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Special Effects Services Industry Research Report 2023

August 2023 | 114 pages | ID: S0E7B689AC3EEN
APO Research

US$ 2,950.00

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This report aims to provide a comprehensive presentation of the global market for Special Effects Services, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Special Effects Services.

The Special Effects Services market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Special Effects Services market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Special Effects Services companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
  • Industrial Light and Magic
  • Rodeo Fx
  • Legend 3D
  • Framestore
  • The Mill
  • Cinesite
  • Moving Picture Company (MPC)
  • Weta Digital
  • Deluxe Entertainment
  • DNEG
  • Pinewood Studios
  • Sony Pictures Imageworks
  • Legendary
  • Digital Domain
  • Animal Logic
  • Pixomondo
  • Digital Idea
  • Tippett Studio
  • Flatworld Solutions Pvt
  • Epic Games (UNREAL)
  • Method Studios
  • BUF
  • Scanline vfx
  • Artem
  • XFFX
  • Danish Special Effects Service
  • Bloodhound FX
  • TNG Visual Effects
  • Phantom Dynamics
Product Type Insights

Global markets are presented by Special Effects Services type, along with growth forecasts through 2029. Estimates on revenue are based on the price in the supply chain at which the Special Effects Services are procured by the companies.

This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2018-2023) and forecast period (2024-2029).

Special Effects Services segment by Type
  • Special Shooting
  • Special Make-up
  • Special Lighting
  • Sound Effects
  • Special Props
  • Stunt Action
  • VFX
  • Others
Application Insights

This report has provided the market size (revenue data) by application, during the historical period (2018-2023) and forecast period (2024-2029).

This report also outlines the market trends of each segment and consumer behaviors impacting the Special Effects Services market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the Special Effects Services market.

Special Effects Services Segment by Application
  • Television
  • Film
  • Video Game
  • Others
Regional Outlook

This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue data of each region and country for the period 2018-2029.

The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2022 because of the base year, with estimates for 2023 and forecast revenue for 2029.
  • North America
    • United States
    • Canada
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
    • Nordic Countries
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA
Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

COVID-19 and Russia-Ukraine War Influence Analysis

The readers in the section will understand how the Special Effects Services market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.

Reasons to Buy This Report

This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Special Effects Services market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

This report will help stakeholders to understand the global industry status and trends of Special Effects Services and provides them with information on key market drivers, restraints, challenges, and opportunities.

This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

This report stays updated with novel technology integration, features, and the latest developments in the market

This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Special Effects Services industry.

This report helps stakeholders to gain insights into which regions to target globally

This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Special Effects Services.

This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Core Chapters

Chapter 1: Research objectives, research methods, data sources, data cross-validation;

Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter 6: Detailed analysis of Special Effects Services companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 13: The main points and conclusions of the report.
1 PREFACE

1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
  1.5.1 Secondary Sources
  1.5.2 Primary Sources

2 MARKET OVERVIEW

2.1 Product Definition
2.2 Special Effects Services by Type
  2.2.1 Market Value Comparison by Type (2018 VS 2022 VS 2029)
  1.2.2 Special Shooting
  1.2.3 Special Make-up
  1.2.4 Special Lighting
  1.2.5 Sound Effects
  1.2.6 Special Props
  1.2.7 Stunt Action
  1.2.8 VFX
  1.2.9 Others
2.3 Special Effects Services by Application
  2.3.1 Market Value Comparison by Application (2018 VS 2022 VS 2029)
  2.3.2 Television
  2.3.3 Film
  2.3.4 Video Game
  2.3.5 Others
2.4 Assumptions and Limitations

3 SPECIAL EFFECTS SERVICES BREAKDOWN DATA BY TYPE

3.1 Global Special Effects Services Historic Market Size by Type (2018-2023)
3.2 Global Special Effects Services Forecasted Market Size by Type (2023-2028)

4 SPECIAL EFFECTS SERVICES BREAKDOWN DATA BY APPLICATION

4.1 Global Special Effects Services Historic Market Size by Application (2018-2023)
4.2 Global Special Effects Services Forecasted Market Size by Application (2018-2023)

5 GLOBAL GROWTH TRENDS

5.1 Global Special Effects Services Market Perspective (2018-2029)
5.2 Global Special Effects Services Growth Trends by Region
  5.2.1 Global Special Effects Services Market Size by Region: 2018 VS 2022 VS 2029
  5.2.2 Special Effects Services Historic Market Size by Region (2018-2023)
  5.2.3 Special Effects Services Forecasted Market Size by Region (2024-2029)
5.3 Special Effects Services Market Dynamics
  5.3.1 Special Effects Services Industry Trends
  5.3.2 Special Effects Services Market Drivers
  5.3.3 Special Effects Services Market Challenges
  5.3.4 Special Effects Services Market Restraints

6 MARKET COMPETITIVE LANDSCAPE BY PLAYERS

6.1 Global Top Special Effects Services Players by Revenue
  6.1.1 Global Top Special Effects Services Players by Revenue (2018-2023)
  6.1.2 Global Special Effects Services Revenue Market Share by Players (2018-2023)
6.2 Global Special Effects Services Industry Players Ranking, 2021 VS 2022 VS 2023
6.3 Global Key Players of Special Effects Services Head office and Area Served
6.4 Global Special Effects Services Players, Product Type & Application
6.5 Global Special Effects Services Players, Date of Enter into This Industry
6.6 Global Special Effects Services Market CR5 and HHI
6.7 Global Players Mergers & Acquisition

7 NORTH AMERICA

7.1 North America Special Effects Services Market Size (2018-2029)
7.2 North America Special Effects Services Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 North America Special Effects Services Market Size by Country (2018-2023)
7.4 North America Special Effects Services Market Size by Country (2024-2029)
7.5 United States
7.6 Canada

8 EUROPE

8.1 Europe Special Effects Services Market Size (2018-2029)
8.2 Europe Special Effects Services Market Growth Rate by Country: 2018 VS 2022 VS 2029
8.3 Europe Special Effects Services Market Size by Country (2018-2023)
8.4 Europe Special Effects Services Market Size by Country (2024-2029)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries

9 ASIA-PACIFIC

9.1 Asia-Pacific Special Effects Services Market Size (2018-2029)
9.2 Asia-Pacific Special Effects Services Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Asia-Pacific Special Effects Services Market Size by Country (2018-2023)
9.4 Asia-Pacific Special Effects Services Market Size by Country (2024-2029)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia

10 LATIN AMERICA

10.1 Latin America Special Effects Services Market Size (2018-2029)
10.2 Latin America Special Effects Services Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Latin America Special Effects Services Market Size by Country (2018-2023)
10.4 Latin America Special Effects Services Market Size by Country (2024-2029)
9.4 Mexico
9.5 Brazil

11 MIDDLE EAST & AFRICA

11.1 Middle East & Africa Special Effects Services Market Size (2018-2029)
11.2 Middle East & Africa Special Effects Services Market Growth Rate by Country: 2018 VS 2022 VS 2029
11.3 Middle East & Africa Special Effects Services Market Size by Country (2018-2023)
11.4 Middle East & Africa Special Effects Services Market Size by Country (2024-2029)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE

12 PLAYERS PROFILED

11.1 Industrial Light and Magic
  11.1.1 Industrial Light and Magic Company Detail
  11.1.2 Industrial Light and Magic Business Overview
  11.1.3 Industrial Light and Magic Special Effects Services Introduction
  11.1.4 Industrial Light and Magic Revenue in Special Effects Services Business (2017-2022)
  11.1.5 Industrial Light and Magic Recent Development
11.2 Rodeo Fx
  11.2.1 Rodeo Fx Company Detail
  11.2.2 Rodeo Fx Business Overview
  11.2.3 Rodeo Fx Special Effects Services Introduction
  11.2.4 Rodeo Fx Revenue in Special Effects Services Business (2017-2022)
  11.2.5 Rodeo Fx Recent Development
11.3 Legend 3D
  11.3.1 Legend 3D Company Detail
  11.3.2 Legend 3D Business Overview
  11.3.3 Legend 3D Special Effects Services Introduction
  11.3.4 Legend 3D Revenue in Special Effects Services Business (2017-2022)
  11.3.5 Legend 3D Recent Development
11.4 Framestore
  11.4.1 Framestore Company Detail
  11.4.2 Framestore Business Overview
  11.4.3 Framestore Special Effects Services Introduction
  11.4.4 Framestore Revenue in Special Effects Services Business (2017-2022)
  11.4.5 Framestore Recent Development
11.5 The Mill
  11.5.1 The Mill Company Detail
  11.5.2 The Mill Business Overview
  11.5.3 The Mill Special Effects Services Introduction
  11.5.4 The Mill Revenue in Special Effects Services Business (2017-2022)
  11.5.5 The Mill Recent Development
11.6 Cinesite
  11.6.1 Cinesite Company Detail
  11.6.2 Cinesite Business Overview
  11.6.3 Cinesite Special Effects Services Introduction
  11.6.4 Cinesite Revenue in Special Effects Services Business (2017-2022)
  11.6.5 Cinesite Recent Development
11.7 Moving Picture Company (MPC)
  11.7.1 Moving Picture Company (MPC) Company Detail
  11.7.2 Moving Picture Company (MPC) Business Overview
  11.7.3 Moving Picture Company (MPC) Special Effects Services Introduction
  11.7.4 Moving Picture Company (MPC) Revenue in Special Effects Services Business (2017-2022)
  11.7.5 Moving Picture Company (MPC) Recent Development
11.8 Weta Digital
  11.8.1 Weta Digital Company Detail
  11.8.2 Weta Digital Business Overview
  11.8.3 Weta Digital Special Effects Services Introduction
  11.8.4 Weta Digital Revenue in Special Effects Services Business (2017-2022)
  11.8.5 Weta Digital Recent Development
11.9 Deluxe Entertainment
  11.9.1 Deluxe Entertainment Company Detail
  11.9.2 Deluxe Entertainment Business Overview
  11.9.3 Deluxe Entertainment Special Effects Services Introduction
  11.9.4 Deluxe Entertainment Revenue in Special Effects Services Business (2017-2022)
  11.9.5 Deluxe Entertainment Recent Development
11.10 DNEG
  11.10.1 DNEG Company Detail
  11.10.2 DNEG Business Overview
  11.10.3 DNEG Special Effects Services Introduction
  11.10.4 DNEG Revenue in Special Effects Services Business (2017-2022)
  11.10.5 DNEG Recent Development
11.11 Pinewood Studios
  11.11.1 Pinewood Studios Company Detail
  11.11.2 Pinewood Studios Business Overview
  11.11.3 Pinewood Studios Special Effects Services Introduction
  11.11.4 Pinewood Studios Revenue in Special Effects Services Business (2017-2022)
  11.11.5 Pinewood Studios Recent Development
11.12 Sony Pictures Imageworks
  11.12.1 Sony Pictures Imageworks Company Detail
  11.12.2 Sony Pictures Imageworks Business Overview
  11.12.3 Sony Pictures Imageworks Special Effects Services Introduction
  11.12.4 Sony Pictures Imageworks Revenue in Special Effects Services Business (2017-2022)
  11.12.5 Sony Pictures Imageworks Recent Development
11.13 Legendary
  11.13.1 Legendary Company Detail
  11.13.2 Legendary Business Overview
  11.13.3 Legendary Special Effects Services Introduction
  11.13.4 Legendary Revenue in Special Effects Services Business (2017-2022)
  11.13.5 Legendary Recent Development
11.14 Digital Domain
  11.14.1 Digital Domain Company Detail
  11.14.2 Digital Domain Business Overview
  11.14.3 Digital Domain Special Effects Services Introduction
  11.14.4 Digital Domain Revenue in Special Effects Services Business (2017-2022)
  11.14.5 Digital Domain Recent Development
11.15 Animal Logic
  11.15.1 Animal Logic Company Detail
  11.15.2 Animal Logic Business Overview
  11.15.3 Animal Logic Special Effects Services Introduction
  11.15.4 Animal Logic Revenue in Special Effects Services Business (2017-2022)
  11.15.5 Animal Logic Recent Development
11.16 Pixomondo
  11.16.1 Pixomondo Company Detail
  11.16.2 Pixomondo Business Overview
  11.16.3 Pixomondo Special Effects Services Introduction
  11.16.4 Pixomondo Revenue in Special Effects Services Business (2017-2022)
  11.16.5 Pixomondo Recent Development
11.17 Digital Idea
  11.17.1 Digital Idea Company Detail
  11.17.2 Digital Idea Business Overview
  11.17.3 Digital Idea Special Effects Services Introduction
  11.17.4 Digital Idea Revenue in Special Effects Services Business (2017-2022)
  11.17.5 Digital Idea Recent Development
11.18 Tippett Studio
  11.18.1 Tippett Studio Company Detail
  11.18.2 Tippett Studio Business Overview
  11.18.3 Tippett Studio Special Effects Services Introduction
  11.18.4 Tippett Studio Revenue in Special Effects Services Business (2017-2022)
  11.18.5 Tippett Studio Recent Development
11.19 Flatworld Solutions Pvt
  11.19.1 Flatworld Solutions Pvt Company Detail
  11.19.2 Flatworld Solutions Pvt Business Overview
  11.19.3 Flatworld Solutions Pvt Special Effects Services Introduction
  11.19.4 Flatworld Solutions Pvt Revenue in Special Effects Services Business (2017-2022)
  11.19.5 Flatworld Solutions Pvt Recent Development
11.20 Epic Games (UNREAL)
  11.20.1 Epic Games (UNREAL) Company Detail
  11.20.2 Epic Games (UNREAL) Business Overview
  11.20.3 Epic Games (UNREAL) Special Effects Services Introduction
  11.20.4 Epic Games (UNREAL) Revenue in Special Effects Services Business (2017-2022)
  11.20.5 Epic Games (UNREAL) Recent Development
11.21 Method Studios
  11.21.1 Method Studios Company Detail
  11.21.2 Method Studios Business Overview
  11.21.3 Method Studios Special Effects Services Introduction
  11.21.4 Method Studios Revenue in Special Effects Services Business (2017-2022)
  11.21.5 Method Studios Recent Development
11.22 BUF
  11.22.1 BUF Company Detail
  11.22.2 BUF Business Overview
  11.22.3 BUF Special Effects Services Introduction
  11.22.4 BUF Revenue in Special Effects Services Business (2017-2022)
  11.22.5 BUF Recent Development
11.23 Scanline vfx
  11.23.1 Scanline vfx Company Detail
  11.23.2 Scanline vfx Business Overview
  11.23.3 Scanline vfx Special Effects Services Introduction
  11.23.4 Scanline vfx Revenue in Special Effects Services Business (2017-2022)
  11.23.5 Scanline vfx Recent Development
11.24 Artem
  11.24.1 Artem Company Detail
  11.24.2 Artem Business Overview
  11.24.3 Artem Special Effects Services Introduction
  11.24.4 Artem Revenue in Special Effects Services Business (2017-2022)
  11.24.5 Artem Recent Development
11.25 XFFX
  11.25.1 XFFX Company Detail
  11.25.2 XFFX Business Overview
  11.25.3 XFFX Special Effects Services Introduction
  11.25.4 XFFX Revenue in Special Effects Services Business (2017-2022)
  11.25.5 XFFX Recent Development
11.26 Danish Special Effects Service
  11.26.1 Danish Special Effects Service Company Detail
  11.26.2 Danish Special Effects Service Business Overview
  11.26.3 Danish Special Effects Service Special Effects Services Introduction
  11.26.4 Danish Special Effects Service Revenue in Special Effects Services Business (2017-2022)
  11.26.5 Danish Special Effects Service Recent Development
11.27 Bloodhound FX
  11.27.1 Bloodhound FX Company Detail
  11.27.2 Bloodhound FX Business Overview
  11.27.3 Bloodhound FX Special Effects Services Introduction
  11.27.4 Bloodhound FX Revenue in Special Effects Services Business (2017-2022)
  11.27.5 Bloodhound FX Recent Development
11.28 TNG Visual Effects
  11.28.1 TNG Visual Effects Company Detail
  11.28.2 TNG Visual Effects Business Overview
  11.28.3 TNG Visual Effects Special Effects Services Introduction
  11.28.4 TNG Visual Effects Revenue in Special Effects Services Business (2017-2022)
  11.28.5 TNG Visual Effects Recent Development
11.29 Phantom Dynamics
  11.29.1 Phantom Dynamics Company Detail
  11.29.2 Phantom Dynamics Business Overview
  11.29.3 Phantom Dynamics Special Effects Services Introduction
  11.29.4 Phantom Dynamics Revenue in Special Effects Services Business (2017-2022)
  11.29.5 Phantom Dynamics Recent Development

13 REPORT CONCLUSION

14 DISCLAIMER



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