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2018-2023 Global VR Game Market Report (Status and Outlook)

September 2018 | 154 pages | ID: 2AD28379387EN
LP Information

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The report requires updating with new data and is sent in 48 hours after order is placed.

In this report, LP Information studies the present scenario (with the base year being 2017) and the growth prospects of global VR Game market for 2018-2023.

Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical, creating an experience that is not possible in ordinary physical reality. Augmented reality systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset or through a smartphone or tablet device giving the user the ability to view three-dimensional images.Virtual reality (VR) games are based on the technology
Over the next five years, LPI(LP Information) projects that VR Game will register a xx% CAGR in terms of revenue, reach US$ xx million by 2023, from US$ xx million in 2017.

This report presents a comprehensive overview, market shares and growth opportunities of VR Game market by product type, application, key companies and key regions.

To calculate the market size, LP Information considers value generated from the sales of the following segments:

Segmentation by product type:
  • Single-player Game
  • Adventure Game
  • Racing game
  • Simulation Game
  • Other
Segmentation by application:
  • Commercial
  • Private Entertainment
We can also provide the customized separate regional or country-level reports, for the following regions:
  • Americas
  • United States
  • Canada
  • Mexico
  • Brazil
  • APAC
  • China
  • Japan
  • Korea
  • Southeast Asia
  • India
  • Australia
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Spain
  • Middle East & Africa
  • Egypt
  • South Africa
  • Israel
  • Turkey
  • GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report:
  • Survios
  • Vertigo Games
  • CCP Games
  • MAD Virtual Reality Studio
  • Maxint
  • Spectral Illusions
  • Croteam
  • Beat Games
  • Epic Games
  • Bethesda Softworks
  • Orange Bridge Studios
  • Polyarc
  • Frontier Developments
  • Puzzle video game
  • Owlchemy Labs
  • Adult Swim
  • Capcom
  • Ubisoft
  • Ian Ball
  • Bossa Studios
  • Stress Level Zero
  • KUNOS-Simulazioni Srl
  • Sony
  • Playful Corp.
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
  • To study and analyze the global VR Game market size by key regions/countries, product type and application, history data from 2013 to 2017, and forecast to 2023.
  • To understand the structure of VR Game market by identifying its various subsegments.
  • Focuses on the key global VR Game players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
  • To analyze the VR Game with respect to individual growth trends, future prospects, and their contribution to the total market.
  • To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
  • To project the size of VR Game submarkets, with respect to key regions (along with their respective key countries).
  • To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
  • To strategically profile the key players and comprehensively analyze their growth strategies.
1 SCOPE OF THE REPORT

1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered

2 EXECUTIVE SUMMARY

2.1 World Market Overview
  2.1.1 Global VR Game Market Size 2013-2023
  2.1.2 VR Game Market Size CAGR by Region
2.2 VR Game Segment by Type
  2.2.1 Single-player Game
  2.2.2 Adventure Game
  2.2.3 Shooter Game
  2.2.4 Racing game
  2.2.5 Simulation Game
  2.2.6 Other
2.3 VR Game Market Size by Type
  2.3.1 Global VR Game Market Size Market Share by Type (2013-2018)
  2.3.2 Global VR Game Market Size Growth Rate by Type (2013-2018)
2.4 VR Game Segment by Application
  2.4.1 Commercial
  2.4.2 Private Entertainment
2.5 VR Game Market Size by Application
  2.5.1 Global VR Game Market Size Market Share by Application (2013-2018)
  2.5.2 Global VR Game Market Size Growth Rate by Application (2013-2018)

3 GLOBAL VR GAME BY PLAYERS

3.1 Global VR Game Market Size Market Share by Players
  3.1.1 Global VR Game Market Size by Players (2016-2018)
  3.1.2 Global VR Game Market Size Market Share by Players (2016-2018)
3.2 Global VR Game Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
  3.3.1 Competition Landscape Analysis
  3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2016-2018)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion

4 VR GAME BY REGIONS

4.1 VR Game Market Size by Regions
4.2 Americas VR Game Market Size Growth
4.3 APAC VR Game Market Size Growth
4.4 Europe VR Game Market Size Growth
4.5 Middle East & Africa VR Game Market Size Growth

5 AMERICAS

5.1 Americas VR Game Market Size by Countries
5.2 Americas VR Game Market Size by Type
5.3 Americas VR Game Market Size by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries

6 APAC

6.1 APAC VR Game Market Size by Countries
6.2 APAC VR Game Market Size by Type
6.3 APAC VR Game Market Size by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Countries

7 EUROPE

7.1 Europe VR Game by Countries
7.2 Europe VR Game Market Size by Type
7.3 Europe VR Game Market Size by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Spain
7.10 Key Economic Indicators of Few Europe Countries

8 MIDDLE EAST & AFRICA

8.1 Middle East & Africa VR Game by Countries
8.2 Middle East & Africa VR Game Market Size by Type
8.3 Middle East & Africa VR Game Market Size by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 MARKET DRIVERS, CHALLENGES AND TRENDS

9.1 Market Drivers and Impact
  9.1.1 Growing Demand from Key Regions
  9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends

10 GLOBAL VR GAME MARKET FORECAST

10.1 Global VR Game Market Size Forecast (2018-2023)
10.2 Global VR Game Forecast by Regions
  10.2.1 Global VR Game Forecast by Regions (2018-2023)
  10.2.2 Americas Market Forecast
  10.2.3 APAC Market Forecast
  10.2.4 Europe Market Forecast
  10.2.5 Middle East & Africa Market Forecast
10.3 Americas Forecast by Countries
  10.3.1 United States Market Forecast
  10.3.2 Canada Market Forecast
  10.3.3 Mexico Market Forecast
  10.3.4 Brazil Market Forecast
10.4 APAC Forecast by Countries
  10.4.1 China Market Forecast
  10.4.2 Japan Market Forecast
  10.4.3 Korea Market Forecast
  10.4.4 Southeast Asia Market Forecast
  10.4.5 India Market Forecast
  10.4.6 Australia Market Forecast
10.5 Europe Forecast by Countries
  10.5.1 Germany Market Forecast
  10.5.2 France Market Forecast
  10.5.3 UK Market Forecast
  10.5.4 Italy Market Forecast
  10.5.5 Russia Market Forecast
  10.5.6 Spain Market Forecast
10.6 Middle East & Africa Forecast by Countries
  10.6.1 Egypt Market Forecast
  10.6.2 South Africa Market Forecast
  10.6.3 Israel Market Forecast
  10.6.4 Turkey Market Forecast
  10.6.5 GCC Countries Market Forecast
10.7 Global VR Game Forecast by Type
10.8 Global VR Game Forecast by Application

11 KEY PLAYERS ANALYSIS

11.1 Survios
  11.1.1 Company Details
  11.1.2 VR Game Product Offered
  11.1.3 Survios VR Game Revenue, Gross Margin and Market Share (2016-2018)
  11.1.4 Main Business Overview
  11.1.5 Survios News
11.2 Vertigo Games
  11.2.1 Company Details
  11.2.2 VR Game Product Offered
  11.2.3 Vertigo Games VR Game Revenue, Gross Margin and Market Share (2016-2018)
  11.2.4 Main Business Overview
  11.2.5 Vertigo Games News
11.3 CCP Games
  11.3.1 Company Details
  11.3.2 VR Game Product Offered
  11.3.3 CCP Games VR Game Revenue, Gross Margin and Market Share (2016-2018)
  11.3.4 Main Business Overview
  11.3.5 CCP Games News
11.4 MAD Virtual Reality Studio
  11.4.1 Company Details
  11.4.2 VR Game Product Offered
  11.4.3 MAD Virtual Reality Studio VR Game Revenue, Gross Margin and Market Share (2016-2018)
  11.4.4 Main Business Overview
  11.4.5 MAD Virtual Reality Studio News
11.5 Maxint
  11.5.1 Company Details
  11.5.2 VR Game Product Offered
  11.5.3 Maxint VR Game Revenue, Gross Margin and Market Share (2016-2018)
  11.5.4 Main Business Overview
  11.5.5 Maxint News
11.6 Spectral Illusions
  11.6.1 Company Details
  11.6.2 VR Game Product Offered
  11.6.3 Spectral Illusions VR Game Revenue, Gross Margin and Market Share (2016-2018)
  11.6.4 Main Business Overview
  11.6.5 Spectral Illusions News
11.7 Croteam
  11.7.1 Company Details
  11.7.2 VR Game Product Offered
  11.7.3 Croteam VR Game Revenue, Gross Margin and Market Share (2016-2018)
  11.7.4 Main Business Overview
  11.7.5 Croteam News
11.8 Beat Games
  11.8.1 Company Details
  11.8.2 VR Game Product Offered
  11.8.3 Beat Games VR Game Revenue, Gross Margin and Market Share (2016-2018)
  11.8.4 Main Business Overview
  11.8.5 Beat Games News
11.9 Epic Games
  11.9.1 Company Details
  11.9.2 VR Game Product Offered
  11.9.3 Epic Games VR Game Revenue, Gross Margin and Market Share (2016-2018)
  11.9.4 Main Business Overview
  11.9.5 Epic Games News
11.10 Bethesda Softworks
  11.10.1 Company Details
  11.10.2 VR Game Product Offered
  11.10.3 Bethesda Softworks VR Game Revenue, Gross Margin and Market Share (2016-2018)
  11.10.4 Main Business Overview
  11.10.5 Bethesda Softworks News
11.11 Orange Bridge Studios
11.12 Polyarc
11.13 Frontier Developments
11.14 Puzzle video game
11.15 Owlchemy Labs
11.16 Adult Swim
11.17 Capcom
11.18 Ubisoft
11.19 Ian Ball
11.20 Bossa Studios
11.21 Stress Level Zero
11.22 KUNOS-Simulazioni Srl
11.23 Sony
11.24 Playful Corp.

12 RESEARCH FINDINGS AND CONCLUSION

LIST OF TABLES AND FIGURES

Table Product Specifications of VR Game
Figure VR Game Report Years Considered
Figure Market Research Methodology
Figure Global VR Game Market Size Growth Rate 2013-2023 ($ Millions)
Table VR Ga


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