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Global Game-based Learning Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023

July 2018 | 134 pages | ID: GB9C583EBC8EN
GlobalInfoResearch

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Game-based learning or serious game refers to all digital applications that are developed to impart learning through games.

SCOPE OF THE REPORT:

This report studies the Game-based Learning market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Game-based Learning market by product type and applications/end industries.
Game-based learning includes digital learning products such as e-learning courseware, online audio and video content, social games, and mobile games. It is mainly used in educational institutions, healthcare organizations, and defense organizations. It is also used in employee training programs in corporate business houses.
The global Game-based Learning market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Game-based Learning.

Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.

Market Segment by Companies, this report covers
  • LearningWare
  • BreakAway
  • Lumos Labs
  • PlayGen.com
  • Corporate Internet Games
  • Games2Train
  • HealthTap
  • RallyOn, Inc
  • MAK Technologies
  • SCVNGR
  • SimuLearn
  • Will Interactive
Market Segment by Regions, regional analysis covers
  • North America (United States, Canada and Mexico)
  • Europe (Germany, France, UK, Russia and Italy)
  • Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
  • South America (Brazil, Argentina, Colombia)
  • Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
  • E-Learning Courseware
  • Online Audio and Video Content
  • Social Games
  • Mobile Games
  • Other
Market Segment by Applications, can be divided into
  • Educational Institutions
  • Healthcare Organizations
  • Defense Organizations
  • Corporate Employee Training
  • Other
1 GAME-BASED LEARNING MARKET OVERVIEW

1.1 Product Overview and Scope of Game-based Learning
1.2 Classification of Game-based Learning by Types
  1.2.1 Global Game-based Learning Revenue Comparison by Types (2017-2023)
  1.2.2 Global Game-based Learning Revenue Market Share by Types in 2017
  1.2.3 E-Learning Courseware
  1.2.4 Online Audio and Video Content
  1.2.5 Social Games
  1.2.6 Mobile Games
  1.2.7 Other
1.3 Global Game-based Learning Market by Application
  1.3.1 Global Game-based Learning Market Size and Market Share Comparison by Applications (2013-2023)
  1.3.2 Educational Institutions
  1.3.3 Healthcare Organizations
  1.3.4 Defense Organizations
  1.3.5 Corporate Employee Training
  1.3.6 Other
1.4 Global Game-based Learning Market by Regions
  1.4.1 Global Game-based Learning Market Size (Million USD) Comparison by Regions (2013-2023)
  1.4.1 North America (USA, Canada and Mexico) Game-based Learning Status and Prospect (2013-2023)
  1.4.2 Europe (Germany, France, UK, Russia and Italy) Game-based Learning Status and Prospect (2013-2023)
  1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Game-based Learning Status and Prospect (2013-2023)
  1.4.4 South America (Brazil, Argentina, Colombia) Game-based Learning Status and Prospect (2013-2023)
  1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Game-based Learning Status and Prospect (2013-2023)
1.5 Global Market Size of Game-based Learning (2013-2023)

2 MANUFACTURERS PROFILES

2.1 LearningWare
  2.1.1 Business Overview
  2.1.2 Game-based Learning Type and Applications
    2.1.2.1 Product A
    2.1.2.2 Product B
  2.1.3 LearningWare Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.2 BreakAway
  2.2.1 Business Overview
  2.2.2 Game-based Learning Type and Applications
    2.2.2.1 Product A
    2.2.2.2 Product B
  2.2.3 BreakAway Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.3 Lumos Labs
  2.3.1 Business Overview
  2.3.2 Game-based Learning Type and Applications
    2.3.2.1 Product A
    2.3.2.2 Product B
  2.3.3 Lumos Labs Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.4 PlayGen.com
  2.4.1 Business Overview
  2.4.2 Game-based Learning Type and Applications
    2.4.2.1 Product A
    2.4.2.2 Product B
  2.4.3 PlayGen.com Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.5 Corporate Internet Games
  2.5.1 Business Overview
  2.5.2 Game-based Learning Type and Applications
    2.5.2.1 Product A
    2.5.2.2 Product B
  2.5.3 Corporate Internet Games Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.6 Games2Train
  2.6.1 Business Overview
  2.6.2 Game-based Learning Type and Applications
    2.6.2.1 Product A
    2.6.2.2 Product B
  2.6.3 Games2Train Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.7 HealthTap
  2.7.1 Business Overview
  2.7.2 Game-based Learning Type and Applications
    2.7.2.1 Product A
    2.7.2.2 Product B
  2.7.3 HealthTap Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.8 RallyOn, Inc
  2.8.1 Business Overview
  2.8.2 Game-based Learning Type and Applications
    2.8.2.1 Product A
    2.8.2.2 Product B
  2.8.3 RallyOn, Inc Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.9 MAK Technologies
  2.9.1 Business Overview
  2.9.2 Game-based Learning Type and Applications
    2.9.2.1 Product A
    2.9.2.2 Product B
  2.9.3 MAK Technologies Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.10 SCVNGR
  2.10.1 Business Overview
  2.10.2 Game-based Learning Type and Applications
    2.10.2.1 Product A
    2.10.2.2 Product B
  2.10.3 SCVNGR Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.11 SimuLearn
  2.11.1 Business Overview
  2.11.2 Game-based Learning Type and Applications
    2.11.2.1 Product A
    2.11.2.2 Product B
  2.11.3 SimuLearn Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.12 Will Interactive
  2.12.1 Business Overview
  2.12.2 Game-based Learning Type and Applications
    2.12.2.1 Product A
    2.12.2.2 Product B
  2.12.3 Will Interactive Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

3 GLOBAL GAME-BASED LEARNING MARKET COMPETITION, BY PLAYERS

3.1 Global Game-based Learning Revenue and Share by Players (2013-2018)
3.2 Market Concentration Rate
  3.2.1 Top 5 Game-based Learning Players Market Share
  3.2.2 Top 10 Game-based Learning Players Market Share
3.3 Market Competition Trend

4 GLOBAL GAME-BASED LEARNING MARKET SIZE BY REGIONS

4.1 Global Game-based Learning Revenue and Market Share by Regions
4.2 North America Game-based Learning Revenue and Growth Rate (2013-2018)
4.3 Europe Game-based Learning Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific Game-based Learning Revenue and Growth Rate (2013-2018)
4.5 South America Game-based Learning Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa Game-based Learning Revenue and Growth Rate (2013-2018)

5 NORTH AMERICA GAME-BASED LEARNING REVENUE BY COUNTRIES

5.1 North America Game-based Learning Revenue by Countries (2013-2018)
5.2 USA Game-based Learning Revenue and Growth Rate (2013-2018)
5.3 Canada Game-based Learning Revenue and Growth Rate (2013-2018)
5.4 Mexico Game-based Learning Revenue and Growth Rate (2013-2018)

6 EUROPE GAME-BASED LEARNING REVENUE BY COUNTRIES

6.1 Europe Game-based Learning Revenue by Countries (2013-2018)
6.2 Germany Game-based Learning Revenue and Growth Rate (2013-2018)
6.3 UK Game-based Learning Revenue and Growth Rate (2013-2018)
6.4 France Game-based Learning Revenue and Growth Rate (2013-2018)
6.5 Russia Game-based Learning Revenue and Growth Rate (2013-2018)
6.6 Italy Game-based Learning Revenue and Growth Rate (2013-2018)

7 ASIA-PACIFIC GAME-BASED LEARNING REVENUE BY COUNTRIES

7.1 Asia-Pacific Game-based Learning Revenue by Countries (2013-2018)
7.2 China Game-based Learning Revenue and Growth Rate (2013-2018)
7.3 Japan Game-based Learning Revenue and Growth Rate (2013-2018)
7.4 Korea Game-based Learning Revenue and Growth Rate (2013-2018)
7.5 India Game-based Learning Revenue and Growth Rate (2013-2018)
7.6 Southeast Asia Game-based Learning Revenue and Growth Rate (2013-2018)

8 SOUTH AMERICA GAME-BASED LEARNING REVENUE BY COUNTRIES

8.1 South America Game-based Learning Revenue by Countries (2013-2018)
8.2 Brazil Game-based Learning Revenue and Growth Rate (2013-2018)
8.3 Argentina Game-based Learning Revenue and Growth Rate (2013-2018)
8.4 Colombia Game-based Learning Revenue and Growth Rate (2013-2018)

9 MIDDLE EAST AND AFRICA REVENUE GAME-BASED LEARNING BY COUNTRIES

9.1 Middle East and Africa Game-based Learning Revenue by Countries (2013-2018)
9.2 Saudi Arabia Game-based Learning Revenue and Growth Rate (2013-2018)
9.3 UAE Game-based Learning Revenue and Growth Rate (2013-2018)
9.4 Egypt Game-based Learning Revenue and Growth Rate (2013-2018)
9.5 Nigeria Game-based Learning Revenue and Growth Rate (2013-2018)
9.6 South Africa Game-based Learning Revenue and Growth Rate (2013-2018)

10 GLOBAL GAME-BASED LEARNING MARKET SEGMENT BY TYPE

10.1 Global Game-based Learning Revenue and Market Share by Type (2013-2018)
10.2 Global Game-based Learning Market Forecast by Type (2018-2023)
10.3 E-Learning Courseware Revenue Growth Rate (2013-2023)
10.4 Online Audio and Video Content Revenue Growth Rate (2013-2023)
10.5 Social Games Revenue Growth Rate (2013-2023)
10.6 Mobile Games Revenue Growth Rate (2013-2023)
10.7 Other Revenue Growth Rate (2013-2023)

11 GLOBAL GAME-BASED LEARNING MARKET SEGMENT BY APPLICATION

11.1 Global Game-based Learning Revenue Market Share by Application (2013-2018)
11.2 Game-based Learning Market Forecast by Application (2018-2023)
11.3 Educational Institutions Revenue Growth (2013-2018)
11.4 Healthcare Organizations Revenue Growth (2013-2018)
11.5 Defense Organizations Revenue Growth (2013-2018)
11.6 Corporate Employee Training Revenue Growth (2013-2018)
11.7 Other Revenue Growth (2013-2018)

12 GLOBAL GAME-BASED LEARNING MARKET SIZE FORECAST (2018-2023)

12.1 Global Game-based Learning Market Size Forecast (2018-2023)
12.2 Global Game-based Learning Market Forecast by Regions (2018-2023)
12.3 North America Game-based Learning Revenue Market Forecast (2018-2023)
12.4 Europe Game-based Learning Revenue Market Forecast (2018-2023)
12.5 Asia-Pacific Game-based Learning Revenue Market Forecast (2018-2023)
12.6 South America Game-based Learning Revenue Market Forecast (2018-2023)
12.7 Middle East and Africa Game-based Learning Revenue Market Forecast (2018-2023)

13 RESEARCH FINDINGS AND CONCLUSION

14 APPENDIX

14.1 Methodology
14.2 Data Source



LIST OF TABLES AND FIGURES

Figure Game-based Learning Picture
Table Product Specifications of Game-based Learning
Table Global Game-based Learning and Revenue (Million USD) Market Split by Product Type
Figure Global Game-based Learning Revenue Market Share by Types in 2017
Figure E-Learning Courseware Picture
Figure Online Audio and Video Content Picture
Figure Social Games Picture
Figure Mobile Games Picture
Figure Other Picture
Table Global Game-based Learning Revenue (Million USD) by Application (2013-2023)
Figure Game-based Learning Revenue Market Share by Applications in 2017
Figure Educational Institutions Picture
Figure Healthcare Organizations Picture
Figure Defense Organizations Picture
Figure Corporate Employee Training Picture
Figure Other Picture
Table Global Market Game-based Learning Revenue (Million USD) Comparison by Regions 2013-2023
Figure North America Game-based Learning Revenue (Million USD) and Growth Rate (2013-2023)
Figure Europe Game-based Learning Revenue (Million USD) and Growth Rate (2013-2023)
Figure Asia-Pacific Game-based Learning Revenue (Million USD) and Growth Rate (2013-2023)
Figure South America Game-based Learning Revenue (Million USD) and Growth Rate (2013-2023)
Figure Middle East and Africa Game-based Learning Revenue (Million USD) and Growth Rate (2013-2023)
Figure Global Game-based Learning Revenue (Million USD) and Growth Rate (2013-2023)
Table LearningWare Basic Information, Manufacturing Base and Competitors
Table LearningWare Game-based Learning Type and Applications
Table LearningWare Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table BreakAway Basic Information, Manufacturing Base and Competitors
Table BreakAway Game-based Learning Type and Applications
Table BreakAway Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table Lumos Labs Basic Information, Manufacturing Base and Competitors
Table Lumos Labs Game-based Learning Type and Applications
Table Lumos Labs Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table PlayGen.com Basic Information, Manufacturing Base and Competitors
Table PlayGen.com Game-based Learning Type and Applications
Table PlayGen.com Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table Corporate Internet Games Basic Information, Manufacturing Base and Competitors
Table Corporate Internet Games Game-based Learning Type and Applications
Table Corporate Internet Games Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table Games2Train Basic Information, Manufacturing Base and Competitors
Table Games2Train Game-based Learning Type and Applications
Table Games2Train Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table HealthTap Basic Information, Manufacturing Base and Competitors
Table HealthTap Game-based Learning Type and Applications
Table HealthTap Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table RallyOn, Inc Basic Information, Manufacturing Base and Competitors
Table RallyOn, Inc Game-based Learning Type and Applications
Table RallyOn, Inc Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table MAK Technologies Basic Information, Manufacturing Base and Competitors
Table MAK Technologies Game-based Learning Type and Applications
Table MAK Technologies Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table SCVNGR Basic Information, Manufacturing Base and Competitors
Table SCVNGR Game-based Learning Type and Applications
Table SCVNGR Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table SimuLearn Basic Information, Manufacturing Base and Competitors
Table SimuLearn Game-based Learning Type and Applications
Table SimuLearn Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table Will Interactive Basic Information, Manufacturing Base and Competitors
Table Will Interactive Game-based Learning Type and Applications
Table Will Interactive Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table Global Game-based Learning Revenue (Million USD) by Players (2013-2018)
Table Global Game-based Learning Revenue Share by Players (2013-2018)
Figure Global Game-based Learning Revenue Share by Players in 2016
Figure Global Game-based Learning Revenue Share by Players in 2017
Figure Global Top 5 Players Game-based Learning Revenue Market Share in 2017
Figure Global Top 10 Players Game-based Learning Revenue Market Share in 2017
Figure Global Game-based Learning Revenue (Million USD) and Growth Rate (%) (2013-2018)
Table Global Game-based Learning Revenue (Million USD) by Regions (2013-2018)
Table Global Game-based Learning Revenue Market Share by Regions (2013-2018)
Figure Global Game-based Learning Revenue Market Share by Regions (2013-2018)
Figure Global Game-based Learning Revenue Market Share by Regions in 2017
Figure North America Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Europe Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Asia-Pacific Game-based Learning Revenue and Growth Rate (2013-2018)
Figure South America Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Middle East and Africa Game-based Learning Revenue and Growth Rate (2013-2018)
Table North America Game-based Learning Revenue by Countries (2013-2018)
Table North America Game-based Learning Revenue Market Share by Countries (2013-2018)
Figure North America Game-based Learning Revenue Market Share by Countries (2013-2018)
Figure North America Game-based Learning Revenue Market Share by Countries in 2017
Figure USA Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Canada Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Mexico Game-based Learning Revenue and Growth Rate (2013-2018)
Table Europe Game-based Learning Revenue (Million USD) by Countries (2013-2018)
Figure Europe Game-based Learning Revenue Market Share by Countries (2013-2018)
Figure Europe Game-based Learning Revenue Market Share by Countries in 2017
Figure Germany Game-based Learning Revenue and Growth Rate (2013-2018)
Figure UK Game-based Learning Revenue and Growth Rate (2013-2018)
Figure France Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Russia Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Italy Game-based Learning Revenue and Growth Rate (2013-2018)
Table Asia-Pacific Game-based Learning Revenue (Million USD) by Countries (2013-2018)
Figure Asia-Pacific Game-based Learning Revenue Market Share by Countries (2013-2018)
Figure Asia-Pacific Game-based Learning Revenue Market Share by Countries in 2017
Figure China Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Japan Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Korea Game-based Learning Revenue and Growth Rate (2013-2018)
Figure India Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Southeast Asia Game-based Learning Revenue and Growth Rate (2013-2018)
Table South America Game-based Learning Revenue by Countries (2013-2018)
Table South America Game-based Learning Revenue Market Share by Countries (2013-2018)
Figure South America Game-based Learning Revenue Market Share by Countries (2013-2018)
Figure South America Game-based Learning Revenue Market Share by Countries in 2017
Figure Brazil Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Argentina Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Colombia Game-based Learning Revenue and Growth Rate (2013-2018)
Table Middle East and Africa Game-based Learning Revenue (Million USD) by Countries (2013-2018)
Table Middle East and Africa Game-based Learning Revenue Market Share by Countries (2013-2018)
Figure Middle East and Africa Game-based Learning Revenue Market Share by Countries (2013-2018)
Figure Middle East and Africa Game-based Learning Revenue Market Share by Countries in 2017
Figure Saudi Arabia Game-based Learning Revenue and Growth Rate (2013-2018)
Figure UAE Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Egypt Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Nigeria Game-based Learning Revenue and Growth Rate (2013-2018)
Figure South Africa Game-based Learning Revenue and Growth Rate (2013-2018)
Table Global Game-based Learning Revenue (Million USD) by Type (2013-2018)
Table Global Game-based Learning Revenue Share by Type (2013-2018)
Figure Global Game-based Learning Revenue Share by Type (2013-2018)
Figure Global Game-based Learning Revenue Share by Type in 2017
Table Global Game-based Learning Revenue Forecast by Type (2018-2023)
Figure Global Game-based Learning Market Share Forecast by Type (2018-2023)
Figure Global E-Learning Courseware Revenue Growth Rate (2013-2018)
Figure Global Online Audio and Video Content Revenue Growth Rate (2013-2018)
Figure Global Social Games Revenue Growth Rate (2013-2018)
Figure Global Mobile Games Revenue Growth Rate (2013-2018)
Figure Global Other Revenue Growth Rate (2013-2018)
Table Global Game-based Learning Revenue by Application (2013-2018)
Table Global Game-based Learning Revenue Share by Application (2013-2018)
Figure Global Game-based Learning Revenue Share by Application (2013-2018)
Figure Global Game-based Learning Revenue Share by Application in 2017
Table Global Game-based Learning Revenue Forecast by Application (2018-2023)
Figure Global Game-based Learning Market Share Forecast by Application (2018-2023)
Figure Global Educational Institutions Revenue Growth Rate (2013-2018)
Figure Global Healthcare Organizations Revenue Growth Rate (2013-2018)
Figure Global Defense Organizations Revenue Growth Rate (2013-2018)
Figure Global Corporate Employee Training Revenue Growth Rate (2013-2018)
Figure Global Other Revenue Growth Rate (2013-2018)
Figure Global Game-based Learning Revenue (Million USD) and Growth Rate Forecast (2018 -2023)
Table Global Game-based Learning Revenue (Million USD) Forecast by Regions (2018-2023)
Figure Global Game-based Learning Revenue Market Share Forecast by Regions (2018-2023)
Figure North America Game-based Learning Revenue Market Forecast (2018-2023)
Figure Europe Game-based Learning Revenue Market Forecast (2018-2023)
Figure Asia-Pacific Game-based Learning Revenue Market Forecast (2018-2023)
Figure South America Game-based Learning Revenue Market Forecast (2018-2023)
Figure Middle East and Africa Game-based Learning Revenue Market Forecast (2018-2023)


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