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STEAM Education Market, Global Outlook and Forecast 2022-2028

April 2022 | 103 pages | ID: SC2E5C5CC412EN
Market Monitor Global

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STEAM is the abbreviation of Science, Technology, Engineering, Arts, and Mathematics. STEAM education cultivates innovative compound talents through interdisciplinary education, which is of great significance for improving children's problem-solving ability, innovative thinking, and creativity.

This report contains market size and forecasts of STEAM Education in Global, including the following market information:

Global STEAM Education Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global STEAM Education market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Online Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of STEAM Education include Youbetter, Makeblock, Lego, Metas, Microduino, EduKatey, Stemi, USASEF and Pleasant Grove ISD, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the STEAM Education companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global STEAM Education Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global STEAM Education Market Segment Percentages, by Type, 2021 (%)
  • Online
  • Offline
Global STEAM Education Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global STEAM Education Market Segment Percentages, by Application, 2021 (%)
  • Primary School
  • Junior High School
  • High School
  • Others
Global STEAM Education Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global STEAM Education Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies STEAM Education revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies STEAM Education revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Youbetter
  • Makeblock
  • Lego
  • Metas
  • Microduino
  • EduKatey
  • Stemi
  • USASEF
  • Pleasant Grove ISD
  • Inspirely Education
  • Beacon House
  • Gateway
  • Horizon Education
  • DFrobot
  • CHAIHUO
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 STEAM Education Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global STEAM Education Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL STEAM EDUCATION OVERALL MARKET SIZE

2.1 Global STEAM Education Market Size: 2021 VS 2028
2.2 Global STEAM Education Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top STEAM Education Players in Global Market
3.2 Top Global STEAM Education Companies Ranked by Revenue
3.3 Global STEAM Education Revenue by Companies
3.4 Top 3 and Top 5 STEAM Education Companies in Global Market, by Revenue in 2021
3.5 Global Companies STEAM Education Product Type
3.6 Tier 1, Tier 2 and Tier 3 STEAM Education Players in Global Market
  3.6.1 List of Global Tier 1 STEAM Education Companies
  3.6.2 List of Global Tier 2 and Tier 3 STEAM Education Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global STEAM Education Market Size Markets, 2021 & 2028
  4.1.2 Online
  4.1.3 Offline
4.2 By Type - Global STEAM Education Revenue & Forecasts
  4.2.1 By Type - Global STEAM Education Revenue, 2017-2022
  4.2.2 By Type - Global STEAM Education Revenue, 2023-2028
  4.2.3 By Type - Global STEAM Education Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global STEAM Education Market Size, 2021 & 2028
  5.1.2 Primary School
  5.1.3 Junior High School
  5.1.4 High School
  5.1.5 Others
5.2 By Application - Global STEAM Education Revenue & Forecasts
  5.2.1 By Application - Global STEAM Education Revenue, 2017-2022
  5.2.2 By Application - Global STEAM Education Revenue, 2023-2028
  5.2.3 By Application - Global STEAM Education Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global STEAM Education Market Size, 2021 & 2028
6.2 By Region - Global STEAM Education Revenue & Forecasts
  6.2.1 By Region - Global STEAM Education Revenue, 2017-2022
  6.2.2 By Region - Global STEAM Education Revenue, 2023-2028
  6.2.3 By Region - Global STEAM Education Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America STEAM Education Revenue, 2017-2028
  6.3.2 US STEAM Education Market Size, 2017-2028
  6.3.3 Canada STEAM Education Market Size, 2017-2028
  6.3.4 Mexico STEAM Education Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe STEAM Education Revenue, 2017-2028
  6.4.2 Germany STEAM Education Market Size, 2017-2028
  6.4.3 France STEAM Education Market Size, 2017-2028
  6.4.4 U.K. STEAM Education Market Size, 2017-2028
  6.4.5 Italy STEAM Education Market Size, 2017-2028
  6.4.6 Russia STEAM Education Market Size, 2017-2028
  6.4.7 Nordic Countries STEAM Education Market Size, 2017-2028
  6.4.8 Benelux STEAM Education Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia STEAM Education Revenue, 2017-2028
  6.5.2 China STEAM Education Market Size, 2017-2028
  6.5.3 Japan STEAM Education Market Size, 2017-2028
  6.5.4 South Korea STEAM Education Market Size, 2017-2028
  6.5.5 Southeast Asia STEAM Education Market Size, 2017-2028
  6.5.6 India STEAM Education Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America STEAM Education Revenue, 2017-2028
  6.6.2 Brazil STEAM Education Market Size, 2017-2028
  6.6.3 Argentina STEAM Education Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa STEAM Education Revenue, 2017-2028
  6.7.2 Turkey STEAM Education Market Size, 2017-2028
  6.7.3 Israel STEAM Education Market Size, 2017-2028
  6.7.4 Saudi Arabia STEAM Education Market Size, 2017-2028
  6.7.5 UAE STEAM Education Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Youbetter
  7.1.1 Youbetter Corporate Summary
  7.1.2 Youbetter Business Overview
  7.1.3 Youbetter STEAM Education Major Product Offerings
  7.1.4 Youbetter STEAM Education Revenue in Global Market (2017-2022)
  7.1.5 Youbetter Key News
7.2 Makeblock
  7.2.1 Makeblock Corporate Summary
  7.2.2 Makeblock Business Overview
  7.2.3 Makeblock STEAM Education Major Product Offerings
  7.2.4 Makeblock STEAM Education Revenue in Global Market (2017-2022)
  7.2.5 Makeblock Key News
7.3 Lego
  7.3.1 Lego Corporate Summary
  7.3.2 Lego Business Overview
  7.3.3 Lego STEAM Education Major Product Offerings
  7.3.4 Lego STEAM Education Revenue in Global Market (2017-2022)
  7.3.5 Lego Key News
7.4 Metas
  7.4.1 Metas Corporate Summary
  7.4.2 Metas Business Overview
  7.4.3 Metas STEAM Education Major Product Offerings
  7.4.4 Metas STEAM Education Revenue in Global Market (2017-2022)
  7.4.5 Metas Key News
7.5 Microduino
  7.5.1 Microduino Corporate Summary
  7.5.2 Microduino Business Overview
  7.5.3 Microduino STEAM Education Major Product Offerings
  7.5.4 Microduino STEAM Education Revenue in Global Market (2017-2022)
  7.5.5 Microduino Key News
7.6 EduKatey
  7.6.1 EduKatey Corporate Summary
  7.6.2 EduKatey Business Overview
  7.6.3 EduKatey STEAM Education Major Product Offerings
  7.6.4 EduKatey STEAM Education Revenue in Global Market (2017-2022)
  7.6.5 EduKatey Key News
7.7 Stemi
  7.7.1 Stemi Corporate Summary
  7.7.2 Stemi Business Overview
  7.7.3 Stemi STEAM Education Major Product Offerings
  7.7.4 Stemi STEAM Education Revenue in Global Market (2017-2022)
  7.7.5 Stemi Key News
7.8 USASEF
  7.8.1 USASEF Corporate Summary
  7.8.2 USASEF Business Overview
  7.8.3 USASEF STEAM Education Major Product Offerings
  7.8.4 USASEF STEAM Education Revenue in Global Market (2017-2022)
  7.8.5 USASEF Key News
7.9 Pleasant Grove ISD
  7.9.1 Pleasant Grove ISD Corporate Summary
  7.9.2 Pleasant Grove ISD Business Overview
  7.9.3 Pleasant Grove ISD STEAM Education Major Product Offerings
  7.9.4 Pleasant Grove ISD STEAM Education Revenue in Global Market (2017-2022)
  7.9.5 Pleasant Grove ISD Key News
7.10 Inspirely Education
  7.10.1 Inspirely Education Corporate Summary
  7.10.2 Inspirely Education Business Overview
  7.10.3 Inspirely Education STEAM Education Major Product Offerings
  7.10.4 Inspirely Education STEAM Education Revenue in Global Market (2017-2022)
  7.10.5 Inspirely Education Key News
7.11 Beacon House
  7.11.1 Beacon House Corporate Summary
  7.11.2 Beacon House Business Overview
  7.11.3 Beacon House STEAM Education Major Product Offerings
  7.11.4 Beacon House STEAM Education Revenue in Global Market (2017-2022)
  7.11.5 Beacon House Key News
7.12 Gateway
  7.12.1 Gateway Corporate Summary
  7.12.2 Gateway Business Overview
  7.12.3 Gateway STEAM Education Major Product Offerings
  7.12.4 Gateway STEAM Education Revenue in Global Market (2017-2022)
  7.12.5 Gateway Key News
7.13 Horizon Education
  7.13.1 Horizon Education Corporate Summary
  7.13.2 Horizon Education Business Overview
  7.13.3 Horizon Education STEAM Education Major Product Offerings
  7.13.4 Horizon Education STEAM Education Revenue in Global Market (2017-2022)
  7.13.5 Horizon Education Key News
7.14 DFrobot
  7.14.1 DFrobot Corporate Summary
  7.14.2 DFrobot Business Overview
  7.14.3 DFrobot STEAM Education Major Product Offerings
  7.14.4 DFrobot STEAM Education Revenue in Global Market (2017-2022)
  7.14.5 DFrobot Key News
7.15 CHAIHUO
  7.15.1 CHAIHUO Corporate Summary
  7.15.2 CHAIHUO Business Overview
  7.15.3 CHAIHUO STEAM Education Major Product Offerings
  7.15.4 CHAIHUO STEAM Education Revenue in Global Market (2017-2022)
  7.15.5 CHAIHUO Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. STEAM Education Market Opportunities & Trends in Global Market
Table 2. STEAM Education Market Drivers in Global Market
Table 3. STEAM Education Market Restraints in Global Market
Table 4. Key Players of STEAM Education in Global Market
Table 5. Top STEAM Education Players in Global Market, Ranking by Revenue (2021)
Table 6. Global STEAM Education Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global STEAM Education Revenue Share by Companies, 2017-2022
Table 8. Global Companies STEAM Education Product Type
Table 9. List of Global Tier 1 STEAM Education Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 STEAM Education Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global STEAM Education Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - STEAM Education Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - STEAM Education Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global STEAM Education Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - STEAM Education Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - STEAM Education Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global STEAM Education Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global STEAM Education Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global STEAM Education Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America STEAM Education Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America STEAM Education Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe STEAM Education Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe STEAM Education Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia STEAM Education Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia STEAM Education Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America STEAM Education Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America STEAM Education Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa STEAM Education Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa STEAM Education Revenue, (US$, Mn), 2023-2028
Table 30. Youbetter Corporate Summary
Table 31. Youbetter STEAM Education Product Offerings
Table 32. Youbetter STEAM Education Revenue (US$, Mn), (2017-2022)
Table 33. Makeblock Corporate Summary
Table 34. Makeblock STEAM Education Product Offerings
Table 35. Makeblock STEAM Education Revenue (US$, Mn), (2017-2022)
Table 36. Lego Corporate Summary
Table 37. Lego STEAM Education Product Offerings
Table 38. Lego STEAM Education Revenue (US$, Mn), (2017-2022)
Table 39. Metas Corporate Summary
Table 40. Metas STEAM Education Product Offerings
Table 41. Metas STEAM Education Revenue (US$, Mn), (2017-2022)
Table 42. Microduino Corporate Summary
Table 43. Microduino STEAM Education Product Offerings
Table 44. Microduino STEAM Education Revenue (US$, Mn), (2017-2022)
Table 45. EduKatey Corporate Summary
Table 46. EduKatey STEAM Education Product Offerings
Table 47. EduKatey STEAM Education Revenue (US$, Mn), (2017-2022)
Table 48. Stemi Corporate Summary
Table 49. Stemi STEAM Education Product Offerings
Table 50. Stemi STEAM Education Revenue (US$, Mn), (2017-2022)
Table 51. USASEF Corporate Summary
Table 52. USASEF STEAM Education Product Offerings
Table 53. USASEF STEAM Education Revenue (US$, Mn), (2017-2022)
Table 54. Pleasant Grove ISD Corporate Summary
Table 55. Pleasant Grove ISD STEAM Education Product Offerings
Table 56. Pleasant Grove ISD STEAM Education Revenue (US$, Mn), (2017-2022)
Table 57. Inspirely Education Corporate Summary
Table 58. Inspirely Education STEAM Education Product Offerings
Table 59. Inspirely Education STEAM Education Revenue (US$, Mn), (2017-2022)
Table 60. Beacon House Corporate Summary
Table 61. Beacon House STEAM Education Product Offerings
Table 62. Beacon House STEAM Education Revenue (US$, Mn), (2017-2022)
Table 63. Gateway Corporate Summary
Table 64. Gateway STEAM Education Product Offerings
Table 65. Gateway STEAM Education Revenue (US$, Mn), (2017-2022)
Table 66. Horizon Education Corporate Summary
Table 67. Horizon Education STEAM Education Product Offerings
Table 68. Horizon Education STEAM Education Revenue (US$, Mn), (2017-2022)
Table 69. DFrobot Corporate Summary
Table 70. DFrobot STEAM Education Product Offerings
Table 71. DFrobot STEAM Education Revenue (US$, Mn), (2017-2022)
Table 72. CHAIHUO Corporate Summary
Table 73. CHAIHUO STEAM Education Product Offerings
Table 74. CHAIHUO STEAM Education Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. STEAM Education Segment by Type in 2021
Figure 2. STEAM Education Segment by Application in 2021
Figure 3. Global STEAM Education Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global STEAM Education Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global STEAM Education Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by STEAM Education Revenue in 2021
Figure 8. By Type - Global STEAM Education Revenue Market Share, 2017-2028
Figure 9. By Application - Global STEAM Education Revenue Market Share, 2017-2028
Figure 10. By Region - Global STEAM Education Revenue Market Share, 2017-2028
Figure 11. By Country - North America STEAM Education Revenue Market Share, 2017-2028
Figure 12. US STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 13. Canada STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe STEAM Education Revenue Market Share, 2017-2028
Figure 16. Germany STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 17. France STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 19. Italy STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 20. Russia STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia STEAM Education Revenue Market Share, 2017-2028
Figure 24. China STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 25. Japan STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 28. India STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America STEAM Education Revenue Market Share, 2017-2028
Figure 30. Brazil STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa STEAM Education Revenue Market Share, 2017-2028
Figure 33. Turkey STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 34. Israel STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 36. UAE STEAM Education Revenue, (US$, Mn), 2017-2028
Figure 37. Youbetter STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Makeblock STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Lego STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Metas STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Microduino STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. EduKatey STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Stemi STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. USASEF STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Pleasant Grove ISD STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Inspirely Education STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. Beacon House STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. Gateway STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. Horizon Education STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 50. DFrobot STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 51. CHAIHUO STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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