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Global Animation, VFX & Game Market Growth (Status and Outlook) 2020-2025

November 2020 | 139 pages | ID: G333BEF93FCEN
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According to this study, over the next five years the Animation, VFX & Game market will register a 2.7%% CAGR in terms of revenue, the global market size will reach $ 445410 million by 2025, from $ 399790 million in 2019. In particular, this report presents the global revenue market share of key companies in Animation, VFX & Game business, shared in Chapter 3.

This report presents a comprehensive overview, market shares, and growth opportunities of Animation, VFX & Game market by product type, application, key manufacturers and key regions and countries.

This study specially analyses the impact of Covid-19 outbreak on the Animation, VFX & Game, covering the supply chain analysis, impact assessment to the Animation, VFX & Game market size growth rate in several scenarios, and the measures to be undertaken by Animation, VFX & Game companies in response to the COVID-19 epidemic.

Segmentation by type: breakdown data from 2015 to 2020 in Section 2.3; and forecast to 2025 in section 10.7.
  • Animation & VFX
  • Game & VFX
Segmentation by application: breakdown data from 2015 to 2020, in Section 2.4; and forecast to 2025 in section 10.8.
  • Anime
  • Film
  • Video Game
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
  • Americas
    • United States
    • Canada
    • Mexico
    • Brazil
  • APAC
    • China
    • Japan
    • Korea
    • Southeast Asia
    • India
    • Australia
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
  • Middle East & Africa
    • Egypt
    • South Africa
    • Israel
    • Turkey
    • GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
  • Tencent
  • Framestore
  • Sony
  • Microsoft
  • Nintendo
  • Activision Blizzard
  • NBCUniversal
  • Netease
  • Warner Bros
  • Walt Disney Animation Studios
  • TOEI ANIMATION
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
  • To study and analyze the global Animation, VFX & Game market size by key regions/countries, type and application, history data from 2015 to 2019, and forecast to 2025.
  • To understand the structure of Animation, VFX & Game market by identifying its various subsegments.
  • Focuses on the key global Animation, VFX & Game players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
  • To analyze the Animation, VFX & Game with respect to individual growth trends, future prospects, and their contribution to the total market.
  • To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
  • To project the size of Animation, VFX & Game submarkets, with respect to key regions (along with their respective key countries).
  • To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
  • To strategically profile the key players and comprehensively analyze their growth strategies.
1 SCOPE OF THE REPORT

1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered

2 EXECUTIVE SUMMARY

2.1 World Market Overview
  2.1.1 Global Animation, VFX & Game Market Size 2015-2025
  2.1.2 Animation, VFX & Game Market Size CAGR by Region
2.2 Animation, VFX & Game Segment by Type
  2.2.1 Animation & VFX
  2.2.2 Animation & VFX
2.3 Animation, VFX & Game Market Size by Type
  2.3.1 Global Animation, VFX & Game Market Size Market Share by Type (2015-2020)
  2.3.2 Global Animation, VFX & Game Market Size Growth Rate by Type (2015-2020)
2.4 Animation, VFX & Game Segment by Application
  2.4.1 Anime
  2.4.2 Film
  2.4.3 Video Game
2.5 Animation, VFX & Game Market Size by Application
  2.5.1 Global Animation, VFX & Game Market Size Market Share by Application (2015-2020)
  2.5.2 Global Animation, VFX & Game Market Size Growth Rate by Application (2015-2020)

3 GLOBAL ANIMATION, VFX & GAME BY PLAYERS

3.1 Global Animation, VFX & Game Market Size Market Share by Players
  3.1.1 Global Animation, VFX & Game Market Size by Players (2018-2020)
  3.1.2 Global Animation, VFX & Game Market Size Market Share by Players (2018-2020)
3.2 Global Animation, VFX & Game Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
  3.3.1 Competition Landscape Analysis
  3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2018-2020)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion

4 ANIMATION, VFX & GAME BY REGIONS

4.1 Animation, VFX & Game Market Size by Regions
4.2 Americas Animation, VFX & Game Market Size Growth
4.3 APAC Animation, VFX & Game Market Size Growth
4.4 Europe Animation, VFX & Game Market Size Growth
4.5 Middle East & Africa Animation, VFX & Game Market Size Growth

5 AMERICAS

5.1 Americas Animation, VFX & Game Market Size by Countries
5.2 Americas Animation, VFX & Game Market Size by Type
5.3 Americas Animation, VFX & Game Market Size by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries

6 APAC

6.1 APAC Animation, VFX & Game Market Size by Regions
6.2 APAC Animation, VFX & Game Market Size by Type
6.3 APAC Animation, VFX & Game Market Size by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Regions

7 EUROPE

7.1 Europe Animation, VFX & Game by Countries
7.2 Europe Animation, VFX & Game Market Size by Type
7.3 Europe Animation, VFX & Game Market Size by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Key Economic Indicators of Few Europe Countries

8 MIDDLE EAST & AFRICA

8.1 Middle East & Africa Animation, VFX & Game by Countries
8.2 Middle East & Africa Animation, VFX & Game Market Size by Type
8.3 Middle East & Africa Animation, VFX & Game Market Size by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 MARKET DRIVERS, CHALLENGES AND TRENDS

9.1 Market Drivers and Impact
  9.1.1 Growing Demand from Key Regions
  9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends

10 GLOBAL ANIMATION, VFX & GAME MARKET FORECAST

10.1 Global Animation, VFX & Game Market Size Forecast (2021-2025)
10.2 Global Animation, VFX & Game Forecast by Regions
  10.2.1 Global Animation, VFX & Game Forecast by Regions (2021-2025)
  10.2.2 Americas Market Forecast
  10.2.3 APAC Market Forecast
  10.2.4 Europe Market Forecast
  10.2.5 Middle East & Africa Market Forecast
10.3 Americas Forecast by Countries
  10.3.1 United States Market Forecast
  10.3.2 Canada Market Forecast
  10.3.3 Mexico Market Forecast
  10.3.4 Brazil Market Forecast
10.4 APAC Forecast by Countries
  10.4.1 China Market Forecast
  10.4.2 Japan Market Forecast
  10.4.3 Korea Market Forecast
  10.4.4 Southeast Asia Market Forecast
  10.4.5 India Market Forecast
  10.4.6 Australia Market Forecast
10.5 Europe Forecast by Countries
  10.5.1 Germany Market Forecast
  10.5.2 France Market Forecast
  10.5.3 UK Market Forecast
  10.5.4 Italy Market Forecast
  10.5.5 Russia Market Forecast
  10.5.6 Spain Market Forecast
10.6 Middle East & Africa Forecast by Countries
  10.6.1 Egypt Market Forecast
  10.6.2 South Africa Market Forecast
  10.6.3 Israel Market Forecast
  10.6.4 Turkey Market Forecast
  10.6.5 GCC Countries Market Forecast
10.7 Global Animation, VFX & Game Forecast by Type
10.8 Global Animation, VFX & Game Forecast by Application

11 KEY PLAYERS ANALYSIS

11.1 Tencent
  11.1.1 Company Details
  11.1.2 Animation, VFX & Game Product Offered
  11.1.3 Tencent Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2020)
  11.1.4 Main Business Overview
  11.1.5 Tencent News
11.2 Framestore
  11.2.1 Company Details
  11.2.2 Animation, VFX & Game Product Offered
  11.2.3 Framestore Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2020)
  11.2.4 Main Business Overview
  11.2.5 Framestore News
11.3 Sony
  11.3.1 Company Details
  11.3.2 Animation, VFX & Game Product Offered
  11.3.3 Sony Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2020)
  11.3.4 Main Business Overview
  11.3.5 Sony News
11.4 Microsoft
  11.4.1 Company Details
  11.4.2 Animation, VFX & Game Product Offered
  11.4.3 Microsoft Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2020)
  11.4.4 Main Business Overview
  11.4.5 Microsoft News
11.5 Nintendo
  11.5.1 Company Details
  11.5.2 Animation, VFX & Game Product Offered
  11.5.3 Nintendo Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2020)
  11.5.4 Main Business Overview
  11.5.5 Nintendo News
11.6 Activision Blizzard
  11.6.1 Company Details
  11.6.2 Animation, VFX & Game Product Offered
  11.6.3 Activision Blizzard Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2020)
  11.6.4 Main Business Overview
  11.6.5 Activision Blizzard News
11.7 NBCUniversal
  11.7.1 Company Details
  11.7.2 Animation, VFX & Game Product Offered
  11.7.3 NBCUniversal Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2020)
  11.7.4 Main Business Overview
  11.7.5 NBCUniversal News
11.8 Netease
  11.8.1 Company Details
  11.8.2 Animation, VFX & Game Product Offered
  11.8.3 Netease Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2020)
  11.8.4 Main Business Overview
  11.8.5 Netease News
11.9 Warner Bros
  11.9.1 Company Details
  11.9.2 Animation, VFX & Game Product Offered
  11.9.3 Warner Bros Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2020)
  11.9.4 Main Business Overview
  11.9.5 Warner Bros News
11.10 Walt Disney Animation Studios
  11.10.1 Company Details
  11.10.2 Animation, VFX & Game Product Offered
  11.10.3 Walt Disney Animation Studios Animation, VFX & Game Revenue, Gross Margin and Market Share (2018-2020)
  11.10.4 Main Business Overview
  11.10.5 Walt Disney Animation Studios News
11.11 TOEI ANIMATION

12 RESEARCH FINDINGS AND CONCLUSION
LIST OF TABLES

Table 1. Research Methodology
Table 2. Data Source
Table 3. Animation, VFX & Game Market Size CAGR by Region 2015-2025 ($ Millions)
Table 4. Major Players of Animation & VFX
Table 5. Major Players of Game & VFX
Table 6. Animation, VFX & Game Market Size by Type (2014-2019) ($ Millions)
Table 7. Global Animation, VFX & Game Market Size Market Share by Type (2015-2020)
Table 8. Global Animation, VFX & Game Market Size by Application (2015-2020) ($ Millions)
Table 9. Global Animation, VFX & Game Market Size Market Share by Application (2015-2020)
Table 10. Global Animation, VFX & Game Revenue by Players (2018-2020) ($ Millions)
Table 11. Global Animation, VFX & Game Revenue Market Share by Players (2018-2020)
Table 12. Global Animation, VFX & Game Key Players Head office and Products Offered
Table 13. Animation, VFX & Game Concentration Ratio (CR3, CR5 and CR10) (2018-2020)
Table 14. New Products and Potential Entrants
Table 15. Mergers & Acquisitions, Expansion
Table 16. Global Animation, VFX & Game Market Size by Regions 2015-2020 ($ Millions)
Table 17. Global Animation, VFX & Game Market Size Market Share by Regions 2015-2020
Table 18. Americas Animation, VFX & Game Market Size by Countries (2015-2020) ($ Millions)
Table 19. Americas Animation, VFX & Game Market Size Market Share by Countries (2015-2020)
Table 20. Americas Animation, VFX & Game Market Size by Type (2015-2020) ($ Millions)
Table 21. Americas Animation, VFX & Game Market Size Market Share by Type (2015-2020)
Table 22. Americas Animation, VFX & Game Market Size by Application (2015-2020) ($ Millions)
Table 23. Americas Animation, VFX & Game Market Size Market Share by Application (2015-2020)
Table 24. APAC Animation, VFX & Game Market Size by Regions (2015-2020) ($ Millions)
Table 25. APAC Animation, VFX & Game Market Size Market Share by Regions (2015-2020)
Table 26. APAC Animation, VFX & Game Market Size by Type (2015-2020) ($ Millions)
Table 27. APAC Animation, VFX & Game Market Size Market Share by Type (2015-2020)
Table 28. APAC Animation, VFX & Game Market Size by Application (2015-2020) ($ Millions)
Table 29. APAC Animation, VFX & Game Market Size Market Share by Application (2015-2020)
Table 30. Europe Animation, VFX & Game Market Size by Countries (2015-2020) ($ Millions)
Table 31. Europe Animation, VFX & Game Market Size Market Share by Countries (2015-2020)
Table 32. Europe Animation, VFX & Game Market Size by Type (2015-2020) ($ Millions)
Table 33. Europe Animation, VFX & Game Market Size Market Share by Type (2015-2020)
Table 34. Europe Animation, VFX & Game Market Size by Application (2015-2020) ($ Millions)
Table 35. Europe Animation, VFX & Game Market Size Market Share by Application (2015-2020)
Table 36. Middle East & Africa Animation, VFX & Game Market Size by Countries (2015-2020) ($ Millions)
Table 37. Middle East & Africa Animation, VFX & Game Market Size Market Share by Countries (2015-2020)
Table 38. Middle East & Africa Animation, VFX & Game Market Size by Type (2015-2020) ($ Millions)
Table 39. Middle East & Africa Animation, VFX & Game Market Size Market Share by Type (2015-2020)
Table 40. Middle East & Africa Animation, VFX & Game Market Size by Application (2015-2020) ($ Millions)
Table 41. Middle East & Africa Animation, VFX & Game Market Size Market Share by Application (2015-2020)
Table 42. Key and Potential Regions of Animation, VFX & Game
Table 43. Key Application and Potential Industries of Animation, VFX & Game
Table 44. Key Challenges of Animation, VFX & Game
Table 45. Key Trends of Animation, VFX & Game
Table 46. Global Animation, VFX & Game Market Size Forecast by Regions (2021-2025) ($ Millions)
Table 47. Global Animation, VFX & Game Market Size Market Share Forecast by Regions
Table 48. Global Animation, VFX & Game Market Size Forecast by Type (2021-2025) ($ Millions)
Table 49. Global Animation, VFX & Game Market Size Market Share Forecast by Type (2021-2025)
Table 50. Global Animation, VFX & Game Market Size Forecast by Application (2021-2025) ($ Millions)
Table 51. Global Animation, VFX & Game Market Size Market Share Forecast by Application (2021-2025)
Table 52. Tencent Details, Company Total Revenue (in $ million), Head Office, Animation, VFX & Game Major Market Areas and Its Competitors
Table 53. Tencent Animation, VFX & Game Product Offered
Table 54. Tencent Animation, VFX & Game Revenue and Gross Margin (2018-2020E)
Table 55. Tencent Main Business
Table 56. Tencent Latest Developments
Table 57. Framestore Details, Company Total Revenue (in $ million), Head Office, Animation, VFX & Game Major Market Areas and Its Competitors
Table 58. Framestore Animation, VFX & Game Product Offered
Table 59. Framestore Main Business
Table 60. Framestore Animation, VFX & Game Revenue and Gross Margin (2018-2020E)
Table 61. Framestore Latest Developments
Table 62. Sony Details, Company Total Revenue (in $ million), Head Office, Animation, VFX & Game Major Market Areas and Its Competitors
Table 63. Sony Animation, VFX & Game Product Offered
Table 64. Sony Main Business
Table 65. Sony Animation, VFX & Game Revenue and Gross Margin (2018-2020E)
Table 66. Sony Latest Developments
Table 67. Microsoft Details, Company Total Revenue (in $ million), Head Office, Animation, VFX & Game Major Market Areas and Its Competitors
Table 68. Microsoft Animation, VFX & Game Product Offered
Table 69. Microsoft Main Business
Table 70. Microsoft Animation, VFX & Game Revenue and Gross Margin (2018-2020E)
Table 71. Microsoft Latest Developments
Table 72. Nintendo Details, Company Total Revenue (in $ million), Head Office, Animation, VFX & Game Major Market Areas and Its Competitors
Table 73. Nintendo Animation, VFX & Game Product Offered
Table 74. Nintendo Main Business
Table 75. Nintendo Animation, VFX & Game Revenue and Gross Margin (2018-2020E)
Table 76. Nintendo Latest Developments
Table 77. Activision Blizzard Details, Company Total Revenue (in $ million), Head Office, Animation, VFX & Game Major Market Areas and Its Competitors
Table 78. Activision Blizzard Animation, VFX & Game Product Offered
Table 79. Activision Blizzard Main Business
Table 80. Activision Blizzard Animation, VFX & Game Revenue and Gross Margin (2018-2020E)
Table 81. Activision Blizzard Latest Developments
Table 82. NBCUniversal Details, Company Total Revenue (in $ million), Head Office, Animation, VFX & Game Major Market Areas and Its Competitors
Table 83. NBCUniversal Animation, VFX & Game Product Offered
Table 84. NBCUniversal Main Business
Table 85. NBCUniversal Animation, VFX & Game Revenue and Gross Margin (2018-2020E)
Table 86. NBCUniversal Latest Developments
Table 87. Netease Details, Company Total Revenue (in $ million), Head Office, Animation, VFX & Game Major Market Areas and Its Competitors
Table 88. Netease Animation, VFX & Game Product Offered
Table 89. Netease Main Business
Table 90. Netease Animation, VFX & Game Revenue and Gross Margin (2018-2020E)
Table 91. Netease Latest Developments
Table 92. Warner Bros Details, Company Total Revenue (in $ million), Head Office, Animation, VFX & Game Major Market Areas and Its Competitors
Table 93. Warner Bros Animation, VFX & Game Product Offered
Table 94. Warner Bros Main Business
Table 95. Warner Bros Animation, VFX & Game Revenue and Gross Margin (2018-2020E)
Table 96. Warner Bros Latest Developments
Table 97. Walt Disney Animation Studios Details, Company Total Revenue (in $ million), Head Office, Animation, VFX & Game Major Market Areas and Its Competitors
Table 98. Walt Disney Animation Studios Animation, VFX & Game Product Offered
Table 99. Walt Disney Animation Studios Main Business
Table 100. Walt Disney Animation Studios Animation, VFX & Game Revenue and Gross Margin (2018-2020E)
Table 101. Walt Disney Animation Studios Latest Developments
Table 102. TOEI ANIMATION Details, Company Total Revenue (in $ million), Head Office, Animation, VFX & Game Major Market Areas and Its Competitors

LIST OF FIGURES

Figure 1. Animation, VFX & Game Report Years Considered
Figure 2. Market Research Methodology
Figure 3. Global Animation, VFX & Game Market Size Growth Rate 2015-2025 ($ Millions)
Figure 4. Global Animation, VFX & Game Market Size Market Share by Type (2015-2020)
Figure 5. Global Animation & VFX Market Size Growth Rate
Figure 6. Global Game & VFX Market Size Growth Rate
Figure 7. Animation, VFX & Game in Anime
Figure 8. Global Animation, VFX & Game Market: Anime (2015-2020) ($ Millions)
Figure 9. Animation, VFX & Game in Film
Figure 10. Global Animation, VFX & Game Market: Film (2015-2020) ($ Millions)
Figure 11. Animation, VFX & Game in Video Game
Figure 12. Global Animation, VFX & Game Market: Video Game (2015-2020) ($ Millions)
Figure 13. Global Video Game YoY Growth ($ Millions)
Figure 14. Global Animation, VFX & Game Market Size Market Share by Application in 2019
Figure 15. Global Animation, VFX & Game Market Size Market Share by Regions 2015-2020
Figure 16. Americas Animation, VFX & Game Market Size 2015-2020 ($ Millions)
Figure 17. APAC Animation, VFX & Game Market Size 2015-2020 ($ Millions)
Figure 18. Europe Animation, VFX & Game Market Size 2015-2020 ($ Millions)
Figure 19. Middle East & Africa Animation, VFX & Game Market Size 2015-2020 ($ Millions)
Figure 20. Americas Animation, VFX & Game Market Size Market Share by Countries in 2019
Figure 21. Americas Animation, VFX & Game Market Size Market Share by Type in 2019
Figure 22. Americas Animation, VFX & Game Market Size Market Share by Application in 2019
Figure 23. United States Animation, VFX & Game Market Size Growth 2015-2020 ($ Millions)
Figure 24. Canada Animation, VFX & Game Market Size Growth 2015-2020 ($ Millions)
Figure 25. Mexico Animation, VFX & Game Market Size Growth 2015-2020 ($ Millions)
Figure 26. APAC Animation, VFX & Game Market Size Market Share by Regions in 2019
Figure 27. APAC Animation, VFX & Game Market Size Market Share by Type in 2019
Figure 28. APAC Animation, VFX & Game Market Size Market Share by Application in 2019
Figure 29. China Animation, VFX & Game Market Size Growth 2015-2020 ($ Millions)
Figure 30. Japan Animation, VFX & Game Market Size Growth 2015-2020 ($ Millions)
Figure 31. Korea Animation, VFX & Game Market Size Growth 2015-2020 ($ Millions)
Figure 32. Southeast Asia Animation, VFX & Game Market Size Growth 2015-2020 ($ Millions)
Figure 33. India Animation, VFX & Game Market Size Growth 2015-2020 ($ Millions)
Figure 34. Australia Animation, VFX & Game Market Size Growth 2015-2020 ($ Millions)
Figure 35. Europe Animation, VFX & Game Market Size Market Share by Countries in 2019
Figure 36. Europe Animation, VFX & Game Market Size Market Share by Type in 2019
Figure 37. Europe Animation, VFX & Game Market Size Market Share by Application in 2019
Figure 38. Germany Animation, VFX & Game Market Size Growth 2015-2020 ($ Millions)
Figure 39. France Animation, VFX & Game Market Size Growth 2015-2020 ($ Millions)
Figure 40. UK Animation, VFX & Game Market Size Growth 2015-2020 ($ Millions)
Figure 41. Italy Animation, VFX & Game Market Size Growth 2015-2020 ($ Millions)
Figure 42. Russia Animation, VFX & Game Market Size Growth 2015-2020 ($ Millions)
Figure 43. Spain Animation, VFX & Game Market Size Growth 2015-2020 ($ Millions)
Figure 44. Middle East & Africa Animation, VFX & Game Market Size Market Share by Countries in 2019
Figure 45. Middle East & Africa Animation, VFX & Game Market Size Market Share by Type in 2019
Figure 46. Middle East & Africa Animation, VFX & Game Market Size Market Share by Application in 2019
Figure 47. Egypt Animation, VFX & Game Market Size Growth 2015-2020 ($ Millions)
Figure 48. South Africa Animation, VFX & Game Market Size Growth 2015-2020 ($ Millions)
Figure 49. Israel Animation, VFX & Game Market Size Growth 2015-2020 ($ Millions)
Figure 50. Turkey Animation, VFX & Game Market Size Growth 2015-2020 ($ Millions)
Figure 51. GCC Countries Animation, VFX & Game Market Size Growth 2015-2020 ($ Millions)
Figure 52. Global Animation, VFX & Game arket Size Forecast (2021-2025) ($ Millions)
Figure 53. Americas Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 54. APAC Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 55. Europe Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 56. Middle East & Africa Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 57. United States Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 58. Canada Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 59. Mexico Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 60. Brazil Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 61. China Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 62. Japan Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 63. Korea Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 64. Southeast Asia Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 65. India Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 66. Australia Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 67. Germany Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 68. France Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 69. UK Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 70. Italy Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 71. Russia Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 72. Spain Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 73. Egypt Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 74. South Africa Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 75. Israel Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 76. Turkey Animation, VFX & Game Market Size 2021-2025 ($ Millions)
Figure 77. GCC Countries Animation, VFX & Game Market Size 2021-2025 ($ Millions)


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