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Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Status, Trends and COVID-19 Impact Report 2021

March 2022 | 122 pages | ID: GC0D91580D22EN
BisReport Information Consulting CO., Ltd

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In the past few years, the Augmented Reality(AR) and Virtual Reality(VR) In Gaming market experienced a huge change under the influence of COVID-19, the global market size of Augmented Reality(AR) and Virtual Reality(VR) In Gaming reached (2021 Market size XXXX) million $ in 2021 from (2016 Market size XXXX) in 2016 with a CAGR of xx from 2016-2021 is. As of now, the global COVID-19 Coronavirus Cases have exceeded 200 million, and the global epidemic has been basically under control, therefore, the World Bank has estimated the global economic growth in 2021 and 2022. The World Bank predicts that the global economic output is expected to expand 4 percent in 2021 while 3.8 percent in 2022. According to our research on Augmented Reality(AR) and Virtual Reality(VR) In Gaming market and global economic environment, we forecast that the global market size of Augmented Reality(AR) and Virtual Reality(VR) In Gaming will reach (2026 Market size XXXX) million $ in 2026 with a CAGR of % from 2021-2026.

Due to the COVID-19 pandemic, according to World Bank statistics, global GDP has shrunk by about 3.5% in 2020. Entering 2021, Economic activity in many countries has started to recover and partially adapted to pandemic restrictions. The research and development of vaccines has made breakthrough progress, and many governments have also issued various policies to stimulate economic recovery, particularly in the United States, is likely to provide a strong boost to economic activity but prospects for sustainable growth vary widely between countries and sectors. Although the global economy is recovering from the great depression caused by COVID-19, it will remain below pre-pandemic trends for a prolonged period. The pandemic has exacerbated the risks associated with the decade-long wave of global debt accumulation. It is also likely to steepen the long-expected slowdown in potential growth over the next decade.

The world has entered the COVID-19 epidemic recovery period. In this complex economic environment, we published the Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Status, Trends and COVID-19 Impact Report 2021, which provides a comprehensive analysis of the global Augmented Reality(AR) and Virtual Reality(VR) In Gaming market , This Report covers the manufacturer data, including: sales volume, price, revenue, gross margin, business distribution etc., these data help the consumer know about the competitors better. This report also covers all the regions and countries of the world, which shows the regional development status, including market size, volume and value, as well as price data. Besides, the report also covers segment data, including: type wise, industry wise, channel wise etc. all the data period is from 2015-2021E, this report also provide forecast data from 2021-2026.

Section 1: 100 USD——Market Overview

Section (2 3): 1200 USD——Manufacturer Detail
Niantic
Sony
Valve
Ubisoft
Next Games
Ludia Inc
Six To Start
esDot

Section 4: 900 USD——Region Segmentation
North America (United States, Canada, Mexico)
South America (Brazil, Argentina, Other)
Asia Pacific (China, Japan, India, Korea, Southeast Asia)
Europe (Germany, UK, France, Spain, Italy)
Middle East and Africa (Middle East, Africa)

Section (5 6 7): 700 USD——
Product Type Segmentation
Motion-tracking
Camera-tracking
RFID
GPS

Application Segmentation
Augmented Reality Game
Virtual Reality Game
Hybrid

Channel (Direct Sales, Distribution Channel) Segmentation

Section 8: 500 USD——Market Forecast (2021-2026)

Section 9: 600 USD——Downstream Customers

Section 10: 200 USD——Raw Material and Manufacturing Cost

Section 11: 500 USD——Conclusion

Section 12: Research Method and Data Source

SECTION 1 AUGMENTED REALITY(AR) AND VIRTUAL REALITY(VR) IN GAMING MARKET OVERVIEW

1.1 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Scope
1.2 COVID-19 Impact on Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market
1.3 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Status and Forecast Overview
  1.3.1 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Status 2016-2021
  1.3.2 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Forecast 2021-2026

SECTION 2 GLOBAL AUGMENTED REALITY(AR) AND VIRTUAL REALITY(VR) IN GAMING MARKET MANUFACTURER SHARE

2.1 Global Manufacturer Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume
2.2 Global Manufacturer Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business Revenue

SECTION 3 MANUFACTURER AUGMENTED REALITY(AR) AND VIRTUAL REALITY(VR) IN GAMING BUSINESS INTRODUCTION

3.1 Niantic Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business Introduction
  3.1.1 Niantic Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume, Price, Revenue and Gross margin 2016-2021
  3.1.2 Niantic Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business Distribution by Region
  3.1.3 Niantic Interview Record
  3.1.4 Niantic Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business Profile
  3.1.5 Niantic Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product Specification
3.2 Sony Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business Introduction
  3.2.1 Sony Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume, Price, Revenue and Gross margin 2016-2021
  3.2.2 Sony Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business Distribution by Region
  3.2.3 Interview Record
  3.2.4 Sony Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business Overview
  3.2.5 Sony Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product Specification
3.3 Manufacturer three Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business Introduction
  3.3.1 Manufacturer three Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume, Price, Revenue and Gross margin 2016-2021
  3.3.2 Manufacturer three Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business Distribution by Region
  3.3.3 Interview Record
  3.3.4 Manufacturer three Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business Overview
  3.3.5 Manufacturer three Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product Specification


SECTION 4 GLOBAL AUGMENTED REALITY(AR) AND VIRTUAL REALITY(VR) IN GAMING MARKET SEGMENTATION (BY REGION)

4.1 North America Country
  4.1.1 United States Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size and Price Analysis 2016-2021
  4.1.2 Canada Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size and Price Analysis 2016-2021
  4.1.3 Mexico Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size and Price Analysis 2016-2021
4.2 South America Country
  4.2.1 Brazil Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size and Price Analysis 2016-2021
  4.2.2 Argentina Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size and Price Analysis 2016-2021
4.3 Asia Pacific
  4.3.1 China Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size and Price Analysis 2016-2021
  4.3.2 Japan Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size and Price Analysis 2016-2021
  4.3.3 India Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size and Price Analysis 2016-2021
  4.3.4 Korea Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size and Price Analysis 2016-2021
  4.3.5 Southeast Asia Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size and Price Analysis 2016-2021
4.4 Europe Country
  4.4.1 Germany Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size and Price Analysis 2016-2021
  4.4.2 UK Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size and Price Analysis 2016-2021
  4.4.3 France Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size and Price Analysis 2016-2021
  4.4.4 Spain Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size and Price Analysis 2016-2021
  4.4.5 Italy Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size and Price Analysis 2016-2021
4.5 Middle East and Africa
  4.5.1 Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size and Price Analysis 2016-2021
  4.5.2 Middle East Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size and Price Analysis 2016-2021
4.6 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation (By Region) Analysis 2016-2021
4.7 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation (By Region) Analysis

SECTION 5 GLOBAL AUGMENTED REALITY(AR) AND VIRTUAL REALITY(VR) IN GAMING MARKET SEGMENTATION (BY PRODUCT TYPE)

5.1 Product Introduction by Type
  5.1.1 Motion-tracking Product Introduction
  5.1.2 Camera-tracking Product Introduction
  5.1.3 RFID Product Introduction
  5.1.4 GPS Product Introduction
5.2 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume by Camera-tracking016-2021
5.3 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Camera-tracking016-2021
5.4 Different Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product Type Price 2016-2021
5.5 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation (By Type) Analysis

SECTION 6 GLOBAL AUGMENTED REALITY(AR) AND VIRTUAL REALITY(VR) IN GAMING MARKET SEGMENTATION (BY APPLICATION)

6.1 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume by Application 2016-2021
6.2 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size by Application 2016-2021
6.2 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Price in Different Application Field 2016-2021
6.3 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation (By Application) Analysis

SECTION 7 GLOBAL AUGMENTED REALITY(AR) AND VIRTUAL REALITY(VR) IN GAMING MARKET SEGMENTATION (BY CHANNEL)

7.1 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation (By Channel) Sales Volume and Share 2016-2021
7.2 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation (By Channel) Analysis

SECTION 8 AUGMENTED REALITY(AR) AND VIRTUAL REALITY(VR) IN GAMING MARKET FORECAST 2021-2026

8.1 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Segmentation Market Forecast 2021-2026 (By Region)
8.2 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Segmentation Market Forecast 2021-2026 (By Type)
8.3 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Segmentation Market Forecast 2021-2026 (By Application)
8.4 Augmented Reality(AR) and Virtual Reality(VR) In Gaming Segmentation Market Forecast 2021-2026 (By Channel)
8.5 Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Price Forecast

SECTION 9 AUGMENTED REALITY(AR) AND VIRTUAL REALITY(VR) IN GAMING APPLICATION AND CLIENT ANALYSIS

9.1 Augmented Reality Game Customers
9.2 Virtual Reality Game Customers
9.3 Hybrid Customers

SECTION 10 AUGMENTED REALITY(AR) AND VIRTUAL REALITY(VR) IN GAMING MANUFACTURING COST OF ANALYSIS

11.0 Raw Material Cost Analysis
11.0 Labor Cost Analysis
11.0 Cost Overview

SECTION 11 CONCLUSION

SECTION 12 METHODOLOGY AND DATA SOURCE

Chart and Figure
Figure Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product Picture
Chart Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size (with or without the impact of COVID-19)
Chart Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) and Growth Rate 2016-2021
Chart Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size (Million $) and Growth Rate 2016-2021
Chart Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) and Growth Rate 2021-2026
Chart Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size (Million $) and Growth Rate 2021-2026
Chart 2016-2021 Global Manufacturer Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units)
Chart 2016-2021 Global Manufacturer Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume Share
Chart 2016-2021 Global Manufacturer Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business Revenue (Million USD)
Chart 2016-2021 Global Manufacturer Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business Revenue Share
Chart Niantic Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume, Price, Revenue and Gross margin 2016-2021
Chart Niantic Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business Distribution
Chart Niantic Interview Record (Partly)
Chart Niantic Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business Profile
Table Niantic Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product Specification
Chart Sony Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume, Price, Revenue and Gross margin 2016-2021
Chart Sony Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business Distribution
Chart Sony Interview Record (Partly)
Chart Sony Augmented Reality(AR) and Virtual Reality(VR) In Gaming Business Overview
Table Sony Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product Specification


Chart United States Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) and Market Size (Million $) 2016-2021
Chart United States Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Price (USD/Unit) 2016-2021
Chart Canada Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) and Market Size (Million $) 2016-2021
Chart Canada Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Price (USD/Unit) 2016-2021
Chart Mexico Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) and Market Size (Million $) 2016-2021
Chart Mexico Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Price (USD/Unit) 2016-2021
Chart Brazil Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) and Market Size (Million $) 2016-2021
Chart Brazil Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Price (USD/Unit) 2016-2021
Chart Argentina Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) and Market Size (Million $) 2016-2021
Chart Argentina Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Price (USD/Unit) 2016-2021
Chart China Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) and Market Size (Million $) 2016-2021
Chart China Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Price (USD/Unit) 2016-2021
Chart Japan Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) and Market Size (Million $) 2016-2021
Chart Japan Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Price (USD/Unit) 2016-2021
Chart India Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) and Market Size (Million $) 2016-2021
Chart India Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Price (USD/Unit) 2016-2021
Chart Korea Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) and Market Size (Million $) 2016-2021
Chart Korea Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Price (USD/Unit) 2016-2021
Chart Southeast Asia Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) and Market Size (Million $) 2016-2021
Chart Southeast Asia Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Price (USD/Unit) 2016-2021
Chart Germany Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) and Market Size (Million $) 2016-2021
Chart Germany Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Price (USD/Unit) 2016-2021
Chart UK Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) and Market Size (Million $) 2016-2021
Chart UK Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Price (USD/Unit) 2016-2021
Chart France Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) and Market Size (Million $) 2016-2021
Chart France Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Price (USD/Unit) 2016-2021
Chart Spain Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) and Market Size (Million $) 2016-2021
Chart Spain Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Price (USD/Unit) 2016-2021
Chart Italy Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) and Market Size (Million $) 2016-2021
Chart Italy Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Price (USD/Unit) 2016-2021
Chart Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) and Market Size (Million $) 2016-2021
Chart Africa Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Price (USD/Unit) 2016-2021
Chart Middle East Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) and Market Size (Million $) 2016-2021
Chart Middle East Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Price (USD/Unit) 2016-2021
Chart Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation Sales Volume (Units) by Region 2016-2021
Chart Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation Sales Volume (Units) Share by Region 2016-2021
Chart Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation Market size (Million $) by Region 2016-2021
Chart Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation Market size (Million $) Share by Region 2016-2021
Chart Motion-tracking Product Figure
Chart Motion-tracking Product Description
Chart Camera-tracking Product Figure
Chart Camera-tracking Product Description
Chart RFID Product Figure
Chart RFID Product Description
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) by Camera-tracking016-2021
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) Share by Type
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size (Million $) by Camera-tracking016-2021
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size (Million $) Share by Camera-tracking016-2021
Chart Different Augmented Reality(AR) and Virtual Reality(VR) In Gaming Product Type Price ($/Unit) 2016-2021
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) by Application 2016-2021
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Sales Volume (Units) Share by Application
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size (Million $) by Application 2016-2021
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Size (Million $) Share by Application 2016-2021
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Price in Different Application Field 2016-2021
Chart Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation (By Channel) Sales Volume (Units) 2016-2021
Chart Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation (By Channel) Share 2016-2021
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Segmentation Market Sales Volume (Units) Forecast (by Region) 2021-2026
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Segmentation Market Sales Volume Forecast (By Region) Share 2021-2026
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Segmentation Market Size (Million USD) Forecast (By Region) 2021-2026
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Segmentation Market Size Forecast (By Region) Share 2021-2026
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation (By Type) Volume (Units) 2021-2026
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation (By Type) Volume (Units) Share 2021-2026
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation (By Type) Market Size (Million $) 2021-2026
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation (By Type) Market Size (Million $) 2021-2026
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation (By Application) Market Size (Volume) 2021-2026
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation (By Application) Market Size (Volume) Share 2021-2026
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation (By Application) Market Size (Value) 2021-2026
Chart Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation (By Application) Market Size (Value) Share 2021-2026
Chart Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation (By Channel) Sales Volume (Units) 2021-2026
Chart Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Market Segmentation (By Channel) Share 2021-2026
Chart Global Augmented Reality(AR) and Virtual Reality(VR) In Gaming Price Forecast 2021-2026
Chart Augmented Reality Game Customers
Chart Virtual Reality Game Customers
Chart Hybrid Customers


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