Wearable Gaming Market - Global Outlook and Forecast 2022-2028

March 2022 | 68 pages | ID: WAB0F755B23BEN
Market Monitor Global

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This report contains market size and forecasts of Wearable Gaming in Global, including the following market information:

Global Wearable Gaming Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Wearable Gaming market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

AR and VR Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Wearable Gaming include Grand Theft Auto (GTA), Nike, Fitbit, Wear Orbits, Elyland, Oculus, Sumsung, Vuzix and Technical Illusions. etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Wearable Gaming companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Wearable Gaming Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Wearable Gaming Market Segment Percentages, by Type, 2021 (%)
  • AR and VR
  • Connected Wearable
  • Motion Sensing Technology Including Wearable 3D
  • Haptic Technology
  • Headwear Or Head Mounted Display (HMD)
  • Serious Gaming
  • Gamification
Global Wearable Gaming Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Wearable Gaming Market Segment Percentages, by Application, 2021 (%)
  • Household
  • Commercial
Global Wearable Gaming Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Wearable Gaming Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Wearable Gaming revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Wearable Gaming revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Grand Theft Auto (GTA)
  • Nike
  • Fitbit
  • Wear Orbits
  • Elyland
  • Oculus
  • Sumsung
  • Vuzix
  • Technical Illusions
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Wearable Gaming Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Wearable Gaming Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL WEARABLE GAMING OVERALL MARKET SIZE

2.1 Global Wearable Gaming Market Size: 2021 VS 2028
2.2 Global Wearable Gaming Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Wearable Gaming Players in Global Market
3.2 Top Global Wearable Gaming Companies Ranked by Revenue
3.3 Global Wearable Gaming Revenue by Companies
3.4 Top 3 and Top 5 Wearable Gaming Companies in Global Market, by Revenue in 2021
3.5 Global Companies Wearable Gaming Product Type
3.6 Tier 1, Tier 2 and Tier 3 Wearable Gaming Players in Global Market
  3.6.1 List of Global Tier 1 Wearable Gaming Companies
  3.6.2 List of Global Tier 2 and Tier 3 Wearable Gaming Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global Wearable Gaming Market Size Markets, 2021 & 2028
  4.1.2 AR and VR
  4.1.3 Connected Wearable
  4.1.4 Motion Sensing Technology Including Wearable 3D
  4.1.5 Haptic Technology
  4.1.6 Headwear Or Head Mounted Display (HMD)
  4.1.7 Serious Gaming
  4.1.8 Gamification
4.2 By Type - Global Wearable Gaming Revenue & Forecasts
  4.2.1 By Type - Global Wearable Gaming Revenue, 2017-2022
  4.2.2 By Type - Global Wearable Gaming Revenue, 2023-2028
  4.2.3 By Type - Global Wearable Gaming Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Wearable Gaming Market Size, 2021 & 2028
  5.1.2 Household
  5.1.3 Commercial
5.2 By Application - Global Wearable Gaming Revenue & Forecasts
  5.2.1 By Application - Global Wearable Gaming Revenue, 2017-2022
  5.2.2 By Application - Global Wearable Gaming Revenue, 2023-2028
  5.2.3 By Application - Global Wearable Gaming Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global Wearable Gaming Market Size, 2021 & 2028
6.2 By Region - Global Wearable Gaming Revenue & Forecasts
  6.2.1 By Region - Global Wearable Gaming Revenue, 2017-2022
  6.2.2 By Region - Global Wearable Gaming Revenue, 2023-2028
  6.2.3 By Region - Global Wearable Gaming Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America Wearable Gaming Revenue, 2017-2028
  6.3.2 US Wearable Gaming Market Size, 2017-2028
  6.3.3 Canada Wearable Gaming Market Size, 2017-2028
  6.3.4 Mexico Wearable Gaming Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe Wearable Gaming Revenue, 2017-2028
  6.4.2 Germany Wearable Gaming Market Size, 2017-2028
  6.4.3 France Wearable Gaming Market Size, 2017-2028
  6.4.4 U.K. Wearable Gaming Market Size, 2017-2028
  6.4.5 Italy Wearable Gaming Market Size, 2017-2028
  6.4.6 Russia Wearable Gaming Market Size, 2017-2028
  6.4.7 Nordic Countries Wearable Gaming Market Size, 2017-2028
  6.4.8 Benelux Wearable Gaming Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia Wearable Gaming Revenue, 2017-2028
  6.5.2 China Wearable Gaming Market Size, 2017-2028
  6.5.3 Japan Wearable Gaming Market Size, 2017-2028
  6.5.4 South Korea Wearable Gaming Market Size, 2017-2028
  6.5.5 Southeast Asia Wearable Gaming Market Size, 2017-2028
  6.5.6 India Wearable Gaming Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America Wearable Gaming Revenue, 2017-2028
  6.6.2 Brazil Wearable Gaming Market Size, 2017-2028
  6.6.3 Argentina Wearable Gaming Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Wearable Gaming Revenue, 2017-2028
  6.7.2 Turkey Wearable Gaming Market Size, 2017-2028
  6.7.3 Israel Wearable Gaming Market Size, 2017-2028
  6.7.4 Saudi Arabia Wearable Gaming Market Size, 2017-2028
  6.7.5 UAE Wearable Gaming Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Grand Theft Auto (GTA)
  7.1.1 Grand Theft Auto (GTA) Corporate Summary
  7.1.2 Grand Theft Auto (GTA) Business Overview
  7.1.3 Grand Theft Auto (GTA) Wearable Gaming Major Product Offerings
  7.1.4 Grand Theft Auto (GTA) Wearable Gaming Revenue in Global Market (2017-2022)
  7.1.5 Grand Theft Auto (GTA) Key News
7.2 Nike
  7.2.1 Nike Corporate Summary
  7.2.2 Nike Business Overview
  7.2.3 Nike Wearable Gaming Major Product Offerings
  7.2.4 Nike Wearable Gaming Revenue in Global Market (2017-2022)
  7.2.5 Nike Key News
7.3 Fitbit
  7.3.1 Fitbit Corporate Summary
  7.3.2 Fitbit Business Overview
  7.3.3 Fitbit Wearable Gaming Major Product Offerings
  7.3.4 Fitbit Wearable Gaming Revenue in Global Market (2017-2022)
  7.3.5 Fitbit Key News
7.4 Wear Orbits
  7.4.1 Wear Orbits Corporate Summary
  7.4.2 Wear Orbits Business Overview
  7.4.3 Wear Orbits Wearable Gaming Major Product Offerings
  7.4.4 Wear Orbits Wearable Gaming Revenue in Global Market (2017-2022)
  7.4.5 Wear Orbits Key News
7.5 Elyland
  7.5.1 Elyland Corporate Summary
  7.5.2 Elyland Business Overview
  7.5.3 Elyland Wearable Gaming Major Product Offerings
  7.5.4 Elyland Wearable Gaming Revenue in Global Market (2017-2022)
  7.5.5 Elyland Key News
7.6 Oculus
  7.6.1 Oculus Corporate Summary
  7.6.2 Oculus Business Overview
  7.6.3 Oculus Wearable Gaming Major Product Offerings
  7.6.4 Oculus Wearable Gaming Revenue in Global Market (2017-2022)
  7.6.5 Oculus Key News
7.7 Sumsung
  7.7.1 Sumsung Corporate Summary
  7.7.2 Sumsung Business Overview
  7.7.3 Sumsung Wearable Gaming Major Product Offerings
  7.7.4 Sumsung Wearable Gaming Revenue in Global Market (2017-2022)
  7.7.5 Sumsung Key News
7.8 Vuzix
  7.8.1 Vuzix Corporate Summary
  7.8.2 Vuzix Business Overview
  7.8.3 Vuzix Wearable Gaming Major Product Offerings
  7.8.4 Vuzix Wearable Gaming Revenue in Global Market (2017-2022)
  7.8.5 Vuzix Key News
7.9 Technical Illusions
  7.9.1 Technical Illusions Corporate Summary
  7.9.2 Technical Illusions Business Overview
  7.9.3 Technical Illusions Wearable Gaming Major Product Offerings
  7.9.4 Technical Illusions Wearable Gaming Revenue in Global Market (2017-2022)
  7.9.5 Technical Illusions Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Wearable Gaming Market Opportunities & Trends in Global Market
Table 2. Wearable Gaming Market Drivers in Global Market
Table 3. Wearable Gaming Market Restraints in Global Market
Table 4. Key Players of Wearable Gaming in Global Market
Table 5. Top Wearable Gaming Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Wearable Gaming Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Wearable Gaming Revenue Share by Companies, 2017-2022
Table 8. Global Companies Wearable Gaming Product Type
Table 9. List of Global Tier 1 Wearable Gaming Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Wearable Gaming Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Wearable Gaming Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Wearable Gaming Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Wearable Gaming Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Wearable Gaming Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Wearable Gaming Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Wearable Gaming Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Wearable Gaming Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Wearable Gaming Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Wearable Gaming Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Wearable Gaming Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Wearable Gaming Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Wearable Gaming Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Wearable Gaming Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Wearable Gaming Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Wearable Gaming Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Wearable Gaming Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Wearable Gaming Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Wearable Gaming Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Wearable Gaming Revenue, (US$, Mn), 2023-2028
Table 30. Grand Theft Auto (GTA) Corporate Summary
Table 31. Grand Theft Auto (GTA) Wearable Gaming Product Offerings
Table 32. Grand Theft Auto (GTA) Wearable Gaming Revenue (US$, Mn), (2017-2022)
Table 33. Nike Corporate Summary
Table 34. Nike Wearable Gaming Product Offerings
Table 35. Nike Wearable Gaming Revenue (US$, Mn), (2017-2022)
Table 36. Fitbit Corporate Summary
Table 37. Fitbit Wearable Gaming Product Offerings
Table 38. Fitbit Wearable Gaming Revenue (US$, Mn), (2017-2022)
Table 39. Wear Orbits Corporate Summary
Table 40. Wear Orbits Wearable Gaming Product Offerings
Table 41. Wear Orbits Wearable Gaming Revenue (US$, Mn), (2017-2022)
Table 42. Elyland Corporate Summary
Table 43. Elyland Wearable Gaming Product Offerings
Table 44. Elyland Wearable Gaming Revenue (US$, Mn), (2017-2022)
Table 45. Oculus Corporate Summary
Table 46. Oculus Wearable Gaming Product Offerings
Table 47. Oculus Wearable Gaming Revenue (US$, Mn), (2017-2022)
Table 48. Sumsung Corporate Summary
Table 49. Sumsung Wearable Gaming Product Offerings
Table 50. Sumsung Wearable Gaming Revenue (US$, Mn), (2017-2022)
Table 51. Vuzix Corporate Summary
Table 52. Vuzix Wearable Gaming Product Offerings
Table 53. Vuzix Wearable Gaming Revenue (US$, Mn), (2017-2022)
Table 54. Technical Illusions Corporate Summary
Table 55. Technical Illusions Wearable Gaming Product Offerings
Table 56. Technical Illusions Wearable Gaming Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. Wearable Gaming Segment by Type in 2021
Figure 2. Wearable Gaming Segment by Application in 2021
Figure 3. Global Wearable Gaming Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Wearable Gaming Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Wearable Gaming Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Wearable Gaming Revenue in 2021
Figure 8. By Type - Global Wearable Gaming Revenue Market Share, 2017-2028
Figure 9. By Application - Global Wearable Gaming Revenue Market Share, 2017-2028
Figure 10. By Region - Global Wearable Gaming Revenue Market Share, 2017-2028
Figure 11. By Country - North America Wearable Gaming Revenue Market Share, 2017-2028
Figure 12. US Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Wearable Gaming Revenue Market Share, 2017-2028
Figure 16. Germany Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 17. France Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Wearable Gaming Revenue Market Share, 2017-2028
Figure 24. China Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 28. India Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Wearable Gaming Revenue Market Share, 2017-2028
Figure 30. Brazil Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Wearable Gaming Revenue Market Share, 2017-2028
Figure 33. Turkey Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Wearable Gaming Revenue, (US$, Mn), 2017-2028
Figure 37. Grand Theft Auto (GTA) Wearable Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Nike Wearable Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Fitbit Wearable Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Wear Orbits Wearable Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Elyland Wearable Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Oculus Wearable Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Sumsung Wearable Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Vuzix Wearable Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Technical Illusions Wearable Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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