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North America and Europe Cloud Gaming Market by Manufacturers, Regions, Type and Application, Forecast to 2023

March 2018 | 101 pages | ID: NEPJX8HX7PEN
GlobalInfoResearch

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Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of information technology and one of them is cloud gaming.

Scope of the Report:

This report focuses on the Cloud Gaming in North America and Europe market, especially in United States, United Kingdom, Canada, Germany, France, Italy and Spain. This report categorizes the market based on manufacturers, countries/Regions, type and application.

Market Segment by Manufacturers, this report covers
  • Sony
  • GameFly (PlayCast)
  • Nvidia
  • Ubitus
  • PlayGiga
  • Crytek GmbH
  • PlayKey
  • Utomik (Kalydo)
  • 51ias.com (Gloud)
  • Cyber Cloud
  • Yunlian Technology
  • Liquidsky
  • Blacknut SAS
  • Alibaba Cloud
  • Baidu
  • Tencent Cloud
  • Ksyun (Kingsoft)
  • LeCloud
Market Segment by Countries, covering
  • United States
  • United Kingdom
  • Canada
  • Germany
  • France
  • Italy
  • Spain
Market Segment by Type, coversMarket Segment by Applications, can be divided into
  • PC
  • Connected TV
  • Tablet
  • Smartphone
There are 19 Chapters to deeply display the North America and Europe Cloud Gaming market.

Chapter 1, to describe Cloud Gaming Introduction, product type and application, market overview, market analysis by countries, market opportunities, market risk, market driving force;

Chapter 2, to analyze the manufacturers of Cloud Gaming, with profile, main business, news, sales, price, revenue and market share in 2016 and 2017;

Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;

Chapter 4, to show the North America and Europe market by countries, covering United States, United Kingdom, Canada, France, Germany, Italy and Spain, with sales, price, revenue and market share of Cloud Gaming, for each country, from 2013 to 2018;

Chapter 5 and 6, to show the market by type and application, with sales, price, revenue, market share and growth rate by type, application, from 2013 to 2018;

Chapter 7, 8, 9, 10, 11, 12 and 13 to analyze the key countries by manufacturers, Type and Application, covering 7 countries, with sales, revenue and market share by manufacturers, types and applications;

Chapter 14, Cloud Gaming market forecast, by countries, type and application, with sales, price, revenue and growth rate forecast, from 2018 to 2023;

Chapter 15, to analyze the manufacturing cost, key raw materials and manufacturing process, etc.

Chapter 16, to analyze the industrial chain, sourcing strategy and downstream end users (buyers);

Chapter 17, to describe sales channel, distributors, traders, dealers, etc.

Chapter 18 and 19, to describe the research findings and conclusion, appendix, methodology and data source.
1 MARKET OVERVIEW

1.1 Cloud Gaming Introduction
1.2 Market Analysis by Type
1.3 Market Analysis by Applications
  1.3.1 PC
  1.3.2 Connected TV
  1.3.3 Tablet
  1.3.4 Smartphone
1.4 Market Analysis by Countries
  1.4.1 United States Status and Prospect (2013-2023)
  1.4.2 Canada Status and Prospect (2013-2023)
  1.4.3 United Kingdom Status and Prospect (2013-2023)
  1.4.4 Germany Status and Prospect (2013-2023)
  1.4.5 France Status and Prospect (2013-2023)
  1.4.6 Italy Status and Prospect (2013-2023)
  1.4.7 Spain Status and Prospect (2013-2023)
1.5 Market Dynamics
  1.5.1 Market Opportunities
  1.5.2 Market Risk
  1.5.3 Market Driving Force

2 MANUFACTURERS PROFILES

2.1 Sony
  2.1.1 Business Overview
  2.1.2 Cloud Gaming Type and Applications
    2.1.2.1 Type
    2.1.2.2 Type
  2.1.3 Sony Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2 GameFly (PlayCast)
  2.2.1 Business Overview
  2.2.2 Cloud Gaming Type and Applications
    2.2.2.1 Type
    2.2.2.2 Type
  2.2.3 GameFly (PlayCast) Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3 Nvidia
  2.3.1 Business Overview
  2.3.2 Cloud Gaming Type and Applications
    2.3.2.1 Type
    2.3.2.2 Type
  2.3.3 Nvidia Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.4 Ubitus
  2.4.1 Business Overview
  2.4.2 Cloud Gaming Type and Applications
    2.4.2.1 Type
    2.4.2.2 Type
  2.4.3 Ubitus Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.5 PlayGiga
  2.5.1 Business Overview
  2.5.2 Cloud Gaming Type and Applications
    2.5.2.1 Type
    2.5.2.2 Type
  2.5.3 PlayGiga Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.6 Crytek GmbH
  2.6.1 Business Overview
  2.6.2 Cloud Gaming Type and Applications
    2.6.2.1 Type
    2.6.2.2 Type
  2.6.3 Crytek GmbH Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.7 PlayKey
  2.7.1 Business Overview
  2.7.2 Cloud Gaming Type and Applications
    2.7.2.1 Type
    2.7.2.2 Type
  2.7.3 PlayKey Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.8 Utomik (Kalydo)
  2.8.1 Business Overview
  2.8.2 Cloud Gaming Type and Applications
    2.8.2.1 Type
    2.8.2.2 Type
  2.8.3 Utomik (Kalydo) Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.9 51ias.com (Gloud)
  2.9.1 Business Overview
  2.9.2 Cloud Gaming Type and Applications
    2.9.2.1 Type
    2.9.2.2 Type
  2.9.3 51ias.com (Gloud) Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.10 Cyber Cloud
  2.10.1 Business Overview
  2.10.2 Cloud Gaming Type and Applications
    2.10.2.1 Type
    2.10.2.2 Type
  2.10.3 Cyber Cloud Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.11 Yunlian Technology
  2.11.1 Business Overview
  2.11.2 Cloud Gaming Type and Applications
    2.11.2.1 Type
    2.11.2.2 Type
  2.11.3 Yunlian Technology Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.12 Liquidsky
  2.12.1 Business Overview
  2.12.2 Cloud Gaming Type and Applications
    2.12.2.1 Type
    2.12.2.2 Type
  2.12.3 Liquidsky Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.13 Blacknut SAS
  2.13.1 Business Overview
  2.13.2 Cloud Gaming Type and Applications
    2.13.2.1 Type
    2.13.2.2 Type
  2.13.3 Blacknut SAS Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.14 Alibaba Cloud
  2.14.1 Business Overview
  2.14.2 Cloud Gaming Type and Applications
    2.14.2.1 Type
    2.14.2.2 Type
  2.14.3 Alibaba Cloud Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.15 Baidu
  2.15.1 Business Overview
  2.15.2 Cloud Gaming Type and Applications
    2.15.2.1 Type
    2.15.2.2 Type
  2.15.3 Baidu Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.16 Tencent Cloud
  2.16.1 Business Overview
  2.16.2 Cloud Gaming Type and Applications
    2.16.2.1 Type
    2.16.2.2 Type
  2.16.3 Tencent Cloud Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.17 Ksyun (Kingsoft)
  2.17.1 Business Overview
  2.17.2 Cloud Gaming Type and Applications
    2.17.2.1 Type
    2.17.2.2 Type
  2.17.3 Ksyun (Kingsoft) Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.18 LeCloud
  2.18.1 Business Overview
  2.18.2 Cloud Gaming Type and Applications
    2.18.2.1 Type
    2.18.2.2 Type
  2.18.3 LeCloud Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

3 NORTH AMERICA AND EUROPE CLOUD GAMING MARKET COMPETITION, BY MANUFACTURER

3.1 North America and Europe Cloud Gaming Sales and Market Share by Manufacturer (2016-2017)
3.2 North America and Europe Cloud Gaming Revenue and Market Share by Manufacturer (2016-2017)
  3.2.1 North America and Europe Cloud Gaming Revenue by Manufacturer (2016-2017)
  3.2.2 North America and Europe Cloud Gaming Revenue Market Share by Manufacturer (2016-2017)
3.3 North America and Europe Cloud Gaming Price by Manufacturers (2016-2017)
3.4 Market Concentration Rate
  3.4.1 Top 3 Cloud Gaming Manufacturer Market Share (2016-2017)
  3.4.2 Top 5 Cloud Gaming Manufacturer Market Share (2016-2017)
3.5 Market Competition Trend

4 NORTH AMERICA AND EUROPE CLOUD GAMING MARKET ANALYSIS BY COUNTRIES/REGIONS

4.1 North America and Europe Cloud Gaming Sales Market Share by Countries/Regions
4.2 North America and Europe Cloud Gaming Sales by Countries/Regions (2013-2018)
  4.2.1 North America and Europe Cloud Gaming Sales by Countries/Regions (2013-2018)
  4.2.2 North America and Europe Cloud Gaming Sales Market Share by Countries (2013-2018)
4.3 North America and Europe Cloud Gaming Revenue (Value) by Countries (2013-2018)
  4.3.1 North America and Europe Cloud Gaming Revenue and Growth Rate (2013-2018)
  4.3.2 North America and Europe Cloud Gaming Revenue Market Share by Countries (2013-2018)

5 NORTH AMERICA AND EUROPE MARKET SEGMENTATION CLOUD GAMING BY TYPE

5.1 North America and Europe Cloud Gaming Sales, Revenue and Market Share by Type (2013-2018)
  5.1.1 North America and Europe Cloud Gaming Sales and Market Share by Type (2013-2018)
  5.1.2 North America and Europe Cloud Gaming Revenue and Market Share by Type (2013-2018)

6 NORTH AMERICA AND EUROPE MARKET SEGMENTATION CLOUD GAMING BY APPLICATION

6.1 North America and Europe Cloud Gaming Sales Market Share by Application (2013-2018)
6.2 PC Sales Growth (2013-2018)
6.3 Connected TV Sales Growth (2013-2018)
6.4 Tablet Sales Growth (2013-2018)
6.5 Smartphone Sales Growth (2013-2018)

7 UNITED STATES CLOUD GAMING SALES, REVENUE, BY TYPE, APPLICATION AND MANUFACTURERS

7.1 United States Cloud Gaming Revenue, Sales and Growth Rate (2013-2018)
7.2 United States Cloud Gaming Sales and Market Share by Type (2013-2018)
  7.2.1 United States Cloud Gaming Sales by Type (2013-2018)
  7.2.2 United States Cloud Gaming Sales Market Share by Type (2013-2018)
7.3 United States Cloud Gaming Sales and Market Share by Application (2013-2018)
  7.3.1 United States Cloud Gaming Sales by Application (2013-2018)
  7.3.2 United States Cloud Gaming Sales Market Share by Application (2013-2018)
7.4 United States Cloud Gaming Sales, Revenue and Market Share by Manufacturer (2016-2017)
  7.4.1 United States Cloud Gaming Sales and Market Share by Manufacturer (2016-2017)
  7.4.2 United States Cloud Gaming Revenue and Market Share by Manufacturer (2016-2017)
7.5 United States Cloud Gaming Export and Import (2013-2018)

8 UNITED KINGDOM CLOUD GAMING SALES, REVENUE, BY TYPE, APPLICATION AND MANUFACTURERS

8.1 United Kingdom Cloud Gaming Revenue, Sales and Growth Rate (2013-2018)
8.2 United Kingdom Cloud Gaming Sales and Market Share by Type (2016-2017)
  8.2.1 United Kingdom Cloud Gaming Sales by Type (2013-2018)
  8.2.2 United Kingdom Cloud Gaming Sales Market Share by Type (2013-2018)
8.3 United Kingdom Cloud Gaming Sales and Market Share by Application (2013-2018)
  8.3.1 United Kingdom Cloud Gaming Sales by Application (2013-2018)
  8.3.2 United Kingdom Cloud Gaming Sales Market Share by Application (2013-2018)
8.4 United Kingdom Cloud Gaming Sales, Revenue and Market Share by Manufacturer (2016-2017)
  8.4.1 United Kingdom Cloud Gaming Sales and Market Share by Manufacturer (2016-2017)
  8.4.2 United Kingdom Cloud Gaming Revenue and Market Share by Manufacturer (2016-2017)
8.5 United Kingdom Cloud Gaming Export and Import (2013-2018)

9 CANADA CLOUD GAMING SALES, REVENUE, BY TYPE, APPLICATION AND MANUFACTURERS

9.1 Canada Cloud Gaming Revenue, Sales and Growth Rate (2013-2018)
9.2 Canada Cloud Gaming Sales and Market Share by Type (2013-2018)
  9.2.1 Canada Cloud Gaming Sales by Type (2013-2018)
  9.2.2 Canada Cloud Gaming Sales Market Share by Type (2013-2018)
9.3 Canada "&Sheet1!$B$1&" Sales and Market Share by Application (2013-2018)"
  9.3.1 Canada Cloud Gaming Sales by Application (2013-2018)
  9.3.2 Canada Cloud Gaming Sales Market Share by Application (2013-2018)
9.4 Canada Cloud Gaming Sales, Revenue and Market Share by Manufacturer (2016-2017)
  9.4.1 Canada Cloud Gaming Sales and Market Share by Manufacturer (2016-2017)
  9.4.2 Canada Cloud Gaming Revenue and Market Share by Manufacturer (2016-2017)
9.5 Canada Cloud Gaming Export and Import (2013-2018)

10 GERMANY CLOUD GAMING SALES, REVENUE, BY TYPE, APPLICATION AND MANUFACTURERS

10.1 Germany Cloud Gaming Revenue, Sales and Growth Rate (2013-2018)
10.2 Germany Cloud Gaming Sales and Market Share by Type (2013-2018)
  10.2.1 Germany Cloud Gaming Sales by Type (2013-2018)
  10.2.2 Germany Cloud Gaming Sales Market Share by Type (2013-2018)
10.3 Germany Cloud Gaming Sales and Market Share by Application (2013-2018)
  10.3.1 Germany Cloud Gaming Sales by Application (2013-2018)
  10.3.2 Germany Cloud Gaming Sales Market Share by Application (2013-2018)
10.4 Germany Cloud Gaming Sales, Revenue and Market Share by Manufacturer (2016-2017)
  10.4.1 Germany Cloud Gaming Sales and Market Share by Manufacturer (2016-2017)
  10.4.2 Germany Cloud Gaming Revenue and Market Share by Manufacturer (2016-2017)
10.5 Germany Cloud Gaming Export and Import (2013-2018)

11 FRANCE CLOUD GAMING SALES, REVENUE, BY TYPE, APPLICATION AND MANUFACTURERS

11.1 France Cloud Gaming Revenue, Sales and Growth Rate (2013-2018)
11.2 France Cloud Gaming Sales and Market Share by Type (2013-2018)
  11.2.1 France Cloud Gaming Sales by Type (2013-2018)
  11.2.2 France Cloud Gaming Sales Market Share by Type (2013-2018)
11.3 France "&Sheet1!$B$1&" Sales by Application (2013-2018)"
  11.3.1 France Cloud Gaming Sales by Application (2013-2018)
  11.3.2 France Cloud Gaming Sales Market Share by Application (2013-2018)
11.4 France Cloud Gaming Sales, Revenue and Market Share by Manufacturer (2016-2017)
  11.4.1 France Cloud Gaming Sales and Market Share by Manufacturer (2016-2017)
  11.4.2 France Cloud Gaming Revenue and Market Share by Manufacturer
11.5 France Cloud Gaming Export and Import (2013-2018)

12 ITALY CLOUD GAMING SALES, REVENUE, BY TYPE, APPLICATION AND MANUFACTURERS

12.1 Italy Cloud Gaming Revenue, Sales and Growth Rate (2013-2018)
12.2 Italy Cloud Gaming Sales and Market Share by Type (2013-2018)
  12.2.1 Italy Cloud Gaming Sales by Type (2013-2018)
  12.2.2 Italy Cloud Gaming Sales Market Share by Type (2013-2018)
12.3 Italy Cloud Gaming Sales and Market Share by Application (2013-2018)
  12.3.1 Italy Cloud Gaming Sales by Application (2013-2018)
  12.3.2 Italy Cloud Gaming Sales Market Share by Application (2013-2018)
12.4 Italy Cloud Gaming Sales, Revenue and Market Share by Manufacturer (2016-2017)
  12.4.1 Italy Cloud Gaming Sales and Market Share by Manufacturer (2016-2017)
  12.4.2 Italy Cloud Gaming Revenue and Market Share by Manufacturer (2016-2017)
12.5 Italy Cloud Gaming Export and Import (2013-2018)

13 SPAIN CLOUD GAMING SALES, REVENUE, BY TYPE, APPLICATION AND MANUFACTURERS

13.1 Spain Cloud Gaming Revenue, Sales and Growth Rate (2013-2018)
13.2 Spain Cloud Gaming Sales and Market Share by Type (2013-2018)
  13.2.1 Spain Cloud Gaming Sales by Type (2013-2018)
  13.2.2 Spain Cloud Gaming Sales Market Share by Type (2013-2018)
13.3 Spain Cloud Gaming Sales by Application (2013-2018)
  13.3.1 Spain Cloud Gaming Sales by Application (2013-2018)
  13.3.2 Spain Cloud Gaming Sales Market Share by Application (2013-2018)
13.4 Spain Cloud Gaming Sales, Revenue and Market Share by Manufacturer (2016-2017)
  13.4.1 Spain Cloud Gaming Sales and Market Share by Manufacturer (2016-2017)
  13.4.2 Spain Cloud Gaming Revenue and Market Share by Manufacturer (2016-2017)
13.5 Spain Cloud Gaming Export and Import (2013-2018)

14 CLOUD GAMING MARKET FORECAST (2018-2023)

14.1 North America and Europe Cloud Gaming Sales, Revenue and Growth Rate (2018-2023)
14.2 Cloud Gaming Market Forecast by Countries/Regions (2018-2023)
  14.2.1 United States Cloud Gaming Sales and Growth Rate Forecast (2018-2023)
  14.2.2 United Kingdom Cloud Gaming Sales and Growth Rate Forecast (2018-2023)
  14.2.3 Canada Cloud Gaming Sales and Growth Rate Forecast (2018-2023)
  14.2.4 Germany Cloud Gaming Sales and Growth Rate Forecast (2018-2023)
  14.2.5 France Cloud Gaming Sales and Growth Rate Forecast (2018-2023)
  14.2.6 Italy Cloud Gaming Sales and Growth Rate Forecast (2018-2023)
  14.2.7 Spain Cloud Gaming Sales and Growth Rate Forecast (2018-2023)
14.3 Cloud Gaming Market Forecast by Type (2018-2023)
  14.3.1 North America and Europe Cloud Gaming Sales Forecast by Type (2018-2023)
  14.3.2 North America and Europe Cloud Gaming Market Share Forecast by Type (2018-2023)
14.4 Cloud Gaming Market Forecast by Application (2018-2023)
  14.4.1 North America and Europe Cloud Gaming Sales Forecast by Application (2018-2023)
  14.4.2 North America and Europe Cloud Gaming Market Share Forecast by Application (2018-2023)

15 CLOUD GAMING MANUFACTURING COST ANALYSIS

15.1 Cloud Gaming Key Raw Materials Analysis
  15.1.1 Key Raw Materials
  15.1.2 Price Trend of Key Raw Materials
  15.1.3 Key Suppliers of Raw Materials
  15.1.4 Market Concentration Rate of Raw Materials
15.2 Proportion of Manufacturing Cost Structure
  15.2.1 Raw Materials
  15.2.2 Labor Cost
  15.2.3 Manufacturing Expenses
15.3 Manufacturing Process Analysis of Cloud Gaming

16 INDUSTRIAL CHAIN, SOURCING STRATEGY AND DOWNSTREAM BUYERS

16.1 Cloud Gaming Industrial Chain Analysis
16.2 Upstream Raw Materials Sourcing
16.3 Raw Materials Sources of Cloud Gaming Major Manufacturers in 2017
16.4 Downstream Buyers

17 SALES CHANNEL, DISTRIBUTORS, TRADERS AND DEALERS

17.1 Sales Channel
  17.1.1 Direct Marketing
  17.1.2 Indirect Marketing
  17.1.3 Marketing Channel Future Trend
17.2 Distributors, Traders and Dealers

18 RESEARCH FINDINGS AND CONCLUSION

19 APPENDIX

19.1 Methodology
19.2 Data Source
LIST OF TABLES AND FIGURES

Figure Cloud Gaming Picture
Table Product Specifications of Cloud Gaming
Figure North America and Europe Sales Market Share of Cloud Gaming by Types in 2017
Table Types of Cloud Gaming
Figure No


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