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Global Augmented Reality Hardware and Software Market 2022 by Company, Regions, Type and Application, Forecast to 2028

February 2022 | 113 pages | ID: G3EE5B364AAEN
GlobalInfoResearch

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The Augmented Reality Hardware and Software market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Augmented Reality Hardware and Software market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period. Healthcare accounting for % of the Augmented Reality Hardware and Software global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Augmented Reality Glasses segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Augmented Reality Hardware and Software include Sony (Japan), Oculus (US), Samsung (South Korea), Google (US), and HTC (Taiwan), etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation

Augmented Reality Hardware and Software market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
  • Augmented Reality Glasses
  • Augmented Reality Display
  • Tracking System
  • Other
Market segment by Application, can be divided into
  • Healthcare
  • Education
  • Retail
  • Entertainment
  • IT and Telecom
  • Others
Market segment by players, this report covers
  • Sony (Japan)
  • Oculus (US)
  • Samsung (South Korea)
  • Google (US)
  • HTC (Taiwan)
  • Microsoft (US)
  • Wikitude (Austria)
  • DAQRI (US)
  • Zugara (US)
  • Blippar (UK)
  • Magic Leap (US)
  • Upskill (US)
  • Continental (Germany)
  • Visteon (US)
  • Eon Reality (US)
  • MAXST (South Korea)
  • Vuzix (US)
  • PTC (US)
Market segment by regions, regional analysis covers
  • North America (United States, Canada, and Mexico)
  • Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
  • Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
  • South America (Brazil, Argentina, Rest of South America)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 12 chapters:

Chapter 1, to describe Augmented Reality Hardware and Software product scope, market overview, market opportunities, market driving force and market risks.

Chapter 2, to profile the top players of Augmented Reality Hardware and Software, with revenue, gross margin and global market share of Augmented Reality Hardware and Software from 2019 to 2022.

Chapter 3, the Augmented Reality Hardware and Software competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Augmented Reality Hardware and Software market forecast, by regions, type and application, with revenue, from 2023 to 2028.

Chapter 11 and 12, to describe Augmented Reality Hardware and Software research findings and conclusion, appendix and data source.
1 MARKET OVERVIEW

1.1 Product Overview and Scope of Augmented Reality Hardware and Software
1.2 Classification of Augmented Reality Hardware and Software by Type
  1.2.1 Overview: Global Augmented Reality Hardware and Software Market Size by Type: 2017 Versus 2021 Versus 2028
  1.2.2 Global Augmented Reality Hardware and Software Revenue Market Share by Type in 2021
  1.2.3 Augmented Reality Glasses
  1.2.4 Augmented Reality Display
  1.2.5 Tracking System
  1.2.6 Other
1.3 Global Augmented Reality Hardware and Software Market by Application
  1.3.1 Overview: Global Augmented Reality Hardware and Software Market Size by Application: 2017 Versus 2021 Versus 2028
  1.3.2 Healthcare
  1.3.3 Education
  1.3.4 Retail
  1.3.5 Entertainment
  1.3.6 IT and Telecom
  1.3.7 Others
1.4 Global Augmented Reality Hardware and Software Market Size & Forecast
1.5 Global Augmented Reality Hardware and Software Market Size and Forecast by Region
  1.5.1 Global Augmented Reality Hardware and Software Market Size by Region: 2017 VS 2021 VS 2028
  1.5.2 Global Augmented Reality Hardware and Software Market Size by Region, (2017-2022)
  1.5.3 North America Augmented Reality Hardware and Software Market Size and Prospect (2017-2028)
  1.5.4 Europe Augmented Reality Hardware and Software Market Size and Prospect (2017-2028)
  1.5.5 Asia-Pacific Augmented Reality Hardware and Software Market Size and Prospect (2017-2028)
  1.5.6 South America Augmented Reality Hardware and Software Market Size and Prospect (2017-2028)
  1.5.7 Middle East and Africa Augmented Reality Hardware and Software Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
  1.6.1 Augmented Reality Hardware and Software Market Drivers
  1.6.2 Augmented Reality Hardware and Software Market Restraints
  1.6.3 Augmented Reality Hardware and Software Trends Analysis

2 COMPANY PROFILES

2.1 Sony (Japan)
  2.1.1 Sony (Japan) Details
  2.1.2 Sony (Japan) Major Business
  2.1.3 Sony (Japan) Augmented Reality Hardware and Software Product and Solutions
  2.1.4 Sony (Japan) Augmented Reality Hardware and Software Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  2.1.5 Sony (Japan) Recent Developments and Future Plans
2.2 Oculus (US)
  2.2.1 Oculus (US) Details
  2.2.2 Oculus (US) Major Business
  2.2.3 Oculus (US) Augmented Reality Hardware and Software Product and Solutions
  2.2.4 Oculus (US) Augmented Reality Hardware and Software Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  2.2.5 Oculus (US) Recent Developments and Future Plans
2.3 Samsung (South Korea)
  2.3.1 Samsung (South Korea) Details
  2.3.2 Samsung (South Korea) Major Business
  2.3.3 Samsung (South Korea) Augmented Reality Hardware and Software Product and Solutions
  2.3.4 Samsung (South Korea) Augmented Reality Hardware and Software Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  2.3.5 Samsung (South Korea) Recent Developments and Future Plans
2.4 Google (US)
  2.4.1 Google (US) Details
  2.4.2 Google (US) Major Business
  2.4.3 Google (US) Augmented Reality Hardware and Software Product and Solutions
  2.4.4 Google (US) Augmented Reality Hardware and Software Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  2.4.5 Google (US) Recent Developments and Future Plans
2.5 HTC (Taiwan)
  2.5.1 HTC (Taiwan) Details
  2.5.2 HTC (Taiwan) Major Business
  2.5.3 HTC (Taiwan) Augmented Reality Hardware and Software Product and Solutions
  2.5.4 HTC (Taiwan) Augmented Reality Hardware and Software Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  2.5.5 HTC (Taiwan) Recent Developments and Future Plans
2.6 Microsoft (US)
  2.6.1 Microsoft (US) Details
  2.6.2 Microsoft (US) Major Business
  2.6.3 Microsoft (US) Augmented Reality Hardware and Software Product and Solutions
  2.6.4 Microsoft (US) Augmented Reality Hardware and Software Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  2.6.5 Microsoft (US) Recent Developments and Future Plans
2.7 Wikitude (Austria)
  2.7.1 Wikitude (Austria) Details
  2.7.2 Wikitude (Austria) Major Business
  2.7.3 Wikitude (Austria) Augmented Reality Hardware and Software Product and Solutions
  2.7.4 Wikitude (Austria) Augmented Reality Hardware and Software Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  2.7.5 Wikitude (Austria) Recent Developments and Future Plans
2.8 DAQRI (US)
  2.8.1 DAQRI (US) Details
  2.8.2 DAQRI (US) Major Business
  2.8.3 DAQRI (US) Augmented Reality Hardware and Software Product and Solutions
  2.8.4 DAQRI (US) Augmented Reality Hardware and Software Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  2.8.5 DAQRI (US) Recent Developments and Future Plans
2.9 Zugara (US)
  2.9.1 Zugara (US) Details
  2.9.2 Zugara (US) Major Business
  2.9.3 Zugara (US) Augmented Reality Hardware and Software Product and Solutions
  2.9.4 Zugara (US) Augmented Reality Hardware and Software Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  2.9.5 Zugara (US) Recent Developments and Future Plans
2.10 Blippar (UK)
  2.10.1 Blippar (UK) Details
  2.10.2 Blippar (UK) Major Business
  2.10.3 Blippar (UK) Augmented Reality Hardware and Software Product and Solutions
  2.10.4 Blippar (UK) Augmented Reality Hardware and Software Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  2.10.5 Blippar (UK) Recent Developments and Future Plans
2.11 Magic Leap (US)
  2.11.1 Magic Leap (US) Details
  2.11.2 Magic Leap (US) Major Business
  2.11.3 Magic Leap (US) Augmented Reality Hardware and Software Product and Solutions
  2.11.4 Magic Leap (US) Augmented Reality Hardware and Software Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  2.11.5 Magic Leap (US) Recent Developments and Future Plans
2.12 Upskill (US)
  2.12.1 Upskill (US) Details
  2.12.2 Upskill (US) Major Business
  2.12.3 Upskill (US) Augmented Reality Hardware and Software Product and Solutions
  2.12.4 Upskill (US) Augmented Reality Hardware and Software Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  2.12.5 Upskill (US) Recent Developments and Future Plans
2.13 Continental (Germany)
  2.13.1 Continental (Germany) Details
  2.13.2 Continental (Germany) Major Business
  2.13.3 Continental (Germany) Augmented Reality Hardware and Software Product and Solutions
  2.13.4 Continental (Germany) Augmented Reality Hardware and Software Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  2.13.5 Continental (Germany) Recent Developments and Future Plans
2.14 Visteon (US)
  2.14.1 Visteon (US) Details
  2.14.2 Visteon (US) Major Business
  2.14.3 Visteon (US) Augmented Reality Hardware and Software Product and Solutions
  2.14.4 Visteon (US) Augmented Reality Hardware and Software Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  2.14.5 Visteon (US) Recent Developments and Future Plans
2.15 Eon Reality (US)
  2.15.1 Eon Reality (US) Details
  2.15.2 Eon Reality (US) Major Business
  2.15.3 Eon Reality (US) Augmented Reality Hardware and Software Product and Solutions
  2.15.4 Eon Reality (US) Augmented Reality Hardware and Software Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  2.15.5 Eon Reality (US) Recent Developments and Future Plans
2.16 MAXST (South Korea)
  2.16.1 MAXST (South Korea) Details
  2.16.2 MAXST (South Korea) Major Business
  2.16.3 MAXST (South Korea) Augmented Reality Hardware and Software Product and Solutions
  2.16.4 MAXST (South Korea) Augmented Reality Hardware and Software Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  2.16.5 MAXST (South Korea) Recent Developments and Future Plans
2.17 Vuzix (US)
  2.17.1 Vuzix (US) Details
  2.17.2 Vuzix (US) Major Business
  2.17.3 Vuzix (US) Augmented Reality Hardware and Software Product and Solutions
  2.17.4 Vuzix (US) Augmented Reality Hardware and Software Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  2.17.5 Vuzix (US) Recent Developments and Future Plans
2.18 PTC (US)
  2.18.1 PTC (US) Details
  2.18.2 PTC (US) Major Business
  2.18.3 PTC (US) Augmented Reality Hardware and Software Product and Solutions
  2.18.4 PTC (US) Augmented Reality Hardware and Software Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
  2.18.5 PTC (US) Recent Developments and Future Plans

3 MARKET COMPETITION, BY PLAYERS

3.1 Global Augmented Reality Hardware and Software Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
  3.2.1 Top 3 Augmented Reality Hardware and Software Players Market Share in 2021
  3.2.2 Top 10 Augmented Reality Hardware and Software Players Market Share in 2021
  3.2.3 Market Competition Trend
3.3 Augmented Reality Hardware and Software Players Head Office, Products and Services Provided
3.4 Augmented Reality Hardware and Software Mergers & Acquisitions
3.5 Augmented Reality Hardware and Software New Entrants and Expansion Plans

4 MARKET SIZE SEGMENT BY TYPE

4.1 Global Augmented Reality Hardware and Software Revenue and Market Share by Type (2017-2022)
4.2 Global Augmented Reality Hardware and Software Market Forecast by Type (2023-2028)

5 MARKET SIZE SEGMENT BY APPLICATION

5.1 Global Augmented Reality Hardware and Software Revenue Market Share by Application (2017-2022)
5.2 Global Augmented Reality Hardware and Software Market Forecast by Application (2023-2028)

6 NORTH AMERICA BY COUNTRY, BY TYPE, AND BY APPLICATION

6.1 North America Augmented Reality Hardware and Software Revenue by Type (2017-2028)
6.2 North America Augmented Reality Hardware and Software Revenue by Application (2017-2028)
6.3 North America Augmented Reality Hardware and Software Market Size by Country
  6.3.1 North America Augmented Reality Hardware and Software Revenue by Country (2017-2028)
  6.3.2 United States Augmented Reality Hardware and Software Market Size and Forecast (2017-2028)
  6.3.3 Canada Augmented Reality Hardware and Software Market Size and Forecast (2017-2028)
  6.3.4 Mexico Augmented Reality Hardware and Software Market Size and Forecast (2017-2028)

7 EUROPE BY COUNTRY, BY TYPE, AND BY APPLICATION

7.1 Europe Augmented Reality Hardware and Software Revenue by Type (2017-2028)
7.2 Europe Augmented Reality Hardware and Software Revenue by Application (2017-2028)
7.3 Europe Augmented Reality Hardware and Software Market Size by Country
  7.3.1 Europe Augmented Reality Hardware and Software Revenue by Country (2017-2028)
  7.3.2 Germany Augmented Reality Hardware and Software Market Size and Forecast (2017-2028)
  7.3.3 France Augmented Reality Hardware and Software Market Size and Forecast (2017-2028)
  7.3.4 United Kingdom Augmented Reality Hardware and Software Market Size and Forecast (2017-2028)
  7.3.5 Russia Augmented Reality Hardware and Software Market Size and Forecast (2017-2028)
  7.3.6 Italy Augmented Reality Hardware and Software Market Size and Forecast (2017-2028)

8 ASIA-PACIFIC BY REGION, BY TYPE, AND BY APPLICATION

8.1 Asia-Pacific Augmented Reality Hardware and Software Revenue by Type (2017-2028)
8.2 Asia-Pacific Augmented Reality Hardware and Software Revenue by Application (2017-2028)
8.3 Asia-Pacific Augmented Reality Hardware and Software Market Size by Region
  8.3.1 Asia-Pacific Augmented Reality Hardware and Software Revenue by Region (2017-2028)
  8.3.2 China Augmented Reality Hardware and Software Market Size and Forecast (2017-2028)
  8.3.3 Japan Augmented Reality Hardware and Software Market Size and Forecast (2017-2028)
  8.3.4 South Korea Augmented Reality Hardware and Software Market Size and Forecast (2017-2028)
  8.3.5 India Augmented Reality Hardware and Software Market Size and Forecast (2017-2028)
  8.3.6 Southeast Asia Augmented Reality Hardware and Software Market Size and Forecast (2017-2028)
  8.3.7 Australia Augmented Reality Hardware and Software Market Size and Forecast (2017-2028)

9 SOUTH AMERICA BY COUNTRY, BY TYPE, AND BY APPLICATION

9.1 South America Augmented Reality Hardware and Software Revenue by Type (2017-2028)
9.2 South America Augmented Reality Hardware and Software Revenue by Application (2017-2028)
9.3 South America Augmented Reality Hardware and Software Market Size by Country
  9.3.1 South America Augmented Reality Hardware and Software Revenue by Country (2017-2028)
  9.3.2 Brazil Augmented Reality Hardware and Software Market Size and Forecast (2017-2028)
  9.3.3 Argentina Augmented Reality Hardware and Software Market Size and Forecast (2017-2028)

10 MIDDLE EAST & AFRICA BY COUNTRY, BY TYPE, AND BY APPLICATION

10.1 Middle East & Africa Augmented Reality Hardware and Software Revenue by Type (2017-2028)
10.2 Middle East & Africa Augmented Reality Hardware and Software Revenue by Application (2017-2028)
10.3 Middle East & Africa Augmented Reality Hardware and Software Market Size by Country
  10.3.1 Middle East & Africa Augmented Reality Hardware and Software Revenue by Country (2017-2028)
  10.3.2 Turkey Augmented Reality Hardware and Software Market Size and Forecast (2017-2028)
  10.3.3 Saudi Arabia Augmented Reality Hardware and Software Market Size and Forecast (2017-2028)
  10.3.4 UAE Augmented Reality Hardware and Software Market Size and Forecast (2017-2028)

11 RESEARCH FINDINGS AND CONCLUSION

12 APPENDIX

12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
LIST OF TABLES

Table 1. Global Augmented Reality Hardware and Software Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Augmented Reality Hardware and Software Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Augmented Reality Hardware and Software Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Augmented Reality Hardware and Software Revenue (USD Million) by Region (2017-2022)
Table 5. Global Augmented Reality Hardware and Software Revenue Market Share by Region (2023-2028)
Table 6. Sony (Japan) Corporate Information, Head Office, and Major Competitors
Table 7. Sony (Japan) Major Business
Table 8. Sony (Japan) Augmented Reality Hardware and Software Product and Solutions
Table 9. Sony (Japan) Augmented Reality Hardware and Software Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. Oculus (US) Corporate Information, Head Office, and Major Competitors
Table 11. Oculus (US) Major Business
Table 12. Oculus (US) Augmented Reality Hardware and Software Product and Solutions
Table 13. Oculus (US) Augmented Reality Hardware and Software Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. Samsung (South Korea) Corporate Information, Head Office, and Major Competitors
Table 15. Samsung (South Korea) Major Business
Table 16. Samsung (South Korea) Augmented Reality Hardware and Software Product and Solutions
Table 17. Samsung (South Korea) Augmented Reality Hardware and Software Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. Google (US) Corporate Information, Head Office, and Major Competitors
Table 19. Google (US) Major Business
Table 20. Google (US) Augmented Reality Hardware and Software Product and Solutions
Table 21. Google (US) Augmented Reality Hardware and Software Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. HTC (Taiwan) Corporate Information, Head Office, and Major Competitors
Table 23. HTC (Taiwan) Major Business
Table 24. HTC (Taiwan) Augmented Reality Hardware and Software Product and Solutions
Table 25. HTC (Taiwan) Augmented Reality Hardware and Software Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Microsoft (US) Corporate Information, Head Office, and Major Competitors
Table 27. Microsoft (US) Major Business
Table 28. Microsoft (US) Augmented Reality Hardware and Software Product and Solutions
Table 29. Microsoft (US) Augmented Reality Hardware and Software Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. Wikitude (Austria) Corporate Information, Head Office, and Major Competitors
Table 31. Wikitude (Austria) Major Business
Table 32. Wikitude (Austria) Augmented Reality Hardware and Software Product and Solutions
Table 33. Wikitude (Austria) Augmented Reality Hardware and Software Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. DAQRI (US) Corporate Information, Head Office, and Major Competitors
Table 35. DAQRI (US) Major Business
Table 36. DAQRI (US) Augmented Reality Hardware and Software Product and Solutions
Table 37. DAQRI (US) Augmented Reality Hardware and Software Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. Zugara (US) Corporate Information, Head Office, and Major Competitors
Table 39. Zugara (US) Major Business
Table 40. Zugara (US) Augmented Reality Hardware and Software Product and Solutions
Table 41. Zugara (US) Augmented Reality Hardware and Software Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. Blippar (UK) Corporate Information, Head Office, and Major Competitors
Table 43. Blippar (UK) Major Business
Table 44. Blippar (UK) Augmented Reality Hardware and Software Product and Solutions
Table 45. Blippar (UK) Augmented Reality Hardware and Software Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. Magic Leap (US) Corporate Information, Head Office, and Major Competitors
Table 47. Magic Leap (US) Major Business
Table 48. Magic Leap (US) Augmented Reality Hardware and Software Product and Solutions
Table 49. Magic Leap (US) Augmented Reality Hardware and Software Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 50. Upskill (US) Corporate Information, Head Office, and Major Competitors
Table 51. Upskill (US) Major Business
Table 52. Upskill (US) Augmented Reality Hardware and Software Product and Solutions
Table 53. Upskill (US) Augmented Reality Hardware and Software Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 54. Continental (Germany) Corporate Information, Head Office, and Major Competitors
Table 55. Continental (Germany) Major Business
Table 56. Continental (Germany) Augmented Reality Hardware and Software Product and Solutions
Table 57. Continental (Germany) Augmented Reality Hardware and Software Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 58. Visteon (US) Corporate Information, Head Office, and Major Competitors
Table 59. Visteon (US) Major Business
Table 60. Visteon (US) Augmented Reality Hardware and Software Product and Solutions
Table 61. Visteon (US) Augmented Reality Hardware and Software Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 62. Eon Reality (US) Corporate Information, Head Office, and Major Competitors
Table 63. Eon Reality (US) Major Business
Table 64. Eon Reality (US) Augmented Reality Hardware and Software Product and Solutions
Table 65. Eon Reality (US) Augmented Reality Hardware and Software Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 66. MAXST (South Korea) Corporate Information, Head Office, and Major Competitors
Table 67. MAXST (South Korea) Major Business
Table 68. MAXST (South Korea) Augmented Reality Hardware and Software Product and Solutions
Table 69. MAXST (South Korea) Augmented Reality Hardware and Software Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 70. Vuzix (US) Corporate Information, Head Office, and Major Competitors
Table 71. Vuzix (US) Major Business
Table 72. Vuzix (US) Augmented Reality Hardware and Software Product and Solutions
Table 73. Vuzix (US) Augmented Reality Hardware and Software Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 74. PTC (US) Corporate Information, Head Office, and Major Competitors
Table 75. PTC (US) Major Business
Table 76. PTC (US) Augmented Reality Hardware and Software Product and Solutions
Table 77. PTC (US) Augmented Reality Hardware and Software Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 78. Global Augmented Reality Hardware and Software Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 79. Global Augmented Reality Hardware and Software Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 80. Breakdown of Augmented Reality Hardware and Software by Company Type (Tier 1, Tier 2 and Tier 3)
Table 81. Augmented Reality Hardware and Software Players Head Office, Products and Services Provided
Table 82. Augmented Reality Hardware and Software Mergers & Acquisitions in the Past Five Years
Table 83. Augmented Reality Hardware and Software New Entrants and Expansion Plans
Table 84. Global Augmented Reality Hardware and Software Revenue (USD Million) by Type (2017-2022)
Table 85. Global Augmented Reality Hardware and Software Revenue Share by Type (2017-2022)
Table 86. Global Augmented Reality Hardware and Software Revenue Forecast by Type (2023-2028)
Table 87. Global Augmented Reality Hardware and Software Revenue by Application (2017-2022)
Table 88. Global Augmented Reality Hardware and Software Revenue Forecast by Application (2023-2028)
Table 89. North America Augmented Reality Hardware and Software Revenue by Type (2017-2022) & (USD Million)
Table 90. North America Augmented Reality Hardware and Software Revenue by Type (2023-2028) & (USD Million)
Table 91. North America Augmented Reality Hardware and Software Revenue by Application (2017-2022) & (USD Million)
Table 92. North America Augmented Reality Hardware and Software Revenue by Application (2023-2028) & (USD Million)
Table 93. North America Augmented Reality Hardware and Software Revenue by Country (2017-2022) & (USD Million)
Table 94. North America Augmented Reality Hardware and Software Revenue by Country (2023-2028) & (USD Million)
Table 95. Europe Augmented Reality Hardware and Software Revenue by Type (2017-2022) & (USD Million)
Table 96. Europe Augmented Reality Hardware and Software Revenue by Type (2023-2028) & (USD Million)
Table 97. Europe Augmented Reality Hardware and Software Revenue by Application (2017-2022) & (USD Million)
Table 98. Europe Augmented Reality Hardware and Software Revenue by Application (2023-2028) & (USD Million)
Table 99. Europe Augmented Reality Hardware and Software Revenue by Country (2017-2022) & (USD Million)
Table 100. Europe Augmented Reality Hardware and Software Revenue by Country (2023-2028) & (USD Million)
Table 101. Asia-Pacific Augmented Reality Hardware and Software Revenue by Type (2017-2022) & (USD Million)
Table 102. Asia-Pacific Augmented Reality Hardware and Software Revenue by Type (2023-2028) & (USD Million)
Table 103. Asia-Pacific Augmented Reality Hardware and Software Revenue by Application (2017-2022) & (USD Million)
Table 104. Asia-Pacific Augmented Reality Hardware and Software Revenue by Application (2023-2028) & (USD Million)
Table 105. Asia-Pacific Augmented Reality Hardware and Software Revenue by Region (2017-2022) & (USD Million)
Table 106. Asia-Pacific Augmented Reality Hardware and Software Revenue by Region (2023-2028) & (USD Million)
Table 107. South America Augmented Reality Hardware and Software Revenue by Type (2017-2022) & (USD Million)
Table 108. South America Augmented Reality Hardware and Software Revenue by Type (2023-2028) & (USD Million)
Table 109. South America Augmented Reality Hardware and Software Revenue by Application (2017-2022) & (USD Million)
Table 110. South America Augmented Reality Hardware and Software Revenue by Application (2023-2028) & (USD Million)
Table 111. South America Augmented Reality Hardware and Software Revenue by Country (2017-2022) & (USD Million)
Table 112. South America Augmented Reality Hardware and Software Revenue by Country (2023-2028) & (USD Million)
Table 113. Middle East & Africa Augmented Reality Hardware and Software Revenue by Type (2017-2022) & (USD Million)
Table 114. Middle East & Africa Augmented Reality Hardware and Software Revenue by Type (2023-2028) & (USD Million)
Table 115. Middle East & Africa Augmented Reality Hardware and Software Revenue by Application (2017-2022) & (USD Million)
Table 116. Middle East & Africa Augmented Reality Hardware and Software Revenue by Application (2023-2028) & (USD Million)
Table 117. Middle East & Africa Augmented Reality Hardware and Software Revenue by Country (2017-2022) & (USD Million)
Table 118. Middle East & Africa Augmented Reality Hardware and Software Revenue by Country (2023-2028) & (USD Million)

LIST OF FIGURES

Figure 1. Augmented Reality Hardware and Software Picture
Figure 2. Global Augmented Reality Hardware and Software Revenue Market Share by Type in 2021
Figure 3. Augmented Reality Glasses
Figure 4. Augmented Reality Display
Figure 5. Tracking System
Figure 6. Other
Figure 7. Augmented Reality Hardware and Software Revenue Market Share by Application in 2021
Figure 8. Healthcare Picture
Figure 9. Education Picture
Figure 10. Retail Picture
Figure 11. Entertainment Picture
Figure 12. IT and Telecom Picture
Figure 13. Others Picture
Figure 14. Global Augmented Reality Hardware and Software Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 15. Global Augmented Reality Hardware and Software Revenue and Forecast (2017-2028) & (USD Million)
Figure 16. Global Augmented Reality Hardware and Software Revenue Market Share by Region (2017-2028)
Figure 17. Global Augmented Reality Hardware and Software Revenue Market Share by Region in 2021
Figure 18. North America Augmented Reality Hardware and Software Revenue (USD Million) and Growth Rate (2017-2028)
Figure 19. Europe Augmented Reality Hardware and Software Revenue (USD Million) and Growth Rate (2017-2028)
Figure 20. Asia-Pacific Augmented Reality Hardware and Software Revenue (USD Million) and Growth Rate (2017-2028)
Figure 21. South America Augmented Reality Hardware and Software Revenue (USD Million) and Growth Rate (2017-2028)
Figure 22. Middle East and Africa Augmented Reality Hardware and Software Revenue (USD Million) and Growth Rate (2017-2028)
Figure 23. Augmented Reality Hardware and Software Market Drivers
Figure 24. Augmented Reality Hardware and Software Market Restraints
Figure 25. Augmented Reality Hardware and Software Market Trends
Figure 26. Sony (Japan) Recent Developments and Future Plans
Figure 27. Oculus (US) Recent Developments and Future Plans
Figure 28. Samsung (South Korea) Recent Developments and Future Plans
Figure 29. Google (US) Recent Developments and Future Plans
Figure 30. HTC (Taiwan) Recent Developments and Future Plans
Figure 31. Microsoft (US) Recent Developments and Future Plans
Figure 32. Wikitude (Austria) Recent Developments and Future Plans
Figure 33. DAQRI (US) Recent Developments and Future Plans
Figure 34. Zugara (US) Recent Developments and Future Plans
Figure 35. Blippar (UK) Recent Developments and Future Plans
Figure 36. Magic Leap (US) Recent Developments and Future Plans
Figure 37. Upskill (US) Recent Developments and Future Plans
Figure 38. Continental (Germany) Recent Developments and Future Plans
Figure 39. Visteon (US) Recent Developments and Future Plans
Figure 40. Eon Reality (US) Recent Developments and Future Plans
Figure 41. MAXST (South Korea) Recent Developments and Future Plans
Figure 42. Vuzix (US) Recent Developments and Future Plans
Figure 43. PTC (US) Recent Developments and Future Plans
Figure 44. Global Augmented Reality Hardware and Software Revenue Share by Players in 2021
Figure 45. Augmented Reality Hardware and Software Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 46. Global Top 3 Players Augmented Reality Hardware and Software Revenue Market Share in 2021
Figure 47. Global Top 10 Players Augmented Reality Hardware and Software Revenue Market Share in 2021
Figure 48. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 49. Global Augmented Reality Hardware and Software Revenue Share by Type in 2021
Figure 50. Global Augmented Reality Hardware and Software Market Share Forecast by Type (2023-2028)
Figure 51. Global Augmented Reality Hardware and Software Revenue Share by Application in 2021
Figure 52. Global Augmented Reality Hardware and Software Market Share Forecast by Application (2023-2028)
Figure 53. North America Augmented Reality Hardware and Software Sales Market Share by Type (2017-2028)
Figure 54. North America Augmented Reality Hardware and Software Sales Market Share by Application (2017-2028)
Figure 55. North America Augmented Reality Hardware and Software Revenue Market Share by Country (2017-2028)
Figure 56. United States Augmented Reality Hardware and Software Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 57. Canada Augmented Reality Hardware and Software Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 58. Mexico Augmented Reality Hardware and Software Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 59. Europe Augmented Reality Hardware and Software Sales Market Share by Type (2017-2028)
Figure 60. Europe Augmented Reality Hardware and Software Sales Market Share by Application (2017-2028)
Figure 61. Europe Augmented Reality Hardware and Software Revenue Market Share by Country (2017-2028)
Figure 62. Germany Augmented Reality Hardware and Software Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 63. France Augmented Reality Hardware and Software Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. United Kingdom Augmented Reality Hardware and Software Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 65. Russia Augmented Reality Hardware and Software Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 66. Italy Augmented Reality Hardware and Software Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 67. Asia-Pacific Augmented Reality Hardware and Software Sales Market Share by Type (2017-2028)
Figure 68. Asia-Pacific Augmented Reality Hardware and Software Sales Market Share by Application (2017-2028)
Figure 69. Asia-Pacific Augmented Reality Hardware and Software Revenue Market Share by Region (2017-2028)
Figure 70. China Augmented Reality Hardware and Software Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 71. Japan Augmented Reality Hardware and Software Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 72. South Korea Augmented Reality Hardware and Software Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 73. India Augmented Reality Hardware and Software Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 74. Southeast Asia Augmented Reality Hardware and Software Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 75. Australia Augmented Reality Hardware and Software Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 76. South America Augmented Reality Hardware and Software Sales Market Share by Type (2017-2028)
Figure 77. South America Augmented Reality Hardware and Software Sales Market Share by Application (2017-2028)
Figure 78. South America Augmented Reality Hardware and Software Revenue Market Share by Country (2017-2028)
Figure 79. Brazil Augmented Reality Hardware and Software Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 80. Argentina Augmented Reality Hardware and Software Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 81. Middle East and Africa Augmented Reality Hardware and Software Sales Market Share by Type (2017-2028)
Figure 82. Middle East and Africa Augmented Reality Hardware and Software Sales Market Share by Application (2017-2028)
Figure 83. Middle East and Africa Augmented Reality Hardware and Software Revenue Market Share by Country (2017-2028)
Figure 84. Turkey Augmented Reality Hardware and Software Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 85. Saudi Arabia Augmented Reality Hardware and Software Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 86. UAE Augmented Reality Hardware and Software Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 87. Methodology
Figure 88. Research Process and Data Source


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