[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Headphones for Kids Market Status and Trend Analysis 2017-2026 (COVID-19 Version)

January 2020 | 109 pages | ID: H8E010F806ACEN
99Strategy

US$ 3,000.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
SUMMARY


Further key aspects of the report indicate that:
Chapter 1: Research Scope: Product Definition, Type, End-Use & Methodology
Chapter 2: Global Industry Summary
Chapter 3: Market Dynamics
Chapter 4: Global Market Segmentation by region, type and End-Use
Chapter 5: North America Market Segmentation by region, type and End-Use
Chapter 6: Europe Market Segmentation by region, type and End-Use
Chapter 7: Asia-Pacific Market Segmentation by region, type and End-Use
Chapter 8: South America Market Segmentation by region, type and End-Use
Chapter 9: Middle East and Africa Market Segmentation by region, type and End-Use.
Chapter 10: Market Competition by Companies
Chapter 11: Market forecast and environment forecast.
Chapter 12: Industry Summary.

The global Headphones for Kids market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market for @@@@@ are the significant development of demand and improvement of COVID-19 and geo-economics.

Based on the type of product, the global Headphones for Kids market segmented into
  • Wired Headphones
  • Wireless Headphones
Based on the end-use, the global Headphones for Kids market classified into
  • Cell Phone
  • Computer
  • Gaming
  • Others
Based on geography, the global Headphones for Kids market segmented into
  • North America [U.S., Canada, Mexico]
  • Europe [Germany, UK, France, Italy, Rest of Europe]
  • Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
  • South America [Brazil, Argentina, Rest of Latin America]
  • Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]
And the major players included in the report are
  • Sony
  • Audio-technica
  • AKG
  • Philips
  • Jabra
  • Pioneer
  • JLab
  • Huawei
  • EDIFIER
  • KOTION EACH
  • Monster
  • iHome
  • MEElectronics
  • Audiovox
  • Califone
  • Etymotic
  • Puro Sound
  • KitSound
  • JVC
1 RESEARCH SCOPE

1.1 Research Product Definition
1.2 Research Segmentation
  1.2.1 Product Type
  1.2.2 Main product Type of Major Players
1.3 Demand Overview
1.4 Research Methodology

2 GLOBAL HEADPHONES FOR KIDS INDUSTRY

2.1 Summary about Headphones for Kids Industry
2.2 Headphones for Kids Market Trends
  2.2.1 Headphones for Kids Production & Consumption Trends
  2.2.2 Headphones for Kids Demand Structure Trends
2.3 Headphones for Kids Cost & Price

3 MARKET DYNAMICS

3.1 Manufacturing & Purchasing Behavior in 2020
3.2 Market Development under the Impact of COVID-19
  3.2.1 Drivers
  3.2.2 Restraints
  3.2.3 Opportunity
  3.2.4 Risk

4 GLOBAL MARKET SEGMENTATION

4.1 Region Segmentation (2017 to 2021f)
  4.1.1 North America (U.S., Canada and Mexico)
  4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe)
  4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific)
  4.1.4 South America (Brazil,, Argentina, Rest of Latin America)
  4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa)
4.2 Product Type Segmentation (2017 to 2021f)
  4.2.1 Wired Headphones
  4.2.2 Wireless Headphones
4.3 Consumption Segmentation (2017 to 2021f)
  4.3.1 Cell Phone
  4.3.2 Computer
  4.3.3 Gaming
  4.3.4 Others

5 NORTH AMERICA MARKET SEGMENT

5.1 Region Segmentation (2017 to 2021f)
  5.1.1 U.S.
  5.1.2 Canada
  5.1.3 Mexico
5.2 Product Type Segmentation (2017 to 2021f)
  5.2.1 Wired Headphones
  5.2.2 Wireless Headphones
5.3 Consumption Segmentation (2017 to 2021f)
  5.3.1 Cell Phone
  5.3.2 Computer
  5.3.3 Gaming
  5.3.4 Others
5.4 Impact of COVID-19 in North America

6 EUROPE MARKET SEGMENTATION

6.1 Region Segmentation (2017 to 2021f)
  6.1.1 Germany
  6.1.2 UK
  6.1.3 France
  6.1.4 Italy
  6.1.5 Rest of Europe
6.2 Product Type Segmentation (2017 to 2021f)
  6.2.1 Wired Headphones
  6.2.2 Wireless Headphones
6.3 Consumption Segmentation (2017 to 2021f)
  6.3.1 Cell Phone
  6.3.2 Computer
  6.3.3 Gaming
  6.3.4 Others
6.4 Impact of COVID-19 in Europe

7 ASIA-PACIFIC MARKET SEGMENTATION

7.1 Region Segmentation (2017 to 2021f)
  7.1.1 China
  7.1.2 India
  7.1.3 Japan
  7.1.4 South Korea
  7.1.5 Southeast Asia
  7.1.6 Australia
  7.1.7 Rest of Asia Pacific
7.2 Product Type Segmentation (2017 to 2021f)
  7.2.1 Wired Headphones
  7.2.2 Wireless Headphones
7.3 Consumption Segmentation (2017 to 2021f)
  7.3.1 Cell Phone
  7.3.2 Computer
  7.3.3 Gaming
  7.3.4 Others
7.4 Impact of COVID-19 in Europe

8 SOUTH AMERICA MARKET SEGMENTATION

8.1 Region Segmentation (2017 to 2021f)
  8.1.1 Brazil
  8.1.2 Argentina
  8.1.3 Rest of Latin America
8.2 Product Type Segmentation (2017 to 2021f)
  8.2.1 Wired Headphones
  8.2.2 Wireless Headphones
8.3 Consumption Segmentation (2017 to 2021f)
  8.3.1 Cell Phone
  8.3.2 Computer
  8.3.3 Gaming
  8.3.4 Others
8.4 Impact of COVID-19 in Europe

9 MIDDLE EAST AND AFRICA MARKET SEGMENTATION

9.1 Region Segmentation (2017 to 2021f)
  9.1.1 GCC
  9.1.2 North Africa
  9.1.3 South Africa
  9.1.4 Rest of Middle East and Africa
9.2 Product Type Segmentation (2017 to 2021f)
  9.2.1 Wired Headphones
  9.2.2 Wireless Headphones
9.3 Consumption Segmentation (2017 to 2021f)
  9.3.1 Cell Phone
  9.3.2 Computer
  9.3.3 Gaming
  9.3.4 Others
9.4 Impact of COVID-19 in Europe

10 COMPETITION OF MAJOR PLAYERS

10.1 Brief Introduction of Major Players
  10.1.1 Sony
  10.1.2 Audio-technica
  10.1.3 AKG
  10.1.4 Philips
  10.1.5 Jabra
  10.1.6 Pioneer
  10.1.7 JLab
  10.1.8 Huawei
  10.1.9 EDIFIER
  10.1.10 KOTION EACH
  10.1.11 Monster
  10.1.12 iHome
  10.1.13 MEElectronics
  10.1.14 Audiovox
  10.1.15 Califone
  10.1.16 Etymotic
  10.1.17 Puro Sound
  10.1.18 KitSound
  10.1.19 JVC
10.2 Headphones for Kids Sales Date of Major Players (2017-2020e)
  10.2.1 Sony
  10.2.2 Audio-technica
  10.2.3 AKG
  10.2.4 Philips
  10.2.5 Jabra
  10.2.6 Pioneer
  10.2.7 JLab
  10.2.8 Huawei
  10.2.9 EDIFIER
  10.2.10 KOTION EACH
  10.2.11 Monster
  10.2.12 iHome
  10.2.13 MEElectronics
  10.2.14 Audiovox
  10.2.15 Califone
  10.2.16 Etymotic
  10.2.17 Puro Sound
  10.2.18 KitSound
  10.2.19 JVC
10.3 Market Distribution of Major Players
10.4 Global Competition Segmentation

11 MARKET FORECAST

11.1 Forecast by Region
11.2 Forecast by Demand
11.3 Environment Forecast
  11.3.1 Impact of COVID-19
  11.3.2 Geopolitics Overview
  11.3.3 Economic Overview of Major Countries

12 REPORT SUMMARY STATEMENT
LIST OF TABLES
1.Table Headphones for Kids Product Type Overview
2.Table Headphones for Kids Product Type Market Share List
3.Table Headphones for Kids Product Type of Major Players
4.Table Brief Introduction of Sony
5.Table Brief Introduction of Audio-technica
6.Table Brief Introduction of AKG
7.Table Brief Introduction of Philips
8.Table Brief Introduction of Jabra
9.Table Brief Introduction of Pioneer
10.Table Brief Introduction of JLab
11.Table Brief Introduction of Huawei
12.Table Brief Introduction of EDIFIER
13.Table Brief Introduction of KOTION EACH
14.Table Brief Introduction of Monster
15.Table Brief Introduction of iHome
16.Table Brief Introduction of MEElectronics
17.Table Brief Introduction of Audiovox
18.Table Brief Introduction of Califone
19.Table Brief Introduction of Etymotic
20.Table Brief Introduction of Puro Sound
21.Table Brief Introduction of KitSound
22.Table Brief Introduction of JVC
23.Table Products & Services of Sony
24.Table Products & Services of Audio-technica
25.Table Products & Services of AKG
26.Table Products & Services of Philips
27.Table Products & Services of Jabra
28.Table Products & Services of Pioneer
29.Table Products & Services of JLab
30.Table Products & Services of Huawei
31.Table Products & Services of EDIFIER
32.Table Products & Services of KOTION EACH
33.Table Products & Services of Monster
34.Table Products & Services of iHome
35.Table Products & Services of MEElectronics
36.Table Products & Services of Audiovox
37.Table Products & Services of Califone
38.Table Products & Services of Etymotic
39.Table Products & Services of Puro Sound
40.Table Products & Services of KitSound
41.Table Products & Services of JVC
42.Table Market Distribution of Major Players
43.Table Global Major Players Sales Revenue (Million USD) 2017-2020e
44.Table Global Major Players Sales Revenue (Million USD) Share 2017-2020e
45.Table Global Headphones for Kids Market Forecast (Million USD) by Region 2021f-2026f
46.Table Global Headphones for Kids Market Forecast (Million USD) Share by Region 2021f-2026f
47.Table Global Headphones for Kids Market Forecast (Million USD) by Demand 2021f-2026f
48.Table Global Headphones for Kids Market Forecast (Million USD) Share by Demand 2021f-2026f
LIST OF FIGURES
1.Figure Global Headphones for Kids Market Size under the Impact of COVID-19, 2017-2021f (USD Million)
2.Figure Global Headphones for Kids Market by Region under the Impact of COVID-19, 2017-2021f (USD Million)
3.Figure Global Headphones for Kids Market by Product Type under the Impact of COVID-19, 2017-2021f (USD Million)
4.Figure Global Headphones for Kids Market by Demand under the Impact of COVID-19, 2017-2021f (USD Million)
5.Figure Global Headphones for Kids Production by Region under the Impact of COVID-19, 2021-2026 (USD Million)
6.Figure Global Headphones for Kids Consumption by Region under the Impact of COVID-19, 2021-2026 (USD Million)
7.Figure Global Headphones for Kids Consumption by Type under the Impact of COVID-19, 2021-2026 (USD Million)
8.Figure North America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
9.Figure Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
10.Figure Asia-Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
11.Figure South America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
12.Figure Middle East and Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
13.Figure Wired Headphones Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
14.Figure Wireless Headphones Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
15.Figure Cell Phone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
16.Figure Computer Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
17.Figure Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
18.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
19.Figure U.S. Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
20.Figure Canada Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
21.Figure Mexico Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
22.Figure Wired Headphones Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
23.Figure Wireless Headphones Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
24.Figure Cell Phone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
25.Figure Computer Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
26.Figure Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
27.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
28.Figure Germany Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
29.Figure UK Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
30.Figure France Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
31.Figure Italy Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
32.Figure Rest of Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
33.Figure Wired Headphones Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
34.Figure Wireless Headphones Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
35.Figure Cell Phone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
36.Figure Computer Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
37.Figure Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
38.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
39.Figure China Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
40.Figure India Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
41.Figure Japan Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
42.Figure South Korea Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
43.Figure Southeast Asia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
44.Figure Australia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
45.Figure Rest of Asia Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
46.Figure Wired Headphones Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
47.Figure Wireless Headphones Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
48.Figure Cell Phone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
49.Figure Computer Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
50.Figure Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
51.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
52.Figure Brazil Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
53.Figure Argentina Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
54.Figure Rest of Latin America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
55.Figure Wired Headphones Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
56.Figure Wireless Headphones Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
57.Figure Cell Phone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
58.Figure Computer Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
59.Figure Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
60.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
61.Figure GCC Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
62.Figure North Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
63.Figure South Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
64.Figure Rest of Middle East and Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
65.Figure Wired Headphones Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
66.Figure Wireless Headphones Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
67.Figure Cell Phone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
68.Figure Computer Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
69.Figure Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
70.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
71.Figure Headphones for Kids Sales Revenue (Million USD) of Sony 2017-2020e
72.Figure Headphones for Kids Sales Revenue (Million USD) of Audio-technica 2017-2020e
73.Figure Headphones for Kids Sales Revenue (Million USD) of AKG 2017-2020e
74.Figure Headphones for Kids Sales Revenue (Million USD) of Philips 2017-2020e
75.Figure Headphones for Kids Sales Revenue (Million USD) of Jabra 2017-2020e
76.Figure Headphones for Kids Sales Revenue (Million USD) of Pioneer 2017-2020e
77.Figure Headphones for Kids Sales Revenue (Million USD) of JLab 2017-2020e
78.Fig


More Publications