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Global Social Gaming Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023

August 2018 | 136 pages | ID: GCDA4537568EN
GlobalInfoResearch

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Social Gaming or Online gaming refers to the activity or practice of playing an online game on a social media platform.

SCOPE OF THE REPORT:

This report studies the Social Gaming market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Social Gaming market by product type and applications/end industries.
The global Social Gaming market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Social Gaming.

Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.

Market Segment by Companies, this report covers
  • Activision Blizzard
  • Electronic Arts
  • King Digital Entertainment
  • Supercell
  • Behaviour Interactive
  • Wooga
  • Zynga
  • Etermax
  • Peak Games
  • Tencent
  • TinyCo
  • Gameloft
  • CrowdStar
  • Aeria Games GmbH
  • DeNA Co., Ltd
Market Segment by Regions, regional analysis covers
  • North America (United States, Canada and Mexico)
  • Europe (Germany, France, UK, Russia and Italy)
  • Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
  • South America (Brazil, Argentina, Colombia)
  • Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
  • Voice Social Gaming
  • Video Social Gaming
Market Segment by Applications, can be divided into
  • Male
  • Female
1 SOCIAL GAMING MARKET OVERVIEW

1.1 Product Overview and Scope of Social Gaming
1.2 Classification of Social Gaming by Types
  1.2.1 Global Social Gaming Revenue Comparison by Types (2017-2023)
  1.2.2 Global Social Gaming Revenue Market Share by Types in 2017
  1.2.3 Voice Social Gaming
  1.2.4 Video Social Gaming
1.3 Global Social Gaming Market by Application
  1.3.1 Global Social Gaming Market Size and Market Share Comparison by Applications (2013-2023)
  1.3.2 Male
  1.3.3 Female
1.4 Global Social Gaming Market by Regions
  1.4.1 Global Social Gaming Market Size (Million USD) Comparison by Regions (2013-2023)
  1.4.1 North America (USA, Canada and Mexico) Social Gaming Status and Prospect (2013-2023)
  1.4.2 Europe (Germany, France, UK, Russia and Italy) Social Gaming Status and Prospect (2013-2023)
  1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Social Gaming Status and Prospect (2013-2023)
  1.4.4 South America (Brazil, Argentina, Colombia) Social Gaming Status and Prospect (2013-2023)
  1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Social Gaming Status and Prospect (2013-2023)
1.5 Global Market Size of Social Gaming (2013-2023)

2 MANUFACTURERS PROFILES

2.1 Activision Blizzard
  2.1.1 Business Overview
  2.1.2 Social Gaming Type and Applications
    2.1.2.1 Product A
    2.1.2.2 Product B
  2.1.3 Activision Blizzard Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.2 Electronic Arts
  2.2.1 Business Overview
  2.2.2 Social Gaming Type and Applications
    2.2.2.1 Product A
    2.2.2.2 Product B
  2.2.3 Electronic Arts Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.3 King Digital Entertainment
  2.3.1 Business Overview
  2.3.2 Social Gaming Type and Applications
    2.3.2.1 Product A
    2.3.2.2 Product B
  2.3.3 King Digital Entertainment Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.4 Supercell
  2.4.1 Business Overview
  2.4.2 Social Gaming Type and Applications
    2.4.2.1 Product A
    2.4.2.2 Product B
  2.4.3 Supercell Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.5 Behaviour Interactive
  2.5.1 Business Overview
  2.5.2 Social Gaming Type and Applications
    2.5.2.1 Product A
    2.5.2.2 Product B
  2.5.3 Behaviour Interactive Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.6 Wooga
  2.6.1 Business Overview
  2.6.2 Social Gaming Type and Applications
    2.6.2.1 Product A
    2.6.2.2 Product B
  2.6.3 Wooga Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.7 Zynga
  2.7.1 Business Overview
  2.7.2 Social Gaming Type and Applications
    2.7.2.1 Product A
    2.7.2.2 Product B
  2.7.3 Zynga Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.8 Etermax
  2.8.1 Business Overview
  2.8.2 Social Gaming Type and Applications
    2.8.2.1 Product A
    2.8.2.2 Product B
  2.8.3 Etermax Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.9 Peak Games
  2.9.1 Business Overview
  2.9.2 Social Gaming Type and Applications
    2.9.2.1 Product A
    2.9.2.2 Product B
  2.9.3 Peak Games Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.10 Tencent
  2.10.1 Business Overview
  2.10.2 Social Gaming Type and Applications
    2.10.2.1 Product A
    2.10.2.2 Product B
  2.10.3 Tencent Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.11 TinyCo
  2.11.1 Business Overview
  2.11.2 Social Gaming Type and Applications
    2.11.2.1 Product A
    2.11.2.2 Product B
  2.11.3 TinyCo Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.12 Gameloft
  2.12.1 Business Overview
  2.12.2 Social Gaming Type and Applications
    2.12.2.1 Product A
    2.12.2.2 Product B
  2.12.3 Gameloft Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.13 CrowdStar
  2.13.1 Business Overview
  2.13.2 Social Gaming Type and Applications
    2.13.2.1 Product A
    2.13.2.2 Product B
  2.13.3 CrowdStar Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.14 Aeria Games GmbH
  2.14.1 Business Overview
  2.14.2 Social Gaming Type and Applications
    2.14.2.1 Product A
    2.14.2.2 Product B
  2.14.3 Aeria Games GmbH Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.15 DeNA Co., Ltd
  2.15.1 Business Overview
  2.15.2 Social Gaming Type and Applications
    2.15.2.1 Product A
    2.15.2.2 Product B
  2.15.3 DeNA Co., Ltd Social Gaming Revenue, Gross Margin and Market Share (2016-2017)

3 GLOBAL SOCIAL GAMING MARKET COMPETITION, BY PLAYERS

3.1 Global Social Gaming Revenue and Share by Players (2013-2018)
3.2 Market Concentration Rate
  3.2.1 Top 5 Social Gaming Players Market Share
  3.2.2 Top 10 Social Gaming Players Market Share
3.3 Market Competition Trend

4 GLOBAL SOCIAL GAMING MARKET SIZE BY REGIONS

4.1 Global Social Gaming Revenue and Market Share by Regions
4.2 North America Social Gaming Revenue and Growth Rate (2013-2018)
4.3 Europe Social Gaming Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific Social Gaming Revenue and Growth Rate (2013-2018)
4.5 South America Social Gaming Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa Social Gaming Revenue and Growth Rate (2013-2018)

5 NORTH AMERICA SOCIAL GAMING REVENUE BY COUNTRIES

5.1 North America Social Gaming Revenue by Countries (2013-2018)
5.2 USA Social Gaming Revenue and Growth Rate (2013-2018)
5.3 Canada Social Gaming Revenue and Growth Rate (2013-2018)
5.4 Mexico Social Gaming Revenue and Growth Rate (2013-2018)

6 EUROPE SOCIAL GAMING REVENUE BY COUNTRIES

6.1 Europe Social Gaming Revenue by Countries (2013-2018)
6.2 Germany Social Gaming Revenue and Growth Rate (2013-2018)
6.3 UK Social Gaming Revenue and Growth Rate (2013-2018)
6.4 France Social Gaming Revenue and Growth Rate (2013-2018)
6.5 Russia Social Gaming Revenue and Growth Rate (2013-2018)
6.6 Italy Social Gaming Revenue and Growth Rate (2013-2018)

7 ASIA-PACIFIC SOCIAL GAMING REVENUE BY COUNTRIES

7.1 Asia-Pacific Social Gaming Revenue by Countries (2013-2018)
7.2 China Social Gaming Revenue and Growth Rate (2013-2018)
7.3 Japan Social Gaming Revenue and Growth Rate (2013-2018)
7.4 Korea Social Gaming Revenue and Growth Rate (2013-2018)
7.5 India Social Gaming Revenue and Growth Rate (2013-2018)
7.6 Southeast Asia Social Gaming Revenue and Growth Rate (2013-2018)

8 SOUTH AMERICA SOCIAL GAMING REVENUE BY COUNTRIES

8.1 South America Social Gaming Revenue by Countries (2013-2018)
8.2 Brazil Social Gaming Revenue and Growth Rate (2013-2018)
8.3 Argentina Social Gaming Revenue and Growth Rate (2013-2018)
8.4 Colombia Social Gaming Revenue and Growth Rate (2013-2018)

9 MIDDLE EAST AND AFRICA REVENUE SOCIAL GAMING BY COUNTRIES

9.1 Middle East and Africa Social Gaming Revenue by Countries (2013-2018)
9.2 Saudi Arabia Social Gaming Revenue and Growth Rate (2013-2018)
9.3 UAE Social Gaming Revenue and Growth Rate (2013-2018)
9.4 Egypt Social Gaming Revenue and Growth Rate (2013-2018)
9.5 Nigeria Social Gaming Revenue and Growth Rate (2013-2018)
9.6 South Africa Social Gaming Revenue and Growth Rate (2013-2018)

10 GLOBAL SOCIAL GAMING MARKET SEGMENT BY TYPE

10.1 Global Social Gaming Revenue and Market Share by Type (2013-2018)
10.2 Global Social Gaming Market Forecast by Type (2018-2023)
10.3 Voice Social Gaming Revenue Growth Rate (2013-2023)
10.4 Video Social Gaming Revenue Growth Rate (2013-2023)

11 GLOBAL SOCIAL GAMING MARKET SEGMENT BY APPLICATION

11.1 Global Social Gaming Revenue Market Share by Application (2013-2018)
11.2 Social Gaming Market Forecast by Application (2018-2023)
11.3 Male Revenue Growth (2013-2018)
11.4 Female Revenue Growth (2013-2018)

12 GLOBAL SOCIAL GAMING MARKET SIZE FORECAST (2018-2023)

12.1 Global Social Gaming Market Size Forecast (2018-2023)
12.2 Global Social Gaming Market Forecast by Regions (2018-2023)
12.3 North America Social Gaming Revenue Market Forecast (2018-2023)
12.4 Europe Social Gaming Revenue Market Forecast (2018-2023)
12.5 Asia-Pacific Social Gaming Revenue Market Forecast (2018-2023)
12.6 South America Social Gaming Revenue Market Forecast (2018-2023)
12.7 Middle East and Africa Social Gaming Revenue Market Forecast (2018-2023)

13 RESEARCH FINDINGS AND CONCLUSION

14 APPENDIX

14.1 Methodology
14.2 Data Source



LIST OF TABLES AND FIGURES

Figure Social Gaming Picture
Table Product Specifications of Social Gaming
Table Global Social Gaming and Revenue (Million USD) Market Split by Product Type
Figure Global Social Gaming Revenue Market Share by Types in 2017
Figure Voice Social Gaming Picture
Figure Video Social Gaming Picture
Table Global Social Gaming Revenue (Million USD) by Application (2013-2023)
Figure Social Gaming Revenue Market Share by Applications in 2017
Figure Male Picture
Figure Female Picture
Table Global Market Social Gaming Revenue (Million USD) Comparison by Regions 2013-2023
Figure North America Social Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure Europe Social Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure Asia-Pacific Social Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure South America Social Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure Middle East and Africa Social Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure Global Social Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Table Activision Blizzard Basic Information, Manufacturing Base and Competitors
Table Activision Blizzard Social Gaming Type and Applications
Table Activision Blizzard Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Electronic Arts Basic Information, Manufacturing Base and Competitors
Table Electronic Arts Social Gaming Type and Applications
Table Electronic Arts Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table King Digital Entertainment Basic Information, Manufacturing Base and Competitors
Table King Digital Entertainment Social Gaming Type and Applications
Table King Digital Entertainment Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Supercell Basic Information, Manufacturing Base and Competitors
Table Supercell Social Gaming Type and Applications
Table Supercell Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Behaviour Interactive Basic Information, Manufacturing Base and Competitors
Table Behaviour Interactive Social Gaming Type and Applications
Table Behaviour Interactive Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Wooga Basic Information, Manufacturing Base and Competitors
Table Wooga Social Gaming Type and Applications
Table Wooga Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Zynga Basic Information, Manufacturing Base and Competitors
Table Zynga Social Gaming Type and Applications
Table Zynga Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Etermax Basic Information, Manufacturing Base and Competitors
Table Etermax Social Gaming Type and Applications
Table Etermax Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Peak Games Basic Information, Manufacturing Base and Competitors
Table Peak Games Social Gaming Type and Applications
Table Peak Games Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Tencent Basic Information, Manufacturing Base and Competitors
Table Tencent Social Gaming Type and Applications
Table Tencent Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table TinyCo Basic Information, Manufacturing Base and Competitors
Table TinyCo Social Gaming Type and Applications
Table TinyCo Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Gameloft Basic Information, Manufacturing Base and Competitors
Table Gameloft Social Gaming Type and Applications
Table Gameloft Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table CrowdStar Basic Information, Manufacturing Base and Competitors
Table CrowdStar Social Gaming Type and Applications
Table CrowdStar Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Aeria Games GmbH Basic Information, Manufacturing Base and Competitors
Table Aeria Games GmbH Social Gaming Type and Applications
Table Aeria Games GmbH Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table DeNA Co., Ltd Basic Information, Manufacturing Base and Competitors
Table DeNA Co., Ltd Social Gaming Type and Applications
Table DeNA Co., Ltd Social Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Global Social Gaming Revenue (Million USD) by Players (2013-2018)
Table Global Social Gaming Revenue Share by Players (2013-2018)
Figure Global Social Gaming Revenue Share by Players in 2016
Figure Global Social Gaming Revenue Share by Players in 2017
Figure Global Top 5 Players Social Gaming Revenue Market Share in 2017
Figure Global Top 10 Players Social Gaming Revenue Market Share in 2017
Figure Global Social Gaming Revenue (Million USD) and Growth Rate (%) (2013-2018)
Table Global Social Gaming Revenue (Million USD) by Regions (2013-2018)
Table Global Social Gaming Revenue Market Share by Regions (2013-2018)
Figure Global Social Gaming Revenue Market Share by Regions (2013-2018)
Figure Global Social Gaming Revenue Market Share by Regions in 2017
Figure North America Social Gaming Revenue and Growth Rate (2013-2018)
Figure Europe Social Gaming Revenue and Growth Rate (2013-2018)
Figure Asia-Pacific Social Gaming Revenue and Growth Rate (2013-2018)
Figure South America Social Gaming Revenue and Growth Rate (2013-2018)
Figure Middle East and Africa Social Gaming Revenue and Growth Rate (2013-2018)
Table North America Social Gaming Revenue by Countries (2013-2018)
Table North America Social Gaming Revenue Market Share by Countries (2013-2018)
Figure North America Social Gaming Revenue Market Share by Countries (2013-2018)
Figure North America Social Gaming Revenue Market Share by Countries in 2017
Figure USA Social Gaming Revenue and Growth Rate (2013-2018)
Figure Canada Social Gaming Revenue and Growth Rate (2013-2018)
Figure Mexico Social Gaming Revenue and Growth Rate (2013-2018)
Table Europe Social Gaming Revenue (Million USD) by Countries (2013-2018)
Figure Europe Social Gaming Revenue Market Share by Countries (2013-2018)
Figure Europe Social Gaming Revenue Market Share by Countries in 2017
Figure Germany Social Gaming Revenue and Growth Rate (2013-2018)
Figure UK Social Gaming Revenue and Growth Rate (2013-2018)
Figure France Social Gaming Revenue and Growth Rate (2013-2018)
Figure Russia Social Gaming Revenue and Growth Rate (2013-2018)
Figure Italy Social Gaming Revenue and Growth Rate (2013-2018)
Table Asia-Pacific Social Gaming Revenue (Million USD) by Countries (2013-2018)
Figure Asia-Pacific Social Gaming Revenue Market Share by Countries (2013-2018)
Figure Asia-Pacific Social Gaming Revenue Market Share by Countries in 2017
Figure China Social Gaming Revenue and Growth Rate (2013-2018)
Figure Japan Social Gaming Revenue and Growth Rate (2013-2018)
Figure Korea Social Gaming Revenue and Growth Rate (2013-2018)
Figure India Social Gaming Revenue and Growth Rate (2013-2018)
Figure Southeast Asia Social Gaming Revenue and Growth Rate (2013-2018)
Table South America Social Gaming Revenue by Countries (2013-2018)
Table South America Social Gaming Revenue Market Share by Countries (2013-2018)
Figure South America Social Gaming Revenue Market Share by Countries (2013-2018)
Figure South America Social Gaming Revenue Market Share by Countries in 2017
Figure Brazil Social Gaming Revenue and Growth Rate (2013-2018)
Figure Argentina Social Gaming Revenue and Growth Rate (2013-2018)
Figure Colombia Social Gaming Revenue and Growth Rate (2013-2018)
Table Middle East and Africa Social Gaming Revenue (Million USD) by Countries (2013-2018)
Table Middle East and Africa Social Gaming Revenue Market Share by Countries (2013-2018)
Figure Middle East and Africa Social Gaming Revenue Market Share by Countries (2013-2018)
Figure Middle East and Africa Social Gaming Revenue Market Share by Countries in 2017
Figure Saudi Arabia Social Gaming Revenue and Growth Rate (2013-2018)
Figure UAE Social Gaming Revenue and Growth Rate (2013-2018)
Figure Egypt Social Gaming Revenue and Growth Rate (2013-2018)
Figure Nigeria Social Gaming Revenue and Growth Rate (2013-2018)
Figure South Africa Social Gaming Revenue and Growth Rate (2013-2018)
Table Global Social Gaming Revenue (Million USD) by Type (2013-2018)
Table Global Social Gaming Revenue Share by Type (2013-2018)
Figure Global Social Gaming Revenue Share by Type (2013-2018)
Figure Global Social Gaming Revenue Share by Type in 2017
Table Global Social Gaming Revenue Forecast by Type (2018-2023)
Figure Global Social Gaming Market Share Forecast by Type (2018-2023)
Figure Global Voice Social Gaming Revenue Growth Rate (2013-2018)
Figure Global Video Social Gaming Revenue Growth Rate (2013-2018)
Table Global Social Gaming Revenue by Application (2013-2018)
Table Global Social Gaming Revenue Share by Application (2013-2018)
Figure Global Social Gaming Revenue Share by Application (2013-2018)
Figure Global Social Gaming Revenue Share by Application in 2017
Table Global Social Gaming Revenue Forecast by Application (2018-2023)
Figure Global Social Gaming Market Share Forecast by Application (2018-2023)
Figure Global Male Revenue Growth Rate (2013-2018)
Figure Global Female Revenue Growth Rate (2013-2018)
Figure Global Social Gaming Revenue (Million USD) and Growth Rate Forecast (2018 -2023)
Table Global Social Gaming Revenue (Million USD) Forecast by Regions (2018-2023)
Figure Global Social Gaming Revenue Market Share Forecast by Regions (2018-2023)
Figure North America Social Gaming Revenue Market Forecast (2018-2023)
Figure Europe Social Gaming Revenue Market Forecast (2018-2023)
Figure Asia-Pacific Social Gaming Revenue Market Forecast (2018-2023)
Figure South America Social Gaming Revenue Market Forecast (2018-2023)
Figure Middle East and Africa Social Gaming Revenue Market Forecast (2018-2023)


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