Global Anime & Video Game Collectible Figures Market Growth 2026-2032
The global Anime & Video Game Collectible Figures market size is predicted to grow from US$ 6212 million in 2025 to US$ 10339 million in 2032; it is expected to grow at a CAGR of 7.4% from 2026 to 2032.
Anime & Video Game Collectible Figures refer to physical character-based collectibles developed around anime, manga, video game, VTuber, virtual talent and adjacent two-dimensional IP franchises. The category primarily covers pre-painted scale figures, PVC/ABS figures, articulated action figures, resin statues, vinyl or sofubi character figures, prize figures, chibi collectibles and limited-edition premium statues.
These products are valued by collectors for character fidelity, sculpting quality, paint application, articulation design, accessories, material finish, licensing authenticity, edition scarcity and display appeal. Price assessment is typically based on official suggested retail prices, official pre-order prices, brand-operated store prices, authorised hobby retail prices and mainstream cross-border e-commerce prices.
Entry-level prize figures and small chibi collectibles are generally priced at around USD 10?40, mainstream articulated figures and small-to-mid-sized character figures are commonly priced at around USD 40?120, standard pre-painted scale figures are usually positioned at around USD 80?250, sixth-scale collectible figures and higher-specification articulated figures are often priced at around USD 150?400, while premium resin statues, limited diorama statues and large-format video game character statues are typically priced at around USD 300?1,500, with selected large-scale, low-edition or highly complex licensed products exceeding USD 2,000.
This research focuses on commercially supplied, IP-based physical collectible figures with clear anime, manga, game or virtual-character relevance, and prioritises real manufacturers, figure brands, licensed product suppliers and recurring OEM/ODM production entities.
Based on our research, the anime and video game collectible figures market should not be assessed as a conventional toy-manufacturing segment, but rather as a specialised commercial mechanism through which IP ownership, fandom engagement, precision manufacturing and collectible value are converted into physical consumer products. The sector sits at the intersection of the content industry, licensed merchandise, hobby retail and adult collectible consumption. Its growth is increasingly less dependent on traditional children?s toy demand and more closely linked to the global circulation of anime content, long-cycle video game operations, character-based monetisation, social-media display culture and the purchasing power of adult collectors. The broader toy market?s recent recovery, driven in part by pop culture, collectibles and Kidult demand, further supports the view that character-based collectibles are moving from a niche enthusiast category into a broader adult consumer segment.
From a supply-side perspective, Japan remains the structural centre of gravity of the global anime and game figure industry. Its advantage lies not merely in the number of established brands, but in the depth of its IP access, product-planning discipline, sculpting ecosystem, painted-finished-product standards and long-established fan retail channels. Bandai Namco?s Toys and Hobby Unit reported record-high net sales and operating profit in FY2025.3 and stated that it rolled out more than 500 IPs during the year, which illustrates the scale advantage that major Japanese groups can derive from diversified IP portfolios and multi-category commercialisation. Good Smile Company?s official product architecture, including Nendoroid, figma, Scale Figure and POP UP PARADE, also demonstrates the importance of recurring product systems and standardised collectible lines in building long-term market presence. By contrast, suppliers in mainland China and Hong Kong are undergoing a structural repositioning: they are no longer merely manufacturing subcontractors, but are increasingly extending into original planning, licensed product development, branded exports and higher-specification finished collectibles.
The competitive logic of this industry cannot be captured by a simple ranking of group revenue or total toy sales. Several large toy groups, designer-toy companies and integrated IP operators possess strong channel access and brand visibility, but their reported revenue often includes plush toys, blind boxes, model kits, trading cards, apparel, children?s toys and other merchandise categories. These revenues cannot be mechanically treated as anime and video game collectible figure revenue. POP MART provides a useful example: its 2025 announcement showed that plush products had become the group?s largest revenue contributor, with revenue of RMB18.71 billion and a 50.4% share of total revenue, indicating that even highly relevant collectible-toy companies require strict category-level adjustment before being included in this market model. For this reason, this report distinguishes between the broad relevant supplier universe and the core formal list. The former is used to avoid omitting potential manufacturers, brands and suppliers; the latter is used for market sizing, competitive analysis and formal report presentation.
From the demand side, growth is shifting from single-character fan purchasing to a more layered form of collectible consumption. Core collectors still place high weight on character fidelity, sculpting quality, paint consistency, proportional accuracy, accessories and version scarcity. A wider group of younger consumers, however, increasingly treats figures as part of room decoration, personal identity, social-media display and emotion-led discretionary spending. At the premium end, collectors are more sensitive to edition size, licence authenticity, product completeness, display impact and long-term collectible value. This creates a clearly stratified market structure: accessible products support user acquisition and purchase frequency; higher-specification finished figures sustain the core collector base; while premium statues and limited editions provide brand elevation and margin elasticity. The future demand question is therefore not simply whether more IP can be commercialised, but whether companies can select the right characters, control launch cadence, manage pre-order cycles and reduce delivery, quality-control and inventory risks.
Overall, the anime and video game collectible figures industry retains meaningful medium- to long-term growth potential, but the threshold for sustainable competition is rising. In the past, companies could achieve short-term growth through a single popular IP, low-cost production or broad channel distribution. Going forward, durable winners will need to combine licensing capability, product-planning judgement, supply-chain execution, global distribution and collector-community management. Key risks include IP heat-cycle volatility, rising licensing costs, consumer budget pressure, delivery delays, inventory mismatch, counterfeit products and environmental-compliance requirements. The global market is therefore likely to remain structurally layered: Japanese companies will continue to benefit from IP planning and established figure-brand systems; Chinese and Hong Kong suppliers will gain influence through manufacturing depth and increasingly capable domestic brands; and North American and European companies will compete more selectively in video game statues, licensed action figures and premium collectibles.
LP Information, Inc. (LPI) ' newest research report, the ?Anime & Video Game Collectible Figures Industry Forecast? looks at past sales and reviews total world Anime & Video Game Collectible Figures sales in 2025, providing a comprehensive analysis by region and market sector of projected Anime & Video Game Collectible Figures sales for 2026 through 2032. With Anime & Video Game Collectible Figures sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Anime & Video Game Collectible Figures industry.
This Insight Report provides a comprehensive analysis of the global Anime & Video Game Collectible Figures landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Anime & Video Game Collectible Figures portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms? unique position in an accelerating global Anime & Video Game Collectible Figures market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Anime & Video Game Collectible Figures and breaks down the forecast by IP Source, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Anime & Video Game Collectible Figures.
This report presents a comprehensive overview, market shares, and growth opportunities of Anime & Video Game Collectible Figures market by product type, application, key manufacturers and key regions and countries.
Segmentation by IP Source:
What is the 10-year outlook for the global Anime & Video Game Collectible Figures market?
What factors are driving Anime & Video Game Collectible Figures market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Anime & Video Game Collectible Figures market opportunities vary by end market size?
How does Anime & Video Game Collectible Figures break out by IP Source, by Application?
Anime & Video Game Collectible Figures refer to physical character-based collectibles developed around anime, manga, video game, VTuber, virtual talent and adjacent two-dimensional IP franchises. The category primarily covers pre-painted scale figures, PVC/ABS figures, articulated action figures, resin statues, vinyl or sofubi character figures, prize figures, chibi collectibles and limited-edition premium statues.
These products are valued by collectors for character fidelity, sculpting quality, paint application, articulation design, accessories, material finish, licensing authenticity, edition scarcity and display appeal. Price assessment is typically based on official suggested retail prices, official pre-order prices, brand-operated store prices, authorised hobby retail prices and mainstream cross-border e-commerce prices.
Entry-level prize figures and small chibi collectibles are generally priced at around USD 10?40, mainstream articulated figures and small-to-mid-sized character figures are commonly priced at around USD 40?120, standard pre-painted scale figures are usually positioned at around USD 80?250, sixth-scale collectible figures and higher-specification articulated figures are often priced at around USD 150?400, while premium resin statues, limited diorama statues and large-format video game character statues are typically priced at around USD 300?1,500, with selected large-scale, low-edition or highly complex licensed products exceeding USD 2,000.
This research focuses on commercially supplied, IP-based physical collectible figures with clear anime, manga, game or virtual-character relevance, and prioritises real manufacturers, figure brands, licensed product suppliers and recurring OEM/ODM production entities.
Based on our research, the anime and video game collectible figures market should not be assessed as a conventional toy-manufacturing segment, but rather as a specialised commercial mechanism through which IP ownership, fandom engagement, precision manufacturing and collectible value are converted into physical consumer products. The sector sits at the intersection of the content industry, licensed merchandise, hobby retail and adult collectible consumption. Its growth is increasingly less dependent on traditional children?s toy demand and more closely linked to the global circulation of anime content, long-cycle video game operations, character-based monetisation, social-media display culture and the purchasing power of adult collectors. The broader toy market?s recent recovery, driven in part by pop culture, collectibles and Kidult demand, further supports the view that character-based collectibles are moving from a niche enthusiast category into a broader adult consumer segment.
From a supply-side perspective, Japan remains the structural centre of gravity of the global anime and game figure industry. Its advantage lies not merely in the number of established brands, but in the depth of its IP access, product-planning discipline, sculpting ecosystem, painted-finished-product standards and long-established fan retail channels. Bandai Namco?s Toys and Hobby Unit reported record-high net sales and operating profit in FY2025.3 and stated that it rolled out more than 500 IPs during the year, which illustrates the scale advantage that major Japanese groups can derive from diversified IP portfolios and multi-category commercialisation. Good Smile Company?s official product architecture, including Nendoroid, figma, Scale Figure and POP UP PARADE, also demonstrates the importance of recurring product systems and standardised collectible lines in building long-term market presence. By contrast, suppliers in mainland China and Hong Kong are undergoing a structural repositioning: they are no longer merely manufacturing subcontractors, but are increasingly extending into original planning, licensed product development, branded exports and higher-specification finished collectibles.
The competitive logic of this industry cannot be captured by a simple ranking of group revenue or total toy sales. Several large toy groups, designer-toy companies and integrated IP operators possess strong channel access and brand visibility, but their reported revenue often includes plush toys, blind boxes, model kits, trading cards, apparel, children?s toys and other merchandise categories. These revenues cannot be mechanically treated as anime and video game collectible figure revenue. POP MART provides a useful example: its 2025 announcement showed that plush products had become the group?s largest revenue contributor, with revenue of RMB18.71 billion and a 50.4% share of total revenue, indicating that even highly relevant collectible-toy companies require strict category-level adjustment before being included in this market model. For this reason, this report distinguishes between the broad relevant supplier universe and the core formal list. The former is used to avoid omitting potential manufacturers, brands and suppliers; the latter is used for market sizing, competitive analysis and formal report presentation.
From the demand side, growth is shifting from single-character fan purchasing to a more layered form of collectible consumption. Core collectors still place high weight on character fidelity, sculpting quality, paint consistency, proportional accuracy, accessories and version scarcity. A wider group of younger consumers, however, increasingly treats figures as part of room decoration, personal identity, social-media display and emotion-led discretionary spending. At the premium end, collectors are more sensitive to edition size, licence authenticity, product completeness, display impact and long-term collectible value. This creates a clearly stratified market structure: accessible products support user acquisition and purchase frequency; higher-specification finished figures sustain the core collector base; while premium statues and limited editions provide brand elevation and margin elasticity. The future demand question is therefore not simply whether more IP can be commercialised, but whether companies can select the right characters, control launch cadence, manage pre-order cycles and reduce delivery, quality-control and inventory risks.
Overall, the anime and video game collectible figures industry retains meaningful medium- to long-term growth potential, but the threshold for sustainable competition is rising. In the past, companies could achieve short-term growth through a single popular IP, low-cost production or broad channel distribution. Going forward, durable winners will need to combine licensing capability, product-planning judgement, supply-chain execution, global distribution and collector-community management. Key risks include IP heat-cycle volatility, rising licensing costs, consumer budget pressure, delivery delays, inventory mismatch, counterfeit products and environmental-compliance requirements. The global market is therefore likely to remain structurally layered: Japanese companies will continue to benefit from IP planning and established figure-brand systems; Chinese and Hong Kong suppliers will gain influence through manufacturing depth and increasingly capable domestic brands; and North American and European companies will compete more selectively in video game statues, licensed action figures and premium collectibles.
LP Information, Inc. (LPI) ' newest research report, the ?Anime & Video Game Collectible Figures Industry Forecast? looks at past sales and reviews total world Anime & Video Game Collectible Figures sales in 2025, providing a comprehensive analysis by region and market sector of projected Anime & Video Game Collectible Figures sales for 2026 through 2032. With Anime & Video Game Collectible Figures sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Anime & Video Game Collectible Figures industry.
This Insight Report provides a comprehensive analysis of the global Anime & Video Game Collectible Figures landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Anime & Video Game Collectible Figures portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms? unique position in an accelerating global Anime & Video Game Collectible Figures market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Anime & Video Game Collectible Figures and breaks down the forecast by IP Source, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Anime & Video Game Collectible Figures.
This report presents a comprehensive overview, market shares, and growth opportunities of Anime & Video Game Collectible Figures market by product type, application, key manufacturers and key regions and countries.
Segmentation by IP Source:
- Anime & Manga IP
- Video Game IP
- VTuber / Virtual Talent IP
- Other / Mixed IP
- PVC/ABS Pre-painted
- Resin / Polystone
- Vinyl / Sofubi
- Mixed Media
- Hobby Retail & E-commerce
- Arcade / Prize Channel
- Official IP Store / Direct-to-Fan
- Conventions & Limited Events
- Scale Figures
- Articulated Action Figures
- Premium Statues
- Prize & Entry Collectibles
- Americas
- United States
- Canada
- Mexico
- Brazil
- APAC
- China
- Japan
- Korea
- Southeast Asia
- India
- Australia
- Europe
- Germany
- France
- UK
- Italy
- Russia
- Middle East & Africa
- Egypt
- South Africa
- Israel
- Turkey
- GCC Countries
- Bandai Spirits Co., Ltd.
- Good Smile Company, Inc.
- POP MART INTERNATIONAL GROUP LIMITED
- 52TOYS
- JoyToy
- Queen Studios
- ThreeA
- Mattel, Inc.
- Hasbro, Inc.
- Spin Master Corp.
- Mondo
- Kotobukiya Co., Ltd.
- MegaHouse Corporation
- Kaiyodo Co., Ltd.
- ALTER Co., Ltd.
- Max Factory Inc.
- FuRyu Corporation
- Taito Corporation
- SEGA FAVE CORPORATION
- Square Enix Co., Ltd.
- Prime 1 Studio Co., Ltd.
- KADOKAWA CORPORATION
- Aniplex Inc.
- Medicos Entertainment Co., Ltd.
- P.M. Office A Co., Ltd. / PLUM
- Wave Corporation
- BellFine Co., Ltd.
- ques Q
- Union Creative International Ltd.
- Phat! Company
- Flare Co., Ltd.
- Hobby
- Bushiroad Creative Inc.
- Sentinel Co., Ltd.
- Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS
- MYETHOS LIMITED
- Hobby Max
- AniMester
- Snail Shell Studio
- RIBOSE
- Reverse Studio
- CCSTOYS
- Hot Toys Limited
- threezero
- Storm Collectibles
- Beast Kingdom Co., Ltd.
- XM Studios Pte Ltd
- Mighty Jaxx International Pte. Ltd.
- Blitzway Co., Ltd.
- 5PRO Studio
- Funko, Inc.
- Sideshow Collectibles
- Dark Horse Direct
- NECA
- McFarlane Toys
- JAKKS Pacific, Inc.
- Jazwares, LLC
- Super7
- Youtooz
- PureArts Limited
- PCS Collectibles
- Diamond Select Toys
- First 4 Figures Ltd.
- Tsume SA
- Oniri Cr?ations
- Numskull Designs
- Gaming Heads
- Figurama Collectors
- W?t? Workshop
- Iron Studios
What is the 10-year outlook for the global Anime & Video Game Collectible Figures market?
What factors are driving Anime & Video Game Collectible Figures market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Anime & Video Game Collectible Figures market opportunities vary by end market size?
How does Anime & Video Game Collectible Figures break out by IP Source, by Application?
1 SCOPE OF THE REPORT
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 EXECUTIVE SUMMARY
2.1 World Market Overview
2.1.1 Global Anime & Video Game Collectible Figures Annual Sales 2021-2032
2.1.2 World Current & Future Analysis for Anime & Video Game Collectible Figures by Geographic Region, 2021, 2025 & 2032
2.1.3 World Current & Future Analysis for Anime & Video Game Collectible Figures by Country/Region, 2021, 2025 & 2032
2.2 Anime & Video Game Collectible Figures Segment by IP Source
2.2.1 Anime & Manga IP
2.2.2 Video Game IP
2.2.3 VTuber / Virtual Talent IP
2.2.4 Other / Mixed IP
2.2.5 Anime & Video Game Collectible Figures Sales by IP Source
2.2.5.1 Global Anime & Video Game Collectible Figures Sales Market Share by IP Source (2021-2026)
2.2.5.2 Global Anime & Video Game Collectible Figures Revenue and Market Share by IP Source (2021-2026)
2.2.5.3 Global Anime & Video Game Collectible Figures Sale Price by IP Source (2021-2026)
2.3 Anime & Video Game Collectible Figures Segment By Material & Process
2.3.1 PVC/ABS Pre-painted
2.3.2 Resin / Polystone
2.3.3 Vinyl / Sofubi
2.3.4 Mixed Media
2.3.5 Anime & Video Game Collectible Figures Sales By Material & Process
2.3.5.1 Global Anime & Video Game Collectible Figures Sales Market Share By Material & Process (2021-2026)
2.3.5.2 Global Anime & Video Game Collectible Figures Revenue and Market Share By Material & Process (2021-2026)
2.3.5.3 Global Anime & Video Game Collectible Figures Sale Price By Material & Process (2021-2026)
2.4 Anime & Video Game Collectible Figures Segment By Channel
2.4.1 Hobby Retail & E-commerce
2.4.2 Arcade / Prize Channel
2.4.3 Official IP Store / Direct-to-Fan
2.4.4 Conventions & Limited Events
2.4.5 Anime & Video Game Collectible Figures Sales By Channel
2.4.5.1 Global Anime & Video Game Collectible Figures Sales Market Share By Channel (2021-2026)
2.4.5.2 Global Anime & Video Game Collectible Figures Revenue and Market Share By Channel (2021-2026)
2.4.5.3 Global Anime & Video Game Collectible Figures Sale Price By Channel (2021-2026)
2.5 Anime & Video Game Collectible Figures Segment by Application
2.5.1 Scale Figures
2.5.2 Articulated Action Figures
2.5.3 Premium Statues
2.5.4 Prize & Entry Collectibles
2.5.5 Anime & Video Game Collectible Figures Sales by Application
2.5.5.1 Global Anime & Video Game Collectible Figures Sale Market Share by Application (2021-2026)
2.5.5.2 Global Anime & Video Game Collectible Figures Revenue and Market Share by Application (2021-2026)
2.5.5.3 Global Anime & Video Game Collectible Figures Sale Price by Application (2021-2026)
3 GLOBAL BY COMPANY
3.1 Global Anime & Video Game Collectible Figures Breakdown Data by Company
3.1.1 Global Anime & Video Game Collectible Figures Annual Sales by Company (2021-2026)
3.1.2 Global Anime & Video Game Collectible Figures Sales Market Share by Company (2021-2026)
3.2 Global Anime & Video Game Collectible Figures Annual Revenue by Company (2021-2026)
3.2.1 Global Anime & Video Game Collectible Figures Revenue by Company (2021-2026)
3.2.2 Global Anime & Video Game Collectible Figures Revenue Market Share by Company (2021-2026)
3.3 Global Anime & Video Game Collectible Figures Sale Price by Company
3.4 Key Manufacturers Anime & Video Game Collectible Figures Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers Anime & Video Game Collectible Figures Product Location Distribution
3.4.2 Players Anime & Video Game Collectible Figures Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2024-2026)
3.6 New Products and Potential Entrants
3.7 Market M&A Activity & Strategy
4 WORLD HISTORIC REVIEW FOR ANIME & VIDEO GAME COLLECTIBLE FIGURES BY GEOGRAPHIC REGION
4.1 World Historic Anime & Video Game Collectible Figures Market Size by Geographic Region (2021-2026)
4.1.1 Global Anime & Video Game Collectible Figures Annual Sales by Geographic Region (2021-2026)
4.1.2 Global Anime & Video Game Collectible Figures Annual Revenue by Geographic Region (2021-2026)
4.2 World Historic Anime & Video Game Collectible Figures Market Size by Country/Region (2021-2026)
4.2.1 Global Anime & Video Game Collectible Figures Annual Sales by Country/Region (2021-2026)
4.2.2 Global Anime & Video Game Collectible Figures Annual Revenue by Country/Region (2021-2026)
4.3 Americas Anime & Video Game Collectible Figures Sales Growth
4.4 APAC Anime & Video Game Collectible Figures Sales Growth
4.5 Europe Anime & Video Game Collectible Figures Sales Growth
4.6 Middle East & Africa Anime & Video Game Collectible Figures Sales Growth
5 AMERICAS
5.1 Americas Anime & Video Game Collectible Figures Sales by Country
5.1.1 Americas Anime & Video Game Collectible Figures Sales by Country (2021-2026)
5.1.2 Americas Anime & Video Game Collectible Figures Revenue by Country (2021-2026)
5.2 Americas Anime & Video Game Collectible Figures Sales by IP Source (2021-2026)
5.3 Americas Anime & Video Game Collectible Figures Sales by Application (2021-2026)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Anime & Video Game Collectible Figures Sales by Region
6.1.1 APAC Anime & Video Game Collectible Figures Sales by Region (2021-2026)
6.1.2 APAC Anime & Video Game Collectible Figures Revenue by Region (2021-2026)
6.2 APAC Anime & Video Game Collectible Figures Sales by IP Source (2021-2026)
6.3 APAC Anime & Video Game Collectible Figures Sales by Application (2021-2026)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 EUROPE
7.1 Europe Anime & Video Game Collectible Figures by Country
7.1.1 Europe Anime & Video Game Collectible Figures Sales by Country (2021-2026)
7.1.2 Europe Anime & Video Game Collectible Figures Revenue by Country (2021-2026)
7.2 Europe Anime & Video Game Collectible Figures Sales by IP Source (2021-2026)
7.3 Europe Anime & Video Game Collectible Figures Sales by Application (2021-2026)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 MIDDLE EAST & AFRICA
8.1 Middle East & Africa Anime & Video Game Collectible Figures by Country
8.1.1 Middle East & Africa Anime & Video Game Collectible Figures Sales by Country (2021-2026)
8.1.2 Middle East & Africa Anime & Video Game Collectible Figures Revenue by Country (2021-2026)
8.2 Middle East & Africa Anime & Video Game Collectible Figures Sales by IP Source (2021-2026)
8.3 Middle East & Africa Anime & Video Game Collectible Figures Sales by Application (2021-2026)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 MARKET DRIVERS, CHALLENGES AND TRENDS
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 MANUFACTURING COST STRUCTURE ANALYSIS
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Anime & Video Game Collectible Figures
10.3 Manufacturing Process Analysis of Anime & Video Game Collectible Figures
10.4 Industry Chain Structure of Anime & Video Game Collectible Figures
11 MARKETING, DISTRIBUTORS AND CUSTOMER
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 Anime & Video Game Collectible Figures Distributors
11.3 Anime & Video Game Collectible Figures Customer
12 WORLD FORECAST REVIEW FOR ANIME & VIDEO GAME COLLECTIBLE FIGURES BY GEOGRAPHIC REGION
12.1 Global Anime & Video Game Collectible Figures Market Size Forecast by Region
12.1.1 Global Anime & Video Game Collectible Figures Forecast by Region (2027-2032)
12.1.2 Global Anime & Video Game Collectible Figures Annual Revenue Forecast by Region (2027-2032)
12.2 Americas Forecast by Country (2027-2032)
12.3 APAC Forecast by Region (2027-2032)
12.4 Europe Forecast by Country (2027-2032)
12.5 Middle East & Africa Forecast by Country (2027-2032)
12.6 Global Anime & Video Game Collectible Figures Forecast by IP Source (2027-2032)
12.7 Global Anime & Video Game Collectible Figures Forecast by Application (2027-2032)
13 KEY PLAYERS ANALYSIS
13.1 Bandai Spirits Co., Ltd.
13.1.1 Bandai Spirits Co., Ltd. Company Information
13.1.2 Bandai Spirits Co., Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.1.3 Bandai Spirits Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.1.4 Bandai Spirits Co., Ltd. Main Business Overview
13.1.5 Bandai Spirits Co., Ltd. Latest Developments
13.2 Good Smile Company, Inc.
13.2.1 Good Smile Company, Inc. Company Information
13.2.2 Good Smile Company, Inc. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.2.3 Good Smile Company, Inc. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.2.4 Good Smile Company, Inc. Main Business Overview
13.2.5 Good Smile Company, Inc. Latest Developments
13.3 POP MART INTERNATIONAL GROUP LIMITED
13.3.1 POP MART INTERNATIONAL GROUP LIMITED Company Information
13.3.2 POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.3.3 POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.3.4 POP MART INTERNATIONAL GROUP LIMITED Main Business Overview
13.3.5 POP MART INTERNATIONAL GROUP LIMITED Latest Developments
13.4 52TOYS
13.4.1 52TOYS Company Information
13.4.2 52TOYS Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.4.3 52TOYS Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.4.4 52TOYS Main Business Overview
13.4.5 52TOYS Latest Developments
13.5 JoyToy
13.5.1 JoyToy Company Information
13.5.2 JoyToy Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.5.3 JoyToy Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.5.4 JoyToy Main Business Overview
13.5.5 JoyToy Latest Developments
13.6 Queen Studios
13.6.1 Queen Studios Company Information
13.6.2 Queen Studios Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.6.3 Queen Studios Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.6.4 Queen Studios Main Business Overview
13.6.5 Queen Studios Latest Developments
13.7 ThreeA
13.7.1 ThreeA Company Information
13.7.2 ThreeA Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.7.3 ThreeA Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.7.4 ThreeA Main Business Overview
13.7.5 ThreeA Latest Developments
13.8 Mattel, Inc.
13.8.1 Mattel, Inc. Company Information
13.8.2 Mattel, Inc. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.8.3 Mattel, Inc. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.8.4 Mattel, Inc. Main Business Overview
13.8.5 Mattel, Inc. Latest Developments
13.9 Hasbro, Inc.
13.9.1 Hasbro, Inc. Company Information
13.9.2 Hasbro, Inc. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.9.3 Hasbro, Inc. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.9.4 Hasbro, Inc. Main Business Overview
13.9.5 Hasbro, Inc. Latest Developments
13.10 Spin Master Corp.
13.10.1 Spin Master Corp. Company Information
13.10.2 Spin Master Corp. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.10.3 Spin Master Corp. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.10.4 Spin Master Corp. Main Business Overview
13.10.5 Spin Master Corp. Latest Developments
13.11 Mondo
13.11.1 Mondo Company Information
13.11.2 Mondo Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.11.3 Mondo Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.11.4 Mondo Main Business Overview
13.11.5 Mondo Latest Developments
13.12 Kotobukiya Co., Ltd.
13.12.1 Kotobukiya Co., Ltd. Company Information
13.12.2 Kotobukiya Co., Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.12.3 Kotobukiya Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.12.4 Kotobukiya Co., Ltd. Main Business Overview
13.12.5 Kotobukiya Co., Ltd. Latest Developments
13.13 MegaHouse Corporation
13.13.1 MegaHouse Corporation Company Information
13.13.2 MegaHouse Corporation Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.13.3 MegaHouse Corporation Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.13.4 MegaHouse Corporation Main Business Overview
13.13.5 MegaHouse Corporation Latest Developments
13.14 Kaiyodo Co., Ltd.
13.14.1 Kaiyodo Co., Ltd. Company Information
13.14.2 Kaiyodo Co., Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.14.3 Kaiyodo Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.14.4 Kaiyodo Co., Ltd. Main Business Overview
13.14.5 Kaiyodo Co., Ltd. Latest Developments
13.15 ALTER Co., Ltd.
13.15.1 ALTER Co., Ltd. Company Information
13.15.2 ALTER Co., Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.15.3 ALTER Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.15.4 ALTER Co., Ltd. Main Business Overview
13.15.5 ALTER Co., Ltd. Latest Developments
13.16 Max Factory Inc.
13.16.1 Max Factory Inc. Company Information
13.16.2 Max Factory Inc. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.16.3 Max Factory Inc. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.16.4 Max Factory Inc. Main Business Overview
13.16.5 Max Factory Inc. Latest Developments
13.17 FuRyu Corporation
13.17.1 FuRyu Corporation Company Information
13.17.2 FuRyu Corporation Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.17.3 FuRyu Corporation Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.17.4 FuRyu Corporation Main Business Overview
13.17.5 FuRyu Corporation Latest Developments
13.18 Taito Corporation
13.18.1 Taito Corporation Company Information
13.18.2 Taito Corporation Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.18.3 Taito Corporation Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.18.4 Taito Corporation Main Business Overview
13.18.5 Taito Corporation Latest Developments
13.19 SEGA FAVE CORPORATION
13.19.1 SEGA FAVE CORPORATION Company Information
13.19.2 SEGA FAVE CORPORATION Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.19.3 SEGA FAVE CORPORATION Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.19.4 SEGA FAVE CORPORATION Main Business Overview
13.19.5 SEGA FAVE CORPORATION Latest Developments
13.20 Square Enix Co., Ltd.
13.20.1 Square Enix Co., Ltd. Company Information
13.20.2 Square Enix Co., Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.20.3 Square Enix Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.20.4 Square Enix Co., Ltd. Main Business Overview
13.20.5 Square Enix Co., Ltd. Latest Developments
13.21 Prime 1 Studio Co., Ltd.
13.21.1 Prime 1 Studio Co., Ltd. Company Information
13.21.2 Prime 1 Studio Co., Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.21.3 Prime 1 Studio Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.21.4 Prime 1 Studio Co., Ltd. Main Business Overview
13.21.5 Prime 1 Studio Co., Ltd. Latest Developments
13.22 KADOKAWA CORPORATION
13.22.1 KADOKAWA CORPORATION Company Information
13.22.2 KADOKAWA CORPORATION Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.22.3 KADOKAWA CORPORATION Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.22.4 KADOKAWA CORPORATION Main Business Overview
13.22.5 KADOKAWA CORPORATION Latest Developments
13.23 Aniplex Inc.
13.23.1 Aniplex Inc. Company Information
13.23.2 Aniplex Inc. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.23.3 Aniplex Inc. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.23.4 Aniplex Inc. Main Business Overview
13.23.5 Aniplex Inc. Latest Developments
13.24 Medicos Entertainment Co., Ltd.
13.24.1 Medicos Entertainment Co., Ltd. Company Information
13.24.2 Medicos Entertainment Co., Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.24.3 Medicos Entertainment Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.24.4 Medicos Entertainment Co., Ltd. Main Business Overview
13.24.5 Medicos Entertainment Co., Ltd. Latest Developments
13.25 P.M. Office A Co., Ltd. / PLUM
13.25.1 P.M. Office A Co., Ltd. / PLUM Company Information
13.25.2 P.M. Office A Co., Ltd. / PLUM Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.25.3 P.M. Office A Co., Ltd. / PLUM Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.25.4 P.M. Office A Co., Ltd. / PLUM Main Business Overview
13.25.5 P.M. Office A Co., Ltd. / PLUM Latest Developments
13.26 Wave Corporation
13.26.1 Wave Corporation Company Information
13.26.2 Wave Corporation Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.26.3 Wave Corporation Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.26.4 Wave Corporation Main Business Overview
13.26.5 Wave Corporation Latest Developments
13.27 BellFine Co., Ltd.
13.27.1 BellFine Co., Ltd. Company Information
13.27.2 BellFine Co., Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.27.3 BellFine Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.27.4 BellFine Co., Ltd. Main Business Overview
13.27.5 BellFine Co., Ltd. Latest Developments
13.28 ques Q
13.28.1 ques Q Company Information
13.28.2 ques Q Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.28.3 ques Q Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.28.4 ques Q Main Business Overview
13.28.5 ques Q Latest Developments
13.29 Union Creative International Ltd.
13.29.1 Union Creative International Ltd. Company Information
13.29.2 Union Creative International Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.29.3 Union Creative International Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.29.4 Union Creative International Ltd. Main Business Overview
13.29.5 Union Creative International Ltd. Latest Developments
13.30 Phat! Company
13.30.1 Phat! Company Company Information
13.30.2 Phat! Company Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.30.3 Phat! Company Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.30.4 Phat! Company Main Business Overview
13.30.5 Phat! Company Latest Developments
13.31 Flare Co., Ltd.
13.31.1 Flare Co., Ltd. Company Information
13.31.2 Flare Co., Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.31.3 Flare Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.31.4 Flare Co., Ltd. Main Business Overview
13.31.5 Flare Co., Ltd. Latest Developments
13.32 Hobby
13.32.1 Hobby Company Information
13.32.2 Hobby Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.32.3 Hobby Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.32.4 Hobby Main Business Overview
13.32.5 Hobby Latest Developments
13.33 Bushiroad Creative Inc.
13.33.1 Bushiroad Creative Inc. Company Information
13.33.2 Bushiroad Creative Inc. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.33.3 Bushiroad Creative Inc. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.33.4 Bushiroad Creative Inc. Main Business Overview
13.33.5 Bushiroad Creative Inc. Latest Developments
13.34 Sentinel Co., Ltd.
13.34.1 Sentinel Co., Ltd. Company Information
13.34.2 Sentinel Co., Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.34.3 Sentinel Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.34.4 Sentinel Co., Ltd. Main Business Overview
13.34.5 Sentinel Co., Ltd. Latest Developments
13.35 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS
13.35.1 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Company Information
13.35.2 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.35.3 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.35.4 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Main Business Overview
13.35.5 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Latest Developments
13.36 MYETHOS LIMITED
13.36.1 MYETHOS LIMITED Company Information
13.36.2 MYETHOS LIMITED Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.36.3 MYETHOS LIMITED Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.36.4 MYETHOS LIMITED Main Business Overview
13.36.5 MYETHOS LIMITED Latest Developments
13.37 Hobby Max
13.37.1 Hobby Max Company Information
13.37.2 Hobby Max Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.37.3 Hobby Max Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.37.4 Hobby Max Main Business Overview
13.37.5 Hobby Max Latest Developments
13.38 AniMester
13.38.1 AniMester Company Information
13.38.2 AniMester Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.38.3 AniMester Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.38.4 AniMester Main Business Overview
13.38.5 AniMester Latest Developments
13.39 Snail Shell Studio
13.39.1 Snail Shell Studio Company Information
13.39.2 Snail Shell Studio Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.39.3 Snail Shell Studio Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.39.4 Snail Shell Studio Main Business Overview
13.39.5 Snail Shell Studio Latest Developments
13.40 RIBOSE
13.40.1 RIBOSE Company Information
13.40.2 RIBOSE Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.40.3 RIBOSE Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.40.4 RIBOSE Main Business Overview
13.40.5 RIBOSE Latest Developments
13.41 Reverse Studio
13.41.1 Reverse Studio Company Information
13.41.2 Reverse Studio Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.41.3 Reverse Studio Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.41.4 Reverse Studio Main Business Overview
13.41.5 Reverse Studio Latest Developments
13.42 CCSTOYS
13.42.1 CCSTOYS Company Information
13.42.2 CCSTOYS Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.42.3 CCSTOYS Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.42.4 CCSTOYS Main Business Overview
13.42.5 CCSTOYS Latest Developments
13.43 Hot Toys Limited
13.43.1 Hot Toys Limited Company Information
13.43.2 Hot Toys Limited Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.43.3 Hot Toys Limited Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.43.4 Hot Toys Limited Main Business Overview
13.43.5 Hot Toys Limited Latest Developments
13.44 threezero
13.44.1 threezero Company Information
13.44.2 threezero Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.44.3 threezero Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.44.4 threezero Main Business Overview
13.44.5 threezero Latest Developments
13.45 Storm Collectibles
13.45.1 Storm Collectibles Company Information
13.45.2 Storm Collectibles Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.45.3 Storm Collectibles Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.45.4 Storm Collectibles Main Business Overview
13.45.5 Storm Collectibles Latest Developments
14 RESEARCH FINDINGS AND CONCLUSION
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 EXECUTIVE SUMMARY
2.1 World Market Overview
2.1.1 Global Anime & Video Game Collectible Figures Annual Sales 2021-2032
2.1.2 World Current & Future Analysis for Anime & Video Game Collectible Figures by Geographic Region, 2021, 2025 & 2032
2.1.3 World Current & Future Analysis for Anime & Video Game Collectible Figures by Country/Region, 2021, 2025 & 2032
2.2 Anime & Video Game Collectible Figures Segment by IP Source
2.2.1 Anime & Manga IP
2.2.2 Video Game IP
2.2.3 VTuber / Virtual Talent IP
2.2.4 Other / Mixed IP
2.2.5 Anime & Video Game Collectible Figures Sales by IP Source
2.2.5.1 Global Anime & Video Game Collectible Figures Sales Market Share by IP Source (2021-2026)
2.2.5.2 Global Anime & Video Game Collectible Figures Revenue and Market Share by IP Source (2021-2026)
2.2.5.3 Global Anime & Video Game Collectible Figures Sale Price by IP Source (2021-2026)
2.3 Anime & Video Game Collectible Figures Segment By Material & Process
2.3.1 PVC/ABS Pre-painted
2.3.2 Resin / Polystone
2.3.3 Vinyl / Sofubi
2.3.4 Mixed Media
2.3.5 Anime & Video Game Collectible Figures Sales By Material & Process
2.3.5.1 Global Anime & Video Game Collectible Figures Sales Market Share By Material & Process (2021-2026)
2.3.5.2 Global Anime & Video Game Collectible Figures Revenue and Market Share By Material & Process (2021-2026)
2.3.5.3 Global Anime & Video Game Collectible Figures Sale Price By Material & Process (2021-2026)
2.4 Anime & Video Game Collectible Figures Segment By Channel
2.4.1 Hobby Retail & E-commerce
2.4.2 Arcade / Prize Channel
2.4.3 Official IP Store / Direct-to-Fan
2.4.4 Conventions & Limited Events
2.4.5 Anime & Video Game Collectible Figures Sales By Channel
2.4.5.1 Global Anime & Video Game Collectible Figures Sales Market Share By Channel (2021-2026)
2.4.5.2 Global Anime & Video Game Collectible Figures Revenue and Market Share By Channel (2021-2026)
2.4.5.3 Global Anime & Video Game Collectible Figures Sale Price By Channel (2021-2026)
2.5 Anime & Video Game Collectible Figures Segment by Application
2.5.1 Scale Figures
2.5.2 Articulated Action Figures
2.5.3 Premium Statues
2.5.4 Prize & Entry Collectibles
2.5.5 Anime & Video Game Collectible Figures Sales by Application
2.5.5.1 Global Anime & Video Game Collectible Figures Sale Market Share by Application (2021-2026)
2.5.5.2 Global Anime & Video Game Collectible Figures Revenue and Market Share by Application (2021-2026)
2.5.5.3 Global Anime & Video Game Collectible Figures Sale Price by Application (2021-2026)
3 GLOBAL BY COMPANY
3.1 Global Anime & Video Game Collectible Figures Breakdown Data by Company
3.1.1 Global Anime & Video Game Collectible Figures Annual Sales by Company (2021-2026)
3.1.2 Global Anime & Video Game Collectible Figures Sales Market Share by Company (2021-2026)
3.2 Global Anime & Video Game Collectible Figures Annual Revenue by Company (2021-2026)
3.2.1 Global Anime & Video Game Collectible Figures Revenue by Company (2021-2026)
3.2.2 Global Anime & Video Game Collectible Figures Revenue Market Share by Company (2021-2026)
3.3 Global Anime & Video Game Collectible Figures Sale Price by Company
3.4 Key Manufacturers Anime & Video Game Collectible Figures Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers Anime & Video Game Collectible Figures Product Location Distribution
3.4.2 Players Anime & Video Game Collectible Figures Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2024-2026)
3.6 New Products and Potential Entrants
3.7 Market M&A Activity & Strategy
4 WORLD HISTORIC REVIEW FOR ANIME & VIDEO GAME COLLECTIBLE FIGURES BY GEOGRAPHIC REGION
4.1 World Historic Anime & Video Game Collectible Figures Market Size by Geographic Region (2021-2026)
4.1.1 Global Anime & Video Game Collectible Figures Annual Sales by Geographic Region (2021-2026)
4.1.2 Global Anime & Video Game Collectible Figures Annual Revenue by Geographic Region (2021-2026)
4.2 World Historic Anime & Video Game Collectible Figures Market Size by Country/Region (2021-2026)
4.2.1 Global Anime & Video Game Collectible Figures Annual Sales by Country/Region (2021-2026)
4.2.2 Global Anime & Video Game Collectible Figures Annual Revenue by Country/Region (2021-2026)
4.3 Americas Anime & Video Game Collectible Figures Sales Growth
4.4 APAC Anime & Video Game Collectible Figures Sales Growth
4.5 Europe Anime & Video Game Collectible Figures Sales Growth
4.6 Middle East & Africa Anime & Video Game Collectible Figures Sales Growth
5 AMERICAS
5.1 Americas Anime & Video Game Collectible Figures Sales by Country
5.1.1 Americas Anime & Video Game Collectible Figures Sales by Country (2021-2026)
5.1.2 Americas Anime & Video Game Collectible Figures Revenue by Country (2021-2026)
5.2 Americas Anime & Video Game Collectible Figures Sales by IP Source (2021-2026)
5.3 Americas Anime & Video Game Collectible Figures Sales by Application (2021-2026)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Anime & Video Game Collectible Figures Sales by Region
6.1.1 APAC Anime & Video Game Collectible Figures Sales by Region (2021-2026)
6.1.2 APAC Anime & Video Game Collectible Figures Revenue by Region (2021-2026)
6.2 APAC Anime & Video Game Collectible Figures Sales by IP Source (2021-2026)
6.3 APAC Anime & Video Game Collectible Figures Sales by Application (2021-2026)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 EUROPE
7.1 Europe Anime & Video Game Collectible Figures by Country
7.1.1 Europe Anime & Video Game Collectible Figures Sales by Country (2021-2026)
7.1.2 Europe Anime & Video Game Collectible Figures Revenue by Country (2021-2026)
7.2 Europe Anime & Video Game Collectible Figures Sales by IP Source (2021-2026)
7.3 Europe Anime & Video Game Collectible Figures Sales by Application (2021-2026)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 MIDDLE EAST & AFRICA
8.1 Middle East & Africa Anime & Video Game Collectible Figures by Country
8.1.1 Middle East & Africa Anime & Video Game Collectible Figures Sales by Country (2021-2026)
8.1.2 Middle East & Africa Anime & Video Game Collectible Figures Revenue by Country (2021-2026)
8.2 Middle East & Africa Anime & Video Game Collectible Figures Sales by IP Source (2021-2026)
8.3 Middle East & Africa Anime & Video Game Collectible Figures Sales by Application (2021-2026)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 MARKET DRIVERS, CHALLENGES AND TRENDS
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 MANUFACTURING COST STRUCTURE ANALYSIS
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Anime & Video Game Collectible Figures
10.3 Manufacturing Process Analysis of Anime & Video Game Collectible Figures
10.4 Industry Chain Structure of Anime & Video Game Collectible Figures
11 MARKETING, DISTRIBUTORS AND CUSTOMER
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 Anime & Video Game Collectible Figures Distributors
11.3 Anime & Video Game Collectible Figures Customer
12 WORLD FORECAST REVIEW FOR ANIME & VIDEO GAME COLLECTIBLE FIGURES BY GEOGRAPHIC REGION
12.1 Global Anime & Video Game Collectible Figures Market Size Forecast by Region
12.1.1 Global Anime & Video Game Collectible Figures Forecast by Region (2027-2032)
12.1.2 Global Anime & Video Game Collectible Figures Annual Revenue Forecast by Region (2027-2032)
12.2 Americas Forecast by Country (2027-2032)
12.3 APAC Forecast by Region (2027-2032)
12.4 Europe Forecast by Country (2027-2032)
12.5 Middle East & Africa Forecast by Country (2027-2032)
12.6 Global Anime & Video Game Collectible Figures Forecast by IP Source (2027-2032)
12.7 Global Anime & Video Game Collectible Figures Forecast by Application (2027-2032)
13 KEY PLAYERS ANALYSIS
13.1 Bandai Spirits Co., Ltd.
13.1.1 Bandai Spirits Co., Ltd. Company Information
13.1.2 Bandai Spirits Co., Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.1.3 Bandai Spirits Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.1.4 Bandai Spirits Co., Ltd. Main Business Overview
13.1.5 Bandai Spirits Co., Ltd. Latest Developments
13.2 Good Smile Company, Inc.
13.2.1 Good Smile Company, Inc. Company Information
13.2.2 Good Smile Company, Inc. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.2.3 Good Smile Company, Inc. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.2.4 Good Smile Company, Inc. Main Business Overview
13.2.5 Good Smile Company, Inc. Latest Developments
13.3 POP MART INTERNATIONAL GROUP LIMITED
13.3.1 POP MART INTERNATIONAL GROUP LIMITED Company Information
13.3.2 POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.3.3 POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.3.4 POP MART INTERNATIONAL GROUP LIMITED Main Business Overview
13.3.5 POP MART INTERNATIONAL GROUP LIMITED Latest Developments
13.4 52TOYS
13.4.1 52TOYS Company Information
13.4.2 52TOYS Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.4.3 52TOYS Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.4.4 52TOYS Main Business Overview
13.4.5 52TOYS Latest Developments
13.5 JoyToy
13.5.1 JoyToy Company Information
13.5.2 JoyToy Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.5.3 JoyToy Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.5.4 JoyToy Main Business Overview
13.5.5 JoyToy Latest Developments
13.6 Queen Studios
13.6.1 Queen Studios Company Information
13.6.2 Queen Studios Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.6.3 Queen Studios Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.6.4 Queen Studios Main Business Overview
13.6.5 Queen Studios Latest Developments
13.7 ThreeA
13.7.1 ThreeA Company Information
13.7.2 ThreeA Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.7.3 ThreeA Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.7.4 ThreeA Main Business Overview
13.7.5 ThreeA Latest Developments
13.8 Mattel, Inc.
13.8.1 Mattel, Inc. Company Information
13.8.2 Mattel, Inc. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.8.3 Mattel, Inc. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.8.4 Mattel, Inc. Main Business Overview
13.8.5 Mattel, Inc. Latest Developments
13.9 Hasbro, Inc.
13.9.1 Hasbro, Inc. Company Information
13.9.2 Hasbro, Inc. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.9.3 Hasbro, Inc. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.9.4 Hasbro, Inc. Main Business Overview
13.9.5 Hasbro, Inc. Latest Developments
13.10 Spin Master Corp.
13.10.1 Spin Master Corp. Company Information
13.10.2 Spin Master Corp. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.10.3 Spin Master Corp. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.10.4 Spin Master Corp. Main Business Overview
13.10.5 Spin Master Corp. Latest Developments
13.11 Mondo
13.11.1 Mondo Company Information
13.11.2 Mondo Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.11.3 Mondo Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.11.4 Mondo Main Business Overview
13.11.5 Mondo Latest Developments
13.12 Kotobukiya Co., Ltd.
13.12.1 Kotobukiya Co., Ltd. Company Information
13.12.2 Kotobukiya Co., Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.12.3 Kotobukiya Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.12.4 Kotobukiya Co., Ltd. Main Business Overview
13.12.5 Kotobukiya Co., Ltd. Latest Developments
13.13 MegaHouse Corporation
13.13.1 MegaHouse Corporation Company Information
13.13.2 MegaHouse Corporation Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.13.3 MegaHouse Corporation Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.13.4 MegaHouse Corporation Main Business Overview
13.13.5 MegaHouse Corporation Latest Developments
13.14 Kaiyodo Co., Ltd.
13.14.1 Kaiyodo Co., Ltd. Company Information
13.14.2 Kaiyodo Co., Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.14.3 Kaiyodo Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.14.4 Kaiyodo Co., Ltd. Main Business Overview
13.14.5 Kaiyodo Co., Ltd. Latest Developments
13.15 ALTER Co., Ltd.
13.15.1 ALTER Co., Ltd. Company Information
13.15.2 ALTER Co., Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.15.3 ALTER Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.15.4 ALTER Co., Ltd. Main Business Overview
13.15.5 ALTER Co., Ltd. Latest Developments
13.16 Max Factory Inc.
13.16.1 Max Factory Inc. Company Information
13.16.2 Max Factory Inc. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.16.3 Max Factory Inc. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.16.4 Max Factory Inc. Main Business Overview
13.16.5 Max Factory Inc. Latest Developments
13.17 FuRyu Corporation
13.17.1 FuRyu Corporation Company Information
13.17.2 FuRyu Corporation Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.17.3 FuRyu Corporation Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.17.4 FuRyu Corporation Main Business Overview
13.17.5 FuRyu Corporation Latest Developments
13.18 Taito Corporation
13.18.1 Taito Corporation Company Information
13.18.2 Taito Corporation Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.18.3 Taito Corporation Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.18.4 Taito Corporation Main Business Overview
13.18.5 Taito Corporation Latest Developments
13.19 SEGA FAVE CORPORATION
13.19.1 SEGA FAVE CORPORATION Company Information
13.19.2 SEGA FAVE CORPORATION Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.19.3 SEGA FAVE CORPORATION Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.19.4 SEGA FAVE CORPORATION Main Business Overview
13.19.5 SEGA FAVE CORPORATION Latest Developments
13.20 Square Enix Co., Ltd.
13.20.1 Square Enix Co., Ltd. Company Information
13.20.2 Square Enix Co., Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.20.3 Square Enix Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.20.4 Square Enix Co., Ltd. Main Business Overview
13.20.5 Square Enix Co., Ltd. Latest Developments
13.21 Prime 1 Studio Co., Ltd.
13.21.1 Prime 1 Studio Co., Ltd. Company Information
13.21.2 Prime 1 Studio Co., Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.21.3 Prime 1 Studio Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.21.4 Prime 1 Studio Co., Ltd. Main Business Overview
13.21.5 Prime 1 Studio Co., Ltd. Latest Developments
13.22 KADOKAWA CORPORATION
13.22.1 KADOKAWA CORPORATION Company Information
13.22.2 KADOKAWA CORPORATION Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.22.3 KADOKAWA CORPORATION Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.22.4 KADOKAWA CORPORATION Main Business Overview
13.22.5 KADOKAWA CORPORATION Latest Developments
13.23 Aniplex Inc.
13.23.1 Aniplex Inc. Company Information
13.23.2 Aniplex Inc. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.23.3 Aniplex Inc. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.23.4 Aniplex Inc. Main Business Overview
13.23.5 Aniplex Inc. Latest Developments
13.24 Medicos Entertainment Co., Ltd.
13.24.1 Medicos Entertainment Co., Ltd. Company Information
13.24.2 Medicos Entertainment Co., Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.24.3 Medicos Entertainment Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.24.4 Medicos Entertainment Co., Ltd. Main Business Overview
13.24.5 Medicos Entertainment Co., Ltd. Latest Developments
13.25 P.M. Office A Co., Ltd. / PLUM
13.25.1 P.M. Office A Co., Ltd. / PLUM Company Information
13.25.2 P.M. Office A Co., Ltd. / PLUM Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.25.3 P.M. Office A Co., Ltd. / PLUM Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.25.4 P.M. Office A Co., Ltd. / PLUM Main Business Overview
13.25.5 P.M. Office A Co., Ltd. / PLUM Latest Developments
13.26 Wave Corporation
13.26.1 Wave Corporation Company Information
13.26.2 Wave Corporation Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.26.3 Wave Corporation Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.26.4 Wave Corporation Main Business Overview
13.26.5 Wave Corporation Latest Developments
13.27 BellFine Co., Ltd.
13.27.1 BellFine Co., Ltd. Company Information
13.27.2 BellFine Co., Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.27.3 BellFine Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.27.4 BellFine Co., Ltd. Main Business Overview
13.27.5 BellFine Co., Ltd. Latest Developments
13.28 ques Q
13.28.1 ques Q Company Information
13.28.2 ques Q Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.28.3 ques Q Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.28.4 ques Q Main Business Overview
13.28.5 ques Q Latest Developments
13.29 Union Creative International Ltd.
13.29.1 Union Creative International Ltd. Company Information
13.29.2 Union Creative International Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.29.3 Union Creative International Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.29.4 Union Creative International Ltd. Main Business Overview
13.29.5 Union Creative International Ltd. Latest Developments
13.30 Phat! Company
13.30.1 Phat! Company Company Information
13.30.2 Phat! Company Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.30.3 Phat! Company Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.30.4 Phat! Company Main Business Overview
13.30.5 Phat! Company Latest Developments
13.31 Flare Co., Ltd.
13.31.1 Flare Co., Ltd. Company Information
13.31.2 Flare Co., Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.31.3 Flare Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.31.4 Flare Co., Ltd. Main Business Overview
13.31.5 Flare Co., Ltd. Latest Developments
13.32 Hobby
13.32.1 Hobby Company Information
13.32.2 Hobby Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.32.3 Hobby Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.32.4 Hobby Main Business Overview
13.32.5 Hobby Latest Developments
13.33 Bushiroad Creative Inc.
13.33.1 Bushiroad Creative Inc. Company Information
13.33.2 Bushiroad Creative Inc. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.33.3 Bushiroad Creative Inc. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.33.4 Bushiroad Creative Inc. Main Business Overview
13.33.5 Bushiroad Creative Inc. Latest Developments
13.34 Sentinel Co., Ltd.
13.34.1 Sentinel Co., Ltd. Company Information
13.34.2 Sentinel Co., Ltd. Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.34.3 Sentinel Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.34.4 Sentinel Co., Ltd. Main Business Overview
13.34.5 Sentinel Co., Ltd. Latest Developments
13.35 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS
13.35.1 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Company Information
13.35.2 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.35.3 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.35.4 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Main Business Overview
13.35.5 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Latest Developments
13.36 MYETHOS LIMITED
13.36.1 MYETHOS LIMITED Company Information
13.36.2 MYETHOS LIMITED Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.36.3 MYETHOS LIMITED Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.36.4 MYETHOS LIMITED Main Business Overview
13.36.5 MYETHOS LIMITED Latest Developments
13.37 Hobby Max
13.37.1 Hobby Max Company Information
13.37.2 Hobby Max Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.37.3 Hobby Max Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.37.4 Hobby Max Main Business Overview
13.37.5 Hobby Max Latest Developments
13.38 AniMester
13.38.1 AniMester Company Information
13.38.2 AniMester Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.38.3 AniMester Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.38.4 AniMester Main Business Overview
13.38.5 AniMester Latest Developments
13.39 Snail Shell Studio
13.39.1 Snail Shell Studio Company Information
13.39.2 Snail Shell Studio Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.39.3 Snail Shell Studio Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.39.4 Snail Shell Studio Main Business Overview
13.39.5 Snail Shell Studio Latest Developments
13.40 RIBOSE
13.40.1 RIBOSE Company Information
13.40.2 RIBOSE Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.40.3 RIBOSE Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.40.4 RIBOSE Main Business Overview
13.40.5 RIBOSE Latest Developments
13.41 Reverse Studio
13.41.1 Reverse Studio Company Information
13.41.2 Reverse Studio Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.41.3 Reverse Studio Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.41.4 Reverse Studio Main Business Overview
13.41.5 Reverse Studio Latest Developments
13.42 CCSTOYS
13.42.1 CCSTOYS Company Information
13.42.2 CCSTOYS Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.42.3 CCSTOYS Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.42.4 CCSTOYS Main Business Overview
13.42.5 CCSTOYS Latest Developments
13.43 Hot Toys Limited
13.43.1 Hot Toys Limited Company Information
13.43.2 Hot Toys Limited Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.43.3 Hot Toys Limited Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.43.4 Hot Toys Limited Main Business Overview
13.43.5 Hot Toys Limited Latest Developments
13.44 threezero
13.44.1 threezero Company Information
13.44.2 threezero Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.44.3 threezero Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.44.4 threezero Main Business Overview
13.44.5 threezero Latest Developments
13.45 Storm Collectibles
13.45.1 Storm Collectibles Company Information
13.45.2 Storm Collectibles Anime & Video Game Collectible Figures Product Portfolios and Specifications
13.45.3 Storm Collectibles Anime & Video Game Collectible Figures Sales, Revenue, Price and Gross Margin (2021-2026)
13.45.4 Storm Collectibles Main Business Overview
13.45.5 Storm Collectibles Latest Developments
14 RESEARCH FINDINGS AND CONCLUSION
LIST OF TABLES
Table 1. Anime & Video Game CollectibleFigures Annual Sales CAGR by Geographic Region (2021, 2025 & 2032) & ($ millions)
Table 2. Anime & Video Game CollectibleFigures Annual Sales CAGR by Country/Region (2021, 2025 & 2032) & ($ millions)
Table 3. Major Players of Anime & Manga IP
Table 4. Major Players of Video Game IP
Table 5. Major Players of VTuber / Virtual Talent IP
Table 6. Major Players of Other / Mixed IP
Table 7. Global Anime & Video Game CollectibleFigures Sales by IP Source (2021-2026) & (K Units)
Table 8. Global Anime & Video Game CollectibleFigures Sales Market Share by IP Source (2021-2026)
Table 9. Global Anime & Video Game CollectibleFigures Revenue by IP Source (2021-2026) & ($ million)
Table 10. Global Anime & Video Game CollectibleFigures Revenue Market Share by IP Source (2021-2026)
Table 11. Global Anime & Video Game CollectibleFigures Sale Price by IP Source (2021-2026) & (US$/Unit)
Table 12. Major Players of PVC/ABS Pre-painted
Table 13. Major Players of Resin / Polystone
Table 14. Major Players of Vinyl / Sofubi
Table 15. Major Players of Mixed Media
Table 16. Global Anime & Video Game CollectibleFigures Sales By Material & Process (2021-2026) & (K Units)
Table 17. Global Anime & Video Game CollectibleFigures Sales Market Share By Material & Process (2021-2026)
Table 18. Global Anime & Video Game CollectibleFigures Revenue By Material & Process (2021-2026) & ($ million)
Table 19. Global Anime & Video Game CollectibleFigures Revenue Market Share By Material & Process (2021-2026)
Table 20. Global Anime & Video Game CollectibleFigures Sale Price By Material & Process (2021-2026) & (US$/Unit)
Table 21. Major Players of Hobby Retail & E-commerce
Table 22. Major Players of Arcade / Prize Channel
Table 23. Major Players of Official IP Store / Direct-to-Fan
Table 24. Major Players of Conventions & Limited Events
Table 25. Global Anime & Video Game CollectibleFigures Sales By Channel (2021-2026) & (K Units)
Table 26. Global Anime & Video Game CollectibleFigures Sales Market Share By Channel (2021-2026)
Table 27. Global Anime & Video Game CollectibleFigures Revenue By Channel (2021-2026) & ($ million)
Table 28. Global Anime & Video Game CollectibleFigures Revenue Market Share By Channel (2021-2026)
Table 29. Global Anime & Video Game CollectibleFigures Sale Price By Channel (2021-2026) & (US$/Unit)
Table 30. Global Anime & Video Game CollectibleFigures Sale by Application (2021-2026) & (K Units)
Table 31. Global Anime & Video Game CollectibleFigures Sale Market Share by Application (2021-2026)
Table 32. Global Anime & Video Game CollectibleFigures Revenue by Application (2021-2026) & ($ million)
Table 33. Global Anime & Video Game CollectibleFigures Revenue Market Share by Application (2021-2026)
Table 34. Global Anime & Video Game CollectibleFigures Sale Price by Application (2021-2026) & (US$/Unit)
Table 35. Global Anime & Video Game CollectibleFigures Sales by Company (2021-2026) & (K Units)
Table 36. Global Anime & Video Game CollectibleFigures Sales Market Share by Company (2021-2026)
Table 37. Global Anime & Video Game CollectibleFigures Revenue by Company (2021-2026) & ($ millions)
Table 38. Global Anime & Video Game CollectibleFigures Revenue Market Share by Company (2021-2026)
Table 39. Global Anime & Video Game CollectibleFigures Sale Price by Company (2021-2026) & (US$/Unit)
Table 40. Key Manufacturers Anime & Video Game CollectibleFigures Producing Area Distribution and Sales Area
Table 41. Players Anime & Video Game CollectibleFigures Products Offered
Table 42. Anime & Video Game CollectibleFigures Concentration Ratio (CR3, CR5 and CR10) & (2024-2026)
Table 43. New Products and Potential Entrants
Table 44. Market M&A Activity & Strategy
Table 45. Global Anime & Video Game CollectibleFigures Sales by Geographic Region (2021-2026) & (K Units)
Table 46. Global Anime & Video Game CollectibleFigures Sales Market Share Geographic Region (2021-2026)
Table 47. Global Anime & Video Game CollectibleFigures Revenue by Geographic Region (2021-2026) & ($ millions)
Table 48. Global Anime & Video Game CollectibleFigures Revenue Market Share by Geographic Region (2021-2026)
Table 49. Global Anime & Video Game CollectibleFigures Sales by Country/Region (2021-2026) & (K Units)
Table 50. Global Anime & Video Game CollectibleFigures Sales Market Share by Country/Region (2021-2026)
Table 51. Global Anime & Video Game CollectibleFigures Revenue by Country/Region (2021-2026) & ($ millions)
Table 52. Global Anime & Video Game CollectibleFigures Revenue Market Share by Country/Region (2021-2026)
Table 53. Americas Anime & Video Game CollectibleFigures Sales by Country (2021-2026) & (K Units)
Table 54. Americas Anime & Video Game CollectibleFigures Sales Market Share by Country (2021-2026)
Table 55. Americas Anime & Video Game CollectibleFigures Revenue by Country (2021-2026) & ($ millions)
Table 56. Americas Anime & Video Game CollectibleFigures Sales by IP Source (2021-2026) & (K Units)
Table 57. Americas Anime & Video Game CollectibleFigures Sales by Application (2021-2026) & (K Units)
Table 58. APAC Anime & Video Game CollectibleFigures Sales by Region (2021-2026) & (K Units)
Table 59. APAC Anime & Video Game CollectibleFigures Sales Market Share by Region (2021-2026)
Table 60. APAC Anime & Video Game CollectibleFigures Revenue by Region (2021-2026) & ($ millions)
Table 61. APAC Anime & Video Game CollectibleFigures Sales by IP Source (2021-2026) & (K Units)
Table 62. APAC Anime & Video Game CollectibleFigures Sales by Application (2021-2026) & (K Units)
Table 63. Europe Anime & Video Game CollectibleFigures Sales by Country (2021-2026) & (K Units)
Table 64. Europe Anime & Video Game CollectibleFigures Revenue by Country (2021-2026) & ($ millions)
Table 65. Europe Anime & Video Game CollectibleFigures Sales by IP Source (2021-2026) & (K Units)
Table 66. Europe Anime & Video Game CollectibleFigures Sales by Application (2021-2026) & (K Units)
Table 67. Middle East & Africa Anime & Video Game CollectibleFigures Sales by Country (2021-2026) & (K Units)
Table 68. Middle East & Africa Anime & Video Game CollectibleFigures Revenue Market Share by Country (2021-2026)
Table 69. Middle East & Africa Anime & Video Game CollectibleFigures Sales by IP Source (2021-2026) & (K Units)
Table 70. Middle East & Africa Anime & Video Game CollectibleFigures Sales by Application (2021-2026) & (K Units)
Table 71. Key Market Drivers & Growth Opportunities of Anime & Video Game CollectibleFigures
Table 72. Key Market Challenges & Risks of Anime & Video Game CollectibleFigures
Table 73. Key Industry Trends of Anime & Video Game CollectibleFigures
Table 74. Anime & Video Game CollectibleFigures Raw Material
Table 75. Key Suppliers of Raw Materials
Table 76. Anime & Video Game CollectibleFigures Distributors List
Table 77. Anime & Video Game CollectibleFigures Customer List
Table 78. Global Anime & Video Game CollectibleFigures Sales Forecast by Region (2027-2032) & (K Units)
Table 79. Global Anime & Video Game CollectibleFigures Revenue Forecast by Region (2027-2032) & ($ millions)
Table 80. Americas Anime & Video Game CollectibleFigures Sales Forecast by Country (2027-2032) & (K Units)
Table 81. Americas Anime & Video Game CollectibleFigures Annual Revenue Forecast by Country (2027-2032) & ($ millions)
Table 82. APAC Anime & Video Game CollectibleFigures Sales Forecast by Region (2027-2032) & (K Units)
Table 83. APAC Anime & Video Game CollectibleFigures Annual Revenue Forecast by Region (2027-2032) & ($ millions)
Table 84. Europe Anime & Video Game CollectibleFigures Sales Forecast by Country (2027-2032) & (K Units)
Table 85. Europe Anime & Video Game CollectibleFigures Revenue Forecast by Country (2027-2032) & ($ millions)
Table 86. Middle East & Africa Anime & Video Game CollectibleFigures Sales Forecast by Country (2027-2032) & (K Units)
Table 87. Middle East & Africa Anime & Video Game CollectibleFigures Revenue Forecast by Country (2027-2032) & ($ millions)
Table 88. Global Anime & Video Game CollectibleFigures Sales Forecast by IP Source (2027-2032) & (K Units)
Table 89. Global Anime & Video Game CollectibleFigures Revenue Forecast by IP Source (2027-2032) & ($ millions)
Table 90. Global Anime & Video Game CollectibleFigures Sales Forecast by Application (2027-2032) & (K Units)
Table 91. Global Anime & Video Game CollectibleFigures Revenue Forecast by Application (2027-2032) & ($ millions)
Table 92. Bandai Spirits Co., Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 93. Bandai Spirits Co., Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 94. Bandai Spirits Co., Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 95. Bandai Spirits Co., Ltd. Main Business
Table 96. Bandai Spirits Co., Ltd. Latest Developments
Table 97. Good Smile Company, Inc. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 98. Good Smile Company, Inc. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 99. Good Smile Company, Inc. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 100. Good Smile Company, Inc. Main Business
Table 101. Good Smile Company, Inc. Latest Developments
Table 102. POP MART INTERNATIONAL GROUP LIMITED Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 103. POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 104. POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 105. POP MART INTERNATIONAL GROUP LIMITED Main Business
Table 106. POP MART INTERNATIONAL GROUP LIMITED Latest Developments
Table 107. 52TOYS Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 108. 52TOYS Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 109. 52TOYS Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 110. 52TOYS Main Business
Table 111. 52TOYS Latest Developments
Table 112. JoyToy Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 113. JoyToy Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 114. JoyToy Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 115. JoyToy Main Business
Table 116. JoyToy Latest Developments
Table 117. Queen Studios Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 118. Queen Studios Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 119. Queen Studios Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 120. Queen Studios Main Business
Table 121. Queen Studios Latest Developments
Table 122. ThreeA Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 123. ThreeA Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 124. ThreeA Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 125. ThreeA Main Business
Table 126. ThreeA Latest Developments
Table 127. Mattel, Inc. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 128. Mattel, Inc. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 129. Mattel, Inc. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 130. Mattel, Inc. Main Business
Table 131. Mattel, Inc. Latest Developments
Table 132. Hasbro, Inc. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 133. Hasbro, Inc. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 134. Hasbro, Inc. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 135. Hasbro, Inc. Main Business
Table 136. Hasbro, Inc. Latest Developments
Table 137. Spin Master Corp. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 138. Spin Master Corp. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 139. Spin Master Corp. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 140. Spin Master Corp. Main Business
Table 141. Spin Master Corp. Latest Developments
Table 142. Mondo Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 143. Mondo Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 144. Mondo Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 145. Mondo Main Business
Table 146. Mondo Latest Developments
Table 147. Kotobukiya Co., Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 148. Kotobukiya Co., Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 149. Kotobukiya Co., Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 150. Kotobukiya Co., Ltd. Main Business
Table 151. Kotobukiya Co., Ltd. Latest Developments
Table 152. MegaHouse Corporation Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 153. MegaHouse Corporation Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 154. MegaHouse Corporation Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 155. MegaHouse Corporation Main Business
Table 156. MegaHouse Corporation Latest Developments
Table 157. Kaiyodo Co., Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 158. Kaiyodo Co., Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 159. Kaiyodo Co., Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 160. Kaiyodo Co., Ltd. Main Business
Table 161. Kaiyodo Co., Ltd. Latest Developments
Table 162. ALTER Co., Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 163. ALTER Co., Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 164. ALTER Co., Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 165. ALTER Co., Ltd. Main Business
Table 166. ALTER Co., Ltd. Latest Developments
Table 167. Max Factory Inc. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 168. Max Factory Inc. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 169. Max Factory Inc. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 170. Max Factory Inc. Main Business
Table 171. Max Factory Inc. Latest Developments
Table 172. FuRyu Corporation Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 173. FuRyu Corporation Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 174. FuRyu Corporation Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 175. FuRyu Corporation Main Business
Table 176. FuRyu Corporation Latest Developments
Table 177. Taito Corporation Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 178. Taito Corporation Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 179. Taito Corporation Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 180. Taito Corporation Main Business
Table 181. Taito Corporation Latest Developments
Table 182. SEGA FAVE CORPORATION Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 183. SEGA FAVE CORPORATION Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 184. SEGA FAVE CORPORATION Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 185. SEGA FAVE CORPORATION Main Business
Table 186. SEGA FAVE CORPORATION Latest Developments
Table 187. Square Enix Co., Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 188. Square Enix Co., Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 189. Square Enix Co., Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 190. Square Enix Co., Ltd. Main Business
Table 191. Square Enix Co., Ltd. Latest Developments
Table 192. Prime 1 Studio Co., Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 193. Prime 1 Studio Co., Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 194. Prime 1 Studio Co., Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 195. Prime 1 Studio Co., Ltd. Main Business
Table 196. Prime 1 Studio Co., Ltd. Latest Developments
Table 197. KADOKAWA CORPORATION Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 198. KADOKAWA CORPORATION Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 199. KADOKAWA CORPORATION Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 200. KADOKAWA CORPORATION Main Business
Table 201. KADOKAWA CORPORATION Latest Developments
Table 202. Aniplex Inc. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 203. Aniplex Inc. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 204. Aniplex Inc. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 205. Aniplex Inc. Main Business
Table 206. Aniplex Inc. Latest Developments
Table 207. Medicos Entertainment Co., Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 208. Medicos Entertainment Co., Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 209. Medicos Entertainment Co., Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 210. Medicos Entertainment Co., Ltd. Main Business
Table 211. Medicos Entertainment Co., Ltd. Latest Developments
Table 212. P.M. Office A Co., Ltd. / PLUM Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 213. P.M. Office A Co., Ltd. / PLUM Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 214. P.M. Office A Co., Ltd. / PLUM Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 215. P.M. Office A Co., Ltd. / PLUM Main Business
Table 216. P.M. Office A Co., Ltd. / PLUM Latest Developments
Table 217. Wave Corporation Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 218. Wave Corporation Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 219. Wave Corporation Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 220. Wave Corporation Main Business
Table 221. Wave Corporation Latest Developments
Table 222. BellFine Co., Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 223. BellFine Co., Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 224. BellFine Co., Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 225. BellFine Co., Ltd. Main Business
Table 226. BellFine Co., Ltd. Latest Developments
Table 227. ques Q Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 228. ques Q Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 229. ques Q Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 230. ques Q Main Business
Table 231. ques Q Latest Developments
Table 232. Union Creative International Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 233. Union Creative International Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 234. Union Creative International Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 235. Union Creative International Ltd. Main Business
Table 236. Union Creative International Ltd. Latest Developments
Table 237. Phat! Company Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 238. Phat! Company Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 239. Phat! Company Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 240. Phat! Company Main Business
Table 241. Phat! Company Latest Developments
Table 242. Flare Co., Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 243. Flare Co., Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 244. Flare Co., Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 245. Flare Co., Ltd. Main Business
Table 246. Flare Co., Ltd. Latest Developments
Table 247. Hobby Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 248. Hobby Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 249. Hobby Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 250. Hobby Main Business
Table 251. Hobby Latest Developments
Table 252. Bushiroad Creative Inc. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 253. Bushiroad Creative Inc. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 254. Bushiroad Creative Inc. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 255. Bushiroad Creative Inc. Main Business
Table 256. Bushiroad Creative Inc. Latest Developments
Table 257. Sentinel Co., Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 258. Sentinel Co., Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 259. Sentinel Co., Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 260. Sentinel Co., Ltd. Main Business
Table 261. Sentinel Co., Ltd. Latest Developments
Table 262. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 263. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 264. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 265. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Main Business
Table 266. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Latest Developments
Table 267. MYETHOS LIMITED Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 268. MYETHOS LIMITED Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 269. MYETHOS LIMITED Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 270. MYETHOS LIMITED Main Business
Table 271. MYETHOS LIMITED Latest Developments
Table 272. Hobby Max Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 273. Hobby Max Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 274. Hobby Max Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 275. Hobby Max Main Business
Table 276. Hobby Max Latest Developments
Table 277. AniMester Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 278. AniMester Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 279. AniMester Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 280. AniMester Main Business
Table 281. AniMester Latest Developments
Table 282. Snail Shell Studio Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 283. Snail Shell Studio Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 284. Snail Shell Studio Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 285. Snail Shell Studio Main Business
Table 286. Snail Shell Studio Latest Developments
Table 287. RIBOSE Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 288. RIBOSE Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 289. RIBOSE Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 290. RIBOSE Main Business
Table 291. RIBOSE Latest Developments
Table 292. Reverse Studio Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 293. Reverse Studio Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 294. Reverse Studio Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 295. Reverse Studio Main Business
Table 296. Reverse Studio Latest Developments
Table 297. CCSTOYS Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 298. CCSTOYS Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 299. CCSTOYS Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 300. CCSTOYS Main Business
Table 301. CCSTOYS Latest Developments
Table 302. Hot Toys Limited Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 303. Hot Toys Limited Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 304. Hot Toys Limited Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 305. Hot Toys Limited Main Business
Table 306. Hot Toys Limited Latest Developments
Table 307. threezero Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 308. threezero Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 309. threezero Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 310. threezero Main Business
Table 311. threezero Latest Developments
Table 312. Storm Collectibles Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 313. Storm Collectibles Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 314. Storm Collectibles Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 315. Storm Collectibles Main Business
Table 316. Storm Collectibles Latest Developments
Table 1. Anime & Video Game CollectibleFigures Annual Sales CAGR by Geographic Region (2021, 2025 & 2032) & ($ millions)
Table 2. Anime & Video Game CollectibleFigures Annual Sales CAGR by Country/Region (2021, 2025 & 2032) & ($ millions)
Table 3. Major Players of Anime & Manga IP
Table 4. Major Players of Video Game IP
Table 5. Major Players of VTuber / Virtual Talent IP
Table 6. Major Players of Other / Mixed IP
Table 7. Global Anime & Video Game CollectibleFigures Sales by IP Source (2021-2026) & (K Units)
Table 8. Global Anime & Video Game CollectibleFigures Sales Market Share by IP Source (2021-2026)
Table 9. Global Anime & Video Game CollectibleFigures Revenue by IP Source (2021-2026) & ($ million)
Table 10. Global Anime & Video Game CollectibleFigures Revenue Market Share by IP Source (2021-2026)
Table 11. Global Anime & Video Game CollectibleFigures Sale Price by IP Source (2021-2026) & (US$/Unit)
Table 12. Major Players of PVC/ABS Pre-painted
Table 13. Major Players of Resin / Polystone
Table 14. Major Players of Vinyl / Sofubi
Table 15. Major Players of Mixed Media
Table 16. Global Anime & Video Game CollectibleFigures Sales By Material & Process (2021-2026) & (K Units)
Table 17. Global Anime & Video Game CollectibleFigures Sales Market Share By Material & Process (2021-2026)
Table 18. Global Anime & Video Game CollectibleFigures Revenue By Material & Process (2021-2026) & ($ million)
Table 19. Global Anime & Video Game CollectibleFigures Revenue Market Share By Material & Process (2021-2026)
Table 20. Global Anime & Video Game CollectibleFigures Sale Price By Material & Process (2021-2026) & (US$/Unit)
Table 21. Major Players of Hobby Retail & E-commerce
Table 22. Major Players of Arcade / Prize Channel
Table 23. Major Players of Official IP Store / Direct-to-Fan
Table 24. Major Players of Conventions & Limited Events
Table 25. Global Anime & Video Game CollectibleFigures Sales By Channel (2021-2026) & (K Units)
Table 26. Global Anime & Video Game CollectibleFigures Sales Market Share By Channel (2021-2026)
Table 27. Global Anime & Video Game CollectibleFigures Revenue By Channel (2021-2026) & ($ million)
Table 28. Global Anime & Video Game CollectibleFigures Revenue Market Share By Channel (2021-2026)
Table 29. Global Anime & Video Game CollectibleFigures Sale Price By Channel (2021-2026) & (US$/Unit)
Table 30. Global Anime & Video Game CollectibleFigures Sale by Application (2021-2026) & (K Units)
Table 31. Global Anime & Video Game CollectibleFigures Sale Market Share by Application (2021-2026)
Table 32. Global Anime & Video Game CollectibleFigures Revenue by Application (2021-2026) & ($ million)
Table 33. Global Anime & Video Game CollectibleFigures Revenue Market Share by Application (2021-2026)
Table 34. Global Anime & Video Game CollectibleFigures Sale Price by Application (2021-2026) & (US$/Unit)
Table 35. Global Anime & Video Game CollectibleFigures Sales by Company (2021-2026) & (K Units)
Table 36. Global Anime & Video Game CollectibleFigures Sales Market Share by Company (2021-2026)
Table 37. Global Anime & Video Game CollectibleFigures Revenue by Company (2021-2026) & ($ millions)
Table 38. Global Anime & Video Game CollectibleFigures Revenue Market Share by Company (2021-2026)
Table 39. Global Anime & Video Game CollectibleFigures Sale Price by Company (2021-2026) & (US$/Unit)
Table 40. Key Manufacturers Anime & Video Game CollectibleFigures Producing Area Distribution and Sales Area
Table 41. Players Anime & Video Game CollectibleFigures Products Offered
Table 42. Anime & Video Game CollectibleFigures Concentration Ratio (CR3, CR5 and CR10) & (2024-2026)
Table 43. New Products and Potential Entrants
Table 44. Market M&A Activity & Strategy
Table 45. Global Anime & Video Game CollectibleFigures Sales by Geographic Region (2021-2026) & (K Units)
Table 46. Global Anime & Video Game CollectibleFigures Sales Market Share Geographic Region (2021-2026)
Table 47. Global Anime & Video Game CollectibleFigures Revenue by Geographic Region (2021-2026) & ($ millions)
Table 48. Global Anime & Video Game CollectibleFigures Revenue Market Share by Geographic Region (2021-2026)
Table 49. Global Anime & Video Game CollectibleFigures Sales by Country/Region (2021-2026) & (K Units)
Table 50. Global Anime & Video Game CollectibleFigures Sales Market Share by Country/Region (2021-2026)
Table 51. Global Anime & Video Game CollectibleFigures Revenue by Country/Region (2021-2026) & ($ millions)
Table 52. Global Anime & Video Game CollectibleFigures Revenue Market Share by Country/Region (2021-2026)
Table 53. Americas Anime & Video Game CollectibleFigures Sales by Country (2021-2026) & (K Units)
Table 54. Americas Anime & Video Game CollectibleFigures Sales Market Share by Country (2021-2026)
Table 55. Americas Anime & Video Game CollectibleFigures Revenue by Country (2021-2026) & ($ millions)
Table 56. Americas Anime & Video Game CollectibleFigures Sales by IP Source (2021-2026) & (K Units)
Table 57. Americas Anime & Video Game CollectibleFigures Sales by Application (2021-2026) & (K Units)
Table 58. APAC Anime & Video Game CollectibleFigures Sales by Region (2021-2026) & (K Units)
Table 59. APAC Anime & Video Game CollectibleFigures Sales Market Share by Region (2021-2026)
Table 60. APAC Anime & Video Game CollectibleFigures Revenue by Region (2021-2026) & ($ millions)
Table 61. APAC Anime & Video Game CollectibleFigures Sales by IP Source (2021-2026) & (K Units)
Table 62. APAC Anime & Video Game CollectibleFigures Sales by Application (2021-2026) & (K Units)
Table 63. Europe Anime & Video Game CollectibleFigures Sales by Country (2021-2026) & (K Units)
Table 64. Europe Anime & Video Game CollectibleFigures Revenue by Country (2021-2026) & ($ millions)
Table 65. Europe Anime & Video Game CollectibleFigures Sales by IP Source (2021-2026) & (K Units)
Table 66. Europe Anime & Video Game CollectibleFigures Sales by Application (2021-2026) & (K Units)
Table 67. Middle East & Africa Anime & Video Game CollectibleFigures Sales by Country (2021-2026) & (K Units)
Table 68. Middle East & Africa Anime & Video Game CollectibleFigures Revenue Market Share by Country (2021-2026)
Table 69. Middle East & Africa Anime & Video Game CollectibleFigures Sales by IP Source (2021-2026) & (K Units)
Table 70. Middle East & Africa Anime & Video Game CollectibleFigures Sales by Application (2021-2026) & (K Units)
Table 71. Key Market Drivers & Growth Opportunities of Anime & Video Game CollectibleFigures
Table 72. Key Market Challenges & Risks of Anime & Video Game CollectibleFigures
Table 73. Key Industry Trends of Anime & Video Game CollectibleFigures
Table 74. Anime & Video Game CollectibleFigures Raw Material
Table 75. Key Suppliers of Raw Materials
Table 76. Anime & Video Game CollectibleFigures Distributors List
Table 77. Anime & Video Game CollectibleFigures Customer List
Table 78. Global Anime & Video Game CollectibleFigures Sales Forecast by Region (2027-2032) & (K Units)
Table 79. Global Anime & Video Game CollectibleFigures Revenue Forecast by Region (2027-2032) & ($ millions)
Table 80. Americas Anime & Video Game CollectibleFigures Sales Forecast by Country (2027-2032) & (K Units)
Table 81. Americas Anime & Video Game CollectibleFigures Annual Revenue Forecast by Country (2027-2032) & ($ millions)
Table 82. APAC Anime & Video Game CollectibleFigures Sales Forecast by Region (2027-2032) & (K Units)
Table 83. APAC Anime & Video Game CollectibleFigures Annual Revenue Forecast by Region (2027-2032) & ($ millions)
Table 84. Europe Anime & Video Game CollectibleFigures Sales Forecast by Country (2027-2032) & (K Units)
Table 85. Europe Anime & Video Game CollectibleFigures Revenue Forecast by Country (2027-2032) & ($ millions)
Table 86. Middle East & Africa Anime & Video Game CollectibleFigures Sales Forecast by Country (2027-2032) & (K Units)
Table 87. Middle East & Africa Anime & Video Game CollectibleFigures Revenue Forecast by Country (2027-2032) & ($ millions)
Table 88. Global Anime & Video Game CollectibleFigures Sales Forecast by IP Source (2027-2032) & (K Units)
Table 89. Global Anime & Video Game CollectibleFigures Revenue Forecast by IP Source (2027-2032) & ($ millions)
Table 90. Global Anime & Video Game CollectibleFigures Sales Forecast by Application (2027-2032) & (K Units)
Table 91. Global Anime & Video Game CollectibleFigures Revenue Forecast by Application (2027-2032) & ($ millions)
Table 92. Bandai Spirits Co., Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 93. Bandai Spirits Co., Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 94. Bandai Spirits Co., Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 95. Bandai Spirits Co., Ltd. Main Business
Table 96. Bandai Spirits Co., Ltd. Latest Developments
Table 97. Good Smile Company, Inc. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 98. Good Smile Company, Inc. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 99. Good Smile Company, Inc. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 100. Good Smile Company, Inc. Main Business
Table 101. Good Smile Company, Inc. Latest Developments
Table 102. POP MART INTERNATIONAL GROUP LIMITED Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 103. POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 104. POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 105. POP MART INTERNATIONAL GROUP LIMITED Main Business
Table 106. POP MART INTERNATIONAL GROUP LIMITED Latest Developments
Table 107. 52TOYS Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 108. 52TOYS Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 109. 52TOYS Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 110. 52TOYS Main Business
Table 111. 52TOYS Latest Developments
Table 112. JoyToy Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 113. JoyToy Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 114. JoyToy Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 115. JoyToy Main Business
Table 116. JoyToy Latest Developments
Table 117. Queen Studios Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 118. Queen Studios Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 119. Queen Studios Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 120. Queen Studios Main Business
Table 121. Queen Studios Latest Developments
Table 122. ThreeA Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 123. ThreeA Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 124. ThreeA Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 125. ThreeA Main Business
Table 126. ThreeA Latest Developments
Table 127. Mattel, Inc. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 128. Mattel, Inc. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 129. Mattel, Inc. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 130. Mattel, Inc. Main Business
Table 131. Mattel, Inc. Latest Developments
Table 132. Hasbro, Inc. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 133. Hasbro, Inc. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 134. Hasbro, Inc. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 135. Hasbro, Inc. Main Business
Table 136. Hasbro, Inc. Latest Developments
Table 137. Spin Master Corp. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 138. Spin Master Corp. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 139. Spin Master Corp. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 140. Spin Master Corp. Main Business
Table 141. Spin Master Corp. Latest Developments
Table 142. Mondo Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 143. Mondo Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 144. Mondo Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 145. Mondo Main Business
Table 146. Mondo Latest Developments
Table 147. Kotobukiya Co., Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 148. Kotobukiya Co., Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 149. Kotobukiya Co., Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 150. Kotobukiya Co., Ltd. Main Business
Table 151. Kotobukiya Co., Ltd. Latest Developments
Table 152. MegaHouse Corporation Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 153. MegaHouse Corporation Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 154. MegaHouse Corporation Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 155. MegaHouse Corporation Main Business
Table 156. MegaHouse Corporation Latest Developments
Table 157. Kaiyodo Co., Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 158. Kaiyodo Co., Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 159. Kaiyodo Co., Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 160. Kaiyodo Co., Ltd. Main Business
Table 161. Kaiyodo Co., Ltd. Latest Developments
Table 162. ALTER Co., Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 163. ALTER Co., Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 164. ALTER Co., Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 165. ALTER Co., Ltd. Main Business
Table 166. ALTER Co., Ltd. Latest Developments
Table 167. Max Factory Inc. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 168. Max Factory Inc. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 169. Max Factory Inc. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 170. Max Factory Inc. Main Business
Table 171. Max Factory Inc. Latest Developments
Table 172. FuRyu Corporation Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 173. FuRyu Corporation Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 174. FuRyu Corporation Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 175. FuRyu Corporation Main Business
Table 176. FuRyu Corporation Latest Developments
Table 177. Taito Corporation Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 178. Taito Corporation Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 179. Taito Corporation Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 180. Taito Corporation Main Business
Table 181. Taito Corporation Latest Developments
Table 182. SEGA FAVE CORPORATION Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 183. SEGA FAVE CORPORATION Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 184. SEGA FAVE CORPORATION Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 185. SEGA FAVE CORPORATION Main Business
Table 186. SEGA FAVE CORPORATION Latest Developments
Table 187. Square Enix Co., Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 188. Square Enix Co., Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 189. Square Enix Co., Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 190. Square Enix Co., Ltd. Main Business
Table 191. Square Enix Co., Ltd. Latest Developments
Table 192. Prime 1 Studio Co., Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 193. Prime 1 Studio Co., Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 194. Prime 1 Studio Co., Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 195. Prime 1 Studio Co., Ltd. Main Business
Table 196. Prime 1 Studio Co., Ltd. Latest Developments
Table 197. KADOKAWA CORPORATION Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 198. KADOKAWA CORPORATION Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 199. KADOKAWA CORPORATION Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 200. KADOKAWA CORPORATION Main Business
Table 201. KADOKAWA CORPORATION Latest Developments
Table 202. Aniplex Inc. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 203. Aniplex Inc. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 204. Aniplex Inc. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 205. Aniplex Inc. Main Business
Table 206. Aniplex Inc. Latest Developments
Table 207. Medicos Entertainment Co., Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 208. Medicos Entertainment Co., Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 209. Medicos Entertainment Co., Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 210. Medicos Entertainment Co., Ltd. Main Business
Table 211. Medicos Entertainment Co., Ltd. Latest Developments
Table 212. P.M. Office A Co., Ltd. / PLUM Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 213. P.M. Office A Co., Ltd. / PLUM Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 214. P.M. Office A Co., Ltd. / PLUM Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 215. P.M. Office A Co., Ltd. / PLUM Main Business
Table 216. P.M. Office A Co., Ltd. / PLUM Latest Developments
Table 217. Wave Corporation Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 218. Wave Corporation Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 219. Wave Corporation Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 220. Wave Corporation Main Business
Table 221. Wave Corporation Latest Developments
Table 222. BellFine Co., Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 223. BellFine Co., Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 224. BellFine Co., Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 225. BellFine Co., Ltd. Main Business
Table 226. BellFine Co., Ltd. Latest Developments
Table 227. ques Q Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 228. ques Q Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 229. ques Q Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 230. ques Q Main Business
Table 231. ques Q Latest Developments
Table 232. Union Creative International Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 233. Union Creative International Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 234. Union Creative International Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 235. Union Creative International Ltd. Main Business
Table 236. Union Creative International Ltd. Latest Developments
Table 237. Phat! Company Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 238. Phat! Company Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 239. Phat! Company Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 240. Phat! Company Main Business
Table 241. Phat! Company Latest Developments
Table 242. Flare Co., Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 243. Flare Co., Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 244. Flare Co., Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 245. Flare Co., Ltd. Main Business
Table 246. Flare Co., Ltd. Latest Developments
Table 247. Hobby Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 248. Hobby Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 249. Hobby Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 250. Hobby Main Business
Table 251. Hobby Latest Developments
Table 252. Bushiroad Creative Inc. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 253. Bushiroad Creative Inc. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 254. Bushiroad Creative Inc. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 255. Bushiroad Creative Inc. Main Business
Table 256. Bushiroad Creative Inc. Latest Developments
Table 257. Sentinel Co., Ltd. Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 258. Sentinel Co., Ltd. Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 259. Sentinel Co., Ltd. Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 260. Sentinel Co., Ltd. Main Business
Table 261. Sentinel Co., Ltd. Latest Developments
Table 262. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 263. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 264. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 265. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Main Business
Table 266. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Latest Developments
Table 267. MYETHOS LIMITED Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 268. MYETHOS LIMITED Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 269. MYETHOS LIMITED Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 270. MYETHOS LIMITED Main Business
Table 271. MYETHOS LIMITED Latest Developments
Table 272. Hobby Max Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 273. Hobby Max Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 274. Hobby Max Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 275. Hobby Max Main Business
Table 276. Hobby Max Latest Developments
Table 277. AniMester Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 278. AniMester Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 279. AniMester Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 280. AniMester Main Business
Table 281. AniMester Latest Developments
Table 282. Snail Shell Studio Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 283. Snail Shell Studio Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 284. Snail Shell Studio Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 285. Snail Shell Studio Main Business
Table 286. Snail Shell Studio Latest Developments
Table 287. RIBOSE Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 288. RIBOSE Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 289. RIBOSE Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 290. RIBOSE Main Business
Table 291. RIBOSE Latest Developments
Table 292. Reverse Studio Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 293. Reverse Studio Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 294. Reverse Studio Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 295. Reverse Studio Main Business
Table 296. Reverse Studio Latest Developments
Table 297. CCSTOYS Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 298. CCSTOYS Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 299. CCSTOYS Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 300. CCSTOYS Main Business
Table 301. CCSTOYS Latest Developments
Table 302. Hot Toys Limited Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 303. Hot Toys Limited Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 304. Hot Toys Limited Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 305. Hot Toys Limited Main Business
Table 306. Hot Toys Limited Latest Developments
Table 307. threezero Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 308. threezero Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 309. threezero Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 310. threezero Main Business
Table 311. threezero Latest Developments
Table 312. Storm Collectibles Basic Information, Anime & Video Game CollectibleFigures Manufacturing Base, Sales Area and Its Competitors
Table 313. Storm Collectibles Anime & Video Game CollectibleFigures Product Portfolios and Specifications
Table 314. Storm Collectibles Anime & Video Game CollectibleFigures Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2021-2026)
Table 315. Storm Collectibles Main Business
Table 316. Storm Collectibles Latest Developments
LIST OF FIGURES
Figure 1. Picture of Anime & Video Game CollectibleFigures
Figure 2. Anime & Video Game CollectibleFigures Report Years Considered
Figure 3. Research Objectives
Figure 4. Research Methodology
Figure 5. Research Process and Data Source
Figure 6. Global Anime & Video Game CollectibleFigures Sales Growth Rate 2021-2032 (K Units)
Figure 7. Global Anime & Video Game CollectibleFigures Revenue Growth Rate 2021-2032 ($ millions)
Figure 8. Anime & Video Game CollectibleFigures Sales by Geographic Region (2021, 2025 & 2032) & ($ millions)
Figure 9. Anime & Video Game CollectibleFigures Sales Market Share by Country/Region (2025)
Figure 10. Anime & Video Game CollectibleFigures Sales Market Share by Country/Region (2021, 2025 & 2032)
Figure 11. Product Picture of Anime & Manga IP
Figure 12. Product Picture of Video Game IP
Figure 13. Product Picture of VTuber / Virtual Talent IP
Figure 14. Product Picture of Other / Mixed IP
Figure 15. Global Anime & Video Game CollectibleFigures Sales Market Share by IP Source in 2026
Figure 16. Global Anime & Video Game CollectibleFigures Revenue Market Share by IP Source (2021-2026)
Figure 17. Product Picture of PVC/ABS Pre-painted
Figure 18. Product Picture of Resin / Polystone
Figure 19. Product Picture of Vinyl / Sofubi
Figure 20. Product Pictur
Figure 1. Picture of Anime & Video Game CollectibleFigures
Figure 2. Anime & Video Game CollectibleFigures Report Years Considered
Figure 3. Research Objectives
Figure 4. Research Methodology
Figure 5. Research Process and Data Source
Figure 6. Global Anime & Video Game CollectibleFigures Sales Growth Rate 2021-2032 (K Units)
Figure 7. Global Anime & Video Game CollectibleFigures Revenue Growth Rate 2021-2032 ($ millions)
Figure 8. Anime & Video Game CollectibleFigures Sales by Geographic Region (2021, 2025 & 2032) & ($ millions)
Figure 9. Anime & Video Game CollectibleFigures Sales Market Share by Country/Region (2025)
Figure 10. Anime & Video Game CollectibleFigures Sales Market Share by Country/Region (2021, 2025 & 2032)
Figure 11. Product Picture of Anime & Manga IP
Figure 12. Product Picture of Video Game IP
Figure 13. Product Picture of VTuber / Virtual Talent IP
Figure 14. Product Picture of Other / Mixed IP
Figure 15. Global Anime & Video Game CollectibleFigures Sales Market Share by IP Source in 2026
Figure 16. Global Anime & Video Game CollectibleFigures Revenue Market Share by IP Source (2021-2026)
Figure 17. Product Picture of PVC/ABS Pre-painted
Figure 18. Product Picture of Resin / Polystone
Figure 19. Product Picture of Vinyl / Sofubi
Figure 20. Product Pictur