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Online Games of Skill for Mobile-install Market, Global Outlook and Forecast 2022-2028

March 2022 | 111 pages | ID: OA6F7B88699EEN
Market Monitor Global

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Game of skill refers to any game, contest, or amusement of any description in which the designating element of the outcome is the judgment, skill, or deftness of the participant in the contest and not chance. In a game of skill, outcome is determined mainly by mental or physical skill, rather than by pure chance. Online skill-based games are Game of skill played on mobile phone?PC or TV.

This report contains market size and forecasts of Online Games of Skill for Mobile-install in Global, including the following market information:

Global Online Games of Skill for Mobile-install Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Online Games of Skill for Mobile-install market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Gard Based Games Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Online Games of Skill for Mobile-install include Microsoft, Nintendo, Sony, Tencent, Activision Blizzard, Playtech, Sega, Electronic Arts (EA) and Apple, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Online Games of Skill for Mobile-install companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Online Games of Skill for Mobile-install Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Online Games of Skill for Mobile-install Market Segment Percentages, by Type, 2021 (%)
  • Gard Based Games
  • Sports Games
  • Strategy Games
  • Puzzle Games
  • Arcade Games
  • Gambling Games
  • Others
Global Online Games of Skill for Mobile-install Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Online Games of Skill for Mobile-install Market Segment Percentages, by Application, 2021 (%)
  • Smartphones
  • Tablets
Global Online Games of Skill for Mobile-install Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Online Games of Skill for Mobile-install Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Online Games of Skill for Mobile-install revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Online Games of Skill for Mobile-install revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Microsoft
  • Nintendo
  • Sony
  • Tencent
  • Activision Blizzard
  • Playtech
  • Sega
  • Electronic Arts (EA)
  • Apple
  • Ubisoft
  • Zynga
  • Square Enix
  • NetEase Games
  • NEXON
  • NCSoft
  • Konami
  • Microgaming
  • Betconstruct
  • Betsys (STS)
  • Playson
  • NetEntC
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Online Games of Skill for Mobile-install Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Online Games of Skill for Mobile-install Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL ONLINE GAMES OF SKILL FOR MOBILE-INSTALL OVERALL MARKET SIZE

2.1 Global Online Games of Skill for Mobile-install Market Size: 2021 VS 2028
2.2 Global Online Games of Skill for Mobile-install Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Online Games of Skill for Mobile-install Players in Global Market
3.2 Top Global Online Games of Skill for Mobile-install Companies Ranked by Revenue
3.3 Global Online Games of Skill for Mobile-install Revenue by Companies
3.4 Top 3 and Top 5 Online Games of Skill for Mobile-install Companies in Global Market, by Revenue in 2021
3.5 Global Companies Online Games of Skill for Mobile-install Product Type
3.6 Tier 1, Tier 2 and Tier 3 Online Games of Skill for Mobile-install Players in Global Market
  3.6.1 List of Global Tier 1 Online Games of Skill for Mobile-install Companies
  3.6.2 List of Global Tier 2 and Tier 3 Online Games of Skill for Mobile-install Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global Online Games of Skill for Mobile-install Market Size Markets, 2021 & 2028
  4.1.2 Gard Based Games
  4.1.3 Sports Games
  4.1.4 Strategy Games
  4.1.5 Puzzle Games
  4.1.6 Arcade Games
  4.1.7 Gambling Games
  4.1.8 Others
4.2 By Type - Global Online Games of Skill for Mobile-install Revenue & Forecasts
  4.2.1 By Type - Global Online Games of Skill for Mobile-install Revenue, 2017-2022
  4.2.2 By Type - Global Online Games of Skill for Mobile-install Revenue, 2023-2028
  4.2.3 By Type - Global Online Games of Skill for Mobile-install Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Online Games of Skill for Mobile-install Market Size, 2021 & 2028
  5.1.2 Smartphones
  5.1.3 Tablets
5.2 By Application - Global Online Games of Skill for Mobile-install Revenue & Forecasts
  5.2.1 By Application - Global Online Games of Skill for Mobile-install Revenue, 2017-2022
  5.2.2 By Application - Global Online Games of Skill for Mobile-install Revenue, 2023-2028
  5.2.3 By Application - Global Online Games of Skill for Mobile-install Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global Online Games of Skill for Mobile-install Market Size, 2021 & 2028
6.2 By Region - Global Online Games of Skill for Mobile-install Revenue & Forecasts
  6.2.1 By Region - Global Online Games of Skill for Mobile-install Revenue, 2017-2022
  6.2.2 By Region - Global Online Games of Skill for Mobile-install Revenue, 2023-2028
  6.2.3 By Region - Global Online Games of Skill for Mobile-install Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America Online Games of Skill for Mobile-install Revenue, 2017-2028
  6.3.2 US Online Games of Skill for Mobile-install Market Size, 2017-2028
  6.3.3 Canada Online Games of Skill for Mobile-install Market Size, 2017-2028
  6.3.4 Mexico Online Games of Skill for Mobile-install Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe Online Games of Skill for Mobile-install Revenue, 2017-2028
  6.4.2 Germany Online Games of Skill for Mobile-install Market Size, 2017-2028
  6.4.3 France Online Games of Skill for Mobile-install Market Size, 2017-2028
  6.4.4 U.K. Online Games of Skill for Mobile-install Market Size, 2017-2028
  6.4.5 Italy Online Games of Skill for Mobile-install Market Size, 2017-2028
  6.4.6 Russia Online Games of Skill for Mobile-install Market Size, 2017-2028
  6.4.7 Nordic Countries Online Games of Skill for Mobile-install Market Size, 2017-2028
  6.4.8 Benelux Online Games of Skill for Mobile-install Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia Online Games of Skill for Mobile-install Revenue, 2017-2028
  6.5.2 China Online Games of Skill for Mobile-install Market Size, 2017-2028
  6.5.3 Japan Online Games of Skill for Mobile-install Market Size, 2017-2028
  6.5.4 South Korea Online Games of Skill for Mobile-install Market Size, 2017-2028
  6.5.5 Southeast Asia Online Games of Skill for Mobile-install Market Size, 2017-2028
  6.5.6 India Online Games of Skill for Mobile-install Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America Online Games of Skill for Mobile-install Revenue, 2017-2028
  6.6.2 Brazil Online Games of Skill for Mobile-install Market Size, 2017-2028
  6.6.3 Argentina Online Games of Skill for Mobile-install Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Online Games of Skill for Mobile-install Revenue, 2017-2028
  6.7.2 Turkey Online Games of Skill for Mobile-install Market Size, 2017-2028
  6.7.3 Israel Online Games of Skill for Mobile-install Market Size, 2017-2028
  6.7.4 Saudi Arabia Online Games of Skill for Mobile-install Market Size, 2017-2028
  6.7.5 UAE Online Games of Skill for Mobile-install Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Microsoft
  7.1.1 Microsoft Corporate Summary
  7.1.2 Microsoft Business Overview
  7.1.3 Microsoft Online Games of Skill for Mobile-install Major Product Offerings
  7.1.4 Microsoft Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.1.5 Microsoft Key News
7.2 Nintendo
  7.2.1 Nintendo Corporate Summary
  7.2.2 Nintendo Business Overview
  7.2.3 Nintendo Online Games of Skill for Mobile-install Major Product Offerings
  7.2.4 Nintendo Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.2.5 Nintendo Key News
7.3 Sony
  7.3.1 Sony Corporate Summary
  7.3.2 Sony Business Overview
  7.3.3 Sony Online Games of Skill for Mobile-install Major Product Offerings
  7.3.4 Sony Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.3.5 Sony Key News
7.4 Tencent
  7.4.1 Tencent Corporate Summary
  7.4.2 Tencent Business Overview
  7.4.3 Tencent Online Games of Skill for Mobile-install Major Product Offerings
  7.4.4 Tencent Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.4.5 Tencent Key News
7.5 Activision Blizzard
  7.5.1 Activision Blizzard Corporate Summary
  7.5.2 Activision Blizzard Business Overview
  7.5.3 Activision Blizzard Online Games of Skill for Mobile-install Major Product Offerings
  7.5.4 Activision Blizzard Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.5.5 Activision Blizzard Key News
7.6 Playtech
  7.6.1 Playtech Corporate Summary
  7.6.2 Playtech Business Overview
  7.6.3 Playtech Online Games of Skill for Mobile-install Major Product Offerings
  7.6.4 Playtech Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.6.5 Playtech Key News
7.7 Sega
  7.7.1 Sega Corporate Summary
  7.7.2 Sega Business Overview
  7.7.3 Sega Online Games of Skill for Mobile-install Major Product Offerings
  7.7.4 Sega Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.7.5 Sega Key News
7.8 Electronic Arts (EA)
  7.8.1 Electronic Arts (EA) Corporate Summary
  7.8.2 Electronic Arts (EA) Business Overview
  7.8.3 Electronic Arts (EA) Online Games of Skill for Mobile-install Major Product Offerings
  7.8.4 Electronic Arts (EA) Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.8.5 Electronic Arts (EA) Key News
7.9 Apple
  7.9.1 Apple Corporate Summary
  7.9.2 Apple Business Overview
  7.9.3 Apple Online Games of Skill for Mobile-install Major Product Offerings
  7.9.4 Apple Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.9.5 Apple Key News
7.10 Ubisoft
  7.10.1 Ubisoft Corporate Summary
  7.10.2 Ubisoft Business Overview
  7.10.3 Ubisoft Online Games of Skill for Mobile-install Major Product Offerings
  7.10.4 Ubisoft Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.10.5 Ubisoft Key News
7.11 Zynga
  7.11.1 Zynga Corporate Summary
  7.11.2 Zynga Business Overview
  7.11.3 Zynga Online Games of Skill for Mobile-install Major Product Offerings
  7.11.4 Zynga Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.11.5 Zynga Key News
7.12 Square Enix
  7.12.1 Square Enix Corporate Summary
  7.12.2 Square Enix Business Overview
  7.12.3 Square Enix Online Games of Skill for Mobile-install Major Product Offerings
  7.12.4 Square Enix Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.12.5 Square Enix Key News
7.13 NetEase Games
  7.13.1 NetEase Games Corporate Summary
  7.13.2 NetEase Games Business Overview
  7.13.3 NetEase Games Online Games of Skill for Mobile-install Major Product Offerings
  7.13.4 NetEase Games Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.13.5 NetEase Games Key News
7.14 NEXON
  7.14.1 NEXON Corporate Summary
  7.14.2 NEXON Business Overview
  7.14.3 NEXON Online Games of Skill for Mobile-install Major Product Offerings
  7.14.4 NEXON Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.14.5 NEXON Key News
7.15 NCSoft
  7.15.1 NCSoft Corporate Summary
  7.15.2 NCSoft Business Overview
  7.15.3 NCSoft Online Games of Skill for Mobile-install Major Product Offerings
  7.15.4 NCSoft Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.15.5 NCSoft Key News
7.16 Konami
  7.16.1 Konami Corporate Summary
  7.16.2 Konami Business Overview
  7.16.3 Konami Online Games of Skill for Mobile-install Major Product Offerings
  7.16.4 Konami Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.16.5 Konami Key News
7.17 Microgaming
  7.17.1 Microgaming Corporate Summary
  7.17.2 Microgaming Business Overview
  7.17.3 Microgaming Online Games of Skill for Mobile-install Major Product Offerings
  7.17.4 Microgaming Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.17.5 Microgaming Key News
7.18 Betconstruct
  7.18.1 Betconstruct Corporate Summary
  7.18.2 Betconstruct Business Overview
  7.18.3 Betconstruct Online Games of Skill for Mobile-install Major Product Offerings
  7.18.4 Betconstruct Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.18.5 Betconstruct Key News
7.19 Betsys (STS)
  7.19.1 Betsys (STS) Corporate Summary
  7.19.2 Betsys (STS) Business Overview
  7.19.3 Betsys (STS) Online Games of Skill for Mobile-install Major Product Offerings
  7.19.4 Betsys (STS) Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.19.5 Betsys (STS) Key News
7.20 Playson
  7.20.1 Playson Corporate Summary
  7.20.2 Playson Business Overview
  7.20.3 Playson Online Games of Skill for Mobile-install Major Product Offerings
  7.20.4 Playson Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.20.5 Playson Key News
7.21 NetEntC
  7.21.1 NetEntC Corporate Summary
  7.21.2 NetEntC Business Overview
  7.21.3 NetEntC Online Games of Skill for Mobile-install Major Product Offerings
  7.21.4 NetEntC Online Games of Skill for Mobile-install Revenue in Global Market (2017-2022)
  7.21.5 NetEntC Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Online Games of Skill for Mobile-install Market Opportunities & Trends in Global Market
Table 2. Online Games of Skill for Mobile-install Market Drivers in Global Market
Table 3. Online Games of Skill for Mobile-install Market Restraints in Global Market
Table 4. Key Players of Online Games of Skill for Mobile-install in Global Market
Table 5. Top Online Games of Skill for Mobile-install Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Online Games of Skill for Mobile-install Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Online Games of Skill for Mobile-install Revenue Share by Companies, 2017-2022
Table 8. Global Companies Online Games of Skill for Mobile-install Product Type
Table 9. List of Global Tier 1 Online Games of Skill for Mobile-install Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Online Games of Skill for Mobile-install Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Online Games of Skill for Mobile-install Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Online Games of Skill for Mobile-install Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Online Games of Skill for Mobile-install Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Online Games of Skill for Mobile-install Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Online Games of Skill for Mobile-install Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Online Games of Skill for Mobile-install Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2023-2028
Table 30. Microsoft Corporate Summary
Table 31. Microsoft Online Games of Skill for Mobile-install Product Offerings
Table 32. Microsoft Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)
Table 33. Nintendo Corporate Summary
Table 34. Nintendo Online Games of Skill for Mobile-install Product Offerings
Table 35. Nintendo Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)
Table 36. Sony Corporate Summary
Table 37. Sony Online Games of Skill for Mobile-install Product Offerings
Table 38. Sony Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)
Table 39. Tencent Corporate Summary
Table 40. Tencent Online Games of Skill for Mobile-install Product Offerings
Table 41. Tencent Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)
Table 42. Activision Blizzard Corporate Summary
Table 43. Activision Blizzard Online Games of Skill for Mobile-install Product Offerings
Table 44. Activision Blizzard Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)
Table 45. Playtech Corporate Summary
Table 46. Playtech Online Games of Skill for Mobile-install Product Offerings
Table 47. Playtech Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)
Table 48. Sega Corporate Summary
Table 49. Sega Online Games of Skill for Mobile-install Product Offerings
Table 50. Sega Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)
Table 51. Electronic Arts (EA) Corporate Summary
Table 52. Electronic Arts (EA) Online Games of Skill for Mobile-install Product Offerings
Table 53. Electronic Arts (EA) Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)
Table 54. Apple Corporate Summary
Table 55. Apple Online Games of Skill for Mobile-install Product Offerings
Table 56. Apple Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)
Table 57. Ubisoft Corporate Summary
Table 58. Ubisoft Online Games of Skill for Mobile-install Product Offerings
Table 59. Ubisoft Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)
Table 60. Zynga Corporate Summary
Table 61. Zynga Online Games of Skill for Mobile-install Product Offerings
Table 62. Zynga Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)
Table 63. Square Enix Corporate Summary
Table 64. Square Enix Online Games of Skill for Mobile-install Product Offerings
Table 65. Square Enix Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)
Table 66. NetEase Games Corporate Summary
Table 67. NetEase Games Online Games of Skill for Mobile-install Product Offerings
Table 68. NetEase Games Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)
Table 69. NEXON Corporate Summary
Table 70. NEXON Online Games of Skill for Mobile-install Product Offerings
Table 71. NEXON Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)
Table 72. NCSoft Corporate Summary
Table 73. NCSoft Online Games of Skill for Mobile-install Product Offerings
Table 74. NCSoft Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)
Table 75. Konami Corporate Summary
Table 76. Konami Online Games of Skill for Mobile-install Product Offerings
Table 77. Konami Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)
Table 78. Microgaming Corporate Summary
Table 79. Microgaming Online Games of Skill for Mobile-install Product Offerings
Table 80. Microgaming Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)
Table 81. Betconstruct Corporate Summary
Table 82. Betconstruct Online Games of Skill for Mobile-install Product Offerings
Table 83. Betconstruct Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)
Table 84. Betsys (STS) Corporate Summary
Table 85. Betsys (STS) Online Games of Skill for Mobile-install Product Offerings
Table 86. Betsys (STS) Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)
Table 87. Playson Corporate Summary
Table 88. Playson Online Games of Skill for Mobile-install Product Offerings
Table 89. Playson Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)
Table 90. NetEntC Corporate Summary
Table 91. NetEntC Online Games of Skill for Mobile-install Product Offerings
Table 92. NetEntC Online Games of Skill for Mobile-install Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. Online Games of Skill for Mobile-install Segment by Type in 2021
Figure 2. Online Games of Skill for Mobile-install Segment by Application in 2021
Figure 3. Global Online Games of Skill for Mobile-install Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Online Games of Skill for Mobile-install Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Online Games of Skill for Mobile-install Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Online Games of Skill for Mobile-install Revenue in 2021
Figure 8. By Type - Global Online Games of Skill for Mobile-install Revenue Market Share, 2017-2028
Figure 9. By Application - Global Online Games of Skill for Mobile-install Revenue Market Share, 2017-2028
Figure 10. By Region - Global Online Games of Skill for Mobile-install Revenue Market Share, 2017-2028
Figure 11. By Country - North America Online Games of Skill for Mobile-install Revenue Market Share, 2017-2028
Figure 12. US Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Online Games of Skill for Mobile-install Revenue Market Share, 2017-2028
Figure 16. Germany Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 17. France Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Online Games of Skill for Mobile-install Revenue Market Share, 2017-2028
Figure 24. China Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 28. India Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Online Games of Skill for Mobile-install Revenue Market Share, 2017-2028
Figure 30. Brazil Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Online Games of Skill for Mobile-install Revenue Market Share, 2017-2028
Figure 33. Turkey Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Online Games of Skill for Mobile-install Revenue, (US$, Mn), 2017-2028
Figure 37. Microsoft Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Nintendo Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Sony Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Tencent Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Activision Blizzard Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Playtech Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Sega Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Electronic Arts (EA) Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Apple Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Ubisoft Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. Zynga Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. Square Enix Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. NetEase Games Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 50. NEXON Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 51. NCSoft Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 52. Konami Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 53. Microgaming Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 54. Betconstruct Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 55. Betsys (STS) Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 56. Playson Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 57. NetEntC Online Games of Skill for Mobile-install Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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