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Virtual Reality (VR) in Education Market - Global Outlook and Forecast 2021-2027

March 2021 | 91 pages | ID: V616F2ADE631EN
Market Monitor Global

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This report contains market size and forecasts of Virtual Reality (VR) in Education in Global, including the following market information:

Global Virtual Reality (VR) in Education Market Revenue, 2016-2021, 2022-2027, ($ millions)

Global top five companies in 2020 (%)

The global Virtual Reality (VR) in Education market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Virtual Reality (VR) in Education companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Virtual Reality (VR) in Education Market, By Type, 2016-2021, 2022-2027 ($ millions)

Global Virtual Reality (VR) in Education Market Segment Percentages, By Type, 2020 (%)
  • Hardware (HMD's etc.)
  • Software
  • Services (Training and Consulting and Managed Services)
China Virtual Reality (VR) in Education Market, By Application, 2016-2021, 2022-2027 ($ millions)

China Virtual Reality (VR) in Education Market Segment Percentages, By Application, 2020 (%)
  • IT and Telecom
  • Healthcare
  • Retail and E-commerce
Global Virtual Reality (VR) in Education Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)

Global Virtual Reality (VR) in Education Market Segment Percentages, By Region and Country, 2020 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Total Virtual Reality (VR) in Education Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)

Total Virtual Reality (VR) in Education Market Competitors Revenues Share in Global, by Players 2020 (%)

Further, the report presents profiles of competitors in the market, including the following:
  • HTC Corporation
  • Lenovo Group Limited
  • Samsung
  • Microsoft
  • Facebook Technologies LLC
  • Unity Teach
  • VR Education Holdings
  • Alchemy VR Limited
  • EON Realit
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Virtual Reality (VR) in Education Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Virtual Reality (VR) in Education Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL VIRTUAL REALITY (VR) IN EDUCATION OVERALL MARKET SIZE

2.1 Global Virtual Reality (VR) in Education Market Size: 2021 VS 2027
2.2 Global Virtual Reality (VR) in Education Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Virtual Reality (VR) in Education Players in Global Market
3.2 Top Global Virtual Reality (VR) in Education Companies Ranked by Revenue
3.3 Global Virtual Reality (VR) in Education Revenue by Companies
3.4 Top 3 and Top 5 Virtual Reality (VR) in Education Companies in Global Market, by Revenue in 2020
3.5 Global Companies Virtual Reality (VR) in Education Product Type
3.6 Tier 1, Tier 2 and Tier 3 Virtual Reality (VR) in Education Players in Global Market
  3.6.1 List of Global Tier 1 Virtual Reality (VR) in Education Companies
  3.6.2 List of Global Tier 2 and Tier 3 Virtual Reality (VR) in Education Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 By Type - Global Virtual Reality (VR) in Education Market Size Markets, 2021 & 2027
  4.1.2 Hardware (HMD's etc.)
  4.1.3 Software
  4.1.4 Services (Training and Consulting and Managed Services)
4.2 By Type - Global Virtual Reality (VR) in Education Revenue & Forecasts
  4.2.1 By Type - Global Virtual Reality (VR) in Education Revenue, 2016-2021
  4.2.2 By Type - Global Virtual Reality (VR) in Education Revenue, 2022-2027
  4.2.3 By Type - Global Virtual Reality (VR) in Education Revenue Market Share, 2016-2027

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Virtual Reality (VR) in Education Market Size, 2021 & 2027
  5.1.2 IT and Telecom
  5.1.3 Healthcare
  5.1.4 Retail and E-commerce
5.2 By Application - Global Virtual Reality (VR) in Education Revenue & Forecasts
  5.2.1 By Application - Global Virtual Reality (VR) in Education Revenue, 2016-2021
  5.2.2 By Application - Global Virtual Reality (VR) in Education Revenue, 2022-2027
  5.2.3 By Application - Global Virtual Reality (VR) in Education Revenue Market Share, 2016-2027

6 SIGHTS BY REGION

6.1 By Region - Global Virtual Reality (VR) in Education Market Size, 2021 & 2027
6.2 By Region - Global Virtual Reality (VR) in Education Revenue & Forecasts
  6.2.1 By Region - Global Virtual Reality (VR) in Education Revenue, 2016-2021
  6.2.2 By Region - Global Virtual Reality (VR) in Education Revenue, 2022-2027
  6.2.3 By Region - Global Virtual Reality (VR) in Education Revenue Market Share, 2016-2027
6.3 North America
  6.3.1 By Country - North America Virtual Reality (VR) in Education Revenue, 2016-2027
  6.3.2 US Virtual Reality (VR) in Education Market Size, 2016-2027
  6.3.3 Canada Virtual Reality (VR) in Education Market Size, 2016-2027
  6.3.4 Mexico Virtual Reality (VR) in Education Market Size, 2016-2027
6.4 Europe
  6.4.1 By Country - Europe Virtual Reality (VR) in Education Revenue, 2016-2027
  6.4.2 Germany Virtual Reality (VR) in Education Market Size, 2016-2027
  6.4.3 France Virtual Reality (VR) in Education Market Size, 2016-2027
  6.4.4 U.K. Virtual Reality (VR) in Education Market Size, 2016-2027
  6.4.5 Italy Virtual Reality (VR) in Education Market Size, 2016-2027
  6.4.6 Russia Virtual Reality (VR) in Education Market Size, 2016-2027
  6.4.7 Nordic Countries Virtual Reality (VR) in Education Market Size, 2016-2027
  6.4.8 Benelux Virtual Reality (VR) in Education Market Size, 2016-2027
6.5 Asia
  6.5.1 By Region - Asia Virtual Reality (VR) in Education Revenue, 2016-2027
  6.5.2 China Virtual Reality (VR) in Education Market Size, 2016-2027
  6.5.3 Japan Virtual Reality (VR) in Education Market Size, 2016-2027
  6.5.4 South Korea Virtual Reality (VR) in Education Market Size, 2016-2027
  6.5.5 Southeast Asia Virtual Reality (VR) in Education Market Size, 2016-2027
  6.5.6 India Virtual Reality (VR) in Education Market Size, 2016-2027
6.6 South America
  6.6.1 By Country - South America Virtual Reality (VR) in Education Revenue, 2016-2027
  6.6.2 Brazil Virtual Reality (VR) in Education Market Size, 2016-2027
  6.6.3 Argentina Virtual Reality (VR) in Education Market Size, 2016-2027
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Virtual Reality (VR) in Education Revenue, 2016-2027
  6.7.2 Turkey Virtual Reality (VR) in Education Market Size, 2016-2027
  6.7.3 Israel Virtual Reality (VR) in Education Market Size, 2016-2027
  6.7.4 Saudi Arabia Virtual Reality (VR) in Education Market Size, 2016-2027
  6.7.5 UAE Virtual Reality (VR) in Education Market Size, 2016-2027

7 PLAYERS PROFILES

7.1 HTC Corporation
  7.1.1 HTC Corporation Corporate Summary
  7.1.2 HTC Corporation Business Overview
  7.1.3 HTC Corporation Virtual Reality (VR) in Education Major Product Offerings
  7.1.4 HTC Corporation Virtual Reality (VR) in Education Revenue in Global (2016-2021)
  7.1.5 HTC Corporation Key News
7.2 Lenovo Group Limited
  7.2.1 Lenovo Group Limited Corporate Summary
  7.2.2 Lenovo Group Limited Business Overview
  7.2.3 Lenovo Group Limited Virtual Reality (VR) in Education Major Product Offerings
  7.2.4 Lenovo Group Limited Virtual Reality (VR) in Education Revenue in Global (2016-2021)
  7.2.5 Lenovo Group Limited Key News
7.3 Samsung
  7.3.1 Samsung Corporate Summary
  7.3.2 Samsung Business Overview
  7.3.3 Samsung Virtual Reality (VR) in Education Major Product Offerings
  7.3.4 Samsung Virtual Reality (VR) in Education Revenue in Global (2016-2021)
  7.3.5 Samsung Key News
7.4 Microsoft
  7.4.1 Microsoft Corporate Summary
  7.4.2 Microsoft Business Overview
  7.4.3 Microsoft Virtual Reality (VR) in Education Major Product Offerings
  7.4.4 Microsoft Virtual Reality (VR) in Education Revenue in Global (2016-2021)
  7.4.5 Microsoft Key News
7.5 Facebook Technologies LLC
  7.5.1 Facebook Technologies LLC Corporate Summary
  7.5.2 Facebook Technologies LLC Business Overview
  7.5.3 Facebook Technologies LLC Virtual Reality (VR) in Education Major Product Offerings
  7.5.4 Facebook Technologies LLC Virtual Reality (VR) in Education Revenue in Global (2016-2021)
  7.5.5 Facebook Technologies LLC Key News
7.6 Unity Teach
  7.6.1 Unity Teach Corporate Summary
  7.6.2 Unity Teach Business Overview
  7.6.3 Unity Teach Virtual Reality (VR) in Education Major Product Offerings
  7.6.4 Unity Teach Virtual Reality (VR) in Education Revenue in Global (2016-2021)
  7.6.5 Unity Teach Key News
7.7 VR Education Holdings
  7.7.1 VR Education Holdings Corporate Summary
  7.7.2 VR Education Holdings Business Overview
  7.7.3 VR Education Holdings Virtual Reality (VR) in Education Major Product Offerings
  7.4.4 VR Education Holdings Virtual Reality (VR) in Education Revenue in Global (2016-2021)
  7.7.5 VR Education Holdings Key News
7.8 Alchemy VR Limited
  7.8.1 Alchemy VR Limited Corporate Summary
  7.8.2 Alchemy VR Limited Business Overview
  7.8.3 Alchemy VR Limited Virtual Reality (VR) in Education Major Product Offerings
  7.8.4 Alchemy VR Limited Virtual Reality (VR) in Education Revenue in Global (2016-2021)
  7.8.5 Alchemy VR Limited Key News
7.9 EON Realit
  7.9.1 EON Realit Corporate Summary
  7.9.2 EON Realit Business Overview
  7.9.3 EON Realit Virtual Reality (VR) in Education Major Product Offerings
  7.9.4 EON Realit Virtual Reality (VR) in Education Revenue in Global (2016-2021)
  7.9.5 EON Realit Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES

Table 1. Virtual Reality (VR) in Education Market Opportunities & Trends in Global Market
Table 2. Virtual Reality (VR) in Education Market Drivers in Global Market
Table 3. Virtual Reality (VR) in Education Market Restraints in Global Market
Table 4. Key Players of Virtual Reality (VR) in Education in Global Market
Table 5. Top Virtual Reality (VR) in Education Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Virtual Reality (VR) in Education Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Virtual Reality (VR) in Education Revenue Share by Companies, 2016-2021
Table 8. Global Companies Virtual Reality (VR) in Education Product Type
Table 9. List of Global Tier 1 Virtual Reality (VR) in Education Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Virtual Reality (VR) in Education Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type – Global Virtual Reality (VR) in Education Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - Virtual Reality (VR) in Education Revenue in Global (US$, Mn), 2016-2021
Table 13. By Type - Virtual Reality (VR) in Education Revenue in Global (US$, Mn), 2022-2027
Table 14. By Application – Global Virtual Reality (VR) in Education Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - Virtual Reality (VR) in Education Revenue in Global (US$, Mn), 2016-2021
Table 16. By Application - Virtual Reality (VR) in Education Revenue in Global (US$, Mn), 2022-2027
Table 17. By Region – Global Virtual Reality (VR) in Education Revenue, (US$, Mn), 2021 VS 2027
Table 18. By Region - Global Virtual Reality (VR) in Education Revenue (US$, Mn), 2016-2021
Table 19. By Region - Global Virtual Reality (VR) in Education Revenue (US$, Mn), 2022-2027
Table 20. By Country - North America Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2021
Table 21. By Country - North America Virtual Reality (VR) in Education Revenue, (US$, Mn), 2022-2027
Table 22. By Country - Europe Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2021
Table 23. By Country - Europe Virtual Reality (VR) in Education Revenue, (US$, Mn), 2022-2027
Table 24. By Region - Asia Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2021
Table 25. By Region - Asia Virtual Reality (VR) in Education Revenue, (US$, Mn), 2022-2027
Table 26. By Country - South America Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2021
Table 27. By Country - South America Virtual Reality (VR) in Education Revenue, (US$, Mn), 2022-2027
Table 28. By Country - Middle East & Africa Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2021
Table 29. By Country - Middle East & Africa Virtual Reality (VR) in Education Revenue, (US$, Mn), 2022-2027
Table 30. HTC Corporation Corporate Summary
Table 31. HTC Corporation Virtual Reality (VR) in Education Product Offerings
Table 32. HTC Corporation Virtual Reality (VR) in Education Revenue (US$, Mn), (2016-2021)
Table 33. Lenovo Group Limited Corporate Summary
Table 34. Lenovo Group Limited Virtual Reality (VR) in Education Product Offerings
Table 35. Lenovo Group Limited Virtual Reality (VR) in Education Revenue (US$, Mn), (2016-2021)
Table 36. Samsung Corporate Summary
Table 37. Samsung Virtual Reality (VR) in Education Product Offerings
Table 38. Samsung Virtual Reality (VR) in Education Revenue (US$, Mn), (2016-2021)
Table 39. Microsoft Corporate Summary
Table 40. Microsoft Virtual Reality (VR) in Education Product Offerings
Table 41. Microsoft Virtual Reality (VR) in Education Revenue (US$, Mn), (2016-2021)
Table 42. Facebook Technologies LLC Corporate Summary
Table 43. Facebook Technologies LLC Virtual Reality (VR) in Education Product Offerings
Table 44. Facebook Technologies LLC Virtual Reality (VR) in Education Revenue (US$, Mn), (2016-2021)
Table 45. Unity Teach Corporate Summary
Table 46. Unity Teach Virtual Reality (VR) in Education Product Offerings
Table 47. Unity Teach Virtual Reality (VR) in Education Revenue (US$, Mn), (2016-2021)
Table 48. VR Education Holdings Corporate Summary
Table 49. VR Education Holdings Virtual Reality (VR) in Education Product Offerings
Table 50. VR Education Holdings Virtual Reality (VR) in Education Revenue (US$, Mn), (2016-2021)
Table 51. Alchemy VR Limited Corporate Summary
Table 52. Alchemy VR Limited Virtual Reality (VR) in Education Product Offerings
Table 53. Alchemy VR Limited Virtual Reality (VR) in Education Revenue (US$, Mn), (2016-2021)
Table 54. EON Realit Corporate Summary
Table 55. EON Realit Virtual Reality (VR) in Education Product Offerings
Table 56. EON Realit Virtual Reality (VR) in Education Revenue (US$, Mn), (2016-2021)

LIST OF FIGURES

Figure 1. Virtual Reality (VR) in Education Segment by Type
Figure 2. Virtual Reality (VR) in Education Segment by Application
Figure 3. Global Virtual Reality (VR) in Education Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Virtual Reality (VR) in Education Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global Virtual Reality (VR) in Education Revenue, 2016-2027 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Virtual Reality (VR) in Education Revenue in 2020
Figure 8. By Type - Global Virtual Reality (VR) in Education Revenue Market Share, 2016-2027
Figure 9. By Application - Global Virtual Reality (VR) in Education Revenue Market Share, 2016-2027
Figure 10. By Region - Global Virtual Reality (VR) in Education Revenue Market Share, 2016-2027
Figure 11. By Country - North America Virtual Reality (VR) in Education Revenue Market Share, 2016-2027
Figure 12. US Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 13. Canada Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 14. Mexico Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 15. By Country - Europe Virtual Reality (VR) in Education Revenue Market Share, 2016-2027
Figure 16. Germany Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 17. France Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 18. U.K. Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 19. Italy Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 20. Russia Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 21. Nordic Countries Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 22. Benelux Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 23. By Region - Asia Virtual Reality (VR) in Education Revenue Market Share, 2016-2027
Figure 24. China Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 25. Japan Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 26. South Korea Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 27. Southeast Asia Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 28. India Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 29. By Country - South America Virtual Reality (VR) in Education Revenue Market Share, 2016-2027
Figure 30. Brazil Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 31. Argentina Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 32. By Country - Middle East & Africa Virtual Reality (VR) in Education Revenue Market Share, 2016-2027
Figure 33. Turkey Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 34. Israel Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 35. Saudi Arabia Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 36. UAE Virtual Reality (VR) in Education Revenue, (US$, Mn), 2016-2027
Figure 37. HTC Corporation Virtual Reality (VR) in Education Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. Lenovo Group Limited Virtual Reality (VR) in Education Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. Samsung Virtual Reality (VR) in Education Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. Microsoft Virtual Reality (VR) in Education Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. Facebook Technologies LLC Virtual Reality (VR) in Education Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. Unity Teach Virtual Reality (VR) in Education Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 43. VR Education Holdings Virtual Reality (VR) in Education Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 44. Alchemy VR Limited Virtual Reality (VR) in Education Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 45. EON Realit Virtual Reality (VR) in Education Revenue Year Over Year Growth (US$, Mn) & (2016-2021)


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