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In-flight Entertainment and Connectivity Market, Global Outlook and Forecast 2022-2028

April 2022 | 62 pages | ID: IC1E09871798EN
Market Monitor Global

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In-flight entertainment refers to the entertainment available to aircraft passengers during the flight. Such as piano, lounge, restaurant, smoking room and bar. Connections refer to services such as Internet browsing, text messaging, mobile phone use (if allowed), and wireless streaming.

This report contains market size and forecasts of In-flight Entertainment and Connectivity in Global, including the following market information:

Global In-flight Entertainment and Connectivity Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global In-flight Entertainment and Connectivity market was valued at 6325.9 million in 2021 and is projected to reach US$ 14570 million by 2028, at a CAGR of 12.7% during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

IFE Hardware Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of In-flight Entertainment and Connectivity include Panasonic Avionics, Thales Group, Rockwell Collins, Gogo LLC, Honeywell International, Zodiac Aerospace and Global Eagle Entertainment, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the In-flight Entertainment and Connectivity companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global In-flight Entertainment and Connectivity Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global In-flight Entertainment and Connectivity Market Segment Percentages, by Type, 2021 (%)
  • IFE Hardware
  • IFE Connectivity
  • IFE Content
Global In-flight Entertainment and Connectivity Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global In-flight Entertainment and Connectivity Market Segment Percentages, by Application, 2021 (%)
  • Civil Aircraft
  • Private Plane
Global In-flight Entertainment and Connectivity Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global In-flight Entertainment and Connectivity Market Segment Percentages, By Region and Country, 2021 (%)
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies In-flight Entertainment and Connectivity revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies In-flight Entertainment and Connectivity revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:
  • Panasonic Avionics
  • Thales Group
  • Rockwell Collins
  • Gogo LLC
  • Honeywell International
  • Zodiac Aerospace
  • Global Eagle Entertainment
1 INTRODUCTION TO RESEARCH & ANALYSIS REPORTS

1.1 In-flight Entertainment and Connectivity Market Definition
1.2 Market Segments
  1.2.1 Market by Type
  1.2.2 Market by Application
1.3 Global In-flight Entertainment and Connectivity Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
  1.5.1 Research Methodology
  1.5.2 Research Process
  1.5.3 Base Year
  1.5.4 Report Assumptions & Caveats

2 GLOBAL IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY OVERALL MARKET SIZE

2.1 Global In-flight Entertainment and Connectivity Market Size: 2021 VS 2028
2.2 Global In-flight Entertainment and Connectivity Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
  2.3.1 Market Opportunities & Trends
  2.3.2 Market Drivers
  2.3.3 Market Restraints

3 COMPANY LANDSCAPE

3.1 Top In-flight Entertainment and Connectivity Players in Global Market
3.2 Top Global In-flight Entertainment and Connectivity Companies Ranked by Revenue
3.3 Global In-flight Entertainment and Connectivity Revenue by Companies
3.4 Top 3 and Top 5 In-flight Entertainment and Connectivity Companies in Global Market, by Revenue in 2021
3.5 Global Companies In-flight Entertainment and Connectivity Product Type
3.6 Tier 1, Tier 2 and Tier 3 In-flight Entertainment and Connectivity Players in Global Market
  3.6.1 List of Global Tier 1 In-flight Entertainment and Connectivity Companies
  3.6.2 List of Global Tier 2 and Tier 3 In-flight Entertainment and Connectivity Companies

4 MARKET SIGHTS BY PRODUCT

4.1 Overview
  4.1.1 by Type - Global In-flight Entertainment and Connectivity Market Size Markets, 2021 & 2028
  4.1.2 IFE Hardware
  4.1.3 IFE Connectivity
  4.1.4 IFE Content
4.2 By Type - Global In-flight Entertainment and Connectivity Revenue & Forecasts
  4.2.1 By Type - Global In-flight Entertainment and Connectivity Revenue, 2017-2022
  4.2.2 By Type - Global In-flight Entertainment and Connectivity Revenue, 2023-2028
  4.2.3 By Type - Global In-flight Entertainment and Connectivity Revenue Market Share, 2017-2028

5 SIGHTS BY APPLICATION

5.1 Overview
  5.1.1 By Application - Global In-flight Entertainment and Connectivity Market Size, 2021 & 2028
  5.1.2 Civil Aircraft
  5.1.3 Private Plane
5.2 By Application - Global In-flight Entertainment and Connectivity Revenue & Forecasts
  5.2.1 By Application - Global In-flight Entertainment and Connectivity Revenue, 2017-2022
  5.2.2 By Application - Global In-flight Entertainment and Connectivity Revenue, 2023-2028
  5.2.3 By Application - Global In-flight Entertainment and Connectivity Revenue Market Share, 2017-2028

6 SIGHTS BY REGION

6.1 By Region - Global In-flight Entertainment and Connectivity Market Size, 2021 & 2028
6.2 By Region - Global In-flight Entertainment and Connectivity Revenue & Forecasts
  6.2.1 By Region - Global In-flight Entertainment and Connectivity Revenue, 2017-2022
  6.2.2 By Region - Global In-flight Entertainment and Connectivity Revenue, 2023-2028
  6.2.3 By Region - Global In-flight Entertainment and Connectivity Revenue Market Share, 2017-2028
6.3 North America
  6.3.1 By Country - North America In-flight Entertainment and Connectivity Revenue, 2017-2028
  6.3.2 US In-flight Entertainment and Connectivity Market Size, 2017-2028
  6.3.3 Canada In-flight Entertainment and Connectivity Market Size, 2017-2028
  6.3.4 Mexico In-flight Entertainment and Connectivity Market Size, 2017-2028
6.4 Europe
  6.4.1 By Country - Europe In-flight Entertainment and Connectivity Revenue, 2017-2028
  6.4.2 Germany In-flight Entertainment and Connectivity Market Size, 2017-2028
  6.4.3 France In-flight Entertainment and Connectivity Market Size, 2017-2028
  6.4.4 U.K. In-flight Entertainment and Connectivity Market Size, 2017-2028
  6.4.5 Italy In-flight Entertainment and Connectivity Market Size, 2017-2028
  6.4.6 Russia In-flight Entertainment and Connectivity Market Size, 2017-2028
  6.4.7 Nordic Countries In-flight Entertainment and Connectivity Market Size, 2017-2028
  6.4.8 Benelux In-flight Entertainment and Connectivity Market Size, 2017-2028
6.5 Asia
  6.5.1 By Region - Asia In-flight Entertainment and Connectivity Revenue, 2017-2028
  6.5.2 China In-flight Entertainment and Connectivity Market Size, 2017-2028
  6.5.3 Japan In-flight Entertainment and Connectivity Market Size, 2017-2028
  6.5.4 South Korea In-flight Entertainment and Connectivity Market Size, 2017-2028
  6.5.5 Southeast Asia In-flight Entertainment and Connectivity Market Size, 2017-2028
  6.5.6 India In-flight Entertainment and Connectivity Market Size, 2017-2028
6.6 South America
  6.6.1 By Country - South America In-flight Entertainment and Connectivity Revenue, 2017-2028
  6.6.2 Brazil In-flight Entertainment and Connectivity Market Size, 2017-2028
  6.6.3 Argentina In-flight Entertainment and Connectivity Market Size, 2017-2028
6.7 Middle East & Africa
  6.7.1 By Country - Middle East & Africa In-flight Entertainment and Connectivity Revenue, 2017-2028
  6.7.2 Turkey In-flight Entertainment and Connectivity Market Size, 2017-2028
  6.7.3 Israel In-flight Entertainment and Connectivity Market Size, 2017-2028
  6.7.4 Saudi Arabia In-flight Entertainment and Connectivity Market Size, 2017-2028
  6.7.5 UAE In-flight Entertainment and Connectivity Market Size, 2017-2028

7 PLAYERS PROFILES

7.1 Panasonic Avionics
  7.1.1 Panasonic Avionics Corporate Summary
  7.1.2 Panasonic Avionics Business Overview
  7.1.3 Panasonic Avionics In-flight Entertainment and Connectivity Major Product Offerings
  7.1.4 Panasonic Avionics In-flight Entertainment and Connectivity Revenue in Global Market (2017-2022)
  7.1.5 Panasonic Avionics Key News
7.2 Thales Group
  7.2.1 Thales Group Corporate Summary
  7.2.2 Thales Group Business Overview
  7.2.3 Thales Group In-flight Entertainment and Connectivity Major Product Offerings
  7.2.4 Thales Group In-flight Entertainment and Connectivity Revenue in Global Market (2017-2022)
  7.2.5 Thales Group Key News
7.3 Rockwell Collins
  7.3.1 Rockwell Collins Corporate Summary
  7.3.2 Rockwell Collins Business Overview
  7.3.3 Rockwell Collins In-flight Entertainment and Connectivity Major Product Offerings
  7.3.4 Rockwell Collins In-flight Entertainment and Connectivity Revenue in Global Market (2017-2022)
  7.3.5 Rockwell Collins Key News
7.4 Gogo LLC
  7.4.1 Gogo LLC Corporate Summary
  7.4.2 Gogo LLC Business Overview
  7.4.3 Gogo LLC In-flight Entertainment and Connectivity Major Product Offerings
  7.4.4 Gogo LLC In-flight Entertainment and Connectivity Revenue in Global Market (2017-2022)
  7.4.5 Gogo LLC Key News
7.5 Honeywell International
  7.5.1 Honeywell International Corporate Summary
  7.5.2 Honeywell International Business Overview
  7.5.3 Honeywell International In-flight Entertainment and Connectivity Major Product Offerings
  7.5.4 Honeywell International In-flight Entertainment and Connectivity Revenue in Global Market (2017-2022)
  7.5.5 Honeywell International Key News
7.6 Zodiac Aerospace
  7.6.1 Zodiac Aerospace Corporate Summary
  7.6.2 Zodiac Aerospace Business Overview
  7.6.3 Zodiac Aerospace In-flight Entertainment and Connectivity Major Product Offerings
  7.6.4 Zodiac Aerospace In-flight Entertainment and Connectivity Revenue in Global Market (2017-2022)
  7.6.5 Zodiac Aerospace Key News
7.7 Global Eagle Entertainment
  7.7.1 Global Eagle Entertainment Corporate Summary
  7.7.2 Global Eagle Entertainment Business Overview
  7.7.3 Global Eagle Entertainment In-flight Entertainment and Connectivity Major Product Offerings
  7.7.4 Global Eagle Entertainment In-flight Entertainment and Connectivity Revenue in Global Market (2017-2022)
  7.7.5 Global Eagle Entertainment Key News

8 CONCLUSION

9 APPENDIX

9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES

Table 1. In-flight Entertainment and Connectivity Market Opportunities & Trends in Global Market
Table 2. In-flight Entertainment and Connectivity Market Drivers in Global Market
Table 3. In-flight Entertainment and Connectivity Market Restraints in Global Market
Table 4. Key Players of In-flight Entertainment and Connectivity in Global Market
Table 5. Top In-flight Entertainment and Connectivity Players in Global Market, Ranking by Revenue (2021)
Table 6. Global In-flight Entertainment and Connectivity Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global In-flight Entertainment and Connectivity Revenue Share by Companies, 2017-2022
Table 8. Global Companies In-flight Entertainment and Connectivity Product Type
Table 9. List of Global Tier 1 In-flight Entertainment and Connectivity Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 In-flight Entertainment and Connectivity Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - In-flight Entertainment and Connectivity Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - In-flight Entertainment and Connectivity Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - In-flight Entertainment and Connectivity Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - In-flight Entertainment and Connectivity Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global In-flight Entertainment and Connectivity Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global In-flight Entertainment and Connectivity Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2023-2028
Table 30. Panasonic Avionics Corporate Summary
Table 31. Panasonic Avionics In-flight Entertainment and Connectivity Product Offerings
Table 32. Panasonic Avionics In-flight Entertainment and Connectivity Revenue (US$, Mn), (2017-2022)
Table 33. Thales Group Corporate Summary
Table 34. Thales Group In-flight Entertainment and Connectivity Product Offerings
Table 35. Thales Group In-flight Entertainment and Connectivity Revenue (US$, Mn), (2017-2022)
Table 36. Rockwell Collins Corporate Summary
Table 37. Rockwell Collins In-flight Entertainment and Connectivity Product Offerings
Table 38. Rockwell Collins In-flight Entertainment and Connectivity Revenue (US$, Mn), (2017-2022)
Table 39. Gogo LLC Corporate Summary
Table 40. Gogo LLC In-flight Entertainment and Connectivity Product Offerings
Table 41. Gogo LLC In-flight Entertainment and Connectivity Revenue (US$, Mn), (2017-2022)
Table 42. Honeywell International Corporate Summary
Table 43. Honeywell International In-flight Entertainment and Connectivity Product Offerings
Table 44. Honeywell International In-flight Entertainment and Connectivity Revenue (US$, Mn), (2017-2022)
Table 45. Zodiac Aerospace Corporate Summary
Table 46. Zodiac Aerospace In-flight Entertainment and Connectivity Product Offerings
Table 47. Zodiac Aerospace In-flight Entertainment and Connectivity Revenue (US$, Mn), (2017-2022)
Table 48. Global Eagle Entertainment Corporate Summary
Table 49. Global Eagle Entertainment In-flight Entertainment and Connectivity Product Offerings
Table 50. Global Eagle Entertainment In-flight Entertainment and Connectivity Revenue (US$, Mn), (2017-2022)

LIST OF FIGURES

Figure 1. In-flight Entertainment and Connectivity Segment by Type in 2021
Figure 2. In-flight Entertainment and Connectivity Segment by Application in 2021
Figure 3. Global In-flight Entertainment and Connectivity Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global In-flight Entertainment and Connectivity Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global In-flight Entertainment and Connectivity Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by In-flight Entertainment and Connectivity Revenue in 2021
Figure 8. By Type - Global In-flight Entertainment and Connectivity Revenue Market Share, 2017-2028
Figure 9. By Application - Global In-flight Entertainment and Connectivity Revenue Market Share, 2017-2028
Figure 10. By Region - Global In-flight Entertainment and Connectivity Revenue Market Share, 2017-2028
Figure 11. By Country - North America In-flight Entertainment and Connectivity Revenue Market Share, 2017-2028
Figure 12. US In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 13. Canada In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe In-flight Entertainment and Connectivity Revenue Market Share, 2017-2028
Figure 16. Germany In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 17. France In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 19. Italy In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 20. Russia In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia In-flight Entertainment and Connectivity Revenue Market Share, 2017-2028
Figure 24. China In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 25. Japan In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 28. India In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America In-flight Entertainment and Connectivity Revenue Market Share, 2017-2028
Figure 30. Brazil In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa In-flight Entertainment and Connectivity Revenue Market Share, 2017-2028
Figure 33. Turkey In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 34. Israel In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 36. UAE In-flight Entertainment and Connectivity Revenue, (US$, Mn), 2017-2028
Figure 37. Panasonic Avionics In-flight Entertainment and Connectivity Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Thales Group In-flight Entertainment and Connectivity Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Rockwell Collins In-flight Entertainment and Connectivity Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Gogo LLC In-flight Entertainment and Connectivity Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Honeywell International In-flight Entertainment and Connectivity Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Zodiac Aerospace In-flight Entertainment and Connectivity Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Global Eagle Entertainment In-flight Entertainment and Connectivity Revenue Year Over Year Growth (US$, Mn) & (2017-2022)



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