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2015-2027 Global Mobile Esport Industry Market Research Report, Segment by Player, Type, Application, Marketing Channel, and Region

April 2020 | 114 pages | ID: 221C994730F4EN
Maia Research

US$ 3,460.00

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The worldwide market for Mobile Esport is estimated to grow at a CAGR of roughly X.X% in the next 8 years, and will reach X.X million US$ in 2027, from X.X million US$ in 2020.

The report covers market size status and forecast, value chain analysis, market segmentation of Top countries in Major Regions, such as North America, Europe, Asia-Pacific, Latin America and Middle East & Africa, by type, application and marketing channel. In addition, the report focuses on the driving factors, restraints, opportunities and PEST analysis of major regions.

Major Companies Covered
Netmarble
EA
Mixi
Activision Blizzard
Sony
DeNA
Ubisoft
Tencent


Major Types Covered
Real-time strategy (RTS)
First-person shooter (FPS)
Multiplayer online battle arena (MOBA)

Major Applications Covered
Online
Offline

Top Countries Data Covered in This Report
United States
Canada
Germany
UK
France
Italy
Spain
Russia
Netherlands
Turkey
Switzerland
Sweden
Poland
Belgium
China
Japan
South Korea
Australia
India
Taiwan
Indonesia
Thailand
Philippines
Malaysia
Brazil
Mexico
Argentina
Columbia
Chile
Saudi Arabia
UAE
Egypt
Nigeria
South Africa

Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2027
1 INTRODUCTION

1.1 Objective of the Study
1.2 Definition of the Market
1.3 Market Scope
  1.3.1 Market Segment by Type, Application and Marketing Channel
  1.3.2 Major Regions Covered (North America, Europe, Asia Pacific, Mid East & Africa)
1.4 Years Considered for the Study (2015-2027)
1.5 Currency Considered (U.S. Dollar)
1.6 Stakeholders

2 KEY FINDINGS OF THE STUDY

3 MARKET DYNAMICS

3.1 Driving Factors for this Market
3.2 Factors Challenging the Market
3.3 Opportunities of the Global Mobile Esport Market (Regions, Growing/Emerging Downstream Market Analysis)
3.4 Technological and Market Developments in the Mobile Esport Market
3.5 Industry News by Region
3.6 Regulatory Scenario by Region/Country
3.7 Market Investment Scenario Strategic Recommendations Analysis

4 VALUE CHAIN OF THE MOBILE ESPORT MARKET

4.1 Value Chain Status
4.2 Upstream Raw Material Analysis
4.3 Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
4.4 Distributors/Traders
4.5 Downstream Major Customer Analysis (by Region)

5 GLOBAL MOBILE ESPORT MARKET-SEGMENTATION BY TYPE

5.1 Real-time strategy (RTS)
5.2 First-person shooter (FPS)
5.3 Multiplayer online battle arena (MOBA)

6 GLOBAL MOBILE ESPORT MARKET-SEGMENTATION BY APPLICATION

6.1 Online
6.2 Offline

7 GLOBAL MOBILE ESPORT MARKET-SEGMENTATION BY MARKETING CHANNEL

7.1 Traditional Marketing Channel (Offline)
7.2 Online Channel

8 COMPETITIVE INTELLIGENCE – COMPANY PROFILES

8.1 Netmarble
  8.1.1 Netmarble Profile
  8.1.2 Netmarble Sales, Growth Rate and Global Market Share from 2015-2020
  8.1.3 Netmarble Product/Solution Launches and Enhancements Analysis
  8.1.4 Netmarble Business Overview/Recent Development/Acquisitions
8.2 EA
  8.2.1 EA Profile
  8.2.2 EA Sales, Growth Rate and Global Market Share from 2015-2020
  8.2.3 EA Product/Solution Launches and Enhancements Analysis
  8.2.4 EA Business Overview/Recent Development/Acquisitions
8.3 Mixi
  8.3.1 Mixi Profile
  8.3.2 Mixi Sales, Growth Rate and Global Market Share from 2015-2020
  8.3.3 Mixi Product/Solution Launches and Enhancements Analysis
  8.3.4 Mixi Business Overview/Recent Development/Acquisitions
8.4 Activision Blizzard
  8.4.1 Activision Blizzard Profile
  8.4.2 Activision Blizzard Sales, Growth Rate and Global Market Share from 2015-2020
  8.4.3 Activision Blizzard Product/Solution Launches and Enhancements Analysis
  8.4.4 Activision Blizzard Business Overview/Recent Development/Acquisitions
8.5 Sony
  8.5.1 Sony Profile
  8.5.2 Sony Sales, Growth Rate and Global Market Share from 2015-2020
  8.5.3 Sony Product/Solution Launches and Enhancements Analysis
  8.5.4 Sony Business Overview/Recent Development/Acquisitions
8.6 DeNA
  8.6.1 DeNA Profile
  8.6.2 DeNA Sales, Growth Rate and Global Market Share from 2015-2020
  8.6.3 DeNA Product/Solution Launches and Enhancements Analysis
  8.6.4 DeNA Business Overview/Recent Development/Acquisitions
8.7 Ubisoft
  8.7.1 Ubisoft Profile
  8.7.2 Ubisoft Sales, Growth Rate and Global Market Share from 2015-2020
  8.7.3 Ubisoft Product/Solution Launches and Enhancements Analysis
  8.7.4 Ubisoft Business Overview/Recent Development/Acquisitions
8.8 Tencent
  8.8.1 Tencent Profile
  8.8.2 Tencent Sales, Growth Rate and Global Market Share from 2015-2020
  8.8.3 Tencent Product/Solution Launches and Enhancements Analysis
  8.8.4 Tencent Business Overview/Recent Development/Acquisitions

9 GLOBAL MOBILE ESPORT MARKET-SEGMENTATION BY GEOGRAPHY

10 NORTH AMERICA

10.1 North America Mobile Esport Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
10.2 North America Mobile Esport Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
10.3 North America Mobile Esport Production Analysis from 2015-2020
10.4 North America Mobile Esport Consumption Analysis from 2015-2020
10.5 North America Mobile Esport Import and Export from 2015-2020
10.6 North America Mobile Esport Value, Production and Market Share by Type (2015-2020)
10.7 North America Mobile Esport Consumption, Value and Market Share by Application (2015-2020)
10.8 North America Mobile Esport by Country (United States, Canada)
  10.8.1 North America Mobile Esport Sales by Country (2015-2020)
  10.8.2 North America Mobile Esport Consumption Value by Country (2015-2020)
10.9 North America Mobile Esport Market PEST Analysis

11 EUROPE

11.1 Europe Mobile Esport Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
11.2 Europe Mobile Esport Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
11.3 Europe Mobile Esport Production Analysis from 2015-2020
11.4 Europe Mobile Esport Consumption Analysis from 2015-2020
11.5 Europe Mobile Esport Import and Export from 2015-2020
11.6 Europe Mobile Esport Value, Production and Market Share by Type (2015-2020)
11.7 Europe Mobile Esport Consumption, Value and Market Share by Application (2015-2020)
11.8 Europe Mobile Esport by Country (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden, Poland, Belgium)
  11.8.1 Europe Mobile Esport Sales by Country (2015-2020)
  11.8.2 Europe Mobile Esport Consumption Value by Country (2015-2020)
11.9 Europe Mobile Esport Market PEST Analysis

12 ASIA-PACIFIC

12.1 Asia-Pacific Mobile Esport Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
12.2 Asia-Pacific Mobile Esport Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
12.3 Asia-Pacific Mobile Esport Production Analysis from 2015-2020
12.4 Asia-Pacific Mobile Esport Consumption Analysis from 2015-2020
12.5 Asia-Pacific Mobile Esport Import and Export from 2015-2020
12.6 Asia-Pacific Mobile Esport Value, Production and Market Share by Type (2015-2020)
12.7 Asia-Pacific Mobile Esport Consumption, Value and Market Share by Application (2015-2020)
12.8 Asia-Pacific Mobile Esport by Country (China, Japan, South Korea, Australia, India, Taiwan, Indonesia, Thailand, Philippines, Malaysia)
  12.8.1 Asia-Pacific Mobile Esport Sales by Country (2015-2020)
  12.8.2 Asia-Pacific Mobile Esport Consumption Value by Country (2015-2020)
12.9 Asia-Pacific Mobile Esport Market PEST Analysis

13 LATIN AMERICA

13.1 Latin America Mobile Esport Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
13.2 Latin America Mobile Esport Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
13.3 Latin America Mobile Esport Production Analysis from 2015-2020
13.4 Latin America Mobile Esport Consumption Analysis from 2015-2020
13.5 Latin America Mobile Esport Import and Export from 2015-2020
13.6 Latin America Mobile Esport Value, Production and Market Share by Type (2015-2020)
13.7 Latin America Mobile Esport Consumption, Value and Market Share by Application (2015-2020)
13.8 Latin America Mobile Esport by Country (Brazil, Mexico, Argentina, Columbia, Chile)
  13.8.1 Latin America Mobile Esport Sales by Country (2015-2020)
  13.8.2 Latin America Mobile Esport Consumption Value by Country (2015-2020)
13.9 Latin America Mobile Esport Market PEST Analysis

14 MIDDLE EAST & AFRICA

14.1 Middle East & Africa Mobile Esport Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2015-2020
14.2 Middle East & Africa Mobile Esport Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2015-2020
14.3 Middle East & Africa Mobile Esport Production Analysis from 2015-2020
14.4 Middle East & Africa Mobile Esport Consumption Analysis from 2015-2020
14.5 Middle East & Africa Mobile Esport Import and Export from 2015-2020
14.6 Middle East & Africa Mobile Esport Value, Production and Market Share by Type (2015-2020)
14.7 Middle East & Africa Mobile Esport Consumption, Value and Market Share by Application (2015-2020)
14.8 Middle East & Africa Mobile Esport by Country (Saudi Arabia, UAE, Egypt, Nigeria, South Africa)
  14.8.1 Middle East & Africa Mobile Esport Sales by Country (2015-2020)
  14.8.2 Middle East & Africa Mobile Esport Consumption Value by Country (2015-2020)
14.9 Middle East & Africa Mobile Esport Market PEST Analysis

15 FUTURE FORECAST OF THE GLOBAL MOBILE ESPORT MARKET FROM 2020-2027

15.1 Future Forecast of the Global Mobile Esport Market from 2020-2027 Segment by Region
15.2 Global Mobile Esport Production and Growth Rate Forecast by Type (2020-2027)
15.3 Global Mobile Esport Consumption and Growth Rate Forecast by Application (2020-2027)

16 APPENDIX

16.1 Methodology
16.2 Research Data Source

LIST OF TABLES AND FIGURES

Global Mobile Esport Market Value ($) and Growth Rate of Mobile Esport from 2015-2027
Global Mobile Esport Production and Growth Rate Segment by Product Type from 2015-2027
Global Mobile Esport Consumption and Growth Rate Segment by Application from 2015-2027
Figure Mobile Esport Picture
Table Product Specifications of Mobile Esport
Table Driving Factors for this Market
Table Industry News of Mobile Esport Market
Figure Value Chain Status of Mobile Esport
Table Midstream Major Company Analysis (by Manufacturing Base, by Product Type)
Table Distributors/Traders
Table Downstream Major Customer Analysis (by Region, by Preference)
Table Global Mobile Esport Production and Growth Rate Segment by Product Type from 2015-2020
Table Global Mobile Esport Value ($) and Growth Rate Segment by Product Type from 2015-2020
Figure Real-time strategy (RTS) of Mobile Esport
Figure First-person shooter (FPS) of Mobile Esport
Figure Multiplayer online battle arena (MOBA) of Mobile Esport
Table Global Mobile Esport Consumption and Growth Rate Segment by Application from 2015-2020
Table Global Mobile Esport Value ($) and Growth Rate Segment by Application from 2015-2020
Figure Online of Mobile Esport
Figure Offline of Mobile Esport
Table Global Mobile Esport Consumption and Growth Rate Segment by Marketing Channel from 2015-2020
Table Global Mobile Esport Value ($) and Growth Rate Segment by Marketing Channel from 2015-2020
Figure Traditional Marketing Channel (Offline) of Mobile Esport
Figure Online Channel of Mobile Esport
Table Netmarble Profile (Company Name, Plants Distribution, Sales Region)
Figure Netmarble Sales and Growth Rate from 2015-2020
Figure Netmarble Revenue ($) and Global Market Share from 2015-2020
Table Netmarble Mobile Esport Sales, Price, Revenue, Gross Margin (2015-2020)
Table EA Profile (Company Name, Plants Distribution, Sales Region)
Figure EA Sales and Growth Rate from 2015-2020
Figure EA Revenue ($) and Global Market Share from 2015-2020
Table EA Mobile Esport Sales, Price, Revenue, Gross Margin (2015-2020)
Table Mixi Profile (Company Name, Plants Distribution, Sales Region)
Figure Mixi Sales and Growth Rate from 2015-2020
Figure Mixi Revenue ($) and Global Market Share from 2015-2020
Table Mixi Mobile Esport Sales, Price, Revenue, Gross Margin (2015-2020)
Table Activision Blizzard Profile (Company Name, Plants Distribution, Sales Region)
Figure Activision Blizzard Sales and Growth Rate from 2015-2020
Figure Activision Blizzard Revenue ($) and Global Market Share from 2015-2020
Table Activision Blizzard Mobile Esport Sales, Price, Revenue, Gross Margin (2015-2020)
Table Sony Profile (Company Name, Plants Distribution, Sales Region)
Figure Sony Sales and Growth Rate from 2015-2020
Figure Sony Revenue ($) and Global Market Share from 2015-2020
Table Sony Mobile Esport Sales, Price, Revenue, Gross Margin (2015-2020)
Table DeNA Profile (Company Name, Plants Distribution, Sales Region)
Figure DeNA Sales and Growth Rate from 2015-2020
Figure DeNA Revenue ($) and Global Market Share from 2015-2020
Table DeNA Mobile Esport Sales, Price, Revenue, Gross Margin (2015-2020)
Table Ubisoft Profile (Company Name, Plants Distribution, Sales Region)
Figure Ubisoft Sales and Growth Rate from 2015-2020
Figure Ubisoft Revenue ($) and Global Market Share from 2015-2020
Table Ubisoft Mobile Esport Sales, Price, Revenue, Gross Margin (2015-2020)
Table Tencent Profile (Company Name, Plants Distribution, Sales Region)
Figure Tencent Sales and Growth Rate from 2015-2020
Figure Tencent Revenue ($) and Global Market Share from 2015-2020
Table Tencent Mobile Esport Sales, Price, Revenue, Gross Margin (2015-2020)
Table Global Mobile Esport Production Value ($) by Region from 2015-2020
Table Global Mobile Esport Production Value Share by Region from 2015-2020
Table Global Mobile Esport Production by Region from 2015-2020
Table Global Mobile Esport Consumption Value ($) by Region from 2015-2020
Table Global Mobile Esport Consumption by Region from 2015-2020
Table North America Mobile Esport Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table North America Mobile Esport Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table North America Mobile Esport Import and Export from 2015-2020
Table North America Mobile Esport Value ($) by Type (2015-2020)
Table North America Mobile Esport Production by Type (2015-2020)
Table North America Mobile Esport Consumption by Application (2015-2020)
Table North America Mobile Esport Consumption by Country (2015-2020)
Table North America Mobile Esport Consumption Value ($) by Country (2015-2020)
Figure North America Mobile Esport Market PEST Analysis
Table Europe Mobile Esport Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Europe Mobile Esport Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Europe Mobile Esport Import and Export from 2015-2020
Table Europe Mobile Esport Value ($) by Type (2015-2020)
Table Europe Mobile Esport Production by Type (2015-2020)
Table Europe Mobile Esport Consumption by Application (2015-2020)
Table Europe Mobile Esport Consumption by Country (2015-2020)
Table Europe Mobile Esport Consumption Value ($) by Country (2015-2020)
Figure Europe Mobile Esport Market PEST Analysis
Table Asia-Pacific Mobile Esport Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Asia-Pacific Mobile Esport Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Asia-Pacific Mobile Esport Import and Export from 2015-2020
Table Asia-Pacific Mobile Esport Value ($) by Type (2015-2020)
Table Asia-Pacific Mobile Esport Production by Type (2015-2020)
Table Asia-Pacific Mobile Esport Consumption by Application (2015-2020)
Table Asia-Pacific Mobile Esport Consumption by Country (2015-2020)
Table Asia-Pacific Mobile Esport Consumption Value ($) by Country (2015-2020)
Figure Asia-Pacific Mobile Esport Market PEST Analysis
Table Latin America Mobile Esport Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Latin America Mobile Esport Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Latin America Mobile Esport Import and Export from 2015-2020
Table Latin America Mobile Esport Value ($) by Type (2015-2020)
Table Latin America Mobile Esport Production by Type (2015-2020)
Table Latin America Mobile Esport Consumption by Application (2015-2020)
Table Latin America Mobile Esport Consumption by Country (2015-2020)
Table Latin America Mobile Esport Consumption Value ($) by Country (2015-2020)
Figure Latin America Mobile Esport Market PEST Analysis
Table Middle East & Africa Mobile Esport Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2015-2020
Table Middle East & Africa Mobile Esport Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2015-2020
Table Middle East & Africa Mobile Esport Import and Export from 2015-2020
Table Middle East & Africa Mobile Esport Value ($) by Type (2015-2020)
Table Middle East & Africa Mobile Esport Production by Type (2015-2020)
Table Middle East & Africa Mobile Esport Consumption by Application (2015-2020)
Table Middle East & Africa Mobile Esport Consumption by Country (2015-2020)
Table Middle East & Africa Mobile Esport Consumption Value ($) by Country (2015-2020)
Figure Middle East & Africa Mobile Esport Market PEST Analysis
Table Global Mobile Esport Value ($) and Growth Rate Forecast by Region (2020-2027)
Table Global Mobile Esport Production and Growth Rate Forecast by Region (2020-2027)
Table Global Mobile Esport Consumption and Growth Rate Forecast by Region (2020-2027)
Table Global Mobile Esport Production and Growth Rate Forecast by Type (2020-2027)
Table Global Mobile Esport Consumption and Growth Rate Forecast by Application (2020-2027)


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