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Two-dimensional Community Platform Market, Global Outlook and Forecast 2022-2028

April 2022 | 109 pages | ID: T042F51972EBEN
Market Monitor Global

US$ 3,250.00

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Two-dimensional community platform refers to a third party that provides related solutions and services for people who like animations, comics, games and other works composed of two-dimensional images.

This report contains market size and forecasts of Two-dimensional Community Platform in Global, including the following market information:

Global Two-dimensional Community Platform Market Size 2023-2028, ($ millions)

The global Two-dimensional Community Platform market is projected to reach US$ million by 2028.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Two-dimensional Community Platform companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Two-dimensional Community Platform Market, by Type, 2023-2028 ($ millions)

Global Two-dimensional Community Platform Market Segment Percentages, by Type
  • Video
  • Comics
  • Audio
  • Social
  • Information
  • Games
  • Other
Global Two-dimensional Community Platform Market, by Application, 2023-2028 ($ millions)

Global Two-dimensional Community Platform Market Segment Percentages, by Application
  • Core Two-dimensional Users
  • Pan-two-dimensional Users
Global Two-dimensional Community Platform Market, By Region and Country, 2023-2028 ($ Millions)

Global Two-dimensional Community Platform Market Segment Percentages, By Region and Country
    • United States
    • Europe
    • Asia
    • China
    • Rest of World
Competitor Analysis

The report also provides analysis of leading market participants including:

Further, the report presents profiles of competitors in the market, key players include:
  • BiliBili
  • AcFun Barrage Video Network
  • Half Dimension
  • Iqiyi Anime
  • Buka Comics
  • Missevan
  • Pixiv
  • KuaiKan
  • Stage1
  • KissAnime
  • Osu
  • Lofter
  • Niconico
  • Crunchyroll
  • Funimation
  • MyAnimeLis
  • WEBTOON
  • Viz
  • Discord
  • IGN
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Two-dimensional Community Platform Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Two-dimensional Community Platform Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL TWO-DIMENSIONAL COMMUNITY PLATFORM OVERALL MARKET SIZE

2.1 Global Two-dimensional Community Platform Market Size: 2022 VS 2028
2.2 Global Two-dimensional Community Platform Market Size, Prospects & Forecasts: 2022-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Key Two-dimensional Community Platform Players in Global Market
3.2 Global Companies Two-dimensional Community Platform Product & Technology

4 PLAYERS PROFILES

4.1 BiliBili
  4.1.1 BiliBili Corporate Summary
  4.1.2 BiliBili Business Overview
  4.1.3 BiliBili Two-dimensional Community Platform Product Offerings & Technology
  4.1.4 BiliBili Two-dimensional Community Platform R&D, and Plans
4.2 AcFun Barrage Video Network
  4.2.1 AcFun Barrage Video Network Corporate Summary
  4.2.2 AcFun Barrage Video Network Business Overview
  4.2.3 AcFun Barrage Video Network Two-dimensional Community Platform Product Offerings & Technology
  4.2.4 AcFun Barrage Video Network Two-dimensional Community Platform R&D, and Plans
4.3 Half Dimension
  4.3.1 Half Dimension Corporate Summary
  4.3.2 Half Dimension Business Overview
  4.3.3 Half Dimension Two-dimensional Community Platform Product Offerings & Technology
  4.3.4 Half Dimension Two-dimensional Community Platform R&D, and Plans
4.4 Iqiyi Anime
  4.4.1 Iqiyi Anime Corporate Summary
  4.4.2 Iqiyi Anime Business Overview
  4.4.3 Iqiyi Anime Two-dimensional Community Platform Product Offerings & Technology
  4.4.4 Iqiyi Anime Two-dimensional Community Platform R&D, and Plans
4.5 Buka Comics
  4.5.1 Buka Comics Corporate Summary
  4.5.2 Buka Comics Business Overview
  4.5.3 Buka Comics Two-dimensional Community Platform Product Offerings & Technology
  4.5.4 Buka Comics Two-dimensional Community Platform R&D, and Plans
4.6 Missevan
  4.6.1 Missevan Corporate Summary
  4.6.2 Missevan Business Overview
  4.6.3 Missevan Two-dimensional Community Platform Product Offerings & Technology
  4.6.4 Missevan Two-dimensional Community Platform R&D, and Plans
4.7 Pixiv
  4.7.1 Pixiv Corporate Summary
  4.7.2 Pixiv Business Overview
  4.7.3 Pixiv Two-dimensional Community Platform Product Offerings & Technology
  4.7.4 Pixiv Two-dimensional Community Platform R&D, and Plans
4.8 KuaiKan
  4.8.1 KuaiKan Corporate Summary
  4.8.2 KuaiKan Business Overview
  4.8.3 KuaiKan Two-dimensional Community Platform Product Offerings & Technology
  4.8.4 KuaiKan Two-dimensional Community Platform R&D, and Plans
4.9 Stage1
  4.9.1 Stage1 Corporate Summary
  4.9.2 Stage1 Business Overview
  4.9.3 Stage1 Two-dimensional Community Platform Product Offerings & Technology
  4.9.4 Stage1 Two-dimensional Community Platform R&D, and Plans
4.10 KissAnime
  4.10.1 KissAnime Corporate Summary
  4.10.2 KissAnime Business Overview
  4.10.3 KissAnime Two-dimensional Community Platform Product Offerings & Technology
  4.10.4 KissAnime Two-dimensional Community Platform R&D, and Plans
4.11 Osu
  4.11.1 Osu Corporate Summary
  4.11.2 Osu Business Overview
  4.11.3 Osu Two-dimensional Community Platform Product Offerings & Technology
  4.11.4 Osu Two-dimensional Community Platform R&D, and Plans
4.12 Lofter
  4.12.1 Lofter Corporate Summary
  4.12.2 Lofter Business Overview
  4.12.3 Lofter Two-dimensional Community Platform Product Offerings & Technology
  4.12.4 Lofter Two-dimensional Community Platform R&D, and Plans
4.13 Niconico
  4.13.1 Niconico Corporate Summary
  4.13.2 Niconico Business Overview
  4.13.3 Niconico Two-dimensional Community Platform Product Offerings & Technology
  4.13.4 Niconico Two-dimensional Community Platform R&D, and Plans
4.14 Crunchyroll
  4.14.1 Crunchyroll Corporate Summary
  4.14.2 Crunchyroll Business Overview
  4.14.3 Crunchyroll Two-dimensional Community Platform Product Offerings & Technology
  4.14.4 Crunchyroll Two-dimensional Community Platform R&D, and Plans
4.15 Funimation
  4.15.1 Funimation Corporate Summary
  4.15.2 Funimation Business Overview
  4.15.3 Funimation Two-dimensional Community Platform Product Offerings & Technology
  4.15.4 Funimation Two-dimensional Community Platform R&D, and Plans
4.16 MyAnimeLis
  4.16.1 MyAnimeLis Corporate Summary
  4.16.2 MyAnimeLis Business Overview
  4.16.3 MyAnimeLis Two-dimensional Community Platform Product Offerings & Technology
  4.16.4 MyAnimeLis Two-dimensional Community Platform R&D, and Plans
4.17 WEBTOON
  4.17.1 WEBTOON Corporate Summary
  4.17.2 WEBTOON Business Overview
  4.17.3 WEBTOON Two-dimensional Community Platform Product Offerings & Technology
  4.17.4 WEBTOON Two-dimensional Community Platform R&D, and Plans
4.18 Viz
  4.18.1 Viz Corporate Summary
  4.18.2 Viz Business Overview
  4.18.3 Viz Two-dimensional Community Platform Product Offerings & Technology
  4.18.4 Viz Two-dimensional Community Platform R&D, and Plans
4.19 Discord
  4.19.1 Discord Corporate Summary
  4.19.2 Discord Business Overview
  4.19.3 Discord Two-dimensional Community Platform Product Offerings & Technology
  4.19.4 Discord Two-dimensional Community Platform R&D, and Plans
4.20 IGN
  4.20.1 IGN Corporate Summary
  4.20.2 IGN Business Overview
  4.20.3 IGN Two-dimensional Community Platform Product Offerings & Technology
  4.20.4 IGN Two-dimensional Community Platform R&D, and Plans

5 SIGHTS BY REGION

5.1 By Region - Global Two-dimensional Community Platform Market Size, 2023 & 2028
5.2 By Region - Global Two-dimensional Community Platform Revenue, (2023-2028)
5.3 United States
  5.3.1 Key Players of Two-dimensional Community Platform in United States
  5.3.2 United States Two-dimensional Community Platform Development Current Situation and Forecast
5.4 Europe
  5.4.1 Key Players of Two-dimensional Community Platform in Europe
  5.4.2 Europe Two-dimensional Community Platform Development Current Situation and Forecast
5.5 China
  5.5.1 Key Players of Two-dimensional Community Platform in China
  5.5.2 China Two-dimensional Community Platform Development Current Situation and Forecast
5.6 Rest of World

6 SIGHTS BY PRODUCT

6.1 by Type - Global Two-dimensional Community Platform Market Size Markets, 2023 & 2028
6.2 Video
6.3 Comics
6.4 Audio
6.5 Social
6.6 Information
6.7 Games
6.8 Other

7 SIGHTS BY APPLICATION

7.1 By Application - Global Two-dimensional Community Platform Market Size, 2023 & 2028
7.2 Core Two-dimensional Users
7.3 Pan-two-dimensional Users

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Two-dimensional Community Platform Market Opportunities & Trends in Global Market
Table 2. Two-dimensional Community Platform Market Drivers in Global Market
Table 3. Two-dimensional Community Platform Market Restraints in Global Market
Table 4. Key Players of Two-dimensional Community Platform in Global Market
Table 5. Global Companies Two-dimensional Community Platform Product & Technology
Table 6. BiliBili Corporate Summary
Table 7. BiliBili Two-dimensional Community Platform Product Offerings
Table 8. AcFun Barrage Video Network Corporate Summary
Table 9. AcFun Barrage Video Network Two-dimensional Community Platform Product Offerings
Table 10. Half Dimension Corporate Summary
Table 11. Half Dimension Two-dimensional Community Platform Product Offerings
Table 12. Iqiyi Anime Corporate Summary
Table 13. Iqiyi Anime Two-dimensional Community Platform Product Offerings
Table 14. Buka Comics Corporate Summary
Table 15. Buka Comics Two-dimensional Community Platform Product Offerings
Table 16. Missevan Corporate Summary
Table 17. Missevan Two-dimensional Community Platform Product Offerings
Table 18. Pixiv Corporate Summary
Table 19. Pixiv Two-dimensional Community Platform Product Offerings
Table 20. KuaiKan Corporate Summary
Table 21. KuaiKan Two-dimensional Community Platform Product Offerings
Table 22. Stage1 Corporate Summary
Table 23. Stage1 Two-dimensional Community Platform Product Offerings
Table 24. KissAnime Corporate Summary
Table 25. KissAnime Two-dimensional Community Platform Product Offerings
Table 26. Osu Corporate Summary
Table 27. Osu Two-dimensional Community Platform Product Offerings
Table 28. Lofter Corporate Summary
Table 29. Lofter Two-dimensional Community Platform Product Offerings
Table 30. Niconico Corporate Summary
Table 31. Niconico Two-dimensional Community Platform Product Offerings
Table 32. Crunchyroll Corporate Summary
Table 33. Crunchyroll Two-dimensional Community Platform Product Offerings
Table 34. Funimation Corporate Summary
Table 35. Funimation Two-dimensional Community Platform Product Offerings
Table 36. MyAnimeLis Corporate Summary
Table 37. MyAnimeLis Two-dimensional Community Platform Product Offerings
Table 38. WEBTOON Corporate Summary
Table 39. WEBTOON Two-dimensional Community Platform Product Offerings
Table 40. Viz Corporate Summary
Table 41. Viz Two-dimensional Community Platform Product Offerings
Table 42. Discord Corporate Summary
Table 43. Discord Two-dimensional Community Platform Product Offerings
Table 44. IGN Corporate Summary
Table 45. IGN Two-dimensional Community Platform Product Offerings
Table 46. By Region– Global Two-dimensional Community Platform Revenue, (US$, Mn), 2023 & 2028
Table 47. By Region - Global Two-dimensional Community Platform Revenue, (US$, Mn), 2023-2028
Table 48. By Type – Global Two-dimensional Community Platform Market Size, (US$, Mn), 2023 & 2028
Table 49. By Application– Global Two-dimensional Community Platform Market Size, (US$, Mn), 2023 & 2028

LIST OF FIGURES

Figure 1. Two-dimensional Community Platform Segment by Type in 2021
Figure 2. Two-dimensional Community Platform Segment by Application in 2021
Figure 3. Global Two-dimensional Community Platform Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Two-dimensional Community Platform Market Size: 2022 VS 2028 (US$, Mn)
Figure 6. Global Two-dimensional Community Platform Revenue, 2017-2028 (US$, Mn)
Figure 7. By Region - Global Two-dimensional Community Platform Revenue Market Share, 2023-2028
Figure 8. By Type - Global Two-dimensional Community Platform Revenue Market Share, 2023-2028
Figure 9. By Application - Global Two-dimensional Community Platform Revenue Market Share, 2023-2028



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