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2015-2027 Global Game-based Learning Industry Market Research Report, Segment by Player, Type, Application, Marketing Channel, and Region

March 2020 | 102 pages | ID: 223196A6A3B5EN
Maia Research

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The worldwide market for Game-based Learning is estimated to grow at a CAGR of roughly X.X% in the next 8 years, and will reach X.X million US$ in 2027, from X.X million US$ in 2020.

The report covers market size status and forecast, value chain analysis, market segmentation of Top countries in Major Regions, such as North America, Europe, Asia-Pacific, Latin America and Middle East & Africa, by type, application and marketing channel. In addition, the report focuses on the driving factors, restraints, opportunities and PEST analysis of major regions.

Major Companies Covered
LearningWare
MAK Technologies
RallyOn
PlayGen.com
Lumos Labs
Corporate Gameware
Visual Purple
BreakAway
Sava Transmedia

Major Types Covered
Online
Offline

Major Applications Covered
K-12 Game-Based Learning
Higher Game-Based Learning

Top Countries Data Covered in This Report
United States
Canada
Germany
UK
France
Italy
Spain
Russia
Netherlands
Turkey
Switzerland
Sweden
Poland
Belgium
China
Japan
South Korea
Australia
India
Taiwan
Indonesia
Thailand
Philippines
Malaysia
Brazil
Mexico
Argentina
Columbia
Chile
Saudi Arabia
UAE
Egypt
Nigeria
South Africa

Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2027
1 INTRODUCTION

1.1 Objective of the Study
1.2 Definition of the Market
1.3 Market Scope
  1.3.1 Market Segment by Type, Application and Marketing Channel
  1.3.2 Major Regions Covered (North America, Europe, Asia Pacific, Mid East & Africa)
1.4 Years Considered for the Study (2015-2027)
1.5 Currency Considered (U.S. Dollar)
1.6 Stakeholders

2 KEY FINDINGS OF THE STUDY

3 MARKET DYNAMICS

3.1 Driving Factors for this Market
3.2 Factors Challenging the Market
3.3 Opportunities of the Global Game-based Learning Market (Regions, Growing/Emerging Downstream Market Analysis)
3.4 Technological and Market Developments in the Game-based Learning Market
3.5 Industry News by Region
3.6 Regulatory Scenario by Region/Country
3.7 Market Investment Scenario Strategic Recommendations Analysis

4 VALUE CHAIN OF THE GAME-BASED LEARNING MARKET

4.1 Value Chain Status
4.2 Upstream Raw Material Analysis
4.3 Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
4.4 Distributors/Traders
4.5 Downstream Major Customer Analysis (by Region)

5 GLOBAL GAME-BASED LEARNING MARKET-SEGMENTATION BY TYPE

5.1 Online
5.2 Offline

6 GLOBAL GAME-BASED LEARNING MARKET-SEGMENTATION BY APPLICATION

6.1 K-12 Game-Based Learning
6.2 Higher Game-Based Learning

7 GLOBAL GAME-BASED LEARNING MARKET-SEGMENTATION BY MARKETING CHANNEL

7.1 Traditional Marketing Channel (Offline)
7.2 Online Channel

8 COMPETITIVE INTELLIGENCE – COMPANY PROFILES

8.1 LearningWare
  8.1.1 LearningWare Profile
  8.1.2 LearningWare Sales, Growth Rate and Global Market Share from 2015-2020
  8.1.3 LearningWare Product/Solution Launches and Enhancements Analysis
  8.1.4 LearningWare Business Overview/Recent Development/Acquisitions
8.2 MAK Technologies
  8.2.1 MAK Technologies Profile
  8.2.2 MAK Technologies Sales, Growth Rate and Global Market Share from 2015-2020
  8.2.3 MAK Technologies Product/Solution Launches and Enhancements Analysis
  8.2.4 MAK Technologies Business Overview/Recent Development/Acquisitions
8.3 RallyOn
  8.3.1 RallyOn Profile
  8.3.2 RallyOn Sales, Growth Rate and Global Market Share from 2015-2020
  8.3.3 RallyOn Product/Solution Launches and Enhancements Analysis
  8.3.4 RallyOn Business Overview/Recent Development/Acquisitions
8.4 PlayGen.com
  8.4.1 PlayGen.com Profile
  8.4.2 PlayGen.com Sales, Growth Rate and Global Market Share from 2015-2020
  8.4.3 PlayGen.com Product/Solution Launches and Enhancements Analysis
  8.4.4 PlayGen.com Business Overview/Recent Development/Acquisitions
8.5 Lumos Labs
  8.5.1 Lumos Labs Profile
  8.5.2 Lumos Labs Sales, Growth Rate and Global Market Share from 2015-2020
  8.5.3 Lumos Labs Product/Solution Launches and Enhancements Analysis
  8.5.4 Lumos Labs Business Overview/Recent Development/Acquisitions
8.6 Corporate Gameware
  8.6.1 Corporate Gameware Profile
  8.6.2 Corporate Gameware Sales, Growth Rate and Global Market Share from 2015-2020
  8.6.3 Corporate Gameware Product/Solution Launches and Enhancements Analysis
  8.6.4 Corporate Gameware Business Overview/Recent Development/Acquisitions
8.7 Visual Purple
  8.7.1 Visual Purple Profile
  8.7.2 Visual Purple Sales, Growth Rate and Global Market Share from 2015-2020
  8.7.3 Visual Purple Product/Solution Launches and Enhancements Analysis
  8.7.4 Visual Purple Business Overview/Recent Development/Acquisitions
8.8 BreakAway
  8.8.1 BreakAway Profile
  8.8.2 BreakAway Sales, Growth Rate and Global Market Share from 2015-2020
  8.8.3 BreakAway Product/Solution Launches and Enhancements Analysis
  8.8.4 BreakAway Business Overview/Recent Development/Acquisitions
8.9 Sava Transmedia
  8.9.1 Sava Transmedia Profile
  8.9.2 Sava Transmedia Sales, Growth Rate and Global Market Share from 2015-2020
  8.9.3 Sava Transmedia Product/Solution Launches and Enhancements Analysis
  8.9.4 Sava Transmedia Business Overview/Recent Development/Acquisitions

9 GLOBAL GAME-BASED LEARNING MARKET-SEGMENTATION BY GEOGRAPHY

10 NORTH AMERICA

10.1 North America Game-based Learning Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
10.2 North America Game-based Learning Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
10.3 North America Game-based Learning Production Analysis from 2015-2020
10.4 North America Game-based Learning Consumption Analysis from 2015-2020
10.5 North America Game-based Learning Import and Export from 2015-2020
10.6 North America Game-based Learning Value, Production and Market Share by Type (2015-2020)
10.7 North America Game-based Learning Consumption, Value and Market Share by Application (2015-2020)
10.8 North America Game-based Learning by Country (United States, Canada)
  10.8.1 North America Game-based Learning Sales by Country (2015-2020)
  10.8.2 North America Game-based Learning Consumption Value by Country (2015-2020)
10.9 North America Game-based Learning Market PEST Analysis

11 EUROPE

11.1 Europe Game-based Learning Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
11.2 Europe Game-based Learning Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
11.3 Europe Game-based Learning Production Analysis from 2015-2020
11.4 Europe Game-based Learning Consumption Analysis from 2015-2020
11.5 Europe Game-based Learning Import and Export from 2015-2020
11.6 Europe Game-based Learning Value, Production and Market Share by Type (2015-2020)
11.7 Europe Game-based Learning Consumption, Value and Market Share by Application (2015-2020)
11.8 Europe Game-based Learning by Country (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden, Poland, Belgium)
  11.8.1 Europe Game-based Learning Sales by Country (2015-2020)
  11.8.2 Europe Game-based Learning Consumption Value by Country (2015-2020)
11.9 Europe Game-based Learning Market PEST Analysis

12 ASIA-PACIFIC

12.1 Asia-Pacific Game-based Learning Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
12.2 Asia-Pacific Game-based Learning Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
12.3 Asia-Pacific Game-based Learning Production Analysis from 2015-2020
12.4 Asia-Pacific Game-based Learning Consumption Analysis from 2015-2020
12.5 Asia-Pacific Game-based Learning Import and Export from 2015-2020
12.6 Asia-Pacific Game-based Learning Value, Production and Market Share by Type (2015-2020)
12.7 Asia-Pacific Game-based Learning Consumption, Value and Market Share by Application (2015-2020)
12.8 Asia-Pacific Game-based Learning by Country (China, Japan, South Korea, Australia, India, Taiwan, Indonesia, Thailand, Philippines, Malaysia)
  12.8.1 Asia-Pacific Game-based Learning Sales by Country (2015-2020)
  12.8.2 Asia-Pacific Game-based Learning Consumption Value by Country (2015-2020)
12.9 Asia-Pacific Game-based Learning Market PEST Analysis

13 LATIN AMERICA

13.1 Latin America Game-based Learning Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
13.2 Latin America Game-based Learning Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
13.3 Latin America Game-based Learning Production Analysis from 2015-2020
13.4 Latin America Game-based Learning Consumption Analysis from 2015-2020
13.5 Latin America Game-based Learning Import and Export from 2015-2020
13.6 Latin America Game-based Learning Value, Production and Market Share by Type (2015-2020)
13.7 Latin America Game-based Learning Consumption, Value and Market Share by Application (2015-2020)
13.8 Latin America Game-based Learning by Country (Brazil, Mexico, Argentina, Columbia, Chile)
  13.8.1 Latin America Game-based Learning Sales by Country (2015-2020)
  13.8.2 Latin America Game-based Learning Consumption Value by Country (2015-2020)
13.9 Latin America Game-based Learning Market PEST Analysis

14 MIDDLE EAST & AFRICA

14.1 Middle East & Africa Game-based Learning Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
14.2 Middle East & Africa Game-based Learning Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
14.3 Middle East & Africa Game-based Learning Production Analysis from 2015-2020
14.4 Middle East & Africa Game-based Learning Consumption Analysis from 2015-2020
14.5 Middle East & Africa Game-based Learning Import and Export from 2015-2020
14.6 Middle East & Africa Game-based Learning Value, Production and Market Share by Type (2015-2020)
14.7 Middle East & Africa Game-based Learning Consumption, Value and Market Share by Application (2015-2020)
14.8 Middle East & Africa Game-based Learning by Country (Saudi Arabia, UAE, Egypt, Nigeria, South Africa)
  14.8.1 Middle East & Africa Game-based Learning Sales by Country (2015-2020)
  14.8.2 Middle East & Africa Game-based Learning Consumption Value by Country (2015-2020)
14.9 Middle East & Africa Game-based Learning Market PEST Analysis

15 FUTURE FORECAST OF THE GLOBAL GAME-BASED LEARNING MARKET FROM 2020-2027

15.1 Future Forecast of the Global Game-based Learning Market from 2020-2027 Segment by Region
15.2 Global Game-based Learning Production and Growth Rate Forecast by Type (2020-2027)
15.3 Global Game-based Learning Consumption and Growth Rate Forecast by Application (2020-2027)

16 APPENDIX

16.1 Methodology
16.2 Research Data Source

LIST OF TABLES AND FIGURES

Global Game-based Learning Market Value ($) and Growth Rate of Game-based Learning from 2015-2027
Global Game-based Learning Production and Growth Rate Segment by Product Type from 2015-2027
Global Game-based Learning Consumption and Growth Rate Segment by Application from 2015-2027
Figure Game-based Learning Picture
Table Product Specifications of Game-based Learning
Table Driving Factors for this Market
Table Industry News of Game-based Learning Market
Figure Value Chain Status of Game-based Learning
Table Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
Table Distributors/Traders
Table Downstream Major Customer Analysis (by Region, by Preference)
Table Global Game-based Learning Production and Growth Rate Segment by Product Type from 2015-2020
Table Global Game-based Learning Value ($) and Growth Rate Segment by Product Type from 2015-2020
Figure Online of Game-based Learning
Figure Offline of Game-based Learning
Table Global Game-based Learning Consumption and Growth Rate Segment by Application from 2015-2020
Table Global Game-based Learning Value ($) and Growth Rate Segment by Application from 2015-2020
Figure K-12 Game-Based Learning of Game-based Learning
Figure Higher Game-Based Learning of Game-based Learning
Table Global Game-based Learning Consumption and Growth Rate Segment by Marketing Channel from 2015-2020
Table Global Game-based Learning Value ($) and Growth Rate Segment by Marketing Channel from 2015-2020
Figure Traditional Marketing Channel (Offline) of Game-based Learning
Figure Online Channel of Game-based Learning
Table LearningWare Profile (Company Name, Plants Distribution, Sales Region)
Figure LearningWare Sales and Growth Rate from 2015-2020
Figure LearningWare Revenue ($) and Global Market Share from 2015-2020
Table LearningWare Game-based Learning Sales, Price, Revenue, Gross Margin (2015-2020)
Table MAK Technologies Profile (Company Name, Plants Distribution, Sales Region)
Figure MAK Technologies Sales and Growth Rate from 2015-2020
Figure MAK Technologies Revenue ($) and Global Market Share from 2015-2020
Table MAK Technologies Game-based Learning Sales, Price, Revenue, Gross Margin (2015-2020)
Table RallyOn Profile (Company Name, Plants Distribution, Sales Region)
Figure RallyOn Sales and Growth Rate from 2015-2020
Figure RallyOn Revenue ($) and Global Market Share from 2015-2020
Table RallyOn Game-based Learning Sales, Price, Revenue, Gross Margin (2015-2020)
Table PlayGen.com Profile (Company Name, Plants Distribution, Sales Region)
Figure PlayGen.com Sales and Growth Rate from 2015-2020
Figure PlayGen.com Revenue ($) and Global Market Share from 2015-2020
Table PlayGen.com Game-based Learning Sales, Price, Revenue, Gross Margin (2015-2020)
Table Lumos Labs Profile (Company Name, Plants Distribution, Sales Region)
Figure Lumos Labs Sales and Growth Rate from 2015-2020
Figure Lumos Labs Revenue ($) and Global Market Share from 2015-2020
Table Lumos Labs Game-based Learning Sales, Price, Revenue, Gross Margin (2015-2020)
Table Corporate Gameware Profile (Company Name, Plants Distribution, Sales Region)
Figure Corporate Gameware Sales and Growth Rate from 2015-2020
Figure Corporate Gameware Revenue ($) and Global Market Share from 2015-2020
Table Corporate Gameware Game-based Learning Sales, Price, Revenue, Gross Margin (2015-2020)
Table Visual Purple Profile (Company Name, Plants Distribution, Sales Region)
Figure Visual Purple Sales and Growth Rate from 2015-2020
Figure Visual Purple Revenue ($) and Global Market Share from 2015-2020
Table Visual Purple Game-based Learning Sales, Price, Revenue, Gross Margin (2015-2020)
Table BreakAway Profile (Company Name, Plants Distribution, Sales Region)
Figure BreakAway Sales and Growth Rate from 2015-2020
Figure BreakAway Revenue ($) and Global Market Share from 2015-2020
Table BreakAway Game-based Learning Sales, Price, Revenue, Gross Margin (2015-2020)
Table Sava Transmedia Profile (Company Name, Plants Distribution, Sales Region)
Figure Sava Transmedia Sales and Growth Rate from 2015-2020
Figure Sava Transmedia Revenue ($) and Global Market Share from 2015-2020
Table Sava Transmedia Game-based Learning Sales, Price, Revenue, Gross Margin (2015-2020)
Table Global Game-based Learning Production Value ($) by Region from 2015-2020
Table Global Game-based Learning Production Value Share by Region from 2015-2020
Table Global Game-based Learning Production by Region from 2015-2020
Table Global Game-based Learning Consumption Value ($) by Region from 2015-2020
Table Global Game-based Learning Consumption by Region from 2015-2020
Table North America Game-based Learning Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table North America Game-based Learning Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table North America Game-based Learning Import and Export from 2015-2020
Table North America Game-based Learning Value ($) by Type (2015-2020)
Table North America Game-based Learning Production by Type (2015-2020)
Table North America Game-based Learning Consumption by Application (2015-2020)
Table North America Game-based Learning Consumption by Country (2015-2020)
Table North America Game-based Learning Consumption Value ($) by Country (2015-2020)
Figure North America Game-based Learning Market PEST Analysis
Table Europe Game-based Learning Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Europe Game-based Learning Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Europe Game-based Learning Import and Export from 2015-2020
Table Europe Game-based Learning Value ($) by Type (2015-2020)
Table Europe Game-based Learning Production by Type (2015-2020)
Table Europe Game-based Learning Consumption by Application (2015-2020)
Table Europe Game-based Learning Consumption by Country (2015-2020)
Table Europe Game-based Learning Consumption Value ($) by Country (2015-2020)
Figure Europe Game-based Learning Market PEST Analysis
Table Asia-Pacific Game-based Learning Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Asia-Pacific Game-based Learning Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Asia-Pacific Game-based Learning Import and Export from 2015-2020
Table Asia-Pacific Game-based Learning Value ($) by Type (2015-2020)
Table Asia-Pacific Game-based Learning Production by Type (2015-2020)
Table Asia-Pacific Game-based Learning Consumption by Application (2015-2020)
Table Asia-Pacific Game-based Learning Consumption by Country (2015-2020)
Table Asia-Pacific Game-based Learning Consumption Value ($) by Country (2015-2020)
Figure Asia-Pacific Game-based Learning Market PEST Analysis
Table Latin America Game-based Learning Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Latin America Game-based Learning Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Latin America Game-based Learning Import and Export from 2015-2020
Table Latin America Game-based Learning Value ($) by Type (2015-2020)
Table Latin America Game-based Learning Production by Type (2015-2020)
Table Latin America Game-based Learning Consumption by Application (2015-2020)
Table Latin America Game-based Learning Consumption by Country (2015-2020)
Table Latin America Game-based Learning Consumption Value ($) by Country (2015-2020)
Figure Latin America Game-based Learning Market PEST Analysis
Table Middle East & Africa Game-based Learning Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Middle East & Africa Game-based Learning Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Middle East & Africa Game-based Learning Import and Export from 2015-2020
Table Middle East & Africa Game-based Learning Value ($) by Type (2015-2020)
Table Middle East & Africa Game-based Learning Production by Type (2015-2020)
Table Middle East & Africa Game-based Learning Consumption by Application (2015-2020)
Table Middle East & Africa Game-based Learning Consumption by Country (2015-2020)
Table Middle East & Africa Game-based Learning Consumption Value ($) by Country (2015-2020)
Figure Middle East & Africa Game-based Learning Market PEST Analysis
Table Global Game-based Learning Value ($) and Growth Rate Forecast by Region (2020-2027)
Table Global Game-based Learning Production and Growth Rate Forecast by Region (2020-2027)
Table Global Game-based Learning Consumption and Growth Rate Forecast by Region (2020-2027)
Table Global Game-based Learning Production and Growth Rate Forecast by Type (2020-2027)
Table Global Game-based Learning Consumption and Growth Rate Forecast by Application (2020-2027)


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