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United States In-Vehicle Entertainment Market Research Report Forecast 2017-2021

April 2017 | 103 pages | ID: U35E133BDB3EN
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The United States In-Vehicle Entertainment Market Research Report Forecast 2017-2021 is a valuable source of insightful data for business strategists. It provides the In-Vehicle Entertainment industry overview with growth analysis and historical & futuristic cost, revenue, demand and supply data (as applicable). The research analysts provide an elaborate description of the value chain and its distributor analysis. This In-Vehicle Entertainment market study provides comprehensive data which enhances the understanding, scope and application of this report.

This report provides comprehensive analysis of

Key market segments and sub-segments
Evolving market trends and dynamics
Changing supply and demand scenarios
Quantifying market opportunities through market sizing and market forecasting
Tracking current trends/opportunities/challenges
Competitive insights
Opportunity mapping in terms of technological breakthroughs

The Major players reported in the market include:

Continental
Denso
Bosch
Harman International Industries
Panasonic
Pioneer
Daimler
Ford Motor
Fujitsu-Ten

United States In-Vehicle Entertainment Market: Product Segment Analysis

Type 1
Type 2
Type 3

United States In-Vehicle Entertainment Market: Application Segment Analysis

Commercial Vehicles
Passenger Cars
Application 3

Reasons for Buying this Report
  • This report provides pin-point analysis for changing competitive dynamics
  • It provides a forward looking perspective on different factors driving or restraining market growth
  • It provides a six-year forecast assessed on the basis of how the market is predicted to grow
  • It helps in understanding the key product segments and their future
  • It provides pin point analysis of changing competition dynamics and keeps you ahead of competitors
  • It helps in making informed business decisions by having complete insights of market and by making in-depth analysis of market segments
United States In-Vehicle Entertainment Market Research Report Forecast 2017-2021

CHAPTER 1 IN-VEHICLE ENTERTAINMENT MARKET OVERVIEW

1.1 Product Overview and Scope of In-Vehicle Entertainment
1.2 In-Vehicle Entertainment Market Segmentation by Type
  1.2.1 United States Production Market Share of In-Vehicle Entertainment by Type in 2015
  1.2.1 Type
  1.2.2 Type
  1.2.3 Type
1.3 In-Vehicle Entertainment Market Segmentation by Application
  1.3.1 In-Vehicle Entertainment Consumption Market Share by Application in 2015
  1.3.2 Commercial Vehicles
  1.3.3 Passenger Cars
  1.3.4 Application
1.4 United States Market Size Sales (Value) and Revenue (Volume) of In-Vehicle Entertainment (2011-2021)

CHAPTER 2 UNITED STATES ECONOMIC IMPACT ON IN-VEHICLE ENTERTAINMENT INDUSTRY

2.1 United States Macroeconomic Analysis
2.2 United States Macroeconomic Environment Development Trend

CHAPTER 3 UNITED STATES IN-VEHICLE ENTERTAINMENT MARKET COMPETITION BY MANUFACTURERS

3.1 United States In-Vehicle Entertainment Production and Share by Manufacturers (2015 and 2016)
3.2 United States In-Vehicle Entertainment Revenue and Share by Manufacturers (2015 and 2016)
3.3 United States In-Vehicle Entertainment Average Price by Manufacturers (2015 and 2016)
3.4 Manufacturers In-Vehicle Entertainment Manufacturing Base Distribution, Production Area and Product Type
3.5 In-Vehicle Entertainment Market Competitive Situation and Trends
  3.5.1 In-Vehicle Entertainment Market Concentration Rate
  3.5.2 In-Vehicle Entertainment Market Share of Top 3 and Top 5 Manufacturers
  3.5.3 Mergers & Acquisitions, Expansion

CHAPTER 4 UNITED STATES IN-VEHICLE ENTERTAINMENT PRODUCTION, REVENUE (VALUE), PRICE TREND BY TYPE

4.1 United States In-Vehicle Entertainment Production and Market Share by Type (2012-2017)
4.2 United States In-Vehicle Entertainment Revenue and Market Share by Type (2012-2017)
4.3 United States In-Vehicle Entertainment Price by Type (2012-2017)
4.4 United States In-Vehicle Entertainment Production Growth by Type (2012-2017)

CHAPTER 5 UNITED STATES IN-VEHICLE ENTERTAINMENT MARKET ANALYSIS BY APPLICATION

5.1 United States In-Vehicle Entertainment Consumption and Market Share by Application (2012-2017)
5.2 United States In-Vehicle Entertainment Consumption Growth Rate by Application (2012-2017)
5.3 Market Drivers and Opportunities
  5.3.1 Potential Applications
  5.3.2 Emerging Markets/Countries

CHAPTER 6 UNITED STATES IN-VEHICLE ENTERTAINMENT MANUFACTURERS ANALYSIS

6.1 Continental
  6.1.1 Company Basic Information, Manufacturing Base and Competitors
  6.1.2 Product Type, Application and Specification
  6.1.3 Production, Revenue, Price and Gross Margin (2012-2017)
  6.1.4 Business Overview
6.2 Denso
  6.2.1 Company Basic Information, Manufacturing Base and Competitors
  6.2.2 Product Type, Application and Specification
  6.2.3 Production, Revenue, Price and Gross Margin (2012-2017)
  6.2.4 Business Overview
6.3 Bosch
  6.3.1 Company Basic Information, Manufacturing Base and Competitors
  6.3.2 Product Type, Application and Specification
  6.3.3 Production, Revenue, Price and Gross Margin (2012-2017)
  6.3.4 Business Overview
6.4 Harman International Industries
  6.4.1 Company Basic Information, Manufacturing Base and Competitors
  6.4.2 Product Type, Application and Specification
  6.4.3 Production, Revenue, Price and Gross Margin (2012-2017)
  6.4.4 Business Overview
6.5 Panasonic
  6.5.1 Company Basic Information, Manufacturing Base and Competitors
  6.5.2 Product Type, Application and Specification
  6.5.3 Production, Revenue, Price and Gross Margin (2012-2017)
  6.5.4 Business Overview
6.6 Pioneer
  6.6.1 Company Basic Information, Manufacturing Base and Competitors
  6.6.2 Product Type, Application and Specification
  6.6.3 Production, Revenue, Price and Gross Margin (2012-2017)
  6.6.4 Business Overview
6.7 Daimler
  6.7.1 Company Basic Information, Manufacturing Base and Competitors
  6.7.2 Product Type, Application and Specification
  6.7.3 Production, Revenue, Price and Gross Margin (2012-2017)
  6.7.4 Business Overview
6.8 Ford Motor
  6.6.1 Company Basic Information, Manufacturing Base and Competitors
  6.6.2 Product Type, Application and Specification
  6.6.3 Production, Revenue, Price and Gross Margin (2012-2017)
  6.6.4 Business Overview
6.9 Fujitsu-Ten
  6.9.1 Company Basic Information, Manufacturing Base and Competitors
  6.9.2 Product Type, Application and Specification
  6.9.3 Production, Revenue, Price and Gross Margin (2012-2017)
  6.9.4 Business Overview

CHAPTER 7 IN-VEHICLE ENTERTAINMENT MANUFACTURING COST ANALYSIS

7.1 In-Vehicle Entertainment Key Raw Materials Analysis
  7.1.1 Key Raw Materials
  7.1.2 Price Trend of Key Raw Materials
  7.1.3 Key Suppliers of Raw Materials
  7.1.4 Market Concentration Rate of Raw Materials
7.2 Proportion of Manufacturing Cost Structure
  7.2.1 Raw Materials
  7.2.2 Labor Cost
  7.2.3 Manufacturing Expenses
7.3 Manufacturing Process Analysis of In-Vehicle Entertainment

CHAPTER 8 INDUSTRIAL CHAIN, SOURCING STRATEGY AND DOWNSTREAM BUYERS

8.1 In-Vehicle Entertainment Industrial Chain Analysis
8.2 Upstream Raw Materials Sourcing
8.3 Raw Materials Sources of In-Vehicle Entertainment Major Manufacturers in 2015
8.4 Downstream Buyers

CHAPTER 9 MARKETING STRATEGY ANALYSIS, DISTRIBUTORS/TRADERS

9.1 Marketing Channel
  9.1.1 Direct Marketing
  9.1.2 Indirect Marketing
  9.1.3 Marketing Channel Development Trend
9.2 Market Positioning
  9.2.1 Pricing Strategy
  9.2.2 Brand Strategy
  9.2.3 Target Client
9.3 Distributors/Traders List

CHAPTER 10 MARKET EFFECT FACTORS ANALYSIS

10.1 Technology Progress/Risk
  10.1.1 Substitutes Threat
  10.1.2 Technology Progress in Related Industry
10.2 Consumer Needs/Customer Preference Change
10.3 Economic/Political Environmental Change

CHAPTER 11 UNITED STATES IN-VEHICLE ENTERTAINMENT MARKET FORECAST (2017-2021)

11.1 United States In-Vehicle Entertainment Production, Revenue Forecast (2017-2021)
11.2 United States In-Vehicle Entertainment Production, Consumption Forecast by Regions (2017-2021)
11.3 United States In-Vehicle Entertainment Production Forecast by Type (2017-2021)
11.4 United States In-Vehicle Entertainment Consumption Forecast by Application (2017-2021)
11.5 In-Vehicle Entertainment Price Forecast (2017-2021)

CHAPTER 12 APPENDIX

LIST OF TABLES AND FIGURES

Figure Picture of In-Vehicle Entertainment
Table Classification of In-Vehicle Entertainment
Figure United States Sales Market Share of In-Vehicle Entertainment by Type in 2015
Table Application of In-Vehicle Entertainment
Figure United States Sales Market Share of In-Vehicle Entertainment by Application in 2015
Figure United States In-Vehicle Entertainment Sales and Growth Rate (2011-2021)
Figure United States In-Vehicle Entertainment Revenue and Growth Rate (2011-2021)
Table United States In-Vehicle Entertainment Sales of Key Manufacturers (2015 and 2016)
Table United States In-Vehicle Entertainment Sales Share by Manufacturers (2015 and 2016)
Figure 2015 In-Vehicle Entertainment Sales Share by Manufacturers
Figure 2016 In-Vehicle Entertainment Sales Share by Manufacturers
Table United States In-Vehicle Entertainment Revenue by Manufacturers (2015 and 2016)
Table United States In-Vehicle Entertainment Revenue Share by Manufacturers (2015 and 2016)
Table 2015 United States In-Vehicle Entertainment Revenue Share by Manufacturers
Table 2016 United States In-Vehicle Entertainment Revenue Share by Manufacturers
Table United States Market In-Vehicle Entertainment Average Price of Key Manufacturers (2015 and 2016)
Figure United States Market In-Vehicle Entertainment Average Price of Key Manufacturers in 2015
Figure In-Vehicle Entertainment Market Share of Top 3 Manufacturers
Figure In-Vehicle Entertainment Market Share of Top 5 Manufacturers
Table United States In-Vehicle Entertainment Sales by Type (2012-2017)
Table United States In-Vehicle Entertainment Sales Share by Type (2012-2017)
Figure United States In-Vehicle Entertainment Sales Market Share by Type in 2015
Table United States In-Vehicle Entertainment Revenue and Market Share by Type (2012-2017)
Table United States In-Vehicle Entertainment Revenue Share by Type (2012-2017)
Figure Revenue Market Share of In-Vehicle Entertainment by Type (2012-2017)
Table United States In-Vehicle Entertainment Price by Type (2012-2017)
Figure United States In-Vehicle Entertainment Sales Growth Rate by Type (2012-2017)
Table United States In-Vehicle Entertainment Sales by Application (2012-2017)
Table United States In-Vehicle Entertainment Sales Market Share by Application (2012-2017)
Figure United States In-Vehicle Entertainment Sales Market Share by Application in 2015
Table United States In-Vehicle Entertainment Sales Growth Rate by Application (2012-2017)
Figure United States In-Vehicle Entertainment Sales Growth Rate by Application (2012-2017)
Table Continental Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Continental In-Vehicle Entertainment Production, Revenue, Price and Gross Margin (2012-2017)
Table Continental In-Vehicle Entertainment Market Share (2012-2017)
Table Denso Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Denso In-Vehicle Entertainment Production, Revenue, Price and Gross Margin (2012-2017)
Table Denso In-Vehicle Entertainment Market Share (2012-2017)
Table Bosch Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Bosch In-Vehicle Entertainment Production, Revenue, Price and Gross Margin (2012-2017)
Table Bosch In-Vehicle Entertainment Market Share (2012-2017)
Table Harman International Industries Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Harman International Industries In-Vehicle Entertainment Production, Revenue, Price and Gross Margin (2012-2017)
Table Harman International Industries In-Vehicle Entertainment Market Share (2012-2017)
Table Panasonic Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Panasonic In-Vehicle Entertainment Production, Revenue, Price and Gross Margin (2012-2017)
Table Panasonic In-Vehicle Entertainment Market Share (2012-2017)
Table Pioneer Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Pioneer In-Vehicle Entertainment Production, Revenue, Price and Gross Margin (2012-2017)
Table Pioneer In-Vehicle Entertainment Market Share (2012-2017)
Table Daimler Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Daimler In-Vehicle Entertainment Production, Revenue, Price and Gross Margin (2012-2017)
Table Daimler In-Vehicle Entertainment Market Share (2012-2017)
Table Ford Motor Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Ford Motor In-Vehicle Entertainment Production, Revenue, Price and Gross Margin (2012-2017)
Table Ford Motor In-Vehicle Entertainment Market Share (2012-2017)
Table Fujitsu-Ten Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Fujitsu-Ten In-Vehicle Entertainment Production, Revenue, Price and Gross Margin (2012-2017)
Table Fujitsu-Ten In-Vehicle Entertainment Market Share (2012-2017)
Table Production Base and Market Concentration Rate of Raw Material
Figure Price Trend of Key Raw Materials
Table Key Suppliers of Raw Materials
Figure Manufacturing Cost Structure of In-Vehicle Entertainment
Figure Manufacturing Process Analysis of In-Vehicle Entertainment
Figure In-Vehicle Entertainment Industrial Chain Analysis
Table Raw Materials Sources of In-Vehicle Entertainment Major Manufacturers in 2015
Table Major Buyers of In-Vehicle Entertainment
Table Distributors/Traders List
Figure United States In-Vehicle Entertainment Production and Growth Rate Forecast (2017-2021)
Figure United States In-Vehicle Entertainment Revenue and Growth Rate Forecast (2017-2021)
Table United States In-Vehicle Entertainment Production Forecast by Type (2017-2021)
Table United States In-Vehicle Entertainment Consumption Forecast by Application (2017-2021)

COMPANIES MENTIONED

Continental, Denso, Bosch, Harman International Industries, Panasonic, Pioneer, Daimler, Ford Motor, Fujitsu-Ten, Audi, BMW, General Motors, Toyota, Visteon, Kia Motors America, Clarion


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