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Metaverse Games Market, Global Outlook and Forecast 2022-2028

April 2022 | 90 pages | ID: M406FC692F49EN
Market Monitor Global

US$ 3,250.00

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Metaverse is a word that rattles the mind of everyone as it is said to be the next step into the advancement of the Internet and there is pool of best Metaverse game to play. It is said to be a bridge between the virtual and the digital world.

This report contains market size and forecasts of Metaverse Games in Global, including the following market information:

Global Metaverse Games Market Size 2023-2028, ($ millions)

The global Metaverse Games market is projected to reach US$ million by 2028.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Metaverse Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Metaverse Games Market, by Type, 2023-2028 ($ millions)

Global Metaverse Games Market Segment Percentages, by Type
  • Role-playing
  • Business Simulation
  • Leisure Puzzle
  • Others
Global Metaverse Games Market, by Platform, 2023-2028 ($ millions)

Global Metaverse Games Market Segment Percentages, by Platform
  • Android
  • Windows
  • iOS
  • Others
Global Metaverse Games Market, By Region and Country, 2023-2028 ($ Millions)

Global Metaverse Games Market Segment Percentages, By Region and Country
    • United States
    • Europe
    • Asia
    • China
    • Rest of World
Competitor Analysis

The report also provides analysis of leading market participants including:

Further, the report presents profiles of competitors in the market, key players include:
  • Roblox
  • Epic Games
  • Sandbox
  • Axie Infinity
  • Illuvium
  • Decentraland
  • Microsoft
  • Ultra Corporation
  • Tencent
  • NetEase
  • ByteDance
  • Netmarble
  • Lilith
  • ZQGame
  • MiHoYo
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 Metaverse Games Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Platform
1.3 Global Metaverse Games Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL METAVERSE GAMES OVERALL MARKET SIZE

2.1 Global Metaverse Games Market Size: 2022 VS 2028
2.2 Global Metaverse Games Market Size, Prospects & Forecasts: 2022-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Key Metaverse Games Players in Global Market
3.2 Global Companies Metaverse Games Product & Technology

4 PLAYERS PROFILES

4.1 Roblox
  4.1.1 Roblox Corporate Summary
  4.1.2 Roblox Business Overview
  4.1.3 Roblox Metaverse Games Product Offerings & Technology
  4.1.4 Roblox Metaverse Games R&D, and Plans
4.2 Epic Games
  4.2.1 Epic Games Corporate Summary
  4.2.2 Epic Games Business Overview
  4.2.3 Epic Games Metaverse Games Product Offerings & Technology
  4.2.4 Epic Games Metaverse Games R&D, and Plans
4.3 Sandbox
  4.3.1 Sandbox Corporate Summary
  4.3.2 Sandbox Business Overview
  4.3.3 Sandbox Metaverse Games Product Offerings & Technology
  4.3.4 Sandbox Metaverse Games R&D, and Plans
4.4 Axie Infinity
  4.4.1 Axie Infinity Corporate Summary
  4.4.2 Axie Infinity Business Overview
  4.4.3 Axie Infinity Metaverse Games Product Offerings & Technology
  4.4.4 Axie Infinity Metaverse Games R&D, and Plans
4.5 Illuvium
  4.5.1 Illuvium Corporate Summary
  4.5.2 Illuvium Business Overview
  4.5.3 Illuvium Metaverse Games Product Offerings & Technology
  4.5.4 Illuvium Metaverse Games R&D, and Plans
4.6 Decentraland
  4.6.1 Decentraland Corporate Summary
  4.6.2 Decentraland Business Overview
  4.6.3 Decentraland Metaverse Games Product Offerings & Technology
  4.6.4 Decentraland Metaverse Games R&D, and Plans
4.7 Microsoft
  4.7.1 Microsoft Corporate Summary
  4.7.2 Microsoft Business Overview
  4.7.3 Microsoft Metaverse Games Product Offerings & Technology
  4.7.4 Microsoft Metaverse Games R&D, and Plans
4.8 Ultra Corporation
  4.8.1 Ultra Corporation Corporate Summary
  4.8.2 Ultra Corporation Business Overview
  4.8.3 Ultra Corporation Metaverse Games Product Offerings & Technology
  4.8.4 Ultra Corporation Metaverse Games R&D, and Plans
4.9 Tencent
  4.9.1 Tencent Corporate Summary
  4.9.2 Tencent Business Overview
  4.9.3 Tencent Metaverse Games Product Offerings & Technology
  4.9.4 Tencent Metaverse Games R&D, and Plans
4.10 NetEase
  4.10.1 NetEase Corporate Summary
  4.10.2 NetEase Business Overview
  4.10.3 NetEase Metaverse Games Product Offerings & Technology
  4.10.4 NetEase Metaverse Games R&D, and Plans
4.11 ByteDance
  4.11.1 ByteDance Corporate Summary
  4.11.2 ByteDance Business Overview
  4.11.3 ByteDance Metaverse Games Product Offerings & Technology
  4.11.4 ByteDance Metaverse Games R&D, and Plans
4.12 Netmarble
  4.12.1 Netmarble Corporate Summary
  4.12.2 Netmarble Business Overview
  4.12.3 Netmarble Metaverse Games Product Offerings & Technology
  4.12.4 Netmarble Metaverse Games R&D, and Plans
4.13 Lilith
  4.13.1 Lilith Corporate Summary
  4.13.2 Lilith Business Overview
  4.13.3 Lilith Metaverse Games Product Offerings & Technology
  4.13.4 Lilith Metaverse Games R&D, and Plans
4.14 ZQGame
  4.14.1 ZQGame Corporate Summary
  4.14.2 ZQGame Business Overview
  4.14.3 ZQGame Metaverse Games Product Offerings & Technology
  4.14.4 ZQGame Metaverse Games R&D, and Plans
4.15 MiHoYo
  4.15.1 MiHoYo Corporate Summary
  4.15.2 MiHoYo Business Overview
  4.15.3 MiHoYo Metaverse Games Product Offerings & Technology
  4.15.4 MiHoYo Metaverse Games R&D, and Plans

5 SIGHTS BY REGION

5.1 By Region - Global Metaverse Games Market Size, 2023 & 2028
5.2 By Region - Global Metaverse Games Revenue, (2023-2028)
5.3 United States
  5.3.1 Key Players of Metaverse Games in United States
  5.3.2 United States Metaverse Games Development Current Situation and Forecast
5.4 Europe
  5.4.1 Key Players of Metaverse Games in Europe
  5.4.2 Europe Metaverse Games Development Current Situation and Forecast
5.5 China
  5.5.1 Key Players of Metaverse Games in China
  5.5.2 China Metaverse Games Development Current Situation and Forecast
5.6 Rest of World

6 SIGHTS BY PRODUCT

6.1 by Type - Global Metaverse Games Market Size Markets, 2023 & 2028
6.2 Role-playing
6.3 Business Simulation
6.4 Leisure Puzzle
6.5 Others

7 SIGHTS BY APPLICATION

7.1 By Application - Global Metaverse Games Market Size, 2023 & 2028
7.2 Android
7.3 Windows
7.4 iOS
7.5 Others

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. Metaverse Games Market Opportunities & Trends in Global Market
Table 2. Metaverse Games Market Drivers in Global Market
Table 3. Metaverse Games Market Restraints in Global Market
Table 4. Key Players of Metaverse Games in Global Market
Table 5. Global Companies Metaverse Games Product & Technology
Table 6. Roblox Corporate Summary
Table 7. Roblox Metaverse Games Product Offerings
Table 8. Epic Games Corporate Summary
Table 9. Epic Games Metaverse Games Product Offerings
Table 10. Sandbox Corporate Summary
Table 11. Sandbox Metaverse Games Product Offerings
Table 12. Axie Infinity Corporate Summary
Table 13. Axie Infinity Metaverse Games Product Offerings
Table 14. Illuvium Corporate Summary
Table 15. Illuvium Metaverse Games Product Offerings
Table 16. Decentraland Corporate Summary
Table 17. Decentraland Metaverse Games Product Offerings
Table 18. Microsoft Corporate Summary
Table 19. Microsoft Metaverse Games Product Offerings
Table 20. Ultra Corporation Corporate Summary
Table 21. Ultra Corporation Metaverse Games Product Offerings
Table 22. Tencent Corporate Summary
Table 23. Tencent Metaverse Games Product Offerings
Table 24. NetEase Corporate Summary
Table 25. NetEase Metaverse Games Product Offerings
Table 26. ByteDance Corporate Summary
Table 27. ByteDance Metaverse Games Product Offerings
Table 28. Netmarble Corporate Summary
Table 29. Netmarble Metaverse Games Product Offerings
Table 30. Lilith Corporate Summary
Table 31. Lilith Metaverse Games Product Offerings
Table 32. ZQGame Corporate Summary
Table 33. ZQGame Metaverse Games Product Offerings
Table 34. MiHoYo Corporate Summary
Table 35. MiHoYo Metaverse Games Product Offerings
Table 36. By Region– Global Metaverse Games Revenue, (US$, Mn), 2023 & 2028
Table 37. By Region - Global Metaverse Games Revenue, (US$, Mn), 2023-2028
Table 38. By Type – Global Metaverse Games Market Size, (US$, Mn), 2023 & 2028
Table 39. By Platform– Global Metaverse Games Market Size, (US$, Mn), 2023 & 2028

LIST OF FIGURES

Figure 1. Metaverse Games Segment by Type in 2021
Figure 2. Metaverse Games Segment by Platform in 2021
Figure 3. Global Metaverse Games Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Metaverse Games Market Size: 2022 VS 2028 (US$, Mn)
Figure 6. Global Metaverse Games Revenue, 2017-2028 (US$, Mn)
Figure 7. By Region - Global Metaverse Games Revenue Market Share, 2023-2028
Figure 8. By Type - Global Metaverse Games Revenue Market Share, 2023-2028
Figure 9. By Platform - Global Metaverse Games Revenue Market Share, 2023-2028



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