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2015-2027 Global AR Gaming Industry Market Research Report, Segment by Player, Type, Application, Marketing Channel, and Region

April 2020 | 124 pages | ID: 2FC31B36385EEN
Maia Research

US$ 3,460.00

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The worldwide market for AR Gaming is estimated to grow at a CAGR of roughly X.X% in the next 8 years, and will reach X.X million US$ in 2027, from X.X million US$ in 2020.

The report covers market size status and forecast, value chain analysis, market segmentation of Top countries in Major Regions, such as North America, Europe, Asia-Pacific, Latin America and Middle East & Africa, by type, application and marketing channel. In addition, the report focuses on the driving factors, restraints, opportunities and PEST analysis of major regions.

Major Companies Covered
Augmented Pixels
Blippar
Qualcomm Technologies
VividWorks
Infinity Augmented Reality
Wikitude
Total Immersion
Catchoom
Zappar
Aurasma

Major Types Covered
Mobile Devices
HMDs
Smart Glasses

Major Applications Covered
Consumer electronics
Education
Entertainment
Others

Top Countries Data Covered in This Report
United States
Canada
Germany
UK
France
Italy
Spain
Russia
Netherlands
Turkey
Switzerland
Sweden
Poland
Belgium
China
Japan
South Korea
Australia
India
Taiwan
Indonesia
Thailand
Philippines
Malaysia
Brazil
Mexico
Argentina
Columbia
Chile
Saudi Arabia
UAE
Egypt
Nigeria
South Africa

Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2027
1 INTRODUCTION

1.1 Objective of the Study
1.2 Definition of the Market
1.3 Market Scope
  1.3.1 Market Segment by Type, Application and Marketing Channel
  1.3.2 Major Regions Covered (North America, Europe, Asia Pacific, Mid East & Africa)
1.4 Years Considered for the Study (2015-2027)
1.5 Currency Considered (U.S. Dollar)
1.6 Stakeholders

2 KEY FINDINGS OF THE STUDY

3 MARKET DYNAMICS

3.1 Driving Factors for this Market
3.2 Factors Challenging the Market
3.3 Opportunities of the Global AR Gaming Market (Regions, Growing/Emerging Downstream Market Analysis)
3.4 Technological and Market Developments in the AR Gaming Market
3.5 Industry News by Region
3.6 Regulatory Scenario by Region/Country
3.7 Market Investment Scenario Strategic Recommendations Analysis

4 VALUE CHAIN OF THE AR GAMING MARKET

4.1 Value Chain Status
4.2 Upstream Raw Material Analysis
4.3 Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
4.4 Distributors/Traders
4.5 Downstream Major Customer Analysis (by Region)

5 GLOBAL AR GAMING MARKET-SEGMENTATION BY TYPE

5.1 Mobile Devices
5.2 HMDs
5.3 Smart Glasses

6 GLOBAL AR GAMING MARKET-SEGMENTATION BY APPLICATION

6.1 Consumer electronics
6.2 Education
6.3 Entertainment
6.4 Others

7 GLOBAL AR GAMING MARKET-SEGMENTATION BY MARKETING CHANNEL

7.1 Traditional Marketing Channel (Offline)
7.2 Online Channel

8 COMPETITIVE INTELLIGENCE – COMPANY PROFILES

8.1 Augmented Pixels
  8.1.1 Augmented Pixels Profile
  8.1.2 Augmented Pixels Sales, Growth Rate and Global Market Share from 2015-2020
  8.1.3 Augmented Pixels Product/Solution Launches and Enhancements Analysis
  8.1.4 Augmented Pixels Business Overview/Recent Development/Acquisitions
8.2 Blippar
  8.2.1 Blippar Profile
  8.2.2 Blippar Sales, Growth Rate and Global Market Share from 2015-2020
  8.2.3 Blippar Product/Solution Launches and Enhancements Analysis
  8.2.4 Blippar Business Overview/Recent Development/Acquisitions
8.3 Qualcomm Technologies
  8.3.1 Qualcomm Technologies Profile
  8.3.2 Qualcomm Technologies Sales, Growth Rate and Global Market Share from 2015-2020
  8.3.3 Qualcomm Technologies Product/Solution Launches and Enhancements Analysis
  8.3.4 Qualcomm Technologies Business Overview/Recent Development/Acquisitions
8.4 VividWorks
  8.4.1 VividWorks Profile
  8.4.2 VividWorks Sales, Growth Rate and Global Market Share from 2015-2020
  8.4.3 VividWorks Product/Solution Launches and Enhancements Analysis
  8.4.4 VividWorks Business Overview/Recent Development/Acquisitions
8.5 Infinity Augmented Reality
  8.5.1 Infinity Augmented Reality Profile
  8.5.2 Infinity Augmented Reality Sales, Growth Rate and Global Market Share from 2015-2020
  8.5.3 Infinity Augmented Reality Product/Solution Launches and Enhancements Analysis
  8.5.4 Infinity Augmented Reality Business Overview/Recent Development/Acquisitions
8.6 Wikitude
  8.6.1 Wikitude Profile
  8.6.2 Wikitude Sales, Growth Rate and Global Market Share from 2015-2020
  8.6.3 Wikitude Product/Solution Launches and Enhancements Analysis
  8.6.4 Wikitude Business Overview/Recent Development/Acquisitions
8.7 Total Immersion
  8.7.1 Total Immersion Profile
  8.7.2 Total Immersion Sales, Growth Rate and Global Market Share from 2015-2020
  8.7.3 Total Immersion Product/Solution Launches and Enhancements Analysis
  8.7.4 Total Immersion Business Overview/Recent Development/Acquisitions
8.8 Catchoom
  8.8.1 Catchoom Profile
  8.8.2 Catchoom Sales, Growth Rate and Global Market Share from 2015-2020
  8.8.3 Catchoom Product/Solution Launches and Enhancements Analysis
  8.8.4 Catchoom Business Overview/Recent Development/Acquisitions
8.9 Zappar
  8.9.1 Zappar Profile
  8.9.2 Zappar Sales, Growth Rate and Global Market Share from 2015-2020
  8.9.3 Zappar Product/Solution Launches and Enhancements Analysis
  8.9.4 Zappar Business Overview/Recent Development/Acquisitions
8.10 Aurasma
  8.10.1 Aurasma Profile
  8.10.2 Aurasma Sales, Growth Rate and Global Market Share from 2015-2020
  8.10.3 Aurasma Product/Solution Launches and Enhancements Analysis
  8.10.4 Aurasma Business Overview/Recent Development/Acquisitions

9 GLOBAL AR GAMING MARKET-SEGMENTATION BY GEOGRAPHY

10 NORTH AMERICA

10.1 North America AR Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
10.2 North America AR Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
10.3 North America AR Gaming Production Analysis from 2015-2020
10.4 North America AR Gaming Consumption Analysis from 2015-2020
10.5 North America AR Gaming Import and Export from 2015-2020
10.6 North America AR Gaming Value, Production and Market Share by Type (2015-2020)
10.7 North America AR Gaming Consumption, Value and Market Share by Application (2015-2020)
10.8 North America AR Gaming by Country (United States, Canada)
  10.8.1 North America AR Gaming Sales by Country (2015-2020)
  10.8.2 North America AR Gaming Consumption Value by Country (2015-2020)
10.9 North America AR Gaming Market PEST Analysis

11 EUROPE

11.1 Europe AR Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
11.2 Europe AR Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
11.3 Europe AR Gaming Production Analysis from 2015-2020
11.4 Europe AR Gaming Consumption Analysis from 2015-2020
11.5 Europe AR Gaming Import and Export from 2015-2020
11.6 Europe AR Gaming Value, Production and Market Share by Type (2015-2020)
11.7 Europe AR Gaming Consumption, Value and Market Share by Application (2015-2020)
11.8 Europe AR Gaming by Country (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden, Poland, Belgium)
  11.8.1 Europe AR Gaming Sales by Country (2015-2020)
  11.8.2 Europe AR Gaming Consumption Value by Country (2015-2020)
11.9 Europe AR Gaming Market PEST Analysis

12 ASIA-PACIFIC

12.1 Asia-Pacific AR Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
12.2 Asia-Pacific AR Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
12.3 Asia-Pacific AR Gaming Production Analysis from 2015-2020
12.4 Asia-Pacific AR Gaming Consumption Analysis from 2015-2020
12.5 Asia-Pacific AR Gaming Import and Export from 2015-2020
12.6 Asia-Pacific AR Gaming Value, Production and Market Share by Type (2015-2020)
12.7 Asia-Pacific AR Gaming Consumption, Value and Market Share by Application (2015-2020)
12.8 Asia-Pacific AR Gaming by Country (China, Japan, South Korea, Australia, India, Taiwan, Indonesia, Thailand, Philippines, Malaysia)
  12.8.1 Asia-Pacific AR Gaming Sales by Country (2015-2020)
  12.8.2 Asia-Pacific AR Gaming Consumption Value by Country (2015-2020)
12.9 Asia-Pacific AR Gaming Market PEST Analysis

13 LATIN AMERICA

13.1 Latin America AR Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
13.2 Latin America AR Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
13.3 Latin America AR Gaming Production Analysis from 2015-2020
13.4 Latin America AR Gaming Consumption Analysis from 2015-2020
13.5 Latin America AR Gaming Import and Export from 2015-2020
13.6 Latin America AR Gaming Value, Production and Market Share by Type (2015-2020)
13.7 Latin America AR Gaming Consumption, Value and Market Share by Application (2015-2020)
13.8 Latin America AR Gaming by Country (Brazil, Mexico, Argentina, Columbia, Chile)
  13.8.1 Latin America AR Gaming Sales by Country (2015-2020)
  13.8.2 Latin America AR Gaming Consumption Value by Country (2015-2020)
13.9 Latin America AR Gaming Market PEST Analysis

14 MIDDLE EAST & AFRICA

14.1 Middle East & Africa AR Gaming Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
14.2 Middle East & Africa AR Gaming Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
14.3 Middle East & Africa AR Gaming Production Analysis from 2015-2020
14.4 Middle East & Africa AR Gaming Consumption Analysis from 2015-2020
14.5 Middle East & Africa AR Gaming Import and Export from 2015-2020
14.6 Middle East & Africa AR Gaming Value, Production and Market Share by Type (2015-2020)
14.7 Middle East & Africa AR Gaming Consumption, Value and Market Share by Application (2015-2020)
14.8 Middle East & Africa AR Gaming by Country (Saudi Arabia, UAE, Egypt, Nigeria, South Africa)
  14.8.1 Middle East & Africa AR Gaming Sales by Country (2015-2020)
  14.8.2 Middle East & Africa AR Gaming Consumption Value by Country (2015-2020)
14.9 Middle East & Africa AR Gaming Market PEST Analysis

15 FUTURE FORECAST OF THE GLOBAL AR GAMING MARKET FROM 2020-2027

15.1 Future Forecast of the Global AR Gaming Market from 2020-2027 Segment by Region
15.2 Global AR Gaming Production and Growth Rate Forecast by Type (2020-2027)
15.3 Global AR Gaming Consumption and Growth Rate Forecast by Application (2020-2027)

16 APPENDIX

16.1 Methodology
16.2 Research Data Source

LIST OF TABLES AND FIGURES

Global AR Gaming Market Value ($) and Growth Rate of AR Gaming from 2015-2027
Global AR Gaming Production and Growth Rate Segment by Product Type from 2015-2027
Global AR Gaming Consumption and Growth Rate Segment by Application from 2015-2027
Figure AR Gaming Picture
Table Product Specifications of AR Gaming
Table Driving Factors for this Market
Table Industry News of AR Gaming Market
Figure Value Chain Status of AR Gaming
Table Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
Table Distributors/Traders
Table Downstream Major Customer Analysis (by Region, by Preference)
Table Global AR Gaming Production and Growth Rate Segment by Product Type from 2015-2020
Table Global AR Gaming Value ($) and Growth Rate Segment by Product Type from 2015-2020
Figure Mobile Devices of AR Gaming
Figure HMDs of AR Gaming
Figure Smart Glasses of AR Gaming
Table Global AR Gaming Consumption and Growth Rate Segment by Application from 2015-2020
Table Global AR Gaming Value ($) and Growth Rate Segment by Application from 2015-2020
Figure Consumer electronics of AR Gaming
Figure Education of AR Gaming
Figure Entertainment of AR Gaming
Figure Others of AR Gaming
Table Global AR Gaming Consumption and Growth Rate Segment by Marketing Channel from 2015-2020
Table Global AR Gaming Value ($) and Growth Rate Segment by Marketing Channel from 2015-2020
Figure Traditional Marketing Channel (Offline) of AR Gaming
Figure Online Channel of AR Gaming
Table Augmented Pixels Profile (Company Name, Plants Distribution, Sales Region)
Figure Augmented Pixels Sales and Growth Rate from 2015-2020
Figure Augmented Pixels Revenue ($) and Global Market Share from 2015-2020
Table Augmented Pixels AR Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Blippar Profile (Company Name, Plants Distribution, Sales Region)
Figure Blippar Sales and Growth Rate from 2015-2020
Figure Blippar Revenue ($) and Global Market Share from 2015-2020
Table Blippar AR Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Qualcomm Technologies Profile (Company Name, Plants Distribution, Sales Region)
Figure Qualcomm Technologies Sales and Growth Rate from 2015-2020
Figure Qualcomm Technologies Revenue ($) and Global Market Share from 2015-2020
Table Qualcomm Technologies AR Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table VividWorks Profile (Company Name, Plants Distribution, Sales Region)
Figure VividWorks Sales and Growth Rate from 2015-2020
Figure VividWorks Revenue ($) and Global Market Share from 2015-2020
Table VividWorks AR Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Infinity Augmented Reality Profile (Company Name, Plants Distribution, Sales Region)
Figure Infinity Augmented Reality Sales and Growth Rate from 2015-2020
Figure Infinity Augmented Reality Revenue ($) and Global Market Share from 2015-2020
Table Infinity Augmented Reality AR Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Wikitude Profile (Company Name, Plants Distribution, Sales Region)
Figure Wikitude Sales and Growth Rate from 2015-2020
Figure Wikitude Revenue ($) and Global Market Share from 2015-2020
Table Wikitude AR Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Total Immersion Profile (Company Name, Plants Distribution, Sales Region)
Figure Total Immersion Sales and Growth Rate from 2015-2020
Figure Total Immersion Revenue ($) and Global Market Share from 2015-2020
Table Total Immersion AR Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Catchoom Profile (Company Name, Plants Distribution, Sales Region)
Figure Catchoom Sales and Growth Rate from 2015-2020
Figure Catchoom Revenue ($) and Global Market Share from 2015-2020
Table Catchoom AR Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Zappar Profile (Company Name, Plants Distribution, Sales Region)
Figure Zappar Sales and Growth Rate from 2015-2020
Figure Zappar Revenue ($) and Global Market Share from 2015-2020
Table Zappar AR Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Aurasma Profile (Company Name, Plants Distribution, Sales Region)
Figure Aurasma Sales and Growth Rate from 2015-2020
Figure Aurasma Revenue ($) and Global Market Share from 2015-2020
Table Aurasma AR Gaming Sales, Price, Revenue, Gross Margin (2015-2020)
Table Global AR Gaming Production Value ($) by Region from 2015-2020
Table Global AR Gaming Production Value Share by Region from 2015-2020
Table Global AR Gaming Production by Region from 2015-2020
Table Global AR Gaming Consumption Value ($) by Region from 2015-2020
Table Global AR Gaming Consumption by Region from 2015-2020
Table North America AR Gaming Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table North America AR Gaming Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table North America AR Gaming Import and Export from 2015-2020
Table North America AR Gaming Value ($) by Type (2015-2020)
Table North America AR Gaming Production by Type (2015-2020)
Table North America AR Gaming Consumption by Application (2015-2020)
Table North America AR Gaming Consumption by Country (2015-2020)
Table North America AR Gaming Consumption Value ($) by Country (2015-2020)
Figure North America AR Gaming Market PEST Analysis
Table Europe AR Gaming Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Europe AR Gaming Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Europe AR Gaming Import and Export from 2015-2020
Table Europe AR Gaming Value ($) by Type (2015-2020)
Table Europe AR Gaming Production by Type (2015-2020)
Table Europe AR Gaming Consumption by Application (2015-2020)
Table Europe AR Gaming Consumption by Country (2015-2020)
Table Europe AR Gaming Consumption Value ($) by Country (2015-2020)
Figure Europe AR Gaming Market PEST Analysis
Table Asia-Pacific AR Gaming Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Asia-Pacific AR Gaming Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Asia-Pacific AR Gaming Import and Export from 2015-2020
Table Asia-Pacific AR Gaming Value ($) by Type (2015-2020)
Table Asia-Pacific AR Gaming Production by Type (2015-2020)
Table Asia-Pacific AR Gaming Consumption by Application (2015-2020)
Table Asia-Pacific AR Gaming Consumption by Country (2015-2020)
Table Asia-Pacific AR Gaming Consumption Value ($) by Country (2015-2020)
Figure Asia-Pacific AR Gaming Market PEST Analysis
Table Latin America AR Gaming Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Latin America AR Gaming Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Latin America AR Gaming Import and Export from 2015-2020
Table Latin America AR Gaming Value ($) by Type (2015-2020)
Table Latin America AR Gaming Production by Type (2015-2020)
Table Latin America AR Gaming Consumption by Application (2015-2020)
Table Latin America AR Gaming Consumption by Country (2015-2020)
Table Latin America AR Gaming Consumption Value ($) by Country (2015-2020)
Figure Latin America AR Gaming Market PEST Analysis
Table Middle East & Africa AR Gaming Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Middle East & Africa AR Gaming Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Middle East & Africa AR Gaming Import and Export from 2015-2020
Table Middle East & Africa AR Gaming Value ($) by Type (2015-2020)
Table Middle East & Africa AR Gaming Production by Type (2015-2020)
Table Middle East & Africa AR Gaming Consumption by Application (2015-2020)
Table Middle East & Africa AR Gaming Consumption by Country (2015-2020)
Table Middle East & Africa AR Gaming Consumption Value ($) by Country (2015-2020)
Figure Middle East & Africa AR Gaming Market PEST Analysis
Table Global AR Gaming Value ($) and Growth Rate Forecast by Region (2020-2027)
Table Global AR Gaming Production and Growth Rate Forecast by Region (2020-2027)
Table Global AR Gaming Consumption and Growth Rate Forecast by Region (2020-2027)
Table Global AR Gaming Production and Growth Rate Forecast by Type (2020-2027)
Table Global AR Gaming Consumption and Growth Rate Forecast by Application (2020-2027)


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