[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Shooting Games Market, Global Outlook and Forecast 2022-2028

April 2022 | 69 pages | ID: SE029D5750A7EN
Market Monitor Global

US$ 3,250.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
Shooter games are a subgenre of action video game, which often test the player's spatial awareness, reflexes, and speed in both isolated single player or networked multiplayer environments.

This report contains market size and forecasts of Shooting Games in Global, including the following market information:

Global Shooting Games Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Shooting Games market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Online-Game Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Shooting Games include Rockstar Games, Valve Corporation, Gameloft (Vivendi), Krafton, Activision Blizzard, Ubisoft and Nexon, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Shooting Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Shooting Games Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Shooting Games Market Segment Percentages, by Type, 2021 (%)
  • Online-Game
  • Offline-Game
Global Shooting Games Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Shooting Games Market Segment Percentages, by Application, 2021 (%)
  • Juvenile (7-17)
  • Youth (18-40)
  • Middle Aged (41-65)
  • Elderly ?>66)
Global Shooting Games Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Shooting Games Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Shooting Games revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Shooting Games revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Rockstar Games
  • Valve Corporation
  • Gameloft (Vivendi)
  • Krafton
  • Activision Blizzard
  • Ubisoft
  • Nexon
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Shooting Games Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Shooting Games Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL SHOOTING GAMES OVERALL MARKET SIZE

2.1 Global Shooting Games Market Size: 2021 VS 2028
2.2 Global Shooting Games Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Shooting Games Players in Global Market
3.2 Top Global Shooting Games Companies Ranked by Revenue
3.3 Global Shooting Games Revenue by Companies
3.4 Top 3 and Top 5 Shooting Games Companies in Global Market, by Revenue in 2021
3.5 Global Companies Shooting Games Product Type
3.6 Tier 1, Tier 2 and Tier 3 Shooting Games Players in Global Market
  3.6.1 List of Global Tier 1 Shooting Games Companies
  3.6.2 List of Global Tier 2 and Tier 3 Shooting Games Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global Shooting Games Market Size Markets, 2021 & 2028
  4.1.2 Online-Game
  4.1.3 Offline-Game
4.2 By Type - Global Shooting Games Revenue & Forecasts
  4.2.1 By Type - Global Shooting Games Revenue, 2017-2022
  4.2.2 By Type - Global Shooting Games Revenue, 2023-2028
  4.2.3 By Type - Global Shooting Games Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Shooting Games Market Size, 2021 & 2028
  5.1.2 Juvenile (7-17)
  5.1.3 Youth (18-40)
  5.1.4 Middle Aged (41-65)
  5.1.5 Elderly ?>66)
5.2 By Application - Global Shooting Games Revenue & Forecasts
  5.2.1 By Application - Global Shooting Games Revenue, 2017-2022
  5.2.2 By Application - Global Shooting Games Revenue, 2023-2028
  5.2.3 By Application - Global Shooting Games Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global Shooting Games Market Size, 2021 & 2028
6.2 By Region - Global Shooting Games Revenue & Forecasts
  6.2.1 By Region - Global Shooting Games Revenue, 2017-2022
  6.2.2 By Region - Global Shooting Games Revenue, 2023-2028
  6.2.3 By Region - Global Shooting Games Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America Shooting Games Revenue, 2017-2028
  6.3.2 US Shooting Games Market Size, 2017-2028
  6.3.3 Canada Shooting Games Market Size, 2017-2028
  6.3.4 Mexico Shooting Games Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe Shooting Games Revenue, 2017-2028
  6.4.2 Germany Shooting Games Market Size, 2017-2028
  6.4.3 France Shooting Games Market Size, 2017-2028
  6.4.4 U.K. Shooting Games Market Size, 2017-2028
  6.4.5 Italy Shooting Games Market Size, 2017-2028
  6.4.6 Russia Shooting Games Market Size, 2017-2028
  6.4.7 Nordic Countries Shooting Games Market Size, 2017-2028
  6.4.8 Benelux Shooting Games Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia Shooting Games Revenue, 2017-2028
  6.5.2 China Shooting Games Market Size, 2017-2028
  6.5.3 Japan Shooting Games Market Size, 2017-2028
  6.5.4 South Korea Shooting Games Market Size, 2017-2028
  6.5.5 Southeast Asia Shooting Games Market Size, 2017-2028
  6.5.6 India Shooting Games Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America Shooting Games Revenue, 2017-2028
  6.6.2 Brazil Shooting Games Market Size, 2017-2028
  6.6.3 Argentina Shooting Games Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Shooting Games Revenue, 2017-2028
  6.7.2 Turkey Shooting Games Market Size, 2017-2028
  6.7.3 Israel Shooting Games Market Size, 2017-2028
  6.7.4 Saudi Arabia Shooting Games Market Size, 2017-2028
  6.7.5 UAE Shooting Games Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Rockstar Games
  7.1.1 Rockstar Games Corporate Summary
  7.1.2 Rockstar Games Business Overview
  7.1.3 Rockstar Games Shooting Games Major Product Offerings
  7.1.4 Rockstar Games Shooting Games Revenue in Global Market (2017-2022)
  7.1.5 Rockstar Games Key News
7.2 Valve Corporation
  7.2.1 Valve Corporation Corporate Summary
  7.2.2 Valve Corporation Business Overview
  7.2.3 Valve Corporation Shooting Games Major Product Offerings
  7.2.4 Valve Corporation Shooting Games Revenue in Global Market (2017-2022)
  7.2.5 Valve Corporation Key News
7.3 Gameloft (Vivendi)
  7.3.1 Gameloft (Vivendi) Corporate Summary
  7.3.2 Gameloft (Vivendi) Business Overview
  7.3.3 Gameloft (Vivendi) Shooting Games Major Product Offerings
  7.3.4 Gameloft (Vivendi) Shooting Games Revenue in Global Market (2017-2022)
  7.3.5 Gameloft (Vivendi) Key News
7.4 Krafton
  7.4.1 Krafton Corporate Summary
  7.4.2 Krafton Business Overview
  7.4.3 Krafton Shooting Games Major Product Offerings
  7.4.4 Krafton Shooting Games Revenue in Global Market (2017-2022)
  7.4.5 Krafton Key News
7.5 Activision Blizzard
  7.5.1 Activision Blizzard Corporate Summary
  7.5.2 Activision Blizzard Business Overview
  7.5.3 Activision Blizzard Shooting Games Major Product Offerings
  7.5.4 Activision Blizzard Shooting Games Revenue in Global Market (2017-2022)
  7.5.5 Activision Blizzard Key News
7.6 Ubisoft
  7.6.1 Ubisoft Corporate Summary
  7.6.2 Ubisoft Business Overview
  7.6.3 Ubisoft Shooting Games Major Product Offerings
  7.6.4 Ubisoft Shooting Games Revenue in Global Market (2017-2022)
  7.6.5 Ubisoft Key News
7.7 Nexon
  7.7.1 Nexon Corporate Summary
  7.7.2 Nexon Business Overview
  7.7.3 Nexon Shooting Games Major Product Offerings
  7.7.4 Nexon Shooting Games Revenue in Global Market (2017-2022)
  7.7.5 Nexon Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Shooting Games Market Opportunities & Trends in Global Market
Table 2. Shooting Games Market Drivers in Global Market
Table 3. Shooting Games Market Restraints in Global Market
Table 4. Key Players of Shooting Games in Global Market
Table 5. Top Shooting Games Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Shooting Games Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Shooting Games Revenue Share by Companies, 2017-2022
Table 8. Global Companies Shooting Games Product Type
Table 9. List of Global Tier 1 Shooting Games Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Shooting Games Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Shooting Games Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Shooting Games Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Shooting Games Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Shooting Games Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Shooting Games Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Shooting Games Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Shooting Games Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Shooting Games Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Shooting Games Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Shooting Games Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Shooting Games Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Shooting Games Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Shooting Games Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Shooting Games Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Shooting Games Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Shooting Games Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Shooting Games Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Shooting Games Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Shooting Games Revenue, (US$, Mn), 2023-2028
Table 30. Rockstar Games Corporate Summary
Table 31. Rockstar Games Shooting Games Product Offerings
Table 32. Rockstar Games Shooting Games Revenue (US$, Mn), (2017-2022)
Table 33. Valve Corporation Corporate Summary
Table 34. Valve Corporation Shooting Games Product Offerings
Table 35. Valve Corporation Shooting Games Revenue (US$, Mn), (2017-2022)
Table 36. Gameloft (Vivendi) Corporate Summary
Table 37. Gameloft (Vivendi) Shooting Games Product Offerings
Table 38. Gameloft (Vivendi) Shooting Games Revenue (US$, Mn), (2017-2022)
Table 39. Krafton Corporate Summary
Table 40. Krafton Shooting Games Product Offerings
Table 41. Krafton Shooting Games Revenue (US$, Mn), (2017-2022)
Table 42. Activision Blizzard Corporate Summary
Table 43. Activision Blizzard Shooting Games Product Offerings
Table 44. Activision Blizzard Shooting Games Revenue (US$, Mn), (2017-2022)
Table 45. Ubisoft Corporate Summary
Table 46. Ubisoft Shooting Games Product Offerings
Table 47. Ubisoft Shooting Games Revenue (US$, Mn), (2017-2022)
Table 48. Nexon Corporate Summary
Table 49. Nexon Shooting Games Product Offerings
Table 50. Nexon Shooting Games Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. Shooting Games Segment by Type in 2021
Figure 2. Shooting Games Segment by Application in 2021
Figure 3. Global Shooting Games Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Shooting Games Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Shooting Games Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Shooting Games Revenue in 2021
Figure 8. By Type - Global Shooting Games Revenue Market Share, 2017-2028
Figure 9. By Application - Global Shooting Games Revenue Market Share, 2017-2028
Figure 10. By Region - Global Shooting Games Revenue Market Share, 2017-2028
Figure 11. By Country - North America Shooting Games Revenue Market Share, 2017-2028
Figure 12. US Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Shooting Games Revenue Market Share, 2017-2028
Figure 16. Germany Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 17. France Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Shooting Games Revenue Market Share, 2017-2028
Figure 24. China Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 28. India Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Shooting Games Revenue Market Share, 2017-2028
Figure 30. Brazil Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Shooting Games Revenue Market Share, 2017-2028
Figure 33. Turkey Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Shooting Games Revenue, (US$, Mn), 2017-2028
Figure 37. Rockstar Games Shooting Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Valve Corporation Shooting Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Gameloft (Vivendi) Shooting Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Krafton Shooting Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Activision Blizzard Shooting Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Ubisoft Shooting Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Nexon Shooting Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



More Publications