Global Augmented Reality Market Report 2019, Competitive Landscape, Trends and Opportunities
The Augmented Reality market has witnessed growth from USD XX million to USD XX million from 2014 to 2019. With the CAGR of X.X%, this market is estimated to reach USD XX million in 2026.
The report mainly studies the size, recent trends and development status of the Augmented Reality market, as well as investment opportunities, government policy, market dynamics (drivers, restraints, opportunities), supply chain and competitive landscape. Technological innovation and advancement will further optimize the performance of the product, making it more widely used in downstream applications. Moreover, Porter's Five Forces Analysis (potential entrants, suppliers, substitutes, buyers, industry competitors) provides crucial information for knowing the Augmented Reality market.
Major players in the global Augmented Reality market include:
Cinoptics
Zappar
Blippar
NGRAIN
Lumus
Thales
Laster Technologies
Sensics
Catchoom
Vuzix
Meta
Technical Illusions
Aurasma
ODG
Atheer Labs
Metaio
Optinvent
Seiko Epson
Qualcomm
Total Immersion
DAQRI
Rockwell Collins
Wikitude
On the basis of types, the Augmented Reality market is primarily split into:
Type 1
Type 2
Type 3
On the basis of applications, the market covers:
Application 1
Application 2
Application 3
Geographically, the report includes the research on production, consumption, revenue, market share and growth rate, and forecast (2014-2026) of the following regions:
United States
Europe (Germany, UK, France, Italy, Spain, Russia, Poland)
China
Japan
India
Southeast Asia (Malaysia, Singapore, Philippines, Indonesia, Thailand, Vietnam)
Central and South America (Brazil, Mexico, Colombia)
Middle East and Africa (Saudi Arabia, United Arab Emirates, Turkey, Egypt, South Africa, Nigeria)
Other Regions
Chapter 1 provides an overview of Augmented Reality market, containing global revenue, global production, sales, and CAGR. The forecast and analysis of Augmented Reality market by type, application, and region are also presented in this chapter.
Chapter 2 is about the market landscape and major players. It provides competitive situation and market concentration status along with the basic information of these players.
Chapter 3 provides a full-scale analysis of major players in Augmented Reality industry. The basic information, as well as the profiles, applications and specifications of products market performance along with Business Overview are offered.
Chapter 4 gives a worldwide view of Augmented Reality market. It includes production, market share revenue, price, and the growth rate by type.
Chapter 5 focuses on the application of Augmented Reality, by analyzing the consumption and its growth rate of each application.
Chapter 6 is about production, consumption, export, and import of Augmented Reality in each region.
Chapter 7 pays attention to the production, revenue, price and gross margin of Augmented Reality in markets of different regions. The analysis on production, revenue, price and gross margin of the global market is covered in this part.
Chapter 8 concentrates on manufacturing analysis, including key raw material analysis, cost structure analysis and process analysis, making up a comprehensive analysis of manufacturing cost.
Chapter 9 introduces the industrial chain of Augmented Reality. Industrial chain analysis, raw material sources and downstream buyers are analyzed in this chapter.
Chapter 10 provides clear insights into market dynamics.
Chapter 11 prospects the whole Augmented Reality market, including the global production and revenue forecast, regional forecast. It also foresees the Augmented Reality market by type and application.
Chapter 12 concludes the research findings and refines all the highlights of the study.
Chapter 13 introduces the research methodology and sources of research data for your understanding.
Years considered for this report:
Historical Years: 2014-2018
Base Year: 2019
Estimated Year: 2019
Forecast Period: 2019-2026
The report mainly studies the size, recent trends and development status of the Augmented Reality market, as well as investment opportunities, government policy, market dynamics (drivers, restraints, opportunities), supply chain and competitive landscape. Technological innovation and advancement will further optimize the performance of the product, making it more widely used in downstream applications. Moreover, Porter's Five Forces Analysis (potential entrants, suppliers, substitutes, buyers, industry competitors) provides crucial information for knowing the Augmented Reality market.
Major players in the global Augmented Reality market include:
Cinoptics
Zappar
Blippar
NGRAIN
Lumus
Thales
Laster Technologies
Sensics
Catchoom
Vuzix
Meta
Technical Illusions
Aurasma
ODG
Atheer Labs
Metaio
Optinvent
Seiko Epson
Qualcomm
Total Immersion
DAQRI
Rockwell Collins
Wikitude
On the basis of types, the Augmented Reality market is primarily split into:
Type 1
Type 2
Type 3
On the basis of applications, the market covers:
Application 1
Application 2
Application 3
Geographically, the report includes the research on production, consumption, revenue, market share and growth rate, and forecast (2014-2026) of the following regions:
United States
Europe (Germany, UK, France, Italy, Spain, Russia, Poland)
China
Japan
India
Southeast Asia (Malaysia, Singapore, Philippines, Indonesia, Thailand, Vietnam)
Central and South America (Brazil, Mexico, Colombia)
Middle East and Africa (Saudi Arabia, United Arab Emirates, Turkey, Egypt, South Africa, Nigeria)
Other Regions
Chapter 1 provides an overview of Augmented Reality market, containing global revenue, global production, sales, and CAGR. The forecast and analysis of Augmented Reality market by type, application, and region are also presented in this chapter.
Chapter 2 is about the market landscape and major players. It provides competitive situation and market concentration status along with the basic information of these players.
Chapter 3 provides a full-scale analysis of major players in Augmented Reality industry. The basic information, as well as the profiles, applications and specifications of products market performance along with Business Overview are offered.
Chapter 4 gives a worldwide view of Augmented Reality market. It includes production, market share revenue, price, and the growth rate by type.
Chapter 5 focuses on the application of Augmented Reality, by analyzing the consumption and its growth rate of each application.
Chapter 6 is about production, consumption, export, and import of Augmented Reality in each region.
Chapter 7 pays attention to the production, revenue, price and gross margin of Augmented Reality in markets of different regions. The analysis on production, revenue, price and gross margin of the global market is covered in this part.
Chapter 8 concentrates on manufacturing analysis, including key raw material analysis, cost structure analysis and process analysis, making up a comprehensive analysis of manufacturing cost.
Chapter 9 introduces the industrial chain of Augmented Reality. Industrial chain analysis, raw material sources and downstream buyers are analyzed in this chapter.
Chapter 10 provides clear insights into market dynamics.
Chapter 11 prospects the whole Augmented Reality market, including the global production and revenue forecast, regional forecast. It also foresees the Augmented Reality market by type and application.
Chapter 12 concludes the research findings and refines all the highlights of the study.
Chapter 13 introduces the research methodology and sources of research data for your understanding.
Years considered for this report:
Historical Years: 2014-2018
Base Year: 2019
Estimated Year: 2019
Forecast Period: 2019-2026
1 AUGMENTED REALITY MARKET OVERVIEW
1.1 Product Overview and Scope of Augmented Reality
1.2 Augmented Reality Segment by Type
1.2.1 Global Augmented Reality Production and CAGR (%) Comparison by Type (2014-2026)
1.2.2 The Market Profile of Type
1.2.3 The Market Profile of Type
1.2.4 The Market Profile of Type
1.3 Global Augmented Reality Segment by Application
1.3.1 Augmented Reality Consumption (Sales) Comparison by Application (2014-2026)
1.3.2 The Market Profile of Application
1.3.3 The Market Profile of Application
1.3.4 The Market Profile of Application
1.4 Global Augmented Reality Market by Region (2014-2026)
1.4.1 Global Augmented Reality Market Size (Value) and CAGR (%) Comparison by Region (2014-2026)
1.4.2 United States Augmented Reality Market Status and Prospect (2014-2026)
1.4.3 Europe Augmented Reality Market Status and Prospect (2014-2026)
1.4.3.1 Germany Augmented Reality Market Status and Prospect (2014-2026)
1.4.3.2 UK Augmented Reality Market Status and Prospect (2014-2026)
1.4.3.3 France Augmented Reality Market Status and Prospect (2014-2026)
1.4.3.4 Italy Augmented Reality Market Status and Prospect (2014-2026)
1.4.3.5 Spain Augmented Reality Market Status and Prospect (2014-2026)
1.4.3.6 Russia Augmented Reality Market Status and Prospect (2014-2026)
1.4.3.7 Poland Augmented Reality Market Status and Prospect (2014-2026)
1.4.4 China Augmented Reality Market Status and Prospect (2014-2026)
1.4.5 Japan Augmented Reality Market Status and Prospect (2014-2026)
1.4.6 India Augmented Reality Market Status and Prospect (2014-2026)
1.4.7 Southeast Asia Augmented Reality Market Status and Prospect (2014-2026)
1.4.7.1 Malaysia Augmented Reality Market Status and Prospect (2014-2026)
1.4.7.2 Singapore Augmented Reality Market Status and Prospect (2014-2026)
1.4.7.3 Philippines Augmented Reality Market Status and Prospect (2014-2026)
1.4.7.4 Indonesia Augmented Reality Market Status and Prospect (2014-2026)
1.4.7.5 Thailand Augmented Reality Market Status and Prospect (2014-2026)
1.4.7.6 Vietnam Augmented Reality Market Status and Prospect (2014-2026)
1.4.8 Central and South America Augmented Reality Market Status and Prospect (2014-2026)
1.4.8.1 Brazil Augmented Reality Market Status and Prospect (2014-2026)
1.4.8.2 Mexico Augmented Reality Market Status and Prospect (2014-2026)
1.4.8.3 Colombia Augmented Reality Market Status and Prospect (2014-2026)
1.4.9 Middle East and Africa Augmented Reality Market Status and Prospect (2014-2026)
1.4.9.1 Saudi Arabia Augmented Reality Market Status and Prospect (2014-2026)
1.4.9.2 United Arab Emirates Augmented Reality Market Status and Prospect (2014-2026)
1.4.9.3 Turkey Augmented Reality Market Status and Prospect (2014-2026)
1.4.9.4 Egypt Augmented Reality Market Status and Prospect (2014-2026)
1.4.9.5 South Africa Augmented Reality Market Status and Prospect (2014-2026)
1.4.9.6 Nigeria Augmented Reality Market Status and Prospect (2014-2026)
1.5 Global Market Size (Value) of Augmented Reality (2014-2026)
1.5.1 Global Augmented Reality Revenue Status and Outlook (2014-2026)
1.5.2 Global Augmented Reality Production Status and Outlook (2014-2026)
2 GLOBAL AUGMENTED REALITY MARKET LANDSCAPE BY PLAYER
2.1 Global Augmented Reality Production and Share by Player (2014-2019)
2.2 Global Augmented Reality Revenue and Market Share by Player (2014-2019)
2.3 Global Augmented Reality Average Price by Player (2014-2019)
2.4 Augmented Reality Manufacturing Base Distribution, Sales Area and Product Type by Player
2.5 Augmented Reality Market Competitive Situation and Trends
2.5.1 Augmented Reality Market Concentration Rate
2.5.2 Augmented Reality Market Share of Top 3 and Top 6 Players
2.5.3 Mergers & Acquisitions, Expansion
3 PLAYERS PROFILES
3.1 Cinoptics
3.1.1 Cinoptics Basic Information, Manufacturing Base, Sales Area and Competitors
3.1.2 Augmented Reality Product Profiles, Application and Specification
3.1.3 Cinoptics Augmented Reality Market Performance (2014-2019)
3.1.4 Cinoptics Business Overview
3.2 Zappar
3.2.1 Zappar Basic Information, Manufacturing Base, Sales Area and Competitors
3.2.2 Augmented Reality Product Profiles, Application and Specification
3.2.3 Zappar Augmented Reality Market Performance (2014-2019)
3.2.4 Zappar Business Overview
3.3 Blippar
3.3.1 Blippar Basic Information, Manufacturing Base, Sales Area and Competitors
3.3.2 Augmented Reality Product Profiles, Application and Specification
3.3.3 Blippar Augmented Reality Market Performance (2014-2019)
3.3.4 Blippar Business Overview
3.4 NGRAIN
3.4.1 NGRAIN Basic Information, Manufacturing Base, Sales Area and Competitors
3.4.2 Augmented Reality Product Profiles, Application and Specification
3.4.3 NGRAIN Augmented Reality Market Performance (2014-2019)
3.4.4 NGRAIN Business Overview
3.5 Lumus
3.5.1 Lumus Basic Information, Manufacturing Base, Sales Area and Competitors
3.5.2 Augmented Reality Product Profiles, Application and Specification
3.5.3 Lumus Augmented Reality Market Performance (2014-2019)
3.5.4 Lumus Business Overview
3.6 Thales
3.6.1 Thales Basic Information, Manufacturing Base, Sales Area and Competitors
3.6.2 Augmented Reality Product Profiles, Application and Specification
3.6.3 Thales Augmented Reality Market Performance (2014-2019)
3.6.4 Thales Business Overview
3.7 Laster Technologies
3.7.1 Laster Technologies Basic Information, Manufacturing Base, Sales Area and Competitors
3.7.2 Augmented Reality Product Profiles, Application and Specification
3.7.3 Laster Technologies Augmented Reality Market Performance (2014-2019)
3.7.4 Laster Technologies Business Overview
3.8 Sensics
3.8.1 Sensics Basic Information, Manufacturing Base, Sales Area and Competitors
3.8.2 Augmented Reality Product Profiles, Application and Specification
3.8.3 Sensics Augmented Reality Market Performance (2014-2019)
3.8.4 Sensics Business Overview
3.9 Catchoom
3.9.1 Catchoom Basic Information, Manufacturing Base, Sales Area and Competitors
3.9.2 Augmented Reality Product Profiles, Application and Specification
3.9.3 Catchoom Augmented Reality Market Performance (2014-2019)
3.9.4 Catchoom Business Overview
3.10 Vuzix
3.10.1 Vuzix Basic Information, Manufacturing Base, Sales Area and Competitors
3.10.2 Augmented Reality Product Profiles, Application and Specification
3.10.3 Vuzix Augmented Reality Market Performance (2014-2019)
3.10.4 Vuzix Business Overview
3.11 Meta
3.11.1 Meta Basic Information, Manufacturing Base, Sales Area and Competitors
3.11.2 Augmented Reality Product Profiles, Application and Specification
3.11.3 Meta Augmented Reality Market Performance (2014-2019)
3.11.4 Meta Business Overview
3.12 Technical Illusions
3.12.1 Technical Illusions Basic Information, Manufacturing Base, Sales Area and Competitors
3.12.2 Augmented Reality Product Profiles, Application and Specification
3.12.3 Technical Illusions Augmented Reality Market Performance (2014-2019)
3.12.4 Technical Illusions Business Overview
3.13 Aurasma
3.13.1 Aurasma Basic Information, Manufacturing Base, Sales Area and Competitors
3.13.2 Augmented Reality Product Profiles, Application and Specification
3.13.3 Aurasma Augmented Reality Market Performance (2014-2019)
3.13.4 Aurasma Business Overview
3.14 ODG
3.14.1 ODG Basic Information, Manufacturing Base, Sales Area and Competitors
3.14.2 Augmented Reality Product Profiles, Application and Specification
3.14.3 ODG Augmented Reality Market Performance (2014-2019)
3.14.4 ODG Business Overview
3.15 Atheer Labs
3.15.1 Atheer Labs Basic Information, Manufacturing Base, Sales Area and Competitors
3.15.2 Augmented Reality Product Profiles, Application and Specification
3.15.3 Atheer Labs Augmented Reality Market Performance (2014-2019)
3.15.4 Atheer Labs Business Overview
3.16 Metaio
3.16.1 Metaio Basic Information, Manufacturing Base, Sales Area and Competitors
3.16.2 Augmented Reality Product Profiles, Application and Specification
3.16.3 Metaio Augmented Reality Market Performance (2014-2019)
3.16.4 Metaio Business Overview
3.17 Optinvent
3.17.1 Optinvent Basic Information, Manufacturing Base, Sales Area and Competitors
3.17.2 Augmented Reality Product Profiles, Application and Specification
3.17.3 Optinvent Augmented Reality Market Performance (2014-2019)
3.17.4 Optinvent Business Overview
3.18 Seiko Epson
3.18.1 Seiko Epson Basic Information, Manufacturing Base, Sales Area and Competitors
3.18.2 Augmented Reality Product Profiles, Application and Specification
3.18.3 Seiko Epson Augmented Reality Market Performance (2014-2019)
3.18.4 Seiko Epson Business Overview
3.19 Qualcomm
3.19.1 Qualcomm Basic Information, Manufacturing Base, Sales Area and Competitors
3.19.2 Augmented Reality Product Profiles, Application and Specification
3.19.3 Qualcomm Augmented Reality Market Performance (2014-2019)
3.19.4 Qualcomm Business Overview
3.20 Total Immersion
3.20.1 Total Immersion Basic Information, Manufacturing Base, Sales Area and Competitors
3.20.2 Augmented Reality Product Profiles, Application and Specification
3.20.3 Total Immersion Augmented Reality Market Performance (2014-2019)
3.20.4 Total Immersion Business Overview
3.21 DAQRI
3.21.1 DAQRI Basic Information, Manufacturing Base, Sales Area and Competitors
3.21.2 Augmented Reality Product Profiles, Application and Specification
3.21.3 DAQRI Augmented Reality Market Performance (2014-2019)
3.21.4 DAQRI Business Overview
3.22 Rockwell Collins
3.22.1 Rockwell Collins Basic Information, Manufacturing Base, Sales Area and Competitors
3.22.2 Augmented Reality Product Profiles, Application and Specification
3.22.3 Rockwell Collins Augmented Reality Market Performance (2014-2019)
3.22.4 Rockwell Collins Business Overview
3.23 Wikitude
3.23.1 Wikitude Basic Information, Manufacturing Base, Sales Area and Competitors
3.23.2 Augmented Reality Product Profiles, Application and Specification
3.23.3 Wikitude Augmented Reality Market Performance (2014-2019)
3.23.4 Wikitude Business Overview
4 GLOBAL AUGMENTED REALITY PRODUCTION, REVENUE (VALUE), PRICE TREND BY TYPE
4.1 Global Augmented Reality Production and Market Share by Type (2014-2019)
4.2 Global Augmented Reality Revenue and Market Share by Type (2014-2019)
4.3 Global Augmented Reality Price by Type (2014-2019)
4.4 Global Augmented Reality Production Growth Rate by Type (2014-2019)
4.4.1 Global Augmented Reality Production Growth Rate of Type 1 (2014-2019)
4.4.2 Global Augmented Reality Production Growth Rate of Type 2 (2014-2019)
4.4.3 Global Augmented Reality Production Growth Rate of Type 3 (2014-2019)
5 GLOBAL AUGMENTED REALITY MARKET ANALYSIS BY APPLICATION
5.1 Global Augmented Reality Consumption and Market Share by Application (2014-2019)
5.2 Global Augmented Reality Consumption Growth Rate by Application (2014-2019)
5.2.1 Global Augmented Reality Consumption Growth Rate of Application 1 (2014-2019)
5.2.2 Global Augmented Reality Consumption Growth Rate of Application 2 (2014-2019)
5.2.3 Global Augmented Reality Consumption Growth Rate of Application 3 (2014-2019)
6 GLOBAL AUGMENTED REALITY PRODUCTION, CONSUMPTION, EXPORT, IMPORT BY REGION (2014-2019)
6.1 Global Augmented Reality Consumption by Region (2014-2019)
6.2 United States Augmented Reality Production, Consumption, Export, Import (2014-2019)
6.3 Europe Augmented Reality Production, Consumption, Export, Import (2014-2019)
6.4 China Augmented Reality Production, Consumption, Export, Import (2014-2019)
6.5 Japan Augmented Reality Production, Consumption, Export, Import (2014-2019)
6.6 India Augmented Reality Production, Consumption, Export, Import (2014-2019)
6.7 Southeast Asia Augmented Reality Production, Consumption, Export, Import (2014-2019)
6.8 Central and South America Augmented Reality Production, Consumption, Export, Import (2014-2019)
6.9 Middle East and Africa Augmented Reality Production, Consumption, Export, Import (2014-2019)
7 GLOBAL AUGMENTED REALITY PRODUCTION, REVENUE (VALUE) BY REGION (2014-2019)
7.1 Global Augmented Reality Production and Market Share by Region (2014-2019)
7.2 Global Augmented Reality Revenue (Value) and Market Share by Region (2014-2019)
7.3 Global Augmented Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.4 United States Augmented Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.5 Europe Augmented Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.6 China Augmented Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.7 Japan Augmented Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.8 India Augmented Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.9 Southeast Asia Augmented Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.10 Central and South America Augmented Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.11 Middle East and Africa Augmented Reality Production, Revenue, Price and Gross Margin (2014-2019)
8 AUGMENTED REALITY MANUFACTURING ANALYSIS
8.1 Augmented Reality Key Raw Materials Analysis
8.1.1 Key Raw Materials Introduction
8.1.2 Price Trend of Key Raw Materials
8.1.3 Key Suppliers of Raw Materials
8.1.4 Market Concentration Rate of Raw Materials
8.2 Manufacturing Cost Analysis
8.2.1 Labor Cost Analysis
8.2.2 Manufacturing Cost Structure Analysis
8.3 Manufacturing Process Analysis of Augmented Reality
9 INDUSTRIAL CHAIN, SOURCING STRATEGY AND DOWNSTREAM BUYERS
9.1 Augmented Reality Industrial Chain Analysis
9.2 Raw Materials Sources of Augmented Reality Major Players in 2018
9.3 Downstream Buyers
10 MARKET DYNAMICS
10.1 Drivers
10.2 Restraints
10.3 Opportunities
10.3.1 Advances in Innovation and Technology for Augmented Reality
10.3.2 Increased Demand in Emerging Markets
10.4 Challenges
10.4.1 The Performance of Alternative Product Type is Getting Better and Better
10.4.2 Price Variance Caused by Fluctuations in Raw Material Prices
10.5 Porter?s Five Forces Analysis
10.5.1 Threat of New Entrants
10.5.2 Threat of Substitutes
10.5.3 Bargaining Power of Suppliers
10.5.4 Bargaining Power of Buyers
10.5.5 Intensity of Competitive Rivalry
11 GLOBAL AUGMENTED REALITY MARKET FORECAST (2019-2026)
11.1 Global Augmented Reality Production, Revenue Forecast (2019-2026)
11.1.1 Global Augmented Reality Production and Growth Rate Forecast (2019-2026)
11.1.2 Global Augmented Reality Revenue and Growth Rate Forecast (2019-2026)
11.1.3 Global Augmented Reality Price and Trend Forecast (2019-2026)
11.2 Global Augmented Reality Production, Consumption, Export and Import Forecast by Region (2019-2026)
11.2.1 United States Augmented Reality Production, Consumption, Export and Import Forecast (2019-2026)
11.2.2 Europe Augmented Reality Production, Consumption, Export and Import Forecast (2019-2026)
11.2.3 China Augmented Reality Production, Consumption, Export and Import Forecast (2019-2026)
11.2.4 Japan Augmented Reality Production, Consumption, Export and Import Forecast (2019-2026)
11.2.5 India Augmented Reality Production, Consumption, Export and Import Forecast (2019-2026)
11.2.6 Southeast Asia Augmented Reality Production, Consumption, Export and Import Forecast (2019-2026)
11.2.7 Central and South America Augmented Reality Production, Consumption, Export and Import Forecast (2019-2026)
11.2.8 Middle East and Africa Augmented Reality Production, Consumption, Export and Import Forecast (2019-2026)
11.3 Global Augmented Reality Production, Revenue and Price Forecast by Type (2019-2026)
11.4 Global Augmented Reality Consumption Forecast by Application (2019-2026)
12 RESEARCH FINDINGS AND CONCLUSION
13 APPENDIX
13.1 Methodology
13.2 Research Data Source
1.1 Product Overview and Scope of Augmented Reality
1.2 Augmented Reality Segment by Type
1.2.1 Global Augmented Reality Production and CAGR (%) Comparison by Type (2014-2026)
1.2.2 The Market Profile of Type
1.2.3 The Market Profile of Type
1.2.4 The Market Profile of Type
1.3 Global Augmented Reality Segment by Application
1.3.1 Augmented Reality Consumption (Sales) Comparison by Application (2014-2026)
1.3.2 The Market Profile of Application
1.3.3 The Market Profile of Application
1.3.4 The Market Profile of Application
1.4 Global Augmented Reality Market by Region (2014-2026)
1.4.1 Global Augmented Reality Market Size (Value) and CAGR (%) Comparison by Region (2014-2026)
1.4.2 United States Augmented Reality Market Status and Prospect (2014-2026)
1.4.3 Europe Augmented Reality Market Status and Prospect (2014-2026)
1.4.3.1 Germany Augmented Reality Market Status and Prospect (2014-2026)
1.4.3.2 UK Augmented Reality Market Status and Prospect (2014-2026)
1.4.3.3 France Augmented Reality Market Status and Prospect (2014-2026)
1.4.3.4 Italy Augmented Reality Market Status and Prospect (2014-2026)
1.4.3.5 Spain Augmented Reality Market Status and Prospect (2014-2026)
1.4.3.6 Russia Augmented Reality Market Status and Prospect (2014-2026)
1.4.3.7 Poland Augmented Reality Market Status and Prospect (2014-2026)
1.4.4 China Augmented Reality Market Status and Prospect (2014-2026)
1.4.5 Japan Augmented Reality Market Status and Prospect (2014-2026)
1.4.6 India Augmented Reality Market Status and Prospect (2014-2026)
1.4.7 Southeast Asia Augmented Reality Market Status and Prospect (2014-2026)
1.4.7.1 Malaysia Augmented Reality Market Status and Prospect (2014-2026)
1.4.7.2 Singapore Augmented Reality Market Status and Prospect (2014-2026)
1.4.7.3 Philippines Augmented Reality Market Status and Prospect (2014-2026)
1.4.7.4 Indonesia Augmented Reality Market Status and Prospect (2014-2026)
1.4.7.5 Thailand Augmented Reality Market Status and Prospect (2014-2026)
1.4.7.6 Vietnam Augmented Reality Market Status and Prospect (2014-2026)
1.4.8 Central and South America Augmented Reality Market Status and Prospect (2014-2026)
1.4.8.1 Brazil Augmented Reality Market Status and Prospect (2014-2026)
1.4.8.2 Mexico Augmented Reality Market Status and Prospect (2014-2026)
1.4.8.3 Colombia Augmented Reality Market Status and Prospect (2014-2026)
1.4.9 Middle East and Africa Augmented Reality Market Status and Prospect (2014-2026)
1.4.9.1 Saudi Arabia Augmented Reality Market Status and Prospect (2014-2026)
1.4.9.2 United Arab Emirates Augmented Reality Market Status and Prospect (2014-2026)
1.4.9.3 Turkey Augmented Reality Market Status and Prospect (2014-2026)
1.4.9.4 Egypt Augmented Reality Market Status and Prospect (2014-2026)
1.4.9.5 South Africa Augmented Reality Market Status and Prospect (2014-2026)
1.4.9.6 Nigeria Augmented Reality Market Status and Prospect (2014-2026)
1.5 Global Market Size (Value) of Augmented Reality (2014-2026)
1.5.1 Global Augmented Reality Revenue Status and Outlook (2014-2026)
1.5.2 Global Augmented Reality Production Status and Outlook (2014-2026)
2 GLOBAL AUGMENTED REALITY MARKET LANDSCAPE BY PLAYER
2.1 Global Augmented Reality Production and Share by Player (2014-2019)
2.2 Global Augmented Reality Revenue and Market Share by Player (2014-2019)
2.3 Global Augmented Reality Average Price by Player (2014-2019)
2.4 Augmented Reality Manufacturing Base Distribution, Sales Area and Product Type by Player
2.5 Augmented Reality Market Competitive Situation and Trends
2.5.1 Augmented Reality Market Concentration Rate
2.5.2 Augmented Reality Market Share of Top 3 and Top 6 Players
2.5.3 Mergers & Acquisitions, Expansion
3 PLAYERS PROFILES
3.1 Cinoptics
3.1.1 Cinoptics Basic Information, Manufacturing Base, Sales Area and Competitors
3.1.2 Augmented Reality Product Profiles, Application and Specification
3.1.3 Cinoptics Augmented Reality Market Performance (2014-2019)
3.1.4 Cinoptics Business Overview
3.2 Zappar
3.2.1 Zappar Basic Information, Manufacturing Base, Sales Area and Competitors
3.2.2 Augmented Reality Product Profiles, Application and Specification
3.2.3 Zappar Augmented Reality Market Performance (2014-2019)
3.2.4 Zappar Business Overview
3.3 Blippar
3.3.1 Blippar Basic Information, Manufacturing Base, Sales Area and Competitors
3.3.2 Augmented Reality Product Profiles, Application and Specification
3.3.3 Blippar Augmented Reality Market Performance (2014-2019)
3.3.4 Blippar Business Overview
3.4 NGRAIN
3.4.1 NGRAIN Basic Information, Manufacturing Base, Sales Area and Competitors
3.4.2 Augmented Reality Product Profiles, Application and Specification
3.4.3 NGRAIN Augmented Reality Market Performance (2014-2019)
3.4.4 NGRAIN Business Overview
3.5 Lumus
3.5.1 Lumus Basic Information, Manufacturing Base, Sales Area and Competitors
3.5.2 Augmented Reality Product Profiles, Application and Specification
3.5.3 Lumus Augmented Reality Market Performance (2014-2019)
3.5.4 Lumus Business Overview
3.6 Thales
3.6.1 Thales Basic Information, Manufacturing Base, Sales Area and Competitors
3.6.2 Augmented Reality Product Profiles, Application and Specification
3.6.3 Thales Augmented Reality Market Performance (2014-2019)
3.6.4 Thales Business Overview
3.7 Laster Technologies
3.7.1 Laster Technologies Basic Information, Manufacturing Base, Sales Area and Competitors
3.7.2 Augmented Reality Product Profiles, Application and Specification
3.7.3 Laster Technologies Augmented Reality Market Performance (2014-2019)
3.7.4 Laster Technologies Business Overview
3.8 Sensics
3.8.1 Sensics Basic Information, Manufacturing Base, Sales Area and Competitors
3.8.2 Augmented Reality Product Profiles, Application and Specification
3.8.3 Sensics Augmented Reality Market Performance (2014-2019)
3.8.4 Sensics Business Overview
3.9 Catchoom
3.9.1 Catchoom Basic Information, Manufacturing Base, Sales Area and Competitors
3.9.2 Augmented Reality Product Profiles, Application and Specification
3.9.3 Catchoom Augmented Reality Market Performance (2014-2019)
3.9.4 Catchoom Business Overview
3.10 Vuzix
3.10.1 Vuzix Basic Information, Manufacturing Base, Sales Area and Competitors
3.10.2 Augmented Reality Product Profiles, Application and Specification
3.10.3 Vuzix Augmented Reality Market Performance (2014-2019)
3.10.4 Vuzix Business Overview
3.11 Meta
3.11.1 Meta Basic Information, Manufacturing Base, Sales Area and Competitors
3.11.2 Augmented Reality Product Profiles, Application and Specification
3.11.3 Meta Augmented Reality Market Performance (2014-2019)
3.11.4 Meta Business Overview
3.12 Technical Illusions
3.12.1 Technical Illusions Basic Information, Manufacturing Base, Sales Area and Competitors
3.12.2 Augmented Reality Product Profiles, Application and Specification
3.12.3 Technical Illusions Augmented Reality Market Performance (2014-2019)
3.12.4 Technical Illusions Business Overview
3.13 Aurasma
3.13.1 Aurasma Basic Information, Manufacturing Base, Sales Area and Competitors
3.13.2 Augmented Reality Product Profiles, Application and Specification
3.13.3 Aurasma Augmented Reality Market Performance (2014-2019)
3.13.4 Aurasma Business Overview
3.14 ODG
3.14.1 ODG Basic Information, Manufacturing Base, Sales Area and Competitors
3.14.2 Augmented Reality Product Profiles, Application and Specification
3.14.3 ODG Augmented Reality Market Performance (2014-2019)
3.14.4 ODG Business Overview
3.15 Atheer Labs
3.15.1 Atheer Labs Basic Information, Manufacturing Base, Sales Area and Competitors
3.15.2 Augmented Reality Product Profiles, Application and Specification
3.15.3 Atheer Labs Augmented Reality Market Performance (2014-2019)
3.15.4 Atheer Labs Business Overview
3.16 Metaio
3.16.1 Metaio Basic Information, Manufacturing Base, Sales Area and Competitors
3.16.2 Augmented Reality Product Profiles, Application and Specification
3.16.3 Metaio Augmented Reality Market Performance (2014-2019)
3.16.4 Metaio Business Overview
3.17 Optinvent
3.17.1 Optinvent Basic Information, Manufacturing Base, Sales Area and Competitors
3.17.2 Augmented Reality Product Profiles, Application and Specification
3.17.3 Optinvent Augmented Reality Market Performance (2014-2019)
3.17.4 Optinvent Business Overview
3.18 Seiko Epson
3.18.1 Seiko Epson Basic Information, Manufacturing Base, Sales Area and Competitors
3.18.2 Augmented Reality Product Profiles, Application and Specification
3.18.3 Seiko Epson Augmented Reality Market Performance (2014-2019)
3.18.4 Seiko Epson Business Overview
3.19 Qualcomm
3.19.1 Qualcomm Basic Information, Manufacturing Base, Sales Area and Competitors
3.19.2 Augmented Reality Product Profiles, Application and Specification
3.19.3 Qualcomm Augmented Reality Market Performance (2014-2019)
3.19.4 Qualcomm Business Overview
3.20 Total Immersion
3.20.1 Total Immersion Basic Information, Manufacturing Base, Sales Area and Competitors
3.20.2 Augmented Reality Product Profiles, Application and Specification
3.20.3 Total Immersion Augmented Reality Market Performance (2014-2019)
3.20.4 Total Immersion Business Overview
3.21 DAQRI
3.21.1 DAQRI Basic Information, Manufacturing Base, Sales Area and Competitors
3.21.2 Augmented Reality Product Profiles, Application and Specification
3.21.3 DAQRI Augmented Reality Market Performance (2014-2019)
3.21.4 DAQRI Business Overview
3.22 Rockwell Collins
3.22.1 Rockwell Collins Basic Information, Manufacturing Base, Sales Area and Competitors
3.22.2 Augmented Reality Product Profiles, Application and Specification
3.22.3 Rockwell Collins Augmented Reality Market Performance (2014-2019)
3.22.4 Rockwell Collins Business Overview
3.23 Wikitude
3.23.1 Wikitude Basic Information, Manufacturing Base, Sales Area and Competitors
3.23.2 Augmented Reality Product Profiles, Application and Specification
3.23.3 Wikitude Augmented Reality Market Performance (2014-2019)
3.23.4 Wikitude Business Overview
4 GLOBAL AUGMENTED REALITY PRODUCTION, REVENUE (VALUE), PRICE TREND BY TYPE
4.1 Global Augmented Reality Production and Market Share by Type (2014-2019)
4.2 Global Augmented Reality Revenue and Market Share by Type (2014-2019)
4.3 Global Augmented Reality Price by Type (2014-2019)
4.4 Global Augmented Reality Production Growth Rate by Type (2014-2019)
4.4.1 Global Augmented Reality Production Growth Rate of Type 1 (2014-2019)
4.4.2 Global Augmented Reality Production Growth Rate of Type 2 (2014-2019)
4.4.3 Global Augmented Reality Production Growth Rate of Type 3 (2014-2019)
5 GLOBAL AUGMENTED REALITY MARKET ANALYSIS BY APPLICATION
5.1 Global Augmented Reality Consumption and Market Share by Application (2014-2019)
5.2 Global Augmented Reality Consumption Growth Rate by Application (2014-2019)
5.2.1 Global Augmented Reality Consumption Growth Rate of Application 1 (2014-2019)
5.2.2 Global Augmented Reality Consumption Growth Rate of Application 2 (2014-2019)
5.2.3 Global Augmented Reality Consumption Growth Rate of Application 3 (2014-2019)
6 GLOBAL AUGMENTED REALITY PRODUCTION, CONSUMPTION, EXPORT, IMPORT BY REGION (2014-2019)
6.1 Global Augmented Reality Consumption by Region (2014-2019)
6.2 United States Augmented Reality Production, Consumption, Export, Import (2014-2019)
6.3 Europe Augmented Reality Production, Consumption, Export, Import (2014-2019)
6.4 China Augmented Reality Production, Consumption, Export, Import (2014-2019)
6.5 Japan Augmented Reality Production, Consumption, Export, Import (2014-2019)
6.6 India Augmented Reality Production, Consumption, Export, Import (2014-2019)
6.7 Southeast Asia Augmented Reality Production, Consumption, Export, Import (2014-2019)
6.8 Central and South America Augmented Reality Production, Consumption, Export, Import (2014-2019)
6.9 Middle East and Africa Augmented Reality Production, Consumption, Export, Import (2014-2019)
7 GLOBAL AUGMENTED REALITY PRODUCTION, REVENUE (VALUE) BY REGION (2014-2019)
7.1 Global Augmented Reality Production and Market Share by Region (2014-2019)
7.2 Global Augmented Reality Revenue (Value) and Market Share by Region (2014-2019)
7.3 Global Augmented Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.4 United States Augmented Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.5 Europe Augmented Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.6 China Augmented Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.7 Japan Augmented Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.8 India Augmented Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.9 Southeast Asia Augmented Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.10 Central and South America Augmented Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.11 Middle East and Africa Augmented Reality Production, Revenue, Price and Gross Margin (2014-2019)
8 AUGMENTED REALITY MANUFACTURING ANALYSIS
8.1 Augmented Reality Key Raw Materials Analysis
8.1.1 Key Raw Materials Introduction
8.1.2 Price Trend of Key Raw Materials
8.1.3 Key Suppliers of Raw Materials
8.1.4 Market Concentration Rate of Raw Materials
8.2 Manufacturing Cost Analysis
8.2.1 Labor Cost Analysis
8.2.2 Manufacturing Cost Structure Analysis
8.3 Manufacturing Process Analysis of Augmented Reality
9 INDUSTRIAL CHAIN, SOURCING STRATEGY AND DOWNSTREAM BUYERS
9.1 Augmented Reality Industrial Chain Analysis
9.2 Raw Materials Sources of Augmented Reality Major Players in 2018
9.3 Downstream Buyers
10 MARKET DYNAMICS
10.1 Drivers
10.2 Restraints
10.3 Opportunities
10.3.1 Advances in Innovation and Technology for Augmented Reality
10.3.2 Increased Demand in Emerging Markets
10.4 Challenges
10.4.1 The Performance of Alternative Product Type is Getting Better and Better
10.4.2 Price Variance Caused by Fluctuations in Raw Material Prices
10.5 Porter?s Five Forces Analysis
10.5.1 Threat of New Entrants
10.5.2 Threat of Substitutes
10.5.3 Bargaining Power of Suppliers
10.5.4 Bargaining Power of Buyers
10.5.5 Intensity of Competitive Rivalry
11 GLOBAL AUGMENTED REALITY MARKET FORECAST (2019-2026)
11.1 Global Augmented Reality Production, Revenue Forecast (2019-2026)
11.1.1 Global Augmented Reality Production and Growth Rate Forecast (2019-2026)
11.1.2 Global Augmented Reality Revenue and Growth Rate Forecast (2019-2026)
11.1.3 Global Augmented Reality Price and Trend Forecast (2019-2026)
11.2 Global Augmented Reality Production, Consumption, Export and Import Forecast by Region (2019-2026)
11.2.1 United States Augmented Reality Production, Consumption, Export and Import Forecast (2019-2026)
11.2.2 Europe Augmented Reality Production, Consumption, Export and Import Forecast (2019-2026)
11.2.3 China Augmented Reality Production, Consumption, Export and Import Forecast (2019-2026)
11.2.4 Japan Augmented Reality Production, Consumption, Export and Import Forecast (2019-2026)
11.2.5 India Augmented Reality Production, Consumption, Export and Import Forecast (2019-2026)
11.2.6 Southeast Asia Augmented Reality Production, Consumption, Export and Import Forecast (2019-2026)
11.2.7 Central and South America Augmented Reality Production, Consumption, Export and Import Forecast (2019-2026)
11.2.8 Middle East and Africa Augmented Reality Production, Consumption, Export and Import Forecast (2019-2026)
11.3 Global Augmented Reality Production, Revenue and Price Forecast by Type (2019-2026)
11.4 Global Augmented Reality Consumption Forecast by Application (2019-2026)
12 RESEARCH FINDINGS AND CONCLUSION
13 APPENDIX
13.1 Methodology
13.2 Research Data Source