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Metaverse Gaming Market, Global Outlook and Forecast 2022-2028

April 2022 | 96 pages | ID: M538D24C270DEN
Market Monitor Global

US$ 3,250.00

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Metaverse is a word that rattles the mind of everyone as it is said to be the next step into the advancement of the Internet and there is pool of best Metaverse game to play. It is said to be a bridge between the virtual and the digital world.

This report contains market size and forecasts of Metaverse Gaming in Global, including the following market information:

Global Metaverse Gaming Market Size 2023-2028, ($ millions)

The global Metaverse Gaming market is projected to reach US$ million by 2028.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Metaverse Gaming companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Metaverse Gaming Market, by Type, 2023-2028 ($ millions)

Global Metaverse Gaming Market Segment Percentages, by Type
  • Role-playing
  • Business Simulation
  • Leisure Puzzle
  • Others
Global Metaverse Gaming Market, by Platform, 2023-2028 ($ millions)

Global Metaverse Gaming Market Segment Percentages, by Platform
  • Android
  • Windows
  • iOS
  • Others
Global Metaverse Gaming Market, By Region and Country, 2023-2028 ($ Millions)

Global Metaverse Gaming Market Segment Percentages, By Region and Country
    • United States
    • Europe
    • Asia
    • China
    • Rest of World
Competitor Analysis

The report also provides analysis of leading market participants including:

Further, the report presents profiles of competitors in the market, key players include:
  • Roblox
  • Epic Games
  • Sandbox
  • Axie Infinity
  • Illuvium
  • Decentraland
  • Microsoft
  • Ultra Corporation
  • Tencent
  • NetEase
  • ByteDance
  • Netmarble
  • Lilith
  • ZQGame
  • MiHoYo
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Metaverse Gaming Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Platform
1.3 Global Metaverse Gaming Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL METAVERSE GAMING OVERALL MARKET SIZE

2.1 Global Metaverse Gaming Market Size: 2022 VS 2028
2.2 Global Metaverse Gaming Market Size, Prospects & Forecasts: 2022-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Key Metaverse Gaming Players in Global Market
3.2 Global Companies Metaverse Gaming Product & Technology

4 PLAYERS PROFILES

4.1 Roblox
  4.1.1 Roblox Corporate Summary
  4.1.2 Roblox Business Overview
  4.1.3 Roblox Metaverse Gaming Product Offerings & Technology
  4.1.4 Roblox Metaverse Gaming R&D, and Plans
4.2 Epic Games
  4.2.1 Epic Games Corporate Summary
  4.2.2 Epic Games Business Overview
  4.2.3 Epic Games Metaverse Gaming Product Offerings & Technology
  4.2.4 Epic Games Metaverse Gaming R&D, and Plans
4.3 Sandbox
  4.3.1 Sandbox Corporate Summary
  4.3.2 Sandbox Business Overview
  4.3.3 Sandbox Metaverse Gaming Product Offerings & Technology
  4.3.4 Sandbox Metaverse Gaming R&D, and Plans
4.4 Axie Infinity
  4.4.1 Axie Infinity Corporate Summary
  4.4.2 Axie Infinity Business Overview
  4.4.3 Axie Infinity Metaverse Gaming Product Offerings & Technology
  4.4.4 Axie Infinity Metaverse Gaming R&D, and Plans
4.5 Illuvium
  4.5.1 Illuvium Corporate Summary
  4.5.2 Illuvium Business Overview
  4.5.3 Illuvium Metaverse Gaming Product Offerings & Technology
  4.5.4 Illuvium Metaverse Gaming R&D, and Plans
4.6 Decentraland
  4.6.1 Decentraland Corporate Summary
  4.6.2 Decentraland Business Overview
  4.6.3 Decentraland Metaverse Gaming Product Offerings & Technology
  4.6.4 Decentraland Metaverse Gaming R&D, and Plans
4.7 Microsoft
  4.7.1 Microsoft Corporate Summary
  4.7.2 Microsoft Business Overview
  4.7.3 Microsoft Metaverse Gaming Product Offerings & Technology
  4.7.4 Microsoft Metaverse Gaming R&D, and Plans
4.8 Ultra Corporation
  4.8.1 Ultra Corporation Corporate Summary
  4.8.2 Ultra Corporation Business Overview
  4.8.3 Ultra Corporation Metaverse Gaming Product Offerings & Technology
  4.8.4 Ultra Corporation Metaverse Gaming R&D, and Plans
4.9 Tencent
  4.9.1 Tencent Corporate Summary
  4.9.2 Tencent Business Overview
  4.9.3 Tencent Metaverse Gaming Product Offerings & Technology
  4.9.4 Tencent Metaverse Gaming R&D, and Plans
4.10 NetEase
  4.10.1 NetEase Corporate Summary
  4.10.2 NetEase Business Overview
  4.10.3 NetEase Metaverse Gaming Product Offerings & Technology
  4.10.4 NetEase Metaverse Gaming R&D, and Plans
4.11 ByteDance
  4.11.1 ByteDance Corporate Summary
  4.11.2 ByteDance Business Overview
  4.11.3 ByteDance Metaverse Gaming Product Offerings & Technology
  4.11.4 ByteDance Metaverse Gaming R&D, and Plans
4.12 Netmarble
  4.12.1 Netmarble Corporate Summary
  4.12.2 Netmarble Business Overview
  4.12.3 Netmarble Metaverse Gaming Product Offerings & Technology
  4.12.4 Netmarble Metaverse Gaming R&D, and Plans
4.13 Lilith
  4.13.1 Lilith Corporate Summary
  4.13.2 Lilith Business Overview
  4.13.3 Lilith Metaverse Gaming Product Offerings & Technology
  4.13.4 Lilith Metaverse Gaming R&D, and Plans
4.14 ZQGame
  4.14.1 ZQGame Corporate Summary
  4.14.2 ZQGame Business Overview
  4.14.3 ZQGame Metaverse Gaming Product Offerings & Technology
  4.14.4 ZQGame Metaverse Gaming R&D, and Plans
4.15 MiHoYo
  4.15.1 MiHoYo Corporate Summary
  4.15.2 MiHoYo Business Overview
  4.15.3 MiHoYo Metaverse Gaming Product Offerings & Technology
  4.15.4 MiHoYo Metaverse Gaming R&D, and Plans

5 SIGHTS BY REGION

5.1 By Region - Global Metaverse Gaming Market Size, 2023 & 2028
5.2 By Region - Global Metaverse Gaming Revenue, (2023-2028)
5.3 United States
  5.3.1 Key Players of Metaverse Gaming in United States
  5.3.2 United States Metaverse Gaming Development Current Situation and Forecast
5.4 Europe
  5.4.1 Key Players of Metaverse Gaming in Europe
  5.4.2 Europe Metaverse Gaming Development Current Situation and Forecast
5.5 China
  5.5.1 Key Players of Metaverse Gaming in China
  5.5.2 China Metaverse Gaming Development Current Situation and Forecast
5.6 Rest of World

6 SIGHTS BY PRODUCT

6.1 by Type - Global Metaverse Gaming Market Size Markets, 2023 & 2028
6.2 Role-playing
6.3 Business Simulation
6.4 Leisure Puzzle
6.5 Others

7 SIGHTS BY APPLICATION

7.1 By Application - Global Metaverse Gaming Market Size, 2023 & 2028
7.2 Android
7.3 Windows
7.4 iOS
7.5 Others

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Metaverse Gaming Market Opportunities & Trends in Global Market
Table 2. Metaverse Gaming Market Drivers in Global Market
Table 3. Metaverse Gaming Market Restraints in Global Market
Table 4. Key Players of Metaverse Gaming in Global Market
Table 5. Global Companies Metaverse Gaming Product & Technology
Table 6. Roblox Corporate Summary
Table 7. Roblox Metaverse Gaming Product Offerings
Table 8. Epic Games Corporate Summary
Table 9. Epic Games Metaverse Gaming Product Offerings
Table 10. Sandbox Corporate Summary
Table 11. Sandbox Metaverse Gaming Product Offerings
Table 12. Axie Infinity Corporate Summary
Table 13. Axie Infinity Metaverse Gaming Product Offerings
Table 14. Illuvium Corporate Summary
Table 15. Illuvium Metaverse Gaming Product Offerings
Table 16. Decentraland Corporate Summary
Table 17. Decentraland Metaverse Gaming Product Offerings
Table 18. Microsoft Corporate Summary
Table 19. Microsoft Metaverse Gaming Product Offerings
Table 20. Ultra Corporation Corporate Summary
Table 21. Ultra Corporation Metaverse Gaming Product Offerings
Table 22. Tencent Corporate Summary
Table 23. Tencent Metaverse Gaming Product Offerings
Table 24. NetEase Corporate Summary
Table 25. NetEase Metaverse Gaming Product Offerings
Table 26. ByteDance Corporate Summary
Table 27. ByteDance Metaverse Gaming Product Offerings
Table 28. Netmarble Corporate Summary
Table 29. Netmarble Metaverse Gaming Product Offerings
Table 30. Lilith Corporate Summary
Table 31. Lilith Metaverse Gaming Product Offerings
Table 32. ZQGame Corporate Summary
Table 33. ZQGame Metaverse Gaming Product Offerings
Table 34. MiHoYo Corporate Summary
Table 35. MiHoYo Metaverse Gaming Product Offerings
Table 36. By Region– Global Metaverse Gaming Revenue, (US$, Mn), 2023 & 2028
Table 37. By Region - Global Metaverse Gaming Revenue, (US$, Mn), 2023-2028
Table 38. By Type – Global Metaverse Gaming Market Size, (US$, Mn), 2023 & 2028
Table 39. By Platform– Global Metaverse Gaming Market Size, (US$, Mn), 2023 & 2028

LIST OF FIGURES

Figure 1. Metaverse Gaming Segment by Type in 2021
Figure 2. Metaverse Gaming Segment by Platform in 2021
Figure 3. Global Metaverse Gaming Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Metaverse Gaming Market Size: 2022 VS 2028 (US$, Mn)
Figure 6. Global Metaverse Gaming Revenue, 2017-2028 (US$, Mn)
Figure 7. By Region - Global Metaverse Gaming Revenue Market Share, 2023-2028
Figure 8. By Type - Global Metaverse Gaming Revenue Market Share, 2023-2028
Figure 9. By Platform - Global Metaverse Gaming Revenue Market Share, 2023-2028



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