Manufacturing Base, Sales Area and Competitors
  3.8.2 Augmented Reality and Virtual Reality Hardware Product Profiles, Application and Specification
  3.8.3 Sony Augmented Reality and Virtual Reality Hardware Market Performance (2014-2019)
  3.8.4 Sony Business Overview
3.9 Vuzix Corporation
  3.9.1 Vuzix Corporation Basic Information, Manufacturing Base, Sales Area and Competitors
  3.9.2 Augmented Reality and Virtual Reality Hardware Product Profiles, Application and Specification
  3.9.3 Vuzix Corporation Augmented Reality and Virtual Reality Hardware Market Performance (2014-2019)
  3.9.4 Vuzix Corporation Business Overview
3.10 Facebook
  3.10.1 Facebook Basic Information, Manufacturing Base, Sales Area and Competitors
  3.10.2 Augmented Reality and Virtual Reality Hardware Product Profiles, Application and Specification
  3.10.3 Facebook Augmented Reality and Virtual Reality Hardware Market Performance (2014-2019)
  3.10.4 Facebook Business Overview
3.11 GoPro
  3.11.1 GoPro Basic Information, Manufacturing Base, Sales Area and Competitors
  3.11.2 Augmented Reality and Virtual Reality Hardware Product Profiles, Application and Specification
  3.11.3 GoPro Augmented Reality and Virtual Reality Hardware Market Performance (2014-2019)
  3.11.4 GoPro Business Overview
3.12 Pok?mon Company
  3.12.1 Pok?mon Company Basic Information, Manufacturing Base, Sales Area and Competitors
  3.12.2 Augmented Reality and Virtual Reality Hardware Product Profiles, Application and Specification
  3.12.3 Pok?mon Company Augmented Reality and Virtual Reality Hardware Market Performance (2014-2019)
  3.12.4 Pok?mon Company Business Overview

4 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE PRODUCTION, REVENUE (VALUE), PRICE TREND BY TYPE

4.1 Global Augmented Reality and Virtual Reality Hardware Production and Market Share by Type (2014-2019)
4.2 Global Augmented Reality and Virtual Reality Hardware Revenue and Market Share by Type (2014-2019)
4.3 Global Augmented Reality and Virtual Reality Hardware Price by Type (2014-2019)
4.4 Global Augmented Reality and Virtual Reality Hardware Production Growth Rate by Type (2014-2019)
  4.4.1 Global Augmented Reality and Virtual Reality Hardware Production Growth Rate of Augmented Reality (2014-2019)
  4.4.2 Global Augmented Reality and Virtual Reality Hardware Production Growth Rate of Virtual Reality (2014-2019)

5 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET ANALYSIS BY APPLICATION

5.1 Global Augmented Reality and Virtual Reality Hardware Consumption and Market Share by Application (2014-2019)
5.2 Global Augmented Reality and Virtual Reality Hardware Consumption Growth Rate by Application (2014-2019)
  5.2.1 Global Augmented Reality and Virtual Reality Hardware Consumption Growth Rate of Personal Use (2014-2019)
  5.2.2 Global Augmented Reality and Virtual Reality Hardware Consumption Growth Rate of Commercial Use (2014-2019)
  5.2.3 Global Augmented Reality and Virtual Reality Hardware Consumption Growth Rate of Others (2014-2019)

6 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE PRODUCTION, CONSUMPTION, EXPORT, IMPORT BY REGION (2014-2019)

6.1 Global Augmented Reality and Virtual Reality Hardware Consumption by Region (2014-2019)
6.2 United States Augmented Reality and Virtual Reality Hardware Production, Consumption, Export, Import (2014-2019)
6.3 Europe Augmented Reality and Virtual Reality Hardware Production, Consumption, Export, Import (2014-2019)
6.4 China Augmented Reality and Virtual Reality Hardware Production, Consumption, Export, Import (2014-2019)
6.5 Japan Augmented Reality and Virtual Reality Hardware Production, Consumption, Export, Import (2014-2019)
6.6 India Augmented Reality and Virtual Reality Hardware Production, Consumption, Export, Import (2014-2019)
6.7 Southeast Asia Augmented Reality and Virtual Reality Hardware Production, Consumption, Export, Import (2014-2019)
6.8 Central and South America Augmented Reality and Virtual Reality Hardware Production, Consumption, Export, Import (2014-2019)
6.9 Middle East and Africa Augmented Reality and Virtual Reality Hardware Production, Consumption, Export, Import (2014-2019)

7 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE PRODUCTION, REVENUE (VALUE) BY REGION (2014-2019)

7.1 Global Augmented Reality and Virtual Reality Hardware Production and Market Share by Region (2014-2019)
7.2 Global Augmented Reality and Virtual Reality Hardware Revenue (Value) and Market Share by Region (2014-2019)
7.3 Global Augmented Reality and Virtual Reality Hardware Production, Revenue, Price and Gross Margin (2014-2019)
7.4 United States Augmented Reality and Virtual Reality Hardware Production, Revenue, Price and Gross Margin (2014-2019)
7.5 Europe Augmented Reality and Virtual Reality Hardware Production, Revenue, Price and Gross Margin (2014-2019)
7.6 China Augmented Reality and Virtual Reality Hardware Production, Revenue, Price and Gross Margin (2014-2019)
7.7 Japan Augmented Reality and Virtual Reality Hardware Production, Revenue, Price and Gross Margin (2014-2019)
7.8 India Augmented Reality and Virtual Reality Hardware Production, Revenue, Price and Gross Margin (2014-2019)
7.9 Southeast Asia Augmented Reality and Virtual Reality Hardware Production, Revenue, Price and Gross Margin (2014-2019)
7.10 Central and South America Augmented Reality and Virtual Reality Hardware Production, Revenue, Price and Gross Margin (2014-2019)
7.11 Middle East and Africa Augmented Reality and Virtual Reality Hardware Production, Revenue, Price and Gross Margin (2014-2019)

8 AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MANUFACTURING ANALYSIS

8.1 Augmented Reality and Virtual Reality Hardware Key Raw Materials Analysis
  8.1.1 Key Raw Materials Introduction
  8.1.2 Price Trend of Key Raw Materials
  8.1.3 Key Suppliers of Raw Materials
  8.1.4 Market Concentration Rate of Raw Materials
8.2 Manufacturing Cost Analysis
  8.2.1 Labor Cost Analysis
  8.2.2 Manufacturing Cost Structure Analysis
8.3 Manufacturing Process Analysis of Augmented Reality and Virtual Reality Hardware

9 INDUSTRIAL CHAIN, SOURCING STRATEGY AND DOWNSTREAM BUYERS

9.1 Augmented Reality and Virtual Reality Hardware Industrial Chain Analysis
9.2 Raw Materials Sources of Augmented Reality and Virtual Reality Hardware Major Players in 2018
9.3 Downstream Buyers

10 MARKET DYNAMICS

10.1 Drivers
10.2 Restraints
10.3 Opportunities
  10.3.1 Advances in Innovation and Technology for Augmented Reality and Virtual Reality Hardware
  10.3.2 Increased Demand in Emerging Markets
10.4 Challenges
  10.4.1 The Performance of Alternative Product Type is Getting Better and Better
  10.4.2 Price Variance Caused by Fluctuations in Raw Material Prices
10.5 Porter?s Five Forces Analysis
  10.5.1 Threat of New Entrants
  10.5.2 Threat of Substitutes
  10.5.3 Bargaining Power of Suppliers
  10.5.4 Bargaining Power of Buyers
  10.5.5 Intensity of Competitive Rivalry

11 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET FORECAST (2019-2026)

11.1 Global Augmented Reality and Virtual Reality Hardware Production, Revenue Forecast (2019-2026)
  11.1.1 Global Augmented Reality and Virtual Reality Hardware Production and Growth Rate Forecast (2019-2026)
  11.1.2 Global Augmented Reality and Virtual Reality Hardware Revenue and Growth Rate Forecast (2019-2026)
  11.1.3 Global Augmented Reality and Virtual Reality Hardware Price and Trend Forecast (2019-2026)
11.2 Global Augmented Reality and Virtual Reality Hardware Production, Consumption, Export and Import Forecast by Region (2019-2026)
  11.2.1 United States Augmented Reality and Virtual Reality Hardware Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.2 Europe Augmented Reality and Virtual Reality Hardware Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.3 China Augmented Reality and Virtual Reality Hardware Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.4 Japan Augmented Reality and Virtual Reality Hardware Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.5 India Augmented Reality and Virtual Reality Hardware Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.6 Southeast Asia Augmented Reality and Virtual Reality Hardware Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.7 Central and South America Augmented Reality and Virtual Reality Hardware Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.8 Middle East and Africa Augmented Reality and Virtual Reality Hardware Production, Consumption, Export and Import Forecast (2019-2026)
11.3 Global Augmented Reality and Virtual Reality Hardware Production, Revenue and Price Forecast by Type (2019-2026)
11.4 Global Augmented Reality and Virtual Reality Hardware Consumption Forecast by Application (2019-2026)

12 RESEARCH FINDINGS AND CONCLUSION

13 APPENDIX

13.1 Methodology
13.2 Research Data Source


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