2018-2023 Global VR Game Market Report (Status and Outlook)
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In this report, LP Information studies the present scenario (with the base year being 2017) and the growth prospects of global VR Game market for 2018-2023.
Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical, creating an experience that is not possible in ordinary physical reality. Augmented reality systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset or through a smartphone or tablet device giving the user the ability to view three-dimensional images.Virtual reality (VR) games are based on the technology
Over the next five years, LPI(LP Information) projects that VR Game will register a xx% CAGR in terms of revenue, reach US$ xx million by 2023, from US$ xx million in 2017.
This report presents a comprehensive overview, market shares and growth opportunities of VR Game market by product type, application, key companies and key regions.
To calculate the market size, LP Information considers value generated from the sales of the following segments:
Segmentation by product type:
Research objectives
In this report, LP Information studies the present scenario (with the base year being 2017) and the growth prospects of global VR Game market for 2018-2023.
Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical, creating an experience that is not possible in ordinary physical reality. Augmented reality systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset or through a smartphone or tablet device giving the user the ability to view three-dimensional images.Virtual reality (VR) games are based on the technology
Over the next five years, LPI(LP Information) projects that VR Game will register a xx% CAGR in terms of revenue, reach US$ xx million by 2023, from US$ xx million in 2017.
This report presents a comprehensive overview, market shares and growth opportunities of VR Game market by product type, application, key companies and key regions.
To calculate the market size, LP Information considers value generated from the sales of the following segments:
Segmentation by product type:
- Single-player Game
- Adventure Game
- Racing game
- Simulation Game
- Other
- Commercial
- Private Entertainment
- Americas
- United States
- Canada
- Mexico
- Brazil
- APAC
- China
- Japan
- Korea
- Southeast Asia
- India
- Australia
- Europe
- Germany
- France
- UK
- Italy
- Russia
- Spain
- Middle East & Africa
- Egypt
- South Africa
- Israel
- Turkey
- GCC Countries
- Survios
- Vertigo Games
- CCP Games
- MAD Virtual Reality Studio
- Maxint
- Spectral Illusions
- Croteam
- Beat Games
- Epic Games
- Bethesda Softworks
- Orange Bridge Studios
- Polyarc
- Frontier Developments
- Puzzle video game
- Owlchemy Labs
- Adult Swim
- Capcom
- Ubisoft
- Ian Ball
- Bossa Studios
- Stress Level Zero
- KUNOS-Simulazioni Srl
- Sony
- Playful Corp.
Research objectives
- To study and analyze the global VR Game market size by key regions/countries, product type and application, history data from 2013 to 2017, and forecast to 2023.
- To understand the structure of VR Game market by identifying its various subsegments.
- Focuses on the key global VR Game players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
- To analyze the VR Game with respect to individual growth trends, future prospects, and their contribution to the total market.
- To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
- To project the size of VR Game submarkets, with respect to key regions (along with their respective key countries).
- To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
- To strategically profile the key players and comprehensively analyze their growth strategies.
1 SCOPE OF THE REPORT
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered
2 EXECUTIVE SUMMARY
2.1 World Market Overview
2.1.1 Global VR Game Market Size 2013-2023
2.1.2 VR Game Market Size CAGR by Region
2.2 VR Game Segment by Type
2.2.1 Single-player Game
2.2.2 Adventure Game
2.2.3 Shooter Game
2.2.4 Racing game
2.2.5 Simulation Game
2.2.6 Other
2.3 VR Game Market Size by Type
2.3.1 Global VR Game Market Size Market Share by Type (2013-2018)
2.3.2 Global VR Game Market Size Growth Rate by Type (2013-2018)
2.4 VR Game Segment by Application
2.4.1 Commercial
2.4.2 Private Entertainment
2.5 VR Game Market Size by Application
2.5.1 Global VR Game Market Size Market Share by Application (2013-2018)
2.5.2 Global VR Game Market Size Growth Rate by Application (2013-2018)
3 GLOBAL VR GAME BY PLAYERS
3.1 Global VR Game Market Size Market Share by Players
3.1.1 Global VR Game Market Size by Players (2016-2018)
3.1.2 Global VR Game Market Size Market Share by Players (2016-2018)
3.2 Global VR Game Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2016-2018)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 VR GAME BY REGIONS
4.1 VR Game Market Size by Regions
4.2 Americas VR Game Market Size Growth
4.3 APAC VR Game Market Size Growth
4.4 Europe VR Game Market Size Growth
4.5 Middle East & Africa VR Game Market Size Growth
5 AMERICAS
5.1 Americas VR Game Market Size by Countries
5.2 Americas VR Game Market Size by Type
5.3 Americas VR Game Market Size by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries
6 APAC
6.1 APAC VR Game Market Size by Countries
6.2 APAC VR Game Market Size by Type
6.3 APAC VR Game Market Size by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Countries
7 EUROPE
7.1 Europe VR Game by Countries
7.2 Europe VR Game Market Size by Type
7.3 Europe VR Game Market Size by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Spain
7.10 Key Economic Indicators of Few Europe Countries
8 MIDDLE EAST & AFRICA
8.1 Middle East & Africa VR Game by Countries
8.2 Middle East & Africa VR Game Market Size by Type
8.3 Middle East & Africa VR Game Market Size by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 MARKET DRIVERS, CHALLENGES AND TRENDS
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 GLOBAL VR GAME MARKET FORECAST
10.1 Global VR Game Market Size Forecast (2018-2023)
10.2 Global VR Game Forecast by Regions
10.2.1 Global VR Game Forecast by Regions (2018-2023)
10.2.2 Americas Market Forecast
10.2.3 APAC Market Forecast
10.2.4 Europe Market Forecast
10.2.5 Middle East & Africa Market Forecast
10.3 Americas Forecast by Countries
10.3.1 United States Market Forecast
10.3.2 Canada Market Forecast
10.3.3 Mexico Market Forecast
10.3.4 Brazil Market Forecast
10.4 APAC Forecast by Countries
10.4.1 China Market Forecast
10.4.2 Japan Market Forecast
10.4.3 Korea Market Forecast
10.4.4 Southeast Asia Market Forecast
10.4.5 India Market Forecast
10.4.6 Australia Market Forecast
10.5 Europe Forecast by Countries
10.5.1 Germany Market Forecast
10.5.2 France Market Forecast
10.5.3 UK Market Forecast
10.5.4 Italy Market Forecast
10.5.5 Russia Market Forecast
10.5.6 Spain Market Forecast
10.6 Middle East & Africa Forecast by Countries
10.6.1 Egypt Market Forecast
10.6.2 South Africa Market Forecast
10.6.3 Israel Market Forecast
10.6.4 Turkey Market Forecast
10.6.5 GCC Countries Market Forecast
10.7 Global VR Game Forecast by Type
10.8 Global VR Game Forecast by Application
11 KEY PLAYERS ANALYSIS
11.1 Survios
11.1.1 Company Details
11.1.2 VR Game Product Offered
11.1.3 Survios VR Game Revenue, Gross Margin and Market Share (2016-2018)
11.1.4 Main Business Overview
11.1.5 Survios News
11.2 Vertigo Games
11.2.1 Company Details
11.2.2 VR Game Product Offered
11.2.3 Vertigo Games VR Game Revenue, Gross Margin and Market Share (2016-2018)
11.2.4 Main Business Overview
11.2.5 Vertigo Games News
11.3 CCP Games
11.3.1 Company Details
11.3.2 VR Game Product Offered
11.3.3 CCP Games VR Game Revenue, Gross Margin and Market Share (2016-2018)
11.3.4 Main Business Overview
11.3.5 CCP Games News
11.4 MAD Virtual Reality Studio
11.4.1 Company Details
11.4.2 VR Game Product Offered
11.4.3 MAD Virtual Reality Studio VR Game Revenue, Gross Margin and Market Share (2016-2018)
11.4.4 Main Business Overview
11.4.5 MAD Virtual Reality Studio News
11.5 Maxint
11.5.1 Company Details
11.5.2 VR Game Product Offered
11.5.3 Maxint VR Game Revenue, Gross Margin and Market Share (2016-2018)
11.5.4 Main Business Overview
11.5.5 Maxint News
11.6 Spectral Illusions
11.6.1 Company Details
11.6.2 VR Game Product Offered
11.6.3 Spectral Illusions VR Game Revenue, Gross Margin and Market Share (2016-2018)
11.6.4 Main Business Overview
11.6.5 Spectral Illusions News
11.7 Croteam
11.7.1 Company Details
11.7.2 VR Game Product Offered
11.7.3 Croteam VR Game Revenue, Gross Margin and Market Share (2016-2018)
11.7.4 Main Business Overview
11.7.5 Croteam News
11.8 Beat Games
11.8.1 Company Details
11.8.2 VR Game Product Offered
11.8.3 Beat Games VR Game Revenue, Gross Margin and Market Share (2016-2018)
11.8.4 Main Business Overview
11.8.5 Beat Games News
11.9 Epic Games
11.9.1 Company Details
11.9.2 VR Game Product Offered
11.9.3 Epic Games VR Game Revenue, Gross Margin and Market Share (2016-2018)
11.9.4 Main Business Overview
11.9.5 Epic Games News
11.10 Bethesda Softworks
11.10.1 Company Details
11.10.2 VR Game Product Offered
11.10.3 Bethesda Softworks VR Game Revenue, Gross Margin and Market Share (2016-2018)
11.10.4 Main Business Overview
11.10.5 Bethesda Softworks News
11.11 Orange Bridge Studios
11.12 Polyarc
11.13 Frontier Developments
11.14 Puzzle video game
11.15 Owlchemy Labs
11.16 Adult Swim
11.17 Capcom
11.18 Ubisoft
11.19 Ian Ball
11.20 Bossa Studios
11.21 Stress Level Zero
11.22 KUNOS-Simulazioni Srl
11.23 Sony
11.24 Playful Corp.
12 RESEARCH FINDINGS AND CONCLUSION
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered
2 EXECUTIVE SUMMARY
2.1 World Market Overview
2.1.1 Global VR Game Market Size 2013-2023
2.1.2 VR Game Market Size CAGR by Region
2.2 VR Game Segment by Type
2.2.1 Single-player Game
2.2.2 Adventure Game
2.2.3 Shooter Game
2.2.4 Racing game
2.2.5 Simulation Game
2.2.6 Other
2.3 VR Game Market Size by Type
2.3.1 Global VR Game Market Size Market Share by Type (2013-2018)
2.3.2 Global VR Game Market Size Growth Rate by Type (2013-2018)
2.4 VR Game Segment by Application
2.4.1 Commercial
2.4.2 Private Entertainment
2.5 VR Game Market Size by Application
2.5.1 Global VR Game Market Size Market Share by Application (2013-2018)
2.5.2 Global VR Game Market Size Growth Rate by Application (2013-2018)
3 GLOBAL VR GAME BY PLAYERS
3.1 Global VR Game Market Size Market Share by Players
3.1.1 Global VR Game Market Size by Players (2016-2018)
3.1.2 Global VR Game Market Size Market Share by Players (2016-2018)
3.2 Global VR Game Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2016-2018)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 VR GAME BY REGIONS
4.1 VR Game Market Size by Regions
4.2 Americas VR Game Market Size Growth
4.3 APAC VR Game Market Size Growth
4.4 Europe VR Game Market Size Growth
4.5 Middle East & Africa VR Game Market Size Growth
5 AMERICAS
5.1 Americas VR Game Market Size by Countries
5.2 Americas VR Game Market Size by Type
5.3 Americas VR Game Market Size by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries
6 APAC
6.1 APAC VR Game Market Size by Countries
6.2 APAC VR Game Market Size by Type
6.3 APAC VR Game Market Size by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Countries
7 EUROPE
7.1 Europe VR Game by Countries
7.2 Europe VR Game Market Size by Type
7.3 Europe VR Game Market Size by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Spain
7.10 Key Economic Indicators of Few Europe Countries
8 MIDDLE EAST & AFRICA
8.1 Middle East & Africa VR Game by Countries
8.2 Middle East & Africa VR Game Market Size by Type
8.3 Middle East & Africa VR Game Market Size by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 MARKET DRIVERS, CHALLENGES AND TRENDS
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 GLOBAL VR GAME MARKET FORECAST
10.1 Global VR Game Market Size Forecast (2018-2023)
10.2 Global VR Game Forecast by Regions
10.2.1 Global VR Game Forecast by Regions (2018-2023)
10.2.2 Americas Market Forecast
10.2.3 APAC Market Forecast
10.2.4 Europe Market Forecast
10.2.5 Middle East & Africa Market Forecast
10.3 Americas Forecast by Countries
10.3.1 United States Market Forecast
10.3.2 Canada Market Forecast
10.3.3 Mexico Market Forecast
10.3.4 Brazil Market Forecast
10.4 APAC Forecast by Countries
10.4.1 China Market Forecast
10.4.2 Japan Market Forecast
10.4.3 Korea Market Forecast
10.4.4 Southeast Asia Market Forecast
10.4.5 India Market Forecast
10.4.6 Australia Market Forecast
10.5 Europe Forecast by Countries
10.5.1 Germany Market Forecast
10.5.2 France Market Forecast
10.5.3 UK Market Forecast
10.5.4 Italy Market Forecast
10.5.5 Russia Market Forecast
10.5.6 Spain Market Forecast
10.6 Middle East & Africa Forecast by Countries
10.6.1 Egypt Market Forecast
10.6.2 South Africa Market Forecast
10.6.3 Israel Market Forecast
10.6.4 Turkey Market Forecast
10.6.5 GCC Countries Market Forecast
10.7 Global VR Game Forecast by Type
10.8 Global VR Game Forecast by Application
11 KEY PLAYERS ANALYSIS
11.1 Survios
11.1.1 Company Details
11.1.2 VR Game Product Offered
11.1.3 Survios VR Game Revenue, Gross Margin and Market Share (2016-2018)
11.1.4 Main Business Overview
11.1.5 Survios News
11.2 Vertigo Games
11.2.1 Company Details
11.2.2 VR Game Product Offered
11.2.3 Vertigo Games VR Game Revenue, Gross Margin and Market Share (2016-2018)
11.2.4 Main Business Overview
11.2.5 Vertigo Games News
11.3 CCP Games
11.3.1 Company Details
11.3.2 VR Game Product Offered
11.3.3 CCP Games VR Game Revenue, Gross Margin and Market Share (2016-2018)
11.3.4 Main Business Overview
11.3.5 CCP Games News
11.4 MAD Virtual Reality Studio
11.4.1 Company Details
11.4.2 VR Game Product Offered
11.4.3 MAD Virtual Reality Studio VR Game Revenue, Gross Margin and Market Share (2016-2018)
11.4.4 Main Business Overview
11.4.5 MAD Virtual Reality Studio News
11.5 Maxint
11.5.1 Company Details
11.5.2 VR Game Product Offered
11.5.3 Maxint VR Game Revenue, Gross Margin and Market Share (2016-2018)
11.5.4 Main Business Overview
11.5.5 Maxint News
11.6 Spectral Illusions
11.6.1 Company Details
11.6.2 VR Game Product Offered
11.6.3 Spectral Illusions VR Game Revenue, Gross Margin and Market Share (2016-2018)
11.6.4 Main Business Overview
11.6.5 Spectral Illusions News
11.7 Croteam
11.7.1 Company Details
11.7.2 VR Game Product Offered
11.7.3 Croteam VR Game Revenue, Gross Margin and Market Share (2016-2018)
11.7.4 Main Business Overview
11.7.5 Croteam News
11.8 Beat Games
11.8.1 Company Details
11.8.2 VR Game Product Offered
11.8.3 Beat Games VR Game Revenue, Gross Margin and Market Share (2016-2018)
11.8.4 Main Business Overview
11.8.5 Beat Games News
11.9 Epic Games
11.9.1 Company Details
11.9.2 VR Game Product Offered
11.9.3 Epic Games VR Game Revenue, Gross Margin and Market Share (2016-2018)
11.9.4 Main Business Overview
11.9.5 Epic Games News
11.10 Bethesda Softworks
11.10.1 Company Details
11.10.2 VR Game Product Offered
11.10.3 Bethesda Softworks VR Game Revenue, Gross Margin and Market Share (2016-2018)
11.10.4 Main Business Overview
11.10.5 Bethesda Softworks News
11.11 Orange Bridge Studios
11.12 Polyarc
11.13 Frontier Developments
11.14 Puzzle video game
11.15 Owlchemy Labs
11.16 Adult Swim
11.17 Capcom
11.18 Ubisoft
11.19 Ian Ball
11.20 Bossa Studios
11.21 Stress Level Zero
11.22 KUNOS-Simulazioni Srl
11.23 Sony
11.24 Playful Corp.
12 RESEARCH FINDINGS AND CONCLUSION
LIST OF TABLES AND FIGURES
Table Product Specifications of VR Game
Figure VR Game Report Years Considered
Figure Market Research Methodology
Figure Global VR Game Market Size Growth Rate 2013-2023 ($ Millions)
Table VR Ga
Table Product Specifications of VR Game
Figure VR Game Report Years Considered
Figure Market Research Methodology
Figure Global VR Game Market Size Growth Rate 2013-2023 ($ Millions)
Table VR Ga