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Global Virtual Reality Content Creation Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023

August 2018 | 117 pages | ID: G391D8A573EEN
GlobalInfoResearch

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Virtual reality creates a digital environment to provide real lifelike experience to the user.

SCOPE OF THE REPORT:

This report studies the Virtual Reality Content Creation market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Virtual Reality Content Creation market by product type and applications/end industries.
Increasing adoption of virtual reality technology by media and entertainment segment have boosted the growth of the virtual reality content creation market globally.
The global Virtual Reality Content Creation market is valued at 450 million USD in 2017 and is expected to reach 12900 million USD by the end of 2023, growing at a CAGR of 75.0% between 2017 and 2023.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Virtual Reality Content Creation.

Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.

Market Segment by Companies, this report covers
  • 360 Labs
  • Blippar
  • Koncept VR
  • Matterport
  • Panedia Pty Ltd
  • SubVRsive
  • Vizor
  • Voxelus
  • WeMakeVR
  • Wevr
Market Segment by Regions, regional analysis covers
  • North America (United States, Canada and Mexico)
  • Europe (Germany, France, UK, Russia and Italy)
  • Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
  • South America (Brazil, Argentina, Colombia)
  • Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
  • Videos
  • 360 Degree Photos
  • Games
Market Segment by Applications, can be divided into
  • Gaming and Entertainment
  • Engineering
  • Healthcare
  • Retail
  • Military and Education
  • Others
1 VIRTUAL REALITY CONTENT CREATION MARKET OVERVIEW

1.1 Product Overview and Scope of Virtual Reality Content Creation
1.2 Classification of Virtual Reality Content Creation by Types
  1.2.1 Global Virtual Reality Content Creation Revenue Comparison by Types (2017-2023)
  1.2.2 Global Virtual Reality Content Creation Revenue Market Share by Types in 2017
  1.2.3 Videos
  1.2.4 360 Degree Photos
  1.2.5 Games
1.3 Global Virtual Reality Content Creation Market by Application
  1.3.1 Global Virtual Reality Content Creation Market Size and Market Share Comparison by Applications (2013-2023)
  1.3.2 Gaming and Entertainment
  1.3.3 Engineering
  1.3.4 Healthcare
  1.3.5 Retail
  1.3.6 Military and Education
  1.3.7 Others
1.4 Global Virtual Reality Content Creation Market by Regions
  1.4.1 Global Virtual Reality Content Creation Market Size (Million USD) Comparison by Regions (2013-2023)
  1.4.1 North America (USA, Canada and Mexico) Virtual Reality Content Creation Status and Prospect (2013-2023)
  1.4.2 Europe (Germany, France, UK, Russia and Italy) Virtual Reality Content Creation Status and Prospect (2013-2023)
  1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Virtual Reality Content Creation Status and Prospect (2013-2023)
  1.4.4 South America (Brazil, Argentina, Colombia) Virtual Reality Content Creation Status and Prospect (2013-2023)
  1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Virtual Reality Content Creation Status and Prospect (2013-2023)
1.5 Global Market Size of Virtual Reality Content Creation (2013-2023)

2 MANUFACTURERS PROFILES

2.1 360 Labs
  2.1.1 Business Overview
  2.1.2 Virtual Reality Content Creation Type and Applications
    2.1.2.1 Product A
    2.1.2.2 Product B
  2.1.3 360 Labs Virtual Reality Content Creation Revenue, Gross Margin and Market Share (2016-2017)
2.2 Blippar
  2.2.1 Business Overview
  2.2.2 Virtual Reality Content Creation Type and Applications
    2.2.2.1 Product A
    2.2.2.2 Product B
  2.2.3 Blippar Virtual Reality Content Creation Revenue, Gross Margin and Market Share (2016-2017)
2.3 Koncept VR
  2.3.1 Business Overview
  2.3.2 Virtual Reality Content Creation Type and Applications
    2.3.2.1 Product A
    2.3.2.2 Product B
  2.3.3 Koncept VR Virtual Reality Content Creation Revenue, Gross Margin and Market Share (2016-2017)
2.4 Matterport
  2.4.1 Business Overview
  2.4.2 Virtual Reality Content Creation Type and Applications
    2.4.2.1 Product A
    2.4.2.2 Product B
  2.4.3 Matterport Virtual Reality Content Creation Revenue, Gross Margin and Market Share (2016-2017)
2.5 Panedia Pty Ltd
  2.5.1 Business Overview
  2.5.2 Virtual Reality Content Creation Type and Applications
    2.5.2.1 Product A
    2.5.2.2 Product B
  2.5.3 Panedia Pty Ltd Virtual Reality Content Creation Revenue, Gross Margin and Market Share (2016-2017)
2.6 SubVRsive
  2.6.1 Business Overview
  2.6.2 Virtual Reality Content Creation Type and Applications
    2.6.2.1 Product A
    2.6.2.2 Product B
  2.6.3 SubVRsive Virtual Reality Content Creation Revenue, Gross Margin and Market Share (2016-2017)
2.7 Vizor
  2.7.1 Business Overview
  2.7.2 Virtual Reality Content Creation Type and Applications
    2.7.2.1 Product A
    2.7.2.2 Product B
  2.7.3 Vizor Virtual Reality Content Creation Revenue, Gross Margin and Market Share (2016-2017)
2.8 Voxelus
  2.8.1 Business Overview
  2.8.2 Virtual Reality Content Creation Type and Applications
    2.8.2.1 Product A
    2.8.2.2 Product B
  2.8.3 Voxelus Virtual Reality Content Creation Revenue, Gross Margin and Market Share (2016-2017)
2.9 WeMakeVR
  2.9.1 Business Overview
  2.9.2 Virtual Reality Content Creation Type and Applications
    2.9.2.1 Product A
    2.9.2.2 Product B
  2.9.3 WeMakeVR Virtual Reality Content Creation Revenue, Gross Margin and Market Share (2016-2017)
2.10 Wevr
  2.10.1 Business Overview
  2.10.2 Virtual Reality Content Creation Type and Applications
    2.10.2.1 Product A
    2.10.2.2 Product B
  2.10.3 Wevr Virtual Reality Content Creation Revenue, Gross Margin and Market Share (2016-2017)

3 GLOBAL VIRTUAL REALITY CONTENT CREATION MARKET COMPETITION, BY PLAYERS

3.1 Global Virtual Reality Content Creation Revenue and Share by Players (2013-2018)
3.2 Market Concentration Rate
  3.2.1 Top 5 Virtual Reality Content Creation Players Market Share
  3.2.2 Top 10 Virtual Reality Content Creation Players Market Share
3.3 Market Competition Trend

4 GLOBAL VIRTUAL REALITY CONTENT CREATION MARKET SIZE BY REGIONS

4.1 Global Virtual Reality Content Creation Revenue and Market Share by Regions
4.2 North America Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
4.3 Europe Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
4.5 South America Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)

5 NORTH AMERICA VIRTUAL REALITY CONTENT CREATION REVENUE BY COUNTRIES

5.1 North America Virtual Reality Content Creation Revenue by Countries (2013-2018)
5.2 USA Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
5.3 Canada Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
5.4 Mexico Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)

6 EUROPE VIRTUAL REALITY CONTENT CREATION REVENUE BY COUNTRIES

6.1 Europe Virtual Reality Content Creation Revenue by Countries (2013-2018)
6.2 Germany Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
6.3 UK Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
6.4 France Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
6.5 Russia Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
6.6 Italy Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)

7 ASIA-PACIFIC VIRTUAL REALITY CONTENT CREATION REVENUE BY COUNTRIES

7.1 Asia-Pacific Virtual Reality Content Creation Revenue by Countries (2013-2018)
7.2 China Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
7.3 Japan Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
7.4 Korea Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
7.5 India Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
7.6 Southeast Asia Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)

8 SOUTH AMERICA VIRTUAL REALITY CONTENT CREATION REVENUE BY COUNTRIES

8.1 South America Virtual Reality Content Creation Revenue by Countries (2013-2018)
8.2 Brazil Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
8.3 Argentina Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
8.4 Colombia Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)

9 MIDDLE EAST AND AFRICA REVENUE VIRTUAL REALITY CONTENT CREATION BY COUNTRIES

9.1 Middle East and Africa Virtual Reality Content Creation Revenue by Countries (2013-2018)
9.2 Saudi Arabia Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
9.3 UAE Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
9.4 Egypt Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
9.5 Nigeria Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
9.6 South Africa Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)

10 GLOBAL VIRTUAL REALITY CONTENT CREATION MARKET SEGMENT BY TYPE

10.1 Global Virtual Reality Content Creation Revenue and Market Share by Type (2013-2018)
10.2 Global Virtual Reality Content Creation Market Forecast by Type (2018-2023)
10.3 Videos Revenue Growth Rate (2013-2023)
10.4 360 Degree Photos Revenue Growth Rate (2013-2023)
10.5 Games Revenue Growth Rate (2013-2023)

11 GLOBAL VIRTUAL REALITY CONTENT CREATION MARKET SEGMENT BY APPLICATION

11.1 Global Virtual Reality Content Creation Revenue Market Share by Application (2013-2018)
11.2 Virtual Reality Content Creation Market Forecast by Application (2018-2023)
11.3 Gaming and Entertainment Revenue Growth (2013-2018)
11.4 Engineering Revenue Growth (2013-2018)
11.5 Healthcare Revenue Growth (2013-2018)
11.6 Retail Revenue Growth (2013-2018)
11.7 Military and Education Revenue Growth (2013-2018)
11.8 Others Revenue Growth (2013-2018)

12 GLOBAL VIRTUAL REALITY CONTENT CREATION MARKET SIZE FORECAST (2018-2023)

12.1 Global Virtual Reality Content Creation Market Size Forecast (2018-2023)
12.2 Global Virtual Reality Content Creation Market Forecast by Regions (2018-2023)
12.3 North America Virtual Reality Content Creation Revenue Market Forecast (2018-2023)
12.4 Europe Virtual Reality Content Creation Revenue Market Forecast (2018-2023)
12.5 Asia-Pacific Virtual Reality Content Creation Revenue Market Forecast (2018-2023)
12.6 South America Virtual Reality Content Creation Revenue Market Forecast (2018-2023)
12.7 Middle East and Africa Virtual Reality Content Creation Revenue Market Forecast (2018-2023)

13 RESEARCH FINDINGS AND CONCLUSION

14 APPENDIX

14.1 Methodology
14.2 Data Source



LIST OF TABLES AND FIGURES

Figure Virtual Reality Content Creation Picture
Table Product Specifications of Virtual Reality Content Creation
Table Global Virtual Reality Content Creation and Revenue (Million USD) Market Split by Product Type
Figure Global Virtual Reality Content Creation Revenue Market Share by Types in 2017
Figure Videos Picture
Figure 360 Degree Photos Picture
Figure Games Picture
Table Global Virtual Reality Content Creation Revenue (Million USD) by Application (2013-2023)
Figure Virtual Reality Content Creation Revenue Market Share by Applications in 2017
Figure Gaming and Entertainment Picture
Figure Engineering Picture
Figure Healthcare Picture
Figure Retail Picture
Figure Military and Education Picture
Figure Others Picture
Table Global Market Virtual Reality Content Creation Revenue (Million USD) Comparison by Regions 2013-2023
Figure North America Virtual Reality Content Creation Revenue (Million USD) and Growth Rate (2013-2023)
Figure Europe Virtual Reality Content Creation Revenue (Million USD) and Growth Rate (2013-2023)
Figure Asia-Pacific Virtual Reality Content Creation Revenue (Million USD) and Growth Rate (2013-2023)
Figure South America Virtual Reality Content Creation Revenue (Million USD) and Growth Rate (2013-2023)
Figure Middle East and Africa Virtual Reality Content Creation Revenue (Million USD) and Growth Rate (2013-2023)
Figure Global Virtual Reality Content Creation Revenue (Million USD) and Growth Rate (2013-2023)
Table 360 Labs Basic Information, Manufacturing Base and Competitors
Table 360 Labs Virtual Reality Content Creation Type and Applications
Table 360 Labs Virtual Reality Content Creation Revenue, Gross Margin and Market Share (2016-2017)
Table Blippar Basic Information, Manufacturing Base and Competitors
Table Blippar Virtual Reality Content Creation Type and Applications
Table Blippar Virtual Reality Content Creation Revenue, Gross Margin and Market Share (2016-2017)
Table Koncept VR Basic Information, Manufacturing Base and Competitors
Table Koncept VR Virtual Reality Content Creation Type and Applications
Table Koncept VR Virtual Reality Content Creation Revenue, Gross Margin and Market Share (2016-2017)
Table Matterport Basic Information, Manufacturing Base and Competitors
Table Matterport Virtual Reality Content Creation Type and Applications
Table Matterport Virtual Reality Content Creation Revenue, Gross Margin and Market Share (2016-2017)
Table Panedia Pty Ltd Basic Information, Manufacturing Base and Competitors
Table Panedia Pty Ltd Virtual Reality Content Creation Type and Applications
Table Panedia Pty Ltd Virtual Reality Content Creation Revenue, Gross Margin and Market Share (2016-2017)
Table SubVRsive Basic Information, Manufacturing Base and Competitors
Table SubVRsive Virtual Reality Content Creation Type and Applications
Table SubVRsive Virtual Reality Content Creation Revenue, Gross Margin and Market Share (2016-2017)
Table Vizor Basic Information, Manufacturing Base and Competitors
Table Vizor Virtual Reality Content Creation Type and Applications
Table Vizor Virtual Reality Content Creation Revenue, Gross Margin and Market Share (2016-2017)
Table Voxelus Basic Information, Manufacturing Base and Competitors
Table Voxelus Virtual Reality Content Creation Type and Applications
Table Voxelus Virtual Reality Content Creation Revenue, Gross Margin and Market Share (2016-2017)
Table WeMakeVR Basic Information, Manufacturing Base and Competitors
Table WeMakeVR Virtual Reality Content Creation Type and Applications
Table WeMakeVR Virtual Reality Content Creation Revenue, Gross Margin and Market Share (2016-2017)
Table Wevr Basic Information, Manufacturing Base and Competitors
Table Wevr Virtual Reality Content Creation Type and Applications
Table Wevr Virtual Reality Content Creation Revenue, Gross Margin and Market Share (2016-2017)
Table Global Virtual Reality Content Creation Revenue (Million USD) by Players (2013-2018)
Table Global Virtual Reality Content Creation Revenue Share by Players (2013-2018)
Figure Global Virtual Reality Content Creation Revenue Share by Players in 2016
Figure Global Virtual Reality Content Creation Revenue Share by Players in 2017
Figure Global Top 5 Players Virtual Reality Content Creation Revenue Market Share in 2017
Figure Global Top 10 Players Virtual Reality Content Creation Revenue Market Share in 2017
Figure Global Virtual Reality Content Creation Revenue (Million USD) and Growth Rate (%) (2013-2018)
Table Global Virtual Reality Content Creation Revenue (Million USD) by Regions (2013-2018)
Table Global Virtual Reality Content Creation Revenue Market Share by Regions (2013-2018)
Figure Global Virtual Reality Content Creation Revenue Market Share by Regions (2013-2018)
Figure Global Virtual Reality Content Creation Revenue Market Share by Regions in 2017
Figure North America Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Figure Europe Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Figure Asia-Pacific Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Figure South America Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Figure Middle East and Africa Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Table North America Virtual Reality Content Creation Revenue by Countries (2013-2018)
Table North America Virtual Reality Content Creation Revenue Market Share by Countries (2013-2018)
Figure North America Virtual Reality Content Creation Revenue Market Share by Countries (2013-2018)
Figure North America Virtual Reality Content Creation Revenue Market Share by Countries in 2017
Figure USA Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Figure Canada Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Figure Mexico Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Table Europe Virtual Reality Content Creation Revenue (Million USD) by Countries (2013-2018)
Figure Europe Virtual Reality Content Creation Revenue Market Share by Countries (2013-2018)
Figure Europe Virtual Reality Content Creation Revenue Market Share by Countries in 2017
Figure Germany Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Figure UK Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Figure France Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Figure Russia Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Figure Italy Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Table Asia-Pacific Virtual Reality Content Creation Revenue (Million USD) by Countries (2013-2018)
Figure Asia-Pacific Virtual Reality Content Creation Revenue Market Share by Countries (2013-2018)
Figure Asia-Pacific Virtual Reality Content Creation Revenue Market Share by Countries in 2017
Figure China Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Figure Japan Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Figure Korea Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Figure India Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Figure Southeast Asia Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Table South America Virtual Reality Content Creation Revenue by Countries (2013-2018)
Table South America Virtual Reality Content Creation Revenue Market Share by Countries (2013-2018)
Figure South America Virtual Reality Content Creation Revenue Market Share by Countries (2013-2018)
Figure South America Virtual Reality Content Creation Revenue Market Share by Countries in 2017
Figure Brazil Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Figure Argentina Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Figure Colombia Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Table Middle East and Africa Virtual Reality Content Creation Revenue (Million USD) by Countries (2013-2018)
Table Middle East and Africa Virtual Reality Content Creation Revenue Market Share by Countries (2013-2018)
Figure Middle East and Africa Virtual Reality Content Creation Revenue Market Share by Countries (2013-2018)
Figure Middle East and Africa Virtual Reality Content Creation Revenue Market Share by Countries in 2017
Figure Saudi Arabia Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Figure UAE Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Figure Egypt Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Figure Nigeria Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Figure South Africa Virtual Reality Content Creation Revenue and Growth Rate (2013-2018)
Table Global Virtual Reality Content Creation Revenue (Million USD) by Type (2013-2018)
Table Global Virtual Reality Content Creation Revenue Share by Type (2013-2018)
Figure Global Virtual Reality Content Creation Revenue Share by Type (2013-2018)
Figure Global Virtual Reality Content Creation Revenue Share by Type in 2017
Table Global Virtual Reality Content Creation Revenue Forecast by Type (2018-2023)
Figure Global Virtual Reality Content Creation Market Share Forecast by Type (2018-2023)
Figure Global Videos Revenue Growth Rate (2013-2018)
Figure Global 360 Degree Photos Revenue Growth Rate (2013-2018)
Figure Global Games Revenue Growth Rate (2013-2018)
Table Global Virtual Reality Content Creation Revenue by Application (2013-2018)
Table Global Virtual Reality Content Creation Revenue Share by Application (2013-2018)
Figure Global Virtual Reality Content Creation Revenue Share by Application (2013-2018)
Figure Global Virtual Reality Content Creation Revenue Share by Application in 2017
Table Global Virtual Reality Content Creation Revenue Forecast by Application (2018-2023)
Figure Global Virtual Reality Content Creation Market Share Forecast by Application (2018-2023)
Figure Global Gaming and Entertainment Revenue Growth Rate (2013-2018)
Figure Global Engineering Revenue Growth Rate (2013-2018)
Figure Global Healthcare Revenue Growth Rate (2013-2018)
Figure Global Retail Revenue Growth Rate (2013-2018)
Figure Global Military and Education Revenue Growth Rate (2013-2018)
Figure Global Others Revenue Growth Rate (2013-2018)
Figure Global Virtual Reality Content Creation Revenue (Million USD) and Growth Rate Forecast (2018 -2023)
Table Global Virtual Reality Content Creation Revenue (Million USD) Forecast by Regions (2018-2023)
Figure Global Virtual Reality Content Creation Revenue Market Share Forecast by Regions (2018-2023)
Figure North America Virtual Reality Content Creation Revenue Market Forecast (2018-2023)
Figure Europe Virtual Reality Content Creation Revenue Market Forecast (2018-2023)
Figure Asia-Pacific Virtual Reality Content Creation Revenue Market Forecast (2018-2023)
Figure South America Virtual Reality Content Creation Revenue Market Forecast (2018-2023)
Figure Middle East and Africa Virtual Reality Content Creation Revenue Market Forecast (2018-2023)


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