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Virtual Entertainment Event Market, Global Outlook and Forecast 2022-2028

April 2022 | 69 pages | ID: V40CB0996562EN
Market Monitor Global

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This report contains market size and forecasts of Virtual Entertainment Event in Global, including the following market information:

Global Virtual Entertainment Event Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Virtual Entertainment Event market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Virtual Magic Show Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Virtual Entertainment Event include Townscript, Gains Etertainment, OnStage Systems, Toshiba, Blue Spark, COREX, Ubivent, Alcatel-Lucent and Zoom Video Communications and etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Virtual Entertainment Event companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Virtual Entertainment Event Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Virtual Entertainment Event Market Segment Percentages, by Type, 2021 (%)
  • Virtual Magic Show
  • Virtual Live Concert
  • Virtual DJ
  • Virtual Exhibition
  • Others
Global Virtual Entertainment Event Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Virtual Entertainment Event Market Segment Percentages, by Application, 2021 (%)
  • Corporate
  • Individual
  • Others
Global Virtual Entertainment Event Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Virtual Entertainment Event Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Virtual Entertainment Event revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Virtual Entertainment Event revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Townscript
  • Gains Etertainment
  • OnStage Systems
  • Toshiba
  • Blue Spark
  • COREX
  • Ubivent
  • Alcatel-Lucent
  • Zoom Video Communications
  • Huawei
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Virtual Entertainment Event Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Virtual Entertainment Event Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL VIRTUAL ENTERTAINMENT EVENT OVERALL MARKET SIZE

2.1 Global Virtual Entertainment Event Market Size: 2021 VS 2028
2.2 Global Virtual Entertainment Event Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Virtual Entertainment Event Players in Global Market
3.2 Top Global Virtual Entertainment Event Companies Ranked by Revenue
3.3 Global Virtual Entertainment Event Revenue by Companies
3.4 Top 3 and Top 5 Virtual Entertainment Event Companies in Global Market, by Revenue in 2021
3.5 Global Companies Virtual Entertainment Event Product Type
3.6 Tier 1, Tier 2 and Tier 3 Virtual Entertainment Event Players in Global Market
  3.6.1 List of Global Tier 1 Virtual Entertainment Event Companies
  3.6.2 List of Global Tier 2 and Tier 3 Virtual Entertainment Event Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global Virtual Entertainment Event Market Size Markets, 2021 & 2028
  4.1.2 Virtual Magic Show
  4.1.3 Virtual Live Concert
  4.1.4 Virtual DJ
  4.1.5 Virtual Exhibition
  4.1.6 Others
4.2 By Type - Global Virtual Entertainment Event Revenue & Forecasts
  4.2.1 By Type - Global Virtual Entertainment Event Revenue, 2017-2022
  4.2.2 By Type - Global Virtual Entertainment Event Revenue, 2023-2028
  4.2.3 By Type - Global Virtual Entertainment Event Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Virtual Entertainment Event Market Size, 2021 & 2028
  5.1.2 Corporate
  5.1.3 Individual
  5.1.4 Others
5.2 By Application - Global Virtual Entertainment Event Revenue & Forecasts
  5.2.1 By Application - Global Virtual Entertainment Event Revenue, 2017-2022
  5.2.2 By Application - Global Virtual Entertainment Event Revenue, 2023-2028
  5.2.3 By Application - Global Virtual Entertainment Event Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global Virtual Entertainment Event Market Size, 2021 & 2028
6.2 By Region - Global Virtual Entertainment Event Revenue & Forecasts
  6.2.1 By Region - Global Virtual Entertainment Event Revenue, 2017-2022
  6.2.2 By Region - Global Virtual Entertainment Event Revenue, 2023-2028
  6.2.3 By Region - Global Virtual Entertainment Event Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America Virtual Entertainment Event Revenue, 2017-2028
  6.3.2 US Virtual Entertainment Event Market Size, 2017-2028
  6.3.3 Canada Virtual Entertainment Event Market Size, 2017-2028
  6.3.4 Mexico Virtual Entertainment Event Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe Virtual Entertainment Event Revenue, 2017-2028
  6.4.2 Germany Virtual Entertainment Event Market Size, 2017-2028
  6.4.3 France Virtual Entertainment Event Market Size, 2017-2028
  6.4.4 U.K. Virtual Entertainment Event Market Size, 2017-2028
  6.4.5 Italy Virtual Entertainment Event Market Size, 2017-2028
  6.4.6 Russia Virtual Entertainment Event Market Size, 2017-2028
  6.4.7 Nordic Countries Virtual Entertainment Event Market Size, 2017-2028
  6.4.8 Benelux Virtual Entertainment Event Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia Virtual Entertainment Event Revenue, 2017-2028
  6.5.2 China Virtual Entertainment Event Market Size, 2017-2028
  6.5.3 Japan Virtual Entertainment Event Market Size, 2017-2028
  6.5.4 South Korea Virtual Entertainment Event Market Size, 2017-2028
  6.5.5 Southeast Asia Virtual Entertainment Event Market Size, 2017-2028
  6.5.6 India Virtual Entertainment Event Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America Virtual Entertainment Event Revenue, 2017-2028
  6.6.2 Brazil Virtual Entertainment Event Market Size, 2017-2028
  6.6.3 Argentina Virtual Entertainment Event Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Virtual Entertainment Event Revenue, 2017-2028
  6.7.2 Turkey Virtual Entertainment Event Market Size, 2017-2028
  6.7.3 Israel Virtual Entertainment Event Market Size, 2017-2028
  6.7.4 Saudi Arabia Virtual Entertainment Event Market Size, 2017-2028
  6.7.5 UAE Virtual Entertainment Event Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Townscript
  7.1.1 Townscript Corporate Summary
  7.1.2 Townscript Business Overview
  7.1.3 Townscript Virtual Entertainment Event Major Product Offerings
  7.1.4 Townscript Virtual Entertainment Event Revenue in Global Market (2017-2022)
  7.1.5 Townscript Key News
7.2 Gains Etertainment
  7.2.1 Gains Etertainment Corporate Summary
  7.2.2 Gains Etertainment Business Overview
  7.2.3 Gains Etertainment Virtual Entertainment Event Major Product Offerings
  7.2.4 Gains Etertainment Virtual Entertainment Event Revenue in Global Market (2017-2022)
  7.2.5 Gains Etertainment Key News
7.3 OnStage Systems
  7.3.1 OnStage Systems Corporate Summary
  7.3.2 OnStage Systems Business Overview
  7.3.3 OnStage Systems Virtual Entertainment Event Major Product Offerings
  7.3.4 OnStage Systems Virtual Entertainment Event Revenue in Global Market (2017-2022)
  7.3.5 OnStage Systems Key News
7.4 Toshiba
  7.4.1 Toshiba Corporate Summary
  7.4.2 Toshiba Business Overview
  7.4.3 Toshiba Virtual Entertainment Event Major Product Offerings
  7.4.4 Toshiba Virtual Entertainment Event Revenue in Global Market (2017-2022)
  7.4.5 Toshiba Key News
7.5 Blue Spark
  7.5.1 Blue Spark Corporate Summary
  7.5.2 Blue Spark Business Overview
  7.5.3 Blue Spark Virtual Entertainment Event Major Product Offerings
  7.5.4 Blue Spark Virtual Entertainment Event Revenue in Global Market (2017-2022)
  7.5.5 Blue Spark Key News
7.6 COREX
  7.6.1 COREX Corporate Summary
  7.6.2 COREX Business Overview
  7.6.3 COREX Virtual Entertainment Event Major Product Offerings
  7.6.4 COREX Virtual Entertainment Event Revenue in Global Market (2017-2022)
  7.6.5 COREX Key News
7.7 Ubivent
  7.7.1 Ubivent Corporate Summary
  7.7.2 Ubivent Business Overview
  7.7.3 Ubivent Virtual Entertainment Event Major Product Offerings
  7.7.4 Ubivent Virtual Entertainment Event Revenue in Global Market (2017-2022)
  7.7.5 Ubivent Key News
7.8 Alcatel-Lucent
  7.8.1 Alcatel-Lucent Corporate Summary
  7.8.2 Alcatel-Lucent Business Overview
  7.8.3 Alcatel-Lucent Virtual Entertainment Event Major Product Offerings
  7.8.4 Alcatel-Lucent Virtual Entertainment Event Revenue in Global Market (2017-2022)
  7.8.5 Alcatel-Lucent Key News
7.9 Zoom Video Communications
  7.9.1 Zoom Video Communications Corporate Summary
  7.9.2 Zoom Video Communications Business Overview
  7.9.3 Zoom Video Communications Virtual Entertainment Event Major Product Offerings
  7.9.4 Zoom Video Communications Virtual Entertainment Event Revenue in Global Market (2017-2022)
  7.9.5 Zoom Video Communications Key News
7.10 Huawei
  7.10.1 Huawei Corporate Summary
  7.10.2 Huawei Business Overview
  7.10.3 Huawei Virtual Entertainment Event Major Product Offerings
  7.10.4 Huawei Virtual Entertainment Event Revenue in Global Market (2017-2022)
  7.10.5 Huawei Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Virtual Entertainment Event Market Opportunities & Trends in Global Market
Table 2. Virtual Entertainment Event Market Drivers in Global Market
Table 3. Virtual Entertainment Event Market Restraints in Global Market
Table 4. Key Players of Virtual Entertainment Event in Global Market
Table 5. Top Virtual Entertainment Event Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Virtual Entertainment Event Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Virtual Entertainment Event Revenue Share by Companies, 2017-2022
Table 8. Global Companies Virtual Entertainment Event Product Type
Table 9. List of Global Tier 1 Virtual Entertainment Event Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Virtual Entertainment Event Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Virtual Entertainment Event Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Virtual Entertainment Event Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Virtual Entertainment Event Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Virtual Entertainment Event Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Virtual Entertainment Event Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Virtual Entertainment Event Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Virtual Entertainment Event Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Virtual Entertainment Event Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Virtual Entertainment Event Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Virtual Entertainment Event Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Virtual Entertainment Event Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Virtual Entertainment Event Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Virtual Entertainment Event Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Virtual Entertainment Event Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Virtual Entertainment Event Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Virtual Entertainment Event Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Virtual Entertainment Event Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Virtual Entertainment Event Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Virtual Entertainment Event Revenue, (US$, Mn), 2023-2028
Table 30. Townscript Corporate Summary
Table 31. Townscript Virtual Entertainment Event Product Offerings
Table 32. Townscript Virtual Entertainment Event Revenue (US$, Mn), (2017-2022)
Table 33. Gains Etertainment Corporate Summary
Table 34. Gains Etertainment Virtual Entertainment Event Product Offerings
Table 35. Gains Etertainment Virtual Entertainment Event Revenue (US$, Mn), (2017-2022)
Table 36. OnStage Systems Corporate Summary
Table 37. OnStage Systems Virtual Entertainment Event Product Offerings
Table 38. OnStage Systems Virtual Entertainment Event Revenue (US$, Mn), (2017-2022)
Table 39. Toshiba Corporate Summary
Table 40. Toshiba Virtual Entertainment Event Product Offerings
Table 41. Toshiba Virtual Entertainment Event Revenue (US$, Mn), (2017-2022)
Table 42. Blue Spark Corporate Summary
Table 43. Blue Spark Virtual Entertainment Event Product Offerings
Table 44. Blue Spark Virtual Entertainment Event Revenue (US$, Mn), (2017-2022)
Table 45. COREX Corporate Summary
Table 46. COREX Virtual Entertainment Event Product Offerings
Table 47. COREX Virtual Entertainment Event Revenue (US$, Mn), (2017-2022)
Table 48. Ubivent Corporate Summary
Table 49. Ubivent Virtual Entertainment Event Product Offerings
Table 50. Ubivent Virtual Entertainment Event Revenue (US$, Mn), (2017-2022)
Table 51. Alcatel-Lucent Corporate Summary
Table 52. Alcatel-Lucent Virtual Entertainment Event Product Offerings
Table 53. Alcatel-Lucent Virtual Entertainment Event Revenue (US$, Mn), (2017-2022)
Table 54. Zoom Video Communications Corporate Summary
Table 55. Zoom Video Communications Virtual Entertainment Event Product Offerings
Table 56. Zoom Video Communications Virtual Entertainment Event Revenue (US$, Mn), (2017-2022)
Table 57. Huawei Corporate Summary
Table 58. Huawei Virtual Entertainment Event Product Offerings
Table 59. Huawei Virtual Entertainment Event Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. Virtual Entertainment Event Segment by Type in 2021
Figure 2. Virtual Entertainment Event Segment by Application in 2021
Figure 3. Global Virtual Entertainment Event Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Virtual Entertainment Event Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Virtual Entertainment Event Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Virtual Entertainment Event Revenue in 2021
Figure 8. By Type - Global Virtual Entertainment Event Revenue Market Share, 2017-2028
Figure 9. By Application - Global Virtual Entertainment Event Revenue Market Share, 2017-2028
Figure 10. By Region - Global Virtual Entertainment Event Revenue Market Share, 2017-2028
Figure 11. By Country - North America Virtual Entertainment Event Revenue Market Share, 2017-2028
Figure 12. US Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Virtual Entertainment Event Revenue Market Share, 2017-2028
Figure 16. Germany Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 17. France Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Virtual Entertainment Event Revenue Market Share, 2017-2028
Figure 24. China Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 28. India Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Virtual Entertainment Event Revenue Market Share, 2017-2028
Figure 30. Brazil Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Virtual Entertainment Event Revenue Market Share, 2017-2028
Figure 33. Turkey Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Virtual Entertainment Event Revenue, (US$, Mn), 2017-2028
Figure 37. Townscript Virtual Entertainment Event Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Gains Etertainment Virtual Entertainment Event Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. OnStage Systems Virtual Entertainment Event Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Toshiba Virtual Entertainment Event Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Blue Spark Virtual Entertainment Event Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. COREX Virtual Entertainment Event Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Ubivent Virtual Entertainment Event Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Alcatel-Lucent Virtual Entertainment Event Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Zoom Video Communications Virtual Entertainment Event Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Huawei Virtual Entertainment Event Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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