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Licensed Merchandise Industry Research Report 2023

August 2023 | 110 pages | ID: L6E0AFCD115FEN
APO Research

US$ 2,950.00

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This report aims to provide a comprehensive presentation of the global market for Licensed Merchandise, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Licensed Merchandise.

The Licensed Merchandise market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Licensed Merchandise market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Licensed Merchandise companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
  • The Walt Disney Company
  • Meredith Corporation
  • PVH Corp.
  • Iconix Brand Group
  • Authentic Brands Group
  • Universal Brand Development
  • Nickelodeon
  • Major League Baseball
  • IMG College (Collegiate Licensing Company)
  • Sanrio
  • Sequential Brands Group
  • Westinghouse
  • General Motors
  • National Basketball Association
  • Electrolux
  • National Football League
  • Warner Bros. Consumer Products
  • The Pokйmon Company International
  • Procter & Gamble
  • Ferrari
  • Ralph Lauren
  • Mattel
  • Ford Motor Company
  • BBC Worldwide
  • The Hershey Company
  • Stanley Black & Decker
  • PGA Tour
  • National Hockey League
  • Sunkist Growers
  • WWE
Product Type Insights

Global markets are presented by Licensed Merchandise type, along with growth forecasts through 2029. Estimates on revenue are based on the price in the supply chain at which the Licensed Merchandise are procured by the companies.

This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2018-2023) and forecast period (2024-2029).

Licensed Merchandise segment by Type
  • Apparels
  • Toys
  • Accessories
  • Home Decoration
  • Software/Video Games
  • Food and Beverage
  • Others
Application Insights

This report has provided the market size (revenue data) by application, during the historical period (2018-2023) and forecast period (2024-2029).

This report also outlines the market trends of each segment and consumer behaviors impacting the Licensed Merchandise market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the Licensed Merchandise market.

Licensed Merchandise Segment by Application
  • Entertainment
  • Corporate Trademarks/Brand
  • Fashion
  • Sports
  • Others
Regional Outlook

This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue data of each region and country for the period 2018-2029.

The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2022 because of the base year, with estimates for 2023 and forecast revenue for 2029.
  • North America
    • United States
    • Canada
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
    • Nordic Countries
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA
Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

COVID-19 and Russia-Ukraine War Influence Analysis

The readers in the section will understand how the Licensed Merchandise market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.

Reasons to Buy This Report

This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Licensed Merchandise market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

This report will help stakeholders to understand the global industry status and trends of Licensed Merchandise and provides them with information on key market drivers, restraints, challenges, and opportunities.

This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

This report stays updated with novel technology integration, features, and the latest developments in the market

This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Licensed Merchandise industry.

This report helps stakeholders to gain insights into which regions to target globally

This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Licensed Merchandise.

This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Core Chapters

Chapter 1: Research objectives, research methods, data sources, data cross-validation;

Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter 6: Detailed analysis of Licensed Merchandise companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 13: The main points and conclusions of the report.
1 PREFACE

1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
  1.5.1 Secondary Sources
  1.5.2 Primary Sources

2 MARKET OVERVIEW

2.1 Product Definition
2.2 Licensed Merchandise by Type
  2.2.1 Market Value Comparison by Type (2018 VS 2022 VS 2029)
  1.2.2 Apparels
  1.2.3 Toys
  1.2.4 Accessories
  1.2.5 Home Decoration
  1.2.6 Software/Video Games
  1.2.7 Food and Beverage
  1.2.8 Others
2.3 Licensed Merchandise by Application
  2.3.1 Market Value Comparison by Application (2018 VS 2022 VS 2029)
  2.3.2 Entertainment
  2.3.3 Corporate Trademarks/Brand
  2.3.4 Fashion
  2.3.5 Sports
  2.3.6 Others
2.4 Assumptions and Limitations

3 LICENSED MERCHANDISE BREAKDOWN DATA BY TYPE

3.1 Global Licensed Merchandise Historic Market Size by Type (2018-2023)
3.2 Global Licensed Merchandise Forecasted Market Size by Type (2023-2028)

4 LICENSED MERCHANDISE BREAKDOWN DATA BY APPLICATION

4.1 Global Licensed Merchandise Historic Market Size by Application (2018-2023)
4.2 Global Licensed Merchandise Forecasted Market Size by Application (2018-2023)

5 GLOBAL GROWTH TRENDS

5.1 Global Licensed Merchandise Market Perspective (2018-2029)
5.2 Global Licensed Merchandise Growth Trends by Region
  5.2.1 Global Licensed Merchandise Market Size by Region: 2018 VS 2022 VS 2029
  5.2.2 Licensed Merchandise Historic Market Size by Region (2018-2023)
  5.2.3 Licensed Merchandise Forecasted Market Size by Region (2024-2029)
5.3 Licensed Merchandise Market Dynamics
  5.3.1 Licensed Merchandise Industry Trends
  5.3.2 Licensed Merchandise Market Drivers
  5.3.3 Licensed Merchandise Market Challenges
  5.3.4 Licensed Merchandise Market Restraints

6 MARKET COMPETITIVE LANDSCAPE BY PLAYERS

6.1 Global Top Licensed Merchandise Players by Revenue
  6.1.1 Global Top Licensed Merchandise Players by Revenue (2018-2023)
  6.1.2 Global Licensed Merchandise Revenue Market Share by Players (2018-2023)
6.2 Global Licensed Merchandise Industry Players Ranking, 2021 VS 2022 VS 2023
6.3 Global Key Players of Licensed Merchandise Head office and Area Served
6.4 Global Licensed Merchandise Players, Product Type & Application
6.5 Global Licensed Merchandise Players, Date of Enter into This Industry
6.6 Global Licensed Merchandise Market CR5 and HHI
6.7 Global Players Mergers & Acquisition

7 NORTH AMERICA

7.1 North America Licensed Merchandise Market Size (2018-2029)
7.2 North America Licensed Merchandise Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 North America Licensed Merchandise Market Size by Country (2018-2023)
7.4 North America Licensed Merchandise Market Size by Country (2024-2029)
7.5 United States
7.6 Canada

8 EUROPE

8.1 Europe Licensed Merchandise Market Size (2018-2029)
8.2 Europe Licensed Merchandise Market Growth Rate by Country: 2018 VS 2022 VS 2029
8.3 Europe Licensed Merchandise Market Size by Country (2018-2023)
8.4 Europe Licensed Merchandise Market Size by Country (2024-2029)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries

9 ASIA-PACIFIC

9.1 Asia-Pacific Licensed Merchandise Market Size (2018-2029)
9.2 Asia-Pacific Licensed Merchandise Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Asia-Pacific Licensed Merchandise Market Size by Country (2018-2023)
9.4 Asia-Pacific Licensed Merchandise Market Size by Country (2024-2029)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia

10 LATIN AMERICA

10.1 Latin America Licensed Merchandise Market Size (2018-2029)
10.2 Latin America Licensed Merchandise Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Latin America Licensed Merchandise Market Size by Country (2018-2023)
10.4 Latin America Licensed Merchandise Market Size by Country (2024-2029)
9.4 Mexico
9.5 Brazil

11 MIDDLE EAST & AFRICA

11.1 Middle East & Africa Licensed Merchandise Market Size (2018-2029)
11.2 Middle East & Africa Licensed Merchandise Market Growth Rate by Country: 2018 VS 2022 VS 2029
11.3 Middle East & Africa Licensed Merchandise Market Size by Country (2018-2023)
11.4 Middle East & Africa Licensed Merchandise Market Size by Country (2024-2029)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE

12 PLAYERS PROFILED

11.1 The Walt Disney Company
  11.1.1 The Walt Disney Company Company Detail
  11.1.2 The Walt Disney Company Business Overview
  11.1.3 The Walt Disney Company Licensed Merchandise Introduction
  11.1.4 The Walt Disney Company Revenue in Licensed Merchandise Business (2017-2022)
  11.1.5 The Walt Disney Company Recent Development
11.2 Meredith Corporation
  11.2.1 Meredith Corporation Company Detail
  11.2.2 Meredith Corporation Business Overview
  11.2.3 Meredith Corporation Licensed Merchandise Introduction
  11.2.4 Meredith Corporation Revenue in Licensed Merchandise Business (2017-2022)
  11.2.5 Meredith Corporation Recent Development
11.3 PVH Corp.
  11.3.1 PVH Corp. Company Detail
  11.3.2 PVH Corp. Business Overview
  11.3.3 PVH Corp. Licensed Merchandise Introduction
  11.3.4 PVH Corp. Revenue in Licensed Merchandise Business (2017-2022)
  11.3.5 PVH Corp. Recent Development
11.4 Iconix Brand Group
  11.4.1 Iconix Brand Group Company Detail
  11.4.2 Iconix Brand Group Business Overview
  11.4.3 Iconix Brand Group Licensed Merchandise Introduction
  11.4.4 Iconix Brand Group Revenue in Licensed Merchandise Business (2017-2022)
  11.4.5 Iconix Brand Group Recent Development
11.5 Authentic Brands Group
  11.5.1 Authentic Brands Group Company Detail
  11.5.2 Authentic Brands Group Business Overview
  11.5.3 Authentic Brands Group Licensed Merchandise Introduction
  11.5.4 Authentic Brands Group Revenue in Licensed Merchandise Business (2017-2022)
  11.5.5 Authentic Brands Group Recent Development
11.6 Universal Brand Development
  11.6.1 Universal Brand Development Company Detail
  11.6.2 Universal Brand Development Business Overview
  11.6.3 Universal Brand Development Licensed Merchandise Introduction
  11.6.4 Universal Brand Development Revenue in Licensed Merchandise Business (2017-2022)
  11.6.5 Universal Brand Development Recent Development
11.7 Nickelodeon
  11.7.1 Nickelodeon Company Detail
  11.7.2 Nickelodeon Business Overview
  11.7.3 Nickelodeon Licensed Merchandise Introduction
  11.7.4 Nickelodeon Revenue in Licensed Merchandise Business (2017-2022)
  11.7.5 Nickelodeon Recent Development
11.8 Major League Baseball
  11.8.1 Major League Baseball Company Detail
  11.8.2 Major League Baseball Business Overview
  11.8.3 Major League Baseball Licensed Merchandise Introduction
  11.8.4 Major League Baseball Revenue in Licensed Merchandise Business (2017-2022)
  11.8.5 Major League Baseball Recent Development
11.9 IMG College (Collegiate Licensing Company)
  11.9.1 IMG College (Collegiate Licensing Company) Company Detail
  11.9.2 IMG College (Collegiate Licensing Company) Business Overview
  11.9.3 IMG College (Collegiate Licensing Company) Licensed Merchandise Introduction
  11.9.4 IMG College (Collegiate Licensing Company) Revenue in Licensed Merchandise Business (2017-2022)
  11.9.5 IMG College (Collegiate Licensing Company) Recent Development
11.10 Sanrio
  11.10.1 Sanrio Company Detail
  11.10.2 Sanrio Business Overview
  11.10.3 Sanrio Licensed Merchandise Introduction
  11.10.4 Sanrio Revenue in Licensed Merchandise Business (2017-2022)
  11.10.5 Sanrio Recent Development
11.11 Sequential Brands Group
  11.11.1 Sequential Brands Group Company Detail
  11.11.2 Sequential Brands Group Business Overview
  11.11.3 Sequential Brands Group Licensed Merchandise Introduction
  11.11.4 Sequential Brands Group Revenue in Licensed Merchandise Business (2017-2022)
  11.11.5 Sequential Brands Group Recent Development
11.12 Westinghouse
  11.12.1 Westinghouse Company Detail
  11.12.2 Westinghouse Business Overview
  11.12.3 Westinghouse Licensed Merchandise Introduction
  11.12.4 Westinghouse Revenue in Licensed Merchandise Business (2017-2022)
  11.12.5 Westinghouse Recent Development
11.13 General Motors
  11.13.1 General Motors Company Detail
  11.13.2 General Motors Business Overview
  11.13.3 General Motors Licensed Merchandise Introduction
  11.13.4 General Motors Revenue in Licensed Merchandise Business (2017-2022)
  11.13.5 General Motors Recent Development
11.14 National Basketball Association
  11.14.1 National Basketball Association Company Detail
  11.14.2 National Basketball Association Business Overview
  11.14.3 National Basketball Association Licensed Merchandise Introduction
  11.14.4 National Basketball Association Revenue in Licensed Merchandise Business (2017-2022)
  11.14.5 National Basketball Association Recent Development
11.15 Electrolux
  11.15.1 Electrolux Company Detail
  11.15.2 Electrolux Business Overview
  11.15.3 Electrolux Licensed Merchandise Introduction
  11.15.4 Electrolux Revenue in Licensed Merchandise Business (2017-2022)
  11.15.5 Electrolux Recent Development
11.16 National Football League
  11.16.1 National Football League Company Detail
  11.16.2 National Football League Business Overview
  11.16.3 National Football League Licensed Merchandise Introduction
  11.16.4 National Football League Revenue in Licensed Merchandise Business (2017-2022)
  11.16.5 National Football League Recent Development
11.17 Warner Bros. Consumer Products
  11.17.1 Warner Bros. Consumer Products Company Detail
  11.17.2 Warner Bros. Consumer Products Business Overview
  11.17.3 Warner Bros. Consumer Products Licensed Merchandise Introduction
  11.17.4 Warner Bros. Consumer Products Revenue in Licensed Merchandise Business (2017-2022)
  11.17.5 Warner Bros. Consumer Products Recent Development
11.18 The Pokйmon Company International
  11.18.1 The Pokйmon Company International Company Detail
  11.18.2 The Pokйmon Company International Business Overview
  11.18.3 The Pokйmon Company International Licensed Merchandise Introduction
  11.18.4 The Pokйmon Company International Revenue in Licensed Merchandise Business (2017-2022)
  11.18.5 The Pokйmon Company International Recent Development
11.19 Procter & Gamble
  11.19.1 Procter & Gamble Company Detail
  11.19.2 Procter & Gamble Business Overview
  11.19.3 Procter & Gamble Licensed Merchandise Introduction
  11.19.4 Procter & Gamble Revenue in Licensed Merchandise Business (2017-2022)
  11.19.5 Procter & Gamble Recent Development
11.20 Ferrari
  11.20.1 Ferrari Company Detail
  11.20.2 Ferrari Business Overview
  11.20.3 Ferrari Licensed Merchandise Introduction
  11.20.4 Ferrari Revenue in Licensed Merchandise Business (2017-2022)
  11.20.5 Ferrari Recent Development
11.21 Ralph Lauren
  11.21.1 Ralph Lauren Company Detail
  11.21.2 Ralph Lauren Business Overview
  11.21.3 Ralph Lauren Licensed Merchandise Introduction
  11.21.4 Ralph Lauren Revenue in Licensed Merchandise Business (2017-2022)
  11.21.5 Ralph Lauren Recent Development
11.22 Mattel
  11.22.1 Mattel Company Detail
  11.22.2 Mattel Business Overview
  11.22.3 Mattel Licensed Merchandise Introduction
  11.22.4 Mattel Revenue in Licensed Merchandise Business (2017-2022)
  11.22.5 Mattel Recent Development
11.23 Ford Motor Company
  11.23.1 Ford Motor Company Company Detail
  11.23.2 Ford Motor Company Business Overview
  11.23.3 Ford Motor Company Licensed Merchandise Introduction
  11.23.4 Ford Motor Company Revenue in Licensed Merchandise Business (2017-2022)
  11.23.5 Ford Motor Company Recent Development
11.24 BBC Worldwide
  11.24.1 BBC Worldwide Company Detail
  11.24.2 BBC Worldwide Business Overview
  11.24.3 BBC Worldwide Licensed Merchandise Introduction
  11.24.4 BBC Worldwide Revenue in Licensed Merchandise Business (2017-2022)
  11.24.5 BBC Worldwide Recent Development
11.25 The Hershey Company
  11.25.1 The Hershey Company Company Detail
  11.25.2 The Hershey Company Business Overview
  11.25.3 The Hershey Company Licensed Merchandise Introduction
  11.25.4 The Hershey Company Revenue in Licensed Merchandise Business (2017-2022)
  11.25.5 The Hershey Company Recent Development
11.26 Stanley Black & Decker
  11.26.1 Stanley Black & Decker Company Detail
  11.26.2 Stanley Black & Decker Business Overview
  11.26.3 Stanley Black & Decker Licensed Merchandise Introduction
  11.26.4 Stanley Black & Decker Revenue in Licensed Merchandise Business (2017-2022)
  11.26.5 Stanley Black & Decker Recent Development
11.27 PGA Tour
  11.27.1 PGA Tour Company Detail
  11.27.2 PGA Tour Business Overview
  11.27.3 PGA Tour Licensed Merchandise Introduction
  11.27.4 PGA Tour Revenue in Licensed Merchandise Business (2017-2022)
  11.27.5 PGA Tour Recent Development
11.28 National Hockey League
  11.28.1 National Hockey League Company Detail
  11.28.2 National Hockey League Business Overview
  11.28.3 National Hockey League Licensed Merchandise Introduction
  11.28.4 National Hockey League Revenue in Licensed Merchandise Business (2017-2022)
  11.28.5 National Hockey League Recent Development
11.29 Sunkist Growers
  11.29.1 Sunkist Growers Company Detail
  11.29.2 Sunkist Growers Business Overview
  11.29.3 Sunkist Growers Licensed Merchandise Introduction
  11.29.4 Sunkist Growers Revenue in Licensed Merchandise Business (2017-2022)
  11.29.5 Sunkist Growers Recent Development
11.30 WWE
  11.30.1 WWE Company Detail
  11.30.2 WWE Business Overview
  11.30.3 WWE Licensed Merchandise Introduction
  11.30.4 WWE Revenue in Licensed Merchandise Business (2017-2022)
  11.30.5 WWE Recent Development

13 REPORT CONCLUSION

14 DISCLAIMER



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