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Massive Multiplayer Online (MMO) Games Industry Research Report 2023

August 2023 | 98 pages | ID: M46595714774EN
APO Research

US$ 2,950.00

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This report aims to provide a comprehensive presentation of the global market for Massive Multiplayer Online (MMO) Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Massive Multiplayer Online (MMO) Games.

The Massive Multiplayer Online (MMO) Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Massive Multiplayer Online (MMO) Games market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Massive Multiplayer Online (MMO) Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
  • Tencent
  • NetEase
  • Activision Blizzard
  • Supercell
  • NEXON
  • NCSoft
  • Electronic Arts
  • Bluehole
  • Mixi Inc.
  • SQUARE ENIX
  • ChangYou
  • Shanda Interactive Entertainment
  • GungHo Online Entertainment
  • Daybreak Game Company
  • Gamigo
Product Type Insights

Global markets are presented by Massive Multiplayer Online (MMO) Games type, along with growth forecasts through 2029. Estimates on revenue are based on the price in the supply chain at which the Massive Multiplayer Online (MMO) Games are procured by the companies.

This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2018-2023) and forecast period (2024-2029).

Massive Multiplayer Online (MMO) Games segment by Type
  • MMO Real-time Strategy
  • MMO First Person Shooter
  • MMO Role Play Games
Application Insights

This report has provided the market size (revenue data) by application, during the historical period (2018-2023) and forecast period (2024-2029).

This report also outlines the market trends of each segment and consumer behaviors impacting the Massive Multiplayer Online (MMO) Games market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the Massive Multiplayer Online (MMO) Games market.

Massive Multiplayer Online (MMO) Games Segment by Application
  • Professional Players
  • Amateur Players
Regional Outlook

This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue data of each region and country for the period 2018-2029.

The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2022 because of the base year, with estimates for 2023 and forecast revenue for 2029.
  • North America
    • United States
    • Canada
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
    • Nordic Countries
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA
Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

COVID-19 and Russia-Ukraine War Influence Analysis

The readers in the section will understand how the Massive Multiplayer Online (MMO) Games market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.

Reasons to Buy This Report

This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Massive Multiplayer Online (MMO) Games market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

This report will help stakeholders to understand the global industry status and trends of Massive Multiplayer Online (MMO) Games and provides them with information on key market drivers, restraints, challenges, and opportunities.

This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

This report stays updated with novel technology integration, features, and the latest developments in the market

This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Massive Multiplayer Online (MMO) Games industry.

This report helps stakeholders to gain insights into which regions to target globally

This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Massive Multiplayer Online (MMO) Games.

This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Core Chapters

Chapter 1: Research objectives, research methods, data sources, data cross-validation;

Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter 6: Detailed analysis of Massive Multiplayer Online (MMO) Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 13: The main points and conclusions of the report.
1 PREFACE

1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
  1.5.1 Secondary Sources
  1.5.2 Primary Sources

2 MARKET OVERVIEW

2.1 Product Definition
2.2 Massive Multiplayer Online (MMO) Games by Type
  2.2.1 Market Value Comparison by Type (2018 VS 2022 VS 2029)
  1.2.2 MMO Real-time Strategy
  1.2.3 MMO First Person Shooter
  1.2.4 MMO Role Play Games
2.3 Massive Multiplayer Online (MMO) Games by Application
  2.3.1 Market Value Comparison by Application (2018 VS 2022 VS 2029)
  2.3.2 Professional Players
  2.3.3 Amateur Players
2.4 Assumptions and Limitations

3 MASSIVE MULTIPLAYER ONLINE (MMO) GAMES BREAKDOWN DATA BY TYPE

3.1 Global Massive Multiplayer Online (MMO) Games Historic Market Size by Type (2018-2023)
3.2 Global Massive Multiplayer Online (MMO) Games Forecasted Market Size by Type (2023-2028)

4 MASSIVE MULTIPLAYER ONLINE (MMO) GAMES BREAKDOWN DATA BY APPLICATION

4.1 Global Massive Multiplayer Online (MMO) Games Historic Market Size by Application (2018-2023)
4.2 Global Massive Multiplayer Online (MMO) Games Forecasted Market Size by Application (2018-2023)

5 GLOBAL GROWTH TRENDS

5.1 Global Massive Multiplayer Online (MMO) Games Market Perspective (2018-2029)
5.2 Global Massive Multiplayer Online (MMO) Games Growth Trends by Region
  5.2.1 Global Massive Multiplayer Online (MMO) Games Market Size by Region: 2018 VS 2022 VS 2029
  5.2.2 Massive Multiplayer Online (MMO) Games Historic Market Size by Region (2018-2023)
  5.2.3 Massive Multiplayer Online (MMO) Games Forecasted Market Size by Region (2024-2029)
5.3 Massive Multiplayer Online (MMO) Games Market Dynamics
  5.3.1 Massive Multiplayer Online (MMO) Games Industry Trends
  5.3.2 Massive Multiplayer Online (MMO) Games Market Drivers
  5.3.3 Massive Multiplayer Online (MMO) Games Market Challenges
  5.3.4 Massive Multiplayer Online (MMO) Games Market Restraints

6 MARKET COMPETITIVE LANDSCAPE BY PLAYERS

6.1 Global Top Massive Multiplayer Online (MMO) Games Players by Revenue
  6.1.1 Global Top Massive Multiplayer Online (MMO) Games Players by Revenue (2018-2023)
  6.1.2 Global Massive Multiplayer Online (MMO) Games Revenue Market Share by Players (2018-2023)
6.2 Global Massive Multiplayer Online (MMO) Games Industry Players Ranking, 2021 VS 2022 VS 2023
6.3 Global Key Players of Massive Multiplayer Online (MMO) Games Head office and Area Served
6.4 Global Massive Multiplayer Online (MMO) Games Players, Product Type & Application
6.5 Global Massive Multiplayer Online (MMO) Games Players, Date of Enter into This Industry
6.6 Global Massive Multiplayer Online (MMO) Games Market CR5 and HHI
6.7 Global Players Mergers & Acquisition

7 NORTH AMERICA

7.1 North America Massive Multiplayer Online (MMO) Games Market Size (2018-2029)
7.2 North America Massive Multiplayer Online (MMO) Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 North America Massive Multiplayer Online (MMO) Games Market Size by Country (2018-2023)
7.4 North America Massive Multiplayer Online (MMO) Games Market Size by Country (2024-2029)
7.5 United States
7.6 Canada

8 EUROPE

8.1 Europe Massive Multiplayer Online (MMO) Games Market Size (2018-2029)
8.2 Europe Massive Multiplayer Online (MMO) Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
8.3 Europe Massive Multiplayer Online (MMO) Games Market Size by Country (2018-2023)
8.4 Europe Massive Multiplayer Online (MMO) Games Market Size by Country (2024-2029)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries

9 ASIA-PACIFIC

9.1 Asia-Pacific Massive Multiplayer Online (MMO) Games Market Size (2018-2029)
9.2 Asia-Pacific Massive Multiplayer Online (MMO) Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Asia-Pacific Massive Multiplayer Online (MMO) Games Market Size by Country (2018-2023)
9.4 Asia-Pacific Massive Multiplayer Online (MMO) Games Market Size by Country (2024-2029)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia

10 LATIN AMERICA

10.1 Latin America Massive Multiplayer Online (MMO) Games Market Size (2018-2029)
10.2 Latin America Massive Multiplayer Online (MMO) Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Latin America Massive Multiplayer Online (MMO) Games Market Size by Country (2018-2023)
10.4 Latin America Massive Multiplayer Online (MMO) Games Market Size by Country (2024-2029)
9.4 Mexico
9.5 Brazil

11 MIDDLE EAST & AFRICA

11.1 Middle East & Africa Massive Multiplayer Online (MMO) Games Market Size (2018-2029)
11.2 Middle East & Africa Massive Multiplayer Online (MMO) Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
11.3 Middle East & Africa Massive Multiplayer Online (MMO) Games Market Size by Country (2018-2023)
11.4 Middle East & Africa Massive Multiplayer Online (MMO) Games Market Size by Country (2024-2029)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE

12 PLAYERS PROFILED

11.1 Tencent
  11.1.1 Tencent Company Detail
  11.1.2 Tencent Business Overview
  11.1.3 Tencent Massive Multiplayer Online (MMO) Games Introduction
  11.1.4 Tencent Revenue in Massive Multiplayer Online (MMO) Games Business (2017-2022)
  11.1.5 Tencent Recent Development
11.2 NetEase
  11.2.1 NetEase Company Detail
  11.2.2 NetEase Business Overview
  11.2.3 NetEase Massive Multiplayer Online (MMO) Games Introduction
  11.2.4 NetEase Revenue in Massive Multiplayer Online (MMO) Games Business (2017-2022)
  11.2.5 NetEase Recent Development
11.3 Activision Blizzard
  11.3.1 Activision Blizzard Company Detail
  11.3.2 Activision Blizzard Business Overview
  11.3.3 Activision Blizzard Massive Multiplayer Online (MMO) Games Introduction
  11.3.4 Activision Blizzard Revenue in Massive Multiplayer Online (MMO) Games Business (2017-2022)
  11.3.5 Activision Blizzard Recent Development
11.4 Supercell
  11.4.1 Supercell Company Detail
  11.4.2 Supercell Business Overview
  11.4.3 Supercell Massive Multiplayer Online (MMO) Games Introduction
  11.4.4 Supercell Revenue in Massive Multiplayer Online (MMO) Games Business (2017-2022)
  11.4.5 Supercell Recent Development
11.5 NEXON
  11.5.1 NEXON Company Detail
  11.5.2 NEXON Business Overview
  11.5.3 NEXON Massive Multiplayer Online (MMO) Games Introduction
  11.5.4 NEXON Revenue in Massive Multiplayer Online (MMO) Games Business (2017-2022)
  11.5.5 NEXON Recent Development
11.6 NCSoft
  11.6.1 NCSoft Company Detail
  11.6.2 NCSoft Business Overview
  11.6.3 NCSoft Massive Multiplayer Online (MMO) Games Introduction
  11.6.4 NCSoft Revenue in Massive Multiplayer Online (MMO) Games Business (2017-2022)
  11.6.5 NCSoft Recent Development
11.7 Electronic Arts
  11.7.1 Electronic Arts Company Detail
  11.7.2 Electronic Arts Business Overview
  11.7.3 Electronic Arts Massive Multiplayer Online (MMO) Games Introduction
  11.7.4 Electronic Arts Revenue in Massive Multiplayer Online (MMO) Games Business (2017-2022)
  11.7.5 Electronic Arts Recent Development
11.8 Bluehole
  11.8.1 Bluehole Company Detail
  11.8.2 Bluehole Business Overview
  11.8.3 Bluehole Massive Multiplayer Online (MMO) Games Introduction
  11.8.4 Bluehole Revenue in Massive Multiplayer Online (MMO) Games Business (2017-2022)
  11.8.5 Bluehole Recent Development
11.9 Mixi Inc.
  11.9.1 Mixi Inc. Company Detail
  11.9.2 Mixi Inc. Business Overview
  11.9.3 Mixi Inc. Massive Multiplayer Online (MMO) Games Introduction
  11.9.4 Mixi Inc. Revenue in Massive Multiplayer Online (MMO) Games Business (2017-2022)
  11.9.5 Mixi Inc. Recent Development
11.10 SQUARE ENIX
  11.10.1 SQUARE ENIX Company Detail
  11.10.2 SQUARE ENIX Business Overview
  11.10.3 SQUARE ENIX Massive Multiplayer Online (MMO) Games Introduction
  11.10.4 SQUARE ENIX Revenue in Massive Multiplayer Online (MMO) Games Business (2017-2022)
  11.10.5 SQUARE ENIX Recent Development
11.11 ChangYou
  11.11.1 ChangYou Company Detail
  11.11.2 ChangYou Business Overview
  11.11.3 ChangYou Massive Multiplayer Online (MMO) Games Introduction
  11.11.4 ChangYou Revenue in Massive Multiplayer Online (MMO) Games Business (2017-2022)
  11.11.5 ChangYou Recent Development
11.12 Shanda Interactive Entertainment
  11.12.1 Shanda Interactive Entertainment Company Detail
  11.12.2 Shanda Interactive Entertainment Business Overview
  11.12.3 Shanda Interactive Entertainment Massive Multiplayer Online (MMO) Games Introduction
  11.12.4 Shanda Interactive Entertainment Revenue in Massive Multiplayer Online (MMO) Games Business (2017-2022)
  11.12.5 Shanda Interactive Entertainment Recent Development
11.13 GungHo Online Entertainment
  11.13.1 GungHo Online Entertainment Company Detail
  11.13.2 GungHo Online Entertainment Business Overview
  11.13.3 GungHo Online Entertainment Massive Multiplayer Online (MMO) Games Introduction
  11.13.4 GungHo Online Entertainment Revenue in Massive Multiplayer Online (MMO) Games Business (2017-2022)
  11.13.5 GungHo Online Entertainment Recent Development
11.14 Daybreak Game Company
  11.14.1 Daybreak Game Company Company Detail
  11.14.2 Daybreak Game Company Business Overview
  11.14.3 Daybreak Game Company Massive Multiplayer Online (MMO) Games Introduction
  11.14.4 Daybreak Game Company Revenue in Massive Multiplayer Online (MMO) Games Business (2017-2022)
  11.14.5 Daybreak Game Company Recent Development
11.15 Gamigo
  11.15.1 Gamigo Company Detail
  11.15.2 Gamigo Business Overview
  11.15.3 Gamigo Massive Multiplayer Online (MMO) Games Introduction
  11.15.4 Gamigo Revenue in Massive Multiplayer Online (MMO) Games Business (2017-2022)
  11.15.5 Gamigo Recent Development

13 REPORT CONCLUSION

14 DISCLAIMER



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