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Global Daily Fantasy Sports and In-Game Gambling Market Status, Trends and COVID-19

October 2021 | 122 pages | ID: GFA948A787C0EN
BisReport Information Consulting CO., Ltd

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In the past few years, the Daily Fantasy Sports and In-Game Gambling market experienced a
huge change under the influence of COVID-19, the global market size of Daily Fantasy Sports
and In-Game Gambling reached (2021 Market size XXXX) million $ in 2021 from (2016
Market size XXXX) in 2016 with a CAGR of 15 from 2016-2021 is. As of now, the global
COVID-19 Coronavirus Cases have exceeded 200 million, and the global epidemic has been
basically under control, therefore, the World Bank has estimated the global economic
growth in 2021 and 2022. The World Bank predicts that the global economic output is
expected to expand 4 percent in 2021 while 3.8 percent in 2022. According to our research
on Daily Fantasy Sports and In-Game Gambling market and global economic environment,
we forecast that the global market size of Daily Fantasy Sports and In-Game Gambling will
reach (2026 Market size XXXX) million $ in 2026 with a CAGR of % from 2021-2026.

Due to the COVID-19 pandemic, according to World Bank statistics, global GDP has shrunk
by about 3.5% in 2020. Entering 2021, Economic activity in many countries has started to
recover and partially adapted to pandemic restrictions. The research and development of
vaccines has made breakthrough progress, and many governments have also issued various
policies to stimulate economic recovery, particularly in the United States, is likely to provide
a strong boost to economic activity but prospects for sustainable growth vary widely
between countries and sectors. Although the global economy is recovering from the great
depression caused by COVID-19, it will remain below pre-pandemic trends for a prolonged
period. The pandemic has exacerbated the risks associated with the decade-long wave of
global debt accumulation. It is also likely to steepen the long-expected slowdown in
potential growth over the next decade.

The world has entered the COVID-19 epidemic recovery period. In this complex economic
environment, we published the Global Daily Fantasy Sports and In-Game Gambling Market
Status, Trends and COVID-19 Impact Report 2021, which provides a comprehensive
analysis of the global Daily Fantasy Sports and In-Game Gambling market , This Report
covers the manufacturer data, including: sales volume, price, revenue, gross margin,
business distribution etc., these data help the consumer know about the competitors better.
This report also covers all the regions and countries of the world, which shows the regional
development status, including market size, volume and value, as well as price data. Besides,
the report also covers segment data, including: type wise, industry wise, channel wise etc.
all the data period is from 2015-2021E, this report also provide forecast data from 2021-
2026.

Section 1: 100 USD——Market Overview

Section (2 3): 1200 USD——Manufacturer Detail
DraftKings
Dribble
FanDuel
FantasyDraft
Sportito
Yahoo!
Activision Blizzard
EA
Sony
Tencent

Section 4: 900 USD——Region Segmentation
North America (United States, Canada, Mexico)
South America (Brazil, Argentina, Other)
Asia Pacific (China, Japan, India, Korea, Southeast Asia)
Europe (Germany, UK, France, Spain, Italy)
Middle East and Africa (Middle East, Africa)

Section (5 6 7): 700 USD——
Product Type Segmentation
DFS (Daily Fantasy Sports)
Loot Boxes
Skin Gambling

Application Segmentation
Teens
Adults

Channel (Direct Sales, Distribution Channel) Segmentation

Section 8: 500 USD——Market Forecast (2021-2026)

Section 9: 600 USD——Downstream Customers

Section 10: 200 USD——Raw Material and Manufacturing Cost

Section 11: 500 USD——Conclusion

Section 12: Research Method and Data Source
SECTION 1 DAILY FANTASY SPORTS AND IN-GAME GAMBLING MARKET OVERVIEW

1.1 Daily Fantasy Sports and In-Game Gambling Market Scope
1.2 COVID-19 Impact on Daily Fantasy Sports and In-Game Gambling Market
1.3 Global Daily Fantasy Sports and In-Game Gambling Market Status and Forecast
Overview
  1.3.1 Global Daily Fantasy Sports and In-Game Gambling Market Status 2016-2021
  1.3.2 Global Daily Fantasy Sports and In-Game Gambling Market Forecast 2021-2026

SECTION 2 GLOBAL DAILY FANTASY SPORTS AND IN-GAME GAMBLING MARKET MANUFACTURER SHARE

2.1 Global Manufacturer Daily Fantasy Sports and In-Game Gambling Sales Volume
2.2 Global Manufacturer Daily Fantasy Sports and In-Game Gambling Business Revenue

SECTION 3 MANUFACTURER DAILY FANTASY SPORTS AND IN-GAME GAMBLING BUSINESS INTRODUCTION

3.1 DraftKings Daily Fantasy Sports and In-Game Gambling Business Introduction
  3.1.1 DraftKings Daily Fantasy Sports and In-Game Gambling Sales Volume, Price, Revenue
and Gross margin 2016-2021
  3.1.2 DraftKings Daily Fantasy Sports and In-Game Gambling Business Distribution by Region
  3.1.3 DraftKings Interview Record
  3.1.4 DraftKings Daily Fantasy Sports and In-Game Gambling Business Profile
  3.1.5 DraftKings Daily Fantasy Sports and In-Game Gambling Product Specification
3.2 Dribble Daily Fantasy Sports and In-Game Gambling Business Introduction
  3.2.1 Dribble Daily Fantasy Sports and In-Game Gambling Sales Volume, Price, Revenue and
Gross margin 2016-2021
  3.2.2 Dribble Daily Fantasy Sports and In-Game Gambling Business Distribution by Region
  3.2.3 Interview Record
  3.2.4 Dribble Daily Fantasy Sports and In-Game Gambling Business Overview
  3.2.5 Dribble Daily Fantasy Sports and In-Game Gambling Product Specification
3.3 Manufacturer three Daily Fantasy Sports and In-Game Gambling Business Introduction
  3.3.1 Manufacturer three Daily Fantasy Sports and In-Game Gambling Sales Volume, Price,
Revenue and Gross margin 2016-2021
  3.3.2 Manufacturer three Daily Fantasy Sports and In-Game Gambling Business Distribution
by Region
  3.3.3 Interview Record
  3.3.4 Manufacturer three Daily Fantasy Sports and In-Game Gambling Business Overview
  3.3.5 Manufacturer three Daily Fantasy Sports and In-Game Gambling Product Specification

SECTION 4 GLOBAL DAILY FANTASY SPORTS AND IN-GAME GAMBLING MARKET SEGMENTATION (BY

Region)
4.1 North America Country
  4.1.1 United States Daily Fantasy Sports and In-Game Gambling Market Size and Price
Analysis 2016-2021
  4.1.2 Canada Daily Fantasy Sports and In-Game Gambling Market Size and Price Analysis 2016-2021
  4.1.3 Mexico Daily Fantasy Sports and In-Game Gambling Market Size and Price Analysis 2016-2021
4.2 South America Country
  4.2.1 Brazil Daily Fantasy Sports and In-Game Gambling Market Size and Price Analysis 2016-2021
  4.2.2 Argentina Daily Fantasy Sports and In-Game Gambling Market Size and Price Analysis 2016-2021
4.3 Asia Pacific
  4.3.1 China Daily Fantasy Sports and In-Game Gambling Market Size and Price Analysis 2016-2021
  4.3.2 Japan Daily Fantasy Sports and In-Game Gambling Market Size and Price Analysis 2016-2021
  4.3.3 India Daily Fantasy Sports and In-Game Gambling Market Size and Price Analysis 2016-2021
  4.3.4 Korea Daily Fantasy Sports and In-Game Gambling Market Size and Price Analysis 2016-2021
  4.3.5 Southeast Asia Daily Fantasy Sports and In-Game Gambling Market Size and Price
Analysis 2016-2021
4.4 Europe Country
  4.4.1 Germany Daily Fantasy Sports and In-Game Gambling Market Size and Price Analysis 2016-2021
  4.4.2 UK Daily Fantasy Sports and In-Game Gambling Market Size and Price Analysis 2016-2021
  4.4.3 France Daily Fantasy Sports and In-Game Gambling Market Size and Price Analysis 2016-2021
  4.4.4 Spain Daily Fantasy Sports and In-Game Gambling Market Size and Price Analysis 2016-2021
  4.4.5 Italy Daily Fantasy Sports and In-Game Gambling Market Size and Price Analysis 2016-2021
4.5 Middle East and Africa
  4.5.1 Africa Daily Fantasy Sports and In-Game Gambling Market Size and Price Analysis 2016-2021
  4.5.2 Middle East Daily Fantasy Sports and In-Game Gambling Market Size and Price
Analysis 2016-2021
4.6 Global Daily Fantasy Sports and In-Game Gambling Market Segmentation (By Region)
Analysis 2016-2021
4.7 Global Daily Fantasy Sports and In-Game Gambling Market Segmentation (By Region)
Analysis

SECTION 5 GLOBAL DAILY FANTASY SPORTS AND IN-GAME GAMBLING MARKET SEGMENTATION (BY PRODUCT TYPE)

5.1 Product Introduction by Type
  5.1.1 DFS (Daily Fantasy Sports) Product Introduction
  5.1.2 Loot Boxes Product Introduction
  5.1.3 Skin Gambling Product Introduction
5.2 Global Daily Fantasy Sports and In-Game Gambling Sales Volume by Loot Boxes016-
2021
5.3 Global Daily Fantasy Sports and In-Game Gambling Market Size by Loot Boxes016-2021
5.4 Different Daily Fantasy Sports and In-Game Gambling Product Type Price 2016-2021
5.5 Global Daily Fantasy Sports and In-Game Gambling Market Segmentation (By Type)
Analysis

SECTION 6 GLOBAL DAILY FANTASY SPORTS AND IN-GAME GAMBLING MARKET SEGMENTATION (BY APPLICATION)

6.1 Global Daily Fantasy Sports and In-Game Gambling Sales Volume by Application 2016-2021
6.2 Global Daily Fantasy Sports and In-Game Gambling Market Size by Application 2016-2021
6.2 Daily Fantasy Sports and In-Game Gambling Price in Different Application Field 2016-2021
6.3 Global Daily Fantasy Sports and In-Game Gambling Market Segmentation (By
Application) Analysis

SECTION 7 GLOBAL DAILY FANTASY SPORTS AND IN-GAME GAMBLING MARKET SEGMENTATION (BY CHANNEL)

7.1 Global Daily Fantasy Sports and In-Game Gambling Market Segmentation (By Channel)
Sales Volume and Share 2016-2021
7.2 Global Daily Fantasy Sports and In-Game Gambling Market Segmentation (By Channel)
Analysis

SECTION 8 DAILY FANTASY SPORTS AND IN-GAME GAMBLING MARKET FORECAST 2021-2026

8.1 Daily Fantasy Sports and In-Game Gambling Segmentation Market Forecast 2021-2026
(By Region)
8.2 Daily Fantasy Sports and In-Game Gambling Segmentation Market Forecast 2021-2026
(By Type)
8.3 Daily Fantasy Sports and In-Game Gambling Segmentation Market Forecast 2021-2026


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