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Headphone Market Status and Trend Analysis 2017-2026 (COVID-19 Version)

November 2020 | 166 pages | ID: HF6ACFB0DF06EN
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SUMMARY

Further key aspects of the report indicate that:
Chapter 1: Research Scope: Product Definition, Type, End-Use & Methodology
Chapter 2: Global Industry Summary
Chapter 3: Market Dynamics
Chapter 4: Global Market Segmentation by region, type and End-Use
Chapter 5: North America Market Segmentation by region, type and End-Use
Chapter 6: Europe Market Segmentation by region, type and End-Use
Chapter 7: Asia-Pacific Market Segmentation by region, type and End-Use
Chapter 8: South America Market Segmentation by region, type and End-Use
Chapter 9: Middle East and Africa Market Segmentation by region, type and End-Use.
Chapter 10: Market Competition by Companies
Chapter 11: Market forecast and environment forecast.
Chapter 12: Industry Summary

The global Headphone market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market for @@@@@ are the significant development of demand and improvement of COVID-19 and geo-economics.

Based on the type of product, the global Headphone market segmented into
  • Sports
  • Wireless Headphones
Based on the end-use, the global Headphone market classified into
  • Sports
  • Gaming
  • Ordinary
  • Others
Based on geography, the global Headphone market segmented into
  • North America [U.S., Canada, Mexico]
  • Europe [Germany, UK, France, Italy, Rest of Europe]
  • Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
  • South America [Brazil, Argentina, Rest of Latin America]
  • Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]
And the major players included in the report are
  • Foster
  • CRESYN
  • Gerotek
  • Fujikon
  • Merry
  • Foxlink
  • Cosonic
  • Hosiden
  • AAC
  • DUNU
  • Eastern Technologies
  • Voxtech
  • SoundMAGIC
  • OVC
  • Sun Young
  • DZL
  • Beats
  • Plantronics
  • Sennheiser
  • Sony
  • GN Netcom
  • Harman
  • Bose
  • JVC
  • Philips
  • Logitech
  • Skullcandy
  • Audio-Technica
1 RESEARCH SCOPE

1.1 Research Product Definition
1.2 Research Segmentation
  1.2.1 Product Type
  1.2.2 Main product Type of Major Players
1.3 Demand Overview
1.4 Research Methodology

2 GLOBAL HEADPHONE INDUSTRY

2.1 Summary about Headphone Industry
2.2 Headphone Market Trends
  2.2.1 Headphone Production & Consumption Trends
  2.2.2 Headphone Demand Structure Trends
2.3 Headphone Cost & Price

3 MARKET DYNAMICS

3.1 Manufacturing & Purchasing Behavior in 2020
3.2 Market Development under the Impact of COVID-19
  3.2.1 Drivers
  3.2.2 Restraints
  3.2.3 Opportunity
  3.2.4 Risk

4 GLOBAL MARKET SEGMENTATION

4.1 Region Segmentation (2017 to 2021f)
  4.1.1 North America (U.S., Canada and Mexico)
  4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe)
  4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific)
  4.1.4 South America (Brazil,, Argentina, Rest of Latin America)
  4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa)
4.2 Product Type Segmentation (2017 to 2021f)
  4.2.1 Wired Headphone
  4.2.2 Wireless Headphones
4.3 Consumption Segmentation (2017 to 2021f)
  4.3.1 Sports
  4.3.2 Gaming
  4.3.3 Ordinary
  4.3.4 Others

5 NORTH AMERICA MARKET SEGMENT

5.1 Region Segmentation (2017 to 2021f)
  5.1.1 U.S.
  5.1.2 Canada
  5.1.3 Mexico
5.2 Product Type Segmentation (2017 to 2021f)
  5.2.1 Wired Headphone
  5.2.2 Wireless Headphones
5.3 Consumption Segmentation (2017 to 2021f)
  5.3.1 Sports
  5.3.2 Gaming
  5.3.3 Ordinary
  5.3.4 Others
5.4 Impact of COVID-19 in North America

6 EUROPE MARKET SEGMENTATION

6.1 Region Segmentation (2017 to 2021f)
  6.1.1 Germany
  6.1.2 UK
  6.1.3 France
  6.1.4 Italy
  6.1.5 Rest of Europe
6.2 Product Type Segmentation (2017 to 2021f)
  6.2.1 Wired Headphone
  6.2.2 Wireless Headphones
6.3 Consumption Segmentation (2017 to 2021f)
  6.3.1 Sports
  6.3.2 Gaming
  6.3.3 Ordinary
  6.3.4 Others
6.4 Impact of COVID-19 in Europe

7 ASIA-PACIFIC MARKET SEGMENTATION

7.1 Region Segmentation (2017 to 2021f)
  7.1.1 China
  7.1.2 India
  7.1.3 Japan
  7.1.4 South Korea
  7.1.5 Southeast Asia
  7.1.6 Australia
  7.1.7 Rest of Asia Pacific
7.2 Product Type Segmentation (2017 to 2021f)
  7.2.1 Wired Headphone
  7.2.2 Wireless Headphones
7.3 Consumption Segmentation (2017 to 2021f)
  7.3.1 Sports
  7.3.2 Gaming
  7.3.3 Ordinary
  7.3.4 Others
7.4 Impact of COVID-19 in Europe

8 SOUTH AMERICA MARKET SEGMENTATION

8.1 Region Segmentation (2017 to 2021f)
  8.1.1 Brazil
  8.1.2 Argentina
  8.1.3 Rest of Latin America
8.2 Product Type Segmentation (2017 to 2021f)
  8.2.1 Wired Headphone
  8.2.2 Wireless Headphones
8.3 Consumption Segmentation (2017 to 2021f)
  8.3.1 Sports
  8.3.2 Gaming
  8.3.3 Ordinary
  8.3.4 Others
8.4 Impact of COVID-19 in Europe

9 MIDDLE EAST AND AFRICA MARKET SEGMENTATION

9.1 Region Segmentation (2017 to 2021f)
  9.1.1 GCC
  9.1.2 North Africa
  9.1.3 South Africa
  9.1.4 Rest of Middle East and Africa
9.2 Product Type Segmentation (2017 to 2021f)
  9.2.1 Wired Headphone
  9.2.2 Wireless Headphones
9.3 Consumption Segmentation (2017 to 2021f)
  9.3.1 Sports
  9.3.2 Gaming
  9.3.3 Ordinary
  9.3.4 Others
9.4 Impact of COVID-19 in Europe

10 COMPETITION OF MAJOR PLAYERS

10.1 Brief Introduction of Major Players
  10.1.1 Foster
  10.1.2 CRESYN
  10.1.3 Gerotek
  10.1.4 Fujikon
  10.1.5 Merry
  10.1.6 Foxlink
  10.1.7 Cosonic
  10.1.8 Hosiden
  10.1.9 AAC
  10.1.10 DUNU
  10.1.11 Eastern Technologies
  10.1.12 Voxtech
  10.1.13 SoundMAGIC
  10.1.14 OVC
  10.1.15 Sun Young
  10.1.16 DZL
  10.1.17 Beats
  10.1.18 Plantronics
  10.1.19 Sennheiser
  10.1.20 Sony
  10.1.21 GN Netcom
  10.1.22 Harman
  10.1.23 Bose
  10.1.24 JVC
  10.1.25 Philips
  10.1.26 Logitech
  10.1.27 Skullcandy
  10.1.28 Audio-Technica
10.2 Headphone Sales Date of Major Players (2017-2020e)
  10.2.1 Foster
  10.2.2 CRESYN
  10.2.3 Gerotek
  10.2.4 Fujikon
  10.2.5 Merry
  10.2.6 Foxlink
  10.2.7 Cosonic
  10.2.8 Hosiden
  10.2.9 AAC
  10.2.10 DUNU
  10.2.11 Eastern Technologies
  10.2.12 Voxtech
  10.2.13 SoundMAGIC
  10.2.14 OVC
  10.2.15 Sun Young
  10.2.16 DZL
  10.2.17 Beats
  10.2.18 Plantronics
  10.2.19 Sennheiser
  10.2.20 Sony
  10.2.21 GN Netcom
  10.2.22 Harman
  10.2.23 Bose
  10.2.24 JVC
  10.2.25 Philips
  10.2.26 Logitech
  10.2.27 Skullcandy
  10.2.28 Audio-Technica
10.3 Market Distribution of Major Players
10.4 Global Competition Segmentation

11 MARKET FORECAST

11.1 Forecast by Region
11.2 Forecast by Demand
11.3 Environment Forecast
  11.3.1 Impact of COVID-19
  11.3.2 Geopolitics Overview
  11.3.3 Economic Overview of Major Countries

12 REPORT SUMMARY STATEMENT
LIST OF TABLES
1.Table Headphone Product Type Overview
2.Table Headphone Product Type Market Share List
3.Table Headphone Product Type of Major Players
4.Table Brief Introduction of Foster
5.Table Brief Introduction of CRESYN
6.Table Brief Introduction of Gerotek
7.Table Brief Introduction of Fujikon
8.Table Brief Introduction of Merry
9.Table Brief Introduction of Foxlink
10.Table Brief Introduction of Cosonic
11.Table Brief Introduction of Hosiden
12.Table Brief Introduction of AAC
13.Table Brief Introduction of DUNU
14.Table Brief Introduction of Eastern Technologies
15.Table Brief Introduction of Voxtech
16.Table Brief Introduction of SoundMAGIC
17.Table Brief Introduction of OVC
18.Table Brief Introduction of Sun Young
19.Table Brief Introduction of DZL
20.Table Brief Introduction of Beats
21.Table Brief Introduction of Plantronics
22.Table Brief Introduction of Sennheiser
23.Table Brief Introduction of Sony
24.Table Brief Introduction of GN Netcom
25.Table Brief Introduction of Harman
26.Table Brief Introduction of Bose
27.Table Brief Introduction of JVC
28.Table Brief Introduction of Philips
29.Table Brief Introduction of Logitech
30.Table Brief Introduction of Skullcandy
31.Table Brief Introduction of Audio-Technica
32.Table Products & Services of Foster
33.Table Products & Services of CRESYN
34.Table Products & Services of Gerotek
35.Table Products & Services of Fujikon
36.Table Products & Services of Merry
37.Table Products & Services of Foxlink
38.Table Products & Services of Cosonic
39.Table Products & Services of Hosiden
40.Table Products & Services of AAC
41.Table Products & Services of DUNU
42.Table Products & Services of Eastern Technologies
43.Table Products & Services of Voxtech
44.Table Products & Services of SoundMAGIC
45.Table Products & Services of OVC
46.Table Products & Services of Sun Young
47.Table Products & Services of DZL
48.Table Products & Services of Beats
49.Table Products & Services of Plantronics
50.Table Products & Services of Sennheiser
51.Table Products & Services of Sony
52.Table Products & Services of GN Netcom
53.Table Products & Services of Harman
54.Table Products & Services of Bose
55.Table Products & Services of JVC
56.Table Products & Services of Philips
57.Table Products & Services of Logitech
58.Table Products & Services of Skullcandy
59.Table Products & Services of Audio-Technica
60.Table Market Distribution of Major Players
61.Table Global Major Players Sales Revenue (Million USD) 2017-2020e
62.Table Global Major Players Sales Revenue (Million USD) Share 2017-2020e
63.Table Global Headphone Market Forecast (Million USD) by Region 2021f-2026f
64.Table Global Headphone Market Forecast (Million USD) Share by Region 2021f-2026f
65.Table Global Headphone Market Forecast (Million USD) by Demand 2021f-2026f
66.Table Global Headphone Market Forecast (Million USD) Share by Demand 2021f-2026f
LIST OF FIGURES
1.Figure Global Headphone Market Size under the Impact of COVID-19, 2017-2021f (USD Million)
2.Figure Global Headphone Market by Region under the Impact of COVID-19, 2017-2021f (USD Million)
3.Figure Global Headphone Market by Product Type under the Impact of COVID-19, 2017-2021f (USD Million)
4.Figure Global Headphone Market by Demand under the Impact of COVID-19, 2017-2021f (USD Million)
5.Figure Global Headphone Production by Region under the Impact of COVID-19, 2021-2026 (USD Million)
6.Figure Global Headphone Consumption by Region under the Impact of COVID-19, 2021-2026 (USD Million)
7.Figure Global Headphone Consumption by Type under the Impact of COVID-19, 2021-2026 (USD Million)
8.Figure North America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
9.Figure Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
10.Figure Asia-Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
11.Figure South America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
12.Figure Middle East and Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
13.Figure Wired Headphone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
14.Figure Wireless Headphones Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
15.Figure Sports Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
16.Figure Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
17.Figure Ordinary Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
18.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
19.Figure U.S. Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
20.Figure Canada Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
21.Figure Mexico Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
22.Figure Wired Headphone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
23.Figure Wireless Headphones Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
24.Figure Sports Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
25.Figure Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
26.Figure Ordinary Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
27.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
28.Figure Germany Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
29.Figure UK Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
30.Figure France Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
31.Figure Italy Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
32.Figure Rest of Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
33.Figure Wired Headphone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
34.Figure Wireless Headphones Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
35.Figure Sports Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
36.Figure Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
37.Figure Ordinary Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
38.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
39.Figure China Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
40.Figure India Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
41.Figure Japan Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
42.Figure South Korea Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
43.Figure Southeast Asia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
44.Figure Australia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
45.Figure Rest of Asia Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
46.Figure Wired Headphone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
47.Figure Wireless Headphones Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
48.Figure Sports Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
49.Figure Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
50.Figure Ordinary Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
51.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
52.Figure Brazil Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
53.Figure Argentina Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
54.Figure Rest of Latin America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
55.Figure Wired Headphone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
56.Figure Wireless Headphones Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
57.Figure Sports Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
58.Figure Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
59.Figure Ordinary Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
60.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
61.Figure GCC Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
62.Figure North Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
63.Figure South Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
64.Figure Rest of Middle East and Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
65.Figure Wired Headphone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
66.Figure Wireless Headphones Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
67.Figure Sports Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
68.Figure Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
69.Figure Ordinary Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
70.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
71.Figure Headphone Sales Revenue (Million USD) of Foster 2017-2020e
72.Figure Headphone Sales Revenue (Million USD) of CRESYN 2017-2020e
73.Figure Headphone Sales Revenue (Million USD) of Gerotek 2017-2020e
74.Figure Headphone Sales Revenue (Million USD) of Fujikon 2017-2020e
75.Figure Headphone Sales Revenue (Million USD) of Merry 2017-2020e
76.Figure Headphone Sales Revenue (Million USD) of Foxlink 2017-2020e
77.Figure Headphone Sales Revenue (Million USD) of Cosonic 2017-2020e
78.Figure Headphone Sales Revenue (Million USD) of Hosiden 2017-2020e
79.Figure Headphone Sales Revenue (Million USD) of AAC 2017-2020e
80.Figure Headphone Sales Revenue (Million US


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