Global Game Development Software Market Size Study, by Application (Analog and Mixed IC, Wireless Connectivity, Logic and Memory IC, MEMS and Sensors, CMOS Image Sensors) by Regional Forecasts 2017-2025
Global Game Development Software Market valued approximately USD 178.8 million in 2016 is anticipated to grow with a healthy growth rate of more than 4.25% over the forecast period 2017-2025 The popularity of video game streaming is increasing due to the availability of games with higher fps. All these factors will drive the need for game development software or game design software as game development software providers offer optimizations in the games meant for live streaming. The demand for more online games is increasing due to the introduction of VR and AR games and availability of VR headsets such as Sony PlayStation VR, HTC Vive, Oculus Rift, Google Daydream View, and Samsung Gear VR. This in turn, positively influences the demand for game software. The rising focus on the development of VR and AR games is identified as one of the key trends that will gain traction in the game development software market in the forthcoming years.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Platform:
Historical year – 2015
Base year – 2016
Forecast period – 2017 to 2025
Some of the key manufacturers involved in the market are Audio Kinetic, PlayTech, Epic Games, Zenimax Media., Unity Technologies Acquisitions and effective mergers are some of the strategies adopted by the key manufacturers. New product launches and continuous technological innovations are the key strategies adopted by the major players.
Target Audience of the Global Game Development Software Market in Market Study:
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Platform:
- Game engine
- Audio engine
- Gaming tools
- Physics engine
- North America
- U.S.
- Canada
- Europe
- UK
- Germany
- Asia Pacific
- China
- India
- Japan
- Latin America
- Brazil
- Mexico
- Rest of the World
Historical year – 2015
Base year – 2016
Forecast period – 2017 to 2025
Some of the key manufacturers involved in the market are Audio Kinetic, PlayTech, Epic Games, Zenimax Media., Unity Technologies Acquisitions and effective mergers are some of the strategies adopted by the key manufacturers. New product launches and continuous technological innovations are the key strategies adopted by the major players.
Target Audience of the Global Game Development Software Market in Market Study:
- Key Consulting Companies & Advisors
- Large, medium-sized, and small enterprises
- Venture capitalists
- Value-Added Resellers (VARs)
- Third-party knowledge providers
- Investment bankers
- Investors
CHAPTER 1. GLOBAL GAME DEVELOPMENT SOFTWARE MARKET DEFINITION AND SCOPE
1.1. Research Objective
1.2. Market Definition
1.3. Scope of The Study
1.4. Years Considered for The Study
1.5. Currency Conversion Rates
1.6. Report Limitation
CHAPTER 2. RESEARCH METHODOLOGY
2.1. Research Process
2.1.1. Data Mining
2.1.2. Analysis
2.1.3. Market Estimation
2.1.4. Validation
2.1.5. Publishing
2.2. Research Assumption
CHAPTER 3. EXECUTIVE SUMMARY
3.1. Global & Segmental Market Estimates & Forecasts, 2015-2025 (USD Billion)
3.2. Key Trends
CHAPTER 4. GLOBAL GAME DEVELOPMENT SOFTWARE MARKET DYNAMICS
4.1. Growth Prospects
4.1.1. Drivers
4.1.2. Restraints
4.1.3. Opportunities
4.2. Industry Analysis
4.2.1. Porter’s 5 Force Model
4.2.2. PEST Analysis
4.2.3. Value Chain Analysis
4.3. Analyst Recommendation & Conclusion
CHAPTER 5. GLOBAL GAME DEVELOPMENT SOFTWARE MARKET, BY PLATFORM
5.1. Market Snapshot
5.2. Market Performance - Potential Model
5.3. Global Game Development Software Market, Sub Segment Analysis
5.3.1. Game Engine
5.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
5.3.2. Audio Engine
5.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
5.3.3. Gaming Tools
5.3.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.3.3.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
5.3.4. Physics Engine
5.3.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.3.4.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
CHAPTER 6. GLOBAL GAME DEVELOPMENT SOFTWARE MARKET, BY REGIONAL ANALYSIS
6.1. Game Development Software Market, Regional Market Snapshot (2015-2025)
6.2. North America Game Development Software Market Snapshot
6.2.1. U.S.
6.2.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.2.1.2. Application breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.2.2. Canada
6.2.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.2.2.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.3. Europe Game Development Software Market Snapshot
6.3.1. U.K.
6.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.3.1.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.3.2. Germany
6.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.3.2.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.3.3. France
6.3.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.3.3.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.3.4. Rest of Europe
6.3.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.3.4.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.4. Asia Game Development Software Market Snapshot
6.4.1. China
6.4.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.4.1.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.4.2. India
6.4.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.4.2.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.4.3. Japan
6.4.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.4.3.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.4.4. Rest of Asia Pacific
6.4.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.4.4.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.5. Latin America Game Development Software Market Snapshot
6.5.1. Brazil
6.5.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.5.1.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.5.2. Mexico
6.5.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.5.2.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.6. Rest of The World
6.6.1. South America
6.6.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.6.1.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.6.2. Middle East and Africa
6.6.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.6.2.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
CHAPTER 7. COMPETITIVE INTELLIGENCE
7.1. Company Market Share (Subject to Data Availability)
7.2. Top Market Strategies
7.3. Company Profiles
7.3.1. Audio Kinetic
7.3.1.1. Overview
7.3.1.2. Financial (Subject to Data Availability)
7.3.1.3. Product Summary
7.3.1.4. Recent Developments
7.3.2. . Epic Games
7.3.3. Playtech
7.3.4. Unity Technologies
7.3.5. ZeniMax Media
1.1. Research Objective
1.2. Market Definition
1.3. Scope of The Study
1.4. Years Considered for The Study
1.5. Currency Conversion Rates
1.6. Report Limitation
CHAPTER 2. RESEARCH METHODOLOGY
2.1. Research Process
2.1.1. Data Mining
2.1.2. Analysis
2.1.3. Market Estimation
2.1.4. Validation
2.1.5. Publishing
2.2. Research Assumption
CHAPTER 3. EXECUTIVE SUMMARY
3.1. Global & Segmental Market Estimates & Forecasts, 2015-2025 (USD Billion)
3.2. Key Trends
CHAPTER 4. GLOBAL GAME DEVELOPMENT SOFTWARE MARKET DYNAMICS
4.1. Growth Prospects
4.1.1. Drivers
4.1.2. Restraints
4.1.3. Opportunities
4.2. Industry Analysis
4.2.1. Porter’s 5 Force Model
4.2.2. PEST Analysis
4.2.3. Value Chain Analysis
4.3. Analyst Recommendation & Conclusion
CHAPTER 5. GLOBAL GAME DEVELOPMENT SOFTWARE MARKET, BY PLATFORM
5.1. Market Snapshot
5.2. Market Performance - Potential Model
5.3. Global Game Development Software Market, Sub Segment Analysis
5.3.1. Game Engine
5.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
5.3.2. Audio Engine
5.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
5.3.3. Gaming Tools
5.3.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.3.3.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
5.3.4. Physics Engine
5.3.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.3.4.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
CHAPTER 6. GLOBAL GAME DEVELOPMENT SOFTWARE MARKET, BY REGIONAL ANALYSIS
6.1. Game Development Software Market, Regional Market Snapshot (2015-2025)
6.2. North America Game Development Software Market Snapshot
6.2.1. U.S.
6.2.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.2.1.2. Application breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.2.2. Canada
6.2.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.2.2.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.3. Europe Game Development Software Market Snapshot
6.3.1. U.K.
6.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.3.1.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.3.2. Germany
6.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.3.2.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.3.3. France
6.3.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.3.3.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.3.4. Rest of Europe
6.3.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.3.4.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.4. Asia Game Development Software Market Snapshot
6.4.1. China
6.4.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.4.1.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.4.2. India
6.4.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.4.2.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.4.3. Japan
6.4.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.4.3.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.4.4. Rest of Asia Pacific
6.4.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.4.4.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.5. Latin America Game Development Software Market Snapshot
6.5.1. Brazil
6.5.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.5.1.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.5.2. Mexico
6.5.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.5.2.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.6. Rest of The World
6.6.1. South America
6.6.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.6.1.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.6.2. Middle East and Africa
6.6.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.6.2.2. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
CHAPTER 7. COMPETITIVE INTELLIGENCE
7.1. Company Market Share (Subject to Data Availability)
7.2. Top Market Strategies
7.3. Company Profiles
7.3.1. Audio Kinetic
7.3.1.1. Overview
7.3.1.2. Financial (Subject to Data Availability)
7.3.1.3. Product Summary
7.3.1.4. Recent Developments
7.3.2. . Epic Games
7.3.3. Playtech
7.3.4. Unity Technologies
7.3.5. ZeniMax Media