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Metaverse in Entertainment Market, Global Outlook and Forecast 2022-2028

June 2022 | 67 pages | ID: MCD291B5C4FAEN
Market Monitor Global

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This report contains market size and forecasts of Metaverse in Entertainment in Global, including the following market information:

Global Metaverse in Entertainment Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global Metaverse in Entertainment market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Mobile Mobile Platform Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Metaverse in Entertainment include Aomen City, Epic Games Inc., Hungama Digital Media Entertainment Pvt. Ltd., Meta Platforms Inc., Niantic Inc., OverActive Media Corp., Qualcomm Inc., Queppelin and Roblox Corp and etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Metaverse in Entertainment companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Metaverse in Entertainment Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Metaverse in Entertainment Market Segment Percentages, by Type, 2021 (%)
  • Mobile Mobile Platform
  • PC Mobile Platform
Global Metaverse in Entertainment Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Metaverse in Entertainment Market Segment Percentages, by Application, 2021 (%)
  • Aldult
  • Child
Global Metaverse in Entertainment Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Metaverse in Entertainment Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Metaverse in Entertainment revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies Metaverse in Entertainment revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Aomen City
  • Epic Games Inc.
  • Hungama Digital Media Entertainment Pvt. Ltd.
  • Meta Platforms Inc.
  • Niantic Inc.
  • OverActive Media Corp.
  • Qualcomm Inc.
  • Queppelin
  • Roblox Corp
  • Tetavi Ltd.
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Metaverse in Entertainment Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global Metaverse in Entertainment Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL METAVERSE IN ENTERTAINMENT OVERALL MARKET SIZE

2.1 Global Metaverse in Entertainment Market Size: 2021 VS 2028
2.2 Global Metaverse in Entertainment Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top Metaverse in Entertainment Players in Global Market
3.2 Top Global Metaverse in Entertainment Companies Ranked by Revenue
3.3 Global Metaverse in Entertainment Revenue by Companies
3.4 Top 3 and Top 5 Metaverse in Entertainment Companies in Global Market, by Revenue in 2021
3.5 Global Companies Metaverse in Entertainment Product Type
3.6 Tier 1, Tier 2 and Tier 3 Metaverse in Entertainment Players in Global Market
  3.6.1 List of Global Tier 1 Metaverse in Entertainment Companies
  3.6.2 List of Global Tier 2 and Tier 3 Metaverse in Entertainment Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global Metaverse in Entertainment Market Size Markets, 2021 & 2028
  4.1.2 Mobile Mobile Platform
  4.1.3 PC Mobile Platform
4.2 By Type - Global Metaverse in Entertainment Revenue & Forecasts
  4.2.1 By Type - Global Metaverse in Entertainment Revenue, 2017-2022
  4.2.2 By Type - Global Metaverse in Entertainment Revenue, 2023-2028
  4.2.3 By Type - Global Metaverse in Entertainment Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global Metaverse in Entertainment Market Size, 2021 & 2028
  5.1.2 Aldult
  5.1.3 Child
5.2 By Application - Global Metaverse in Entertainment Revenue & Forecasts
  5.2.1 By Application - Global Metaverse in Entertainment Revenue, 2017-2022
  5.2.2 By Application - Global Metaverse in Entertainment Revenue, 2023-2028
  5.2.3 By Application - Global Metaverse in Entertainment Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global Metaverse in Entertainment Market Size, 2021 & 2028
6.2 By Region - Global Metaverse in Entertainment Revenue & Forecasts
  6.2.1 By Region - Global Metaverse in Entertainment Revenue, 2017-2022
  6.2.2 By Region - Global Metaverse in Entertainment Revenue, 2023-2028
  6.2.3 By Region - Global Metaverse in Entertainment Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America Metaverse in Entertainment Revenue, 2017-2028
  6.3.2 US Metaverse in Entertainment Market Size, 2017-2028
  6.3.3 Canada Metaverse in Entertainment Market Size, 2017-2028
  6.3.4 Mexico Metaverse in Entertainment Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe Metaverse in Entertainment Revenue, 2017-2028
  6.4.2 Germany Metaverse in Entertainment Market Size, 2017-2028
  6.4.3 France Metaverse in Entertainment Market Size, 2017-2028
  6.4.4 U.K. Metaverse in Entertainment Market Size, 2017-2028
  6.4.5 Italy Metaverse in Entertainment Market Size, 2017-2028
  6.4.6 Russia Metaverse in Entertainment Market Size, 2017-2028
  6.4.7 Nordic Countries Metaverse in Entertainment Market Size, 2017-2028
  6.4.8 Benelux Metaverse in Entertainment Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia Metaverse in Entertainment Revenue, 2017-2028
  6.5.2 China Metaverse in Entertainment Market Size, 2017-2028
  6.5.3 Japan Metaverse in Entertainment Market Size, 2017-2028
  6.5.4 South Korea Metaverse in Entertainment Market Size, 2017-2028
  6.5.5 Southeast Asia Metaverse in Entertainment Market Size, 2017-2028
  6.5.6 India Metaverse in Entertainment Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America Metaverse in Entertainment Revenue, 2017-2028
  6.6.2 Brazil Metaverse in Entertainment Market Size, 2017-2028
  6.6.3 Argentina Metaverse in Entertainment Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa Metaverse in Entertainment Revenue, 2017-2028
  6.7.2 Turkey Metaverse in Entertainment Market Size, 2017-2028
  6.7.3 Israel Metaverse in Entertainment Market Size, 2017-2028
  6.7.4 Saudi Arabia Metaverse in Entertainment Market Size, 2017-2028
  6.7.5 UAE Metaverse in Entertainment Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Aomen City
  7.1.1 Aomen City Corporate Summary
  7.1.2 Aomen City Business Overview
  7.1.3 Aomen City Metaverse in Entertainment Major Product Offerings
  7.1.4 Aomen City Metaverse in Entertainment Revenue in Global Market (2017-2022)
  7.1.5 Aomen City Key News
7.2 Epic Games Inc.
  7.2.1 Epic Games Inc. Corporate Summary
  7.2.2 Epic Games Inc. Business Overview
  7.2.3 Epic Games Inc. Metaverse in Entertainment Major Product Offerings
  7.2.4 Epic Games Inc. Metaverse in Entertainment Revenue in Global Market (2017-2022)
  7.2.5 Epic Games Inc. Key News
7.3 Hungama Digital Media Entertainment Pvt. Ltd.
  7.3.1 Hungama Digital Media Entertainment Pvt. Ltd. Corporate Summary
  7.3.2 Hungama Digital Media Entertainment Pvt. Ltd. Business Overview
  7.3.3 Hungama Digital Media Entertainment Pvt. Ltd. Metaverse in Entertainment Major Product Offerings
  7.3.4 Hungama Digital Media Entertainment Pvt. Ltd. Metaverse in Entertainment Revenue in Global Market (2017-2022)
  7.3.5 Hungama Digital Media Entertainment Pvt. Ltd. Key News
7.4 Meta Platforms Inc.
  7.4.1 Meta Platforms Inc. Corporate Summary
  7.4.2 Meta Platforms Inc. Business Overview
  7.4.3 Meta Platforms Inc. Metaverse in Entertainment Major Product Offerings
  7.4.4 Meta Platforms Inc. Metaverse in Entertainment Revenue in Global Market (2017-2022)
  7.4.5 Meta Platforms Inc. Key News
7.5 Niantic Inc.
  7.5.1 Niantic Inc. Corporate Summary
  7.5.2 Niantic Inc. Business Overview
  7.5.3 Niantic Inc. Metaverse in Entertainment Major Product Offerings
  7.5.4 Niantic Inc. Metaverse in Entertainment Revenue in Global Market (2017-2022)
  7.5.5 Niantic Inc. Key News
7.6 OverActive Media Corp.
  7.6.1 OverActive Media Corp. Corporate Summary
  7.6.2 OverActive Media Corp. Business Overview
  7.6.3 OverActive Media Corp. Metaverse in Entertainment Major Product Offerings
  7.6.4 OverActive Media Corp. Metaverse in Entertainment Revenue in Global Market (2017-2022)
  7.6.5 OverActive Media Corp. Key News
7.7 Qualcomm Inc.
  7.7.1 Qualcomm Inc. Corporate Summary
  7.7.2 Qualcomm Inc. Business Overview
  7.7.3 Qualcomm Inc. Metaverse in Entertainment Major Product Offerings
  7.7.4 Qualcomm Inc. Metaverse in Entertainment Revenue in Global Market (2017-2022)
  7.7.5 Qualcomm Inc. Key News
7.8 Queppelin
  7.8.1 Queppelin Corporate Summary
  7.8.2 Queppelin Business Overview
  7.8.3 Queppelin Metaverse in Entertainment Major Product Offerings
  7.8.4 Queppelin Metaverse in Entertainment Revenue in Global Market (2017-2022)
  7.8.5 Queppelin Key News
7.9 Roblox Corp
  7.9.1 Roblox Corp Corporate Summary
  7.9.2 Roblox Corp Business Overview
  7.9.3 Roblox Corp Metaverse in Entertainment Major Product Offerings
  7.9.4 Roblox Corp Metaverse in Entertainment Revenue in Global Market (2017-2022)
  7.9.5 Roblox Corp Key News
7.10 Tetavi Ltd.
  7.10.1 Tetavi Ltd. Corporate Summary
  7.10.2 Tetavi Ltd. Business Overview
  7.10.3 Tetavi Ltd. Metaverse in Entertainment Major Product Offerings
  7.10.4 Tetavi Ltd. Metaverse in Entertainment Revenue in Global Market (2017-2022)
  7.10.5 Tetavi Ltd. Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Metaverse in Entertainment Market Opportunities & Trends in Global Market
Table 2. Metaverse in Entertainment Market Drivers in Global Market
Table 3. Metaverse in Entertainment Market Restraints in Global Market
Table 4. Key Players of Metaverse in Entertainment in Global Market
Table 5. Top Metaverse in Entertainment Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Metaverse in Entertainment Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Metaverse in Entertainment Revenue Share by Companies, 2017-2022
Table 8. Global Companies Metaverse in Entertainment Product Type
Table 9. List of Global Tier 1 Metaverse in Entertainment Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Metaverse in Entertainment Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Metaverse in Entertainment Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Metaverse in Entertainment Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Metaverse in Entertainment Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Metaverse in Entertainment Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Metaverse in Entertainment Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Metaverse in Entertainment Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Metaverse in Entertainment Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Metaverse in Entertainment Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Metaverse in Entertainment Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Metaverse in Entertainment Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Metaverse in Entertainment Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Metaverse in Entertainment Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Metaverse in Entertainment Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Metaverse in Entertainment Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Metaverse in Entertainment Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Metaverse in Entertainment Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Metaverse in Entertainment Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Metaverse in Entertainment Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Metaverse in Entertainment Revenue, (US$, Mn), 2023-2028
Table 30. Aomen City Corporate Summary
Table 31. Aomen City Metaverse in Entertainment Product Offerings
Table 32. Aomen City Metaverse in Entertainment Revenue (US$, Mn), (2017-2022)
Table 33. Epic Games Inc. Corporate Summary
Table 34. Epic Games Inc. Metaverse in Entertainment Product Offerings
Table 35. Epic Games Inc. Metaverse in Entertainment Revenue (US$, Mn), (2017-2022)
Table 36. Hungama Digital Media Entertainment Pvt. Ltd. Corporate Summary
Table 37. Hungama Digital Media Entertainment Pvt. Ltd. Metaverse in Entertainment Product Offerings
Table 38. Hungama Digital Media Entertainment Pvt. Ltd. Metaverse in Entertainment Revenue (US$, Mn), (2017-2022)
Table 39. Meta Platforms Inc. Corporate Summary
Table 40. Meta Platforms Inc. Metaverse in Entertainment Product Offerings
Table 41. Meta Platforms Inc. Metaverse in Entertainment Revenue (US$, Mn), (2017-2022)
Table 42. Niantic Inc. Corporate Summary
Table 43. Niantic Inc. Metaverse in Entertainment Product Offerings
Table 44. Niantic Inc. Metaverse in Entertainment Revenue (US$, Mn), (2017-2022)
Table 45. OverActive Media Corp. Corporate Summary
Table 46. OverActive Media Corp. Metaverse in Entertainment Product Offerings
Table 47. OverActive Media Corp. Metaverse in Entertainment Revenue (US$, Mn), (2017-2022)
Table 48. Qualcomm Inc. Corporate Summary
Table 49. Qualcomm Inc. Metaverse in Entertainment Product Offerings
Table 50. Qualcomm Inc. Metaverse in Entertainment Revenue (US$, Mn), (2017-2022)
Table 51. Queppelin Corporate Summary
Table 52. Queppelin Metaverse in Entertainment Product Offerings
Table 53. Queppelin Metaverse in Entertainment Revenue (US$, Mn), (2017-2022)
Table 54. Roblox Corp Corporate Summary
Table 55. Roblox Corp Metaverse in Entertainment Product Offerings
Table 56. Roblox Corp Metaverse in Entertainment Revenue (US$, Mn), (2017-2022)
Table 57. Tetavi Ltd. Corporate Summary
Table 58. Tetavi Ltd. Metaverse in Entertainment Product Offerings
Table 59. Tetavi Ltd. Metaverse in Entertainment Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. Metaverse in Entertainment Segment by Type in 2021
Figure 2. Metaverse in Entertainment Segment by Application in 2021
Figure 3. Global Metaverse in Entertainment Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Metaverse in Entertainment Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Metaverse in Entertainment Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Metaverse in Entertainment Revenue in 2021
Figure 8. By Type - Global Metaverse in Entertainment Revenue Market Share, 2017-2028
Figure 9. By Application - Global Metaverse in Entertainment Revenue Market Share, 2017-2028
Figure 10. By Region - Global Metaverse in Entertainment Revenue Market Share, 2017-2028
Figure 11. By Country - North America Metaverse in Entertainment Revenue Market Share, 2017-2028
Figure 12. US Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Metaverse in Entertainment Revenue Market Share, 2017-2028
Figure 16. Germany Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 17. France Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Metaverse in Entertainment Revenue Market Share, 2017-2028
Figure 24. China Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 28. India Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Metaverse in Entertainment Revenue Market Share, 2017-2028
Figure 30. Brazil Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Metaverse in Entertainment Revenue Market Share, 2017-2028
Figure 33. Turkey Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
Figure 37. Aomen City Metaverse in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Epic Games Inc. Metaverse in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Hungama Digital Media Entertainment Pvt. Ltd. Metaverse in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Meta Platforms Inc. Metaverse in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Niantic Inc. Metaverse in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. OverActive Media Corp. Metaverse in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Qualcomm Inc. Metaverse in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Queppelin Metaverse in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Roblox Corp Metaverse in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Tetavi Ltd. Metaverse in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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