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Covid-19 Impact on Global E-Learning Virtual Reality Market Size, Status and Forecast 2020-2026

June 2020 | 128 pages | ID: C80BCD8314DBEN
QYResearch

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This report focuses on the global E-Learning Virtual Reality status, future forecast, growth opportunity, key market and key players. The study objectives are to present the E-Learning Virtual Reality development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
The key players covered in this study
  • Avantis Systems
  • ELearning Studios
  • Enlighten
  • Google
  • Immerse
  • LearnBrite
  • Lenovo
  • MOOC Solutions
  • Oculus VR
  • RapidValue Solutions
  • Sify Technologies
  • Skills2Learn
  • SQLearn
  • Tesseract Learning
  • ThingLink
  • VIVED
  • VR Education Holdings
  • ZSpace
Market segment by Type, the product can be split into
  • Devices
  • Software
  • Services
Market segment by Application, split into
  • VR Academic Research
  • Corporate Training
  • School Education
  • Other
Market segment by Regions/Countries, this report covers
  • North America
  • Europe
  • China
  • Japan
  • Southeast Asia
  • India
  • Central & South America
The study objectives of this report are:
  • To analyze global E-Learning Virtual Reality status, future forecast, growth opportunity, key market and key players.
  • To present the E-Learning Virtual Reality development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
  • To strategically profile the key players and comprehensively analyze their development plan and strategies.
  • To define, describe and forecast the market by type, market and key regions.
In this study, the years considered to estimate the market size of E-Learning Virtual Reality are as follows:
  • History Year: 2015-2019
  • Base Year: 2019
  • Estimated Year: 2020
  • Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
1 REPORT OVERVIEW

1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by E-Learning Virtual Reality Revenue
1.4 Market Analysis by Type
  1.4.1 Global E-Learning Virtual Reality Market Size Growth Rate by Type: 2020 VS 2026
  1.4.2 Devices
  1.4.3 Software
  1.4.4 Services
1.5 Market by Application
  1.5.1 Global E-Learning Virtual Reality Market Share by Application: 2020 VS 2026
  1.5.2 VR Academic Research
  1.5.3 Corporate Training
  1.5.4 School Education
  1.5.5 Other
1.6 Coronavirus Disease 2019 (Covid-19): E-Learning Virtual Reality Industry Impact
  1.6.1 How the Covid-19 is Affecting the E-Learning Virtual Reality Industry
    1.6.1.1 E-Learning Virtual Reality Business Impact Assessment - Covid-19
    1.6.1.2 Supply Chain Challenges
    1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
  1.6.2 Market Trends and E-Learning Virtual Reality Potential Opportunities in the COVID-19 Landscape
  1.6.3 Measures / Proposal against Covid-19
    1.6.3.1 Government Measures to Combat Covid-19 Impact
    1.6.3.2 Proposal for E-Learning Virtual Reality Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered

2 GLOBAL GROWTH TRENDS BY REGIONS

2.1 E-Learning Virtual Reality Market Perspective (2015-2026)
2.2 E-Learning Virtual Reality Growth Trends by Regions
  2.2.1 E-Learning Virtual Reality Market Size by Regions: 2015 VS 2020 VS 2026
  2.2.2 E-Learning Virtual Reality Historic Market Share by Regions (2015-2020)
  2.2.3 E-Learning Virtual Reality Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
  2.3.1 Market Top Trends
  2.3.2 Market Drivers
  2.3.3 Market Challenges
  2.3.4 Porter’s Five Forces Analysis
  2.3.5 E-Learning Virtual Reality Market Growth Strategy
  2.3.6 Primary Interviews with Key E-Learning Virtual Reality Players (Opinion Leaders)

3 COMPETITION LANDSCAPE BY KEY PLAYERS

3.1 Global Top E-Learning Virtual Reality Players by Market Size
  3.1.1 Global Top E-Learning Virtual Reality Players by Revenue (2015-2020)
  3.1.2 Global E-Learning Virtual Reality Revenue Market Share by Players (2015-2020)
  3.1.3 Global E-Learning Virtual Reality Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global E-Learning Virtual Reality Market Concentration Ratio
  3.2.1 Global E-Learning Virtual Reality Market Concentration Ratio (CR5 and HHI)
  3.2.2 Global Top 10 and Top 5 Companies by E-Learning Virtual Reality Revenue in 2019
3.3 E-Learning Virtual Reality Key Players Head office and Area Served
3.4 Key Players E-Learning Virtual Reality Product Solution and Service
3.5 Date of Enter into E-Learning Virtual Reality Market
3.6 Mergers & Acquisitions, Expansion Plans

4 BREAKDOWN DATA BY TYPE (2015-2026)

4.1 Global E-Learning Virtual Reality Historic Market Size by Type (2015-2020)
4.2 Global E-Learning Virtual Reality Forecasted Market Size by Type (2021-2026)

5 E-LEARNING VIRTUAL REALITY BREAKDOWN DATA BY APPLICATION (2015-2026)

5.1 Global E-Learning Virtual Reality Market Size by Application (2015-2020)
5.2 Global E-Learning Virtual Reality Forecasted Market Size by Application (2021-2026)

6 NORTH AMERICA

6.1 North America E-Learning Virtual Reality Market Size (2015-2020)
6.2 E-Learning Virtual Reality Key Players in North America (2019-2020)
6.3 North America E-Learning Virtual Reality Market Size by Type (2015-2020)
6.4 North America E-Learning Virtual Reality Market Size by Application (2015-2020)

7 EUROPE

7.1 Europe E-Learning Virtual Reality Market Size (2015-2020)
7.2 E-Learning Virtual Reality Key Players in Europe (2019-2020)
7.3 Europe E-Learning Virtual Reality Market Size by Type (2015-2020)
7.4 Europe E-Learning Virtual Reality Market Size by Application (2015-2020)

8 CHINA

8.1 China E-Learning Virtual Reality Market Size (2015-2020)
8.2 E-Learning Virtual Reality Key Players in China (2019-2020)
8.3 China E-Learning Virtual Reality Market Size by Type (2015-2020)
8.4 China E-Learning Virtual Reality Market Size by Application (2015-2020)

9 JAPAN

9.1 Japan E-Learning Virtual Reality Market Size (2015-2020)
9.2 E-Learning Virtual Reality Key Players in Japan (2019-2020)
9.3 Japan E-Learning Virtual Reality Market Size by Type (2015-2020)
9.4 Japan E-Learning Virtual Reality Market Size by Application (2015-2020)

10 SOUTHEAST ASIA

10.1 Southeast Asia E-Learning Virtual Reality Market Size (2015-2020)
10.2 E-Learning Virtual Reality Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia E-Learning Virtual Reality Market Size by Type (2015-2020)
10.4 Southeast Asia E-Learning Virtual Reality Market Size by Application (2015-2020)

11 INDIA

11.1 India E-Learning Virtual Reality Market Size (2015-2020)
11.2 E-Learning Virtual Reality Key Players in India (2019-2020)
11.3 India E-Learning Virtual Reality Market Size by Type (2015-2020)
11.4 India E-Learning Virtual Reality Market Size by Application (2015-2020)

12 CENTRAL & SOUTH AMERICA

12.1 Central & South America E-Learning Virtual Reality Market Size (2015-2020)
12.2 E-Learning Virtual Reality Key Players in Central & South America (2019-2020)
12.3 Central & South America E-Learning Virtual Reality Market Size by Type (2015-2020)
12.4 Central & South America E-Learning Virtual Reality Market Size by Application (2015-2020)

13 KEY PLAYERS PROFILES

13.1 Avantis Systems
  13.1.1 Avantis Systems Company Details
  13.1.2 Avantis Systems Business Overview and Its Total Revenue
  13.1.3 Avantis Systems E-Learning Virtual Reality Introduction
  13.1.4 Avantis Systems Revenue in E-Learning Virtual Reality Business (2015-2020))
  13.1.5 Avantis Systems Recent Development
13.2 ELearning Studios
  13.2.1 ELearning Studios Company Details
  13.2.2 ELearning Studios Business Overview and Its Total Revenue
  13.2.3 ELearning Studios E-Learning Virtual Reality Introduction
  13.2.4 ELearning Studios Revenue in E-Learning Virtual Reality Business (2015-2020)
  13.2.5 ELearning Studios Recent Development
13.3 Enlighten
  13.3.1 Enlighten Company Details
  13.3.2 Enlighten Business Overview and Its Total Revenue
  13.3.3 Enlighten E-Learning Virtual Reality Introduction
  13.3.4 Enlighten Revenue in E-Learning Virtual Reality Business (2015-2020)
  13.3.5 Enlighten Recent Development
13.4 Google
  13.4.1 Google Company Details
  13.4.2 Google Business Overview and Its Total Revenue
  13.4.3 Google E-Learning Virtual Reality Introduction
  13.4.4 Google Revenue in E-Learning Virtual Reality Business (2015-2020)
  13.4.5 Google Recent Development
13.5 Immerse
  13.5.1 Immerse Company Details
  13.5.2 Immerse Business Overview and Its Total Revenue
  13.5.3 Immerse E-Learning Virtual Reality Introduction
  13.5.4 Immerse Revenue in E-Learning Virtual Reality Business (2015-2020)
  13.5.5 Immerse Recent Development
13.6 LearnBrite
  13.6.1 LearnBrite Company Details
  13.6.2 LearnBrite Business Overview and Its Total Revenue
  13.6.3 LearnBrite E-Learning Virtual Reality Introduction
  13.6.4 LearnBrite Revenue in E-Learning Virtual Reality Business (2015-2020)
  13.6.5 LearnBrite Recent Development
13.7 Lenovo
  13.7.1 Lenovo Company Details
  13.7.2 Lenovo Business Overview and Its Total Revenue
  13.7.3 Lenovo E-Learning Virtual Reality Introduction
  13.7.4 Lenovo Revenue in E-Learning Virtual Reality Business (2015-2020)
  13.7.5 Lenovo Recent Development
13.8 MOOC Solutions
  13.8.1 MOOC Solutions Company Details
  13.8.2 MOOC Solutions Business Overview and Its Total Revenue
  13.8.3 MOOC Solutions E-Learning Virtual Reality Introduction
  13.8.4 MOOC Solutions Revenue in E-Learning Virtual Reality Business (2015-2020)
  13.8.5 MOOC Solutions Recent Development
13.9 Oculus VR
  13.9.1 Oculus VR Company Details
  13.9.2 Oculus VR Business Overview and Its Total Revenue
  13.9.3 Oculus VR E-Learning Virtual Reality Introduction
  13.9.4 Oculus VR Revenue in E-Learning Virtual Reality Business (2015-2020)
  13.9.5 Oculus VR Recent Development
13.10 RapidValue Solutions
  13.10.1 RapidValue Solutions Company Details
  13.10.2 RapidValue Solutions Business Overview and Its Total Revenue
  13.10.3 RapidValue Solutions E-Learning Virtual Reality Introduction
  13.10.4 RapidValue Solutions Revenue in E-Learning Virtual Reality Business (2015-2020)
  13.10.5 RapidValue Solutions Recent Development
13.11 Sify Technologies
  10.11.1 Sify Technologies Company Details
  10.11.2 Sify Technologies Business Overview and Its Total Revenue
  10.11.3 Sify Technologies E-Learning Virtual Reality Introduction
  10.11.4 Sify Technologies Revenue in E-Learning Virtual Reality Business (2015-2020)
  10.11.5 Sify Technologies Recent Development
13.12 Skills2Learn
  10.12.1 Skills2Learn Company Details
  10.12.2 Skills2Learn Business Overview and Its Total Revenue
  10.12.3 Skills2Learn E-Learning Virtual Reality Introduction
  10.12.4 Skills2Learn Revenue in E-Learning Virtual Reality Business (2015-2020)
  10.12.5 Skills2Learn Recent Development
13.13 SQLearn
  10.13.1 SQLearn Company Details
  10.13.2 SQLearn Business Overview and Its Total Revenue
  10.13.3 SQLearn E-Learning Virtual Reality Introduction
  10.13.4 SQLearn Revenue in E-Learning Virtual Reality Business (2015-2020)
  10.13.5 SQLearn Recent Development
13.14 Tesseract Learning
  10.14.1 Tesseract Learning Company Details
  10.14.2 Tesseract Learning Business Overview and Its Total Revenue
  10.14.3 Tesseract Learning E-Learning Virtual Reality Introduction
  10.14.4 Tesseract Learning Revenue in E-Learning Virtual Reality Business (2015-2020)
  10.14.5 Tesseract Learning Recent Development
13.15 ThingLink
  10.15.1 ThingLink Company Details
  10.15.2 ThingLink Business Overview and Its Total Revenue
  10.15.3 ThingLink E-Learning Virtual Reality Introduction
  10.15.4 ThingLink Revenue in E-Learning Virtual Reality Business (2015-2020)
  10.15.5 ThingLink Recent Development
13.16 VIVED
  10.16.1 VIVED Company Details
  10.16.2 VIVED Business Overview and Its Total Revenue
  10.16.3 VIVED E-Learning Virtual Reality Introduction
  10.16.4 VIVED Revenue in E-Learning Virtual Reality Business (2015-2020)
  10.16.5 VIVED Recent Development
13.17 VR Education Holdings
  10.17.1 VR Education Holdings Company Details
  10.17.2 VR Education Holdings Business Overview and Its Total Revenue
  10.17.3 VR Education Holdings E-Learning Virtual Reality Introduction
  10.17.4 VR Education Holdings Revenue in E-Learning Virtual Reality Business (2015-2020)
  10.17.5 VR Education Holdings Recent Development
13.18 ZSpace
  10.18.1 ZSpace Company Details
  10.18.2 ZSpace Business Overview and Its Total Revenue
  10.18.3 ZSpace E-Learning Virtual Reality Introduction
  10.18.4 ZSpace Revenue in E-Learning Virtual Reality Business (2015-2020)
  10.18.5 ZSpace Recent Development

14 ANALYST'S VIEWPOINTS/CONCLUSIONS

15 APPENDIX

15.1 Research Methodology
  15.1.1 Methodology/Research Approach
  15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details

LIST OF TABLES

Table 1. E-Learning Virtual Reality Key Market Segments
Table 2. Key Players Covered: Ranking by E-Learning Virtual Reality Revenue
Table 3. Ranking of Global Top E-Learning Virtual Reality Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global E-Learning Virtual Reality Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Devices
Table 6. Key Players of Software
Table 7. Key Players of Services
Table 8. COVID-19 Impact Global Market: (Four E-Learning Virtual Reality Market Size Forecast Scenarios)
Table 9. Opportunities and Trends for E-Learning Virtual Reality Players in the COVID-19 Landscape
Table 10. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 11. Key Regions/Countries Measures against Covid-19 Impact
Table 12. Proposal for E-Learning Virtual Reality Players to Combat Covid-19 Impact
Table 13. Global E-Learning Virtual Reality Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 14. Global E-Learning Virtual Reality Market Size by Regions (US$ Million): 2020 VS 2026
Table 15. Global E-Learning Virtual Reality Market Size by Regions (2015-2020) (US$ Million)
Table 16. Global E-Learning Virtual Reality Market Share by Regions (2015-2020)
Table 17. Global E-Learning Virtual Reality Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 18. Global E-Learning Virtual Reality Market Share by Regions (2021-2026)
Table 19. Market Top Trends
Table 20. Key Drivers: Impact Analysis
Table 21. Key Challenges
Table 22. E-Learning Virtual Reality Market Growth Strategy
Table 23. Main Points Interviewed from Key E-Learning Virtual Reality Players
Table 24. Global E-Learning Virtual Reality Revenue by Players (2015-2020) (Million US$)
Table 25. Global E-Learning Virtual Reality Market Share by Players (2015-2020)
Table 26. Global Top E-Learning Virtual Reality Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in E-Learning Virtual Reality as of 2019)
Table 27. Global E-Learning Virtual Reality by Players Market Concentration Ratio (CR5 and HHI)
Table 28. Key Players Headquarters and Area Served
Table 29. Key Players E-Learning Virtual Reality Product Solution and Service
Table 30. Date of Enter into E-Learning Virtual Reality Market
Table 31. Mergers & Acquisitions, Expansion Plans
Table 32. Global E-Learning Virtual Reality Market Size by Type (2015-2020) (Million US$)
Table 33. Global E-Learning Virtual Reality Market Size Share by Type (2015-2020)
Table 34. Global E-Learning Virtual Reality Revenue Market Share by Type (2021-2026)
Table 35. Global E-Learning Virtual Reality Market Size Share by Application (2015-2020)
Table 36. Global E-Learning Virtual Reality Market Size by Application (2015-2020) (Million US$)
Table 37. Global E-Learning Virtual Reality Market Size Share by Application (2021-2026)
Table 38. North America Key Players E-Learning Virtual Reality Revenue (2019-2020) (Million US$)
Table 39. North America Key Players E-Learning Virtual Reality Market Share (2019-2020)
Table 40. North America E-Learning Virtual Reality Market Size by Type (2015-2020) (Million US$)
Table 41. North America E-Learning Virtual Reality Market Share by Type (2015-2020)
Table 42. North America E-Learning Virtual Reality Market Size by Application (2015-2020) (Million US$)
Table 43. North America E-Learning Virtual Reality Market Share by Application (2015-2020)
Table 44. Europe Key Players E-Learning Virtual Reality Revenue (2019-2020) (Million US$)
Table 45. Europe Key Players E-Learning Virtual Reality Market Share (2019-2020)
Table 46. Europe E-Learning Virtual Reality Market Size by Type (2015-2020) (Million US$)
Table 47. Europe E-Learning Virtual Reality Market Share by Type (2015-2020)
Table 48. Europe E-Learning Virtual Reality Market Size by Application (2015-2020) (Million US$)
Table 49. Europe E-Learning Virtual Reality Market Share by Application (2015-2020)
Table 50. China Key Players E-Learning Virtual Reality Revenue (2019-2020) (Million US$)
Table 51. China Key Players E-Learning Virtual Reality Market Share (2019-2020)
Table 52. China E-Learning Virtual Reality Market Size by Type (2015-2020) (Million US$)
Table 53. China E-Learning Virtual Reality Market Share by Type (2015-2020)
Table 54. China E-Learning Virtual Reality Market Size by Application (2015-2020) (Million US$)
Table 55. China E-Learning Virtual Reality Market Share by Application (2015-2020)
Table 56. Japan Key Players E-Learning Virtual Reality Revenue (2019-2020) (Million US$)
Table 57. Japan Key Players E-Learning Virtual Reality Market Share (2019-2020)
Table 58. Japan E-Learning Virtual Reality Market Size by Type (2015-2020) (Million US$)
Table 59. Japan E-Learning Virtual Reality Market Share by Type (2015-2020)
Table 60. Japan E-Learning Virtual Reality Market Size by Application (2015-2020) (Million US$)
Table 61. Japan E-Learning Virtual Reality Market Share by Application (2015-2020)
Table 62. Southeast Asia Key Players E-Learning Virtual Reality Revenue (2019-2020) (Million US$)
Table 63. Southeast Asia Key Players E-Learning Virtual Reality Market Share (2019-2020)
Table 64. Southeast Asia E-Learning Virtual Reality Market Size by Type (2015-2020) (Million US$)
Table 65. Southeast Asia E-Learning Virtual Reality Market Share by Type (2015-2020)
Table 66. Southeast Asia E-Learning Virtual Reality Market Size by Application (2015-2020) (Million US$)
Table 67. Southeast Asia E-Learning Virtual Reality Market Share by Application (2015-2020)
Table 68. India Key Players E-Learning Virtual Reality Revenue (2019-2020) (Million US$)
Table 69. India Key Players E-Learning Virtual Reality Market Share (2019-2020)
Table 70. India E-Learning Virtual Reality Market Size by Type (2015-2020) (Million US$)
Table 71. India E-Learning Virtual Reality Market Share by Type (2015-2020)
Table 72. India E-Learning Virtual Reality Market Size by Application (2015-2020) (Million US$)
Table 73. India E-Learning Virtual Reality Market Share by Application (2015-2020)
Table 74. Central & South America Key Players E-Learning Virtual Reality Revenue (2019-2020) (Million US$)
Table 75. Central & South America Key Players E-Learning Virtual Reality Market Share (2019-2020)
Table 76. Central & South America E-Learning Virtual Reality Market Size by Type (2015-2020) (Million US$)
Table 77. Central & South America E-Learning Virtual Reality Market Share by Type (2015-2020)
Table 78. Central & South America E-Learning Virtual Reality Market Size by Application (2015-2020) (Million US$)
Table 79. Central & South America E-Learning Virtual Reality Market Share by Application (2015-2020)
Table 80. Avantis Systems Company Details
Table 81. Avantis Systems Business Overview
Table 82. Avantis Systems Product
Table 83. Avantis Systems Revenue in E-Learning Virtual Reality Business (2015-2020) (Million US$)
Table 84. Avantis Systems Recent Development
Table 85. ELearning Studios Company Details
Table 86. ELearning Studios Business Overview
Table 87. ELearning Studios Product
Table 88. ELearning Studios Revenue in E-Learning Virtual Reality Business (2015-2020) (Million US$)
Table 89. ELearning Studios Recent Development
Table 90. Enlighten Company Details
Table 91. Enlighten Business Overview
Table 92. Enlighten Product
Table 93. Enlighten Revenue in E-Learning Virtual Reality Business (2015-2020) (Million US$)
Table 94. Enlighten Recent Development
Table 95. Google Company Details
Table 96. Google Business Overview
Table 97. Google Product
Table 98. Google Revenue in E-Learning Virtual Reality Business (2015-2020) (Million US$)
Table 99. Google Recent Development
Table 100. Immerse Company Details
Table 101. Immerse Business Overview
Table 102. Immerse Product
Table 103. Immerse Revenue in E-Learning Virtual Reality Business (2015-2020) (Million US$)
Table 104. Immerse Recent Development
Table 105. LearnBrite Company Details
Table 106. LearnBrite Business Overview
Table 107. LearnBrite Product
Table 108. LearnBrite Revenue in E-Learning Virtual Reality Business (2015-2020) (Million US$)
Table 109. LearnBrite Recent Development
Table 110. Lenovo Company Details
Table 111. Lenovo Business Overview
Table 112. Lenovo Product
Table 113. Lenovo Revenue in E-Learning Virtual Reality Business (2015-2020) (Million US$)
Table 114. Lenovo Recent Development
Table 115. MOOC Solutions Business Overview
Table 116. MOOC Solutions Product
Table 117. MOOC Solutions Company Details
Table 118. MOOC Solutions Revenue in E-Learning Virtual Reality Business (2015-2020) (Million US$)
Table 119. MOOC Solutions Recent Development
Table 120. Oculus VR Company Details
Table 121. Oculus VR Business Overview
Table 122. Oculus VR Product
Table 123. Oculus VR Revenue in E-Learning Virtual Reality Business (2015-2020) (Million US$)
Table 124. Oculus VR Recent Development
Table 125. RapidValue Solutions Company Details
Table 126. RapidValue Solutions Business Overview
Table 127. RapidValue Solutions Product
Table 128. RapidValue Solutions Revenue in E-Learning Virtual Reality Business (2015-2020) (Million US$)
Table 129. RapidValue Solutions Recent Development
Table 130. Sify Technologies Company Details
Table 131. Sify Technologies Business Overview
Table 132. Sify Technologies Product
Table 133. Sify Technologies Revenue in E-Learning Virtual Reality Business (2015-2020) (Million US$)
Table 134. Sify Technologies Recent Development
Table 135. Skills2Learn Company Details
Table 136. Skills2Learn Business Overview
Table 137. Skills2Learn Product
Table 138. Skills2Learn Revenue in E-Learning Virtual Reality Business (2015-2020) (Million US$)
Table 139. Skills2Learn Recent Development
Table 140. SQLearn Company Details
Table 141. SQLearn Business Overview
Table 142. SQLearn Product
Table 143. SQLearn Revenue in E-Learning Virtual Reality Business (2015-2020) (Million US$)
Table 144. SQLearn Recent Development
Table 145. Tesseract Learning Company Details
Table 146. Tesseract Learning Business Overview
Table 147. Tesseract Learning Product
Table 148. Tesseract Learning Revenue in E-Learning Virtual Reality Business (2015-2020) (Million US$)
Table 149. Tesseract Learning Recent Development
Table 150. ThingLink Company Details
Table 151. ThingLink Business Overview
Table 152. ThingLink Product
Table 153. ThingLink Revenue in E-Learning Virtual Reality Business (2015-2020) (Million US$)
Table 154. ThingLink Recent Development
Table 155. VIVED Company Details
Table 156. VIVED Business Overview
Table 157. VIVED Product
Table 158. VIVED Revenue in E-Learning Virtual Reality Business (2015-2020) (Million US$)
Table 159. VIVED Recent Development
Table 160. VR Education Holdings Company Details
Table 161. VR Education Holdings Business Overview
Table 162. VR Education Holdings Product
Table 163. VR Education Holdings Revenue in E-Learning Virtual Reality Business (2015-2020) (Million US$)
Table 164. VR Education Holdings Recent Development
Table 165. ZSpace Company Details
Table 166. ZSpace Business Overview
Table 167. ZSpace Product
Table 168. ZSpace Revenue in E-Learning Virtual Reality Business (2015-2020) (Million US$)
Table 169. ZSpace Recent Development
Table 170. Research Programs/Design for This Report
Table 171. Key Data Information from Secondary Sources
Table 172. Key Data Information from Primary Sources

LIST OF FIGURES

Figure 1. Global E-Learning Virtual Reality Market Share by Type: 2020 VS 2026
Figure 2. Devices Features
Figure 3. Software Features
Figure 4. Services Features
Figure 5. Global E-Learning Virtual Reality Market Share by Application: 2020 VS 2026
Figure 6. VR Academic Research Case Studies
Figure 7. Corporate Training Case Studies
Figure 8. School Education Case Studies
Figure 9. Other Case Studies
Figure 10. E-Learning Virtual Reality Report Years Considered
Figure 11. Global E-Learning Virtual Reality Market Size YoY Growth 2015-2026 (US$ Million)
Figure 12. Global E-Learning Virtual Reality Market Share by Regions: 2020 VS 2026
Figure 13. Global E-Learning Virtual Reality Market Share by Regions (2021-2026)
Figure 14. Porter's Five Forces Analysis
Figure 15. Global E-Learning Virtual Reality Market Share by Players in 2019
Figure 16. Global Top E-Learning Virtual Reality Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in E-Learning Virtual Reality as of 2019
Figure 17. The Top 10 and 5 Players Market Share by E-Learning Virtual Reality Revenue in 2019
Figure 18. North America E-Learning Virtual Reality Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. Europe E-Learning Virtual Reality Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. China E-Learning Virtual Reality Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Japan E-Learning Virtual Reality Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Southeast Asia E-Learning Virtual Reality Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. India E-Learning Virtual Reality Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Central & South America E-Learning Virtual Reality Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. Avantis Systems Total Revenue (US$ Million): 2019 Compared with 2018
Figure 26. Avantis Systems Revenue Growth Rate in E-Learning Virtual Reality Business (2015-2020)
Figure 27. ELearning Studios Total Revenue (US$ Million): 2019 Compared with 2018
Figure 28. ELearning Studios Revenue Growth Rate in E-Learning Virtual Reality Business (2015-2020)
Figure 29. Enlighten Total Revenue (US$ Million): 2019 Compared with 2018
Figure 30. Enlighten Revenue Growth Rate in E-Learning Virtual Reality Business (2015-2020)
Figure 31. Google Total Revenue (US$ Million): 2019 Compared with 2018
Figure 32. Google Revenue Growth Rate in E-Learning Virtual Reality Business (2015-2020)
Figure 33. Immerse Total Revenue (US$ Million): 2019 Compared with 2018
Figure 34. Immerse Revenue Growth Rate in E-Learning Virtual Reality Business (2015-2020)
Figure 35. LearnBrite Total Revenue (US$ Million): 2019 Compared with 2018
Figure 36. LearnBrite Revenue Growth Rate in E-Learning Virtual Reality Business (2015-2020)
Figure 37. Lenovo Total Revenue (US$ Million): 2019 Compared with 2018
Figure 38. Lenovo Revenue Growth Rate in E-Learning Virtual Reality Business (2015-2020)
Figure 39. MOOC Solutions Total Revenue (US$ Million): 2019 Compared with 2018
Figure 40. MOOC Solutions Revenue Growth Rate in E-Learning Virtual Reality Business (2015-2020)
Figure 41. Oculus VR Total Revenue (US$ Million): 2019 Compared with 2018
Figure 42. Oculus VR Revenue Growth Rate in E-Learning Virtual Reality Business (2015-2020)
Figure 43. RapidValue Solutions Total Revenue (US$ Million): 2019 Compared with 2018
Figure 44. RapidValue Solutions Revenue Growth Rate in E-Learning Virtual Reality Business (2015-2020)
Figure 45. Sify Technologies Total Revenue (US$ Million): 2019 Compared with 2018
Figure 46. Sify Technologies Revenue Growth Rate in E-Learning Virtual Reality Business (2015-2020)
Figure 47. Skills2Learn Total Revenue (US$ Million): 2019 Compared with 2018
Figure 48. Skills2Learn Revenue Growth Rate in E-Learning Virtual Reality Business (2015-2020)
Figure 49. SQLearn Total Revenue (US$ Million): 2019 Compared with 2018
Figure 50. SQLearn Revenue Growth Rate in E-Learning Virtual Reality Business (2015-2020)
Figure 51. Tesseract Learning Total Revenue (US$ Million): 2019 Compared with 2018
Figure 52. Tesseract Learning Revenue Growth Rate in E-Learning Virtual Reality Business (2015-2020)
Figure 53. ThingLink Total Revenue (US$ Million): 2019 Compared with 2018
Figure 54. ThingLink Revenue Growth Rate in E-Learning Virtual Reality Business (2015-2020)
Figure 55. VIVED Total Revenue (US$ Million): 2019 Compared with 2018
Figure 56. VIVED Revenue Growth Rate in E-Learning Virtual Reality Business (2015-2020)
Figure 57. VR Education Holdings Total Revenue (US$ Million): 2019 Compared with 2018
Figure 58. VR Education Holdings Revenue Growth Rate in E-Learning Virtual Reality Business (2015-2020)
Figure 59. ZSpace Total Revenue (US$ Million): 2019 Compared with 2018
Figure 60. ZSpace Revenue Growth Rate in E-Learning Virtual Reality Business (2015-2020)
Figure 61. Bottom-up and Top-down Approaches for This Report
Figure 62. Data Triangulation
Figure 63. Key Executives Interviewed


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