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North America Game Engines Market by Manufacturers, Countries, Type and Application, Forecast to 2022

November 2017 | 117 pages | ID: N48C0F1D96CEN
GlobalInfoResearch

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'A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.

Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.'

Scope of the Report:

This report focuses on the Game Engines in North America market, especially in United States, Canada and Mexico. This report categorizes the market based on manufacturers, countries, type and application.

Market Segment by Manufacturers, this report covers
  • Unity Technologies
  • Epic Games
  • Chukong Tech
  • Crytek
  • Valve Corporation
  • YoYo Games
  • The Game Creators
  • Marmalade Tech
  • Idea Fabrik
  • Leadwerks Software
  • Sony
  • Amazon
  • GameSalad
  • Scirra
  • Corona Labs (Organization)
  • Silicon Studio Corp
  • Garage Games
  • Briar Wallace/Blender Foundation (Organization)
  • The OGRE Team (Organization)
  • Godot Engine (Community developed)
  • Mario Zechner (Personal)
Market Segment by Countries, covering
  • United States
  • Canada
  • Mexico
Market Segment by Type, covers
  • 3D Game Engines
  • 2.5D Game Engines
  • 2D Game Engines
Market Segment by Applications, can be divided into
  • PC Games
  • Mobile Games
  • TV Games
  • Other Games
There are 15 Chapters to deeply display the North America Game Engines market.

Chapter 1, to describe Game Engines Introduction, product type and application, market overview, market analysis by countries, market opportunities, market risk, market driving force;

Chapter 2, to analyze the manufacturers of Game Engines, with profile, main business, news, sales, price, revenue and market share in 2016 and 2017;

Chapter 3, to display the competitive situation among the top manufacturers, with profile, main business, news, sales, price, revenue and market share in 2016 and 2017;

Chapter 4, to show the North America market by countries, covering United States, Canada and Mexico, with sales, revenue and market share of Game Engines, for each country, from 2012 to 2017;

Chapter 5 and 6, to show the market by type and application, with sales, price, revenue, market share and growth rate by type, application, from 2012 to 2017;

Chapter 7, 8 and 9, to analyze the segment market in United States, Canada and Mexico, by manufacturers, type and application, with sales, price, revenue and market share by manufacturers, types and applications;

Chapter 10, Game Engines market forecast, by countries, type and application, with sales, price and revenue, from 2017 to 2022;

Chapter 11, to analyze the manufacturing cost, key raw materials and manufacturing process etc.

Chapter 12, to analyze the industrial chain, sourcing strategy and downstream end users (buyers);

Chapter 13, to describe sales channel, distributors, traders, dealers etc.

Chapter 14 and 15, to describe Game Engines Research Findings and Conclusion, Appendix, methodology and data source
1 MARKET OVERVIEW

1.1 Game Engines Introduction
1.2 Market Analysis by Type
  1.2.1 3D Game Engines
  1.2.2 2.5D Game Engines
  1.2.3 2D Game Engines
1.3 Market Analysis by Applications
  1.3.1 PC Games
  1.3.2 Mobile Games
  1.3.3 TV Games
  1.3.4 Other Games
1.4 Market Analysis by Countries
  1.4.1 United States Status and Prospect (2012-2022)
  1.4.2 Mexico Status and Prospect (2012-2022)
  1.4.3 Canada Status and Prospect (2012-2022)
1.5 Market Dynamics
  1.5.1 Market Opportunities
  1.5.2 Market Risk
  1.5.3 Market Driving Force

2 MANUFACTURERS PROFILES

2.1 Unity Technologies
  2.1.1 Profile
  2.1.2 Game Engines Type and Applications
    2.1.2.1 Type
    2.1.2.2 Type
  2.1.3 Unity Technologies Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.1.4 Business Overview
  2.1.5 Unity Technologies News
2.2 Epic Games
  2.2.1 Profile
  2.2.2 Game Engines Type and Applications
    2.2.2.1 Type
    2.2.2.2 Type
  2.2.3 Epic Games Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.2.4 Business Overview
  2.2.5 Epic Games News
2.3 Chukong Tech
  2.3.1 Profile
  2.3.2 Game Engines Type and Applications
    2.3.2.1 Type
    2.3.2.2 Type
  2.3.3 Chukong Tech Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.3.4 Business Overview
  2.3.5 Chukong Tech News
2.4 Crytek
  2.4.1 Profile
  2.4.2 Game Engines Type and Applications
    2.4.2.1 Type
    2.4.2.2 Type
  2.4.3 Crytek Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.4.4 Business Overview
  2.4.5 Crytek News
2.5 Valve Corporation
  2.5.1 Profile
  2.5.2 Game Engines Type and Applications
    2.5.2.1 Type
    2.5.2.2 Type
  2.5.3 Valve Corporation Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.5.4 Business Overview
  2.5.5 Valve Corporation News
2.6 YoYo Games
  2.6.1 Profile
  2.6.2 Game Engines Type and Applications
    2.6.2.1 Type
    2.6.2.2 Type
  2.6.3 YoYo Games Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.6.4 Business Overview
  2.6.5 YoYo Games News
2.7 The Game Creators
  2.7.1 Profile
  2.7.2 Game Engines Type and Applications
    2.7.2.1 Type
    2.7.2.2 Type
  2.7.3 The Game Creators Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.7.4 Business Overview
  2.7.5 The Game Creators News
2.8 Marmalade Tech
  2.8.1 Profile
  2.8.2 Game Engines Type and Applications
    2.8.2.1 Type
    2.8.2.2 Type
  2.8.3 Marmalade Tech Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.8.4 Business Overview
  2.8.5 Marmalade Tech News
2.9 Idea Fabrik
  2.9.1 Profile
  2.9.2 Game Engines Type and Applications
    2.9.2.1 Type
    2.9.2.2 Type
  2.9.3 Idea Fabrik Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.9.4 Business Overview
  2.9.5 Idea Fabrik News
2.10 Leadwerks Software
  2.10.1 Profile
  2.10.2 Game Engines Type and Applications
    2.10.2.1 Type
    2.10.2.2 Type
  2.10.3 Leadwerks Software Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.10.4 Business Overview
  2.10.5 Leadwerks Software News
2.11 Sony
  2.11.1 Profile
  2.11.2 Game Engines Type and Applications
    2.11.2.1 Type
    2.11.2.2 Type
  2.11.3 Sony Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.11.4 Business Overview
  2.11.5 Sony News
2.12 Amazon
  2.12.1 Profile
  2.12.2 Game Engines Type and Applications
    2.12.2.1 Type
    2.12.2.2 Type
  2.12.3 Amazon Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.12.4 Business Overview
  2.12.5 Amazon News
2.13 GameSalad
  2.13.1 Profile
  2.13.2 Game Engines Type and Applications
    2.13.2.1 Type
    2.13.2.2 Type
  2.13.3 GameSalad Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.13.4 Business Overview
  2.13.5 GameSalad News
2.14 Scirra
  2.14.1 Profile
  2.14.2 Game Engines Type and Applications
    2.14.2.1 Type
    2.14.2.2 Type
  2.14.3 Scirra Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.14.4 Business Overview
  2.14.5 Scirra News
2.15 Corona Labs (Organization)
  2.15.1 Profile
  2.15.2 Game Engines Type and Applications
    2.15.2.1 Type
.2.2 Type
  2.15.3 Corona Labs (Organization) Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.15.4 Business Overview
  2.15.5 Corona Labs (Organization) News
2.16 Silicon Studio Corp
  2.16.1 Profile
  2.16.2 Game Engines Type and Applications
    2.16.2.1 Type
    2.16.2.2 Type
  2.16.3 Silicon Studio Corp Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.16.4 Business Overview
  2.16.5 Silicon Studio Corp News
2.17 Garage Games
  2.17.1 Profile
  2.17.2 Game Engines Type and Applications
    2.17.2.1 Type
    2.17.2.2 Type
  2.17.3 Garage Games Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.17.4 Business Overview
  2.17.5 Garage Games News
2.18 Briar Wallace/Blender Foundation (Organization)
  2.18.1 Profile
  2.18.2 Game Engines Type and Applications
    2.18.2.1 Type
    2.18.2.2 Type
  2.18.3 Briar Wallace/Blender Foundation (Organization) Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.18.4 Business Overview
  2.18.5 Briar Wallace/Blender Foundation (Organization) News
2.19 The OGRE Team (Organization)
  2.19.1 Profile
  2.19.2 Game Engines Type and Applications
    2.19.2.1 Type
    2.19.2.2 Type
  2.19.3 The OGRE Team (Organization) Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.19.4 Business Overview
  2.19.5 The OGRE Team (Organization) News
2.20 Godot Engine (Community developed)
  2.20.1 Profile
  2.20.2 Game Engines Type and Applications
    2.20.2.1 Type
    2.20.2.2 Type
  2.20.3 Godot Engine (Community developed) Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.20.4 Business Overview
  2.20.5 Godot Engine (Community developed) News
2.21 Mario Zechner (Personal)
  2.21.1 Profile
  2.21.2 Game Engines Type and Applications
    2.21.2.1 Type
    2.21.2.2 Type
  2.21.3 Mario Zechner (Personal) Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
  2.21.4 Business Overview
  2.21.5 Mario Zechner (Personal) News

3 NORTH AMERICA GAME ENGINES MARKET COMPETITION, BY MANUFACTURER

3.1 North America Game Engines Sales and Market Share by Manufacturer (2016-2017)
3.2 North America Game Engines Revenue and Market Share by Manufacturer (2016-2017)
3.3 North America Game Engines Price by Manufacturers (2016-2017)
3.4 Market Concentration Rate
  3.4.1 Top 3 Game Engines Manufacturer Market Share
  3.4.2 Top 5 Game Engines Manufacturer Market Share
3.5 Market Competition Trend

4 NORTH AMERICA GAME ENGINES MARKET ANALYSIS BY COUNTRIES

4.1 North America Game Engines Sales Market Share by Countries
4.2 North America Game Engines Sales by Countries (2012-2017)
4.3 North America Game Engines Revenue (Value) by Countries (2012-2017)

5 NORTH AMERICA MARKET SEGMENTATION GAME ENGINES BY TYPE

5.1 North America Game Engines Sales, Revenue and Market Share by Type (2012-2017)
  5.1.1 North America Game Engines Sales and Market Share by Type (2012-2017)
  5.1.2 North America Game Engines Revenue and Market Share by Type (2012-2017)
5.2 3D Game Engines Sales Growth and Price
  5.2.1 North America 3D Game Engines Sales Growth (2012-2017)
  5.2.2 North America 3D Game Engines Price (2012-2017)
5.3 2.5D Game Engines Sales Growth and Price
  5.3.1 North America 2.5D Game Engines Sales Growth (2012-2017)
  5.3.2 North America 2.5D Game Engines Price (2012-2017)
5.4 2D Game Engines Sales Growth and Price
  5.4.1 North America 2D Game Engines Sales Growth (2012-2017)
  5.4.2 North America 2D Game Engines Price (2012-2017)

6 NORTH AMERICA MARKET SEGMENTATION GAME ENGINES BY APPLICATION

6.1 North America Game Engines Sales Market Share by Application (2012-2017)
6.2 PC Games Sales Growth (2012-2017)
6.3 Mobile Games Sales Growth (2012-2017)
6.4 TV Games Sales Growth (2012-2017)
6.5 Other Games Sales Growth (2012-2017)

7 UNITED STATES GAME ENGINES SALES, REVENUE, BY TYPE, APPLICATION AND MANUFACTURERS

7.1 United States Game Engines Revenue, Sales and Growth Rate (2012-2017)
7.2 United States Game Engines Sales and Market Share by Type
7.3 United States Game Engines Sales by Application (2012-2017)
7.4 United States Game Engines Sales, Revenue and Market Share by Manufacturer
  7.4.1 United States Game Engines Sales and Market Share by Manufacturer
  7.4.2 United States Game Engines Revenue and Market Share by Manufacturer
7.5 United States Game Engines Export and Import (2012-2017)

8 CANADA GAME ENGINES SALES, REVENUE, BY TYPE, APPLICATION AND MANUFACTURERS

8.1 Canada Game Engines Revenue, Sales and Growth Rate (2012-2017)
8.2 Canada Game Engines Sales and Market Share by Type
8.3 Canada Game Engines Sales by Application (2012-2017)
8.4 Canada Game Engines Sales, Revenue and Market Share by Manufacturer
  8.4.1 Canada Game Engines Sales and Market Share by Manufacturer
  8.4.2 Canada Game Engines Revenue and Market Share by Manufacturer
8.5 Canada Game Engines Export and Import (2012-2017)

9 MEXICO GAME ENGINES SALES, REVENUE, BY TYPE, APPLICATION AND MANUFACTURERS

9.1 Mexico Game Engines Revenue, Sales and Growth Rate (2012-2017)
9.2 Mexico Game Engines Sales and Market Share by Type
9.3 Mexico Game Engines Sales by Application (2012-2017)
9.4 Mexico Game Engines Sales, Revenue and Market Share by Manufacturer
  9.4.1 Mexico Game Engines Sales and Market Share by Manufacturer
  9.4.2 Mexico Game Engines Revenue and Market Share by Manufacturer
9.5 Mexico Game Engines Export and Import (2012-2017)

10 GAME ENGINES MARKET FORECAST (2017-2022)

10.1 North America Game Engines Sales, Revenue and Growth Rate (2017-2022)
10.2 Game Engines Market Forecast by Countries (2017-2022)
  10.2.1 United States Game Engines Forecast (2017-2022)
  10.2.2 Canada Game Engines Forecast (2017-2022)
  10.2.3 Mexico Game Engines Forecast (2017-2022)
10.3 Game Engines Market Forecast by Type (2017-2022)
10.4 Game Engines Market Forecast by Application (2017-2022)

11 GAME ENGINES MANUFACTURING COST ANALYSIS

11.1 Game Engines Key Raw Materials Analysis
  11.1.1 Key Raw Materials
  11.1.2 Price Trend of Key Raw Materials
  11.1.3 Key Suppliers of Raw Materials
  11.1.4 Market Concentration Rate of Raw Materials
11.2 Proportion of Manufacturing Cost Structure
  11.2.1 Raw Materials
  11.2.2 Labor Cost
  11.2.3 Manufacturing Expenses
11.3 Manufacturing Process Analysis of Game Engines

12 INDUSTRIAL CHAIN, SOURCING STRATEGY AND DOWNSTREAM BUYERS

12.1 Game Engines Industrial Chain Analysis
12.2 Upstream Raw Materials Sourcing
12.3 Raw Materials Sources of Game Engines Major Manufacturers in 2016
12.4 Downstream Buyers

13 SALES CHANNEL, DISTRIBUTORS, TRADERS AND DEALERS

13.1 Sales Channel
  13.1.1 Direct Marketing
  13.1.2 Indirect Marketing
  13.1.3 Marketing Channel Future Trend
13.2 Distributors, Traders and Dealers

14 RESEARCH FINDINGS AND CONCLUSION

15 APPENDIX

15.1 Methodology
15.2 Analyst Introduction
15.3 Data Source
LIST OF TABLES AND FIGURES

Figure Game Engines Picture
Table Product Specifications of Game Engines
Figure North America Sales Market Share of Game Engines by Types in 2016
Table Types of Game Engines
Figure 3D Game Engin


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