[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

2015-2027 Global eSports Organization Industry Market Research Report, Segment by Player, Type, Application, Marketing Channel, and Region

April 2020 | 117 pages | ID: 2FBB6D6B0FEAEN
Maia Research

US$ 3,460.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
The worldwide market for eSports Organization is estimated to grow at a CAGR of roughly X.X% in the next 8 years, and will reach X.X million US$ in 2027, from X.X million US$ in 2020.

The report covers market size status and forecast, value chain analysis, market segmentation of Top countries in Major Regions, such as North America, Europe, Asia-Pacific, Latin America and Middle East & Africa, by type, application and marketing channel. In addition, the report focuses on the driving factors, restraints, opportunities and PEST analysis of major regions.

Major Companies Covered
Team Liquid
Splyce
TSM
C9
Echo Fox
TL
Texas Esports, LLC
CLG


Major Types Covered
LOL
PUBG
StarCraft
Fortnite
CS?GO
Other

Major Applications Covered
Professional
Amateur

Top Countries Data Covered in This Report
United States
Canada
Germany
UK
France
Italy
Spain
Russia
Netherlands
Turkey
Switzerland
Sweden
Poland
Belgium
China
Japan
South Korea
Australia
India
Taiwan
Indonesia
Thailand
Philippines
Malaysia
Brazil
Mexico
Argentina
Columbia
Chile
Saudi Arabia
UAE
Egypt
Nigeria
South Africa

Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2027
1 INTRODUCTION

1.1 Objective of the Study
1.2 Definition of the Market
1.3 Market Scope
  1.3.1 Market Segment by Type, Application and Marketing Channel
  1.3.2 Major Regions Covered (North America, Europe, Asia Pacific, Mid East & Africa)
1.4 Years Considered for the Study (2015-2027)
1.5 Currency Considered (U.S. Dollar)
1.6 Stakeholders

2 KEY FINDINGS OF THE STUDY

3 MARKET DYNAMICS

3.1 Driving Factors for this Market
3.2 Factors Challenging the Market
3.3 Opportunities of the Global eSports Organization Market (Regions, Growing/Emerging Downstream Market Analysis)
3.4 Technological and Market Developments in the eSports Organization Market
3.5 Industry News by Region
3.6 Regulatory Scenario by Region/Country
3.7 Market Investment Scenario Strategic Recommendations Analysis

4 VALUE CHAIN OF THE ESPORTS ORGANIZATION MARKET

4.1 Value Chain Status
4.2 Upstream Raw Material Analysis
4.3 Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
4.4 Distributors/Traders
4.5 Downstream Major Customer Analysis (by Region)

5 GLOBAL ESPORTS ORGANIZATION MARKET-SEGMENTATION BY TYPE

5.1 LOL
5.2 PUBG
5.3 StarCraft
5.4 Fortnite
5.5 CS?GO
5.6 Other

6 GLOBAL ESPORTS ORGANIZATION MARKET-SEGMENTATION BY APPLICATION

6.1 Professional
6.2 Amateur

7 GLOBAL ESPORTS ORGANIZATION MARKET-SEGMENTATION BY MARKETING CHANNEL

7.1 Traditional Marketing Channel (Offline)
7.2 Online Channel

8 COMPETITIVE INTELLIGENCE – COMPANY PROFILES

8.1 Team Liquid
  8.1.1 Team Liquid Profile
  8.1.2 Team Liquid Sales, Growth Rate and Global Market Share from 2015-2020
  8.1.3 Team Liquid Product/Solution Launches and Enhancements Analysis
  8.1.4 Team Liquid Business Overview/Recent Development/Acquisitions
8.2 Splyce
  8.2.1 Splyce Profile
  8.2.2 Splyce Sales, Growth Rate and Global Market Share from 2015-2020
  8.2.3 Splyce Product/Solution Launches and Enhancements Analysis
  8.2.4 Splyce Business Overview/Recent Development/Acquisitions
8.3 TSM
  8.3.1 TSM Profile
  8.3.2 TSM Sales, Growth Rate and Global Market Share from 2015-2020
  8.3.3 TSM Product/Solution Launches and Enhancements Analysis
  8.3.4 TSM Business Overview/Recent Development/Acquisitions
8.4 C9
  8.4.1 C9 Profile
  8.4.2 C9 Sales, Growth Rate and Global Market Share from 2015-2020
  8.4.3 C9 Product/Solution Launches and Enhancements Analysis
  8.4.4 C9 Business Overview/Recent Development/Acquisitions
8.5 Echo Fox
  8.5.1 Echo Fox Profile
  8.5.2 Echo Fox Sales, Growth Rate and Global Market Share from 2015-2020
  8.5.3 Echo Fox Product/Solution Launches and Enhancements Analysis
  8.5.4 Echo Fox Business Overview/Recent Development/Acquisitions
8.6 TL
  8.6.1 TL Profile
  8.6.2 TL Sales, Growth Rate and Global Market Share from 2015-2020
  8.6.3 TL Product/Solution Launches and Enhancements Analysis
  8.6.4 TL Business Overview/Recent Development/Acquisitions
8.7 Texas Esports, LLC
  8.7.1 Texas Esports, LLC Profile
  8.7.2 Texas Esports, LLC Sales, Growth Rate and Global Market Share from 2015-2020
  8.7.3 Texas Esports, LLC Product/Solution Launches and Enhancements Analysis
  8.7.4 Texas Esports, LLC Business Overview/Recent Development/Acquisitions
8.8 CLG
  8.8.1 CLG Profile
  8.8.2 CLG Sales, Growth Rate and Global Market Share from 2015-2020
  8.8.3 CLG Product/Solution Launches and Enhancements Analysis
  8.8.4 CLG Business Overview/Recent Development/Acquisitions

9 GLOBAL ESPORTS ORGANIZATION MARKET-SEGMENTATION BY GEOGRAPHY

10 NORTH AMERICA

10.1 North America eSports Organization Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
10.2 North America eSports Organization Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
10.3 North America eSports Organization Production Analysis from 2015-2020
10.4 North America eSports Organization Consumption Analysis from 2015-2020
10.5 North America eSports Organization Import and Export from 2015-2020
10.6 North America eSports Organization Value, Production and Market Share by Type (2015-2020)
10.7 North America eSports Organization Consumption, Value and Market Share by Application (2015-2020)
10.8 North America eSports Organization by Country (United States, Canada)
  10.8.1 North America eSports Organization Sales by Country (2015-2020)
  10.8.2 North America eSports Organization Consumption Value by Country (2015-2020)
10.9 North America eSports Organization Market PEST Analysis

11 EUROPE

11.1 Europe eSports Organization Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
11.2 Europe eSports Organization Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
11.3 Europe eSports Organization Production Analysis from 2015-2020
11.4 Europe eSports Organization Consumption Analysis from 2015-2020
11.5 Europe eSports Organization Import and Export from 2015-2020
11.6 Europe eSports Organization Value, Production and Market Share by Type (2015-2020)
11.7 Europe eSports Organization Consumption, Value and Market Share by Application (2015-2020)
11.8 Europe eSports Organization by Country (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden, Poland, Belgium)
  11.8.1 Europe eSports Organization Sales by Country (2015-2020)
  11.8.2 Europe eSports Organization Consumption Value by Country (2015-2020)
11.9 Europe eSports Organization Market PEST Analysis

12 ASIA-PACIFIC

12.1 Asia-Pacific eSports Organization Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
12.2 Asia-Pacific eSports Organization Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
12.3 Asia-Pacific eSports Organization Production Analysis from 2015-2020
12.4 Asia-Pacific eSports Organization Consumption Analysis from 2015-2020
12.5 Asia-Pacific eSports Organization Import and Export from 2015-2020
12.6 Asia-Pacific eSports Organization Value, Production and Market Share by Type (2015-2020)
12.7 Asia-Pacific eSports Organization Consumption, Value and Market Share by Application (2015-2020)
12.8 Asia-Pacific eSports Organization by Country (China, Japan, South Korea, Australia, India, Taiwan, Indonesia, Thailand, Philippines, Malaysia)
  12.8.1 Asia-Pacific eSports Organization Sales by Country (2015-2020)
  12.8.2 Asia-Pacific eSports Organization Consumption Value by Country (2015-2020)
12.9 Asia-Pacific eSports Organization Market PEST Analysis

13 LATIN AMERICA

13.1 Latin America eSports Organization Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
13.2 Latin America eSports Organization Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
13.3 Latin America eSports Organization Production Analysis from 2015-2020
13.4 Latin America eSports Organization Consumption Analysis from 2015-2020
13.5 Latin America eSports Organization Import and Export from 2015-2020
13.6 Latin America eSports Organization Value, Production and Market Share by Type (2015-2020)
13.7 Latin America eSports Organization Consumption, Value and Market Share by Application (2015-2020)
13.8 Latin America eSports Organization by Country (Brazil, Mexico, Argentina, Columbia, Chile)
  13.8.1 Latin America eSports Organization Sales by Country (2015-2020)
  13.8.2 Latin America eSports Organization Consumption Value by Country (2015-2020)
13.9 Latin America eSports Organization Market PEST Analysis

14 MIDDLE EAST & AFRICA

14.1 Middle East & Africa eSports Organization Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
14.2 Middle East & Africa eSports Organization Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
14.3 Middle East & Africa eSports Organization Production Analysis from 2015-2020
14.4 Middle East & Africa eSports Organization Consumption Analysis from 2015-2020
14.5 Middle East & Africa eSports Organization Import and Export from 2015-2020
14.6 Middle East & Africa eSports Organization Value, Production and Market Share by Type (2015-2020)
14.7 Middle East & Africa eSports Organization Consumption, Value and Market Share by Application (2015-2020)
14.8 Middle East & Africa eSports Organization by Country (Saudi Arabia, UAE, Egypt, Nigeria, South Africa)
  14.8.1 Middle East & Africa eSports Organization Sales by Country (2015-2020)
  14.8.2 Middle East & Africa eSports Organization Consumption Value by Country (2015-2020)
14.9 Middle East & Africa eSports Organization Market PEST Analysis

15 FUTURE FORECAST OF THE GLOBAL ESPORTS ORGANIZATION MARKET FROM 2020-2027

15.1 Future Forecast of the Global eSports Organization Market from 2020-2027 Segment by Region
15.2 Global eSports Organization Production and Growth Rate Forecast by Type (2020-2027)
15.3 Global eSports Organization Consumption and Growth Rate Forecast by Application (2020-2027)

16 APPENDIX

16.1 Methodology
16.2 Research Data Source

LIST OF TABLES AND FIGURES

Global eSports Organization Market Value ($) and Growth Rate of eSports Organization from 2015-2027
Global eSports Organization Production and Growth Rate Segment by Product Type from 2015-2027
Global eSports Organization Consumption and Growth Rate Segment by Application from 2015-2027
Figure eSports Organization Picture
Table Product Specifications of eSports Organization
Table Driving Factors for this Market
Table Industry News of eSports Organization Market
Figure Value Chain Status of eSports Organization
Table Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
Table Distributors/Traders
Table Downstream Major Customer Analysis (by Region, by Preference)
Table Global eSports Organization Production and Growth Rate Segment by Product Type from 2015-2020
Table Global eSports Organization Value ($) and Growth Rate Segment by Product Type from 2015-2020
Figure LOL of eSports Organization
Figure PUBG of eSports Organization
Figure StarCraft of eSports Organization
Figure Fortnite of eSports Organization
Figure CS?GO of eSports Organization
Figure Other of eSports Organization
Table Global eSports Organization Consumption and Growth Rate Segment by Application from 2015-2020
Table Global eSports Organization Value ($) and Growth Rate Segment by Application from 2015-2020
Figure Professional of eSports Organization
Figure Amateur of eSports Organization
Table Global eSports Organization Consumption and Growth Rate Segment by Marketing Channel from 2015-2020
Table Global eSports Organization Value ($) and Growth Rate Segment by Marketing Channel from 2015-2020
Figure Traditional Marketing Channel (Offline) of eSports Organization
Figure Online Channel of eSports Organization
Table Team Liquid Profile (Company Name, Plants Distribution, Sales Region)
Figure Team Liquid Sales and Growth Rate from 2015-2020
Figure Team Liquid Revenue ($) and Global Market Share from 2015-2020
Table Team Liquid eSports Organization Sales, Price, Revenue, Gross Margin (2015-2020)
Table Splyce Profile (Company Name, Plants Distribution, Sales Region)
Figure Splyce Sales and Growth Rate from 2015-2020
Figure Splyce Revenue ($) and Global Market Share from 2015-2020
Table Splyce eSports Organization Sales, Price, Revenue, Gross Margin (2015-2020)
Table TSM Profile (Company Name, Plants Distribution, Sales Region)
Figure TSM Sales and Growth Rate from 2015-2020
Figure TSM Revenue ($) and Global Market Share from 2015-2020
Table TSM eSports Organization Sales, Price, Revenue, Gross Margin (2015-2020)
Table C9 Profile (Company Name, Plants Distribution, Sales Region)
Figure C9 Sales and Growth Rate from 2015-2020
Figure C9 Revenue ($) and Global Market Share from 2015-2020
Table C9 eSports Organization Sales, Price, Revenue, Gross Margin (2015-2020)
Table Echo Fox Profile (Company Name, Plants Distribution, Sales Region)
Figure Echo Fox Sales and Growth Rate from 2015-2020
Figure Echo Fox Revenue ($) and Global Market Share from 2015-2020
Table Echo Fox eSports Organization Sales, Price, Revenue, Gross Margin (2015-2020)
Table TL Profile (Company Name, Plants Distribution, Sales Region)
Figure TL Sales and Growth Rate from 2015-2020
Figure TL Revenue ($) and Global Market Share from 2015-2020
Table TL eSports Organization Sales, Price, Revenue, Gross Margin (2015-2020)
Table Texas Esports, LLC Profile (Company Name, Plants Distribution, Sales Region)
Figure Texas Esports, LLC Sales and Growth Rate from 2015-2020
Figure Texas Esports, LLC Revenue ($) and Global Market Share from 2015-2020
Table Texas Esports, LLC eSports Organization Sales, Price, Revenue, Gross Margin (2015-2020)
Table CLG Profile (Company Name, Plants Distribution, Sales Region)
Figure CLG Sales and Growth Rate from 2015-2020
Figure CLG Revenue ($) and Global Market Share from 2015-2020
Table CLG eSports Organization Sales, Price, Revenue, Gross Margin (2015-2020)
Table Global eSports Organization Production Value ($) by Region from 2015-2020
Table Global eSports Organization Production Value Share by Region from 2015-2020
Table Global eSports Organization Production by Region from 2015-2020
Table Global eSports Organization Consumption Value ($) by Region from 2015-2020
Table Global eSports Organization Consumption by Region from 2015-2020
Table North America eSports Organization Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table North America eSports Organization Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table North America eSports Organization Import and Export from 2015-2020
Table North America eSports Organization Value ($) by Type (2015-2020)
Table North America eSports Organization Production by Type (2015-2020)
Table North America eSports Organization Consumption by Application (2015-2020)
Table North America eSports Organization Consumption by Country (2015-2020)
Table North America eSports Organization Consumption Value ($) by Country (2015-2020)
Figure North America eSports Organization Market PEST Analysis
Table Europe eSports Organization Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Europe eSports Organization Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Europe eSports Organization Import and Export from 2015-2020
Table Europe eSports Organization Value ($) by Type (2015-2020)
Table Europe eSports Organization Production by Type (2015-2020)
Table Europe eSports Organization Consumption by Application (2015-2020)
Table Europe eSports Organization Consumption by Country (2015-2020)
Table Europe eSports Organization Consumption Value ($) by Country (2015-2020)
Figure Europe eSports Organization Market PEST Analysis
Table Asia-Pacific eSports Organization Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Asia-Pacific eSports Organization Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Asia-Pacific eSports Organization Import and Export from 2015-2020
Table Asia-Pacific eSports Organization Value ($) by Type (2015-2020)
Table Asia-Pacific eSports Organization Production by Type (2015-2020)
Table Asia-Pacific eSports Organization Consumption by Application (2015-2020)
Table Asia-Pacific eSports Organization Consumption by Country (2015-2020)
Table Asia-Pacific eSports Organization Consumption Value ($) by Country (2015-2020)
Figure Asia-Pacific eSports Organization Market PEST Analysis
Table Latin America eSports Organization Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Latin America eSports Organization Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Latin America eSports Organization Import and Export from 2015-2020
Table Latin America eSports Organization Value ($) by Type (2015-2020)
Table Latin America eSports Organization Production by Type (2015-2020)
Table Latin America eSports Organization Consumption by Application (2015-2020)
Table Latin America eSports Organization Consumption by Country (2015-2020)
Table Latin America eSports Organization Consumption Value ($) by Country (2015-2020)
Figure Latin America eSports Organization Market PEST Analysis
Table Middle East & Africa eSports Organization Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Middle East & Africa eSports Organization Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Middle East & Africa eSports Organization Import and Export from 2015-2020
Table Middle East & Africa eSports Organization Value ($) by Type (2015-2020)
Table Middle East & Africa eSports Organization Production by Type (2015-2020)
Table Middle East & Africa eSports Organization Consumption by Application (2015-2020)
Table Middle East & Africa eSports Organization Consumption by Country (2015-2020)
Table Middle East & Africa eSports Organization Consumption Value ($) by Country (2015-2020)
Figure Middle East & Africa eSports Organization Market PEST Analysis
Table Global eSports Organization Value ($) and Growth Rate Forecast by Region (2020-2027)
Table Global eSports Organization Production and Growth Rate Forecast by Region (2020-2027)
Table Global eSports Organization Consumption and Growth Rate Forecast by Region (2020-2027)
Table Global eSports Organization Production and Growth Rate Forecast by Type (2020-2027)
Table Global eSports Organization Consumption and Growth Rate Forecast by Application (2020-2027)


More Publications