VR Video Content Market - Global Outlook and Forecast 2022-2028

March 2022 | 66 pages | ID: V83DF1B6DE00EN
Market Monitor Global

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This report contains market size and forecasts of VR Video Content in Global, including the following market information:

Global VR Video Content Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global VR Video Content market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Software Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of VR Video Content include Blippar, 360 Labs, Matterport, Koncept VR, SubVRsive, Panedia Pty Ltd., WeMakeVR, VIAR (Viar360) and Pixvana Inc. and etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the VR Video Content companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global VR Video Content Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global VR Video Content Market Segment Percentages, by Type, 2021 (%)
  • Software
  • Services
Global VR Video Content Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global VR Video Content Market Segment Percentages, by Application, 2021 (%)
  • Real Estate
  • Travel & Hospitality
  • Media & Entertainment
  • Healthcare
  • Retail
  • Gaming
  • Automotive
  • Others
Global VR Video Content Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global VR Video Content Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies VR Video Content revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies VR Video Content revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Blippar
  • 360 Labs
  • Matterport
  • Koncept VR
  • SubVRsive
  • Panedia Pty Ltd.
  • WeMakeVR
  • VIAR (Viar360)
  • Pixvana Inc.
  • Scapic
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 VR Video Content Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global VR Video Content Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL VR VIDEO CONTENT OVERALL MARKET SIZE

2.1 Global VR Video Content Market Size: 2021 VS 2028
2.2 Global VR Video Content Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top VR Video Content Players in Global Market
3.2 Top Global VR Video Content Companies Ranked by Revenue
3.3 Global VR Video Content Revenue by Companies
3.4 Top 3 and Top 5 VR Video Content Companies in Global Market, by Revenue in 2021
3.5 Global Companies VR Video Content Product Type
3.6 Tier 1, Tier 2 and Tier 3 VR Video Content Players in Global Market
  3.6.1 List of Global Tier 1 VR Video Content Companies
  3.6.2 List of Global Tier 2 and Tier 3 VR Video Content Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global VR Video Content Market Size Markets, 2021 & 2028
  4.1.2 Software
  4.1.3 Services
4.2 By Type - Global VR Video Content Revenue & Forecasts
  4.2.1 By Type - Global VR Video Content Revenue, 2017-2022
  4.2.2 By Type - Global VR Video Content Revenue, 2023-2028
  4.2.3 By Type - Global VR Video Content Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global VR Video Content Market Size, 2021 & 2028
  5.1.2 Real Estate
  5.1.3 Travel & Hospitality
  5.1.4 Media & Entertainment
  5.1.5 Healthcare
  5.1.6 Retail
  5.1.7 Gaming
  5.1.8 Automotive
  5.1.9 Others
5.2 By Application - Global VR Video Content Revenue & Forecasts
  5.2.1 By Application - Global VR Video Content Revenue, 2017-2022
  5.2.2 By Application - Global VR Video Content Revenue, 2023-2028
  5.2.3 By Application - Global VR Video Content Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global VR Video Content Market Size, 2021 & 2028
6.2 By Region - Global VR Video Content Revenue & Forecasts
  6.2.1 By Region - Global VR Video Content Revenue, 2017-2022
  6.2.2 By Region - Global VR Video Content Revenue, 2023-2028
  6.2.3 By Region - Global VR Video Content Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America VR Video Content Revenue, 2017-2028
  6.3.2 US VR Video Content Market Size, 2017-2028
  6.3.3 Canada VR Video Content Market Size, 2017-2028
  6.3.4 Mexico VR Video Content Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe VR Video Content Revenue, 2017-2028
  6.4.2 Germany VR Video Content Market Size, 2017-2028
  6.4.3 France VR Video Content Market Size, 2017-2028
  6.4.4 U.K. VR Video Content Market Size, 2017-2028
  6.4.5 Italy VR Video Content Market Size, 2017-2028
  6.4.6 Russia VR Video Content Market Size, 2017-2028
  6.4.7 Nordic Countries VR Video Content Market Size, 2017-2028
  6.4.8 Benelux VR Video Content Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia VR Video Content Revenue, 2017-2028
  6.5.2 China VR Video Content Market Size, 2017-2028
  6.5.3 Japan VR Video Content Market Size, 2017-2028
  6.5.4 South Korea VR Video Content Market Size, 2017-2028
  6.5.5 Southeast Asia VR Video Content Market Size, 2017-2028
  6.5.6 India VR Video Content Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America VR Video Content Revenue, 2017-2028
  6.6.2 Brazil VR Video Content Market Size, 2017-2028
  6.6.3 Argentina VR Video Content Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa VR Video Content Revenue, 2017-2028
  6.7.2 Turkey VR Video Content Market Size, 2017-2028
  6.7.3 Israel VR Video Content Market Size, 2017-2028
  6.7.4 Saudi Arabia VR Video Content Market Size, 2017-2028
  6.7.5 UAE VR Video Content Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Blippar
  7.1.1 Blippar Corporate Summary
  7.1.2 Blippar Business Overview
  7.1.3 Blippar VR Video Content Major Product Offerings
  7.1.4 Blippar VR Video Content Revenue in Global Market (2017-2022)
  7.1.5 Blippar Key News
7.2 360 Labs
  7.2.1 360 Labs Corporate Summary
  7.2.2 360 Labs Business Overview
  7.2.3 360 Labs VR Video Content Major Product Offerings
  7.2.4 360 Labs VR Video Content Revenue in Global Market (2017-2022)
  7.2.5 360 Labs Key News
7.3 Matterport
  7.3.1 Matterport Corporate Summary
  7.3.2 Matterport Business Overview
  7.3.3 Matterport VR Video Content Major Product Offerings
  7.3.4 Matterport VR Video Content Revenue in Global Market (2017-2022)
  7.3.5 Matterport Key News
7.4 Koncept VR
  7.4.1 Koncept VR Corporate Summary
  7.4.2 Koncept VR Business Overview
  7.4.3 Koncept VR VR Video Content Major Product Offerings
  7.4.4 Koncept VR VR Video Content Revenue in Global Market (2017-2022)
  7.4.5 Koncept VR Key News
7.5 SubVRsive
  7.5.1 SubVRsive Corporate Summary
  7.5.2 SubVRsive Business Overview
  7.5.3 SubVRsive VR Video Content Major Product Offerings
  7.5.4 SubVRsive VR Video Content Revenue in Global Market (2017-2022)
  7.5.5 SubVRsive Key News
7.6 Panedia Pty Ltd.
  7.6.1 Panedia Pty Ltd. Corporate Summary
  7.6.2 Panedia Pty Ltd. Business Overview
  7.6.3 Panedia Pty Ltd. VR Video Content Major Product Offerings
  7.6.4 Panedia Pty Ltd. VR Video Content Revenue in Global Market (2017-2022)
  7.6.5 Panedia Pty Ltd. Key News
7.7 WeMakeVR
  7.7.1 WeMakeVR Corporate Summary
  7.7.2 WeMakeVR Business Overview
  7.7.3 WeMakeVR VR Video Content Major Product Offerings
  7.7.4 WeMakeVR VR Video Content Revenue in Global Market (2017-2022)
  7.7.5 WeMakeVR Key News
7.8 VIAR (Viar360)
  7.8.1 VIAR (Viar360) Corporate Summary
  7.8.2 VIAR (Viar360) Business Overview
  7.8.3 VIAR (Viar360) VR Video Content Major Product Offerings
  7.8.4 VIAR (Viar360) VR Video Content Revenue in Global Market (2017-2022)
  7.8.5 VIAR (Viar360) Key News
7.9 Pixvana Inc.
  7.9.1 Pixvana Inc. Corporate Summary
  7.9.2 Pixvana Inc. Business Overview
  7.9.3 Pixvana Inc. VR Video Content Major Product Offerings
  7.9.4 Pixvana Inc. VR Video Content Revenue in Global Market (2017-2022)
  7.9.5 Pixvana Inc. Key News
7.10 Scapic
  7.10.1 Scapic Corporate Summary
  7.10.2 Scapic Business Overview
  7.10.3 Scapic VR Video Content Major Product Offerings
  7.10.4 Scapic VR Video Content Revenue in Global Market (2017-2022)
  7.10.5 Scapic Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. VR Video Content Market Opportunities & Trends in Global Market
Table 2. VR Video Content Market Drivers in Global Market
Table 3. VR Video Content Market Restraints in Global Market
Table 4. Key Players of VR Video Content in Global Market
Table 5. Top VR Video Content Players in Global Market, Ranking by Revenue (2021)
Table 6. Global VR Video Content Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global VR Video Content Revenue Share by Companies, 2017-2022
Table 8. Global Companies VR Video Content Product Type
Table 9. List of Global Tier 1 VR Video Content Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 VR Video Content Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global VR Video Content Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - VR Video Content Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - VR Video Content Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global VR Video Content Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - VR Video Content Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - VR Video Content Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global VR Video Content Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global VR Video Content Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global VR Video Content Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America VR Video Content Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America VR Video Content Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe VR Video Content Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe VR Video Content Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia VR Video Content Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia VR Video Content Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America VR Video Content Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America VR Video Content Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa VR Video Content Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa VR Video Content Revenue, (US$, Mn), 2023-2028
Table 30. Blippar Corporate Summary
Table 31. Blippar VR Video Content Product Offerings
Table 32. Blippar VR Video Content Revenue (US$, Mn), (2017-2022)
Table 33. 360 Labs Corporate Summary
Table 34. 360 Labs VR Video Content Product Offerings
Table 35. 360 Labs VR Video Content Revenue (US$, Mn), (2017-2022)
Table 36. Matterport Corporate Summary
Table 37. Matterport VR Video Content Product Offerings
Table 38. Matterport VR Video Content Revenue (US$, Mn), (2017-2022)
Table 39. Koncept VR Corporate Summary
Table 40. Koncept VR VR Video Content Product Offerings
Table 41. Koncept VR VR Video Content Revenue (US$, Mn), (2017-2022)
Table 42. SubVRsive Corporate Summary
Table 43. SubVRsive VR Video Content Product Offerings
Table 44. SubVRsive VR Video Content Revenue (US$, Mn), (2017-2022)
Table 45. Panedia Pty Ltd. Corporate Summary
Table 46. Panedia Pty Ltd. VR Video Content Product Offerings
Table 47. Panedia Pty Ltd. VR Video Content Revenue (US$, Mn), (2017-2022)
Table 48. WeMakeVR Corporate Summary
Table 49. WeMakeVR VR Video Content Product Offerings
Table 50. WeMakeVR VR Video Content Revenue (US$, Mn), (2017-2022)
Table 51. VIAR (Viar360) Corporate Summary
Table 52. VIAR (Viar360) VR Video Content Product Offerings
Table 53. VIAR (Viar360) VR Video Content Revenue (US$, Mn), (2017-2022)
Table 54. Pixvana Inc. Corporate Summary
Table 55. Pixvana Inc. VR Video Content Product Offerings
Table 56. Pixvana Inc. VR Video Content Revenue (US$, Mn), (2017-2022)
Table 57. Scapic Corporate Summary
Table 58. Scapic VR Video Content Product Offerings
Table 59. Scapic VR Video Content Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. VR Video Content Segment by Type in 2021
Figure 2. VR Video Content Segment by Application in 2021
Figure 3. Global VR Video Content Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global VR Video Content Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global VR Video Content Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by VR Video Content Revenue in 2021
Figure 8. By Type - Global VR Video Content Revenue Market Share, 2017-2028
Figure 9. By Application - Global VR Video Content Revenue Market Share, 2017-2028
Figure 10. By Region - Global VR Video Content Revenue Market Share, 2017-2028
Figure 11. By Country - North America VR Video Content Revenue Market Share, 2017-2028
Figure 12. US VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 13. Canada VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe VR Video Content Revenue Market Share, 2017-2028
Figure 16. Germany VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 17. France VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 19. Italy VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 20. Russia VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia VR Video Content Revenue Market Share, 2017-2028
Figure 24. China VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 25. Japan VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 28. India VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America VR Video Content Revenue Market Share, 2017-2028
Figure 30. Brazil VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa VR Video Content Revenue Market Share, 2017-2028
Figure 33. Turkey VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 34. Israel VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 36. UAE VR Video Content Revenue, (US$, Mn), 2017-2028
Figure 37. Blippar VR Video Content Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. 360 Labs VR Video Content Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Matterport VR Video Content Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Koncept VR VR Video Content Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. SubVRsive VR Video Content Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Panedia Pty Ltd. VR Video Content Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. WeMakeVR VR Video Content Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. VIAR (Viar360) VR Video Content Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Pixvana Inc. VR Video Content Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Scapic VR Video Content Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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