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Global VR-based Telerehabilitation Supply, Demand and Key Producers, 2023-2029

February 2023 | 124 pages | ID: GEF606D06CDBEN
GlobalInfoResearch

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The global VR-based Telerehabilitation market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

Virtual reality in telerehabilitation is a method used first in the training of musculoskeletal patients using asynchronous patient data uploading, and an internet video link. Subsequently, therapists using virtual reality-based telerehabilitation prescribe exercise routines via the web which are then accessed and executed by patients through a web browser. Therapists then monitor the patient's progress via the web and modify the therapy asynchronously without real-time interaction or training.

This report studies the global VR-based Telerehabilitation demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for VR-based Telerehabilitation, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of VR-based Telerehabilitation that contribute to its increasing demand across many markets.

Highlights and key features of the study

Global VR-based Telerehabilitation total market, 2018-2029, (USD Million)

Global VR-based Telerehabilitation total market by region & country, CAGR, 2018-2029, (USD Million)

U.S. VS China: VR-based Telerehabilitation total market, key domestic companies and share, (USD Million)

Global VR-based Telerehabilitation revenue by player and market share 2018-2023, (USD Million)

Global VR-based Telerehabilitation total market by Type, CAGR, 2018-2029, (USD Million)

Global VR-based Telerehabilitation total market by Application, CAGR, 2018-2029, (USD Million)

This reports profiles major players in the global VR-based Telerehabilitation market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include GestureTek Health, Brontes Processing, Motek Medical (DIH Medical Group), Virtualware Group, Motorika, LiteGait, Mindmaze, Doctor Kinetic and Geminus-Qhom, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World VR-based Telerehabilitation market

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global VR-based Telerehabilitation Market, By Region:
  • United States
  • China
  • Europe
  • Japan
  • South Korea
  • ASEAN
  • India
  • Rest of World
Global VR-based Telerehabilitation Market, Segmentation by Type
  • Physical Rehabilitation
  • Neuro Rehabilitation
  • Cognitive Rehabilitation
  • Others
Global VR-based Telerehabilitation Market, Segmentation by Application
  • Hospitals
  • Care Homes
  • Home
  • Others
Companies Profiled:
  • GestureTek Health
  • Brontes Processing
  • Motek Medical (DIH Medical Group)
  • Virtualware Group
  • Motorika
  • LiteGait
  • Mindmaze
  • Doctor Kinetic
  • Geminus-Qhom
  • Rehametrics
  • Hinge Health
  • SWORD Health
  • CoRehab
  • 270 Vision (BPMpathway)
  • MIRA Rehab
Key Questions Answered

1. How big is the global VR-based Telerehabilitation market?

2. What is the demand of the global VR-based Telerehabilitation market?

3. What is the year over year growth of the global VR-based Telerehabilitation market?

4. What is the total value of the global VR-based Telerehabilitation market?

5. Who are the major players in the global VR-based Telerehabilitation market?

6. What are the growth factors driving the market demand?
1 SUPPLY SUMMARY

1.1 VR-based Telerehabilitation Introduction
1.2 World VR-based Telerehabilitation Market Size & Forecast (2018 & 2022 & 2029)
1.3 World VR-based Telerehabilitation Total Market by Region (by Headquarter Location)
  1.3.1 World VR-based Telerehabilitation Market Size by Region (2018-2029), (by Headquarter Location)
  1.3.2 United States VR-based Telerehabilitation Market Size (2018-2029)
  1.3.3 China VR-based Telerehabilitation Market Size (2018-2029)
  1.3.4 Europe VR-based Telerehabilitation Market Size (2018-2029)
  1.3.5 Japan VR-based Telerehabilitation Market Size (2018-2029)
  1.3.6 South Korea VR-based Telerehabilitation Market Size (2018-2029)
  1.3.7 ASEAN VR-based Telerehabilitation Market Size (2018-2029)
  1.3.8 India VR-based Telerehabilitation Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
  1.4.1 VR-based Telerehabilitation Market Drivers
  1.4.2 Factors Affecting Demand
  1.4.3 VR-based Telerehabilitation Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
  1.5.1 Influence of COVID-19
  1.5.2 Influence of Russia-Ukraine War

2 DEMAND SUMMARY

2.1 World VR-based Telerehabilitation Consumption Value (2018-2029)
2.2 World VR-based Telerehabilitation Consumption Value by Region
  2.2.1 World VR-based Telerehabilitation Consumption Value by Region (2018-2023)
  2.2.2 World VR-based Telerehabilitation Consumption Value Forecast by Region (2024-2029)
2.3 United States VR-based Telerehabilitation Consumption Value (2018-2029)
2.4 China VR-based Telerehabilitation Consumption Value (2018-2029)
2.5 Europe VR-based Telerehabilitation Consumption Value (2018-2029)
2.6 Japan VR-based Telerehabilitation Consumption Value (2018-2029)
2.7 South Korea VR-based Telerehabilitation Consumption Value (2018-2029)
2.8 ASEAN VR-based Telerehabilitation Consumption Value (2018-2029)
2.9 India VR-based Telerehabilitation Consumption Value (2018-2029)

3 WORLD VR-BASED TELEREHABILITATION COMPANIES COMPETITIVE ANALYSIS

3.1 World VR-based Telerehabilitation Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
  3.2.1 Global VR-based Telerehabilitation Industry Rank of Major Players
  3.2.2 Global Concentration Ratios (CR4) for VR-based Telerehabilitation in 2022
  3.2.3 Global Concentration Ratios (CR8) for VR-based Telerehabilitation in 2022
3.3 VR-based Telerehabilitation Company Evaluation Quadrant
3.4 VR-based Telerehabilitation Market: Overall Company Footprint Analysis
  3.4.1 VR-based Telerehabilitation Market: Region Footprint
  3.4.2 VR-based Telerehabilitation Market: Company Product Type Footprint
  3.4.3 VR-based Telerehabilitation Market: Company Product Application Footprint
3.5 Competitive Environment
  3.5.1 Historical Structure of the Industry
  3.5.2 Barriers of Market Entry
  3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 UNITED STATES VS CHINA VS REST OF THE WORLD (BY HEADQUARTER LOCATION)

4.1 United States VS China: VR-based Telerehabilitation Revenue Comparison (by Headquarter Location)
  4.1.1 United States VS China: VR-based Telerehabilitation Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
  4.1.2 United States VS China: VR-based Telerehabilitation Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: VR-based Telerehabilitation Consumption Value Comparison
  4.2.1 United States VS China: VR-based Telerehabilitation Consumption Value Comparison (2018 & 2022 & 2029)
  4.2.2 United States VS China: VR-based Telerehabilitation Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based VR-based Telerehabilitation Companies and Market Share, 2018-2023
  4.3.1 United States Based VR-based Telerehabilitation Companies, Headquarters (States, Country)
  4.3.2 United States Based Companies VR-based Telerehabilitation Revenue, (2018-2023)
4.4 China Based Companies VR-based Telerehabilitation Revenue and Market Share, 2018-2023
  4.4.1 China Based VR-based Telerehabilitation Companies, Company Headquarters (Province, Country)
  4.4.2 China Based Companies VR-based Telerehabilitation Revenue, (2018-2023)
4.5 Rest of World Based VR-based Telerehabilitation Companies and Market Share, 2018-2023
  4.5.1 Rest of World Based VR-based Telerehabilitation Companies, Headquarters (States, Country)
  4.5.2 Rest of World Based Companies VR-based Telerehabilitation Revenue, (2018-2023)

5 MARKET ANALYSIS BY TYPE

5.1 World VR-based Telerehabilitation Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
  5.2.1 Physical Rehabilitation
  5.2.2 Neuro Rehabilitation
  5.2.3 Cognitive Rehabilitation
  5.2.4 Others
5.3 Market Segment by Type
  5.3.1 World VR-based Telerehabilitation Market Size by Type (2018-2023)
  5.3.2 World VR-based Telerehabilitation Market Size by Type (2024-2029)
  5.3.3 World VR-based Telerehabilitation Market Size Market Share by Type (2018-2029)

6 MARKET ANALYSIS BY APPLICATION

6.1 World VR-based Telerehabilitation Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
  6.2.1 Hospitals
  6.2.2 Care Homes
  6.2.3 Home
  6.2.4 Others
  6.2.5 Others
6.3 Market Segment by Application
  6.3.1 World VR-based Telerehabilitation Market Size by Application (2018-2023)
  6.3.2 World VR-based Telerehabilitation Market Size by Application (2024-2029)
  6.3.3 World VR-based Telerehabilitation Market Size by Application (2018-2029)

7 COMPANY PROFILES

7.1 GestureTek Health
  7.1.1 GestureTek Health Details
  7.1.2 GestureTek Health Major Business
  7.1.3 GestureTek Health VR-based Telerehabilitation Product and Services
  7.1.4 GestureTek Health VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
  7.1.5 GestureTek Health Recent Developments/Updates
  7.1.6 GestureTek Health Competitive Strengths & Weaknesses
7.2 Brontes Processing
  7.2.1 Brontes Processing Details
  7.2.2 Brontes Processing Major Business
  7.2.3 Brontes Processing VR-based Telerehabilitation Product and Services
  7.2.4 Brontes Processing VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
  7.2.5 Brontes Processing Recent Developments/Updates
  7.2.6 Brontes Processing Competitive Strengths & Weaknesses
7.3 Motek Medical (DIH Medical Group)
  7.3.1 Motek Medical (DIH Medical Group) Details
  7.3.2 Motek Medical (DIH Medical Group) Major Business
  7.3.3 Motek Medical (DIH Medical Group) VR-based Telerehabilitation Product and Services
  7.3.4 Motek Medical (DIH Medical Group) VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
  7.3.5 Motek Medical (DIH Medical Group) Recent Developments/Updates
  7.3.6 Motek Medical (DIH Medical Group) Competitive Strengths & Weaknesses
7.4 Virtualware Group
  7.4.1 Virtualware Group Details
  7.4.2 Virtualware Group Major Business
  7.4.3 Virtualware Group VR-based Telerehabilitation Product and Services
  7.4.4 Virtualware Group VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
  7.4.5 Virtualware Group Recent Developments/Updates
  7.4.6 Virtualware Group Competitive Strengths & Weaknesses
7.5 Motorika
  7.5.1 Motorika Details
  7.5.2 Motorika Major Business
  7.5.3 Motorika VR-based Telerehabilitation Product and Services
  7.5.4 Motorika VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
  7.5.5 Motorika Recent Developments/Updates
  7.5.6 Motorika Competitive Strengths & Weaknesses
7.6 LiteGait
  7.6.1 LiteGait Details
  7.6.2 LiteGait Major Business
  7.6.3 LiteGait VR-based Telerehabilitation Product and Services
  7.6.4 LiteGait VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
  7.6.5 LiteGait Recent Developments/Updates
  7.6.6 LiteGait Competitive Strengths & Weaknesses
7.7 Mindmaze
  7.7.1 Mindmaze Details
  7.7.2 Mindmaze Major Business
  7.7.3 Mindmaze VR-based Telerehabilitation Product and Services
  7.7.4 Mindmaze VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
  7.7.5 Mindmaze Recent Developments/Updates
  7.7.6 Mindmaze Competitive Strengths & Weaknesses
7.8 Doctor Kinetic
  7.8.1 Doctor Kinetic Details
  7.8.2 Doctor Kinetic Major Business
  7.8.3 Doctor Kinetic VR-based Telerehabilitation Product and Services
  7.8.4 Doctor Kinetic VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
  7.8.5 Doctor Kinetic Recent Developments/Updates
  7.8.6 Doctor Kinetic Competitive Strengths & Weaknesses
7.9 Geminus-Qhom
  7.9.1 Geminus-Qhom Details
  7.9.2 Geminus-Qhom Major Business
  7.9.3 Geminus-Qhom VR-based Telerehabilitation Product and Services
  7.9.4 Geminus-Qhom VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
  7.9.5 Geminus-Qhom Recent Developments/Updates
  7.9.6 Geminus-Qhom Competitive Strengths & Weaknesses
7.10 Rehametrics
  7.10.1 Rehametrics Details
  7.10.2 Rehametrics Major Business
  7.10.3 Rehametrics VR-based Telerehabilitation Product and Services
  7.10.4 Rehametrics VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
  7.10.5 Rehametrics Recent Developments/Updates
  7.10.6 Rehametrics Competitive Strengths & Weaknesses
7.11 Hinge Health
  7.11.1 Hinge Health Details
  7.11.2 Hinge Health Major Business
  7.11.3 Hinge Health VR-based Telerehabilitation Product and Services
  7.11.4 Hinge Health VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
  7.11.5 Hinge Health Recent Developments/Updates
  7.11.6 Hinge Health Competitive Strengths & Weaknesses
7.12 SWORD Health
  7.12.1 SWORD Health Details
  7.12.2 SWORD Health Major Business
  7.12.3 SWORD Health VR-based Telerehabilitation Product and Services
  7.12.4 SWORD Health VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
  7.12.5 SWORD Health Recent Developments/Updates
  7.12.6 SWORD Health Competitive Strengths & Weaknesses
7.13 CoRehab
  7.13.1 CoRehab Details
  7.13.2 CoRehab Major Business
  7.13.3 CoRehab VR-based Telerehabilitation Product and Services
  7.13.4 CoRehab VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
  7.13.5 CoRehab Recent Developments/Updates
  7.13.6 CoRehab Competitive Strengths & Weaknesses
7.14 270 Vision (BPMpathway)
  7.14.1 270 Vision (BPMpathway) Details
  7.14.2 270 Vision (BPMpathway) Major Business
  7.14.3 270 Vision (BPMpathway) VR-based Telerehabilitation Product and Services
  7.14.4 270 Vision (BPMpathway) VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
  7.14.5 270 Vision (BPMpathway) Recent Developments/Updates
  7.14.6 270 Vision (BPMpathway) Competitive Strengths & Weaknesses
7.15 MIRA Rehab
  7.15.1 MIRA Rehab Details
  7.15.2 MIRA Rehab Major Business
  7.15.3 MIRA Rehab VR-based Telerehabilitation Product and Services
  7.15.4 MIRA Rehab VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023)
  7.15.5 MIRA Rehab Recent Developments/Updates
  7.15.6 MIRA Rehab Competitive Strengths & Weaknesses

8 INDUSTRY CHAIN ANALYSIS

8.1 VR-based Telerehabilitation Industry Chain
8.2 VR-based Telerehabilitation Upstream Analysis
8.3 VR-based Telerehabilitation Midstream Analysis
8.4 VR-based Telerehabilitation Downstream Analysis

9 RESEARCH FINDINGS AND CONCLUSION

10 APPENDIX

10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer

LIST OF TABLES

Table 1. World VR-based Telerehabilitation Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World VR-based Telerehabilitation Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World VR-based Telerehabilitation Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World VR-based Telerehabilitation Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World VR-based Telerehabilitation Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World VR-based Telerehabilitation Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World VR-based Telerehabilitation Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World VR-based Telerehabilitation Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World VR-based Telerehabilitation Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key VR-based Telerehabilitation Players in 2022
Table 12. World VR-based Telerehabilitation Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global VR-based Telerehabilitation Company Evaluation Quadrant
Table 14. Head Office of Key VR-based Telerehabilitation Player
Table 15. VR-based Telerehabilitation Market: Company Product Type Footprint
Table 16. VR-based Telerehabilitation Market: Company Product Application Footprint
Table 17. VR-based Telerehabilitation Mergers & Acquisitions Activity
Table 18. United States VS China VR-based Telerehabilitation Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China VR-based Telerehabilitation Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based VR-based Telerehabilitation Companies, Headquarters (States, Country)
Table 21. United States Based Companies VR-based Telerehabilitation Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies VR-based Telerehabilitation Revenue Market Share (2018-2023)
Table 23. China Based VR-based Telerehabilitation Companies, Headquarters (Province, Country)
Table 24. China Based Companies VR-based Telerehabilitation Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies VR-based Telerehabilitation Revenue Market Share (2018-2023)
Table 26. Rest of World Based VR-based Telerehabilitation Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies VR-based Telerehabilitation Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies VR-based Telerehabilitation Revenue Market Share (2018-2023)
Table 29. World VR-based Telerehabilitation Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World VR-based Telerehabilitation Market Size by Type (2018-2023) & (USD Million)
Table 31. World VR-based Telerehabilitation Market Size by Type (2024-2029) & (USD Million)
Table 32. World VR-based Telerehabilitation Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World VR-based Telerehabilitation Market Size by Application (2018-2023) & (USD Million)
Table 34. World VR-based Telerehabilitation Market Size by Application (2024-2029) & (USD Million)
Table 35. GestureTek Health Basic Information, Area Served and Competitors
Table 36. GestureTek Health Major Business
Table 37. GestureTek Health VR-based Telerehabilitation Product and Services
Table 38. GestureTek Health VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. GestureTek Health Recent Developments/Updates
Table 40. GestureTek Health Competitive Strengths & Weaknesses
Table 41. Brontes Processing Basic Information, Area Served and Competitors
Table 42. Brontes Processing Major Business
Table 43. Brontes Processing VR-based Telerehabilitation Product and Services
Table 44. Brontes Processing VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Brontes Processing Recent Developments/Updates
Table 46. Brontes Processing Competitive Strengths & Weaknesses
Table 47. Motek Medical (DIH Medical Group) Basic Information, Area Served and Competitors
Table 48. Motek Medical (DIH Medical Group) Major Business
Table 49. Motek Medical (DIH Medical Group) VR-based Telerehabilitation Product and Services
Table 50. Motek Medical (DIH Medical Group) VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Motek Medical (DIH Medical Group) Recent Developments/Updates
Table 52. Motek Medical (DIH Medical Group) Competitive Strengths & Weaknesses
Table 53. Virtualware Group Basic Information, Area Served and Competitors
Table 54. Virtualware Group Major Business
Table 55. Virtualware Group VR-based Telerehabilitation Product and Services
Table 56. Virtualware Group VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Virtualware Group Recent Developments/Updates
Table 58. Virtualware Group Competitive Strengths & Weaknesses
Table 59. Motorika Basic Information, Area Served and Competitors
Table 60. Motorika Major Business
Table 61. Motorika VR-based Telerehabilitation Product and Services
Table 62. Motorika VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Motorika Recent Developments/Updates
Table 64. Motorika Competitive Strengths & Weaknesses
Table 65. LiteGait Basic Information, Area Served and Competitors
Table 66. LiteGait Major Business
Table 67. LiteGait VR-based Telerehabilitation Product and Services
Table 68. LiteGait VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. LiteGait Recent Developments/Updates
Table 70. LiteGait Competitive Strengths & Weaknesses
Table 71. Mindmaze Basic Information, Area Served and Competitors
Table 72. Mindmaze Major Business
Table 73. Mindmaze VR-based Telerehabilitation Product and Services
Table 74. Mindmaze VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Mindmaze Recent Developments/Updates
Table 76. Mindmaze Competitive Strengths & Weaknesses
Table 77. Doctor Kinetic Basic Information, Area Served and Competitors
Table 78. Doctor Kinetic Major Business
Table 79. Doctor Kinetic VR-based Telerehabilitation Product and Services
Table 80. Doctor Kinetic VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Doctor Kinetic Recent Developments/Updates
Table 82. Doctor Kinetic Competitive Strengths & Weaknesses
Table 83. Geminus-Qhom Basic Information, Area Served and Competitors
Table 84. Geminus-Qhom Major Business
Table 85. Geminus-Qhom VR-based Telerehabilitation Product and Services
Table 86. Geminus-Qhom VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Geminus-Qhom Recent Developments/Updates
Table 88. Geminus-Qhom Competitive Strengths & Weaknesses
Table 89. Rehametrics Basic Information, Area Served and Competitors
Table 90. Rehametrics Major Business
Table 91. Rehametrics VR-based Telerehabilitation Product and Services
Table 92. Rehametrics VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Rehametrics Recent Developments/Updates
Table 94. Rehametrics Competitive Strengths & Weaknesses
Table 95. Hinge Health Basic Information, Area Served and Competitors
Table 96. Hinge Health Major Business
Table 97. Hinge Health VR-based Telerehabilitation Product and Services
Table 98. Hinge Health VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Hinge Health Recent Developments/Updates
Table 100. Hinge Health Competitive Strengths & Weaknesses
Table 101. SWORD Health Basic Information, Area Served and Competitors
Table 102. SWORD Health Major Business
Table 103. SWORD Health VR-based Telerehabilitation Product and Services
Table 104. SWORD Health VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. SWORD Health Recent Developments/Updates
Table 106. SWORD Health Competitive Strengths & Weaknesses
Table 107. CoRehab Basic Information, Area Served and Competitors
Table 108. CoRehab Major Business
Table 109. CoRehab VR-based Telerehabilitation Product and Services
Table 110. CoRehab VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. CoRehab Recent Developments/Updates
Table 112. CoRehab Competitive Strengths & Weaknesses
Table 113. 270 Vision (BPMpathway) Basic Information, Area Served and Competitors
Table 114. 270 Vision (BPMpathway) Major Business
Table 115. 270 Vision (BPMpathway) VR-based Telerehabilitation Product and Services
Table 116. 270 Vision (BPMpathway) VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. 270 Vision (BPMpathway) Recent Developments/Updates
Table 118. MIRA Rehab Basic Information, Area Served and Competitors
Table 119. MIRA Rehab Major Business
Table 120. MIRA Rehab VR-based Telerehabilitation Product and Services
Table 121. MIRA Rehab VR-based Telerehabilitation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 122. Global Key Players of VR-based Telerehabilitation Upstream (Raw Materials)
Table 123. VR-based Telerehabilitation Typical Customers

LIST OF FIGURES

Figure 1. VR-based Telerehabilitation Picture
Figure 2. World VR-based Telerehabilitation Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World VR-based Telerehabilitation Total Market Size (2018-2029) & (USD Million)
Figure 4. World VR-based Telerehabilitation Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World VR-based Telerehabilitation Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company VR-based Telerehabilitation Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company VR-based Telerehabilitation Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company VR-based Telerehabilitation Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company VR-based Telerehabilitation Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company VR-based Telerehabilitation Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company VR-based Telerehabilitation Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company VR-based Telerehabilitation Revenue (2018-2029) & (USD Million)
Figure 13. VR-based Telerehabilitation Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World VR-based Telerehabilitation Consumption Value (2018-2029) & (USD Million)
Figure 16. World VR-based Telerehabilitation Consumption Value Market Share by Region (2018-2029)
Figure 17. United States VR-based Telerehabilitation Consumption Value (2018-2029) & (USD Million)
Figure 18. China VR-based Telerehabilitation Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe VR-based Telerehabilitation Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan VR-based Telerehabilitation Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea VR-based Telerehabilitation Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN VR-based Telerehabilitation Consumption Value (2018-2029) & (USD Million)
Figure 23. India VR-based Telerehabilitation Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of VR-based Telerehabilitation by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for VR-based Telerehabilitation Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for VR-based Telerehabilitation Markets in 2022
Figure 27. United States VS China: VR-based Telerehabilitation Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: VR-based Telerehabilitation Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World VR-based Telerehabilitation Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World VR-based Telerehabilitation Market Size Market Share by Type in 2022
Figure 31. Physical Rehabilitation
Figure 32. Neuro Rehabilitation
Figure 33. Cognitive Rehabilitation
Figure 34. Others
Figure 35. World VR-based Telerehabilitation Market Size Market Share by Type (2018-2029)
Figure 36. World VR-based Telerehabilitation Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 37. World VR-based Telerehabilitation Market Size Market Share by Application in 2022
Figure 38. Hospitals
Figure 39. Care Homes
Figure 40. Home
Figure 41. Others
Figure 42. VR-based Telerehabilitation Industrial Chain
Figure 43. Methodology
Figure 44. Research Process and Data Source


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