Stock Music Market - Global Outlook and Forecast 2021-2026
In-depth Analysis and Data-driven Insights on the Impact of COVID-19 Included in this Global Stock Music Market Report
The global stock music market by revenue is expected to grow at a CAGR of over 10% during 2020–2026.
The stock music market is observing a flurry of approaches. Platform integration is one such approach that is increasingly being witnessed across the market. It puts all the control in the hands of the creator, helping in reducing costs of having to source content from outside, and ridding users of the trouble resulting from coming to a grinding halt due to dependency and delays. Such moves create more opportunities to expand the distribution base while increasing the affinity in the market. Platform integration is becoming an important tool that provides an intuitive search experience, facilitating easier and faster utilization of stock music through the integration of music libraries across applications. Simply by providing them in-program, users are saved from the added hassle of leaving their workspace, thereby enabling them to generate products through seamless utilization of their resources.
The following factors are likely to contribute to the growth of the stock music market during the forecast period:
Global Stock Music Market Segmentation
The global stock music market research report provides a detailed segmentation by product type, license, end-user, geography. The growing demand for podcasts and the rise in the audio-based user experience are expected to boost the track-based stock music market growth. The market is expected to grow higher in North America and APAC with projected incremental revenue of over USD 348 million and USD 135 million respectively by 2026. As emerging business models harmonize quality and price, genuine composers are re-entering the field and raising the standard of the industry, thereby driving the demand for stock tracks.
Consistency, in terms of standards, has driven the demand for licensed music and is expected to continue over the next few years. High curation standards have led to the music that is largely cinematic and emotion-based as opposed to flat, thereby driving the market at a rapid pace. There is a shift in the focus from royalty-free to licensed music as the latter’s quality, appeal, feel, and authenticity is objectively better than the former. Further, there has been some progress and innovation in the music licensing segment.
The growing demand for improving movie experience is expected to boost the market for large business stock music, which is likely to grow at a CAGR of over 10% between 2020 and 2026. There is a shift in the consumption preference of digital content from passive, video-based to audio-based content. This has resulted a change from “look and feel” to “listen and feel,” which has fostered the use of audio branding where consumers can easily identify with the brand. Directional audio is becoming a trend driving the demand for sound effects as major retailers bank on audio to improve time spent in-store and drive preference over e-commerce.
Product
North America is expected to witness absolute growth of over 80% for the individual content creator segment from 2020 to 2026. North America’s abandonment of print channels is the fastest, with social platforms coming to the forefront, leading to the creation of dynamic content that appeals to more than the sense of sight. North America is the second-largest market for games across the globe. It, however, has the largest concentration of game development companies, with the US leading and Canada leading the place. The advent of digital technology, specifically plugins that have helped ease out the processing of Foley. Hence, the market is expected to witness competition for sound effects. On the contrary, there is a higher likelihood of these sounds being packaged and offered via a library, increasing the availability of inventory in the market.
Geography
Envato, Entertainment One (eOne), Getty Images, Musicbed, and Shutterstock are the five key vendors that dominate the market. Several vendors have a global presence and have, therefore, created strong brand images for their products. Also, there are several small and large vendors that are altering the stock music business by new approaches and models such as subscription-only. All-you-can-eat subscriptions are meant to drive volume and consequently, revenue growth. While some players offer only royalty-free stock music, others are offering both royalty-free and custom services.
Prominent Vendors
1. What is the impact of the COVID-19 pandemic on the stock music market?
2. What are some of the trends and drivers influencing the the stock music market growth?
3. What is the CAGR of the stock music market during the forecast period?
4. Which segments are likely to generate the largest revenues during the forecast period?
5. Who are the major players in the stock music industry?
The global stock music market by revenue is expected to grow at a CAGR of over 10% during 2020–2026.
The stock music market is observing a flurry of approaches. Platform integration is one such approach that is increasingly being witnessed across the market. It puts all the control in the hands of the creator, helping in reducing costs of having to source content from outside, and ridding users of the trouble resulting from coming to a grinding halt due to dependency and delays. Such moves create more opportunities to expand the distribution base while increasing the affinity in the market. Platform integration is becoming an important tool that provides an intuitive search experience, facilitating easier and faster utilization of stock music through the integration of music libraries across applications. Simply by providing them in-program, users are saved from the added hassle of leaving their workspace, thereby enabling them to generate products through seamless utilization of their resources.
The following factors are likely to contribute to the growth of the stock music market during the forecast period:
- Simplification of License Models
- Increased Intuitiveness of Filters
- Growth of Platform Integrations
- Increased in Authenticity Demand
Global Stock Music Market Segmentation
The global stock music market research report provides a detailed segmentation by product type, license, end-user, geography. The growing demand for podcasts and the rise in the audio-based user experience are expected to boost the track-based stock music market growth. The market is expected to grow higher in North America and APAC with projected incremental revenue of over USD 348 million and USD 135 million respectively by 2026. As emerging business models harmonize quality and price, genuine composers are re-entering the field and raising the standard of the industry, thereby driving the demand for stock tracks.
Consistency, in terms of standards, has driven the demand for licensed music and is expected to continue over the next few years. High curation standards have led to the music that is largely cinematic and emotion-based as opposed to flat, thereby driving the market at a rapid pace. There is a shift in the focus from royalty-free to licensed music as the latter’s quality, appeal, feel, and authenticity is objectively better than the former. Further, there has been some progress and innovation in the music licensing segment.
The growing demand for improving movie experience is expected to boost the market for large business stock music, which is likely to grow at a CAGR of over 10% between 2020 and 2026. There is a shift in the consumption preference of digital content from passive, video-based to audio-based content. This has resulted a change from “look and feel” to “listen and feel,” which has fostered the use of audio branding where consumers can easily identify with the brand. Directional audio is becoming a trend driving the demand for sound effects as major retailers bank on audio to improve time spent in-store and drive preference over e-commerce.
Product
- Tracks
- Sound Effects
- Royalty Free
- Licensed Music
- Large Businesses
- SMEs
- Individual Content Creators
North America is expected to witness absolute growth of over 80% for the individual content creator segment from 2020 to 2026. North America’s abandonment of print channels is the fastest, with social platforms coming to the forefront, leading to the creation of dynamic content that appeals to more than the sense of sight. North America is the second-largest market for games across the globe. It, however, has the largest concentration of game development companies, with the US leading and Canada leading the place. The advent of digital technology, specifically plugins that have helped ease out the processing of Foley. Hence, the market is expected to witness competition for sound effects. On the contrary, there is a higher likelihood of these sounds being packaged and offered via a library, increasing the availability of inventory in the market.
Geography
- North America
- US
- Canada
- Europe
- UK
- Germany
- France
- Italy
- Spain
- APAC
- China
- Japan
- South Korea
- India
- Latin America
- Brazil
- Mexico
- Argentina
- Middle East & Africa
- UAE
- South Africa
Envato, Entertainment One (eOne), Getty Images, Musicbed, and Shutterstock are the five key vendors that dominate the market. Several vendors have a global presence and have, therefore, created strong brand images for their products. Also, there are several small and large vendors that are altering the stock music business by new approaches and models such as subscription-only. All-you-can-eat subscriptions are meant to drive volume and consequently, revenue growth. While some players offer only royalty-free stock music, others are offering both royalty-free and custom services.
Prominent Vendors
- Envato
- Entertainment One (eOne)
- Getty Images
- Musicbed
- Shutterstock
- Tribe of Noise
- Media Music Now
- SoundCloud
- 123rf
- Art-list
- Audiosocket
- Bensound
- Dreamstime
- FyrFly
- Jamendo
- Motion Array
- Music Vine
- Videvo
- Storyblocks
- Soundsnap
- Earmotion Audio Creation
- Epidemic Sound
- Pond5
- MusicRevolution
- Marmoset
- Soundstripe
- Neosounds
- The Music Case
1. What is the impact of the COVID-19 pandemic on the stock music market?
2. What are some of the trends and drivers influencing the the stock music market growth?
3. What is the CAGR of the stock music market during the forecast period?
4. Which segments are likely to generate the largest revenues during the forecast period?
5. Who are the major players in the stock music industry?
1 RESEARCH METHODOLOGY
2 RESEARCH OBJECTIVES
3 RESEARCH PROCESS
4 SCOPE & COVERAGE
4.1 Market Definition
4.1.1 Inclusions
4.1.2 Exclusions
4.2 Base Year
4.3 Scope Of The Study
4.3.1 Market Segmentation by Product
4.3.2 Market Segmentation by License
4.3.3 Market Segmentation by End-User
4.3.4 Market Segmentation by Geography
5 REPORT ASSUMPTIONS & CAVEATS
5.1 Key Caveats
5.2 Currency Conversion
5.3 Market Derivation
6 MARKET AT A GLANCE
7 INTRODUCTION
7.1 Overview
7.1.1 Digital Globalization
7.1.2 Trends and Success Factors in the Stock Music Market
7.2 COVID-19 Impact
8 MARKET OPPORTUNITIES & TRENDS
8.1 Simplifying Licensing
8.2 Increasing Intuitiveness of Filters
8.3 Growth of Platform Integrations
8.4 Rising Need For Authenticity
8.5 Immersive Sound Design Gains Ground
9 MARKET GROWTH ENABLERS
9.1 Rise of Independent Content Creators
9.2 The Podcast Renaissance
9.3 Audio-Based User Experience Gaining Traction
9.4 Growing Popularity of Sound Design-First Approach
9.5 Growth of TV Style Programming
10 MARKET RESTRAINTS
10.1 Stories Without Sound
10.2 Massive Profusion of Choice
10.3 Generic Music Sweeps Market
10.4 Increasing Interest in Custom Music
11 MARKET LANDSCAPE
11.1 Market Overview
11.2 Market Size & Forecast
11.3 Five Forces Analysis
11.3.1 Threat of New Entrants
11.3.2 Bargaining Power of Suppliers
11.3.3 Bargaining Power of Buyers
11.3.4 Threat of Substitutes
11.3.5 Competitive Rivalry
12 PRODUCT
12.1 Market Snapshot & Growth Engine
12.2 Market Overview
12.2.1 Market by Product
12.3 Track
12.3.1 Market Size & Forecast
12.3.2 Market by Geography
12.4 Sound-Effect
12.4.1 Market Size & Forecast
13 END-USER
13.1 Market Snapshot & Growth Engine
13.2 Market Overview
13.2.1 Market By End-User
13.3 Large Businesses
13.3.1 Market Overview
13.3.2 Market by Geography
13.4 SME
13.4.1 Market Size & Forecast
13.4.2 Market by Geography
13.5 Individual Content Creators
13.5.1 Market Size & Forecast
13.5.2 Market By Geography
14 LICENSE
14.1 Market Snapshot & Growth Engine
14.2 Market Overview
14.2.1 Market By License
14.3 Licensed Music
14.3.1 Market Size & Forecast
14.3.2 Market By Geography
14.4 Royalty Free
14.4.1 Market Size & Forecast
14.4.2 Market by Geography
15 GEOGRAPHY
15.1 Market Snapshot & Growth Engine
15.2 Geographic Overview
16 NORTH AMERICA
16.1 Key Highlights
16.2 Market Overview
16.3 Product
16.3.1 Market Size & Forecast
16.4 End-User
16.4.1 Market Size & Forecast
16.5 License
16.5.1 Market Size & Forecast
16.6 Key Countries
16.7 United States
16.7.1 Market Size & Forecast
16.8 Canada
16.8.1 Market Size & Forecast
17 APAC
17.1 Key Highlights
17.2 Market Overview
17.3 Product
17.3.1 Market Size & Forecast
17.4 End-User
17.4.1 Market Size & Forecast
17.5 License
17.5.1 Market Size & Forecast
17.6 Key Countries
17.7 China
17.7.1 Market Size & Forecast
17.8 Japan
17.8.1 Market Size & Forecast
17.9 India
17.9.1 Market Size & Forecast
17.10 South Korea
17.10.1 Market Size & Forecast
18 EUROPE
18.1 Key Highlights
18.2 Market Overview
18.3 Product
18.3.1 Market Size & Forecast
18.4 End-User
18.4.1 Market Size & Forecast
18.5 License
18.5.1 Market Size & Forecast
18.6 Key Countries
18.7 UK
18.7.1 Market Size & Forecast
18.8 Germany
18.8.1 Market Size & Forecast
18.9 France
18.9.1 Market Size & Forecast
18.1 Italy
18.10.1 Market Size & Forecast
18.11 Spain
18.11.1 Market Size & Forecast
19 LATIN AMERICA
19.1 Key Highlights
19.2 Market Overview
19.3 Product
19.3.1 Market Size & Forecast
19.4 End-User
19.4.1 Market Size & Forecast
19.5 License
19.5.1 Market Size & Forecast
19.6 Key Countries
19.7 Brazil
19.7.1 Market Size & Forecast
19.8 Mexico
19.8.1 Market Size & Forecast
19.9 Argentina
19.9.1 Market Size & Forecast
20 MIDDLE EAST & AFRICA
20.1 Key Highlights
20.2 Market Overview
20.3 Product
20.3.1 Market Size & Forecast
20.4 End-User
20.4.1 Market Size & Forecast
20.5 License
20.5.1 Market Size & Forecast
20.6 Key Countries
20.7 UAE
20.7.1 Market Size & Forecast
20.8 South Africa
20.8.1 Market Size & Forecast
21 COMPETITIVE LANDSCAPE
21.1 Competition Overview
22 KEY COMPANY PROFILES
22.1 Envato
22.1.1 Business Overview
22.1.2 Product Offerings
22.1.3 Key Strategies
22.1.4 Key Strengths
22.1.5 Key Opportunities
22.2 Entertainment One
22.2.1 Business Overview
22.2.2 Product Offerings
22.2.3 Key Strategies
22.2.4 Key Strengths
22.2.5 Key Opportunities
22.3 Getty Images
22.3.1 Business Overview
22.3.2 Product Offerings
22.3.3 Key Strategies
22.3.4 Key Strengths
22.3.5 Key Opportunities
22.4 Musicbed
22.4.1 Business Overview
22.4.2 Product Offerings
22.4.3 Key Strategies
22.4.4 Key Strengths
22.4.5 Key Opportunities
22.5 Shutterstock
22.5.1 Business Overview
22.5.2 Product Offerings
22.5.3 Key Strategies
22.5.4 Key Strengths
22.5.5 Key Opportunities
23 OTHER PROMINENT VENDORS
23.1 Tribe of Noise
23.1.1 Business Overview
23.1.2 Product Offerings
23.2 Media Music Now
23.2.1 Business Overview
23.2.2 Product Offerings
23.3 Sound Cloud
23.3.1 Business Overview
23.3.2 Product Offerings
23.4 123RF
23.4.1 Business Overview
23.4.2 Product Offerings
23.5 Art-List
23.5.1 Business Overview
23.5.2 Product Offerings
23.6 Audiosocket
23.6.1 Business Overview
23.6.2 Product Offerings
23.7 Bensound
23.7.1 Business Overview
23.7.2 Product Offerings
23.8 Dreamstime
23.8.1 Business Overview
23.8.2 Product Offerings
23.9 Fyrfly
23.9.1 Business Overview
23.9.2 Product Offerings
23.10 Jamendo
23.10.1 Business Overview
23.10.2 Product Offerings
23.11 Motion Array
23.11.1 Business Overview
23.11.2 Product Offerings
23.12 Music Vine
23.12.1 Business Overview
23.12.2 Product Offerings
23.13 Videvo
23.13.1 Business Overview
23.13.2 Product Offerings
23.14 Storyblocks
23.14.1 Business Overview
23.14.2 Product Offerings
23.15 Soundsnap
23.15.1 Business Overview
23.15.2 Product Offerings
23.16 Earmotion Audio Creation
23.16.1 Business Overview
23.16.2 Product Offerings
23.17 Epidemic Sound
23.17.1 Business Overview
23.17.2 Product Offerings
23.18 Pond5
23.18.1 Business Overview
23.18.2 Product Offerings
23.19 Musicrevolution
23.19.1 Business Overview
23.19.2 Product Offerings
23.20 Marmoset
23.20.1 Business Overview
23.20.2 Product Offerings
23.21 Soundstripe
23.21.1 Business Overview
23.21.2 Product Offerings
23.22 Neosounds
23.22.1 Business Overview
23.22.2 Product Offerings
23.23 The Music Case
23.23.1 Business Overview
23.23.2 Product Offerings
24 REPORT SUMMARY
24.1 Key Takeaways
24.2 Strategic Recommendations
25 QUANTITATIVE SUMMARY
25.1 Market by Geography
25.2 North America
25.2.1 Product: Market Size & Forecast
25.2.2 End-User: Market Size & Forecast
25.2.3 License: Market Size & Forecast
25.3 APAC
25.3.1 Product: Market Size & Forecast
25.3.2 End-User: Market Size & Forecast
25.3.3 License: Market Size & Forecast
25.4 Europe
25.4.1 Product: Market Size & Forecast
25.4.2 End-User: Market Size & Forecast
25.4.3 License: Market Size & Forecast
25.5 Latin America
25.5.1 Market Size & Forecast
25.5.2 End-User: Market Size & Forecast
25.5.3 License: Market Size & Forecast
25.6 Middle East & Africa
25.6.1 Product: Market Size & Forecast
25.6.2 End-user: Market Size & Forecast
25.6.3 License: Market Size & Forecast
25.7 Product
25.7.1 Market Size & Forecast
25.7.2 Track: Market By Geography
25.7.3 Sound Effect: Market By Geography
25.8 End-User
25.8.1 Market Size & Forecast
25.8.2 Large Businesses: Market by Geography
25.8.3 SMEs: Market by Geography
25.8.4 Individual Content Creators: Market By Geography
25.9 License
25.9.1 Market Size & Forecast
25.9.2 Licensed Music: Market by Geography
25.9.3 Royalty Free: Market By Geography
26 APPENDIX
26.1 Abbreviations
2 RESEARCH OBJECTIVES
3 RESEARCH PROCESS
4 SCOPE & COVERAGE
4.1 Market Definition
4.1.1 Inclusions
4.1.2 Exclusions
4.2 Base Year
4.3 Scope Of The Study
4.3.1 Market Segmentation by Product
4.3.2 Market Segmentation by License
4.3.3 Market Segmentation by End-User
4.3.4 Market Segmentation by Geography
5 REPORT ASSUMPTIONS & CAVEATS
5.1 Key Caveats
5.2 Currency Conversion
5.3 Market Derivation
6 MARKET AT A GLANCE
7 INTRODUCTION
7.1 Overview
7.1.1 Digital Globalization
7.1.2 Trends and Success Factors in the Stock Music Market
7.2 COVID-19 Impact
8 MARKET OPPORTUNITIES & TRENDS
8.1 Simplifying Licensing
8.2 Increasing Intuitiveness of Filters
8.3 Growth of Platform Integrations
8.4 Rising Need For Authenticity
8.5 Immersive Sound Design Gains Ground
9 MARKET GROWTH ENABLERS
9.1 Rise of Independent Content Creators
9.2 The Podcast Renaissance
9.3 Audio-Based User Experience Gaining Traction
9.4 Growing Popularity of Sound Design-First Approach
9.5 Growth of TV Style Programming
10 MARKET RESTRAINTS
10.1 Stories Without Sound
10.2 Massive Profusion of Choice
10.3 Generic Music Sweeps Market
10.4 Increasing Interest in Custom Music
11 MARKET LANDSCAPE
11.1 Market Overview
11.2 Market Size & Forecast
11.3 Five Forces Analysis
11.3.1 Threat of New Entrants
11.3.2 Bargaining Power of Suppliers
11.3.3 Bargaining Power of Buyers
11.3.4 Threat of Substitutes
11.3.5 Competitive Rivalry
12 PRODUCT
12.1 Market Snapshot & Growth Engine
12.2 Market Overview
12.2.1 Market by Product
12.3 Track
12.3.1 Market Size & Forecast
12.3.2 Market by Geography
12.4 Sound-Effect
12.4.1 Market Size & Forecast
13 END-USER
13.1 Market Snapshot & Growth Engine
13.2 Market Overview
13.2.1 Market By End-User
13.3 Large Businesses
13.3.1 Market Overview
13.3.2 Market by Geography
13.4 SME
13.4.1 Market Size & Forecast
13.4.2 Market by Geography
13.5 Individual Content Creators
13.5.1 Market Size & Forecast
13.5.2 Market By Geography
14 LICENSE
14.1 Market Snapshot & Growth Engine
14.2 Market Overview
14.2.1 Market By License
14.3 Licensed Music
14.3.1 Market Size & Forecast
14.3.2 Market By Geography
14.4 Royalty Free
14.4.1 Market Size & Forecast
14.4.2 Market by Geography
15 GEOGRAPHY
15.1 Market Snapshot & Growth Engine
15.2 Geographic Overview
16 NORTH AMERICA
16.1 Key Highlights
16.2 Market Overview
16.3 Product
16.3.1 Market Size & Forecast
16.4 End-User
16.4.1 Market Size & Forecast
16.5 License
16.5.1 Market Size & Forecast
16.6 Key Countries
16.7 United States
16.7.1 Market Size & Forecast
16.8 Canada
16.8.1 Market Size & Forecast
17 APAC
17.1 Key Highlights
17.2 Market Overview
17.3 Product
17.3.1 Market Size & Forecast
17.4 End-User
17.4.1 Market Size & Forecast
17.5 License
17.5.1 Market Size & Forecast
17.6 Key Countries
17.7 China
17.7.1 Market Size & Forecast
17.8 Japan
17.8.1 Market Size & Forecast
17.9 India
17.9.1 Market Size & Forecast
17.10 South Korea
17.10.1 Market Size & Forecast
18 EUROPE
18.1 Key Highlights
18.2 Market Overview
18.3 Product
18.3.1 Market Size & Forecast
18.4 End-User
18.4.1 Market Size & Forecast
18.5 License
18.5.1 Market Size & Forecast
18.6 Key Countries
18.7 UK
18.7.1 Market Size & Forecast
18.8 Germany
18.8.1 Market Size & Forecast
18.9 France
18.9.1 Market Size & Forecast
18.1 Italy
18.10.1 Market Size & Forecast
18.11 Spain
18.11.1 Market Size & Forecast
19 LATIN AMERICA
19.1 Key Highlights
19.2 Market Overview
19.3 Product
19.3.1 Market Size & Forecast
19.4 End-User
19.4.1 Market Size & Forecast
19.5 License
19.5.1 Market Size & Forecast
19.6 Key Countries
19.7 Brazil
19.7.1 Market Size & Forecast
19.8 Mexico
19.8.1 Market Size & Forecast
19.9 Argentina
19.9.1 Market Size & Forecast
20 MIDDLE EAST & AFRICA
20.1 Key Highlights
20.2 Market Overview
20.3 Product
20.3.1 Market Size & Forecast
20.4 End-User
20.4.1 Market Size & Forecast
20.5 License
20.5.1 Market Size & Forecast
20.6 Key Countries
20.7 UAE
20.7.1 Market Size & Forecast
20.8 South Africa
20.8.1 Market Size & Forecast
21 COMPETITIVE LANDSCAPE
21.1 Competition Overview
22 KEY COMPANY PROFILES
22.1 Envato
22.1.1 Business Overview
22.1.2 Product Offerings
22.1.3 Key Strategies
22.1.4 Key Strengths
22.1.5 Key Opportunities
22.2 Entertainment One
22.2.1 Business Overview
22.2.2 Product Offerings
22.2.3 Key Strategies
22.2.4 Key Strengths
22.2.5 Key Opportunities
22.3 Getty Images
22.3.1 Business Overview
22.3.2 Product Offerings
22.3.3 Key Strategies
22.3.4 Key Strengths
22.3.5 Key Opportunities
22.4 Musicbed
22.4.1 Business Overview
22.4.2 Product Offerings
22.4.3 Key Strategies
22.4.4 Key Strengths
22.4.5 Key Opportunities
22.5 Shutterstock
22.5.1 Business Overview
22.5.2 Product Offerings
22.5.3 Key Strategies
22.5.4 Key Strengths
22.5.5 Key Opportunities
23 OTHER PROMINENT VENDORS
23.1 Tribe of Noise
23.1.1 Business Overview
23.1.2 Product Offerings
23.2 Media Music Now
23.2.1 Business Overview
23.2.2 Product Offerings
23.3 Sound Cloud
23.3.1 Business Overview
23.3.2 Product Offerings
23.4 123RF
23.4.1 Business Overview
23.4.2 Product Offerings
23.5 Art-List
23.5.1 Business Overview
23.5.2 Product Offerings
23.6 Audiosocket
23.6.1 Business Overview
23.6.2 Product Offerings
23.7 Bensound
23.7.1 Business Overview
23.7.2 Product Offerings
23.8 Dreamstime
23.8.1 Business Overview
23.8.2 Product Offerings
23.9 Fyrfly
23.9.1 Business Overview
23.9.2 Product Offerings
23.10 Jamendo
23.10.1 Business Overview
23.10.2 Product Offerings
23.11 Motion Array
23.11.1 Business Overview
23.11.2 Product Offerings
23.12 Music Vine
23.12.1 Business Overview
23.12.2 Product Offerings
23.13 Videvo
23.13.1 Business Overview
23.13.2 Product Offerings
23.14 Storyblocks
23.14.1 Business Overview
23.14.2 Product Offerings
23.15 Soundsnap
23.15.1 Business Overview
23.15.2 Product Offerings
23.16 Earmotion Audio Creation
23.16.1 Business Overview
23.16.2 Product Offerings
23.17 Epidemic Sound
23.17.1 Business Overview
23.17.2 Product Offerings
23.18 Pond5
23.18.1 Business Overview
23.18.2 Product Offerings
23.19 Musicrevolution
23.19.1 Business Overview
23.19.2 Product Offerings
23.20 Marmoset
23.20.1 Business Overview
23.20.2 Product Offerings
23.21 Soundstripe
23.21.1 Business Overview
23.21.2 Product Offerings
23.22 Neosounds
23.22.1 Business Overview
23.22.2 Product Offerings
23.23 The Music Case
23.23.1 Business Overview
23.23.2 Product Offerings
24 REPORT SUMMARY
24.1 Key Takeaways
24.2 Strategic Recommendations
25 QUANTITATIVE SUMMARY
25.1 Market by Geography
25.2 North America
25.2.1 Product: Market Size & Forecast
25.2.2 End-User: Market Size & Forecast
25.2.3 License: Market Size & Forecast
25.3 APAC
25.3.1 Product: Market Size & Forecast
25.3.2 End-User: Market Size & Forecast
25.3.3 License: Market Size & Forecast
25.4 Europe
25.4.1 Product: Market Size & Forecast
25.4.2 End-User: Market Size & Forecast
25.4.3 License: Market Size & Forecast
25.5 Latin America
25.5.1 Market Size & Forecast
25.5.2 End-User: Market Size & Forecast
25.5.3 License: Market Size & Forecast
25.6 Middle East & Africa
25.6.1 Product: Market Size & Forecast
25.6.2 End-user: Market Size & Forecast
25.6.3 License: Market Size & Forecast
25.7 Product
25.7.1 Market Size & Forecast
25.7.2 Track: Market By Geography
25.7.3 Sound Effect: Market By Geography
25.8 End-User
25.8.1 Market Size & Forecast
25.8.2 Large Businesses: Market by Geography
25.8.3 SMEs: Market by Geography
25.8.4 Individual Content Creators: Market By Geography
25.9 License
25.9.1 Market Size & Forecast
25.9.2 Licensed Music: Market by Geography
25.9.3 Royalty Free: Market By Geography
26 APPENDIX
26.1 Abbreviations
LIST OF EXHIBITS
Exhibit 1 Segmentation of Global Stock Music Market
Exhibit 2 Market Size Calculation Approach 2020
Exhibit 3 Incremental Growth Analysis for Global Stock Music Market 2020 – 2026
Exhibit 4 Recorded Music by Segment 2019 (% share)
Exhibit 5 COVID-19 Impact of Global Music Market
Exhibit 6 Impact of Simplifying Licensing
Exhibit 7 Impact of Increasing Intuitiveness of Filters
Exhibit 8 Impact of Growth of Platform Integrations
Exhibit 9 Impact of Rising Need for Authenticity
Exhibit 10 Impact of Immersive Sound Design Grounds
Exhibit 11 Smart Speakers Statistics 2019 vs. 2020
Exhibit 12 Impact of Rise of Independent Content Creators
Exhibit 13 Impact of the Podcast Renaissance
Exhibit 14 Global Podcast Statistics
Exhibit 15 Impact of Audio-Based User Experiences Gaining Traction
Exhibit 16 Audio Technology: An Overview 2019
Exhibit 17 Impact of Growing Popularity of Sound Design-First Approach
Exhibit 18 Audio Technology Statistics
Exhibit 19 Impact of Growth of TV Style Programming
Exhibit 20 Statistics for Social Media and Video-on-Demand 2019
Exhibit 21 Impact of Stories Without Sound
Exhibit 22 Silent Video Statistics 2019
Exhibit 23 Impact of Massive Profusion of Choice
Exhibit 24 Impact of Generic Music Sweeps the Market
Exhibit 25 Impact of Increasing Interest in Custom Music
Exhibit 26 Market Overview: Global Stock Music Market Revenue
Exhibit 27 Incremental Revenue Growth Analysis for Global Stock Market
Exhibit 28 Global Stock Music Market 2020–2026 ($ billion)
Exhibit 29 Five Forces Analysis 2020
Exhibit 30 Incremental Growth by Segment 2020 & 2026
Exhibit 31 Global Stock Music Market by Product: Market Overview
Exhibit 32 Global Track Stock Music Market 2020 – 2026 ($ million)
Exhibit 33 Global Sound-Effect Stock Music Market 2020 – 2026 ($ million)
Exhibit 34 Incremental Growth by Segment 2020 & 2026
Exhibit 35 Global Stock Music Market by End-Users: Market Overview
Exhibit 36 Global Stock Music Market by Large Businesses 2020 – 2026 ($ million)
Exhibit 37 Global Stock Music Market by SMEs 2020 – 2026 ($ million)
Exhibit 38 Global Individual Content Creators Stock Music Market 2020–2026 ($ million)
Exhibit 39 Incremental Growth by Segment 2020 & 2026
Exhibit 40 Global Stock Music Market by License: Market Overview
Exhibit 41 Global Licensed Stock Music Market 2020–2026 ($ million)
Exhibit 42 Global Royalty-Free Stock Music Market 2020–2026 ($ million)
Exhibit 43 Incremental Growth by Geography 2020 & 2026
Exhibit 44 Stock Music Market Share of Key Geographies 2020 (% revenue share)
Exhibit 45 Global Stock Music Market: Incremental Revenue Share of Key Countries 2020 (%share)
Exhibit 46 Stock Music Market in North America 2020–2026 ($ million)
Exhibit 47 North America Statistics by Application in 2019 & 2020
Exhibit 48 North America Incremental Growth Analysis by Product 2020 to 2026
Exhibit 49 Incremental Growth in North America 2020 & 2026
Exhibit 50 Stock Music Market in US 2020–2026 ($ million)
Exhibit 51 Stock Music Market in Canada 2020–2026 ($ million)
Exhibit 52 Stock Music Market in APAC 2020–2026 ($ million)
Exhibit 53 APAC Statistics by Application 2019 & 2020
Exhibit 54 APAC: Incremental Growth Analysis by Product 2020 to 2026
Exhibit 55 Incremental Growth in APAC 2020 & 2026
Exhibit 56 Stock Music Market in China 2020–2026 ($ million)
Exhibit 57 Stock Music Market in Japan 2020–2026 ($ million)
Exhibit 58 Stock Music Market in India 2020–2026 ($ million)
Exhibit 59 Stock Music Market in South Korea 2020–2026 ($ million)
Exhibit 60 Global Stock Music Market in Europe 2020–2026 ($ million)
Exhibit 61 Europe Statistics by Application
Exhibit 62 Europe: Incremental Analysis by Product 2020-2026
Exhibit 63 Incremental Growth in Europe 2020 & 2026
Exhibit 64 Stock Music Market in UK 2020–2026 ($ million)
Exhibit 65 Stock Music Market in Germany 2020–2026 ($ million)
Exhibit 66 Stock Music Market in France 2020–2026 ($ million)
Exhibit 67 Stock Music Market in Italy 2020–2026 ($ million)
Exhibit 68 Stock Music Market in Spain 2020–2026 ($ million)
Exhibit 69 Global Stock Music Market in Latin America 2020–2026 ($ million)
Exhibit 70 Latin America: Incremental Growth Analysis 2020 to 2026
Exhibit 71 Incremental Growth in Latin America 2020 & 2026
Exhibit 72 Stock Music Market in Brazil 2020–2026 ($ million)
Exhibit 73 Stock Music Market in Mexico 2020–2026 ($ million)
Exhibit 74 Stock Music Market in Argentina 2020–2026 ($ million)
Exhibit 75 Global Stock Music Market in Middle East & Africa 2020–2026 ($ million)
Exhibit 76 Middle East & Africa: Incremental Growth Analysis by Product 2020 and 2026
Exhibit 77 Incremental Growth in Middle East & Africa 2020 & 2026
Exhibit 78 Stock Music Market in UAE 2020–2026 ($ million)
Exhibit 79 Stock Music Market in South Africa 2020–2026 ($ million)
Exhibit 80 Competitive factors for vendors in Stock Music Market
Exhibit 1 Segmentation of Global Stock Music Market
Exhibit 2 Market Size Calculation Approach 2020
Exhibit 3 Incremental Growth Analysis for Global Stock Music Market 2020 – 2026
Exhibit 4 Recorded Music by Segment 2019 (% share)
Exhibit 5 COVID-19 Impact of Global Music Market
Exhibit 6 Impact of Simplifying Licensing
Exhibit 7 Impact of Increasing Intuitiveness of Filters
Exhibit 8 Impact of Growth of Platform Integrations
Exhibit 9 Impact of Rising Need for Authenticity
Exhibit 10 Impact of Immersive Sound Design Grounds
Exhibit 11 Smart Speakers Statistics 2019 vs. 2020
Exhibit 12 Impact of Rise of Independent Content Creators
Exhibit 13 Impact of the Podcast Renaissance
Exhibit 14 Global Podcast Statistics
Exhibit 15 Impact of Audio-Based User Experiences Gaining Traction
Exhibit 16 Audio Technology: An Overview 2019
Exhibit 17 Impact of Growing Popularity of Sound Design-First Approach
Exhibit 18 Audio Technology Statistics
Exhibit 19 Impact of Growth of TV Style Programming
Exhibit 20 Statistics for Social Media and Video-on-Demand 2019
Exhibit 21 Impact of Stories Without Sound
Exhibit 22 Silent Video Statistics 2019
Exhibit 23 Impact of Massive Profusion of Choice
Exhibit 24 Impact of Generic Music Sweeps the Market
Exhibit 25 Impact of Increasing Interest in Custom Music
Exhibit 26 Market Overview: Global Stock Music Market Revenue
Exhibit 27 Incremental Revenue Growth Analysis for Global Stock Market
Exhibit 28 Global Stock Music Market 2020–2026 ($ billion)
Exhibit 29 Five Forces Analysis 2020
Exhibit 30 Incremental Growth by Segment 2020 & 2026
Exhibit 31 Global Stock Music Market by Product: Market Overview
Exhibit 32 Global Track Stock Music Market 2020 – 2026 ($ million)
Exhibit 33 Global Sound-Effect Stock Music Market 2020 – 2026 ($ million)
Exhibit 34 Incremental Growth by Segment 2020 & 2026
Exhibit 35 Global Stock Music Market by End-Users: Market Overview
Exhibit 36 Global Stock Music Market by Large Businesses 2020 – 2026 ($ million)
Exhibit 37 Global Stock Music Market by SMEs 2020 – 2026 ($ million)
Exhibit 38 Global Individual Content Creators Stock Music Market 2020–2026 ($ million)
Exhibit 39 Incremental Growth by Segment 2020 & 2026
Exhibit 40 Global Stock Music Market by License: Market Overview
Exhibit 41 Global Licensed Stock Music Market 2020–2026 ($ million)
Exhibit 42 Global Royalty-Free Stock Music Market 2020–2026 ($ million)
Exhibit 43 Incremental Growth by Geography 2020 & 2026
Exhibit 44 Stock Music Market Share of Key Geographies 2020 (% revenue share)
Exhibit 45 Global Stock Music Market: Incremental Revenue Share of Key Countries 2020 (%share)
Exhibit 46 Stock Music Market in North America 2020–2026 ($ million)
Exhibit 47 North America Statistics by Application in 2019 & 2020
Exhibit 48 North America Incremental Growth Analysis by Product 2020 to 2026
Exhibit 49 Incremental Growth in North America 2020 & 2026
Exhibit 50 Stock Music Market in US 2020–2026 ($ million)
Exhibit 51 Stock Music Market in Canada 2020–2026 ($ million)
Exhibit 52 Stock Music Market in APAC 2020–2026 ($ million)
Exhibit 53 APAC Statistics by Application 2019 & 2020
Exhibit 54 APAC: Incremental Growth Analysis by Product 2020 to 2026
Exhibit 55 Incremental Growth in APAC 2020 & 2026
Exhibit 56 Stock Music Market in China 2020–2026 ($ million)
Exhibit 57 Stock Music Market in Japan 2020–2026 ($ million)
Exhibit 58 Stock Music Market in India 2020–2026 ($ million)
Exhibit 59 Stock Music Market in South Korea 2020–2026 ($ million)
Exhibit 60 Global Stock Music Market in Europe 2020–2026 ($ million)
Exhibit 61 Europe Statistics by Application
Exhibit 62 Europe: Incremental Analysis by Product 2020-2026
Exhibit 63 Incremental Growth in Europe 2020 & 2026
Exhibit 64 Stock Music Market in UK 2020–2026 ($ million)
Exhibit 65 Stock Music Market in Germany 2020–2026 ($ million)
Exhibit 66 Stock Music Market in France 2020–2026 ($ million)
Exhibit 67 Stock Music Market in Italy 2020–2026 ($ million)
Exhibit 68 Stock Music Market in Spain 2020–2026 ($ million)
Exhibit 69 Global Stock Music Market in Latin America 2020–2026 ($ million)
Exhibit 70 Latin America: Incremental Growth Analysis 2020 to 2026
Exhibit 71 Incremental Growth in Latin America 2020 & 2026
Exhibit 72 Stock Music Market in Brazil 2020–2026 ($ million)
Exhibit 73 Stock Music Market in Mexico 2020–2026 ($ million)
Exhibit 74 Stock Music Market in Argentina 2020–2026 ($ million)
Exhibit 75 Global Stock Music Market in Middle East & Africa 2020–2026 ($ million)
Exhibit 76 Middle East & Africa: Incremental Growth Analysis by Product 2020 and 2026
Exhibit 77 Incremental Growth in Middle East & Africa 2020 & 2026
Exhibit 78 Stock Music Market in UAE 2020–2026 ($ million)
Exhibit 79 Stock Music Market in South Africa 2020–2026 ($ million)
Exhibit 80 Competitive factors for vendors in Stock Music Market
LIST OF TABLES
Table 1 Key Caveats
Table 2 Currency Conversion 2013?2020
Table 3 Global Mobile Data Traffic by Device 2016-2021 (in exabytes per month)
Table 4 Global Stock Music Market by Product 2020?2026 ($ million)
Table 5 Global Track Stock Music Market by Geography 2020?2026 ($ million)
Table 6 Global Sound-Effect Market by Geography 2020?2026 ($ million)
Table 7 Global Stock Music Market by End-User 2020?2026 ($ million)
Table 8 Global Large Business Stock Music Market by Geography 2020?2026 ($ million)
Table 9 Global SMEs Stock Music Market by Geography 2020?2026 ($ million)
Table 10 Global Individual Content Creators Stock Music Market by Geography 2020?2026 ($ million)
Table 11 Global Stock Music Market by License 2020?2026 ($ million)
Table 12 Global Licensed Music Stock Music Market by Geography 2020?2026 ($ million)
Table 13 Global Royalty-Free Stock Music Market by Geography 2020?2026 ($ million)
Table 14 Stock Music Market by Product in North America 2020?2026 ($ million)
Table 15 Stock Music Market by End-User in North America 2020?2026 ($ million)
Table 16 Stock Music Market by License in North America 2020?2026 ($ million)
Table 17 Stock Music Market by Product in APAC 2020?2026 ($ million)
Table 18 Stock Music Market by End-User in APAC 2020?2026 ($ million)
Table 19 Stock Music Market by License in APAC 2020?2026 ($ million)
Table 20 Stock Music Market by Product in Europe 2020?2026 ($ million)
Table 21 Stock Music Market by End-User in Europe 2020?2026 ($ million)
Table 22 Stock Music Market by License in Europe 2020?2026 ($ million)
Table 23 Stock Music Market by Product in Latin America 2020?2026 ($ million)
Table 24 Stock Music Market by End-User in Latin America 2020?2026 ($ million)
Table 25 Stock Music Market by License in Latin America 2020?2026 ($ million)
Table 26 Stock Music Market by Product in Middle East & Africa 2020?2026 ($ million)
Table 27 Stock Music Market by End-User in Middle East & Africa 2020?2026 ($ million)
Table 28 Stock Music Market by License in Middle East & Africa 2020?2026 ($ million)
Table 29 Envato: Major Product Offerings
Table 30 Entertainment One: Major Product Offerings
Table 31 Getty Images: Major Product Offerings
Table 32 Musicbed: Major Product Offerings
Table 33 Shutterstock: Major Product Offerings
Table 34 Tribe of Noise: Major Product Offerings
Table 35 Media Music Now: Major Product Offerings
Table 36 SoundCloud: Product Offerings
Table 37 123rf: Major Product Offerings
Table 38 Art-list: Major Product Offerings
Table 39 Audiosocket: Major Product Offerings
Table 40 Bensound: Major Product Offerings
Table 41 Dreamstime: Major Product Offerings
Table 42 FyrFly: Major Product Offerings
Table 43 Jamendo: Major Product Offerings
Table 44 Motion Array: Major Product Offerings
Table 45 Music Vine: Major Product Offerings
Table 46 Videvo: Major Product Offerings
Table 47 Storyblocks: Major Product Offerings
Table 48 Soundsnap: Major Product Offerings
Table 49 Earmotion Audio Creation: Major Product Offerings
Table 50 Epidemic Sound: Major Product Offerings
Table 51 Pond5: Major Product Offerings
Table 52 MusicRevolution: Major Product Offerings
Table 53 Marmoset: Major Product Offerings
Table 54 Soundstripe: Major Product Offerings
Table 55 Neosounds: Major Product Offerings
Table 56 The Music Case: Major Product Offerings
Table 57 Global Stock Music Market by Geography 2020?2026 ($ million)
Table 58 Stock Music Market in North America by Product 2020?2026 ($ million)
Table 59 Stock Music Market in North America by End-User 2020?2026 ($ million)
Table 60 Stock Music Market in North America by License 2020?2026 ($ million)
Table 61 Stock Music Market in APAC by Product 2020?2026 ($ million)
Table 62 Stock Music Market in APAC by End-User 2020?2026 ($ million)
Table 63 Stock Music Market in APAC by License 2020?2026 ($ million)
Table 64 Stock Music Market in Europe by Product 2020?2026 ($ million)
Table 65 Stock Music Market in Europe by End-User 2020?2026 ($ million)
Table 66 Stock Music Market in Europe by License 2020?2026 ($ million)
Table 67 Stock Music Market in Latin America by Product 2020?2026 ($ million)
Table 68 Stock Music Market in Latin America by End-User 2020?2026 ($ million)
Table 69 Stock Music Market in Latin America by License 2020?2026 ($ million)
Table 70 Stock Music Market in Middle East & Africa by Product 2020?2026 ($ million)
Table 71 Stock Music Market in Middle East & Africa by End-User 2020?2026 ($ million)
Table 72 Stock Music Market in Middle East & Africa by License 2020?2026 ($ million)
Table 73 Global Stock Music Market by Product 2020?2026 ($ million)
Table 74 Track Stock Music Market by Geography 2020?2026 ($ million)
Table 75 Sound-Effect Market by Geography 2020?2026 ($ million)
Table 76 Global Stock Music Market by End-User 2020?2026 ($ million)
Table 77 Large Business Stock Music Market by Geography 2020?2026 ($ million)
Table 78 SMEs Stock Music Market by Geography 2020?2026 ($ million)
Table 79 Individual Content Creators Stock Music Market by Geography 2020?2026 ($ million)
Table 80 Global Stock Music Market by License 2020?2026 ($ million)
Table 81 Licensed Music Stock Music Market by Geography 2020?2026 ($ million)
Table 82 Global Royalty-Free Stock Music Market by Geography 2020?2026 ($ million)
Table 1 Key Caveats
Table 2 Currency Conversion 2013?2020
Table 3 Global Mobile Data Traffic by Device 2016-2021 (in exabytes per month)
Table 4 Global Stock Music Market by Product 2020?2026 ($ million)
Table 5 Global Track Stock Music Market by Geography 2020?2026 ($ million)
Table 6 Global Sound-Effect Market by Geography 2020?2026 ($ million)
Table 7 Global Stock Music Market by End-User 2020?2026 ($ million)
Table 8 Global Large Business Stock Music Market by Geography 2020?2026 ($ million)
Table 9 Global SMEs Stock Music Market by Geography 2020?2026 ($ million)
Table 10 Global Individual Content Creators Stock Music Market by Geography 2020?2026 ($ million)
Table 11 Global Stock Music Market by License 2020?2026 ($ million)
Table 12 Global Licensed Music Stock Music Market by Geography 2020?2026 ($ million)
Table 13 Global Royalty-Free Stock Music Market by Geography 2020?2026 ($ million)
Table 14 Stock Music Market by Product in North America 2020?2026 ($ million)
Table 15 Stock Music Market by End-User in North America 2020?2026 ($ million)
Table 16 Stock Music Market by License in North America 2020?2026 ($ million)
Table 17 Stock Music Market by Product in APAC 2020?2026 ($ million)
Table 18 Stock Music Market by End-User in APAC 2020?2026 ($ million)
Table 19 Stock Music Market by License in APAC 2020?2026 ($ million)
Table 20 Stock Music Market by Product in Europe 2020?2026 ($ million)
Table 21 Stock Music Market by End-User in Europe 2020?2026 ($ million)
Table 22 Stock Music Market by License in Europe 2020?2026 ($ million)
Table 23 Stock Music Market by Product in Latin America 2020?2026 ($ million)
Table 24 Stock Music Market by End-User in Latin America 2020?2026 ($ million)
Table 25 Stock Music Market by License in Latin America 2020?2026 ($ million)
Table 26 Stock Music Market by Product in Middle East & Africa 2020?2026 ($ million)
Table 27 Stock Music Market by End-User in Middle East & Africa 2020?2026 ($ million)
Table 28 Stock Music Market by License in Middle East & Africa 2020?2026 ($ million)
Table 29 Envato: Major Product Offerings
Table 30 Entertainment One: Major Product Offerings
Table 31 Getty Images: Major Product Offerings
Table 32 Musicbed: Major Product Offerings
Table 33 Shutterstock: Major Product Offerings
Table 34 Tribe of Noise: Major Product Offerings
Table 35 Media Music Now: Major Product Offerings
Table 36 SoundCloud: Product Offerings
Table 37 123rf: Major Product Offerings
Table 38 Art-list: Major Product Offerings
Table 39 Audiosocket: Major Product Offerings
Table 40 Bensound: Major Product Offerings
Table 41 Dreamstime: Major Product Offerings
Table 42 FyrFly: Major Product Offerings
Table 43 Jamendo: Major Product Offerings
Table 44 Motion Array: Major Product Offerings
Table 45 Music Vine: Major Product Offerings
Table 46 Videvo: Major Product Offerings
Table 47 Storyblocks: Major Product Offerings
Table 48 Soundsnap: Major Product Offerings
Table 49 Earmotion Audio Creation: Major Product Offerings
Table 50 Epidemic Sound: Major Product Offerings
Table 51 Pond5: Major Product Offerings
Table 52 MusicRevolution: Major Product Offerings
Table 53 Marmoset: Major Product Offerings
Table 54 Soundstripe: Major Product Offerings
Table 55 Neosounds: Major Product Offerings
Table 56 The Music Case: Major Product Offerings
Table 57 Global Stock Music Market by Geography 2020?2026 ($ million)
Table 58 Stock Music Market in North America by Product 2020?2026 ($ million)
Table 59 Stock Music Market in North America by End-User 2020?2026 ($ million)
Table 60 Stock Music Market in North America by License 2020?2026 ($ million)
Table 61 Stock Music Market in APAC by Product 2020?2026 ($ million)
Table 62 Stock Music Market in APAC by End-User 2020?2026 ($ million)
Table 63 Stock Music Market in APAC by License 2020?2026 ($ million)
Table 64 Stock Music Market in Europe by Product 2020?2026 ($ million)
Table 65 Stock Music Market in Europe by End-User 2020?2026 ($ million)
Table 66 Stock Music Market in Europe by License 2020?2026 ($ million)
Table 67 Stock Music Market in Latin America by Product 2020?2026 ($ million)
Table 68 Stock Music Market in Latin America by End-User 2020?2026 ($ million)
Table 69 Stock Music Market in Latin America by License 2020?2026 ($ million)
Table 70 Stock Music Market in Middle East & Africa by Product 2020?2026 ($ million)
Table 71 Stock Music Market in Middle East & Africa by End-User 2020?2026 ($ million)
Table 72 Stock Music Market in Middle East & Africa by License 2020?2026 ($ million)
Table 73 Global Stock Music Market by Product 2020?2026 ($ million)
Table 74 Track Stock Music Market by Geography 2020?2026 ($ million)
Table 75 Sound-Effect Market by Geography 2020?2026 ($ million)
Table 76 Global Stock Music Market by End-User 2020?2026 ($ million)
Table 77 Large Business Stock Music Market by Geography 2020?2026 ($ million)
Table 78 SMEs Stock Music Market by Geography 2020?2026 ($ million)
Table 79 Individual Content Creators Stock Music Market by Geography 2020?2026 ($ million)
Table 80 Global Stock Music Market by License 2020?2026 ($ million)
Table 81 Licensed Music Stock Music Market by Geography 2020?2026 ($ million)
Table 82 Global Royalty-Free Stock Music Market by Geography 2020?2026 ($ million)