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Global Online Mobile Game Market Research Report 2023

March 2023 | 300 pages | ID: GF525B3AB359EN
Introspective Market Research

US$ 3,450.00

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Global Online Mobile Game Market Overview:
Global Online Mobile Game Market Report 2022 comes with the extensive industry analysis by Introspective Market Research with development components, patterns, flows and sizes. The report also calculates present and past market values to forecast potential market management through the forecast period between 2022-2028.This research study of Online Mobile Game involved the extensive usage of both primary and secondary data sources. This includes the study of various parameters affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry.

Scope of the Online Mobile Game Market
The Online Mobile Game Market Research report incorporate value chain analysis for each of the product type. Value chain analysis offers in depth information about value addition at each stage.The study includes drivers and restraints for Online Mobile Game Market along with their impact on demand during the forecast period. The study also provides key market indicators affecting thegrowth of the market. Research report includes major key player analysis with shares of each player inside market, growth rate and market attractiveness in different endusers/regions. Our study Online Mobile Game Market helps user to make precise decision in order to expand their market presence and increase market share.

Impact of COVID-19 on Online Mobile Game Market
Report covers Impact of Coronavirus COVID-19: Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost every country around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Online Mobile Game market in 2020. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor/outdoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.

Global Online Mobile Game Market Segmentation
Global Online Mobile Game Market Research report comprises of Porter's five forces analysis to do the detail study about its each segmentation like Product segmentation, End user/application segment analysis and Major key players analysis mentioned as below;

By Type, Online Mobile Game market has been segmented into:
IOS
Android

By Application, Online Mobile Game market has been segmented into:
Entertainment
Education
Electronic Sports
Other

Regional Analysis:
North America (U.S., Canada, Mexico)
Europe (Germany, U.K., France, Italy, Russia, Spain, Rest of Europe)
Asia-Pacific (China, India, Japan, Singapore, Australia, New Zealand, Rest of APAC)
South America (Brazil, Argentina, Rest of SA)
Middle East & Africa (Turkey, Saudi Arabia, Iran, UAE, Africa, Rest of MEA)

Competitive Landscape:
Competitive analysis is the study of strength and weakness, market investment, market share, market sales volume, market trends of major players in the market.The Online Mobile Game market study focused on including all the primary level, secondary level and tertiary level competitors in the report. The data generated by conducting the primary and secondary research.The report covers detail analysis of driver, constraints and scope for new players entering the Online Mobile Game market.

Top Key Players Covered in Online Mobile Game market are:

Supercell
Tencent
Glu
Facebook
Bandai Namoco
Ubisoft
Nintendo
Hipster Whale
Taito
Activision Blizzard
Alibaba
EA
King
Sony
Rovio
Zynga
Frozen Star Studios
Take-Two
Foxconn
Baidu
Sega

Objective to buy this Report:
1. Online Mobile Game analysis predicts the representation of this market, supply and demand, capacity, detailed investigations, etc.
2. Even the report, along with the international series, conducts an in-depth study of rules, policies and current policy.
3. In addition, additional factors are mentioned: imports, arrangement of commodity prices for the market, supply and demand of industry products, major manufacturers.
4. The report starts with Online Mobile Game market statistics and moves to important points, with dependent markets categorized by market trend by application.
5. Applications of market may also be assessed based on their performances.
6. Other market attributes, such as future aspects, limitations and growth for all departments.
CHAPTER 1: INTRODUCTION

1.1 Research Objectives
1.2 Research Methodology
1.3 Research Process
1.4 Scope and Coverage
  1.4.1 Market Definition
  1.4.2 Key Questions Answered
1.5 Market Segmentation

CHAPTER 2:EXECUTIVE SUMMARY

CHAPTER 3:GROWTH OPPORTUNITIES BY SEGMENT

3.1 By Type
3.2 By Application

CHAPTER 4: MARKET LANDSCAPE

4.1 Porter's Five Forces Analysis
  4.1.1 Bargaining Power of Supplier
  4.1.2 Threat of New Entrants
  4.1.3 Threat of Substitutes
  4.1.4 Competitive Rivalry
  4.1.5 Bargaining Power Among Buyers
4.2 Industry Value Chain Analysis
4.3 Market Dynamics
  4.3.1 Drivers
  4.3.2 Restraints
  4.3.3 Opportunities
  4.5.4 Challenges
4.4 Pestle Analysis
4.5 Technological Roadmap
4.6 Regulatory Landscape
4.7 SWOT Analysis
4.8 Price Trend Analysis
4.9 Patent Analysis
4.10 Analysis of the Impact of Covid-19
  4.10.1 Impact on the Overall Market
  4.10.2 Impact on the Supply Chain
  4.10.3 Impact on the Key Manufacturers
  4.10.4 Impact on the Pricing

CHAPTER 5: ONLINE MOBILE GAME MARKET BY TYPE

5.1 Online Mobile Game Market Overview Snapshot and Growth Engine
5.2 Online Mobile Game Market Overview
5.3 IOS
  5.3.1 Introduction and Market Overview
  5.3.2 Historic and Forecasted Market Size (2016-2028F)
  5.3.3 Key Market Trends, Growth Factors and Opportunities
  5.3.4 IOS: Geographic Segmentation
5.4 Android
  5.4.1 Introduction and Market Overview
  5.4.2 Historic and Forecasted Market Size (2016-2028F)
  5.4.3 Key Market Trends, Growth Factors and Opportunities
  5.4.4 Android: Geographic Segmentation

CHAPTER 6: ONLINE MOBILE GAME MARKET BY APPLICATION

6.1 Online Mobile Game Market Overview Snapshot and Growth Engine
6.2 Online Mobile Game Market Overview
6.3 Entertainment
  6.3.1 Introduction and Market Overview
  6.3.2 Historic and Forecasted Market Size (2016-2028F)
  6.3.3 Key Market Trends, Growth Factors and Opportunities
  6.3.4 Entertainment: Geographic Segmentation
6.4 Education
  6.4.1 Introduction and Market Overview
  6.4.2 Historic and Forecasted Market Size (2016-2028F)
  6.4.3 Key Market Trends, Growth Factors and Opportunities
  6.4.4 Education: Geographic Segmentation
6.5 Electronic Sports
  6.5.1 Introduction and Market Overview
  6.5.2 Historic and Forecasted Market Size (2016-2028F)
  6.5.3 Key Market Trends, Growth Factors and Opportunities
  6.5.4 Electronic Sports: Geographic Segmentation
6.6 Other
  6.6.1 Introduction and Market Overview
  6.6.2 Historic and Forecasted Market Size (2016-2028F)
  6.6.3 Key Market Trends, Growth Factors and Opportunities
  6.6.4 Other: Geographic Segmentation

CHAPTER 7: COMPANY PROFILES AND COMPETITIVE ANALYSIS

7.1 Competitive Landscape
  7.1.1 Competitive Positioning
  7.1.2 Online Mobile Game Sales and Market Share By Players
  7.1.3 Industry BCG Matrix
  7.1.4 Heat Map Analysis
  7.1.5 Online Mobile Game Industry Concentration Ratio (CR5 and HHI)
  7.1.6 Top 5 Online Mobile Game Players Market Share
  7.1.7 Mergers and Acquisitions
  7.1.8 Business Strategies By Top Players
7.2 SUPERCELL
  7.2.1 Company Overview
  7.2.2 Key Executives
  7.2.3 Company Snapshot
  7.2.4 Operating Business Segments
  7.2.5 Product Portfolio
  7.2.6 Business Performance
  7.2.7 Key Strategic Moves and Recent Developments
  7.2.8 SWOT Analysis
7.3 TENCENT
7.4 GLU
7.5 FACEBOOK
7.6 BANDAI NAMOCO
7.7 UBISOFT
7.8 NINTENDO
7.9 HIPSTER WHALE
7.10 TAITO
7.11 ACTIVISION BLIZZARD
7.12 ALIBABA
7.13 EA
7.14 KING
7.15 SONY
7.16 ROVIO
7.17 ZYNGA
7.18 FROZEN STAR STUDIOS
7.19 TAKE-TWO
7.20 FOXCONN
7.21 BAIDU
7.22 SEGA

CHAPTER 8: GLOBAL ONLINE MOBILE GAME MARKET ANALYSIS, INSIGHTS AND FORECAST, 2016-2028

8.1 Market Overview
8.2 Historic and Forecasted Market Size By Type
  8.2.1 IOS
  8.2.2 Android
8.3 Historic and Forecasted Market Size By Application
  8.3.1 Entertainment
  8.3.2 Education
  8.3.3 Electronic Sports
  8.3.4 Other

CHAPTER 9: NORTH AMERICA ONLINE MOBILE GAME MARKET ANALYSIS, INSIGHTS AND FORECAST, 2016-2028

9.1 Key Market Trends, Growth Factors and Opportunities
9.2 Impact of Covid-19
9.3 Key Players
9.4 Key Market Trends, Growth Factors and Opportunities
9.4 Historic and Forecasted Market Size By Type
  9.4.1 IOS
  9.4.2 Android
9.5 Historic and Forecasted Market Size By Application
  9.5.1 Entertainment
  9.5.2 Education
  9.5.3 Electronic Sports
  9.5.4 Other
9.6 Historic and Forecast Market Size by Country
  9.6.1 U.S.
  9.6.2 Canada
  9.6.3 Mexico

CHAPTER 10: EUROPE ONLINE MOBILE GAME MARKET ANALYSIS, INSIGHTS AND FORECAST, 2016-2028

10.1 Key Market Trends, Growth Factors and Opportunities
10.2 Impact of Covid-19
10.3 Key Players
10.4 Key Market Trends, Growth Factors and Opportunities
10.4 Historic and Forecasted Market Size By Type
  10.4.1 IOS
  10.4.2 Android
10.5 Historic and Forecasted Market Size By Application
  10.5.1 Entertainment
  10.5.2 Education
  10.5.3 Electronic Sports
  10.5.4 Other
10.6 Historic and Forecast Market Size by Country
  10.6.1 Germany
  10.6.2 U.K.
  10.6.3 France
  10.6.4 Italy
  10.6.5 Russia
  10.6.6 Spain
  10.6.7 Rest of Europe

CHAPTER 11: ASIA-PACIFIC ONLINE MOBILE GAME MARKET ANALYSIS, INSIGHTS AND FORECAST, 2016-2028

11.1 Key Market Trends, Growth Factors and Opportunities
11.2 Impact of Covid-19
11.3 Key Players
11.4 Key Market Trends, Growth Factors and Opportunities
11.4 Historic and Forecasted Market Size By Type
  11.4.1 IOS
  11.4.2 Android
11.5 Historic and Forecasted Market Size By Application
  11.5.1 Entertainment
  11.5.2 Education
  11.5.3 Electronic Sports
  11.5.4 Other
11.6 Historic and Forecast Market Size by Country
  11.6.1 China
  11.6.2 India
  11.6.3 Japan
  11.6.4 Singapore
  11.6.5 Australia
  11.6.6 New Zealand
  11.6.7 Rest of APAC

CHAPTER 12: MIDDLE EAST & AFRICA ONLINE MOBILE GAME MARKET ANALYSIS, INSIGHTS AND FORECAST, 2016-2028

12.1 Key Market Trends, Growth Factors and Opportunities
12.2 Impact of Covid-19
12.3 Key Players
12.4 Key Market Trends, Growth Factors and Opportunities
12.4 Historic and Forecasted Market Size By Type
  12.4.1 IOS
  12.4.2 Android
12.5 Historic and Forecasted Market Size By Application
  12.5.1 Entertainment
  12.5.2 Education
  12.5.3 Electronic Sports
  12.5.4 Other
12.6 Historic and Forecast Market Size by Country
  12.6.1 Turkey
  12.6.2 Saudi Arabia
  12.6.3 Iran
  12.6.4 UAE
  12.6.5 Africa
  12.6.6 Rest of MEA

CHAPTER 13: SOUTH AMERICA ONLINE MOBILE GAME MARKET ANALYSIS, INSIGHTS AND FORECAST, 2016-2028

13.1 Key Market Trends, Growth Factors and Opportunities
13.2 Impact of Covid-19
13.3 Key Players
13.4 Key Market Trends, Growth Factors and Opportunities
13.4 Historic and Forecasted Market Size By Type
  13.4.1 IOS
  13.4.2 Android
13.5 Historic and Forecasted Market Size By Application
  13.5.1 Entertainment
  13.5.2 Education
  13.5.3 Electronic Sports
  13.5.4 Other
13.6 Historic and Forecast Market Size by Country
  13.6.1 Brazil
  13.6.2 Argentina
  13.6.3 Rest of SA

CHAPTER 14 INVESTMENT ANALYSIS

CHAPTER 15 ANALYST VIEWPOINT AND CONCLUSION
LIST OF TABLES

TABLE 001. EXECUTIVE SUMMARY
TABLE 002. ONLINE MOBILE GAME MARKET BARGAINING POWER OF SUPPLIERS
TABLE 003. ONLINE MOBILE GAME MARKET BARGAINING POWER OF CUSTOMERS
TABLE 004. ONLINE MOBILE GAME MARKET COMPETITIVE RIVALRY
TABLE 005. ONLINE MOBILE GAME MARKET THREAT OF NEW ENTRANTS
TABLE 006. ONLINE MOBILE GAME MARKET THREAT OF SUBSTITUTES
TABLE 007. ONLINE MOBILE GAME MARKET BY TYPE
TABLE 008. IOS MARKET OVERVIEW (2016-2028)
TABLE 009. ANDROID MARKET OVERVIEW (2016-2028)
TABLE 010. ONLINE MOBILE GAME MARKET BY APPLICATION
TABLE 011. ENTERTAINMENT MARKET OVERVIEW (2016-2028)
TABLE 012. EDUCATION MARKET OVERVIEW (2016-2028)
TABLE 013. ELECTRONIC SPORTS MARKET OVERVIEW (2016-2028)
TABLE 014. OTHER MARKET OVERVIEW (2016-2028)
TABLE 015. NORTH AMERICA ONLINE MOBILE GAME MARKET, BY TYPE (2016-2028)
TABLE 016. NORTH AMERICA ONLINE MOBILE GAME MARKET, BY APPLICATION (2016-2028)
TABLE 017. N ONLINE MOBILE GAME MARKET, BY COUNTRY (2016-2028)
TABLE 018. EUROPE ONLINE MOBILE GAME MARKET, BY TYPE (2016-2028)
TABLE 019. EUROPE ONLINE MOBILE GAME MARKET, BY APPLICATION (2016-2028)
TABLE 020. ONLINE MOBILE GAME MARKET, BY COUNTRY (2016-2028)
TABLE 021. ASIA PACIFIC ONLINE MOBILE GAME MARKET, BY TYPE (2016-2028)
TABLE 022. ASIA PACIFIC ONLINE MOBILE GAME MARKET, BY APPLICATION (2016-2028)
TABLE 023. ONLINE MOBILE GAME MARKET, BY COUNTRY (2016-2028)
TABLE 024. MIDDLE EAST & AFRICA ONLINE MOBILE GAME MARKET, BY TYPE (2016-2028)
TABLE 025. MIDDLE EAST & AFRICA ONLINE MOBILE GAME MARKET, BY APPLICATION (2016-2028)
TABLE 026. ONLINE MOBILE GAME MARKET, BY COUNTRY (2016-2028)
TABLE 027. SOUTH AMERICA ONLINE MOBILE GAME MARKET, BY TYPE (2016-2028)
TABLE 028. SOUTH AMERICA ONLINE MOBILE GAME MARKET, BY APPLICATION (2016-2028)
TABLE 029. ONLINE MOBILE GAME MARKET, BY COUNTRY (2016-2028)
TABLE 030. SUPERCELL: SNAPSHOT
TABLE 031. SUPERCELL: BUSINESS PERFORMANCE
TABLE 032. SUPERCELL: PRODUCT PORTFOLIO
TABLE 033. SUPERCELL: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 033. TENCENT: SNAPSHOT
TABLE 034. TENCENT: BUSINESS PERFORMANCE
TABLE 035. TENCENT: PRODUCT PORTFOLIO
TABLE 036. TENCENT: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 036. GLU: SNAPSHOT
TABLE 037. GLU: BUSINESS PERFORMANCE
TABLE 038. GLU: PRODUCT PORTFOLIO
TABLE 039. GLU: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 039. FACEBOOK: SNAPSHOT
TABLE 040. FACEBOOK: BUSINESS PERFORMANCE
TABLE 041. FACEBOOK: PRODUCT PORTFOLIO
TABLE 042. FACEBOOK: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 042. BANDAI NAMOCO: SNAPSHOT
TABLE 043. BANDAI NAMOCO: BUSINESS PERFORMANCE
TABLE 044. BANDAI NAMOCO: PRODUCT PORTFOLIO
TABLE 045. BANDAI NAMOCO: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 045. UBISOFT: SNAPSHOT
TABLE 046. UBISOFT: BUSINESS PERFORMANCE
TABLE 047. UBISOFT: PRODUCT PORTFOLIO
TABLE 048. UBISOFT: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 048. NINTENDO: SNAPSHOT
TABLE 049. NINTENDO: BUSINESS PERFORMANCE
TABLE 050. NINTENDO: PRODUCT PORTFOLIO
TABLE 051. NINTENDO: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 051. HIPSTER WHALE: SNAPSHOT
TABLE 052. HIPSTER WHALE: BUSINESS PERFORMANCE
TABLE 053. HIPSTER WHALE: PRODUCT PORTFOLIO
TABLE 054. HIPSTER WHALE: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 054. TAITO: SNAPSHOT
TABLE 055. TAITO: BUSINESS PERFORMANCE
TABLE 056. TAITO: PRODUCT PORTFOLIO
TABLE 057. TAITO: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 057. ACTIVISION BLIZZARD: SNAPSHOT
TABLE 058. ACTIVISION BLIZZARD: BUSINESS PERFORMANCE
TABLE 059. ACTIVISION BLIZZARD: PRODUCT PORTFOLIO
TABLE 060. ACTIVISION BLIZZARD: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 060. ALIBABA: SNAPSHOT
TABLE 061. ALIBABA: BUSINESS PERFORMANCE
TABLE 062. ALIBABA: PRODUCT PORTFOLIO
TABLE 063. ALIBABA: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 063. EA: SNAPSHOT
TABLE 064. EA: BUSINESS PERFORMANCE
TABLE 065. EA: PRODUCT PORTFOLIO
TABLE 066. EA: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 066. KING: SNAPSHOT
TABLE 067. KING: BUSINESS PERFORMANCE
TABLE 068. KING: PRODUCT PORTFOLIO
TABLE 069. KING: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 069. SONY: SNAPSHOT
TABLE 070. SONY: BUSINESS PERFORMANCE
TABLE 071. SONY: PRODUCT PORTFOLIO
TABLE 072. SONY: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 072. ROVIO: SNAPSHOT
TABLE 073. ROVIO: BUSINESS PERFORMANCE
TABLE 074. ROVIO: PRODUCT PORTFOLIO
TABLE 075. ROVIO: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 075. ZYNGA: SNAPSHOT
TABLE 076. ZYNGA: BUSINESS PERFORMANCE
TABLE 077. ZYNGA: PRODUCT PORTFOLIO
TABLE 078. ZYNGA: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 078. FROZEN STAR STUDIOS: SNAPSHOT
TABLE 079. FROZEN STAR STUDIOS: BUSINESS PERFORMANCE
TABLE 080. FROZEN STAR STUDIOS: PRODUCT PORTFOLIO
TABLE 081. FROZEN STAR STUDIOS: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 081. TAKE-TWO: SNAPSHOT
TABLE 082. TAKE-TWO: BUSINESS PERFORMANCE
TABLE 083. TAKE-TWO: PRODUCT PORTFOLIO
TABLE 084. TAKE-TWO: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 084. FOXCONN: SNAPSHOT
TABLE 085. FOXCONN: BUSINESS PERFORMANCE
TABLE 086. FOXCONN: PRODUCT PORTFOLIO
TABLE 087. FOXCONN: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 087. BAIDU: SNAPSHOT
TABLE 088. BAIDU: BUSINESS PERFORMANCE
TABLE 089. BAIDU: PRODUCT PORTFOLIO
TABLE 090. BAIDU: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 090. SEGA: SNAPSHOT
TABLE 091. SEGA: BUSINESS PERFORMANCE
TABLE 092. SEGA: PRODUCT PORTFOLIO
TABLE 093. SEGA: KEY STRATEGIC MOVES AND DEVELOPMENTS

LIST OF FIGURES

FIGURE 001. YEARS CONSIDERED FOR ANALYSIS
FIGURE 002. SCOPE OF THE STUDY
FIGURE 003. ONLINE MOBILE GAME MARKET OVERVIEW BY REGIONS
FIGURE 004. PORTER'S FIVE FORCES ANALYSIS
FIGURE 005. BARGAINING POWER OF SUPPLIERS
FIGURE 006. COMPETITIVE RIVALRYFIGURE 007. THREAT OF NEW ENTRANTS
FIGURE 008. THREAT OF SUBSTITUTES
FIGURE 009. VALUE CHAIN ANALYSIS
FIGURE 010. PESTLE ANALYSIS
FIGURE 011. ONLINE MOBILE GAME MARKET OVERVIEW BY TYPE
FIGURE 012. IOS MARKET OVERVIEW (2016-2028)
FIGURE 013. ANDROID MARKET OVERVIEW (2016-2028)
FIGURE 014. ONLINE MOBILE GAME MARKET OVERVIEW BY APPLICATION
FIGURE 015. ENTERTAINMENT MARKET OVERVIEW (2016-2028)
FIGURE 016. EDUCATION MARKET OVERVIEW (2016-2028)
FIGURE 017. ELECTRONIC SPORTS MARKET OVERVIEW (2016-2028)
FIGURE 018. OTHER MARKET OVERVIEW (2016-2028)
FIGURE 019. NORTH AMERICA ONLINE MOBILE GAME MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 020. EUROPE ONLINE MOBILE GAME MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 021. ASIA PACIFIC ONLINE MOBILE GAME MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 022. MIDDLE EAST & AFRICA ONLINE MOBILE GAME MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 023. SOUTH AMERICA ONLINE MOBILE GAME MARKET OVERVIEW BY COUNTRY (2016-2028)


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