[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Online Smartphone & Tablet Games Market in South Korea - Manufacturing and Consumption, Outlook and Forecast 2020-2026

April 2020 | 94 pages | ID: OAE525D6DB3FEN
Market Monitor Global

US$ 2,700.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
An online game is a video game that is either partially or primarily played through the Internet or another computer network.
This report contains market size and forecasts of Online Smartphone & Tablet Games in South Korea, including the following market information:
South Korea Online Smartphone & Tablet Games Market Revenue, 2015-2020, 2021-2026, ($ millions)
South Korea Online Smartphone & Tablet Games Market Consumption, 2015-2020, 2021-2026, (K Units)
South Korea Online Smartphone & Tablet Games Production Capacity, 2015-2020, 2021-2026, (K Units)
Top Five Competitors in South Korea Online Smartphone & Tablet Games Market 2019 (%)
The global Online Smartphone & Tablet Games market was valued at xx million in 2019 and is projected to reach US$ xx million by 2026, at a CAGR of xx% during the forecast period. While the Online Smartphone & Tablet Games market size in South Korea was US$ XX million in 2019, and it is expected to reach US$ XX million by the end of 2026, with a CAGR of XX% during 2020-2026.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Online Smartphone & Tablet Games manufacturers, suppliers, distributors and industry experts on the impacts of the COVID-19 pandemic on businesses, with top challenges including ingredients and raw material delays, component and packaging shortages, reduced/cancelled orders from clients and consumers, and closures of production lines in some impacted areas.
This report also analyses and evaluates the COVID-19 impact on Online Smartphone & Tablet Games production and consumption in South Korea

Total Market by Segment:

South Korea Online Smartphone & Tablet Games Market, By Type, 2015-2020, 2021-2026 ($ millions) & (K Units)
South Korea Online Smartphone & Tablet Games Market Segment Percentages, By Type, 2019 (%)
  • Casual
  • Social
  • Table
  • Others
South Korea Online Smartphone & Tablet Games Market, By Application, 2015-2020, 2021-2026 ($ millions) & (K Units)
South Korea Online Smartphone & Tablet Games Market Segment Percentages, By Application, 2019 (%)
  • IOS
  • Android
  • Windows
Competitor Analysis

The report also provides analysis of leading market participants including:

Total Online Smartphone & Tablet Games Market Competitors Revenues in South Korea, by Players 2015-2020 (Estimated), ($ millions)
Total Online Smartphone & Tablet Games Market Competitors Revenues Share in South Korea, by Players 2019 (%)
Total South Korea Online Smartphone & Tablet Games Market Competitors Sales, by Players 2015-2020 (Estimated), (K Units)
Total South Korea Online Smartphone & Tablet Games Market Competitors Sales Market Share by Players 2019 ($ millions)
Further, the report presents profiles of competitors in the market, including the following:
  • Activision Blizzard Inc.
  • Gameloft SA
  • Glu Mobile
  • Kabam
  • Rovio Entertainment Ltd.
  • Supercell Oy
  • Zynga Inc.
  • CyberAgent
  • Walt Disney
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Online Smartphone & Tablet Games Market Definition
1.2 Market Segments
  1.2.1 Segment by Type
  1.2.2 Segment by Application
1.3 South Korea Online Smartphone & Tablet Games Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 COVID-19 IMPACT: SOUTH KOREA ONLINE SMARTPHONE & TABLET GAMES OVERALL MARKET SIZE

2.1 South Korea Online Smartphone & Tablet Games Market Size: 2020 VS 2026
2.2 South Korea Online Smartphone & Tablet Games Revenue, Prospects & Forecasts: 2015-2026
2.3 South Korea Online Smartphone & Tablet Games Sales (Consumption): 2015-2026

3 COMPANY LANDSCAPE

3.1 Top Online Smartphone & Tablet Games Players in South Korea (including Foreign and Local Companies)
3.2 Top South Korea Online Smartphone & Tablet Games Companies Ranked by Revenue
3.3 South Korea Online Smartphone & Tablet Games Revenue by Companies (including Foreign and Local Companies)
3.4 South Korea Online Smartphone & Tablet Games Sales by Companies (including Foreign and Local Companies)
3.5 South Korea Online Smartphone & Tablet Games Price by Manufacturer (2015-2020)
3.6 Top 3 and Top 5 Online Smartphone & Tablet Games Companies in South Korea, by Revenue in 2019
3.7 South Korea Manufacturers Online Smartphone & Tablet Games Product Type
3.8 Tier 1, Tier 2 and Tier 3 Online Smartphone & Tablet Games Players in South Korea
  3.8.1 List of South Korea Tier 1 Online Smartphone & Tablet Games Companies
  3.8.2 List of South Korea Tier 2 and Tier 3 Online Smartphone & Tablet Games Companies

4 SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 By Type - South Korea Online Smartphone & Tablet Games Market Size Markets, 2020 & 2026
  4.1.2 Casual
  4.1.3 Social
  4.1.4 Table
  4.1.5 Others
4.2 By Type - South Korea Online Smartphone & Tablet Games Revenue & Forecasts
  4.2.1 By Type - South Korea Online Smartphone & Tablet Games Revenue, 2015-2020
  4.2.2 By Type - South Korea Online Smartphone & Tablet Games Revenue, 2021-2026
  4.2.3 By Type - South Korea Online Smartphone & Tablet Games Revenue Market Share, 2015-2026
4.3 By Type - South Korea Online Smartphone & Tablet Games Sales & Forecasts
  4.3.1 By Type - South Korea Online Smartphone & Tablet Games Sales, 2015-2020
  4.3.2 By Type - South Korea Online Smartphone & Tablet Games Sales, 2021-2026
  4.3.3 By Type - South Korea Online Smartphone & Tablet Games Sales Market Share, 2015-2026
4.4 By Type - South Korea Online Smartphone & Tablet Games Price (Manufacturers Selling Prices), 2015-2026

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - South Korea Online Smartphone & Tablet Games Market Size, 2020 & 2026
  5.1.2 IOS
  5.1.3 Android
  5.1.4 Windows
5.2 By Application - South Korea Online Smartphone & Tablet Games Revenue & Forecasts
  5.2.1 By Application - South Korea Online Smartphone & Tablet Games Revenue, 2015-2020
  5.2.2 By Application - South Korea Online Smartphone & Tablet Games Revenue, 2021-2026
  5.2.3 By Application - South Korea Online Smartphone & Tablet Games Revenue Market Share, 2015-2026
5.3 By Application - South Korea Online Smartphone & Tablet Games Sales & Forecasts
  5.3.1 By Application - South Korea Online Smartphone & Tablet Games Sales, 2015-2020
  5.3.2 By Application - South Korea Online Smartphone & Tablet Games Sales, 2021-2026
  5.3.3 By Application - South Korea Online Smartphone & Tablet Games Sales Market Share, 2015-2026
5.4 By Application - South Korea Online Smartphone & Tablet Games Price (Manufacturers Selling Prices), 2015-2026

6 MANUFACTURERS & BRANDS PROFILES

6.1 Activision Blizzard Inc.
  6.1.1 Activision Blizzard Inc. Corporate Summary
  6.1.2 Activision Blizzard Inc. Business Overview
  6.1.3 Activision Blizzard Inc. Online Smartphone & Tablet Games Major Product Offerings
  6.1.4 Activision Blizzard Inc. Sales and Revenue in South Korea (2015-2020)
  6.1.5 Activision Blizzard Inc. Key News
6.2 Gameloft SA
  6.2.1 Gameloft SA Corporate Summary
  6.2.2 Gameloft SA Business Overview
  6.2.3 Gameloft SA Online Smartphone & Tablet Games Major Product Offerings
  6.2.4 Gameloft SA Sales and Revenue in South Korea (2015-2020)
  6.2.5 Gameloft SA Key News
6.3 Glu Mobile
  6.3.1 Glu Mobile Corporate Summary
  6.3.2 Glu Mobile Business Overview
  6.3.3 Glu Mobile Online Smartphone & Tablet Games Major Product Offerings
  6.3.4 Glu Mobile Sales and Revenue in South Korea (2015-2020)
  6.3.5 Glu Mobile Key News
6.4 Kabam
  6.4.1 Kabam Corporate Summary
  6.4.2 Kabam Business Overview
  6.4.3 Kabam Online Smartphone & Tablet Games Major Product Offerings
  6.4.4 Kabam Sales and Revenue in South Korea (2015-2020)
  6.4.5 Kabam Key News
6.5 Rovio Entertainment Ltd.
  6.5.1 Rovio Entertainment Ltd. Corporate Summary
  6.5.2 Rovio Entertainment Ltd. Business Overview
  6.5.3 Rovio Entertainment Ltd. Online Smartphone & Tablet Games Major Product Offerings
  6.5.4 Rovio Entertainment Ltd. Sales and Revenue in South Korea (2015-2020)
  6.5.5 Rovio Entertainment Ltd. Key News
6.6 Supercell Oy
  6.6.1 Supercell Oy Corporate Summary
  6.6.2 Supercell Oy Business Overview
  6.6.3 Supercell Oy Online Smartphone & Tablet Games Major Product Offerings
  6.6.4 Supercell Oy Sales and Revenue in South Korea (2015-2020)
  6.6.5 Supercell Oy Key News
6.7 Zynga Inc.
  6.6.1 Zynga Inc. Corporate Summary
  6.6.2 Zynga Inc. Business Overview
  6.6.3 Zynga Inc. Online Smartphone & Tablet Games Major Product Offerings
  6.4.4 Zynga Inc. Sales and Revenue in South Korea (2015-2020)
  6.7.5 Zynga Inc. Key News
6.8 CyberAgent
  6.8.1 CyberAgent Corporate Summary
  6.8.2 CyberAgent Business Overview
  6.8.3 CyberAgent Online Smartphone & Tablet Games Major Product Offerings
  6.8.4 CyberAgent Sales and Revenue in South Korea (2015-2020)
  6.8.5 CyberAgent Key News
6.9 Walt Disney
  6.9.1 Walt Disney Corporate Summary
  6.9.2 Walt Disney Business Overview
  6.9.3 Walt Disney Online Smartphone & Tablet Games Major Product Offerings
  6.9.4 Walt Disney Sales and Revenue in South Korea (2015-2020)
  6.9.5 Walt Disney Key News
6.10 Gamevil
  6.10.1 Gamevil Corporate Summary
  6.10.2 Gamevil Business Overview
  6.10.3 Gamevil Online Smartphone & Tablet Games Major Product Offerings
  6.10.4 Gamevil Sales and Revenue in South Korea (2015-2020)
  6.10.5 Gamevil Key News

7 ONLINE SMARTPHONE & TABLET GAMES PRODUCTION CAPACITY, EXPORT AND IMPORT ANALYSIS

7.1 Online Smartphone & Tablet Games Production Capacity and Value in South Korea, Situation Analysis and Prediction, 2015-2026
  7.1.1 South Korea Online Smartphone & Tablet Games Production Capacity, 2015-2026
  7.1.2 South Korea Online Smartphone & Tablet Games Production 2015-2026
  7.1.3 South Korea Online Smartphone & Tablet Games Production Value 2015-2026
7.2 Key Local Online Smartphone & Tablet Games Manufacturers in South Korea
  7.2.1 South Korea Key Local Online Smartphone & Tablet Games Manufacturers Production Capacity
  7.2.2 South Korea Key Local Online Smartphone & Tablet Games Manufacturers Production
  7.2.3 South Korea Key Local Online Smartphone & Tablet Games Manufacturers Production Value
  7.2.4 The Proportion of Online Smartphone & Tablet Games Production Sold in South Korea and Sold Other Than South Korea by Manufacturers
7.3 Online Smartphone & Tablet Games Export and Import in South Korea
  7.3.1 South Korea Online Smartphone & Tablet Games Export Market
  7.3.2 South Korea Online Smartphone & Tablet Games Source of Imports

8 COVID-19 IMPACT: KEY MARKET TRENDS, OPPORTUNITY, DRIVERS AND RESTRAINTS

8.1 PESTLE Analysis for South Korea Online Smartphone & Tablet Games Market
8.2 Market Opportunities & Trends
8.3 Market Drivers
8.4 Market Restraints

9 COVID-19 IMPACT ON ONLINE SMARTPHONE & TABLET GAMES SUPPLY CHAIN ANALYSIS

9.1 Supply Chain Analysis
9.2 Upstream Market Analysis
9.3 Downstream and Clients Market Analysis
9.4 Marketing Channels Analysis
  9.4.1 Marketing Channels
  9.4.2 Online Smartphone & Tablet Games Distributors and Sales Agents in South Korea

10 CONCLUSION

11 APPENDIX

11.1 Note
11.2 Examples of Clients
11.3 Disclaimer
LIST OF TABLES

Table 1. Key Players of Online Smartphone & Tablet Games in South Korea
Table 2. Top Players in South Korea, Ranking by Revenue (2019)
Table 3. South Korea Online Smartphone & Tablet Games Revenue by Companies, (US$, Mn), 2015-2020
Table 4. South Korea Online Smartphone & Tablet Games Revenue Share by Companies, 2015-2020
Table 5. South Korea Online Smartphone & Tablet Games Sales by Companies, (K Units), 2015-2020
Table 6. South Korea Online Smartphone & Tablet Games Sales Share by Companies, 2015-2020
Table 7. Key Manufacturers Online Smartphone & Tablet Games Price (2015-2020) (USD/Unit)
Table 8. South Korea Manufacturers Online Smartphone & Tablet Games Product Type
Table 9. List of South Korea Tier 1 Online Smartphone & Tablet Games Companies, Revenue (US$, Mn) in 2019 and Market Share
Table 10. List of South Korea Tier 2 and Tier 3 Online Smartphone & Tablet Games Companies, Revenue (US$, Mn) in 2019 and Market Share
Table 11. By Type - Online Smartphone & Tablet Games Revenue in South Korea (US$, Mn), 2015-2020
Table 12. By Type - Online Smartphone & Tablet Games Revenue in South Korea (US$, Mn), 2021-2026
Table 13. By Type - Online Smartphone & Tablet Games Sales in South Korea (K Units), 2015-2020
Table 14. By Type - Online Smartphone & Tablet Games Sales in South Korea (K Units), 2021-2026
Table 15. By Application - Online Smartphone & Tablet Games Revenue in South Korea, (US$, Mn), 2015-2020
Table 16. By Application - Online Smartphone & Tablet Games Revenue in South Korea, (US$, Mn), 2021-2026
Table 17. By Application - Online Smartphone & Tablet Games Sales in South Korea, (K Units), 2015-2020
Table 18. By Application - Online Smartphone & Tablet Games Sales in South Korea, (K Units), 2021-2026
Table 19. Activision Blizzard Inc. Corporate Summary
Table 20. Activision Blizzard Inc. Online Smartphone & Tablet Games Product Offerings
Table 21. Activision Blizzard Inc. Online Smartphone & Tablet Games Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 22. Gameloft SA Corporate Summary
Table 23. Gameloft SA Online Smartphone & Tablet Games Product Offerings
Table 24. Gameloft SA Online Smartphone & Tablet Games Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 25. Glu Mobile Corporate Summary
Table 26. Glu Mobile Online Smartphone & Tablet Games Product Offerings
Table 27. Glu Mobile Online Smartphone & Tablet Games Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 28. Kabam Corporate Summary
Table 29. Kabam Online Smartphone & Tablet Games Product Offerings
Table 30. Kabam Online Smartphone & Tablet Games Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 31. Rovio Entertainment Ltd. Corporate Summary
Table 32. Rovio Entertainment Ltd. Online Smartphone & Tablet Games Product Offerings
Table 33. Rovio Entertainment Ltd. Online Smartphone & Tablet Games Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 34. Supercell Oy Corporate Summary
Table 35. Supercell Oy Online Smartphone & Tablet Games Product Offerings
Table 36. Supercell Oy Online Smartphone & Tablet Games Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 37. Zynga Inc. Corporate Summary
Table 38. Zynga Inc. Online Smartphone & Tablet Games Product Offerings
Table 39. Zynga Inc. Online Smartphone & Tablet Games Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 40. CyberAgent Corporate Summary
Table 41. CyberAgent Online Smartphone & Tablet Games Product Offerings
Table 42. CyberAgent Online Smartphone & Tablet Games Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 43. Walt Disney Corporate Summary
Table 44. Walt Disney Online Smartphone & Tablet Games Product Offerings
Table 45. Walt Disney Online Smartphone & Tablet Games Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 46. Gamevil Corporate Summary
Table 47. Gamevil Online Smartphone & Tablet Games Product Offerings
Table 48. Gamevil Online Smartphone & Tablet Games Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2015-2020)
Table 49. Online Smartphone & Tablet Games Production Capacity (K Units) of Local Manufacturers in South Korea, 2015-2020
Table 50. Online Smartphone & Tablet Games Production (K Units) of Local Manufacturers in South Korea, 2015-2020
Table 51. South Korea Online Smartphone & Tablet Games Production Market Share of Local Manufacturers, 2015-2020
Table 52. Online Smartphone & Tablet Games Production Value (US$, Mn) of Local Manufacturers in South Korea, 2015-2020
Table 53. South Korea Online Smartphone & Tablet Games Production Value Market Share of Local Manufacturers, 2015-2020
Table 54. The Percentage of Online Smartphone & Tablet Games Production Sold in South Korea and Sold Other Than South Korea by Manufacturers
Table 55. The Percentage of Online Smartphone & Tablet Games Production Sold in South Korea and Sold Other Than South Korea by Manufacturers
Table 56. Dangeguojia Online Smartphone & Tablet Games Sales (Consumption), Production, Export and Import, 2015-2020
Table 57. Raw Materials and Suppliers
Table 58. Online Smartphone & Tablet Games Downstream Clients in South Korea
Table 59. Online Smartphone & Tablet Games Distributors and Sales Agents in South Korea

LIST OF FIGURES

Figure 1. Online Smartphone & Tablet Games Segment by Type
Figure 2. Online Smartphone & Tablet Games Segment by Application
Figure 3. Dangeguojia Online Smartphone & Tablet Games Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Online Smartphone & Tablet Games Market Size in South Korea, (US$, Mn) & (K Units): 2020 VS 2026
Figure 6. South Korea Online Smartphone & Tablet Games Revenue, 2015-2026 (US$, Mn)
Figure 7. Online Smartphone & Tablet Games Sales in South Korea: 2015-2026 (K Units)
Figure 8. The Top 3 and 5 Players Market Share by Online Smartphone & Tablet Games Revenue in 2019
Figure 9. By Type - South Korea Online Smartphone & Tablet Games Incremental Growth, (US$, Mn), 2015-2026
Figure 10. By Type - South Korea Online Smartphone & Tablet Games Market Share, 2015-2020
Figure 11. By Type - South Korea Online Smartphone & Tablet Games Market Share, 2020-2026
Figure 12. By Type - South Korea Online Smartphone & Tablet Games Price (USD/Unit), 2015-2026
Figure 13. By Application - Online Smartphone & Tablet Games Revenue in South Korea (US$, Mn), 2020 & 2026
Figure 14. By Application - South Korea Online Smartphone & Tablet Games Market Share, 2015-2020
Figure 15. By Application - South Korea Online Smartphone & Tablet Games Market Share, 2020-2026
Figure 16. By Application -South Korea Online Smartphone & Tablet Games Price (USD/Unit), 2015-2026
Figure 17. South Korea Online Smartphone & Tablet Games Production Capacity (K Units), 2015-2026
Figure 18. South Korea Online Smartphone & Tablet Games Actual Output (K Units), 2015-2026
Figure 19. South Korea Online Smartphone & Tablet Games Production Value (US$, Mn), 2015-2026
Figure 20. The Percentage of South Korea Online Smartphone & Tablet Games Export Destination, 2019
Figure 21. The Source of Imports of South Korea Online Smartphone & Tablet Games, 2019
Figure 22. PEST Analysis for South Korea Online Smartphone & Tablet Games Market in 2020
Figure 23. Online Smartphone & Tablet Games Market Opportunities & Trends in South Korea
Figure 24. Online Smartphone & Tablet Games Market Drivers in South Korea
Figure 25. Online Smartphone & Tablet Games Market Restraints in South Korea
Figure 26. Online Smartphone & Tablet Games Industry Value Chain


More Publications