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Global Arcade Gaming Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023

September 2018 | 115 pages | ID: GEA5911D8A7EN
GlobalInfoResearch

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Arcade gaming or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers.

Scope of the Report:

This report studies the Arcade Gaming market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Arcade Gaming market by product type and applications/end industries.

The global arcade gaming market is rapidly advancing with changing consumer patterns. Latest innovations include physical simulation of video games or physical movement being recorded and projected in the game. Hence, the global arcade gaming market growth is not going to be stagnant.

The global Arcade Gaming market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Arcade Gaming.

Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.



Market Segment by Companies, this report covers
  • CXC Simulations
  • Eleetus
  • NAMCO
  • SEGA
  • D-BOX Technologies
  • Vesaro
  • Taito
  • BRUNSWICK GROUP
  • Gold Standard Games
  • Rene Pierre
Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)Market Segment by Type, covers
  • Racing
  • Shooting
  • Sports
  • Action
Market Segment by Applications, can be divided into
  • Restaurants
  • Bars
  • Amusement Arcades

1 ARCADE GAMING MARKET OVERVIEW

1.1 Product Overview and Scope of Arcade Gaming
1.2 Classification of Arcade Gaming by Types
  1.2.1 Global Arcade Gaming Revenue Comparison by Types (2017-2023)
  1.2.2 Global Arcade Gaming Revenue Market Share by Types in 2017
  1.2.3 Racing
  1.2.4 Shooting
  1.2.5 Sports
  1.2.6 Action
1.3 Global Arcade Gaming Market by Application
  1.3.1 Global Arcade Gaming Market Size and Market Share Comparison by Applications (2013-2023)
  1.3.2 Restaurants
  1.3.3 Bars
  1.3.4 Amusement Arcades
1.4 Global Arcade Gaming Market by Regions
  1.4.1 Global Arcade Gaming Market Size (Million USD) Comparison by Regions (2013-2023)
  1.4.1 North America (USA, Canada and Mexico) Arcade Gaming Status and Prospect (2013-2023)
  1.4.2 Europe (Germany, France, UK, Russia and Italy) Arcade Gaming Status and Prospect (2013-2023)
  1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Arcade Gaming Status and Prospect (2013-2023)
  1.4.4 South America (Brazil, Argentina, Colombia) Arcade Gaming Status and Prospect (2013-2023)
  1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Arcade Gaming Status and Prospect (2013-2023)
1.5 Global Market Size of Arcade Gaming (2013-2023)

2 MANUFACTURERS PROFILES

2.1 CXC Simulations
  2.1.1 Business Overview
  2.1.2 Arcade Gaming Type and Applications
    2.1.2.1 Product A
    2.1.2.2 Product B
  2.1.3 CXC Simulations Arcade Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.2 Eleetus
  2.2.1 Business Overview
  2.2.2 Arcade Gaming Type and Applications
    2.2.2.1 Product A
    2.2.2.2 Product B
  2.2.3 Eleetus Arcade Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.3 NAMCO
  2.3.1 Business Overview
  2.3.2 Arcade Gaming Type and Applications
    2.3.2.1 Product A
    2.3.2.2 Product B
  2.3.3 NAMCO Arcade Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.4 SEGA
  2.4.1 Business Overview
  2.4.2 Arcade Gaming Type and Applications
    2.4.2.1 Product A
    2.4.2.2 Product B
  2.4.3 SEGA Arcade Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.5 D-BOX Technologies
  2.5.1 Business Overview
  2.5.2 Arcade Gaming Type and Applications
    2.5.2.1 Product A
    2.5.2.2 Product B
  2.5.3 D-BOX Technologies Arcade Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.6 Vesaro
  2.6.1 Business Overview
  2.6.2 Arcade Gaming Type and Applications
    2.6.2.1 Product A
    2.6.2.2 Product B
  2.6.3 Vesaro Arcade Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.7 Taito
  2.7.1 Business Overview
  2.7.2 Arcade Gaming Type and Applications
    2.7.2.1 Product A
    2.7.2.2 Product B
  2.7.3 Taito Arcade Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.8 BRUNSWICK GROUP
  2.8.1 Business Overview
  2.8.2 Arcade Gaming Type and Applications
    2.8.2.1 Product A
    2.8.2.2 Product B
  2.8.3 BRUNSWICK GROUP Arcade Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.9 Gold Standard Games
  2.9.1 Business Overview
  2.9.2 Arcade Gaming Type and Applications
    2.9.2.1 Product A
    2.9.2.2 Product B
  2.9.3 Gold Standard Games Arcade Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.10 Rene Pierre
  2.10.1 Business Overview
  2.10.2 Arcade Gaming Type and Applications
    2.10.2.1 Product A
    2.10.2.2 Product B
  2.10.3 Rene Pierre Arcade Gaming Revenue, Gross Margin and Market Share (2016-2017)

3 GLOBAL ARCADE GAMING MARKET COMPETITION, BY PLAYERS

3.1 Global Arcade Gaming Revenue and Share by Players (2013-2018)
3.2 Market Concentration Rate
  3.2.1 Top 5 Arcade Gaming Players Market Share
  3.2.2 Top 10 Arcade Gaming Players Market Share
3.3 Market Competition Trend

4 GLOBAL ARCADE GAMING MARKET SIZE BY REGIONS

4.1 Global Arcade Gaming Revenue and Market Share by Regions
4.2 North America Arcade Gaming Revenue and Growth Rate (2013-2018)
4.3 Europe Arcade Gaming Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific Arcade Gaming Revenue and Growth Rate (2013-2018)
4.5 South America Arcade Gaming Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa Arcade Gaming Revenue and Growth Rate (2013-2018)

5 NORTH AMERICA ARCADE GAMING REVENUE BY COUNTRIES

5.1 North America Arcade Gaming Revenue by Countries (2013-2018)
5.2 USA Arcade Gaming Revenue and Growth Rate (2013-2018)
5.3 Canada Arcade Gaming Revenue and Growth Rate (2013-2018)
5.4 Mexico Arcade Gaming Revenue and Growth Rate (2013-2018)

6 EUROPE ARCADE GAMING REVENUE BY COUNTRIES

6.1 Europe Arcade Gaming Revenue by Countries (2013-2018)
6.2 Germany Arcade Gaming Revenue and Growth Rate (2013-2018)
6.3 UK Arcade Gaming Revenue and Growth Rate (2013-2018)
6.4 France Arcade Gaming Revenue and Growth Rate (2013-2018)
6.5 Russia Arcade Gaming Revenue and Growth Rate (2013-2018)
6.6 Italy Arcade Gaming Revenue and Growth Rate (2013-2018)

7 ASIA-PACIFIC ARCADE GAMING REVENUE BY COUNTRIES

7.1 Asia-Pacific Arcade Gaming Revenue by Countries (2013-2018)
7.2 China Arcade Gaming Revenue and Growth Rate (2013-2018)
7.3 Japan Arcade Gaming Revenue and Growth Rate (2013-2018)
7.4 Korea Arcade Gaming Revenue and Growth Rate (2013-2018)
7.5 India Arcade Gaming Revenue and Growth Rate (2013-2018)
7.6 Southeast Asia Arcade Gaming Revenue and Growth Rate (2013-2018)

8 SOUTH AMERICA ARCADE GAMING REVENUE BY COUNTRIES

8.1 South America Arcade Gaming Revenue by Countries (2013-2018)
8.2 Brazil Arcade Gaming Revenue and Growth Rate (2013-2018)
8.3 Argentina Arcade Gaming Revenue and Growth Rate (2013-2018)
8.4 Colombia Arcade Gaming Revenue and Growth Rate (2013-2018)

9 MIDDLE EAST AND AFRICA REVENUE ARCADE GAMING BY COUNTRIES

9.1 Middle East and Africa Arcade Gaming Revenue by Countries (2013-2018)
9.2 Saudi Arabia Arcade Gaming Revenue and Growth Rate (2013-2018)
9.3 UAE Arcade Gaming Revenue and Growth Rate (2013-2018)
9.4 Egypt Arcade Gaming Revenue and Growth Rate (2013-2018)
9.5 Nigeria Arcade Gaming Revenue and Growth Rate (2013-2018)
9.6 South Africa Arcade Gaming Revenue and Growth Rate (2013-2018)

10 GLOBAL ARCADE GAMING MARKET SEGMENT BY TYPE

10.1 Global Arcade Gaming Revenue and Market Share by Type (2013-2018)
10.2 Global Arcade Gaming Market Forecast by Type (2018-2023)
10.3 Racing Revenue Growth Rate (2013-2023)
10.4 Shooting Revenue Growth Rate (2013-2023)
10.5 Sports Revenue Growth Rate (2013-2023)
10.6 Action Revenue Growth Rate (2013-2023)

11 GLOBAL ARCADE GAMING MARKET SEGMENT BY APPLICATION

11.1 Global Arcade Gaming Revenue Market Share by Application (2013-2018)
11.2 Arcade Gaming Market Forecast by Application (2018-2023)
11.3 Restaurants Revenue Growth (2013-2018)
11.4 Bars Revenue Growth (2013-2018)
11.5 Amusement Arcades Revenue Growth (2013-2018)

12 GLOBAL ARCADE GAMING MARKET SIZE FORECAST (2018-2023)

12.1 Global Arcade Gaming Market Size Forecast (2018-2023)
12.2 Global Arcade Gaming Market Forecast by Regions (2018-2023)
12.3 North America Arcade Gaming Revenue Market Forecast (2018-2023)
12.4 Europe Arcade Gaming Revenue Market Forecast (2018-2023)
12.5 Asia-Pacific Arcade Gaming Revenue Market Forecast (2018-2023)
12.6 South America Arcade Gaming Revenue Market Forecast (2018-2023)
12.7 Middle East and Africa Arcade Gaming Revenue Market Forecast (2018-2023)

13 RESEARCH FINDINGS AND CONCLUSION

14 APPENDIX

14.1 Methodology
14.2 Data Source
LIST OF TABLES AND FIGURES

Figure Arcade Gaming Picture
Table Product Specifications of Arcade Gaming
Table Global Arcade Gaming and Revenue (Million USD) Market Split by Product Type
Figure Global Arcade Gaming Revenue Ma


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