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Virtual Reality Content Production Market, Global Outlook and Forecast 2022-2028

March 2022 | 63 pages | ID: VC79144B7C96EN
Market Monitor Global

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This report contains market size and forecasts of Virtual Reality Content Production in Global, including the following market information:

Global Virtual Reality Content Production Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Virtual Reality Content Production market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Panoramic Video Shooting Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Virtual Reality Content Production include GoPro, Ricoh, Facebook, Lytro, Nvidia, Videostitch, Matterport, Faro and Google, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Virtual Reality Content Production companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Virtual Reality Content Production Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Virtual Reality Content Production Market Segment Percentages, by Type, 2021 (%)
  • Panoramic Video Shooting
  • Virtual Reality Image Stitching
  • 3D Scanning
  • Panoramic Sound collection
  • Virtual Characters
  • Virtual Reality Operating System
  • WebXR
Global Virtual Reality Content Production Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Virtual Reality Content Production Market Segment Percentages, by Application, 2021 (%)
  • AR
  • VR
  • Other
Global Virtual Reality Content Production Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Virtual Reality Content Production Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Virtual Reality Content Production revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Virtual Reality Content Production revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • GoPro
  • Ricoh
  • Facebook
  • Lytro
  • Nvidia
  • Videostitch
  • Matterport
  • Faro
  • Google
  • Amazon
  • Microsoft
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Virtual Reality Content Production Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Virtual Reality Content Production Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL VIRTUAL REALITY CONTENT PRODUCTION OVERALL MARKET SIZE

2.1 Global Virtual Reality Content Production Market Size: 2021 VS 2028
2.2 Global Virtual Reality Content Production Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Virtual Reality Content Production Players in Global Market
3.2 Top Global Virtual Reality Content Production Companies Ranked by Revenue
3.3 Global Virtual Reality Content Production Revenue by Companies
3.4 Top 3 and Top 5 Virtual Reality Content Production Companies in Global Market, by Revenue in 2021
3.5 Global Companies Virtual Reality Content Production Product Type
3.6 Tier 1, Tier 2 and Tier 3 Virtual Reality Content Production Players in Global Market
  3.6.1 List of Global Tier 1 Virtual Reality Content Production Companies
  3.6.2 List of Global Tier 2 and Tier 3 Virtual Reality Content Production Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global Virtual Reality Content Production Market Size Markets, 2021 & 2028
  4.1.2 Panoramic Video Shooting
  4.1.3 Virtual Reality Image Stitching
  4.1.4 3D Scanning
  4.1.5 Panoramic Sound collection
  4.1.6 Virtual Characters
  4.1.7 Virtual Reality Operating System
  4.1.8 WebXR
4.2 By Type - Global Virtual Reality Content Production Revenue & Forecasts
  4.2.1 By Type - Global Virtual Reality Content Production Revenue, 2017-2022
  4.2.2 By Type - Global Virtual Reality Content Production Revenue, 2023-2028
  4.2.3 By Type - Global Virtual Reality Content Production Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Virtual Reality Content Production Market Size, 2021 & 2028
  5.1.2 AR
  5.1.3 VR
  5.1.4 Other
5.2 By Application - Global Virtual Reality Content Production Revenue & Forecasts
  5.2.1 By Application - Global Virtual Reality Content Production Revenue, 2017-2022
  5.2.2 By Application - Global Virtual Reality Content Production Revenue, 2023-2028
  5.2.3 By Application - Global Virtual Reality Content Production Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global Virtual Reality Content Production Market Size, 2021 & 2028
6.2 By Region - Global Virtual Reality Content Production Revenue & Forecasts
  6.2.1 By Region - Global Virtual Reality Content Production Revenue, 2017-2022
  6.2.2 By Region - Global Virtual Reality Content Production Revenue, 2023-2028
  6.2.3 By Region - Global Virtual Reality Content Production Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America Virtual Reality Content Production Revenue, 2017-2028
  6.3.2 US Virtual Reality Content Production Market Size, 2017-2028
  6.3.3 Canada Virtual Reality Content Production Market Size, 2017-2028
  6.3.4 Mexico Virtual Reality Content Production Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe Virtual Reality Content Production Revenue, 2017-2028
  6.4.2 Germany Virtual Reality Content Production Market Size, 2017-2028
  6.4.3 France Virtual Reality Content Production Market Size, 2017-2028
  6.4.4 U.K. Virtual Reality Content Production Market Size, 2017-2028
  6.4.5 Italy Virtual Reality Content Production Market Size, 2017-2028
  6.4.6 Russia Virtual Reality Content Production Market Size, 2017-2028
  6.4.7 Nordic Countries Virtual Reality Content Production Market Size, 2017-2028
  6.4.8 Benelux Virtual Reality Content Production Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia Virtual Reality Content Production Revenue, 2017-2028
  6.5.2 China Virtual Reality Content Production Market Size, 2017-2028
  6.5.3 Japan Virtual Reality Content Production Market Size, 2017-2028
  6.5.4 South Korea Virtual Reality Content Production Market Size, 2017-2028
  6.5.5 Southeast Asia Virtual Reality Content Production Market Size, 2017-2028
  6.5.6 India Virtual Reality Content Production Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America Virtual Reality Content Production Revenue, 2017-2028
  6.6.2 Brazil Virtual Reality Content Production Market Size, 2017-2028
  6.6.3 Argentina Virtual Reality Content Production Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Virtual Reality Content Production Revenue, 2017-2028
  6.7.2 Turkey Virtual Reality Content Production Market Size, 2017-2028
  6.7.3 Israel Virtual Reality Content Production Market Size, 2017-2028
  6.7.4 Saudi Arabia Virtual Reality Content Production Market Size, 2017-2028
  6.7.5 UAE Virtual Reality Content Production Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 GoPro
  7.1.1 GoPro Corporate Summary
  7.1.2 GoPro Business Overview
  7.1.3 GoPro Virtual Reality Content Production Major Product Offerings
  7.1.4 GoPro Virtual Reality Content Production Revenue in Global Market (2017-2022)
  7.1.5 GoPro Key News
7.2 Ricoh
  7.2.1 Ricoh Corporate Summary
  7.2.2 Ricoh Business Overview
  7.2.3 Ricoh Virtual Reality Content Production Major Product Offerings
  7.2.4 Ricoh Virtual Reality Content Production Revenue in Global Market (2017-2022)
  7.2.5 Ricoh Key News
7.3 Facebook
  7.3.1 Facebook Corporate Summary
  7.3.2 Facebook Business Overview
  7.3.3 Facebook Virtual Reality Content Production Major Product Offerings
  7.3.4 Facebook Virtual Reality Content Production Revenue in Global Market (2017-2022)
  7.3.5 Facebook Key News
7.4 Lytro
  7.4.1 Lytro Corporate Summary
  7.4.2 Lytro Business Overview
  7.4.3 Lytro Virtual Reality Content Production Major Product Offerings
  7.4.4 Lytro Virtual Reality Content Production Revenue in Global Market (2017-2022)
  7.4.5 Lytro Key News
7.5 Nvidia
  7.5.1 Nvidia Corporate Summary
  7.5.2 Nvidia Business Overview
  7.5.3 Nvidia Virtual Reality Content Production Major Product Offerings
  7.5.4 Nvidia Virtual Reality Content Production Revenue in Global Market (2017-2022)
  7.5.5 Nvidia Key News
7.6 Videostitch
  7.6.1 Videostitch Corporate Summary
  7.6.2 Videostitch Business Overview
  7.6.3 Videostitch Virtual Reality Content Production Major Product Offerings
  7.6.4 Videostitch Virtual Reality Content Production Revenue in Global Market (2017-2022)
  7.6.5 Videostitch Key News
7.7 Matterport
  7.7.1 Matterport Corporate Summary
  7.7.2 Matterport Business Overview
  7.7.3 Matterport Virtual Reality Content Production Major Product Offerings
  7.7.4 Matterport Virtual Reality Content Production Revenue in Global Market (2017-2022)
  7.7.5 Matterport Key News
7.8 Faro
  7.8.1 Faro Corporate Summary
  7.8.2 Faro Business Overview
  7.8.3 Faro Virtual Reality Content Production Major Product Offerings
  7.8.4 Faro Virtual Reality Content Production Revenue in Global Market (2017-2022)
  7.8.5 Faro Key News
7.9 Google
  7.9.1 Google Corporate Summary
  7.9.2 Google Business Overview
  7.9.3 Google Virtual Reality Content Production Major Product Offerings
  7.9.4 Google Virtual Reality Content Production Revenue in Global Market (2017-2022)
  7.9.5 Google Key News
7.10 Amazon
  7.10.1 Amazon Corporate Summary
  7.10.2 Amazon Business Overview
  7.10.3 Amazon Virtual Reality Content Production Major Product Offerings
  7.10.4 Amazon Virtual Reality Content Production Revenue in Global Market (2017-2022)
  7.10.5 Amazon Key News
7.11 Microsoft
  7.11.1 Microsoft Corporate Summary
  7.11.2 Microsoft Business Overview
  7.11.3 Microsoft Virtual Reality Content Production Major Product Offerings
  7.11.4 Microsoft Virtual Reality Content Production Revenue in Global Market (2017-2022)
  7.11.5 Microsoft Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Virtual Reality Content Production Market Opportunities & Trends in Global Market
Table 2. Virtual Reality Content Production Market Drivers in Global Market
Table 3. Virtual Reality Content Production Market Restraints in Global Market
Table 4. Key Players of Virtual Reality Content Production in Global Market
Table 5. Top Virtual Reality Content Production Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Virtual Reality Content Production Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Virtual Reality Content Production Revenue Share by Companies, 2017-2022
Table 8. Global Companies Virtual Reality Content Production Product Type
Table 9. List of Global Tier 1 Virtual Reality Content Production Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Virtual Reality Content Production Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Virtual Reality Content Production Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Virtual Reality Content Production Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Virtual Reality Content Production Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Virtual Reality Content Production Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Virtual Reality Content Production Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Virtual Reality Content Production Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Virtual Reality Content Production Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Virtual Reality Content Production Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Virtual Reality Content Production Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Virtual Reality Content Production Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Virtual Reality Content Production Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Virtual Reality Content Production Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Virtual Reality Content Production Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Virtual Reality Content Production Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Virtual Reality Content Production Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Virtual Reality Content Production Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Virtual Reality Content Production Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Virtual Reality Content Production Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Virtual Reality Content Production Revenue, (US$, Mn), 2023-2028
Table 30. GoPro Corporate Summary
Table 31. GoPro Virtual Reality Content Production Product Offerings
Table 32. GoPro Virtual Reality Content Production Revenue (US$, Mn), (2017-2022)
Table 33. Ricoh Corporate Summary
Table 34. Ricoh Virtual Reality Content Production Product Offerings
Table 35. Ricoh Virtual Reality Content Production Revenue (US$, Mn), (2017-2022)
Table 36. Facebook Corporate Summary
Table 37. Facebook Virtual Reality Content Production Product Offerings
Table 38. Facebook Virtual Reality Content Production Revenue (US$, Mn), (2017-2022)
Table 39. Lytro Corporate Summary
Table 40. Lytro Virtual Reality Content Production Product Offerings
Table 41. Lytro Virtual Reality Content Production Revenue (US$, Mn), (2017-2022)
Table 42. Nvidia Corporate Summary
Table 43. Nvidia Virtual Reality Content Production Product Offerings
Table 44. Nvidia Virtual Reality Content Production Revenue (US$, Mn), (2017-2022)
Table 45. Videostitch Corporate Summary
Table 46. Videostitch Virtual Reality Content Production Product Offerings
Table 47. Videostitch Virtual Reality Content Production Revenue (US$, Mn), (2017-2022)
Table 48. Matterport Corporate Summary
Table 49. Matterport Virtual Reality Content Production Product Offerings
Table 50. Matterport Virtual Reality Content Production Revenue (US$, Mn), (2017-2022)
Table 51. Faro Corporate Summary
Table 52. Faro Virtual Reality Content Production Product Offerings
Table 53. Faro Virtual Reality Content Production Revenue (US$, Mn), (2017-2022)
Table 54. Google Corporate Summary
Table 55. Google Virtual Reality Content Production Product Offerings
Table 56. Google Virtual Reality Content Production Revenue (US$, Mn), (2017-2022)
Table 57. Amazon Corporate Summary
Table 58. Amazon Virtual Reality Content Production Product Offerings
Table 59. Amazon Virtual Reality Content Production Revenue (US$, Mn), (2017-2022)
Table 60. Microsoft Corporate Summary
Table 61. Microsoft Virtual Reality Content Production Product Offerings
Table 62. Microsoft Virtual Reality Content Production Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. Virtual Reality Content Production Segment by Type in 2021
Figure 2. Virtual Reality Content Production Segment by Application in 2021
Figure 3. Global Virtual Reality Content Production Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Virtual Reality Content Production Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Virtual Reality Content Production Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Virtual Reality Content Production Revenue in 2021
Figure 8. By Type - Global Virtual Reality Content Production Revenue Market Share, 2017-2028
Figure 9. By Application - Global Virtual Reality Content Production Revenue Market Share, 2017-2028
Figure 10. By Region - Global Virtual Reality Content Production Revenue Market Share, 2017-2028
Figure 11. By Country - North America Virtual Reality Content Production Revenue Market Share, 2017-2028
Figure 12. US Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Virtual Reality Content Production Revenue Market Share, 2017-2028
Figure 16. Germany Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 17. France Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Virtual Reality Content Production Revenue Market Share, 2017-2028
Figure 24. China Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 28. India Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Virtual Reality Content Production Revenue Market Share, 2017-2028
Figure 30. Brazil Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Virtual Reality Content Production Revenue Market Share, 2017-2028
Figure 33. Turkey Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Virtual Reality Content Production Revenue, (US$, Mn), 2017-2028
Figure 37. GoPro Virtual Reality Content Production Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Ricoh Virtual Reality Content Production Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Facebook Virtual Reality Content Production Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Lytro Virtual Reality Content Production Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Nvidia Virtual Reality Content Production Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Videostitch Virtual Reality Content Production Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Matterport Virtual Reality Content Production Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Faro Virtual Reality Content Production Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Google Virtual Reality Content Production Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Amazon Virtual Reality Content Production Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. Microsoft Virtual Reality Content Production Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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