[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Healthcare Gamification Market Forecasts to 2028 – Global Analysis By Game Type (Casual Games, Exercise Games, and Serious Games), Application (Fitness Management, Medical Training, and Others), End User and By Geography

August 2021 | 150 pages | ID: H6297FFF5E67EN
Stratistics Market Research Consulting

US$ 4,150.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
According to Stratistics MRC, the Global Healthcare Gamification Market is accounted for $4,178.60 million in 2020 and is expected to reach $43,437.94 million by 2028 growing at a CAGR of 34.0% during the forecast period. The rising implementation of gamification in healthcare and the increase in the number of technology launches are the major factors propelling the market growth. However, complications in long-term user engagement are hampering market growth.

Gamification involves relating game plan techniques, game mechanics, and/or game style to non-game applications to solve problems, engage audiences, and make otherwise mundane tasks more fun and engaging. In the context of digital health, gamification is typically employed in health and wellness apps related to self-management, disease prevention, medical education-related simulations, and some telehealth programs.

Based on the end user, the enterprise-based user segment holds the largest share of the market during the forecast period. Some employers around the world are noted to focus largely on the overall employee health and wellbeing are noted to make significant efforts towards enhancing it. The majority of the employers are noted to engage in sponsored wellness programs for their employees.

By geography, the Asia Pacific is going to have a lucrative growth during the forecast period due to the mounting use of games to improve health behaviours and supporting the delivery of care. Also, growing fitness needs, increasing incidence of chronic diseases, infrastructure developments, and treatment advances should surge the regional share.

Some of the key players profiled in the Healthcare Gamification Market include Adidas AG, Akili Interactive Labs, Inc., Apple, Ayogo Health Inc., Badgeville, Bunchball, Cardinal Health, Inc., Cognifit, Cohero Health, Inc., Fitbit, Inc., General Electric Company, Google, Higi Sh Llc, Mango Health, Medisafe, Microsoft Corporation, Mysugr, Nike, Inc., Oracle Corporation, and Under Armour.

Game Types Covered:
  • Casual Games
  • Exercise Games
  • Serious Games
Applications Covered:
  • Fitness Management
  • Medical Training
  • Physical Therapy
  • Therapeutic
  • Education
  • Prevention
  • Medication Management
End Users Covered:
  • Enterprise-Based User
  • Consumer-Based User/Individual Use
  • Hospitals
  • Clinics
  • Research
Regions Covered:
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa
What our report offers:
  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2019, 2020, 2021, 2025, and 2028
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements
Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:
  • Company Profiling
        • Comprehensive profiling of additional market players (up to 3)
        • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances
1 EXECUTIVE SUMMARY

2 PREFACE

2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
  2.4.1 Data Mining
  2.4.2 Data Analysis
  2.4.3 Data Validation
  2.4.4 Research Approach
2.5 Research Sources
  2.5.1 Primary Research Sources
  2.5.2 Secondary Research Sources
  2.5.3 Assumptions

3 MARKET TREND ANALYSIS

3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 Application Analysis
3.7 End User Analysis
3.8 Emerging Markets
3.9 Impact of Covid-19

4 PORTERS FIVE FORCE ANALYSIS

4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry

5 GLOBAL HEALTHCARE GAMIFICATION MARKET, BY GAME TYPE

5.1 Introduction
5.2 Casual Games
5.3 Exercise Games
5.4 Serious Games

6 GLOBAL HEALTHCARE GAMIFICATION MARKET, BY APPLICATION

6.1 Introduction
6.2 Fitness Management
6.3 Medical Training
6.4 Physical Therapy
6.5 Therapeutic
6.6 Education
6.7 Prevention
6.8 Medication Management

7 GLOBAL HEALTHCARE GAMIFICATION MARKET, BY END USER

7.1 Introduction
7.2 Enterprise-Based User
7.3 Consumer-Based User/Individual Use
7.4 Hospitals
7.5 Clinics
7.6 Research

8 GLOBAL HEALTHCARE GAMIFICATION MARKET, BY GEOGRAPHY

8.1 Introduction
8.2 North America
  8.2.1 US
  8.2.2 Canada
  8.2.3 Mexico
8.3 Europe
  8.3.1 Germany
  8.3.2 UK
  8.3.3 Italy
  8.3.4 France
  8.3.5 Spain
  8.3.6 Rest of Europe
8.4 Asia Pacific
  8.4.1 Japan
  8.4.2 China
  8.4.3 India
  8.4.4 Australia
  8.4.5 New Zealand
  8.4.6 South Korea
  8.4.7 Rest of Asia Pacific
8.5 South America
  8.5.1 Argentina
  8.5.2 Brazil
  8.5.3 Chile
  8.5.4 Rest of South America
8.6 Middle East & Africa
  8.6.1 Saudi Arabia
  8.6.2 UAE
  8.6.3 Qatar
  8.6.4 South Africa
  8.6.5 Rest of Middle East & Africa

9 KEY DEVELOPMENTS

9.1 Agreements, Partnerships, Collaborations and Joint Ventures
9.2 Acquisitions & Mergers
9.3 New Product Launch
9.4 Expansions
9.5 Other Key Strategies

10 COMPANY PROFILING

10.1 Adidas AG
10.2 Akili Interactive Labs, Inc.
10.3 Apple
10.4 Ayogo Health Inc.
10.5 Badgeville
10.6 Bunchball
10.7 Cardinal Health, Inc.
10.8 Cognifit
10.9 Cohero Health, Inc.
10.10 Fitbit, Inc.
10.11 General Electric Company
10.12 Google
10.13 Higi Sh Llc
10.14 Mango Health
10.15 Medisafe
10.16 Microsoft Corporation
10.17 Mysugr
10.18 Nike, Inc.
10.19 Oracle Corporation
10.20 Under Armour

LIST OF TABLES

Table 1 Global Healthcare Gamification Market Outlook, By Region (2019-2028) ($MN)
Table 2 Global Healthcare Gamification Market Outlook, By Game Type (2019-2028) ($MN)
Table 3 Global Healthcare Gamification Market Outlook, By Casual Games (2019-2028) ($MN)
Table 4 Global Healthcare Gamification Market Outlook, By Exercise Games (2019-2028) ($MN)
Table 5 Global Healthcare Gamification Market Outlook, By Serious Games (2019-2028) ($MN)
Table 6 Global Healthcare Gamification Market Outlook, By Application (2019-2028) ($MN)
Table 7 Global Healthcare Gamification Market Outlook, By Fitness Management (2019-2028) ($MN)
Table 8 Global Healthcare Gamification Market Outlook, By Medical Training (2019-2028) ($MN)
Table 9 Global Healthcare Gamification Market Outlook, By Physical Therapy (2019-2028) ($MN)
Table 10 Global Healthcare Gamification Market Outlook, By Therapeutic (2019-2028) ($MN)
Table 11 Global Healthcare Gamification Market Outlook, By Education (2019-2028) ($MN)
Table 12 Global Healthcare Gamification Market Outlook, By Prevention (2019-2028) ($MN)
Table 13 Global Healthcare Gamification Market Outlook, By Medication Management (2019-2028) ($MN)
Table 14 Global Healthcare Gamification Market Outlook, By End User (2019-2028) ($MN)
Table 15 Global Healthcare Gamification Market Outlook, By Enterprise-Based User (2019-2028) ($MN)
Table 16 Global Healthcare Gamification Market Outlook, By Consumer-Based User/Individual Use (2019-2028) ($MN)
Table 17 Global Healthcare Gamification Market Outlook, By Hospitals (2019-2028) ($MN)
Table 18 Global Healthcare Gamification Market Outlook, By Clinics (2019-2028) ($MN)
Table 19 Global Healthcare Gamification Market Outlook, By Research (2019-2028) ($MN)
Table 20 North America Healthcare Gamification Market Outlook, By Country (2019-2028) ($MN)
Table 21 North America Healthcare Gamification Market Outlook, By Game Type (2019-2028) ($MN)
Table 22 North America Healthcare Gamification Market Outlook, By Casual Games (2019-2028) ($MN)
Table 23 North America Healthcare Gamification Market Outlook, By Exercise Games (2019-2028) ($MN)
Table 24 North America Healthcare Gamification Market Outlook, By Serious Games (2019-2028) ($MN)
Table 25 North America Healthcare Gamification Market Outlook, By Application (2019-2028) ($MN)
Table 26 North America Healthcare Gamification Market Outlook, By Fitness Management (2019-2028) ($MN)
Table 27 North America Healthcare Gamification Market Outlook, By Medical Training (2019-2028) ($MN)
Table 28 North America Healthcare Gamification Market Outlook, By Physical Therapy (2019-2028) ($MN)
Table 29 North America Healthcare Gamification Market Outlook, By Therapeutic (2019-2028) ($MN)
Table 30 North America Healthcare Gamification Market Outlook, By Education (2019-2028) ($MN)
Table 31 North America Healthcare Gamification Market Outlook, By Prevention (2019-2028) ($MN)
Table 32 North America Healthcare Gamification Market Outlook, By Medication Management (2019-2028) ($MN)
Table 33 North America Healthcare Gamification Market Outlook, By End User (2019-2028) ($MN)
Table 34 North America Healthcare Gamification Market Outlook, By Enterprise-Based User (2019-2028) ($MN)
Table 35 North America Healthcare Gamification Market Outlook, By Consumer-Based User/Individual Use (2019-2028) ($MN)
Table 36 North America Healthcare Gamification Market Outlook, By Hospitals (2019-2028) ($MN)
Table 37 North America Healthcare Gamification Market Outlook, By Clinics (2019-2028) ($MN)
Table 38 North America Healthcare Gamification Market Outlook, By Research (2019-2028) ($MN)
Table 39 Europe Healthcare Gamification Market Outlook, By Country (2019-2028) ($MN)
Table 40 Europe Healthcare Gamification Market Outlook, By Game Type (2019-2028) ($MN)
Table 41 Europe Healthcare Gamification Market Outlook, By Casual Games (2019-2028) ($MN)
Table 42 Europe Healthcare Gamification Market Outlook, By Exercise Games (2019-2028) ($MN)
Table 43 Europe Healthcare Gamification Market Outlook, By Serious Games (2019-2028) ($MN)
Table 44 Europe Healthcare Gamification Market Outlook, By Application (2019-2028) ($MN)
Table 45 Europe Healthcare Gamification Market Outlook, By Fitness Management (2019-2028) ($MN)
Table 46 Europe Healthcare Gamification Market Outlook, By Medical Training (2019-2028) ($MN)
Table 47 Europe Healthcare Gamification Market Outlook, By Physical Therapy (2019-2028) ($MN)
Table 48 Europe Healthcare Gamification Market Outlook, By Therapeutic (2019-2028) ($MN)
Table 49 Europe Healthcare Gamification Market Outlook, By Education (2019-2028) ($MN)
Table 50 Europe Healthcare Gamification Market Outlook, By Prevention (2019-2028) ($MN)
Table 51 Europe Healthcare Gamification Market Outlook, By Medication Management (2019-2028) ($MN)
Table 52 Europe Healthcare Gamification Market Outlook, By End User (2019-2028) ($MN)
Table 53 Europe Healthcare Gamification Market Outlook, By Enterprise-Based User (2019-2028) ($MN)
Table 54 Europe Healthcare Gamification Market Outlook, By Consumer-Based User/Individual Use (2019-2028) ($MN)
Table 55 Europe Healthcare Gamification Market Outlook, By Hospitals (2019-2028) ($MN)
Table 56 Europe Healthcare Gamification Market Outlook, By Clinics (2019-2028) ($MN)
Table 57 Global Healthcare Gamification Market Outlook, By Research (2019-2028) ($MN)
Table 58 Asia Pacific Healthcare Gamification Market Outlook, By Country (2019-2028) ($MN)
Table 59 Asia Pacific Healthcare Gamification Market Outlook, By Game Type (2019-2028) ($MN)
Table 60 Asia Pacific Healthcare Gamification Market Outlook, By Casual Games (2019-2028) ($MN)
Table 61 Asia Pacific Healthcare Gamification Market Outlook, By Exercise Games (2019-2028) ($MN)
Table 62 Asia Pacific Healthcare Gamification Market Outlook, By Serious Games (2019-2028) ($MN)
Table 63 Asia Pacific Healthcare Gamification Market Outlook, By Application (2019-2028) ($MN)
Table 64 Asia Pacific Healthcare Gamification Market Outlook, By Fitness Management (2019-2028) ($MN)
Table 65 Asia Pacific Healthcare Gamification Market Outlook, By Medical Training (2019-2028) ($MN)
Table 66 Asia Pacific Healthcare Gamification Market Outlook, By Physical Therapy (2019-2028) ($MN)
Table 67 Asia Pacific Healthcare Gamification Market Outlook, By Therapeutic (2019-2028) ($MN)
Table 68 Asia Pacific Healthcare Gamification Market Outlook, By Education (2019-2028) ($MN)
Table 69 Asia Pacific Healthcare Gamification Market Outlook, By Prevention (2019-2028) ($MN)
Table 70 Asia Pacific Healthcare Gamification Market Outlook, By Medication Management (2019-2028) ($MN)
Table 71 Asia Pacific Healthcare Gamification Market Outlook, By End User (2019-2028) ($MN)
Table 72 Asia Pacific Healthcare Gamification Market Outlook, By Enterprise-Based User (2019-2028) ($MN)
Table 73 Asia Pacific Healthcare Gamification Market Outlook, By Consumer-Based User/Individual Use (2019-2028) ($MN)
Table 74 Asia Pacific Healthcare Gamification Market Outlook, By Hospitals (2019-2028) ($MN)
Table 75 Asia Pacific Healthcare Gamification Market Outlook, By Clinics (2019-2028) ($MN)
Table 76 Asia Pacific Healthcare Gamification Market Outlook, By Research (2019-2028) ($MN)
Table 77 South America Healthcare Gamification Market Outlook, By Country (2019-2028) ($MN)
Table 78 South America Healthcare Gamification Market Outlook, By Game Type (2019-2028) ($MN)
Table 79 South America Healthcare Gamification Market Outlook, By Casual Games (2019-2028) ($MN)
Table 80 South America Healthcare Gamification Market Outlook, By Exercise Games (2019-2028) ($MN)
Table 81 South America Healthcare Gamification Market Outlook, By Serious Games (2019-2028) ($MN)
Table 82 South America Healthcare Gamification Market Outlook, By Application (2019-2028) ($MN)
Table 83 South America Healthcare Gamification Market Outlook, By Fitness Management (2019-2028) ($MN)
Table 84 South America Healthcare Gamification Market Outlook, By Medical Training (2019-2028) ($MN)
Table 85 South America Healthcare Gamification Market Outlook, By Physical Therapy (2019-2028) ($MN)
Table 86 South America Healthcare Gamification Market Outlook, By Therapeutic (2019-2028) ($MN)
Table 87 South America Healthcare Gamification Market Outlook, By Education (2019-2028) ($MN)
Table 88 South America Healthcare Gamification Market Outlook, By Prevention (2019-2028) ($MN)
Table 89 South America Healthcare Gamification Market Outlook, By Medication Management (2019-2028) ($MN)
Table 90 South America Healthcare Gamification Market Outlook, By End User (2019-2028) ($MN)
Table 91 South America Healthcare Gamification Market Outlook, By Enterprise-Based User (2019-2028) ($MN)
Table 92 South America Healthcare Gamification Market Outlook, By Consumer-Based User/Individual Use (2019-2028) ($MN)
Table 93 South America Healthcare Gamification Market Outlook, By Hospitals (2019-2028) ($MN)
Table 94 South America Healthcare Gamification Market Outlook, By Clinics (2019-2028) ($MN)
Table 95 South America Healthcare Gamification Market Outlook, By Research (2019-2028) ($MN)
Table 96 Middle East & Africa Healthcare Gamification Market Outlook, By Country (2019-2028) ($MN)
Table 97 Middle East & Africa Healthcare Gamification Market Outlook, By Game Type (2019-2028) ($MN)
Table 98 Middle East & Africa Healthcare Gamification Market Outlook, By Casual Games (2019-2028) ($MN)
Table 99 Middle East & Africa Healthcare Gamification Market Outlook, By Exercise Games (2019-2028) ($MN)
Table 100 Middle East & Africa Healthcare Gamification Market Outlook, By Serious Games (2019-2028) ($MN)
Table 101 Middle East & Africa Healthcare Gamification Market Outlook, By Application (2019-2028) ($MN)
Table 102 Middle East & Africa Healthcare Gamification Market Outlook, By Fitness Management (2019-2028) ($MN)
Table 103 Middle East & Africa Healthcare Gamification Market Outlook, By Medical Training (2019-2028) ($MN)
Table 104 Middle East & Africa Healthcare Gamification Market Outlook, By Physical Therapy (2019-2028) ($MN)
Table 105 Middle East & Africa Healthcare Gamification Market Outlook, By Therapeutic (2019-2028) ($MN)
Table 106 Middle East & Africa Healthcare Gamification Market Outlook, By Education (2019-2028) ($MN)
Table 107 Middle East & Africa Healthcare Gamification Market Outlook, By Prevention (2019-2028) ($MN)
Table 108 Middle East & Africa Healthcare Gamification Market Outlook, By Medication Management (2019-2028) ($MN)
Table 109 Middle East & Africa Healthcare Gamification Market Outlook, By End User (2019-2028) ($MN)
Table 110 Middle East & Africa Healthcare Gamification Market Outlook, By Enterprise-Based User (2019-2028) ($MN)
Table 111 Middle East & Africa Healthcare Gamification Market Outlook, By Consumer-Based User/Individual Use (2019-2028) ($MN)
Table 112 Middle East & Africa Healthcare Gamification Market Outlook, By Hospitals (2019-2028) ($MN)
Table 113 Middle East & Africa Healthcare Gamification Market Outlook, By Clinics (2019-2028) ($MN)
Table 114 Middle East & Africa Healthcare Gamification Market Outlook, By Research (2019-2028) ($MN)


More Publications