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Global AR Gaming Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023

September 2018 | 115 pages | ID: GCA55DEC248EN
GlobalInfoResearch

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Mobile device manufacturers recently started integrating AR technology into their devices to offer an enhanced user experience and boost their value proportion. Combine this with the integration of powerful processors and 3D cameras, today’s smartphones are becoming an ideal platform for AR gaming.

Scope of the Report:

This report studies the AR Gaming market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the AR Gaming market by product type and applications/end industries.

In terms of geography, EMEA led the global AR gaming market during 2016. However, as per the Technavio’s market research report, the Americas is predicted to lead the global AR gaming market during the forecast period. Factors like the rise in number of software applications for mobile devices and presence of leading vendors and AR game developers in Europe drive the market’s growth in EMEA. Furthermore, the increased adoption of the AR gaming market in the Americas propels the market’s growth in the future.

The global AR Gaming market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of AR Gaming.

Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.



Market Segment by Companies, this report covers
  • Catchoom
  • Infinity Augmented Reality
  • Qualcomm Technologies
  • Augmented Pixels
  • Aurasma
  • Blippar
  • Total Immersion
  • VividWorks
  • Wikitude
  • Zappar
Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)Market Segment by Type, covers
  • Mobile Devices
  • HMDs
  • Smart Glasses
Market Segment by Applications, can be divided into
  • Innovators
  • Early Adopters
  • Early Majority

1 AR GAMING MARKET OVERVIEW

1.1 Product Overview and Scope of AR Gaming
1.2 Classification of AR Gaming by Types
  1.2.1 Global AR Gaming Revenue Comparison by Types (2017-2023)
  1.2.2 Global AR Gaming Revenue Market Share by Types in 2017
  1.2.3 Mobile Devices
  1.2.4 HMDs
  1.2.5 Smart Glasses
1.3 Global AR Gaming Market by Application
  1.3.1 Global AR Gaming Market Size and Market Share Comparison by Applications (2013-2023)
  1.3.2 Innovators
  1.3.3 Early Adopters
  1.3.4 Early Majority
1.4 Global AR Gaming Market by Regions
  1.4.1 Global AR Gaming Market Size (Million USD) Comparison by Regions (2013-2023)
  1.4.1 North America (USA, Canada and Mexico) AR Gaming Status and Prospect (2013-2023)
  1.4.2 Europe (Germany, France, UK, Russia and Italy) AR Gaming Status and Prospect (2013-2023)
  1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) AR Gaming Status and Prospect (2013-2023)
  1.4.4 South America (Brazil, Argentina, Colombia) AR Gaming Status and Prospect (2013-2023)
  1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) AR Gaming Status and Prospect (2013-2023)
1.5 Global Market Size of AR Gaming (2013-2023)

2 MANUFACTURERS PROFILES

2.1 Catchoom
  2.1.1 Business Overview
  2.1.2 AR Gaming Type and Applications
    2.1.2.1 Product A
    2.1.2.2 Product B
  2.1.3 Catchoom AR Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.2 Infinity Augmented Reality
  2.2.1 Business Overview
  2.2.2 AR Gaming Type and Applications
    2.2.2.1 Product A
    2.2.2.2 Product B
  2.2.3 Infinity Augmented Reality AR Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.3 Qualcomm Technologies
  2.3.1 Business Overview
  2.3.2 AR Gaming Type and Applications
    2.3.2.1 Product A
    2.3.2.2 Product B
  2.3.3 Qualcomm Technologies AR Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.4 Augmented Pixels
  2.4.1 Business Overview
  2.4.2 AR Gaming Type and Applications
    2.4.2.1 Product A
    2.4.2.2 Product B
  2.4.3 Augmented Pixels AR Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.5 Aurasma
  2.5.1 Business Overview
  2.5.2 AR Gaming Type and Applications
    2.5.2.1 Product A
    2.5.2.2 Product B
  2.5.3 Aurasma AR Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.6 Blippar
  2.6.1 Business Overview
  2.6.2 AR Gaming Type and Applications
    2.6.2.1 Product A
    2.6.2.2 Product B
  2.6.3 Blippar AR Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.7 Total Immersion
  2.7.1 Business Overview
  2.7.2 AR Gaming Type and Applications
    2.7.2.1 Product A
    2.7.2.2 Product B
  2.7.3 Total Immersion AR Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.8 VividWorks
  2.8.1 Business Overview
  2.8.2 AR Gaming Type and Applications
    2.8.2.1 Product A
    2.8.2.2 Product B
  2.8.3 VividWorks AR Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.9 Wikitude
  2.9.1 Business Overview
  2.9.2 AR Gaming Type and Applications
    2.9.2.1 Product A
    2.9.2.2 Product B
  2.9.3 Wikitude AR Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.10 Zappar
  2.10.1 Business Overview
  2.10.2 AR Gaming Type and Applications
    2.10.2.1 Product A
    2.10.2.2 Product B
  2.10.3 Zappar AR Gaming Revenue, Gross Margin and Market Share (2016-2017)

3 GLOBAL AR GAMING MARKET COMPETITION, BY PLAYERS

3.1 Global AR Gaming Revenue and Share by Players (2013-2018)
3.2 Market Concentration Rate
  3.2.1 Top 5 AR Gaming Players Market Share
  3.2.2 Top 10 AR Gaming Players Market Share
3.3 Market Competition Trend

4 GLOBAL AR GAMING MARKET SIZE BY REGIONS

4.1 Global AR Gaming Revenue and Market Share by Regions
4.2 North America AR Gaming Revenue and Growth Rate (2013-2018)
4.3 Europe AR Gaming Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific AR Gaming Revenue and Growth Rate (2013-2018)
4.5 South America AR Gaming Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa AR Gaming Revenue and Growth Rate (2013-2018)

5 NORTH AMERICA AR GAMING REVENUE BY COUNTRIES

5.1 North America AR Gaming Revenue by Countries (2013-2018)
5.2 USA AR Gaming Revenue and Growth Rate (2013-2018)
5.3 Canada AR Gaming Revenue and Growth Rate (2013-2018)
5.4 Mexico AR Gaming Revenue and Growth Rate (2013-2018)

6 EUROPE AR GAMING REVENUE BY COUNTRIES

6.1 Europe AR Gaming Revenue by Countries (2013-2018)
6.2 Germany AR Gaming Revenue and Growth Rate (2013-2018)
6.3 UK AR Gaming Revenue and Growth Rate (2013-2018)
6.4 France AR Gaming Revenue and Growth Rate (2013-2018)
6.5 Russia AR Gaming Revenue and Growth Rate (2013-2018)
6.6 Italy AR Gaming Revenue and Growth Rate (2013-2018)

7 ASIA-PACIFIC AR GAMING REVENUE BY COUNTRIES

7.1 Asia-Pacific AR Gaming Revenue by Countries (2013-2018)
7.2 China AR Gaming Revenue and Growth Rate (2013-2018)
7.3 Japan AR Gaming Revenue and Growth Rate (2013-2018)
7.4 Korea AR Gaming Revenue and Growth Rate (2013-2018)
7.5 India AR Gaming Revenue and Growth Rate (2013-2018)
7.6 Southeast Asia AR Gaming Revenue and Growth Rate (2013-2018)

8 SOUTH AMERICA AR GAMING REVENUE BY COUNTRIES

8.1 South America AR Gaming Revenue by Countries (2013-2018)
8.2 Brazil AR Gaming Revenue and Growth Rate (2013-2018)
8.3 Argentina AR Gaming Revenue and Growth Rate (2013-2018)
8.4 Colombia AR Gaming Revenue and Growth Rate (2013-2018)

9 MIDDLE EAST AND AFRICA REVENUE AR GAMING BY COUNTRIES

9.1 Middle East and Africa AR Gaming Revenue by Countries (2013-2018)
9.2 Saudi Arabia AR Gaming Revenue and Growth Rate (2013-2018)
9.3 UAE AR Gaming Revenue and Growth Rate (2013-2018)
9.4 Egypt AR Gaming Revenue and Growth Rate (2013-2018)
9.5 Nigeria AR Gaming Revenue and Growth Rate (2013-2018)
9.6 South Africa AR Gaming Revenue and Growth Rate (2013-2018)

10 GLOBAL AR GAMING MARKET SEGMENT BY TYPE

10.1 Global AR Gaming Revenue and Market Share by Type (2013-2018)
10.2 Global AR Gaming Market Forecast by Type (2018-2023)
10.3 Mobile Devices Revenue Growth Rate (2013-2023)
10.4 HMDs Revenue Growth Rate (2013-2023)
10.5 Smart Glasses Revenue Growth Rate (2013-2023)

11 GLOBAL AR GAMING MARKET SEGMENT BY APPLICATION

11.1 Global AR Gaming Revenue Market Share by Application (2013-2018)
11.2 AR Gaming Market Forecast by Application (2018-2023)
11.3 Innovators Revenue Growth (2013-2018)
11.4 Early Adopters Revenue Growth (2013-2018)
11.5 Early Majority Revenue Growth (2013-2018)

12 GLOBAL AR GAMING MARKET SIZE FORECAST (2018-2023)

12.1 Global AR Gaming Market Size Forecast (2018-2023)
12.2 Global AR Gaming Market Forecast by Regions (2018-2023)
12.3 North America AR Gaming Revenue Market Forecast (2018-2023)
12.4 Europe AR Gaming Revenue Market Forecast (2018-2023)
12.5 Asia-Pacific AR Gaming Revenue Market Forecast (2018-2023)
12.6 South America AR Gaming Revenue Market Forecast (2018-2023)
12.7 Middle East and Africa AR Gaming Revenue Market Forecast (2018-2023)

13 RESEARCH FINDINGS AND CONCLUSION

14 APPENDIX

14.1 Methodology
14.2 Data Source
LIST OF TABLES AND FIGURES

Figure AR Gaming Picture
Table Product Specifications of AR Gaming
Table Global AR Gaming and Revenue (Million USD) Market Split by Product Type
Figure Global AR Gaming Revenue Market Share by Ty


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