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Virtual Reality (VR) in Healthcare Market Report: Trends, Forecast and Competitive Analysis to 2030

October 2023 | 150 pages | ID: VBA85A1E86B2EN
Lucintel

US$ 4,850.00

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Lucintel has been in the business of market research and management consulting since 2000 and has published over 1000 market intelligence reports in various markets / applications and served over 1,000 clients worldwide. This study is a culmination of four months of full-time effort performed by Lucintel's analyst team. The analysts used the following sources for the creation and completion of this valuable report:
In-depth interviews of the major players in this market
Detailed secondary research from competitors’ financial statements and published data
Extensive searches of published works, market, and database information pertaining to industry news, company press releases, and customer intentions
A compilation of the experiences, judgments, and insights of Lucintel’s professionals, who have analyzed and tracked this market over the years.
Extensive research and interviews are conducted across the supply chain of this market to estimate market share, market size, trends, drivers, challenges, and forecasts. Below is a brief summary of the primary interviews that were conducted by job function for this report.

Thus, Lucintel compiles vast amounts of data from numerous sources, validates the integrity of that data, and performs a comprehensive analysis. Lucintel then organizes the data, its findings, and insights into a concise report designed to support the strategic decision-making process. The figure below is a graphical representation of Lucintel’s research process.
1. EXECUTIVE SUMMARY


2. VIRTUAL REALITY (VR) IN THE GLOBAL HEALTHCARE MARKET: MARKET DYNAMICS

2.1: introduction, Background, and Classifications
2.2: Supply Chain
2.3: industry Drivers and Challenges

3. MARKET TRENDS AND FORECAST ANALYSIS FROM 2018 TO 2030

3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
3.2. Virtual Reality (VR) in the Global Healthcare Market Trends (2018-2023) and Forecast (2024-2030)
3.3: Virtual Reality (VR) in the Global Healthcare Market by Component
  3.3.1: Hardware
  3.3.2: Software
  3.3.3: Content
3.4: Virtual Reality (VR) in the Global Healthcare Market by Application
  3.4.1: Patient Care Management
  3.4.2: Education & Training
  3.4.3: Fitness Management
  3.4.4: Pharmacy Management
  3.4.5: Surgery
  3.4.6: Pain Management
  3.4.7: Rehabilitation and Therapy Procedures
  3.4.8: Post-Traumatic Stress Disorder
3.5: Virtual Reality (VR) in the Global Healthcare Market by End Use
  3.5.1: Research and Diagnostics
  3.5.2: Laboratories
  3.5.3: Hospitals & Clinics
  3.5.4: Research Organizations
  3.5.5: Pharmaceutical Companies

4. MARKET TRENDS AND FORECAST ANALYSIS BY REGION FROM 2018 TO 2030

4.1: Virtual Reality (VR) in the Global Healthcare Market by Region
4.2: Virtual Reality (VR) in the North American Healthcare Market
  4.2.2: Virtual Reality (VR) in the North American Healthcare Market by End Use: Research and Diagnostics, Laboratories, Hospitals & Clinics, Research Organizations, and Pharmaceutical Companies
4.3: Virtual Reality (VR) in the European Healthcare Market
  4.3.1: Virtual Reality (VR) in the European Healthcare Market by Application: Patient Care Management, Education & Training, Fitness Management, Pharmacy Management, Surgery, Pain Management, Rehabilitation and Therapy Procedures, and Post-Traumatic Stress Disorder
  4.3.2: Virtual Reality (VR) in the European Healthcare Market by End Use: Research and Diagnostics, Laboratories, Hospitals & Clinics, Research Organizations, and Pharmaceutical Companies
4.4: Virtual Reality (VR) in the APAC Healthcare Market
  4.4.1: Virtual Reality (VR) in the APAC Healthcare Market by Application: Patient Care Management, Education & Training, Fitness Management, Pharmacy Management, Surgery, Pain Management, Rehabilitation and Therapy Procedures, and Post-Traumatic Stress Disorder
  4.4.2: Virtual Reality (VR) in the APAC Healthcare Market by End Use: Research and Diagnostics, Laboratories, Hospitals & Clinics, Research Organizations, and Pharmaceutical Companies
4.5: Virtual Reality (VR) in the ROW Healthcare Market
  4.5.1: Virtual Reality (VR) in the ROW Healthcare Market by Application: Patient Care Management, Education & Training, Fitness Management, Pharmacy Management, Surgery, Pain Management, Rehabilitation and Therapy Procedures, and Post-Traumatic Stress Disorder
  4.5.2: Virtual Reality (VR) in the ROW Healthcare Market by End Use: Research and Diagnostics, Laboratories, Hospitals & Clinics, Research Organizations, and Pharmaceutical Companies

5. COMPETITOR ANALYSIS

5.1: Product Portfolio Analysis
5.2: Operational integration
5.3: Porter’s Five Forces Analysis

6. GROWTH OPPORTUNITIES AND STRATEGIC ANALYSIS

6.1: Growth Opportunity Analysis
  6.1.1: Growth Opportunities for Virtual Reality (VR) in the Global Healthcare Market by Component
  6.1.2: Growth Opportunities for Virtual Reality (VR) in the Global Healthcare Market by Application
  6.1.3: Growth Opportunities for Virtual Reality (VR) in the Global Healthcare Market by End Use
  6.1.4: Growth Opportunities for Virtual Reality (VR) in the Global Healthcare Market by Region
6.2: Emerging Trends of Virtual Reality (VR) in the Global Healthcare Market
6.3: Strategic Analysis
  6.3.1: New Product Development
  6.3.2: Capacity Expansion of Virtual Reality (VR) in the Global Healthcare Market
  6.3.3: Mergers, Acquisitions, and Joint Ventures of Virtual Reality (VR) in the Global Healthcare Market
  6.3.4: Certification and Licensing

7. COMPANY PROFILES OF LEADING PLAYERS

7.1: Koninklijke Philips
7.2: Samsung Electronics
7.3: EON Reality
7.4: CAE Healthcare
7.5: Oculus Rift
7.6: Medical Realities
7.7: XRHealth USA
7.8: Amelia
7.9: HTC Corporation
7.10: Sony Corporation


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