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Two-Player Fighting Game Market, Global Outlook and Forecast 2022-2028

May 2022 | 62 pages | ID: T0B7C664AE58EN
Market Monitor Global

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A two-player fighting game is a fighting game that supports two people to play together on one computer, most of which are based on 2D graphics.

This report contains market size and forecasts of Two-Player Fighting Game in Global, including the following market information:

Global Two-Player Fighting Game Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Two-Player Fighting Game market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

PC Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Two-Player Fighting Game include Capcom, Namco, Project Soul, Midway Games, Arc System Works, Rare, Atari, Bitmasters and Sega AM2, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Two-Player Fighting Game companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Two-Player Fighting Game Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Two-Player Fighting Game Market Segment Percentages, by Type, 2021 (%)
  • PC
  • Mobile
  • Others
Global Two-Player Fighting Game Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Two-Player Fighting Game Market Segment Percentages, by Application, 2021 (%)
  • Internet Cafe
  • Gaming Room
  • Family
  • Others
Global Two-Player Fighting Game Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Two-Player Fighting Game Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Two-Player Fighting Game revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Two-Player Fighting Game revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Capcom
  • Namco
  • Project Soul
  • Midway Games
  • Arc System Works
  • Rare
  • Atari
  • Bitmasters
  • Sega AM2
  • HAL Laboratory
  • SNK Playmore
  • NetherRealm Studios
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Two-Player Fighting Game Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Two-Player Fighting Game Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL TWO-PLAYER FIGHTING GAME OVERALL MARKET SIZE

2.1 Global Two-Player Fighting Game Market Size: 2021 VS 2028
2.2 Global Two-Player Fighting Game Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Two-Player Fighting Game Players in Global Market
3.2 Top Global Two-Player Fighting Game Companies Ranked by Revenue
3.3 Global Two-Player Fighting Game Revenue by Companies
3.4 Top 3 and Top 5 Two-Player Fighting Game Companies in Global Market, by Revenue in 2021
3.5 Global Companies Two-Player Fighting Game Product Type
3.6 Tier 1, Tier 2 and Tier 3 Two-Player Fighting Game Players in Global Market
  3.6.1 List of Global Tier 1 Two-Player Fighting Game Companies
  3.6.2 List of Global Tier 2 and Tier 3 Two-Player Fighting Game Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global Two-Player Fighting Game Market Size Markets, 2021 & 2028
  4.1.2 PC
  4.1.3 Mobile
  4.1.4 Others
4.2 By Type - Global Two-Player Fighting Game Revenue & Forecasts
  4.2.1 By Type - Global Two-Player Fighting Game Revenue, 2017-2022
  4.2.2 By Type - Global Two-Player Fighting Game Revenue, 2023-2028
  4.2.3 By Type - Global Two-Player Fighting Game Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Two-Player Fighting Game Market Size, 2021 & 2028
  5.1.2 Internet Cafe
  5.1.3 Gaming Room
  5.1.4 Family
  5.1.5 Others
5.2 By Application - Global Two-Player Fighting Game Revenue & Forecasts
  5.2.1 By Application - Global Two-Player Fighting Game Revenue, 2017-2022
  5.2.2 By Application - Global Two-Player Fighting Game Revenue, 2023-2028
  5.2.3 By Application - Global Two-Player Fighting Game Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global Two-Player Fighting Game Market Size, 2021 & 2028
6.2 By Region - Global Two-Player Fighting Game Revenue & Forecasts
  6.2.1 By Region - Global Two-Player Fighting Game Revenue, 2017-2022
  6.2.2 By Region - Global Two-Player Fighting Game Revenue, 2023-2028
  6.2.3 By Region - Global Two-Player Fighting Game Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America Two-Player Fighting Game Revenue, 2017-2028
  6.3.2 US Two-Player Fighting Game Market Size, 2017-2028
  6.3.3 Canada Two-Player Fighting Game Market Size, 2017-2028
  6.3.4 Mexico Two-Player Fighting Game Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe Two-Player Fighting Game Revenue, 2017-2028
  6.4.2 Germany Two-Player Fighting Game Market Size, 2017-2028
  6.4.3 France Two-Player Fighting Game Market Size, 2017-2028
  6.4.4 U.K. Two-Player Fighting Game Market Size, 2017-2028
  6.4.5 Italy Two-Player Fighting Game Market Size, 2017-2028
  6.4.6 Russia Two-Player Fighting Game Market Size, 2017-2028
  6.4.7 Nordic Countries Two-Player Fighting Game Market Size, 2017-2028
  6.4.8 Benelux Two-Player Fighting Game Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia Two-Player Fighting Game Revenue, 2017-2028
  6.5.2 China Two-Player Fighting Game Market Size, 2017-2028
  6.5.3 Japan Two-Player Fighting Game Market Size, 2017-2028
  6.5.4 South Korea Two-Player Fighting Game Market Size, 2017-2028
  6.5.5 Southeast Asia Two-Player Fighting Game Market Size, 2017-2028
  6.5.6 India Two-Player Fighting Game Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America Two-Player Fighting Game Revenue, 2017-2028
  6.6.2 Brazil Two-Player Fighting Game Market Size, 2017-2028
  6.6.3 Argentina Two-Player Fighting Game Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Two-Player Fighting Game Revenue, 2017-2028
  6.7.2 Turkey Two-Player Fighting Game Market Size, 2017-2028
  6.7.3 Israel Two-Player Fighting Game Market Size, 2017-2028
  6.7.4 Saudi Arabia Two-Player Fighting Game Market Size, 2017-2028
  6.7.5 UAE Two-Player Fighting Game Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Capcom
  7.1.1 Capcom Corporate Summary
  7.1.2 Capcom Business Overview
  7.1.3 Capcom Two-Player Fighting Game Major Product Offerings
  7.1.4 Capcom Two-Player Fighting Game Revenue in Global Market (2017-2022)
  7.1.5 Capcom Key News
7.2 Namco
  7.2.1 Namco Corporate Summary
  7.2.2 Namco Business Overview
  7.2.3 Namco Two-Player Fighting Game Major Product Offerings
  7.2.4 Namco Two-Player Fighting Game Revenue in Global Market (2017-2022)
  7.2.5 Namco Key News
7.3 Project Soul
  7.3.1 Project Soul Corporate Summary
  7.3.2 Project Soul Business Overview
  7.3.3 Project Soul Two-Player Fighting Game Major Product Offerings
  7.3.4 Project Soul Two-Player Fighting Game Revenue in Global Market (2017-2022)
  7.3.5 Project Soul Key News
7.4 Midway Games
  7.4.1 Midway Games Corporate Summary
  7.4.2 Midway Games Business Overview
  7.4.3 Midway Games Two-Player Fighting Game Major Product Offerings
  7.4.4 Midway Games Two-Player Fighting Game Revenue in Global Market (2017-2022)
  7.4.5 Midway Games Key News
7.5 Arc System Works
  7.5.1 Arc System Works Corporate Summary
  7.5.2 Arc System Works Business Overview
  7.5.3 Arc System Works Two-Player Fighting Game Major Product Offerings
  7.5.4 Arc System Works Two-Player Fighting Game Revenue in Global Market (2017-2022)
  7.5.5 Arc System Works Key News
7.6 Rare
  7.6.1 Rare Corporate Summary
  7.6.2 Rare Business Overview
  7.6.3 Rare Two-Player Fighting Game Major Product Offerings
  7.6.4 Rare Two-Player Fighting Game Revenue in Global Market (2017-2022)
  7.6.5 Rare Key News
7.7 Atari
  7.7.1 Atari Corporate Summary
  7.7.2 Atari Business Overview
  7.7.3 Atari Two-Player Fighting Game Major Product Offerings
  7.7.4 Atari Two-Player Fighting Game Revenue in Global Market (2017-2022)
  7.7.5 Atari Key News
7.8 Bitmasters
  7.8.1 Bitmasters Corporate Summary
  7.8.2 Bitmasters Business Overview
  7.8.3 Bitmasters Two-Player Fighting Game Major Product Offerings
  7.8.4 Bitmasters Two-Player Fighting Game Revenue in Global Market (2017-2022)
  7.8.5 Bitmasters Key News
7.9 Sega AM2
  7.9.1 Sega AM2 Corporate Summary
  7.9.2 Sega AM2 Business Overview
  7.9.3 Sega AM2 Two-Player Fighting Game Major Product Offerings
  7.9.4 Sega AM2 Two-Player Fighting Game Revenue in Global Market (2017-2022)
  7.9.5 Sega AM2 Key News
7.10 HAL Laboratory
  7.10.1 HAL Laboratory Corporate Summary
  7.10.2 HAL Laboratory Business Overview
  7.10.3 HAL Laboratory Two-Player Fighting Game Major Product Offerings
  7.10.4 HAL Laboratory Two-Player Fighting Game Revenue in Global Market (2017-2022)
  7.10.5 HAL Laboratory Key News
7.11 SNK Playmore
  7.11.1 SNK Playmore Corporate Summary
  7.11.2 SNK Playmore Business Overview
  7.11.3 SNK Playmore Two-Player Fighting Game Major Product Offerings
  7.11.4 SNK Playmore Two-Player Fighting Game Revenue in Global Market (2017-2022)
  7.11.5 SNK Playmore Key News
7.12 NetherRealm Studios
  7.12.1 NetherRealm Studios Corporate Summary
  7.12.2 NetherRealm Studios Business Overview
  7.12.3 NetherRealm Studios Two-Player Fighting Game Major Product Offerings
  7.12.4 NetherRealm Studios Two-Player Fighting Game Revenue in Global Market (2017-2022)
  7.12.5 NetherRealm Studios Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Two-Player Fighting Game Market Opportunities & Trends in Global Market
Table 2. Two-Player Fighting Game Market Drivers in Global Market
Table 3. Two-Player Fighting Game Market Restraints in Global Market
Table 4. Key Players of Two-Player Fighting Game in Global Market
Table 5. Top Two-Player Fighting Game Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Two-Player Fighting Game Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Two-Player Fighting Game Revenue Share by Companies, 2017-2022
Table 8. Global Companies Two-Player Fighting Game Product Type
Table 9. List of Global Tier 1 Two-Player Fighting Game Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Two-Player Fighting Game Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Two-Player Fighting Game Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Two-Player Fighting Game Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Two-Player Fighting Game Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Two-Player Fighting Game Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Two-Player Fighting Game Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Two-Player Fighting Game Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Two-Player Fighting Game Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Two-Player Fighting Game Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Two-Player Fighting Game Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Two-Player Fighting Game Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Two-Player Fighting Game Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Two-Player Fighting Game Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Two-Player Fighting Game Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Two-Player Fighting Game Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Two-Player Fighting Game Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Two-Player Fighting Game Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Two-Player Fighting Game Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Two-Player Fighting Game Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Two-Player Fighting Game Revenue, (US$, Mn), 2023-2028
Table 30. Capcom Corporate Summary
Table 31. Capcom Two-Player Fighting Game Product Offerings
Table 32. Capcom Two-Player Fighting Game Revenue (US$, Mn), (2017-2022)
Table 33. Namco Corporate Summary
Table 34. Namco Two-Player Fighting Game Product Offerings
Table 35. Namco Two-Player Fighting Game Revenue (US$, Mn), (2017-2022)
Table 36. Project Soul Corporate Summary
Table 37. Project Soul Two-Player Fighting Game Product Offerings
Table 38. Project Soul Two-Player Fighting Game Revenue (US$, Mn), (2017-2022)
Table 39. Midway Games Corporate Summary
Table 40. Midway Games Two-Player Fighting Game Product Offerings
Table 41. Midway Games Two-Player Fighting Game Revenue (US$, Mn), (2017-2022)
Table 42. Arc System Works Corporate Summary
Table 43. Arc System Works Two-Player Fighting Game Product Offerings
Table 44. Arc System Works Two-Player Fighting Game Revenue (US$, Mn), (2017-2022)
Table 45. Rare Corporate Summary
Table 46. Rare Two-Player Fighting Game Product Offerings
Table 47. Rare Two-Player Fighting Game Revenue (US$, Mn), (2017-2022)
Table 48. Atari Corporate Summary
Table 49. Atari Two-Player Fighting Game Product Offerings
Table 50. Atari Two-Player Fighting Game Revenue (US$, Mn), (2017-2022)
Table 51. Bitmasters Corporate Summary
Table 52. Bitmasters Two-Player Fighting Game Product Offerings
Table 53. Bitmasters Two-Player Fighting Game Revenue (US$, Mn), (2017-2022)
Table 54. Sega AM2 Corporate Summary
Table 55. Sega AM2 Two-Player Fighting Game Product Offerings
Table 56. Sega AM2 Two-Player Fighting Game Revenue (US$, Mn), (2017-2022)
Table 57. HAL Laboratory Corporate Summary
Table 58. HAL Laboratory Two-Player Fighting Game Product Offerings
Table 59. HAL Laboratory Two-Player Fighting Game Revenue (US$, Mn), (2017-2022)
Table 60. SNK Playmore Corporate Summary
Table 61. SNK Playmore Two-Player Fighting Game Product Offerings
Table 62. SNK Playmore Two-Player Fighting Game Revenue (US$, Mn), (2017-2022)
Table 63. NetherRealm Studios Corporate Summary
Table 64. NetherRealm Studios Two-Player Fighting Game Product Offerings
Table 65. NetherRealm Studios Two-Player Fighting Game Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. Two-Player Fighting Game Segment by Type in 2021
Figure 2. Two-Player Fighting Game Segment by Application in 2021
Figure 3. Global Two-Player Fighting Game Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Two-Player Fighting Game Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Two-Player Fighting Game Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Two-Player Fighting Game Revenue in 2021
Figure 8. By Type - Global Two-Player Fighting Game Revenue Market Share, 2017-2028
Figure 9. By Application - Global Two-Player Fighting Game Revenue Market Share, 2017-2028
Figure 10. By Region - Global Two-Player Fighting Game Revenue Market Share, 2017-2028
Figure 11. By Country - North America Two-Player Fighting Game Revenue Market Share, 2017-2028
Figure 12. US Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Two-Player Fighting Game Revenue Market Share, 2017-2028
Figure 16. Germany Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 17. France Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Two-Player Fighting Game Revenue Market Share, 2017-2028
Figure 24. China Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 28. India Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Two-Player Fighting Game Revenue Market Share, 2017-2028
Figure 30. Brazil Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Two-Player Fighting Game Revenue Market Share, 2017-2028
Figure 33. Turkey Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Two-Player Fighting Game Revenue, (US$, Mn), 2017-2028
Figure 37. Capcom Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Namco Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Project Soul Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Midway Games Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Arc System Works Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Rare Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Atari Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Bitmasters Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Sega AM2 Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. HAL Laboratory Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. SNK Playmore Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. NetherRealm Studios Two-Player Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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