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Two Player Games Market, Global Outlook and Forecast 2022-2028

May 2022 | 103 pages | ID: T1D28E995525EN
Market Monitor Global

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A two-player game is a multiplayer game that is played by precisely two players. This is distinct from a solitaire game, which is played by only one player.

This report contains market size and forecasts of Two Player Games in Global, including the following market information:

Global Two Player Games Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Two Player Games market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Online Game Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Two Player Games include Sony, Microsoft, Nintendo, Tencent, Sega, Activision Blizzard, Electronic Arts, Apple and Epic Games, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Two Player Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Two Player Games Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Two Player Games Market Segment Percentages, by Type, 2021 (%)
  • Online Game
  • Stand-Alone Game
Global Two Player Games Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Two Player Games Market Segment Percentages, by Application, 2021 (%)
  • Below 18 years old
  • 18-25 years old
  • 26-35 years old
  • 36-45 years old
  • Above 45 years old
Global Two Player Games Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Two Player Games Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Two Player Games revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Two Player Games revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Sony
  • Microsoft
  • Nintendo
  • Tencent
  • Sega
  • Activision Blizzard
  • Electronic Arts
  • Apple
  • Epic Games
  • Take-Two Interactive
  • Ubisoft
  • Roblox
  • Unity Software
  • Bandai Namco
  • Zynga
  • Square Enix
  • NetEase Games
  • NEXON
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Two Player Games Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Two Player Games Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL TWO PLAYER GAMES OVERALL MARKET SIZE

2.1 Global Two Player Games Market Size: 2021 VS 2028
2.2 Global Two Player Games Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Two Player Games Players in Global Market
3.2 Top Global Two Player Games Companies Ranked by Revenue
3.3 Global Two Player Games Revenue by Companies
3.4 Top 3 and Top 5 Two Player Games Companies in Global Market, by Revenue in 2021
3.5 Global Companies Two Player Games Product Type
3.6 Tier 1, Tier 2 and Tier 3 Two Player Games Players in Global Market
  3.6.1 List of Global Tier 1 Two Player Games Companies
  3.6.2 List of Global Tier 2 and Tier 3 Two Player Games Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global Two Player Games Market Size Markets, 2021 & 2028
  4.1.2 Online Game
  4.1.3 Stand-Alone Game
4.2 By Type - Global Two Player Games Revenue & Forecasts
  4.2.1 By Type - Global Two Player Games Revenue, 2017-2022
  4.2.2 By Type - Global Two Player Games Revenue, 2023-2028
  4.2.3 By Type - Global Two Player Games Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Two Player Games Market Size, 2021 & 2028
  5.1.2 Below 18 years old
  5.1.3 18-25 years old
  5.1.4 26-35 years old
  5.1.5 36-45 years old
  5.1.6 Above 45 years old
5.2 By Application - Global Two Player Games Revenue & Forecasts
  5.2.1 By Application - Global Two Player Games Revenue, 2017-2022
  5.2.2 By Application - Global Two Player Games Revenue, 2023-2028
  5.2.3 By Application - Global Two Player Games Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global Two Player Games Market Size, 2021 & 2028
6.2 By Region - Global Two Player Games Revenue & Forecasts
  6.2.1 By Region - Global Two Player Games Revenue, 2017-2022
  6.2.2 By Region - Global Two Player Games Revenue, 2023-2028
  6.2.3 By Region - Global Two Player Games Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America Two Player Games Revenue, 2017-2028
  6.3.2 US Two Player Games Market Size, 2017-2028
  6.3.3 Canada Two Player Games Market Size, 2017-2028
  6.3.4 Mexico Two Player Games Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe Two Player Games Revenue, 2017-2028
  6.4.2 Germany Two Player Games Market Size, 2017-2028
  6.4.3 France Two Player Games Market Size, 2017-2028
  6.4.4 U.K. Two Player Games Market Size, 2017-2028
  6.4.5 Italy Two Player Games Market Size, 2017-2028
  6.4.6 Russia Two Player Games Market Size, 2017-2028
  6.4.7 Nordic Countries Two Player Games Market Size, 2017-2028
  6.4.8 Benelux Two Player Games Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia Two Player Games Revenue, 2017-2028
  6.5.2 China Two Player Games Market Size, 2017-2028
  6.5.3 Japan Two Player Games Market Size, 2017-2028
  6.5.4 South Korea Two Player Games Market Size, 2017-2028
  6.5.5 Southeast Asia Two Player Games Market Size, 2017-2028
  6.5.6 India Two Player Games Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America Two Player Games Revenue, 2017-2028
  6.6.2 Brazil Two Player Games Market Size, 2017-2028
  6.6.3 Argentina Two Player Games Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Two Player Games Revenue, 2017-2028
  6.7.2 Turkey Two Player Games Market Size, 2017-2028
  6.7.3 Israel Two Player Games Market Size, 2017-2028
  6.7.4 Saudi Arabia Two Player Games Market Size, 2017-2028
  6.7.5 UAE Two Player Games Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Sony
  7.1.1 Sony Corporate Summary
  7.1.2 Sony Business Overview
  7.1.3 Sony Two Player Games Major Product Offerings
  7.1.4 Sony Two Player Games Revenue in Global Market (2017-2022)
  7.1.5 Sony Key News
7.2 Microsoft
  7.2.1 Microsoft Corporate Summary
  7.2.2 Microsoft Business Overview
  7.2.3 Microsoft Two Player Games Major Product Offerings
  7.2.4 Microsoft Two Player Games Revenue in Global Market (2017-2022)
  7.2.5 Microsoft Key News
7.3 Nintendo
  7.3.1 Nintendo Corporate Summary
  7.3.2 Nintendo Business Overview
  7.3.3 Nintendo Two Player Games Major Product Offerings
  7.3.4 Nintendo Two Player Games Revenue in Global Market (2017-2022)
  7.3.5 Nintendo Key News
7.4 Tencent
  7.4.1 Tencent Corporate Summary
  7.4.2 Tencent Business Overview
  7.4.3 Tencent Two Player Games Major Product Offerings
  7.4.4 Tencent Two Player Games Revenue in Global Market (2017-2022)
  7.4.5 Tencent Key News
7.5 Sega
  7.5.1 Sega Corporate Summary
  7.5.2 Sega Business Overview
  7.5.3 Sega Two Player Games Major Product Offerings
  7.5.4 Sega Two Player Games Revenue in Global Market (2017-2022)
  7.5.5 Sega Key News
7.6 Activision Blizzard
  7.6.1 Activision Blizzard Corporate Summary
  7.6.2 Activision Blizzard Business Overview
  7.6.3 Activision Blizzard Two Player Games Major Product Offerings
  7.6.4 Activision Blizzard Two Player Games Revenue in Global Market (2017-2022)
  7.6.5 Activision Blizzard Key News
7.7 Electronic Arts
  7.7.1 Electronic Arts Corporate Summary
  7.7.2 Electronic Arts Business Overview
  7.7.3 Electronic Arts Two Player Games Major Product Offerings
  7.7.4 Electronic Arts Two Player Games Revenue in Global Market (2017-2022)
  7.7.5 Electronic Arts Key News
7.8 Apple
  7.8.1 Apple Corporate Summary
  7.8.2 Apple Business Overview
  7.8.3 Apple Two Player Games Major Product Offerings
  7.8.4 Apple Two Player Games Revenue in Global Market (2017-2022)
  7.8.5 Apple Key News
7.9 Epic Games
  7.9.1 Epic Games Corporate Summary
  7.9.2 Epic Games Business Overview
  7.9.3 Epic Games Two Player Games Major Product Offerings
  7.9.4 Epic Games Two Player Games Revenue in Global Market (2017-2022)
  7.9.5 Epic Games Key News
7.10 Take-Two Interactive
  7.10.1 Take-Two Interactive Corporate Summary
  7.10.2 Take-Two Interactive Business Overview
  7.10.3 Take-Two Interactive Two Player Games Major Product Offerings
  7.10.4 Take-Two Interactive Two Player Games Revenue in Global Market (2017-2022)
  7.10.5 Take-Two Interactive Key News
7.11 Ubisoft
  7.11.1 Ubisoft Corporate Summary
  7.11.2 Ubisoft Business Overview
  7.11.3 Ubisoft Two Player Games Major Product Offerings
  7.11.4 Ubisoft Two Player Games Revenue in Global Market (2017-2022)
  7.11.5 Ubisoft Key News
7.12 Roblox
  7.12.1 Roblox Corporate Summary
  7.12.2 Roblox Business Overview
  7.12.3 Roblox Two Player Games Major Product Offerings
  7.12.4 Roblox Two Player Games Revenue in Global Market (2017-2022)
  7.12.5 Roblox Key News
7.13 Unity Software
  7.13.1 Unity Software Corporate Summary
  7.13.2 Unity Software Business Overview
  7.13.3 Unity Software Two Player Games Major Product Offerings
  7.13.4 Unity Software Two Player Games Revenue in Global Market (2017-2022)
  7.13.5 Unity Software Key News
7.14 Bandai Namco
  7.14.1 Bandai Namco Corporate Summary
  7.14.2 Bandai Namco Business Overview
  7.14.3 Bandai Namco Two Player Games Major Product Offerings
  7.14.4 Bandai Namco Two Player Games Revenue in Global Market (2017-2022)
  7.14.5 Bandai Namco Key News
7.15 Zynga
  7.15.1 Zynga Corporate Summary
  7.15.2 Zynga Business Overview
  7.15.3 Zynga Two Player Games Major Product Offerings
  7.15.4 Zynga Two Player Games Revenue in Global Market (2017-2022)
  7.15.5 Zynga Key News
7.16 Square Enix
  7.16.1 Square Enix Corporate Summary
  7.16.2 Square Enix Business Overview
  7.16.3 Square Enix Two Player Games Major Product Offerings
  7.16.4 Square Enix Two Player Games Revenue in Global Market (2017-2022)
  7.16.5 Square Enix Key News
7.17 NetEase Games
  7.17.1 NetEase Games Corporate Summary
  7.17.2 NetEase Games Business Overview
  7.17.3 NetEase Games Two Player Games Major Product Offerings
  7.17.4 NetEase Games Two Player Games Revenue in Global Market (2017-2022)
  7.17.5 NetEase Games Key News
7.18 NEXON
  7.18.1 NEXON Corporate Summary
  7.18.2 NEXON Business Overview
  7.18.3 NEXON Two Player Games Major Product Offerings
  7.18.4 NEXON Two Player Games Revenue in Global Market (2017-2022)
  7.18.5 NEXON Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Two Player Games Market Opportunities & Trends in Global Market
Table 2. Two Player Games Market Drivers in Global Market
Table 3. Two Player Games Market Restraints in Global Market
Table 4. Key Players of Two Player Games in Global Market
Table 5. Top Two Player Games Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Two Player Games Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Two Player Games Revenue Share by Companies, 2017-2022
Table 8. Global Companies Two Player Games Product Type
Table 9. List of Global Tier 1 Two Player Games Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Two Player Games Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Two Player Games Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Two Player Games Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Two Player Games Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Two Player Games Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Two Player Games Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Two Player Games Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Two Player Games Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Two Player Games Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Two Player Games Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Two Player Games Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Two Player Games Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Two Player Games Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Two Player Games Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Two Player Games Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Two Player Games Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Two Player Games Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Two Player Games Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Two Player Games Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Two Player Games Revenue, (US$, Mn), 2023-2028
Table 30. Sony Corporate Summary
Table 31. Sony Two Player Games Product Offerings
Table 32. Sony Two Player Games Revenue (US$, Mn), (2017-2022)
Table 33. Microsoft Corporate Summary
Table 34. Microsoft Two Player Games Product Offerings
Table 35. Microsoft Two Player Games Revenue (US$, Mn), (2017-2022)
Table 36. Nintendo Corporate Summary
Table 37. Nintendo Two Player Games Product Offerings
Table 38. Nintendo Two Player Games Revenue (US$, Mn), (2017-2022)
Table 39. Tencent Corporate Summary
Table 40. Tencent Two Player Games Product Offerings
Table 41. Tencent Two Player Games Revenue (US$, Mn), (2017-2022)
Table 42. Sega Corporate Summary
Table 43. Sega Two Player Games Product Offerings
Table 44. Sega Two Player Games Revenue (US$, Mn), (2017-2022)
Table 45. Activision Blizzard Corporate Summary
Table 46. Activision Blizzard Two Player Games Product Offerings
Table 47. Activision Blizzard Two Player Games Revenue (US$, Mn), (2017-2022)
Table 48. Electronic Arts Corporate Summary
Table 49. Electronic Arts Two Player Games Product Offerings
Table 50. Electronic Arts Two Player Games Revenue (US$, Mn), (2017-2022)
Table 51. Apple Corporate Summary
Table 52. Apple Two Player Games Product Offerings
Table 53. Apple Two Player Games Revenue (US$, Mn), (2017-2022)
Table 54. Epic Games Corporate Summary
Table 55. Epic Games Two Player Games Product Offerings
Table 56. Epic Games Two Player Games Revenue (US$, Mn), (2017-2022)
Table 57. Take-Two Interactive Corporate Summary
Table 58. Take-Two Interactive Two Player Games Product Offerings
Table 59. Take-Two Interactive Two Player Games Revenue (US$, Mn), (2017-2022)
Table 60. Ubisoft Corporate Summary
Table 61. Ubisoft Two Player Games Product Offerings
Table 62. Ubisoft Two Player Games Revenue (US$, Mn), (2017-2022)
Table 63. Roblox Corporate Summary
Table 64. Roblox Two Player Games Product Offerings
Table 65. Roblox Two Player Games Revenue (US$, Mn), (2017-2022)
Table 66. Unity Software Corporate Summary
Table 67. Unity Software Two Player Games Product Offerings
Table 68. Unity Software Two Player Games Revenue (US$, Mn), (2017-2022)
Table 69. Bandai Namco Corporate Summary
Table 70. Bandai Namco Two Player Games Product Offerings
Table 71. Bandai Namco Two Player Games Revenue (US$, Mn), (2017-2022)
Table 72. Zynga Corporate Summary
Table 73. Zynga Two Player Games Product Offerings
Table 74. Zynga Two Player Games Revenue (US$, Mn), (2017-2022)
Table 75. Square Enix Corporate Summary
Table 76. Square Enix Two Player Games Product Offerings
Table 77. Square Enix Two Player Games Revenue (US$, Mn), (2017-2022)
Table 78. NetEase Games Corporate Summary
Table 79. NetEase Games Two Player Games Product Offerings
Table 80. NetEase Games Two Player Games Revenue (US$, Mn), (2017-2022)
Table 81. NEXON Corporate Summary
Table 82. NEXON Two Player Games Product Offerings
Table 83. NEXON Two Player Games Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. Two Player Games Segment by Type in 2021
Figure 2. Two Player Games Segment by Application in 2021
Figure 3. Global Two Player Games Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Two Player Games Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Two Player Games Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Two Player Games Revenue in 2021
Figure 8. By Type - Global Two Player Games Revenue Market Share, 2017-2028
Figure 9. By Application - Global Two Player Games Revenue Market Share, 2017-2028
Figure 10. By Region - Global Two Player Games Revenue Market Share, 2017-2028
Figure 11. By Country - North America Two Player Games Revenue Market Share, 2017-2028
Figure 12. US Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Two Player Games Revenue Market Share, 2017-2028
Figure 16. Germany Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 17. France Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Two Player Games Revenue Market Share, 2017-2028
Figure 24. China Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 28. India Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Two Player Games Revenue Market Share, 2017-2028
Figure 30. Brazil Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Two Player Games Revenue Market Share, 2017-2028
Figure 33. Turkey Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Two Player Games Revenue, (US$, Mn), 2017-2028
Figure 37. Sony Two Player Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Microsoft Two Player Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Nintendo Two Player Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Tencent Two Player Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Sega Two Player Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Activision Blizzard Two Player Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Electronic Arts Two Player Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Apple Two Player Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Epic Games Two Player Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Take-Two Interactive Two Player Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. Ubisoft Two Player Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. Roblox Two Player Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. Unity Software Two Player Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 50. Bandai Namco Two Player Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 51. Zynga Two Player Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 52. Square Enix Two Player Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 53. NetEase Games Two Player Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 54. NEXON Two Player Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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